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Trivia, saikou da!

  • Bad Export for You:
    • Although the Korean versions of 3rdMIX got some exclusive songs, they are missing several songs from the Japanese version. The pan-Asian version is even worse, lacking both those cut songs and the Korean songs.
    • The international releases of X and X2, outside of Asia, uses a cabinet manufactured by Betson and Raw Thrills. It is notorious for its terrible quality, in contrast to the Japanese version manufactured by Konami.
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    • The international release of A, outside of Asia, is missing some things from the Japanese version:
      • e-Amusement Pass support is absent in Europe, while Paseli is absent outside of Asia (however, at the same time, Premium mode can be activated using coin credits instead, with U.S. machines largely having it be the same price as a basic mode credit).
      • While the Asia release features 795 songs, the international (non-Asia) release only features 769 songs. Removals include most notably all Exit Tunes licensed songs; a partial cutlist can be found here.
      • "Night of Nights" has Challenge charts missing from the non-Asian builds. Yeah, a song is in all versions of the game but not all of its charts, and it has yet to be explained why.
    • Zig-zagged by A20: Round1 got a shipment of the new gold cabinets, notably running Japanese builds rather than a U.S.-specific build like the existing A cabinets — allowing access to the aforementioned licenses absent from the international version of A, at the cost of Paseli paywalls being present (a situation shared by all other Round1 imports), and briefly not having an English interface (however, user-selectable English and Korean modes were added to all versions in a larger patch that accompanied the A20 upgrade for existing cabinets in Asia). With the U.S.-specific upgrades for the existing A white cabinets deployed in late-September 2019 (installed with a manual upgrade kit using a USB flash drive and a new dongle, as opposed to over-the-air like Asian builds), some of the Asia-exclusive licenses missing from A are now playable (but not all — which further intensifies the One Game for the Price of Two status of the release as a whole).
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    • A very odd case within the Asia region: the song "ALGORITHM" was made available at the time in every version of DDR A, including the US version… except in Korea, due to a confrontation with the GRACnote  in South Korea. It had since been subverted in the next DDR update.
    • Dancing Stage SuperNOVA 2. Came out slightly over a year after the North American version (and two weeks after the US got DDR X), removed various songs from that version and only added one new song as compensation. The company failed to launch an arcade version in Europe, as the PlayStation 2 for the arcade machine was banned by the European Union. It was also the last release of the series that Europe got for the PS2, as neither X nor X2 had European equivalents.
  • Content Leak: "ACE FOR ACES" had its Expert charts datamined, and back when it required a Perfect Full Combo to complete (any step below Perfect would end the track early), it allowed the charts to be cleared much sooner than expected.
  • Contest Winner Cameo: Several times. 5th Mix has "Paranoia Eternal" (which won a remix contest). The U.S. versions also had winners from a music contest held in conjunction with BroadJam in later versions, which led to songs such as "EternuS", "There's a Rhythm", "GO! (Mahalo Mix)", "Grandolin", "Race Against Time", "Till The Lonely's Gone", and "30 Lives" appearing in Universe games (and SuperNOVA 2 and X too in later instances)
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    • DM Ashura, the winner of one of these contests, became a Promoted Fanboy by the time Universe 3 came around. Said game had a bunch of songs by him, and even a collaboration with kors k of Beatmania fame.
    • His Max remix, Delta Max, became Ascended Fanon as well. The song originated as the special extra stage on a StepMania machine at the now-defunct Tokyo Game Action arcade in New Hampshire. But then, it became official on Universe 3, and even hit the arcade version on X2.
  • Cowboy BeBop at His Computer:
    • One DDR player celebrated his 800th AAA rank by posting a picture of it on his Facebook timeline. A Facebook page picks this image up and posts it, congratulating him...but erroneously calls the song "Xepher Tatsh". note  The most embarrassing part about it? Said page is the official DDR Facebook page!
