->''"Howdy! I'm gonna tell you a story y'all ain't gonna believe. It's about, uh, [=UFOs=], big-rigs.. and barbecues!"''
-->'''--The game's opening song by Music/MojoNixon'''

''Redneck Rampage'' is a first-person shooter that was developed by Xatrix Entertainment and published by Creator/InterplayEntertainment. Released in 1997, It was one of the last commercial titles to use the Build engine that previously powered ''VideoGame/DukeNukem3D'' and ''VideoGame/{{Blood}}'', among others. Noticeably, the game uses oversized textures and sprites, which gives a higher resolution image quality than other Build engine games.

The protagonists of the game are Leonard and his brother Bubba, who are natives of Hickston, Arkansas, where alien invaders have stolen the two brothers' prized pig "Bessie", and created killer clones of Hickston's other inhabitants. Controlling Leonard, the game has you fight through many comical enemies, including skinny [[GrumpyOldMan old coots]], feces-throwing "[[TalkingPoo shit monkeys]]" and [[GreenSkinnedSpaceBabe alien vixens]].

''Redneck Rampage'' was followed by an expansion pack, ''Suckin' Grits on Route 66'', a sequel, ''Redneck Rampage Rides again'', and a spin-off game titled ''Redneck Rampage: Deer Huntin''. Also of note is the "Cuss Pack", a very early example of a [[DownloadableContent DLC]], which replaced much of the game's one-liners and enemy chatter with [[ClusterFBomb more profane versions]]. ''Redneck Rampage'' also features a CD-based soundtrack consisting of licensed songs from ''MojoNixon'', ''ReverendHortonHeat'', ''BeatFarmers'', and other CountryMusic, {{Psychobilly}}, and RockNRoll style artists.

!!Tropes featured include:
* AliensAreBastards
* ArmCannon: The Hulk guards carry these. Once you've killed them you can pick them up and use them, severed arm and all (the manual states they are fired by yanking on an exposed tendon).
* AttackOfThe50FootWhatever: The final boss of the sequel is a giant bus-sized Jackalope, in keeping with the Americana roadside attraction theme of the game.
* AWinnerIsYou: Essentially the ending of ''Redneck Rampage Rides Again''. See DudeWheresMyRespect
* BadassBiker: One of the enemy types in ''Redneck Rampage Rides Again''.
* CharacterPortrait: Whenever you finish a level, and shows your stats (how many enemies you killed, time you finished a level), there is always a different portrait of Leonard or Bubba supposedly hanging up on a wall in the background.
* CloneArmy: The aliens have captured many of Leonard's fellow citizens and created an army of clones to take over.
* DeepSouth: Naturally. The first game takes place in rural Arkansas.
** The expansion pack brings you to the NewOldWest.
* TheDoorSlamsYou: A common Build engine glitch. Sometimes if you walk to the corner of a door while its closing, you can get crushed.
* DudeWheresMyReward: At the end of ''Redneck Rampage Rides Again'', [[spoiler: there is little to no ending. Just Leonard saying "The End".]] Leonard briefly [[LampshadeHanging hangs a lampshade]] on this though.
* ExplodingBarrel: The powder keg. Unlike most examples of this trope, it's listed as a weapon that you can pick up, then put somewhere else you might want it.
* FearsomeCrittersOfAmericanFolklore: Jackalopes are enemies in ''Rides Again''. A giant version also appears as the final boss.
* GhostTown: A few stages in the game take place in small country style villages and trailer parks, and everything seems deserted, though there are lots of weapons lying around, suggesting there was a war.
* GiantMook: The alien Hulks with energy cannons for arms are the most obvious example. The Sheriff Hobbs clones deal so much damage and can take enough hits that they pretty much qualify too.
* {{Gorn}}: Typical of a late 90s FPS, though done far more cartoonishly than, say, VideoGame/{{Blood}}.
* HyperactiveMetabolism: You restore your health by scarfing down beer and snack food in your inventory. There's also a hunger and drunkness meter, so you can get so stuffed or hammered that you can't eat/drink anymore.
* IdiosyncraticDifficultyLevels: In keeping with the game's hillbilly theme, the difficulty level names are based on stereotypical hillbilly speech. From easiest to hardest: Wuss/Meejum/Hard Ass/Killbilly/Psychobilly.
* KingMook: The final boss of the original game, the Alien Queen, is just a regular Vixen with loads more health and an added homing jumpkick attack (justified in that all the Vixens are clones of the Queen).
* TheLoad: Bubba to Leonard. The goal of nearly every level is to reach the place he managed to wander off to, and then hit him with a crowbar.
* LockedDoor: You will need to frequently find keys in order for you to proceed onward.
* NotDistractedByTheSexy: Leonard seems strangely immune to Vixen's attempts at seduction.
* PoliceBrutality: Sheriff Hobbs embodies this trope.
* RealIsBrown: Unlike the colorful visuals of other Build games, this one opts for textures and sprites seemingly ripped out of photos, with generous amounts of black outlining. Seemingly invoked more for the purpose of SceneryGorn.
* SceneryGorn: Being set in TheThemeParkVersion of the DeepSouth, this is inevitable. Levels take place in swamps, junkyards, hick towns, factories and trailer parks, and all of it is ugly, dirty and decrepit.
* SerratedBladeOfPain: One of the weapons is a gun that throws circular saw blades. It also functions as a buzzsaw.
* ShortRangeShotgun: The scattergun's barrel chokes seem to be shaped like horizontal rectangles. Vertical spread isn't bad, but the shot spreads horizontally so badly that you have to be within spitting distance for all pellets to connect. Against thin enemies like Coots, Dogs and Vixens, full use of Leonard's double barrel is melee-range business.
* ShoutOut: Several ''Troma'' posters can be seen on a few stages, most noticeable is ''ToxicAvenger''.
* ToiletHumor: At least half of the game's humor is toilet-oriented. There's enemies and a boss that literally throw shit at you, the toilets are usable for both purposes, and then there's the infamous [[ClusterFBomb Cuss Pack]]..
* TrailerParkTornadoMagnet: The trailer park level is full of tornadoes.
* YouALLLookFamiliar: Justified by the enemies being clones of some of Hickston's local personalities, created by the aliens.