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That One Boss / Dance Dance Revolution

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Sections in the Groove Radar spilling over? A rapidly pulsating speedometer? A huge number of steps even in the Beginner level? Yep, This Is Gonna Suck.

You have overcome many obstacles to unlock the song "MAX 300" by Ω. Clocking in at a blazing 300BPM, this is one of the hardest and fastest songs you will ever encounter.
— Song unlock info for "MAX 300" in DDRMAX -DanceDanceRevolution- (NA PS2)

With the steady increase in difficulty in every installment in DDR, there seems to be one way or another for boss songs, or just straight up "hard songs," to get more and more challenging for even the most experienced of players. As this is a game with a focus on intense body movement over the course of two minutes at a time, it's quite possible that a song becomes That One Boss for the player not because of the technical challenge, but because their body cannot physically keep up. Better hit the gym if you want to take on the game's hardest challenges!

Note that the songs, charts, and courses listed below are based on when they were released.


"Let's heat it up with this number! Ready? Okay, here we go!"

    open/close all folders 

  • In general, any chart rated level 15 (10 and flashing 10 in DDR versions before X2) to level 18 are the most challenging songs to play, requiring not only dexterity but also intense amounts of stamina. A good number of boss songs (Extra Stage and One More Extra Stage) are usually in this range. And then there's the songs rated level 19...
  • Any song that has a mislabeled difficulty rating can make things worse. "Flashdance (What a Feeling)" and "End of the Century" from 3rd Mix (both Maniac) were introduced as 8 footers out of 9 at the time. They might seem easy on a controller, but when one actually steps to the notes, these songs will brutally murder one's stamina, even if some time was spent practicing them.
    • "End of the Century" Expert was so notorious for its incredibly awkward stepping and step-jump patterns at a fast 170 BPM that it actually got re-rated later to a 9. Using the same foot twice in a row on different panels at high BPM is hard and stamina draining, and no amount of twisting can avoid it for this song. And the game it was in at the time (3rd mix) penalized misses much harder than any other game before or since. Ouch!
    • "Drop Out" Expert was rated an 8 because the game it was in first (DDR Solo) didn't go up to 9, but attempting the song itself isn't easy. It was re-rated a 9 a few games after it came to standard DDR machines.
    • SuperNOVA had this issue with Sunkiss Drop. This was rated a 7, but did not feel like it.
    • Crazy Control from the later home consoles was rated as both a 6 and a 10 at different points. Its true rating is more in the middle.
    • Many of the higher-end boss songs in SuperNOVA and SuperNOVA2 pushed the limits of exactly what a level 10 chart was. Because of this, certain charts on lower difficulties were rated lower than they actually were to make room for the higher difficulty, though this criminally cloaked songs that are ridiculously hard into much lower scales, pissing off players who could pass songs that are 7s, 8s, and 9s with more ease only to get nuked by the charts and struggle or fail. See below.

    1st - 5th MIX, Konamix 

1st MIX

  • Early "PARANOIA" or "Trip Machine" songs could qualify, but thanks to Sequel Escalation in the difficulty department however, these songs aren't really as hard today's DDR bosses. But factor in the engine differences in early mixes (including a lack of speed modifiers and no way to identify the beat of an arrow by looking at it), and they were in fact quite hard.
    • PARANOIA's and PARANOiA MAX ~DIRTY MIX- Doubles SSR/MANIAC charts were considered easier than their Another/Trick counterparts due to how awkward doubles step patterns were back then. This did not get noticed until DDR X overhauled the difficulty ratings system.