    • Even "better", the same page mistakes a Pump It Up cabinet for a DDR cab. The admin of the DDR page mistook DDR's rival series (which has had a long legal history involving Konami, to boot) for DDR.
  • Executive Meddling:
    • Due to some form of expiring license for the vocals, a new version of "Dynamite Rave" was recorded for the international arcade versions of DDR X (which also made an appearance on Hottest Party 3 as a "new" song with completely different charts, alongside several other similar remakes)
    • The infamous Raw Thrills DDR X cabinets were also a form of this due to cost concerns; the game even had location tests and convention showings in a Japanese cabinet (although, sans the light sticks in later tests).
  • Fan Nickname
    • DDR A20 on upgraded machines is sometimes referred to as "DDR H20", as a pun referencing its blue-colored user interface (the letters and numbers in the game's title are officially pronounced separately, i.e. "A-2-O" and not "A-twenty"). Some have pointed to the ending of the "ACE FOR ACES" video (which has water involved) as support of this Stealth Pun.
  • Follow the Leader: Many clones of DDR were made, most notably StepMania and its commercial variant In the Groove. In these games, ignoring the improvements, you had the same 4-arrow configuration, scrolling up into a gray stepzone, at which point you would get one of five judgments depending on timing, colored just as they are in DDR (except the best judgment), same handling of jumps, hold steps, video clips in the background, a similar-looking song wheel, etc. This ran full-circle as some ideas from those games were later implemented in DDR: shock arows are similar to SM's mines. "Chrome" was removed from DDR's interface much like ITG. DDR's "solo" coloring scheme became the basis of ITG's coloring scheme, adding some colors which in turn were later used in DDR's "rainbow" coloring scheme. DDR also saw a jump in boss chart difficulty that was large and sudden enough to chalk up as a reaction to the higher difficulty ceiling in games like ITG.
  • Marth Debuted in "Smash Bros.":
    • Any song in a Western release that is transplanted from a Bemani series that never got such a release. Tell that to everyone who says Xepher came from DDR SuperNOVA and not beatmania IIDX12 HAPPY SKY.
    • Inverted by DDR X3's initial extra stage song "Amalgamation", which first appeared in a DLC pack for jukebeat, the English-language version of Jubeat.
  • Milestone Celebration: Dance Dance Revolution X which was made for the 10th anniversary of the franchise.
    • Dance Dance Revolution A20 was designed to mark the 20th anniversary of the franchise.
  • No Budget: Betson by far. This began to a lesser extent with SuperNOVA, with North American cabinets of slightly lower quality compared to its Asian counterparts, but still very much playable. The worst case was with DDR X: while Asia got an extremely nice new cabinet design with tons of LED effects and the ability to retrofit legacy cabinets for the new PC hardware, everyone else had to buy a new Raw Thrills cabinet, save for the rare international availability of upgrade kits. The then-new cabinets looked like a cheap, bootleg version of the Japanese design, with elements of the Guitar Hero Arcade cabinet also built by them. They infamously featured poorly-built pads (covered with one piece of metal with holes in it and no triangle brackets, as opposed to the traditional grid of square panels), a weak sound system (including fake subwoofers), a monitor with input lag, and the navigation buttons being on a bare, metal panel with no decoration. Some of these issues were rectified with DDR X2 (which had a more traditional pad design, along a few more decals imitating the Japanese design), but players still reported pad problems. The distributor claimed that upgrade kits for DDR X were limited because they felt it would be too much work for arcade operators to handle. Fans were quick to call the spokesperson's bluff, given that SuperNOVA upgrades and In the Groove required similar hardware retrofits, but didn't hinder their adoption or popularity. The current international DDR A release averts this by using the current white cabinets instead, but there are still no kits for existing machines outside of Asia.
  • No Dub for You: All of the games' announcers speak in English, with a few lines of Gratuitous Japanese at most, even though a lot of DDR games are Japan-only. On the contrary, Universe 3 had a Japanese announcer as DLC, and it was only released in North America.
