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[[Characters/FalloutNewVegasTheCourier The Courier]] | [[Characters/FalloutNewVegasCompanions Companions]] | [[Characters/FalloutNewVegasNewCalifornia New California Republic]] | [[Characters/FalloutNewVegasCaesarsLegion Caesar's Legion]] | [[Characters/FalloutNewVegasTheStrip The Strip]] ([[Characters/FalloutNewVegasRobertEdwinHouse Robert Edwin House]]) | [[Characters/FalloutNewVegasSettlements Settlements]] | [[Characters/FalloutNewVegasOtherFactions Other Factions]] | '''Other Characters''' | [[Characters/FalloutNewVegasDeadMoney Dead Money Characters]] | [[Characters/FalloutNewVegasHonestHearts Honest Hearts Characters]] | [[Characters/FalloutNewVegasOldWorldBlues Old World Blues Characters]] | [[Characters/FalloutNewVegasLonesomeRoad Lonesome Road Characters]]-]]]]]

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[[Characters/FalloutNewVegasTheCourier The Courier]] | [[Characters/FalloutNewVegasCompanions [[Characters/FalloutNewVegasCourierAndCompanions Courier and Companions]] | [[Characters/FalloutNewVegasNewCalifornia New California Republic]] | [[Characters/FalloutNewVegasCaesarsLegion Caesar's Legion]] | [[Characters/FalloutNewVegasTheStrip The Strip]] ([[Characters/FalloutNewVegasRobertEdwinHouse Robert Edwin House]]) | [[Characters/FalloutNewVegasSettlements Settlements]] | [[Characters/FalloutNewVegasOtherFactions Other Factions]] | '''Other Characters''' | [[Characters/FalloutNewVegasDeadMoney Dead Money Characters]] | [[Characters/FalloutNewVegasHonestHearts Honest Hearts Characters]] | [[Characters/FalloutNewVegasOldWorldBlues Old World Blues Characters]] | [[Characters/FalloutNewVegasLonesomeRoad Lonesome Road Characters]]-]]]]]
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* SlaveLiberation: You can free them, either by stealing the key, violently, or by buying them (Getting a discount, if you convince the Slaver that they are infected).
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[[folder:The Weathers]]
-> '''Voiced by:''' Emerson Brooks (Frank Weathers), Diane Pershing (Mrs. Weathers), Cindy Robinson (Sammy Weathers), Alex Mendoza (Kenny Weathers)

Consisting of Frank, his unnamed wife Mrs. Weathers, and their two children, Sammy and Kenny, the family was torn apart after being chased down by Legion slavers near Camp Searchlight. Frank managed to escape and sought shelter at Aerotech Office Park near Freeside while the others were captured and taken to Cottonwood Cove as slaves.
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* AbusiveParents: Not Mrs. Weathers, [[spoiler:but Frank, definitely. The entire reason that the Mrs and her children were captured in the first place was because they were trying to get away from Frank's abusive behavior]]. If the family is rescued and with a high Speech skill, [[spoiler:Frank can be convinced to clean up his act and better himself for his family.]]
* DrivenToSuicide: Alternatively to the above conclusion, an [[VideoGameCrueltyPotential evil]] Courier can convince [[spoiler:Frank that his family would be better off if he died, and he'll do just that]].
* VideoGameCaringPotential: Going to Cottonwood Cove as an enemy of the Legion and rescuing them from enslavement just because it's the right thing to do, even without being asked to by Frank. On the other hand...
* VideoGameCrueltyPotential: Two for one, infact. First, with a neutral or positive reputation with the Legion, the Courier can enter the pen where they are kept and either use a key bought from the slaver or a high Explosives skill to set off their explosive slave collars, killing them instantly. Second, if the Courier goes to Cottonwood Cove as part of the "Eye for an Eye" quest to destroy the Legion garrison there, and they opt to use the [[IronicDeath lethally ironic]] method of dumping radioactive waste into the camp before freeing the enslaved family, there is no rescuing them as they too are unprotected and die quickly.
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* DistaffCounterpart: Of the Mysterious Stranger.

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* DistaffCounterpart: Of the Mysterious Stranger.Stranger, right down to wearing his suit and hat[[labelnote:*]] Despite its radically different appearance between genders, the game's files actually identify her clothes as the female version of the Mysterious Stranger's outfit and hat[[/labelnote]].


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* TheSpook: Much like her SpearCounterpart, we know next to nothing about Miss Fortune other than she appears to help the Courier on occasion. No real name, no idea where she got her weapon, no clue why she chooses to dress as a 1940s burlesque dancer in a post-apocalyptic wasteland, nothing at all. Given that she has yet to reappear in the franchise since ''New Vegas'', we may never know.
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** That said, Miss Fortune's usefulness in actually killing your enemies goes up way more during ''Dead Money'', specifically when fighting the Ghost People. They are scripted to instantly die if their limbs are crippled/severed, and with six shots being fired per appearance, it's almost a guarantee that she'll take her target.

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* WasItReallyWorthIt: [[spoiler:In Marks' final moments, as revealed in the holotape next to his corpse, he came to the conclusion that after all the blood spilled, no it wasn't.]]



* ArmsDealer: Barton is revealed to be a major supplier for the Legion, even salvaging howitzers from Yuma, Arizona.

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* ArmsDealer: Barton is revealed to be a major weapons supplier for the Legion, even salvaging howitzers from Yuma, Arizona.Arizona for use at Hoover Dam.
* ConditionedToAcceptHorror: Despite the brutality and gratuitous use of slaves at the Fort, he doesn't bat an eye, seemingly accepting them as the cost of doing business with the Legion.
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[[folder:unnamed Suicide-Bomber. ]]

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[[folder:unnamed Suicide-Bomber. ]]
[[folder:Unnamed Suicide-Bomber]]



* DidntThinkThisThrough: His revenge plan isn't very well thought out, and the only way it will succeed is if the Courier lets it through (either through incompetence, or you're using him to kill the Van Graffs for you.)


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* DidntThinkThisThrough: His revenge plan isn't very well thought out, and the only way it will succeed is if the Courier lets it through (either through incompetence, or you're using him to kill the Van Graffs for you.)

you).
* GoodbyeCruelWorld: Carries a note for whoever finds his body, vaguely alluding to something the Van Graffs have done to his family.

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\n* DidntThinkThisThrough: His revenge plan isn't very well thought out, and the only way it will succeed is if the Courier lets it through (either through incompetence, or you're using him to kill the Van Graffs for you.)

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[[folder:unnamed Suicide-Bomber. ]]

A gambler who wants to take revenge on the Van Graffs, for something they did to his family.
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* BadGuysDoTheDirtyWork: If you are doing one of the two missions that involves killing the Van Graffs, you can let it go so he can kill them for you.


[[/folder]]
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->''"Alright, thanks for the help. Time to die loser."''

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->''"Alright, -->''"Alright, thanks for the help. Time to die loser."''

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