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Legends of Idleon is an Idle Game/MMORPG created by game developer LavaFlame2. The game starts you off with the tutorial as an epic gamer character, teaching you basics such as crafting and skilling. As you breeze through the mobs, it seems like nothing is going to stop you, until the Massive Troll knocks you down.

The plot of the game is about an adventurer climbing back to what it once was before. Progress through each world by killing mobs such as slimes, frogs and wood. Each world unlocks new skills and mechanics which will be essential in progressing further into the game.


The game provide examples of:

  • Ability Required to Proceed:
    • The player needs to obtain the boss's crystal in order to open the next world's area.
    • In order to progress past Crabcakes in world 2, you must complete the subclass quest.
    • Most functions will be locked until you complete their respective quest and grants permanent access once completed:
      • You have to get a BobJoePickle in order to scare the cat away and gain access to the Obols.
      • All of the taskmasters except for the first will prevent access to their respective world's tasks until you complete their quests. Grassland Gary on the other hand will lock you out the tasks on a new character until you get to level 14.
      • Postboy Pablob's quest requires you to craft 5 empty boxes before you can unlock the Post Office.
      • The Lord of the Hunt will unlock a new critter for each quest completed, until "Untitled Quest" (as the last critter, blobfish, is unlocked by doing Blobbo's quest).
      • You have to follow the world 3 tutorial in order to get the Printer Sampling and Shrine Architect talents. Without these, you cannot do anything with the 3D Printer or any Shrines you construct.
      • You can't even start progression into world 4 without finishing the skill tutorials for world 4. This also applies for world 5 and world 6.
    • In order to get the respective bosses's key, you have to do some quests from NPCs near the boss door and completing them with each new character will increase the number of keys obtained. Averted with the fourth world, as the key is a random drop from the last enemy on the area, as well as the fifth world as three more enemies in the last three areas will drop keys when defeated.
      • In order to complete enough of the Bellows questline to get daily keys, you must get enough Worship progress to unlock the "Tachion of the Titans" prayer to spawn the required Giant.
    • Spirited Valley brings a new mechanic into the table: most portals are blocked, until you manage to reach the portal's kill requirement for a set amount of characters.
  • Achievement System: You get achievements for doing specific things, which can be seen in the tasks. They usually range from requiring an exact amount of specific items in your deposit, killing certain enemies in a time limit, or complete some minigames with a condition. Doing achievements is part of building your account, as each achievement finished gives bonuses.
  • Absurdly High Level Cap:
    • The class level cap is technically 2.1 billion, although proceeding beyond level 450 requires massive investments into experience gain.
    • The largest amount of resources you can obtain is 1050M. Any exceeding material will be converted into atoms should you have the Atom Collider.
  • Allegedly Free Game: While the game is free, there are multiple packs and offers available for purchase to speed up your progress.
  • Alliterative Name: Every Taskmaster has an alliterative name. There's Grasslands Gary, Desert Davey, Iceland Irwin, Nebula Neddy and Lava Larry.
  • Animate Inanimate Object: Plenty of enemies and NPCs are sentient objects with eyes. Notably, once the game truly starts, you are greeted by a living strip of paper.
  • Anthropomorphic Food: Plenty of enemies and NPCs are sentient food.
  • Anti-Frustration Features:
    • You can reclaim certain quest items if you accidentally lose them before finishing their quests.
    • World 3 has the Construction skill where you can be able to build special machines:
      • The 3D Printer will allow you to generate a material you obtain from an enemy or a resource, based on your AFK gains. Not only will make gathering specific materials to get achievements easily, but you won't run out of refinery materials. Upgrading it will also increase the number of characters that can use the printer, and the gem shop has the crystal printer, which will give you an additional material to print, as well as more sample space.
      • The Chest Space will give you additional storage slots per level, increasing the amount of items you can store.
      • The Trapper Drone is essentially an in-town version of the Hunter's "Eagle Eye" talent, allowing you to place traps and collect critters without having to visit their specific map, which is nice when you consider stuff like one of the critters being on a boss map.