Dancing Stage Internet Ranking Version

  • "Uh La La La", a song exclusive to this version, has an 8-foot Maniac chart that has a myriad of Fake Difficulty for a relatively benign pop song, including but not limited to:
    • Poor sync (it gets better as it goes on, however)
    • Excessive jackhammers
    • Awkward jump streams and note placements.
    • One of said jump streams also containing a jump with three arrows in it. Note that DDR has almost never had jumps with more than two arrows in them (the only exception being the Solo 6-panel charts, except usually these use a combination of the left/up-left or right/up-right arrows, which are vertically adjacent to each other and not too hard to hit with one foot)

2nd MIX

  • The song "Hero," from 2nd Mix, featured mini-gallops after the chorus. It was a tricky pattern at the time.
  • Due to Early Installment Weirdness, many of the 2nd MIX and 3rd MIX doubles charts in ANOTHER or MANIAC were pretty much this due to awkward patterning that isn't friendly for doubles. Later sequels after that toned it down and use the awkward arrow placement patterns on boss songs.

3rd MIX

  • "In the Navy." This song, especially on the Maniac difficulty, taught many players to master the gallop steps. Its fast jump jump jump sections are also quite draining, and twisting is required during the verses.
  • The introduction of level 9 MANIAC charts, appropriately labeled CATASTROPHIC. While they're certainly not as difficult as the highest-end charts today (In fact, they're only a 13 on the X-Scale), they still prove to be both quite difficult and fun even today. This mix is the first one that had songs that really drained stamina, even when done correctly.
  • "CAPTAIN JACK (GRANDALE REMIX)" stood out because it's the only licensed chart to be on equal footing as Konami Originals in terms of difficulty, which came off as a shocker in the earlier days of the franchise. While most licensed songs could only hope to reach such levels of difficulty, CAPTAIN JACK is one of the few songs that pushes players with quick 16th triplets, 8th note jumps, and gallops.
  • "AFRONOVA" is remembered for both using quick 8th note crossover streams at 200 BPM, and a unique crossover pattern that required players to hit side arrows with the opposite foot, known today as the "Afronova Walk" after this song's MANIAC chart.
  • "DEAD END" may not have any particularly tricky or disorienting movements and rhythms, but continues to push players through its many 190 BPM 8th note streams, nine of which are 15 arrows long! Clocking in longer than most other DDR songs of the time, DEAD END is a true test of stamina, the likes of which was never seen in 2nd MIX. It would later receive a new Groove Radar Special chart in SuperNOVA 2, which is still considered to be one of the most difficult charts to this day.
  • The other 9-footer that was the bane of many players is "DYNAMITE RAVE". With the combination of SSR mode, the chart can be very complex to read due to the 16th note usage. Like "Uh La La La" in Dancing Stage, it contains a design mistake that leads to Fake Difficulty: at one point, you have to do a jump(left+right)-down-left 16th note session which is extremely hard to do and the reason of combo-breaks; it was intended to be a Left-Down-Left motion in 16ths instead, but this came to pass even to this day and is also replicated on the OMES DDR Extreme (see below).
  • "GRADIUSIC CYBER ~AMD G5 MIX~" isn't as stream-driven as the above-mentioned 9-footers, but it makes up for it with its complexity. The rhythm is hard to pin down with many off-beats in it, the patterns force enough double stepping to throw you off, and the 16th stream bombardment in the middle is simply brutal. All of these factors pushed this song beyond its time when it made its debut.

Solo Mix

  • During the Nonstop I course which was rated an 8 (DDR Solo's highest level), "Drop Out" was the fastest song in DDR at the time at 260 BPM (a record it would hold until "MAX 300" came out in DDR MAX), the song was also intensely tiring by the standards of the time, with extremely rapid sequences of high speed jumps. What really made it was the climax; there are 2 sections of nonstop streams that will make your feet hurt with the first stream having a crossover for such ridiculous speed, culminating in one final sequence of stomps to finish off a worn-out player. While easy by comparison with today's boss songs, back in the day if you wanted to beat "Drop Out" you had to earn it!

4th MIX

  • This mix released newer charts called MANIAC-S or MANIAC-D for some of the older licensed songs. Of all of the charts, Butterfly - Upswing Mix on MANIAC-D was notoriously difficult for having a section of 3-set 1/16th notes at 170 BPM and over 400 steps.
  • "Drop Out" returns from the Nonstop I. While it did tone down the first gun run by making them 8th-note triplets, the chart is still difficult and Konami did not update this difficulty until DDRMAX.
  • "Rhythm and Police" in 4th MIX Plus (a 9-footer) brings back the gallops with a vengeance, but they are timed such that the first arrow is on the beat instead of the second, which really messes with you after learning the other way for every earlier song with them.

