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Characters / Fallout: New Vegas - Lonesome Road

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Voiced By: Roger Cross

"America sleeps. And until it's dead, I carry it. Just like I carried you. More than hope. Belief."

Ulysses is a former frumentarius for Caesar's Legion, and travelled the west scouting for them in the guise of a courier. It was he that eventually found Hoover Dam under the occupation of NCR, and drew Caesar's attentions to the Mojave. He was supposed to be the original "Courier 6" hired to transport the Platinum Chip to Mr. House, but declined the job, thus passing it on to your character.

All of that, however, is just the surface; beyond that he is one of the most mysterious characters in the game, with a "message" for you tracing back years. He acts as the central figure of the Lonesome Road DLC, and is mentioned in the previous three DLCs and the base game, building up a Myth Arc to discovering his identity and what he wants with you.

Provides examples of:

  • Ace Custom: For whatever reason, his specialized Gas Mask gives the Courier +50 Rad Resistance, ten times the amount from a normal gas mask. He gives the player this gas mask as well as as a vanilla one. Even better, he gives the Courier both his duster and their own version of his duster based on the faction they support, with varying effects and the symbol on the back being different for each one.
  • Arch-Enemy: To the Courier.
  • Armor-Piercing Question: Directed at the Think Tank, which is enough to shake them out of their recursive loop. Also directed at the Courier over the events of the Lonesome Road. If you listened to all his tapes, you have the chance to throw it right back at his face to convince him to stand down.
    "Who are you, that do not know your history?"
  • The Atoner: If the Courier talked him down, Ulysses will remain in the Divide, to keep the Marked Men and Tunnelers from invading the Mojave, and to try and help them if he can. He'll also provide a little support to you, in the form of items he's salvaged, general wisdom, and advice on how to deal with Lanius.
  • Author Avatar: According to this interview, his views represent Chris Avellone's when it comes to the state of the Mojave and the West in the Fallout 'verse.
  • Author Filibuster: In tandem with the above trope, Ulysses tends to go on for a long time about his views on the Mojave, Legion, and NCR. However, that he's much more vitriolic about NCR than the other topics demonstrates Avellone's own biases influencing the conversation.
  • Badass Baritone: Courtesy of Roger Cross.
  • Badass Boast: Also a Badass Creed: "The day I set my flag down, it'll be over my body or over a nation I believe in."
  • Badass Longcoat: Wears a distinctive customized duster with the sleeves ripped off and a symbol of pre-war America on the back and which is often the first part of how other NPCs describe him.
  • Badass Native: A tribal from the Twisted Hairs.
  • Badass Normal: He's just like you, simply a skilled and resourceful Courier.note 
  • Bait the Dog: Throughout most of the DLCs, he seems to be a pretty decent guy, just weird and intimidating — he saved Christine from lobotomisation, and may have a good reason for his grudge with the Courier. Double Subverted. Walk through the Divide, and you find out that he wants to blow up the Long 15 for destroying his home. Whether or not you talk him down, after you beat him, he'll leave a footlocker with goodies and a wish of luck. And if you do talk him down, he'll spend the rest of his life at the Divide, defending the Mojave from Tunnelers and the Marked Men.
  • Berserk Button: Ulysses is generally pretty even-toned, but when he's angry, you can tell because he really gets angry. Specifically, he hates those who use symbols without understanding their meanings.
    • He doesn't care for ED-E because he sent medical eyebots to rescue him when Hopeville blew; he is not an Ungrateful Bastard by any means, but he was depressed by how they didn't help him out of altruism, but simply because he had an American flag on his back. Everyone else died simply because they didn't bear the right symbol, and the machines only recognized the symbol and not the meaning behind it, good or ill.
    • He was physically sick when he saw how the White Legs copied his dreadlocks with no heed for their meaning. His tribe used hair knots as a form of language — like military dress insignias — and the copies were made without that knowledge, turning his culture into worthless gibberish.
    • His rage broke the Think Tank with a single Armor-Piercing Question; "Who are you, that do not know your history?"
