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    Davison 
https://static.tvtropes.org/pmwiki/pub/images/davison_fonv.jpg
Voiced by: Marc Graue

"Antler guides me in all things! As I in turn guide my kin!"

A Nightkin who leads a force of them to the REPCONN Test Site seeking Stealth Boys. He follows the orders of "Antler", a brahmin skull he carries with him.


  • Affably Evil: He has Evil Karma and is more than a little crazy. That said, he does a commendable job in restraining himself when negotiating with The Courier.
  • Berserk Button: Harming the actual Antler skull he has with him or killing too many of his other kin turns him hostile.
  • BFS: Fights with a bumper sword.
  • Consulting Mister Puppet: His relationship with Antler.
  • A Father to His Men: He's seeking the Stealth Boys for the good of his followers, and does not send them into the storage room because Harland is too good a shot and has already killed three of them.
  • Funny Schizophrenia: His interactions with "Antler" are entirely Played for Laughs. Especially with how Antler sees to be the rational and peaceful one of the two, where Davison is paranoid and reacts to basically everything with barely restrained rage.
  • Genius Bruiser: By Nightkin standards. He may be insane but Davison is quite intelligent and articulate as far as most Nightkin go, even if he attributes most of his insights and ideas to Antler. And he's still a hulking eight-foot mutant with a sword made from a car bumper.
  • Morality Chain: Antler is this to him; Ironic, considering that Antler only exists in his head.
  • Reasonable Authority Figure: He told the Bright followers to stay in the upper levels for their own good, as he knows his kin are not as stable as he is and would harm them. He also agrees to let you search the site for Stealth Boys, to leave if you find them, and when you find evidence the Stealth Boys aren't there at all he's disappointed but leaves peacefully. It's also interestingly played with in that he claims Antler orders these things of him, while Davison himself distrusts you from the get-go and would happily rip your arms off for looking at him wrong - his backstory states he, like most Nightkin, felt very lost without his "Master" to guide him, until he found Antler to replace him. Essentially, his mind created a Reasonable Authority Figure out of his need to follow one.

    Festus 
https://static.tvtropes.org/pmwiki/pub/images/festus.jpg
Voiced by: Dave B. Mitchell

"Wrangle up a stool and listen to ol' Festus jaw awhile!"

An old pre-war robot in the lobby of the Sunset Sarsaparilla factory, he tells people that an amazing prize awaits anyone who can gather 50 sunset sarsaparilla bottle caps with blue stars on them and bring them to him.


  • Ascended Fanon: In-universe example. After the Sunset Sarsaparilla company got flooded with calls and letters asking if there was a contest for redeeming bottle caps, the company realized these rumors had caused their sales to jump 300%. So they brought in Festus and created the star caps to harness these rumors as a marketing scheme, acting like there had been a contest in place all along.
  • Bragging Rights Reward: The "reward" for getting 50 star caps is being able to hear an obviously made-up story about how the drink originated from a drifter. The player can rightfully complain about this, and Festus responds that such complaints have been addressed, and a physical reward is in the factory's storage room. The "real" reward then zigzags this trope. The reward Festus means is a worthless toy sheriff's badge, but the player can also find several thousand bottle caps and a unique laser pistol in the room.
  • Collection Sidequest: You want 50 caps to get that reward? Prepare to scour the Mojave and chug every bottle of sarsaparilla you find to get enough.
  • Cowboy: Designed with this motif.
  • Unwitting Instigator of Doom: The legend of the star caps has spread so far that most people don't even know what it actually means, they just know there's a treasure out there somewhere for someone who can get 50 stars. As a result some people are going around killing others to get their hands on them.

    Malcolm Holmes 
https://static.tvtropes.org/pmwiki/pub/images/malcolm_holmes.jpg
Voiced by: Avery K. Waddell

A trader and a former collector of the Sunset Sarsaparilla star bottle caps, he informs the Courier about the legend surrounding them.


  • Dungeon Shop: He's not a merchant, but he can appear almost anywhere once you collect a Sunset Sarsaparilla star bottle cap, even in the middle of combat or on the tower of HELIOS One. He's often a unintentional source of jump scares, because as soon as any star bottle cap is picked up, he will spawn in and travel anywhere to find you.
  • Flat Character: Malcolm is less a character, and more an excuse for the game to setup a sidequest for the player to potentially begin and keep an eye out for the star bottle caps as they explore. Not only does he have only a bit of dialogue, but if kept alive (itself hard to do because he chases you), he leaves the game forever.
  • Loved by All: The only person in the entire game who may intentionally try to kill him is the Courier. Even Vipers, Jackals, and Fiends will not try to attack him. Likely this is for gameplay reasons more than story, as he only spawns once the player finds a star bottle cap, meaning he has to follow the player through dangerous territory, and would certainly die without something set to ensure he can find you.
  • Mr. Exposition: His only role in the game is to inform you about the star bottle caps and the Collection Sidequest regarding them.
  • Nice Guy: One of the few characters to have Very Good karma, and he goes out of his way to warn you about the potential danger hunting all the star bottle caps could bring.