5th Mix

  • PARANOiA ETERNAL. While its heavy chart for most of the song isn't that outstanding for a 9, what sets it apart is that towards the end it has two 14 note long jackhammer sections note . It was so notorious for this, that the chart would later be scrapped altogether and replaced with a different and more up to date heavy chart in DDR Extreme. The original Heavy chart's jackhammers would later be paid homage in PARANOiA ETERNAL's X-Special and PARANOiA Revolution's Heavy charts.
  • 5th MIX is also the only game in the franchise to have double-length songs; the player could choose up to three songs per play, and each of these counted as two songs. "HOT LIMIT" is more known for its Word Salad Lyrics than its difficulty, and "B4U Glorious Style" is only slightly harder than its shorter namesake. However, "Dynamite Rave (Full Version)" is Exactly What It Says on the Tin - take an already-difficult song from 3rd MIX, then make it twice as long. Clearing any three-minute song is a test of stamina, but the full version of Dynamite Rave is a workout all by itself.
  • Healing Vision - Angelic Mix (Console only) on doubles was so hard that it got rated a 14 on the X scale, awarding this as the hardest stepchart in the old mix saga.

    MAX, MAX2, Extreme 


  • So Deep (Perfect Sphere Remix) on Heavy tends to throw people off thanks to a high notecount nearing 500 steps and frequent gallop steps from beginning to end.
  • "MAX 300," the first ever extra stage. It was the fastest chart at the time (at 300.1 BPM), a speed mod of 1.5x was applied for you, the arrows scrolled down instead of up, and any mistakes could not be fixed due to the lifebar not going up on successful combos. At this time, no song can even compete with its difficulty.
  • If you can get an AA on "MAX 300" on Extra Stage, say hello to One More Extra Stage (OMES for short) with the song "Candy," which forces you to full combo and not miss freezes or fail.


  • Like in MAX, The Extra Stage and OMES still applies. MAxX Unlimited not only increases the BPM record to 320 BPM, but you also have to deal with the ridiculous BPM changes (300-280-300-140-300-140-320) and more difficult patterns. On top of the overwhelming mods in DDR MAX, you have the put up with Dark as well.
  • If you AA that, the OMES is "Kakumei," which has weird BPM placements that make it easier to fail than "Candy."
  • The Oni course Kidou/Demon. Can your body take 10 songs nonstop, with MaxX Unlimited on reverse as your final song?. The console version replaces this with Ultimate 12; while no Oni mode, 12 songs is a LOT to deal with.


  • Cartoon Heroes (Singles Heavy). This chart was very hard to play at 170 BPM with step-jumps and very complex patterns. The patterns for DDR A20 exists for its remake and re-rates it a 14 on the X scale.
  • During the second and final stages, Trip Machine Survivor and PARANOiA Survivor become available to play. PARANOiA Survivor in particular is another 10 that clocks in at 270 BPM, includes slowdowns, and even starts using crossover patterns near the end. However, if the arcade operator enters the unlock codes, these stages will be unlocked from the start, along with PARANOiA Survivor MAX. It's slightly faster than PARANOiA Survivor at 290 BPM, and all charts up to heavy use the same patterns as Survivor, except mirrored. However, it also has a Challenge chart that's even more difficult than its heavy chart! In fact, it was pretty much universally considered the hardest chart of the game.
  • Like the above, the Extra Stage and OMES still applies. The Legend of MAX notches it up to 333 BPM and follows that of DDR MAX. This sounds much easier to handle, though the end might kill you due to difficulty spike. If you AA that, the OMES is Dance Dance Revolution, which plays tribute to the obvious game's title and copy-pasted steps from previous songs. Oh, and the silly Fake Difficulty part on Dynamite Rave returns.
  • The Oni course Legend Road is essentially a Boss Rush. If you thought 10-12 songs were bad, try dealing with 5 songs that are ALL 10's, with the hidden Paranoia Survivor MAX Challenge steps having the most notes in the game, both Singles and Doubles.
  • On top of that, the Japanese PS2 version adds "MAX. (period)"; the only thing that must be said are that it has a part that runs at 600 BPM, and it never made an appearance outside Extreme CS JP until over a decade later. A 3/9/9/10/10 scale is the highest in the series at this point.
  • PARANOiA -Respect- (Console only). Get ready for crossover hell at the end of the song.
  • Max 300 -Super Max Me Mix- (Console only). Perhaps the most awkward stepping at a fast BPM. The end part will require major endurance.