  • No Export for You: Not counting region exclusive releases like Dance Dance Revolution USA or Dancing Stage EuroMix, there has been a grand total of 5 arcade installments released internationally: 1st Mix, SuperNOVA, X, X2 and A. This led to almost every other arcade importing the games at the height of DDR's popularity and using bootlegged upgrades, with Extreme being the most common version even today.
    • The Ultramix and Universe games were also never released in Japan (Xbox, barring a brief period in popularity for the Xbox 360 spurred by The Idol Master, has never really been popular in Japan). Some songs from Ultramix however, did get dispersed through several other titles, including DDR Festival (based off Extreme US) and STRiKE (based off Extreme 2), and a number of Universe 3 songs made an arcade debut on X2. While the first three Hottest Party installments got localized versions for Japan, Music Fit (Hottest Party 3 JP) was the final console DDR game released in Japan ever. In fact, Konami has all but given up on making new versions of arcade Bemani titles on major consoles in Japan (except on portable devices, and even some of those are outsourced). Most of the new originals on X3 vs. 2nd Mix were from Hottest Party 4/DDR 2010 and Hottest Party 5/DDR II (the latter also used the same interface theme, but modified for the DDR X2 engine), briefly inverting the traditional struggle of America waiting from songs from the next arcade release.
    • With no international release for X3, the arcade DDR landscape is back to how things were before SuperNOVA, except with the added complication of e-Amusement, again (though these issues are in no way exclusive to DDR). DDR 2013 and onwards will also refuse to boot if its not connected to e-Amuesment, unlike previous games where connectivity was optional, making importing even less viable (though not impossible, as people have found ways around the network check).
    • And now Konami's zig-zagged it, with Dance Dance Revolution A getting a release at various Round1 and Dave & Busters locations around the US (along with one in Canada), with e-Amusement connectivity for the first time, plus actually having added some U.S.-oriented licenses. Konami also found a distributor in Europe, Electrocoin; however, despite promises that it would happen eventually, there is no timeframe on whether there will actually be online service.
  • Playing Against Type: PARANOiA ~HADES~, considered by many to be one of the most unsettling songs in the series, is an instance of this. For those who don't know, αTYPE-300 is Jun, writer of Happy Hardcore tracks such as SUNKiSS ♡ DROP, Raspberry♥Heart, and TRUE♥LOVE. How can one artist create two completely different styles? A simple trip to the underworld will do that to you.
    jun: Under the perfect sky without clouds, I had arrived at a certain arcade in Tenoji, Osaka. I was there to attend an event... yeah, for the commemoration of DDR's comeback. The place was packed, and I made a promise in front of all those people to produce a new PARAN Oi A... At that moment, my spirit was drug deep into the underworld. Hades had been calling me in my heart and told me that this was to be my new burden. At that point I devoted myself to complete the production, all the while being afraid... aware of Hades always watching me. The rhythm's irregular change every four measures shows how nervous and disturbed I was due to Hades' continued presence. Always running to escape from Hades and the underworld, I would lose my breath and scream out... yet still keep running... my fear of Hades escalating so that my heart rate reached 300... then, I saw something when finishing up the song... it was a shadow with a huge sickle and the crimson red of...
  • Promoted Fanboy: Aaron Tokunaga, best known for the DDR fan site Aaron In Japan, designed the Challenge chart for "Night of Nights".
  • Referenced by...: In the South Park episode "You Got F'd in the A", one of the dancers Stan recruits is Yao, a DDR player.
    Yao: I can't dance without the machine.
  • Revival by Commercialization: Earlier versions of DDR brought dance music musicians Smile.dk, the late Captain Jack, and others to fame. The former gained enough fame to perform in several different countries, including the U.S.