    Allen Marks 
https://static.tvtropes.org/pmwiki/pub/images/allen_3.jpg
Voiced by: Jesse Burch

A man rumored to have killed several people for the Sunset Sarsaparilla star bottle caps.


  • Alas, Poor Villain: You can find a holotape near his body, in which he says that he regrets everything he did and that he should have listened to his mother when she said that people who murder and steal never prosper.
  • All for Nothing: As stated in Festus' folder, the legend was just a publicity scheme and the "treasure" was an obviously fake story and a sheriff badge toy, which means that Allen committed all of his crimes for no purpose.
  • Laser-Guided Karma: He killed several people for the star bottle caps and, due to it, he ends up locked in a air-tight room in the Sunset Sarsaparilla factory, where he asphyxiated to death.
  • I Call It "Vera": He has a unique laser pistol on him called "Pew Pew", it's painted in the colors of the Sunset Sarsaparilla logo.
  • It Must Be Mine!: He became so obsessed with the legend of the Sunset Sarsaparilla treasure that he started murdering and stealing to get the bottle caps... and he also painted his laser pistol in the colors of the beverage's logo.
  • The Unfought: Even though Malcolm Holmes tells the Courier to watch out for him, he's already dead once he is found.
  • Was It Really Worth It?: In Marks' final moments, as revealed in the holotape next to his corpse, he came to the conclusion that after all the blood spilled, no it wasn't.

    Tomas and Jacklyn 
https://static.tvtropes.org/pmwiki/pub/images/tomas_and_jacklyn.jpg
Tomas (Left), Jacklyn (Right)
Voiced by: Liam O'Brien and April Stewart, respectively

A pair of prospectors encountered fighting over Sunset Sarsaparilla star bottle caps near Nipton.


  • Bitch in Sheep's Clothing: Jacklyn will call the Courier for help if they're within hearing range and act like the victim even though she's the one who tried to murder Tomas out of greed.
  • Chronic Backstabbing Disorder: In addition to betraying Tomas, if the Courier kills Tomas and then mentions star bottle caps, Jacklyn will say she needs time to compose herself, then shoot the Courier in the back.
  • It Must Be Mine!: Jacklyn, like Allen Marks, is willing to murder over star bottle caps.
  • Nice Guy: Tomas is one of the few characters in the game with Very Good karma.
  • Too Dumb to Live: Tomas is not only gullible enough to travel along Jacklyn, a woman he didn't known previously, just because she's attractive, but if he survives the gunfight he will also run to the Courier and tell him/her that he has some star bottle caps (and the Courier can murder him for it like Jacklyn attempted).

    The Weathers 
Voiced by: Emerson Brooks (Frank Weathers), Diane Pershing (Mrs. Weathers), Cindy Robinson (Sammy Weathers), Alex Mendoza (Kenny Weathers)

Consisting of Frank, his unnamed wife Mrs. Weathers, and their two children, Sammy and Kenny, the family was torn apart after being chased down by Legion slavers near Camp Searchlight. Frank managed to escape and sought shelter at Aerotech Office Park near Freeside while the others were captured and taken to Cottonwood Cove as slaves.


  • Abusive Parents: Not Mrs. Weathers, but Frank, definitely. The entire reason that the Mrs and her children were captured in the first place was because they were trying to get away from Frank's abusive behavior. If the family is rescued and with a high Speech skill, Frank can be convinced to clean up his act and better himself for his family.
  • Driven to Suicide: Alternatively to the above conclusion, an evil Courier can convince Frank that his family would be better off if he died, and he'll do just that.
  • Slave Liberation: You can free them, either by stealing the key, violently, or by buying them (Getting a discount, if you convince the Slaver that they are infected).
  • Video Game Caring Potential: Going to Cottonwood Cove as an enemy of the Legion and rescuing them from enslavement just because it's the right thing to do, even without being asked to by Frank. On the other hand...
  • Video Game Cruelty Potential: Two for one, infact. First, with a neutral or positive reputation with the Legion, the Courier can enter the pen where they are kept and either use a key bought from the slaver or a high Explosives skill to set off their explosive slave collars, killing them instantly. Second, if the Courier goes to Cottonwood Cove as part of the "Eye for an Eye" quest to destroy the Legion garrison there, and they opt to use the lethally ironic method of dumping radioactive waste into the camp before freeing the enslaved family, there is no rescuing them as they too are unprotected and die quickly.

    Logan 
https://static.tvtropes.org/pmwiki/pub/images/logan_20.jpg
Voiced by: Emerson Brooks

"Who the fuck are you?"

The leader of a small group of prospectors hired by the Crimson Caravan Company to loot the ruins of Camp Searchlight.


