
Templars of Kayne is a quick to play strategic board game designed by Forsaken Games. It consists of the training battles held by the titular templars of Kayne, giving each player a small force of 3 to 5 of said Templars and getting them to battle it out until only one side is left standing. Two notable things about the game are the cartoonish triangular character art, and the speed of play, which is designed to imitate traditional wargaming while only taking quarter of an hour to play a game. There are currently 3 games associated with Templars of Kayne: Welcome to the Arena, the main game, with the board, 40 templars, and the rules; Enter the Fray, an expansion allowing for up to 5 players to play simultaneously, as well as adding 5 more templars; and Join the Ranks, adding a further 20 templars.
Tropes
- Action Girl: All of the female characters, but most notably Faara, Sedna, Jenna and Anne
- Always on Duty: For the most part averted due to the large cast, but it is heavily implied that at all times either Solomon or Remus is at their post.
- Ambadassador: Officially, Graal. Exacerbated by the fact that he is a talking bear in solid steel armour.
- Ambiguously Human: A majority of the Thaos experiments.
- Aura Vision: Implied to be Twylyth's means of seeing anything.
- Battle Couple: Celviler and Feldin. Not only is it canon, they also pair surprisingly well as a combo in game!
- The Big Guy: Several, but most notable is Atlas, coming in at 3 times the size of pretty much anyone else there.
- Bio-Augmentation: The apparent source of the Thaos Experiments
- Blade Below the Shoulder: Attached at the wrist for Litanus, with the added bonus of them being deployable and made of his own bone.
- Blind Weaponmaster: Twylyth. Though the blinding is self inflicted.
- Blood Sport: The game is based around the weekly gladiatorial games/training sessions put on by the titular group.
- Blue Blood: The title of Head Templar is hereditary, with some contingency in place for unexpected death.
- Clockwork Creature: Clank, but he's assisted by a healthy dose of magic.
- Death of a Thousand Cuts: Pretty much the only way to beat down a well played tank.
- Ethnic Magician: Xavier and Stefan are both Ma'Dhreshi wizards, however, all of the countries have wizards of some kind.
- Fantastic Fighting Style: All of the Templars hailing from the White Hills follow "The Path of Action Before Thought"
- Fantasy Gun Control: Averted by Darryn and Anne, who respectively use bombs and a portable cannon.
- For the Lulz: Basically the only reason that "Team Playing God" (Illyamna, Mordecai, Georgia and Shaun) do anything.
- Geometric Magic: Used by Flint for his transmutation powers.
- Guilt-Free Extermination War: There is one between Kayne and the Barbarics.
- Healing Shiv: Jedediah's attacks heal allies and harm enemies.
- Immortality Hurts: Promethea. Word of god says that if she is killed in game, this is merely her being incapacitated to a level that she cannot instantly regenerate it.
- Knight Templar: Averted, in spite of the titular group's name.
- Limit Break: Ingenia's Arcane Burst.
- Machine Monotone: According to Word of God, Clank.
- Meaningful Name: Many. To name a few, Erica Vaen, the blood magician, Gail Daunpour having weather control, Ivan Tinkah creating Magitek contraptions, Vivian Lune hunting werewolves and the like...
- Names to Run Away from Really Fast: Litanus Angelum, Brutus, and Ripper, to name a few...
- North Is Cold, South Is Hot: Averted: the warmest part of the map is the central desert, and the coldest area is the Törska plateau in the south.
- Not Using the "Z" Word: Present with Illyamna's... "thralls". Also, Litanus is an "Abberation", not a vampire.
- Pals with Jesus: Sort of. Catherine and Rachel are definitely both on regular speaking terms with God, if nothing else.
- Perfect Pacifist People: Allegedly, the White Hills. In reality, less so.
- Sibling Team: Ingenia and Garret Magnus; Darryn, Verity and Joseph King; Marilyn and Erica Vaen, to name a few...
- Spell Book: Used by Jack, but in his defence his Easy Amnesia does kind of force it upon him.
- They Called Me Mad!: Thaos' magiscientists in a nutshell.
- Token Nonhuman: In the original set, Celviler or Clank, depending on how you look at it.
- Bow and Sword in Accord: Solomon and Remus, though Remus uses a crossbow.
- Carry a Big Stick: Atlas uses the whole tree.