      • The Automation Arm will initially have a toggleable option to refill the forge with ores and oils in your storage while depositing bars. Each upgrade will also add a new option, like refilling your food when it's about to finish (as long as you have it), a miniature soul apparatus that allows you to get souls from totems that has 10 or more waves completed, an automatic daily collection of smithing materials to the forge, and the option to get the highest book's level from the talent book library in exchange for 20 library checkouts.
    • Once you crafted something for the first time, you'll get the option to craft it by using materials in your storage.
    • You can get Guilding Tools in the second world in order to unlock the ability to make statues work for all your characters.
    • Once you complete enough tasks involving the Massive Troll, he'll start each fight by giving the player a few free hits. This makes farming the boss for characters that can kill it in one hit much less of a chore since you can skip the minigames.
    • Obtaining certain achievements allows you to claim boss keys or visit shops from the Quick Ref menu, saving you a bunch of teleports and time.
    • v1.75 introduces the Loot Filter on the cards section of the codex, allowing the player to filter out drops that aren't in need.
    • The Rift is a very difficult area, requiring to do specific tasks before going to the next rift. However, every five rifts you'll get a bonus:
      • The Trap Box Vacuum will make sure that traps are automatically collected every 24 hours, which can be useful for specific traps.
      • The Infinity Signs will allow all of your characters to have a star sign bonus active, regardless if you have it activated or not, while also not giving you the negative downsides. The catch is that you have to obtain more infinite signs from levelling up specific shiny pets, and said infinite signs doesn't apply to star signs you have yet to unlock.
      • The Skill Mastery makes so that all the combined levels of the characters grants you a bonus, such as more efficiency, skill EXP, printer output and specific skill bonuses. Chopping, Mining, Fishing, Catching, Trapping and Worship in particular will also make their materials's cards passive. Construct Mastery is obtained later, but grants more benefits, such as more levels for your buildings, more refinery speed, and more damage.
      • Eclipse Skulls allows you to, once you reach 1 billion kills, not only receive 20 points of multi-kill for the world the enemies comes from, but also give you 5% multiplicative damage per each eclipse skull.
        • Ruby Cards allows you to get cards past the Platinum tier (the fifth level), increasing the card's effectiveness
    • The Monolith's second quest, "Onyx Statue Crafting", will require you 20000 Power Statues, which is also the requirement to upgrade a statue into onyx. Completing the quest will have the Monolith take your Power Statues, but will also upgrade said statue to onyx as well to compensate with the grinding of those.
  • Awesome, but Impractical:
    • The Slush Skull falls into this when it comes to the Worship skill. It gives 1000% max charge, and a 2% on all stats just for a requirement of level 10 in Worship. However, the speed of 2 means it generates Charge abysmally slow, and without upgrade slots you generally do better on stats by chucking World 4 or later upgrade stones at a higher-tier skull. As Worship is a skill that every character participates in, equipping Slush Skulls will greatly hinder soul gain. They do find use as a crafting ingredient for the world 5 Dreadnaught Skull at least.
    • The Poopy Pickaxe and Stinky Axe apply as well, for the same reasons. Despite having high amounts of upgrade slots and tool power for their level requirement, the slow speed prevents them from ever being useful as a primary tool. Subverted as you reach later worlds, as you can use the large amount of upgrades to turn these items into low-requirement stat sticks.
  • The Blank: The player characters and several NPCs (like the Taskmasters) have no visible faces.
  • Blob Monster:
    • There are a few slime enemies, like green slimes and Valentslimes, who are exclusive to the Valenslimes Day event.
    • There's a kind of NPC called "Blobulyte". They look like black blobs who tend to hide themselves.
  • Boss-Altering Consequence: Whenever you kill one of Efaunt's arms, the rest attack faster. Woe to the player that chooses to leave either the top-left or bottom-left arms alive until they start spamming That One Attack with practically no cooldown.
