The Hero of the story. A paratrooper serving in the 82nd Airborne Division, and later, the 17th Airborne Division.
- Anti-Armor: Is more than once tasked in this role, either with anti-tank rockets or anti-tank grenades.
- Cold Sniper: He's a pretty good shot with the Springfield, and maintains his calm composure throughout.
- Do-Anything Soldier: Regular paratrooper, to sniper, to demolitions expert.
- Demolitions Expert: Is always assigned to destroying enemy equipment using explosive charges.
- Everybody's Dead, Dave: At the end of the game, he's pretty much the sole surviving original member of his squad.
- The Hero: The story is seen solely through his perspective, and he's the focus from beginning to end.
- It's Raining Men: He's a paratrooper, and pretty much every mission starts with him jumping out of a plane.
- One-Man Army: He can pretty much wipe out platoons of enemy soldiers when given the right weapons for the job.
- Player Character: Of Airborne.
- Plunger Detonator: Uses one to destroy the Flak tower in the final mission, due to Setzer dying before he could use it.
- Rank Up: Is promoted to Corporal after Operation Market Garden. And after Setzer's death, it's heavily implied he's been promoted to Sergeant as well, judging by his character model in promotional material featuring Sergeant's stripes on his uniform.
- Silent Protagonist: As usual par the course of the other entries in the franchise, he never utters a single word.
- Sole Survivor: By the end of the game, he's the only member of his original squad from as far back as the Sicily drop to survive unscathed.
- Headbutting Heroes: With fellow Sergeant Setzer.
- Killed Offscreen: Implied, considering the German counterattack on Adanti pretty much overran all the positions the American paratroopers captured, including the one he was holding position.
- Jerkass Has a Point: He does prove to be right with regards to the paratroopers being spread thin, as this gives the German forces around the village an opening to counterattack. Him holding position in the town however, while holding some merit, proves to be futile, as the Germans storm the town with armored vehicles.
- The Neidermeyer: In comparison to Sgt. Setzer. Rather than help to secure the rest of the town and help reinforce Setzer, he decides to "hold position" instead, assigning Wirth and Travers to do it instead.
- What Happened to the Mouse?: He's never seen again after sending Wirth and Travers to reinforce Setzer. Though considering the German counterattack not too long after they leave, it's most likely he was Killed Offscreen in the ensuing chaos.
- Demolitions Expert: Late into the game, he's put in charge of the demolitions team tasked with planting explosives in the Flak tower.
- Dropped a Bridge on Him: He and Wirth die in an ambush by Fallschirmjagers in the final mission.
- Headbutting Heroes: With fellow Sergeant Dane.
- The Leader: Of Travers' squad throughout the game.
- Sergeant Rock: Compared to Sergeant Dane. His Establishing Character Moment is to order Travers to help the rest of his squad move up, while ordering Wirth, who's Pinned Down, to head to Col. Webb's headquarters to request reinforcements. He even calls Dane a "lazy bastard" just to show that he's not the type who would give up easily.
- Demolitions Expert: Is assigned to engineer duty under Setzer in the final level, and helps set up the explosives needed to blow up the Flak tower.
- Dropped a Bridge on Him: He's killed in an ambush by Fallschirmjagers after having just escaped the Flak tower.
- The Generic Guy: Amongst the main cast, he's the one with the least characterization.
- Killed Offscreen: Unlike Setzer, he's already dead by the time Travers makes it to his position.
- The Lancer: The closest one Travers has throughout the game. He's the only other named soldier whose voice is heard consistently throughout the campaign.
- Messenger: Setzer makes him this during the drop in Sicily, due to not having any radios on hand.
- Oh, Crap!: He gives a silent one upon finding out that there are German reinforcements in the basement of the flak tower.
- Satellite Character: His main role is providing Travers and Setzer with additional help.
WebbBattalion Commander and Travers' commanding officer. He narrates all after-action reports for each respective level.
- After-Action Report: This is pretty much his role in the game.
- Big Good: As the leader of Travers' battalion and the highest ranking soldier on the American side, he's the closest thing to one in the game.
- Catchphrase: "Colonel Scott Webb, after action report..."
- The Faceless: His voice is heard narrating after-action reports, but he himself is never seen in person.
- Non-Action Guy: Due to his rank and position, he's forced to sit out away from the fighting.
- The Cavalry: His unit was assigned to rendezvous with Travers' unit and help them destroy the German artillery further in the ruins.
- Demolitions Expert: He and his squad are pretty much assigned to the job of helping to destroy German artillery.
- Hero of Another Story: It's heavily implied he's seen more combat than Travers at the point the two of them meet.
- The Engineer: He leads an entire of squad of combat engineers.
- The Leader: Of his engineer unit.
- All There in the Manual: His and Towne's names are only revealed in the Concept Art Gallery videos, specifically the one about animation capture.
- Badass Boast: His quote shown here, which he says in response to Towne's reluctance to help the 4th Infantry Division Pinned Down on Utah Beach.
- Uncertain Doom: He's last scene is him charging heavily defended German positions on Utah Beach, although considering his voice is heard in later levels, it's possible that it's him.