    SuperNOVA 1 - 2 

SuperNOVA 1

  • Fascination MaxX (pictured above) was considered by many to be the new hardest canon DDR song. It's a relentless stamina drainer, and some consider it to still be the one of the hardest. That is just on Expert. Challenge has Hard Mode Filler in use, with the worst bits right at the beginning and end.
  • The 2MB remix Fascination Eternal Love Mix, whose challenge chart is widely considered to be just as hard, if not harder than the above. While its stepcount is nowhere near as high, it more than makes up for it with some very technical Jump sections, especially nasty at the end, where you have to do multiple jumps in a row with a few 8th note streams thrown in too.
  • Healing-D-Vision: While it's not too bad at first, it's the final 360bpm speed-up where the song shows its true colors, bombarding you with streams, with the final one being one of the most infamous crossover streamsnote  in the entire game.

SuperNOVA 2

  • DDR SuperNOVA2 brings two of the currently three Pluto boss songs. Pluto does not use as many stops as Chaos, but it does not have a consistent BPM. It also does not make it easy for the player to tell when the song stops during the fast part. And that's not even the hardest the game has to offer. To put it into perspective, this game, along with the brutal charts from SuperNOVA, were so hard that they basically broke the ratings system Konami had been using since the first game, as it was increasingly obvious that some of the level 10s were far harder than others.
  • Arrabbiata is a huge offender of misrating charts. The claimed 3/7/8/9 and 7/8/9 rating is a farce when it should be a 3/7/9/10 and 9/10/10. Konami did not think this through when they ignored BPM; 225 is no joke compared to the usual 200 or below. It does not help when the charts have awkward and overly shifting patterns at such speed. As of DDR X, the song's current ratings are 5/11/13/15 on Singles and 12/14/16 on Doubles. It only gets worse...
  • Like the above, TRIP MACHINE Phoeni X is this all over the board. While it goes back to the original 160 BPM it was known for, the charts are a lot harder than any Trip Machines in the series to that point. The difficulties list it as 1/4/7/9/10 and 4/7/9/10, yet the difficulty acts like 2/6/9/10/10 and 6/9/10/10. The Difficult chart does not act like a 7, but moreso an 8 (single) or 9 (double). The Expert charts are not even close to act like a 9 at that time. And it only gets worse...
  • Like the 2 above offenders, PARANOiA ~Hades~, one of the hardest PARANOiA remixes and the scale itself, is the most misrated in DDR history. For singles and doubles, the difficulties list it as 3/7/8/9/10 and 7/9/10/10, yet the difficulty acts like 5/8/10/10/10 and 9/10/10/10. On Heavy it's bad enough with 8th note crossover patterns that sound like 16th notes, lots of jumps, and a BPM shift that throws in triplet steps before coming back to full speed with mini 8th runs... but on Challenge it's turned up to eleven. Constant 8th runs that end with jumps, jackhammer triplets at the slowdown section followed by Iron Maiden-esque gallops, and then ending in a long 8th run that will make you beg for mercy. Observe. WE weren't even joking about the Difficult chart being that hard.
  • NGO: It may feature the lowest stepcount of any 18 in the franchise, but it accommodates by being absolutely loaded with jumps, including many cases with 8th notes between jumps at 274 BPM. Definitely not a chart to be underestimated.
  • Pluto Relinquish was critically acclaimed as one of the hardest songs to date, unchallenged for that title until DDR X2. Remember the notorious death runsnote  of classic songs like Exotic Ethnic's heavy chart? Now imagine those, but at 400 BPM, Observe.
  • It also brought back songs from previous games with a gimmick that maxes out one of the aspects of the groove radar. But there was one that maxed out everything: Dead End (Groove Radar Special).
  • Special mention goes to the Boss Rush (Ver. SuperNOVA2) challenge course, one of the most difficult challenge courses in the history of the franchise. Basically imagine having to do PARANOiA ~Hades~ and NGO back to back; then Trip Machine Phoenix, which is the easiest of the bunch but hardly a cakewalk; Pluto, a song notorious for its Fake Difficulty by way of 24 stops throughout it (not helped by how tired a player likely is at this point); and then last but most absolutely not least, Pluto Relinquish and its notoriously brutal closing streams. And that's on top of challenge mode's no breaks and 4 misses (with maybe a few added bars later on) and you lose nature. This course was so hard, it took almost 10 years for anybody to clear it on videonote .
    • Boss Rush (Ver.SN2) on Doubles is even worse. After 12 years, all we have is a pair of videos by FEFEMZ and TAKASKE, neither of which get past the second stage. In fact, as of 2020 the world record for Pluto Relinquish CDP alone has more than 4 misses, meaning that clearing the course would require a performance better than world record on a machine that's now over a decade out of date.