    • But most of all, he despises the NCR for adopting the flag and symbols of Pre-War America with no comprehension whatsoever of the nation, and spends every moment of the Courier's trip through the Divide speaking of its triumphs and failings, as if begging the Courier to see America both as great and terrible. Though this certainly seems somewhat strange, when you consider that the NCR embodies (or at least pretends/tries to embody) all the values America stands for. Democracy, freedom, etc.
  • Back-to-Back Badasses: If the Courier manages to talk him down, Ulysses and the player will fight off a final army of Marked Men that swarm his temple.
    "If we cannot stop what comes, then let us make our stand here. Two Couriers, together, at the Divide."
  • Being Watched: Observant players have noticed that Ulysses is following the Courier, being one step ahead along the Lonesome Road. Behold!
  • Big Bad: He is the main antagonist of Lonesome Road.
  • Big Damn Heroes: In the Big MT, he saved Christine from becoming a Lobotomite in the Y-17 Medical Facility.
  • But for Me, It Was Tuesday: Inverted. He developed a dangerous obsession with The Courier over an incident which was, from the Courier's point of view, just an ordinary package delivery.
  • Call-Back: He frequently makes reference to the events of the other DLCs.
    • Ulysses mentions that Elijah will probably be killed in the Sierra Madre by someone smarter and tougher than he is... guess who?
    • He says something similar about the Think Tank, noting it would take "a hundred Elijahs" to deal with them permanently.
    • Another one is the fact that Ulysses basically created the events of Honest Hearts by teaching the White Legs how to use modern weapons and kill off New Canaan's allies in Utah by starving out their communities. The White Legs then "honored" Ulysses by taking his dreadlocks and making them part of their tribal traditions, much to his chagrins.
  • Call to Agriculture: At some point after abandoning the Legion, he ended up settling in Wolfhorn Ranch and became a Bighorner rancher. It didn't last though.
  • Character Filibuster: Largely because they're some of the only times he ever speaks to you directly, Ulysses talks a lot whenever he calls you up on ED-E. Prepare for five minutes or more of continuous conversation if you don't skip to the end dialogues.
  • Chekhov's Gunman: The earliest we hear about him is as just some random courier who turned down the Platinum Chip delivery. Turns out he played a big part in all the DLC in addition to being the Legion scout that found Hoover Dam. His very first appearance was in the deck of cards that came with the Collector's Edition, nearly a year before he finally appeared in game.
  • The Chessmaster: First, he avoids taking the Platinum Chip job when he sees the Courier is alive-he figures the delivery and the Wasteland might kill them off. Then, he manipulates the Courier into coming to meet him in the Divide, bringing along the Eyebot that contains the codes he'll need to launch the nuclear missiles. And just in case the Courier managed to defeat him, he arranged for the Marked Men to come in and finish the job.
  • Cold Ham: As long-winded as his speeches can get sometimes, they're always grandiose and dramatic...even though the man never raises his voice.
  • Cold Sniper: While Old Glory is his signature weapon, he also carries a Anti-Materiel Rifle.
  • Conspiracy Theorist: Downplayed example. He doesn't have many of the traits, but his obsession with symbols and hidden meanings, along with his refusal to believe the destruction of The Divide was an unfortunate accident even in the face of overwhelming evidence certainly fit the bill.
  • Courier: His current occupation. Just like you.
  • Crazy-Prepared: He has a footlocker with weapons, an audio log, and a duster with the faction symbol of your choice, waiting for you at the entrance to the Canyon at the end of the DLC. Just in-case you best him.
  • Creepy Monotone: He rarely emotes. It's like it's all been wrung out of him.
  • Curiosity Is a Crapshoot: Weaponized by him. He points out that at any time you could turn around and leave the Divide and forget everything to do with him, but you won't. You're too curious. He's counting on that.
  • Dark Messiah: Comes with the territory of being the Courier's foil. Whereas the Courier can (potentially) lead the wasteland into a brighter age through good deeds and heroic victories, Ulysses seeks to accomplish the same by wiping the slate clean with some well-placed nukes.
  • Death Seeker: In a sense. He's fully aware that his actions will bring down your wrath on his head and that he likely won't survive the encounter, but he doesn't seem to care as long as he can get his revenge before he dies. With all he's been through, seeing everything he believed in disgraced and/or destroyed, if he does want to die at your hands, it wouldn't be surprising.