    • By completing enough world 4 tasks related to the Massive Troll, he decides to give you a few free hits to start each fight. As mentioned above, if you can kill him within these hits you get to basically skip the fight.
  • Breaking the Fourth Wall: All over the place. Within the tutorial alone, your temporary overpowered character is named "Epic Gamer", and the giant troll you're supposed to fight avoids the fight altogether by just never allowing the player to exit the preceding cutscene, stuffing Epic Gamer down a hole leading to Blunder Hills while they're busy lampshading their own predicament. This sets the tone for pretty much the rest of the game, with game mechanics getting lampshaded left and right and questlines frequently referencing memes.
  • Chest Monster: Mimics, treasure chest-looking creatures, are monsters in Yum-Yum Desert.
  • Company Cross References: The game contains several references to Idle Skilling, another game LavaFlame2 made before Legends of Idleon.
    • Several enemies, equipment and skills originally come from Idle Skilling.
    • The NPC Bandit Bob is a recurring enemy you can encounter in various forms in Idle Skilling.
    • The Pincermin and Sand Giant enemies in Yum-Yum Desert were Crusade bosses in Idle Skilling. There's even a possible daily task where the player must go to the Sand Giants' area and say "Those would be cool crusade bosses".
  • Completion Meter: The Slab in the world 5 town keeps track of all items collected. This becomes important because many world 5 bonuses run off item collection progress.
  • Creator Cameo: LavaFlame2 himself plays the game and can be encountered since it's a MMO. He's easily recognizable since he's twice as big as the other players. Encountering him will also reward you with an achievement.
  • Death Is a Slap on the Wrist: When your life goes to zero, you will have the option to revive yourself or go back to town. Not only you do not lose anything, but the food you might have used can be bought or obtained again.
    • If your character is AFK but has no food and not enough defense to survive the monsters, the game will simply tell you that you could have obtained more stuff if you had more defense, showcasing the amount and still giving you a certain amount.
  • Dem Bones:
    • The NPC Meel is a dancing skeleton.
    • The NPC Killroy is a floating skull.
    • Efaunt is a giant skeleton with six arms and an elephant head.
    • The FrostBite Tundra world has two skeletal enemies called Xylobone and Bloodbone.
  • Double Unlock: A lot of systems require you to unlock something and then spend either resources or time to actually activate it, to the point where it's easier to list what DOESN'T do this. Some particularly bad offenders drift into TRIPLE unlock territory:
    • In order to create any Cooking dishes, you first have to advance far enough in Breeding in order to find the required spices, use the spices to "learn" the new dish, and then actually start cooking dishes in order to level the bonus.
    • Jewels in the Lab require first buying a once-per-day item seven times in order to unlock their shop, spending loads of rare resources to buy the jewel, and then actually having enough Laboratory progress to actually connect to the jewel and activate the effect.
  • Faceless Eye: There are plenty of monsters with a single eye and no other facial features.
  • Fishing Mini Game: The fishing skill has a mini-game where the player must throw a lure to catch fishes,while avoiding mines.
  • Flavor Text: Most items have descriptions which often contain jokes.
  • Genre Deconstruction: ZigZagged. As far as gameplay mechanics go, it's a MapleStory clone with Idle Game elements played completely straight. However, the narrative reasons behind these mechanics largely poke fun at tried-and-true plot and gameplay devices in the MMORPG genre (or, failing that, using plain old "lol so randum" humor). 20 Bear Asses-style quests often have fourth wall-breaking Flavor Text and dialogue, Item Crafting recipes often use nonsensical ingredients, most food that doesn't enable Hyperactive Metabolism is instead used as pseudo-skill points through dinner table setting without even eating the food, and so on and so forth.
  • Green Hill Zone: The first half of the first world Blunder Hill is a grassy field.
  • Guide Dang It!
    • If you're a new player, then chances are you won't know how to properly build your character. Although the game tells you what stat each class benefits from (that is for damage and accuracy), many wouldn't know that increasing weapon power scales better than said stat.