    X 1 - X3, Hottest Party 


  • Trigger from DDR X. A lot of the speed changes in it are pretty unnecessary, and it features 8ths at 400 BPM. That might not be as bad as the shit 888 throws at you, but it's still not far behind.

Hottest Party

  • While Hottest Party for the Wii is mostly tame, SUPER SAMURAI often becomes a stumbling block, especially when attempting to unlock it. The lack of speed mods forces players to read the chart at the default x1 speed. The song does not flash its receptors to the beat at all times: this makes the quarter notes blue during the early and later stages of the song...
  • ... on second thought, Pluto the First, perhaps the only DDR song that is universally That one boss to be, sometimes for its erratic music, sometimes for its chaotic steps, unpredictable BPM stops at 440 BPM, and often for both. When finally released on X2 CS and then AC X2, it added a filler challenge chart that places shock arrows in very difficult areas, making it one of the hardest 18s in the game, both singles and doubles.


  • POSSESSION's Challenge Doubles Chart in X2 was so painfully hard for an 18 that in DDR II / Hottest Party 5 (Wii) and DDR X3, it was re-adjusted to a 19, making it the only song where its counterpart (singles) does not have a 19.
  • Valkyrie Dimension was the True Final Boss of the arcade version of X2, which meant players initially had to jump through a large number of hoops to even get to it in the first place. Then, because it was always played on Sudden Death mode, everyone kept failing on the trills right at the end. When it was finally unlocked for normal play, cue the disappointment from fans who learned it was yet another Level 18. For many, that wasn't hard enough. Even with that, Valkyrie Dimension also has a pretty brutal difficulty spread across its charts. Its Single Beginner chart is rated a 9, which is around a rating range typically reserved for Difficult charts. The Single Basic chart is rated a 13 (for reference, MAX 300 on Single Expert is a 15).
  • 888 and Mei. Each Challenge chart has over 700 steps, whereas a normal DDR boss song has about 550. And the latter is well-known as being one of the hardest beatmania songs. Think about that for a second.
  • If you thought Nonstop courses being tough was either going to be a lot of songs or the few very hard songs, VS Replicant Boss Nonstop Course is a combination of the 2. You play 7 of the Replicant D-Action songs in a row with difficulties 14-14-14-17-17-17-18, including the above mentioned Valkyrie Dimension. This is a test of stamina and precision.