  • Guest-Star Party Member: Once you find the radiation suits for him, he and his lackeys help you fight the feral trooper ghouls and radscorpions in Camp Searchlight while looking for NCR valuables.
  • Hate Sink: One of the few villainous characters in New Vegas with absolutely no redeeming features. He's just a rude, backstabbing idiot.
  • Jerkass: See the quote above for how he greets the Courier when they first meet. Even when you help him, he's constantly rude to the Courier.
  • Smug Snake: He clearly considers himself to be a diabolical genius.
  • Suicidal Overconfidence: He witnesses the Courier slaughtering dozens of feral ghouls and radscorpions, but still thinks he can take them on with his incredibly weak shotgun.
  • You Have Outlived Your Usefulness: Considering how much of a jerk he is, is it really a surprise that he tries to kill you when you're done helping him?
    "Alright, thanks for the help. Time to die loser."

    Sammy and Pauline Wins 
https://static.tvtropes.org/pmwiki/pub/images/sammy_and_pauline_wins.jpg
Sammy (Left), Pauline (Right)
Voiced by: Emerson Brooks and Katherine Pawlak, respectively

An Outlaw Couple who stole a submachine gun and hats of previous outlaw couple Vikki and Vance, originally kept as artifacts in the Vikki and Vance Casino in Primm. They are planning on robbing the casinos on the Strip next.


  • The Cracker: Pauline hacked into Primm Slim to wipe out his memory of the gun being stolen.
  • Didn't Think This Through: Their brilliant plan is to rob the casinos on the strip, because they have a nicer-than-average 9mm SMG. It doesn't take much prodding from the Courier, before they both realize how stupid the idea is.
  • Explain, Explain... Oh, Crap!: Getting them to drop their plan simply involves getting them to talk about it and realizing that they haven't thought it through.
  • Outlaw Couple: They seem to be deliberately ripping off Vikki and Vance, who themselves are obvious expies of Bonnie and Clyde.
  • Stupid Crooks: To their credit, they're at least smart enough to not follow through on their awful plans.

    Miss Fortune 
https://static.tvtropes.org/pmwiki/pub/images/miss_fortune.png
A special NPC who randomly spawns in combat when the player uses V.A.T.S. which makes her a sort of female counterpart to the Mysterious Stranger.
  • Boom in the Hand: If she targets enemies wielding grenades or other thrown explosive weapons, she may cause the explosives to detonate in they hand.
  • Distaff Counterpart: Of the Mysterious Stranger, right down to wearing his suit and hat*.
  • Fighting Clown: She's a gunslinger dressed as a burlesque dancer.
  • Hand Cannon: Subverted. While her weapon uses the same asset as the .44 Magnum Revolver, its raw damage is much lower.
  • "Miss X" Pun: She intervenes in fights by inflicting random misfortunes to your enemies.
  • Scratch Damage: Her attacks deal low damage. Her main way of helping is to paralyze or cripple enemies, or to break their weapons.
    • That said, Miss Fortune's usefulness in actually killing your enemies goes up way more during Dead Money, specifically when fighting the Ghost People. They are scripted to instantly die if their limbs are crippled/severed, and with six shots being fired per appearance, it's almost a guarantee that she'll take her target.
  • The Spook: Much like her Spear Counterpart, we know next to nothing about Miss Fortune other than she appears to help the Courier on occasion. No real name, no idea where she got her weapon, no clue why she chooses to dress as a 1940s burlesque dancer in a post-apocalyptic wasteland, nothing at all. Given that she has yet to reappear in the franchise since New Vegas, we may never know.

    Dale Barton 
https://static.tvtropes.org/pmwiki/pub/images/dale_barton.jpg
Voiced by: Ari Rubin

An independent caravan merchant and a supplier for Caesar's Legion, originally from Arizona.


  • Arms Dealer: Barton is revealed to be a major weapons supplier for the Legion, even salvaging howitzers from Yuma, Arizona for use at Hoover Dam.
  • Conditioned to Accept Horror: Despite the brutality and gratuitous use of slaves at the Fort, he doesn't bat an eye, seemingly accepting them as the cost of doing business with the Legion.
  • Not in This for Your Revolution: While he has no particular love for Caesar's Legion, he's more than happy to work with them by virtue of Legion territory being safer and free of taxation for traders like himself.
  • Odd Name Out: Barton stands out in the Fort by not having a Latinized name like much of the Legion.

    Unnamed Suicide-Bomber 

A gambler who wants to take revenge on the Van Graffs, for something they did to his family.


  • Bad Guys Do the Dirty Work: If you are doing one of the two missions that involves killing the Van Graffs, you can let it go so he can kill them for you.
  • Didn't Think This Through: His revenge plan isn't very well thought out, and the only way it will succeed is if the Courier lets it through (either through incompetence, or you're using him to kill the Van Graffs for you).
  • Goodbye, Cruel World!: Carries a note for whoever finds his body, vaguely alluding to something the Van Graffs have done to his family.


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