    • Certain achievements and questlines are this, unless you look them up:
      • The "A Most Nice Sale" achievement requires you to sell exactly 69 gems on the World 3's shop. Since gems are useful to gather special upgrades and only sells for 69 copper coins each, you wouldn't have any reason to sell gems.
      • "Bland Dish" requires you to cook without using any spices, with no hints that it's possible to do that.
      • Averted with the "Lv. 5 Nothing" achievement, as the flavor text for not selecting any upgrade in the pet's upgrade tab will tell you that you can upgrade the "Nothing" bonus for more breeding XP.
      • The "Fish Aint Biting" achievement requires you to intentionally miss 100 times in a row, and then catch a fish. You wouldn't or barely do that, as the fishing minigame will add more mines, regardless if you caught a fish or not.
      • "Meel Time!" requires you to find a secret NPC in the sewers. However, the only way to do it is to find the Bolt Cutters from the Green Mushrooms (which has a staggering low droprate), reach the area with Dr. Defecaus, get near the sewer grate that is on the invisible platform, and drop the bolt cutters there.
      • Averted again with the "Pro Gamer Move" achievement, since you don't actually need to use Glumlee's Special Tutorial Oil in order to get some copper bars for his quest.
      • The entire Walupiggy questline. In order to start the quest, you have to find Walupiggy in the first place, and then go to the dev's Youtube page and watch each video that tells you how to do the quests. There's literally no hints in game, you must watch the Youtube videos.
    • Looty Mc Shooty is a perk that allows any Hunter characters to deal more damage the more unique items your family has looted. However, crafted items and items you automatically get in the inventory didn't count unless you dropped them and picked them back up. Mostly fixed when Looty Mc Shooty was made into the account-wide Slab mechanic.
    • When you first talk to Bandit Bob, he immediately shoots you dead. However, if you talk to him and then IMMEDIATELY start climbing the rope, or if you talk to him while you're on top of the platform AND behind him, you instead survive AND get enough Bandit Bob cards to instantly reach 3-star rank, and only need to do it once more for 4-star. This is important because without doing this you cannot max out the YumYum Desert card set.
  • Holiday Mode: There are several yearly events based on holidays, including: Christmas, Halloween, Summer Break, Easter and Valentine's Day.
  • Hyperactive Metabolism: Every type of healing consumable is some variety of food.
  • An Ice Person: Some monsters in Frostbite Tundra are ice-based. The boss of this world, Chizoar, is an ice Behemoth.
  • Last Lousy Point: Some items have some fairly annoying requirements to obtain for the Slab:
    • There are three arcade stamps. In order to get them, you have to have a ball land in a Gold bucket (and only the Gold buckets), roll a Stamp drop at a 0.1% chance, and then you have three different stamps to get. Oh, and unlike most other sources of stamp drops, duplicates do not get removed from the drop table. These make the Red Boaty Hat look absolutely tame in comparison.
    • Boss wings have anywhere between a 1/1000 to 1/4000 drop rate, and only drop from the hardest difficulty. For the first three bosses, you are timegated behind a daily income of keys, of which it takes days to get enough for one run. Ironically, this actually makes the later capes easier to farm because you can use Elemental Sorcerer and Divine Knight to farm tons of keys.
    • The Nuget Cake Hat requires looting a 1/20000 Nuget Cake drop from Crabcakes while fully active. This means no auto at all. Considering that even "active play" in this game means throwing on auto-battle and letting the game run in the background, this one can be rather tedious if you don't luck out during a Colosseum run or don't use the Elemental Sorcerer.
    • There's a lot of items that are currently Lost Forever for veterans of the game due to having completed all of the early-game quests before the Slab was released. Gear such as the Lil Wooden Katana pendant and Carrot Horror thus cannot be obtained until the release of an 11th character.
  • Lethal Lava Land: The fifth world Smoulderin' Plateau is a volcanic area.
  • Life Drain: Downplayed with the star talent Goblet of Hemoglobin. It allows you to regenerate a percentage of your HP after you kill an enemy.