  • Sequel Gap: The arcade DDR games suffered from this; despite a steady release schedule for arcade games from the original up until EXTREME. From 1998 to 2002, there were 20ish DDR games released, and then there was a 3 1/2-year gap between EXTREME and SuperNOVA. After that gap, DDR arcade releases became regular once more until DDR 2013, when Konami adopted a rolling release model using online updates (given Konami's new business model of selling its arcade games as a service, this is understandable); songs were added over time (usually via events), and an update in 2014 refreshed the song selection and results screens, but it was technically the same game for three whole years. DDR A was released just over three years later, also via an online update, but unlike the previous patches, it did contain more significant changes to make it qualify as a new version rather than another patch (i.e. a new user interface design and branding).
  • Similarly Named Works: There are two different songs named Fantasy, one which debuted in MAX, and another ("STAY (Organic house Version)" from Dance Maniax 2ndMix) which debuted in MAX2. Yes, both are available on Extreme.
    • There are two different songs named Stay, one which is exclusive to MAX2, and another which became a mainstay after debuting in Extreme.
    • DDR Solo 2000 has two pairs of same-named titles: "I'm Alive" and "Together & Forever". Each pair consists of the same songs, but with the second of each being cover versions by different artists.
    • DDR Extra Mix for the PlayStation has the DDR Solo 2000 pairs, but also features two instances of "Sky High": one by DJ Miko, and another by Lucyfer. Both songs are different.
    • DDR Ultramix 3 for Xbox has two songs named Come With Me.
    • In a particularly jarring case, there is a song in the game titled Silent Hill, which is cheery, Christmas-themed song. That is not to be confused with the survival horror game of the same name that was also developed by Konami.
    • There are 4 songs that have appeared in DDR that have the name "Super Star" although with different capitalization and spacing. "SUPER STAR" debuted in Solo Bass Mix and 3 songs named "Superstar" appeared in Festival, Ultramix 3 and Furu Furu Party which are licensed songs (with the latter being a cover).
  • What Could Have Been:
    • The trailer for a 2009 DDR game on Xbox 360 and PlayStation 3 (which would have accompanied X2 PS2 and Hottest Party 3) revealed a dramatic facelift to the franchise, with 3D stages closer in style to Guitar Hero, a themable interface, an 8-panel mode, and promises of DLC from every arcade DDR game. However, it eventually disappeared into Development Hell. When news of a PS3 version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. Surprise, it wasn't, and was practically a completely different game. It was built off the polarizing Hottest Party 4 content, 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as was announced for the previous version (though to be honest, they tried at least). Bits and pieces of the UI from the trailer did end up appearing on the arcade X2.
    • A Solo 5thMIX was planned and some 6-panel charts had been written for it when it got scrapped. Speaking of Solo, Solo 2000 also had unused files for a "Dancing Stage Solo", indicating a European release was planned but scrapped.
    • Knowing how many people hate the interface of DDR Extreme U.S., screenshots prior to E3 had the arcade version's interface.
    • Early screenshots of Extreme 2 showed "Tunak Tunak Tun" (yes, that song. That song by that one Indian singer whose music video involved an army of clones) as part of its soundtrack.
    • The Dancemania remix of the theme song from Final Fantasy VIII was supposed to appear in 5thMIX, but they dropped it at the end.
    • Devil Zukin was originally intended to be a playable dancer in X.

General trivia

  • When the current chart stops, DDR isn't actually setting the scroll BPM to 0; it uses a separate routine. Tempo changes are based on chart position (i.e. measure), so if the scroll BPM dropped to 0, it would take an infinite amount of time to change tempo again (i.e. the chart would be stuck forever).
  • Currently, six tracks have Level 19 charts: Valkyrie Dimension, POSSESSION (on Double only), PARANOIA Revolution, EGOISM 440, Over The "Period", and ENDYMION.
  • Although the DDR X difficulty meter appears to go to level 20, there are no level 20 charts as of yet.

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