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Tabletop Game / Teenagers from Outer Space

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Not to be confused with the 1959 sci-fi movie of the same name (as seen on Mystery Science Theater 3000), Teenagers From Outer Space is a wacky, rules-light, Animesque RPG from R. Talsorian Games.

The concept of the game revolves around the aftermath of mankind's first contact with space aliens. In this case, since all the aliens come from One World Orders, they quickly become fascinated with Earth's cultural diversity. So much so, that sending your kids to high school on Earth becomes the next big thing. Naturally, with all those teenage aliens running around mingling with the locals and getting into Zany Schemes, Hilarity Ensues.

The game was based on comedy anime (particularly Urusei Yatsura), but was originally released in the '80s when anime was still a pretty niche thing. So, it was written as a general comedic sci-fi RPG. After anime started becoming mainstream in the mid-90's, the game was reworked to make the anime influences the main selling point.


The game came in three editions: 1987, 1989, and 1997. The only difference is each successive version added another alien powers table, and different sample characters in each edition (with a lot of overlap)

The books also come with a list of adventure seeds called "Episodes", many of them based on the plots of episodes of real comedy anime.

This game provides examples of:

  • Amusing Injuries
  • Animesque
  • Bag of Holding: The 4th dimensional purse, which holds six times its apparent capacity by using a miniature time machine to put your items into six different time zones.
    • Also the Warpspace Overnight Bag (can hold dozens of outfits in a 1x1 tote bag, but only holds clothes) and the Black Hole Storage Closet upgrade for vehicles (can hold absolutely anything, as long as you can fit it through the trunk door.)
  • Black Widow - According to the sample adventure, Nookians carbon-freeze their husbands after the wedding night.
  • Breast Plate - The Battle Bikini item.
  • Captain Ersatz - Rami is totally Lum in a cat girl's body. Lum's body... that's the girl in the illustration on page 7.
    • One of the girls on Page 4 looks a lot like She-Ra.
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  • Class Trip: The "Field Trip" adventure starts with a class trip to the observatory, and (TFOS being TFOS) ends with a game-show battle for the fate of the Earth.
  • Clingy Jealous Girl: Rami, and an inordinate number of plots provided by the game call for one.
  • Distressed Damsel: A distressing amount of plots involve this.
  • Drill Sergeant Nasty: The vice principal is described like this.
  • Earth Is the Center of the Universe
  • Easy Sex Change: The Boy/Girl Gun and Boy/Girl/Boy power
  • Evil Twin: Episode 5 involves one of the player characters being visited by their tasteless, lecherous cousin who looks exactly like them.
  • Exactly What It Says on the Tin - the game is about teenagers (or at least people who behave like stereotypical teenagers) from outer space.
  • Fishing Minigame: The "Anglers from Planet X" supplement, released as an April Fools joke in 2020. Because, as a Japanese-inspired RPG, an overly-complicated fishing minigame is obligatory.
  • Flight - a possible superpower for aliens.
  • Freaky Friday - The Personality Swappers.
  • Gender Bender: the Boy/Girl Gun and the Ranma ½-inspired power "Boy/Girl/Boy" in the 3rd edition.
  • God Guise and Sufficiently Advanced Alien - subverted. The assorted aliens have strange and mysterious powers which generally put them into superhuman territory. Sure, the humans get stuff like "rich", "smart", typical high school social survival traits, but how do you hold out against an alien "jock" who can bench a tank? Oh wait... humans also get the Human Fake Out. Since the aliens consider Earth to be the Coolest Place in the Universe, most of them will believe practically anything a human says. Which makes encounters with the Green-Skinned Space Babe very interesting when you explain that going to second base is a common human greeting among good friends on their own....
    • This was a fan-made expansion that gave some more "bizarro" powers to humans, to all GMs to add elements of series like old Mecha animes, Ranma ½ and Project A-ko to their campaigns. These included powers like Girl/Guy/Girl Trigger (contact with a specific stimulus caused the character to be affected as though hit by a Boy/Girl Gun, a Genderbender Transformation Ray), Own a Big Mecha (the character has a piloted robot or super battlesuit made by one of their relatives- which meant they'd get ticked if it got damage) and a human version of the Monster Out power.
  • Gone Horribly Right - This will happen if you roll too high.


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