  • Living Statue: One NPC is a sentient block of marble who can be carved into a statue.
  • Metal Slime: When fighting monsters, there's a rare chance for a crystal monster to spawn. They have increased stats compared to the monsters of your current location and can drop rare loot. The appearance of the crystal monster depends on the world you are in. For example, in Blunder Hill, they are Crystal Carrots.
  • Minecart Madness: The mining mini-game consists of controlling a minecart by avoiding pits and stomping ores.
  • Mini-Game: The mining, chopping, fishing and bug catching skills all have unique mini-games where you can get more resources.
  • Multi-Armed and Dangerous: The Yum-Yum Desert boss Efaunt has six arms, each with its own weapon.
  • Mummy: The mini-boss King Doot is a giant mummy.
  • Mushroom Man:
    • Several enemies and a mini-boss are mushrooms with eyes and sometimes limbs.
    • There's a NPC called Funguy, who's a mushroom with a face and arms.
  • Non-Indicative Name: The Warrior classes' weapons are classified as spears, but most of them are different melee weapons, including axes, swords, hammers, scythes and spiked clubs.
  • Obvious Rule Patch: Sailing has been hit with a couple. Originally, you could press Escape to open the main menu and "pause" the Sailing progress, letting you cut up a big afk session into small chunks and claim a lot more chests than intended. It was patched so you could no longer use hotkeys while your Sailing gains were playing out, and patched again when it was discovered that clicking at the blank space above the map achieved the same result. Technically it's still possible to do the tricknote  but the tedium and difficulty in doing it precisely make it no longer worth it.
    • Kills from beginner-line classes no longer give credit towards Deathnote. This is likely due to the nature of the talents found on the elite class.
  • Oculothorax: One kind of enemy in Frostbite Tundra is a giant bouncing eye called Neyeptune.
  • Our Goblins Are Different:
    • There's a kind of enemy called "Glublin" who are small green-skinned humanoids with pointy ears and a big mouths.
    • Glumlee is a NPC who looks like a goblin. He looks different from the Glublin enemies, though.
  • PiƱata Enemy: Crystal mobs have a chance to replace a normal monster when actively fighting. They have higher stats, but award extra experience, money, and drop items from multiple rare loot tables at once. Typical endgame strategies involve maximizing Crystal spawns to generate loads of statues, experience, and/or money. There's also an unlockable island that has crystal mobs that can respawn each day
  • Plant Mooks: Several of the mobs are this, such as the Carrotman and Nutto.
  • Power at a Price: Worship Prayers are equippable buffs that come with a penalty, such as increasing skilling efficiency while reducing skilling experience.
  • Power-Up Food:
    • Potions and non-healing foods temporarily increase whatever stat is listed in their Flavor Text after triggering some condition. There are also Golden Foods — instead of being consumed, they passively boost their listed stat, with the boost increasing in magnitude the more of the same Golden Food is equipped.
    • Blood Berserkers get access to the Cooking skill shortly after entering the Hyperion Nebula. Unlike other games with Cooking Mechanics, meals specific to the Cooking skill are treated more like skill points rather than consumables. Meals are cooked up after waiting out a timer, then are "spent" by setting the table next to the kitchen, which grants passive bonuses to all characters on the same account.
  • Press X to Die: Go say "hi" next to Snake Jar. I dare you.
  • Purely Aesthetic Gender: You can determine the gender of your character, but it plays no role whatsoever in gameplay, even in affecting it's appearance. This is before the fact that you can choose nonsense genders like "Stick Figure".
  • Random Drop: All mobs drop their own sets of loots.
  • Rare Random Drop: Mobs can drop rare loots and very rare loots which include statues, stamps and foods. Some mobs even have their exclusive rare drop.
  • Repeatable Quest: The Picnic Stowaway in Froggy Fields gives daily quests which awards you with golden foods. Doing it enough times can reward you with a trophy.