     2013 - 2014 



  • Meet EGOISM 440. Even when cut down to just quarter notes, it's fast and has a lot of interesting pauses. The singles charts saying "17" should not be underestimated at all, especially when the the later DDR A changed its difficulty to an 18.
    • And then it got a challenge chart with a 19 rating, the 3rd to date. Given that the chart features a total step count (811) second at the time only to Elemental Creation challenge (which is more than 30 seconds longer) and has 16th notes at 440 bpm, its rating is probably warranted.
    • If you thought the singles challenge was hard, its double chart is much harder to the point where players scream "20". In singles, you can literally shortcut the chart (heel and toe) and is more straightforward. The doubles challenge? No mercy.
  • After spending a very long time as a console exclusive, Max. (period) finally made its arcade debut as the semi-final boss song of DDR (2014). While it was already pretty far ahead of its time as far as boss songs went, it now got a new 18 challenge chart to truly put it on par with the very hardest songs in the game. Loaded with crossovers, taps, and then featuring 6th note streams and closing out with a quite long one during the infamous 600 bpm section, this challenge chart is truly not for the faint of heart.
  • And now we have "Over the 'Period'"; much like "Love is the Power Re:born" on X3, this is not only on Sudden Death mode, but a sudden death that causes an instant fail on anything worse than a Perfect. Cue the sea of players failing on the very first arrow. What's particularly painful is that it starts at 32.5 BPM, forced on the same speed mod as the 600 BPM MAX.(period) that preceded it, then slows down further, then after the 25 BPM section has a stop - and that's just the start of the Fake Difficulty. To top it all off, the song is rated a 15 on Single Difficult, and many feared having to do the same with the expert charts... But, that didn't happen, though that doesn't make its Expert chart, which is the 3rd (4th for doubles) expert chart to be rated an 18, any easier.
    • Its challenge chart is yet another 19, more than warranted with its streams loaded with crossovers, 160 bpm sections full of 16th streams with 24th streams peppered in, a very complex slowdown/speedup section, speed up sections with even more streams with tons of crossovers (Including one reminiscent of Healing-D-Vision's infamous crossover stream, but at 420 bpm), and a semi-final section that eventually reaches 840 bpm. Oh, and did we mention the chart is (initially) only available when playing the song as an extra stage, meaning you can't miss any more than 3 notes?

    A - A20 Plus 


  • DDR A added a new Extra Stage system. Activating it is similar to DDR 2014's Extra Stage, where you fill up a gauge as you clear songs. However, unlike 2014, your life option is limited to LIFE-4; Instead of giving you a non-refillable life bar, you have 4 lives. Miss 4 steps, and you fail. This makes it especially challenging to unlock upper-level Extra Savior songs (To unlock the song, you have to either clear it, or slowly fill up a meter over multiple different play sessions), and any song with BPM changes will certainly end your game quickly.
  • After clearing the Baby-Lon's Adventure event, accessible only through the use of an eAmusement card, players now have another event to clear: Rinon's Adventure. Unlike Baby-Lon's Adventure, Rinon's Adventure requires you to clear the Extra Stage in order to unlock new challenge charts for Extra Exclusive songs. Luckly for players, clearing these charts on the Extra Stage isn't required, but there's little comfort in that...
  • Ladies and gentlemen, presenting DDR A's final boss song, ENDYMION, with a Beginner chart rated 9, a Basic chart rated 13, a Difficult chart rated 15, an Expert chart rated 18, and a Challenge chart rated 19. The Expert chart is already quite brutal, with streams, sudden slowdowns, speed-ups, a max bpm of 880, and a very high step count of 783.
    • As if that weren't bad enough, its Challenge chart is, naturally, another 19, generally considered the hardest one yet. To start, it shatters Elemental Creation's record with a new highest stepcount of 925 (Singles) and 900 (Doubles), and yet, that will be the least of your worries with the song bombarding you with most every difficult thing it possibly can. And, it has to be initially beaten without more than 4 misses. While DDR A's more forgiving than many previous games in that goods don't count as misses, it's still so brutal that it took over a month before anybody successfully passed it, and the first one to do so only managed by one miss away from death. Witness the madness of this chart for yourself here.
  • If you manage to complete the hellish ENDYMION with a 950,000 or higher, meet your encore extra stage afterwards with minimal rest: ACE FOR ACES, sudden death Perfect Full Combo (a great or lower instantly fails). To make matters much worse, the song is the first of its kind to have different BPM changes and stops in each difficulty. Okay, so Basic has no BPM changes at a consistent 200. Sounds easy enough? Difficult has some of those 100-200 BPM changes and stops. Expert has BPM jumps to 800 and it only was completed so quickly because of a datamined chart. Challenge, while available without the "Attack! PFC" requirement, has tempo shifts and pauses everywhere in a 786-step Single chart and 765-step Double chart, at one point even looking like the "Wave" modifier!
  • In celebration of the franchise's 20th Anniversary, brand new remixes of songs from older eras of DDR have been released for DDR A. One of them is MAX 360, a remix of MAX 300 from DDRMAX. Its Expert Chart on Singles currently boasts a whopping 888 steps, the highest of any Expert Chart and the second highest overall, behind the aforementioned ENDYMION. The steps are fast and relentless, in keeping with the spirit of the MAX song series. Imagine if it had a Challenge chart...