  • Defeat Means Friendship: If you manage to talk him down at the DLC's climax, post-LR he'll wander around the passage to Hopeville and give you anything of interest that he's scavenged from the Divide. He'll also have rather mellow conversations with you, and teach you how to make several useful campfire recipes. Even if you do kill him, he leaves you a package with a few gifts, and a final message effectively wishing you luck.
  • Defector from Decadence: Eventually grew disillusioned with the Legion upon seeing the world progress without them.
  • Demolitions Expert: He is responsible for blowing up the top half of the medical facility where Christine was imprisoned and he has Explosives as a tagged skill. Also, it is part of his philosophy with how to deal with the NCR and Legion. Destroying the Long 15 will cut off the NCR's support and supply line from California, leaving those in stuck in the Mojave to face the Legion alone. He also destroys the Legion outpost of Dry Wells, his old home and where his tribe was destroyed and absorbed into the Legion.
  • Dreadlock Warrior: He was once part of a tribe named the Twisted Hairs, who all wore their hair in dreadlocks. Ulysses gives a reason that they could easily be cut off and used as tourniquets, but one of his holotapes reveals that they were actually meant to document the life and deeds of each member of the tribe, not unlike ritual scarring or tattoos in some cultures. He's also one of the few characters in the game with the potential to rival The Courier's levels of badassness. As noted above, he turned the White Legs into this. He was furious and sickened, as the White Legs didn't know or care about the true meaning of his dreadlocks, and they came to represent what had happened to his own tribe, dreadlocks under the thumb and control of Caesar, setting him down the path he's on now.
  • Early-Bird Cameo: He and the Divide were mentioned in the base game by Jonhson Nash, long before Lonesome Road came out.
  • Everyone Is Jesus in Purgatory: An in-universe example; Ulysses is obsessed with finding a deeper meaning and belief in everything, because he can't or won't accept the harsh reality that the traumatic experiences he's been through are just bad cases of "shit happens." To this end he crafts an epic mythos about the two couriers that have never met and have helped shape the state of the Mojave, and the Bear and the Bull fighting for the relics of the old world to create a new one. The player variably has the option to buy into his talk or tell him he's overthinking and misunderstanding it. Script notes for his dialogue make it clear that he is often trying to convince himself of what he claims, or that what he's saying to you is more him thinking aloud to himself, trying to make sense of things.
  • Evil Sounds Deep: He gives Lanius a run for his money in this department.
  • Expy: Of Kreia from Knights of the Old Republic II: The Sith Lords. They are both Chris Avellone's Author Avatars that provide hefty amounts of exposition throughout the plot and characters who Avellone uses to portray his annoyances with their universes.
  • The Faceless: Wears a breathing mask on his face. Justified from both a technical and in-game standpoint. Technical, since the NPC-only version functions as a helmet that gives him his unique facial appearance and hair. The in-game justification is that the Divide has cases of residual radiation still in the environment, and the mask protects him from that. Here's what he looks like without the gas mask. Notice how it looks like he has dark stubble around his mouth? That's because his unique face is technically considered a mask, which covers all the area not covered by the gas mask. Here's what he looks like without it.
  • Fighting for a Homeland: Ulysses fights in the name of a lost nation, America. And the nameless society in the Divide of the same flag that the Courier nuked.
  • Final Boss: If you choose to fight him, he will not make it easy. He has 10 in every stat, can't be knocked down, a powerful gun, and a lot of health. He also functions as the True Final Boss of the DLC packages, since the past three have each told their own story while building up Ulysses as a shadowing figure who influenced the events.
  • Flunky Boss: If you choose to fight Ulysses, you also have to deal with respawning eyebots and waves of Marked Men. If he's talked down however, he'll help you fight off the Marked Men with the eyebots as backup.