  • Serial Escalation: As you progress through the game, the requirements for skilling, crafting and mobbing becomes much more demanding. The first ore you mine, copper, requires 250 mining efficiency to mine 100% of the time. That much mining efficiency mines Gold, what can be considered the first ore of world 2, a mere 5% of the time. By the time you hit late world 3 into early world 4, you already need millions of efficiency to get the needed resources in a reasonable timeframe. Not to mention the increasing number of skills you need to manage after each world. By the midgame, this game can hardly be considered an idle game anymore.
  • Shifting Sand Land: The second world is a desert area called Yum-Yum Desert.
  • Shout-Out: Here.
  • Slippy-Slidey Ice World: The third world Frostbite Tundra takes place in a snowy area filled with mountains.
  • Stripped to the Bone: A few enemies' death animations has them being reduced to skeletons.
  • Surprisingly Easy Mini-Quest:
    • The last two quests for Glumlee requires you to pick a broken mic he dropped (the second time by accident), despite the character you're doing the quest requiring at least Lv.11 in Mining.
    • "The Grind Begins...?", the first mission you get from the world 2 hub, sounds like an incredibly hard quest, as you need to kill 99999 Sandy Pots... That is, until you kill 10 of them, in which LavaFlame2 decides to come in and mark your quest as complete.
    • Played straight with "A Normal Quest.", where Scubidew, after being reprogrammed by LavaFlame2, will ask you to give him one goldfish, after completing "Uncovering the Deep Sea State!!!", a Timed Mission where you have to catch five fishes in a time limit.
    • Compared to Shuvelle and Yondergreen, Bill Brr's quests until "Duckin' and Shatterin'" are easier:
      • "Fairly Odd Damage" needs you to make 1 of damage eight times in a row, which is easy to do in the worship tower defense.
      • "Laughin' Amphibian" requires you to defeat a Giga Frog with shields.
      • "The Spores are a Bore" will require you to kill enemies that Bill Brr spawns, without hurting the green mushrooms.
      • "Coin Shenanigans" just makes you go running to get a coin that will teleport, until you get it.
      • "Have a Candy" requires you to give him five 1 HR time candies and two 2 HR time candies. He gives you three 4 HR time candies.
  • Timed Mission:
    • Stiltzcho's first quest is "Outta the Way Slimes", where you have to kill 10 slimes in a time limit.
    • XxX Cattleprod XxX has two rather difficult timed missions: "Peak Gaming", where you have to kill 15 enemies (in this case, Mafiosos), with only 30 seconds, and "Wait No, I meant Pathetic Gaming", where you have to kill not just 30 Mafiosos, but also 18 Sand Castles in the next area... In 72 seconds.
    • Scubidew has "Uncovering the Deep Sea State!!!", which requires you to get five fishes in 121 seconds.
    • All of Crystalswine's quests are timed, and each one requires you to kill specific enemies in a time limit.
  • Unlockable Content:
    • Once you defeat a number of enemies, the portal that leads to the next area will open, giving you access to more materials.
    • Each world unlocked will also unlock its related skills to do, giving you even more newer materials to gather and use as crafting.
    • Some enemies can drop a recipe that will unlock a new item to craft.
    • Completing certain tasks can reward you with points to unlock new recipes for each respective anvil type.
    • Completing boss-related tasks will unlock the ability to spend merits in the respective world's merit shop to unlock their armor set.
  • Useless Item:
    • Birthday Cards were initially this. They used to not do anything, but as for an update, they now have a chance for a birthday hat recipe, or coins.
    • Played straight with Pre-Crime Boxes, the counterpart that only appears when you equip the Level Up Gift alchemy Bubble during a specific quest. Despite being labelled as "Quest Item", it doesn't do anything, and is not a requirement for any quest. They're also sold for a measly silver coin, at a point where you would likely get gold, platinum coins and beyond.
  • Visual Pun: In this game, butterflies, fruit flies and cereal flies respectively look like literal flying butter bars, fruits and cereals.
  • You Mean "Xmas": The Christmas event is called Giftmas, the Halloween event is called Falloween and the Valentine's Day event is called Valenslimes Day.

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