  • Cartoon Heroes 20th Anniversary. This is not what you had though 16 years ago since DDR Extreme.
  • Currently, the trend of Extra Exclusive songs and Silver/Gold Class are harder than the previous DDR A installments, with doubled BPM on some songs.
  • Nonstop courses have been reintroduced again. While it does not force LIFE 4 and is only 4 songs, it does not mean the following courses are going to be easy:
    • 9th Dan has 17, 17, 17, and 18. If you played through the final boss nonstop/oni courses before, this is a similar feel.
    • 10th Dan, all Challenge charts, has 18, 18, 18, and 19. For the first time ever, a 19 appears on a nonstop course. This is not to be taken lightly, especially when the tricky PARANOiA Revolution is that song for both singles and doubles.
    • Kaiden are all 19s (challenge charts of course). Oh bloody Oni hell. This Is Gonna Suck. We seriously hope you are ready to tackle all 4 songs nonstop..
      • For Doubles Kaiden. behold!. This course was so hard and tiring, that Konami made a 60-second BREAK TIME. That was "nice" of them. In addition, the next 10Dan and Kaiden received decreased difficulty.
  • Remember those songs they added to mark the beginning of the game's 20th anniversary year? Well, one year later they received Challenge charts, and some of them are quite vicious:
    • POSSESSION (20th Anniversary Mix). It's an 18 for both. Have fun with a ton of shock arrows thrown at you in hard spirits while hitting those 6th note jumps. The doubles have the most shock arrows in the game. If you thought Pluto the First Challenge was bad with shock arrows, this one is just as bad, if not worse. This is considered one of the hardest 18 charts in the game.
    • MAX 360. If you thought MAX 360 having the most steps in Expert was bad enough, its challenge chart is a 19.... a 19 with 1,000 steps on singles and almost 950 steps on doubles; the most in the entire game! Not surprisingly, at 360 BPM, it is filled with 12th note guns, followed by a few 16th note guns that made PARANOiA Revolution tame in comparison. Top players managed to get high scores for the singles 19 due to having no crossovers, but that doesn't mean they aren't tired as hell afterwards. Doubles, on the other hand, shows no mercy.
  • DDR Challenge Carnival released Prey's Challenge Chart. While it has no notes higher than 1/8th, those 1/8th at 210 BPM are a stomp load of jumps that will prey on your knees.
  • Floor Infection released Lachryma《Re:Queen’M》. Both Expert charts are rated 18, BPM is 236 containing 1/12ths and 1/16ths, and have over 800 steps. The doubles chart is the most notorious one. Have fun not ripping your torso on the second half of the song filled with 1/12th running all over the pads and massive twisting. The doubles chart is considered to be he hardest Expert Double chart in the game that rivals even that of Endymion Expert Doubles and is considered a 19 to players.

A20 Plus

I'm so impressed I could cry! Thank you very much for your best dance!


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