  • Foil: As Ulysses himself says, he's "like you, and not like you, in all the ways that matter". For years now your character has travelled the West and in doing so helped the NCR carve a path to the Mojave and take Hoover Dam; Ulysses is a former member of Caesar's Legion that travelled the East helping their expansion, and he was their scout that found Hoover Dam. The three prior DLCs have you walk in Ulysses footsteps seeing evidence of where he's been and what he's done, while he feels he's spent his life previously doing the same in the wake of your journies. Given his Legion background, an NCR-aligned Courier can consider him a full Evil Counterpart.
  • The Future Will Be Better: Horribly deconstructed. Ulysses firmly believes that after his plan to wipe out both the NCR and the Legion with nukes, effectively hitting the Reset Button on society in the southwest, whatever society arises next will inherently be better. The Courier has the option to call him out on this and encourage him to let history play out.
  • The Ghost: You hear whispers of another courier in the three prior DLCs, who's been to places before you and moved on, but he doesn't appear himself, and it takes until the third, Old World Blues, to even learn his name or hear his voice. He finally does appear in Lonesome Road, but it takes until the very end of the DLC to finally meet him face-to-face.
  • Greater-Scope Villain: He's directly behind the plots of the other DLC as he works on a separate plan in the shadows that comes to fruition in Lonesome Road. He directed Father Elijah to the Sierra Madre, rallied the White Legs to raze New Canaan, and inspired the Think Tank to try and escape from the Big MT. Additionally, his plan in Lonesome Road overshadows the NCR/Legion war: it won't matter who wins the battle for Hoover Dam if Ulysses fires those missiles and makes it impossible for either faction to hold the Mojave.
  • Guttural Growler: He has a very raspy, deep voice.
  • Heartbroken Badass: He had considered leaving the Legion to start a new life at the Divide. That is, until the Courier brought that package from Navarro...
  • Heel–Face Turn: No matter the alignment, if you talk him down, he'll defend the Mojave from Tunnelers and Marked Men, as well as teach you recipes and hand you goodies from Hopeville.
  • Hero of Another Story: More like antagonist. Ulysses' adventures shaped the formation of the Courier's enemies long before you ever came into conflict with them. Though if the player sides with the Legion, then Ulysses plays the "hero" part straight.
  • Honor Before Reason: Why didn't he ever kill the Courier? Because Caesar left specific orders not to kill any Couriers, since many work for the Legion.
  • Hypocrite: For all the strong viewpoints he keeps, Ulysses has a problem upholding them sometimes.
    • He's disdainful of explosives in general, viewing them as a cowardly tactic of the NCR, and especially dislikes Hanlon for how he used them to defeat the Legion at the first battle for Hoover Dam. Thing is, Ulysses uses explosives extensively himself, first in blowing up the medical facility at Big MT, and in deciding to use nukes to destroy NCR, the Legion, and Mojave. He even has Explosives as a tagged skill. You can call him out on this, and he offers a rather weak defense.
    Ulysses: But it is their philosophy that was flawed - their weapons, used with new perspective... Those weapons can be used to kill a symbol that has already proven itself wrong.
    • He calls the Courier out for causing so much damage through careless actions, most notably for destroying the Divide. However, he indirectly caused the crises of Honest Hearts and Dead Money, teaching the White Legs to use firearms and telling Father Elijah about the Sierra Madre (though he thought he was sending Elijah to "a special kind of hell", not helping him). He also came close to breaking the logic loop of the Think Tank with his Armor-Piercing Question, which would have resulted in them leaving the Big MT, precisely what the player ends up averting due to the disaster it would be in Old World Blues.
    • He chastises the Courier even though their role in the Divide's destruction was accidental, while he willingly orchestrated the destruction of New Canaan despite it having no purpose other than personal spite on Caesar's part - which Ulysses himself knew. In fact, his logs reveal he ordered them to kill the children and the elderly. He may be drawing a distinction between destruction wreaked with intent and the Courier's oblivious blunder; Ulysses witnessed the death of New Canaan and took responsibility for it ("carrying their history," in his own words), while the Courier had no idea what occurred in the Divide. Still, there's some mighty peculiar values, fella.