- What Happened to the Mouse?: As mentioned in Uncertain Doom, he disappears from the plot, apparently getting killed by the Germans defending Utah Beach. Although, given that his voice is still heard in later levels, it's also possible he survived.
- All There in the Manual: His and Rossum's names are only revealed in the Concept Art Gallery videos, specifically the one about animation capture.
- Uncertain Doom: Like Rossum, he disappears from the plot following the clearing of Utah Beach, with the heavy implication that he was Killed Offscreen. Though considering that his voice is still heard in later levels, this is left ambiguous.
- What Happened to the Mouse?: Much like Rossum, he disappears from the plot after his only cutscene. As mentioned in Uncertain Doom though, it's very likely that he survives into the later levels, albeit offscreen.
- Authority Equals Asskicking: Subverted with the Heer Officers. The European Heer Infantry are considered as the deadliest of them all due to their capability of killing players in 2-3 hits depending on the difficulty.
- Unique Enemy: One Heer Officer is equipped with a Kar 98 sniper rifle rather than the usual MP 40. He is to be killed as one of your primary objectives.
- The Tropical Heer Infantry themselves only appear in Husky, and are replaced by the European Heer Infantry from Avalanche onward.
- Rare Guns: The European Heer Infantry are the first German troops in-game to have access to the Gewehr 43.
- Authority Equals Asskicking: The Officers and especially the Storm Leaders.
- Cold Sniper: The Senior Troopers, who are snipers armed with Gewehr 43 sniper rifles.
- Elite Mooks: At first, they seem to be this when they're first introduced during the Avalanche mission. However, they're easily gunned down like the Heer Infantry, and turn out to be subversions and more of...
- Played straight, however, by the Senior Troopers and Storm Leaders, who are very competent shots and can kill players in two-four shots.
- Fake Ultimate Mook: The Infantry and Officer variants turn out to be this, despite the buildup in the game that they're far deadlier than their Heer counterparts. Averted with the Senior Troopers and Storm Leaders, who are far better shots and are just as advertised.
- More Dakka: Compared to their Heer counterparts, and to a degree, the Fallschirmjager, they are armed with a much bigger number of automatic weapons, namely the MP 40 and Stg 44.
- Rare Guns: Are the first troops to be equipped with the deadly Stg 44 assault rifle. Their snipers are also the first to be issued the Gewehr 43 sniper rifle than the Kar 98 k sniper variant.
- Authority Equals Asskicking: The Commanders.
- Cold Sniper: The Fallschirmjager Snipers, who, like the Waffen Senior Troopers, are armed with Gewehr 43 sniper rifles.
- Elite Mooks: Are far better shots than most of the Waffen-SS counterparts, and are much harder to take down in a firefight, as they tend to fire from cover and throw grenades more.
- Evil Counterpart: To the American paratroopers.
- It's Raining Men: Subverted. While they are paratroopers, they are never shown jumping out of aircraft. Truth in Television, as by this point the war they've been relegated to becoming regular infantry.
- Rare Guns: All of them are shown using Gewehr 43s and Stg 44s, which were only issued to elite troops like them for most of the war.
- Unique Enemy: The Fallschirmjager Infantry. Only a squad of them appear during Varsity, defending the factory housing the railway cannon and unfinished tanks.
- Anti-Armor: Their designated role.
- Gas Mask Mooks: Justified. They wear gas masks in order to protect themselves from their Panzerschreck's backblast.
- Glass Cannon: They can deal a lot of damage to Travers and other American paratroopers, but they themselves can be killed with only a few bullets.
- There Is No Kill Like Overkill: They can and will use those Panzerschrecks against you and the other paratroopers accompanying you.
- Gas Mask Mooks: They wear gas masks like the Panzergrenadiers, but their purpose this time appears to be for intimidation, rather than any practical purpose.
- Heavily Armored Mook: It's heavily implied that they're wearing flak jackets under their uniforms, which allows them to take much more damage than other German soldiers.
- Made of Iron: They are capable of taking almost an entire Thompson magazine or even two rockets, before going down.
- Mighty Glacier: Unlike other German infantry units, they can only advance slowly due to the combined weight of their armor, weapon, and ammunition.
- BFG: Its 88mm KWK 36 gun. Its shell is so massive, that even a near-miss can cause moderate damage while also causing Shell-Shock Silence.
- The Dreaded: Whenever one appears, expect a Mass "Oh, Crap!" from your squadmates. And with very good reason, as only dedicated anti-tank weapons, something the American paratroopers are almost always short on, can take one out.
- Mighty Glacier: It can deal massive damage to anything that comes near it, whether its lightly-armed infantry or Allied tanks. However, thanks to being a heavy tank, it can only move at a snail's pace.
- More Dakka: All of these tanks come with a co-axial machine-gun to defend against infantry trying to take them out.
- Rare Vehicles: Surprisingly played straight, as only a total of four tanks are shown being fought against in both Neptune and Market-Garden, with an additional five seen being repaired and ready for delivery in Varsity.
- Tank Goodness: Whenever they appear, expect them to kill several of your buddies before you manage to take one out.