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  • Game-Breaker:
    • The Divine Knight's "Imbued Shockwave" talentnote  still works in party dungeons. Given that the most common DPS strategy is to stack attack speed, Divine Knight pretty much ousted Blood Berserker and Maestro as the best party dungeon characters upon release.
    • The Voidwalker's "Blood Marrow" talent has extreme scaling, since it uses your combined dish level as an exponent. While the effect currently caps out at a mere +1.11% per level at level 245, with hundreds of dish levels behind it the multiplier can easily get into the millions.
  • Nightmare Fuel: Surprisingly, the last two areas of Smoldering Plateau' features an eerie soundtrack courtesy of Wurm Catacombs, compared to the ones from Magma Rivertown and Smoggy Basins. Not only doesn't help that the enemies on the last two areas, the Crawler and the Tremor Wurm, has their body slices as a drop, but it's also the soundtrack for when you fight Kattlekruk.
  • Scrappy Mechanic: The Plunderous mechanic at release was very unreliable, with only a 1% chance to spawn a Plunderous monster and no other boosts. Considering that Siege Breaker's respawn mechanic does not activate until you kill a Plunderous monster, it made autobattling very unreliable. Since then, the chance to spawn a Plunderous mob has been increased to 2% and you automatically get a "pity" spawn after 40 kills since you placed a flag; in addition, the Voidwalker's Enhancement Eclipse doubles the Plunderous mob chance and grants free Plunderous mob spawns at 100+ coins. It's still the weakest of the elite respawn mechanics by a fair amount (for other reasons) but it's much less random now.
  • That One Achievement: The World 4 achievements "The True King", "The True Pirate" and "The True Emperor" require 1 million total Orb Kills from a Divine Knight, 1 million total Plunderous kills from a Siege Breaker and 1 million total Wormhole kills from an Elemental Sage to complete, respectively. All 3 require active play, and the 1 million kills will take a long time to do. Specifically lampshaded by "The True Pirate", which notes how hard it is due to Plunderous Kills accumulating significantly slower compared to Orb and Wormhole Kills. It does give the best rewards of the three, at least.
  • That One Sidequest:
    • "7 Figure Followers" is the last mission Mutton will give you. You thought that the previous mission, "Cross Platform Promotion" giving you two quest items to get was bad? Now, on top of searching for both the Corporatube Subs and Instablab Followers, you also need to get Cloudsound Followers. What's even worse, is that each one of them has a requirement that goes past 100k items. What's even more of an issue, is that while both Corporature Subs and Instablab Followers are easier to obtain, Cloudsound Followers, which you will require 500k of them, doesn't share this, aside the fact that lots of enemies does drop it. The stamps that it will give are decent, but they're not much worth the requirements.
    • "Wait No, I meant Pathetic Gaming", the second mission you'll receive from XxX Cattleprod XxX, is a timed mission that requires you to defeat 30 mafiosos and 18 sand castles within a strict time limit. The biggest problem with the mission, is that you only have 72 seconds to complete the mission, which can be very difficult to complete if your character doesn't have enough movement speed. Couple that with the fact that you need to fight another enemy type, and you will probably not be able to complete the mission, until you reach a point where you have stronger speed potions. What's rough, is that if you need fishing exp, it's the only mission that drops the Fishhead Stamp, which increases it. It thankfully gets easier once you have talents with larger areas of effect or ones that respawn enemies, but most of those are unlocked at World 4.
    • Wellington's last mission, "Puzzles and Math, a Winning Combination!", hits you with a puzzle. The way the puzzle works, is that you need to kill many sand giants, until the number of the items are equal to the squared number of letters your character has (ex. a character with six letters will require 36 items). Of course, it becomes difficult if you attempt to do the mission with a character that has a large number of letters, as it's easy to forget how much you're required to have (as well as being easy accidentally picking up drops). By the way, if you're one item lower or higher than the intended number, you're forced to do it again. And aside large experience balloons and the token, you'll get a star talent that... gives you more star talents. It has a workaround, though: using the EZ Access menu, you can buy single stacks of items and drop them until you reach the requirement. But that also requires you to complete specific achievements to even get shop EZ Access in the first place...
    • There's a good reason why "No Snapping Contract", "Keep Away Contract" and "Ad Solidarity Contract" comes after Yondergreen's "Legislative Action": All three missions requires you to stay idle at respectively The Stache Split, Snowfield Outskirts and Overpass of Sound. The catch? You're required to stay AFK for an exact amount of time (specifically, 4 hours and 10 minutes for the first one, 9 hours and 33 minutes for the second, and 21 hours and 51 minutes for the third). The quests mentions that you can be off for a few minutes (three minutes, to be exact): be too early or late, and you'll have to do it again (especially if you're aiming to get the Frost Prince trophy). You better be prepared to get a timer set, in order to do these.
    • Divine Endeavor, the last quest the Tired Mole will give you, will test the amount of drop rate, luck and damage your character has. The quest will tell you to get the Eternal Flames of the Divine from Nightmare Kattlekruk, as well as equipping The Divine Scarf. However, the instant problem comes around Nightmare Kattlekruk himself: not only he has lots of health, but enemies will spawn on his arena to heal him. Defeating him will require multiple tries, as not only he requires 70 Kruk's Volcano Keys to enter his nightmare form, but you have exactly two items to get as a random drop: the Eternal Flames of the Divine themself, and the Strung Tooth of the Divine (both of which have really low droprates). The Divine Scarf is another giant problem, as not only its recipe is the last one you get from the merit task (which has already an hefty requirement of defeating Nightmare Kattlekruk with 10 characters starting from the first one, meaning that your characters has to have at least enough damage to defeat him quickly), but BOTH the Strung Tooth of the Divine and two Lucky Lad, a trophy that rarely drops from all enemies and materials are a required ingredient to even be able to make the Divine Scarf in the first place (which also has a requirement of level 425 to even equip). The rewards makes up for it, as the One of the Divine, a level 450 trophy, grants the player a whooping 35% total damage bonus, as well as a 42% drop chance.

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