    • He views assassinations and killing from a distance as a cowardly tactic, although he doesn't specifically say it's cowardly, you can just hear it in the tone of his voice when he says "I'll face my enemies, not kill from a distance like you." Yet he has an anti-material rifle as his primary weapon and has absolutely no problem in sniping the Marked Men from a distance while you wreck them at close combat. And, again, there's the whole "launch nuclear missiles at the NCR" plan.
    • One of the largest points of his philosophy is that he hates people who rely on symbols or ideas without understanding their history. But he wears a pre-War flag that most of the wasteland associates with the Enclave, whose technology Ulysses also uses in his plan, and he seems to have no idea the group exists. He thinks that the New Canaanites have "ancestry going back thousands of years," indicating that he took Joshua's Mormon legends at face value.
    • He also hates the NCR, Legion, and House for trying to live in the past, but he himself idolizes America, despite the fact America ceased to exist 200+ years ago, and its remnant, the Enclave, would have genocided him for being a tribal "mutant".
  • Iconic Item: His Badass Longcoat is sufficiently associated with his character in-universe that the Courier's reward for finishing the DLC is your own sleeveless duster with a symbol that indicates your closest allegiance with the four factions of the Mojave.
  • Implacable Man: He has over a thousand hit points, more than any human character in the game, and more than quite a few monsters too.
  • Ironic Echo: Getting all his tapes allows you to throw all of his mistakes right at his face in order to convince him to stand down. Doubly so with the question that managed to get the Think Tank to suddenly stop operating on him: "Who are you that you do not know your history"?
  • "It" Is Dehumanizing: When you refer to ED-E by name, he responds with a disgusted "you gave it a name?" ED-E is a robot with neither sex nor gender, so "it" is the proper term, but Ulysses says "it" in a way that still shows he has no regard for its personality and individuality.
  • Kick the Dog: If Ulysses knows the Courier cares about ED-E, when he takes control of the robot, he'll not only say he'll strip it down to basic components, but he'll do while while it's activated, just enough to be fully aware of it. However, ED-E is unharmed if you find and rescue him; Ulysses may have been trying to psyche the Courier out.
  • Last of His Kind: Considers himself the last of the Twisted Hairs, after his tribe lost its identity to the Legion. Hurts even more after he sees the White Legs absolutely fail at trying to show him respect using the braids of his tribe.
  • Meaningful Name:
    • He named himself after Ulysses S. Grant, a general who turned two flags into one, but lost himself after doing so. And, for those not up on their history, Grant was a great general, but in his later life as a politician (i.e. - US President) he was mediocre by comparison. Ulysses specifically claims he took the name from Grant, and alludes to how Grant willingly chose to leave a path he was good at walking for one he couldn't. The civil war themes are twisted in Ulysses' plan to end the NCR/Legion war... by stopping either of them from taking the Mojave.
    • Ulysses is also the Roman name for Odysseus, the legendary Greek hero and namesake of The Odyssey, who spent ten years trying to return to his homeland once more after the end of the Trojan War. If the player notes this, Ulysses claims that, while he took his name from the historical Ulysses, he does see how someone could see otherwise at this point.
      • Furthermore, Odysseus and its Latin translation Ulixes both mean "wrathful" in English, and righteous fury and a sense of wounded indignation are certainly a major part of Ulysses' motive in confronting the Courier (as well as his awareness that in doing so he is bringing the Courier's wrath down upon himself). (As The Odyssey was handed down through the years, at some point the name Ulixes/Ulises became Ulysses, which translates to the less apropos "wounded in the thigh".)
  • Mercy Kill: His policy towards the Marked Men; until he can find a better way to help them, killing them is closer to mercy than murder.
  • Mundane Made Awesome: If he's spared at the end of the DLC, he can be found sitting on a cliffside, and you can chat him up. He'll teach you how to make the recipe for Bitter Drinks, and even functions as a dialogue-activated campfire; all while still waxing poetic.
    Ulysses: Let us make something old into new.
    Ulysses: Let us see what gifts the Mojave brings.
  • Mundane Utility: As he can teach the Courier, his tribes distinctive braids, in addition to their various meanings, can also be used as a tourniquet.
  • My God, What Have I Done?: Once he realized that he just ordered the brutal and unjustified extermination of a community of honest, devoted, and hard-working people, guilt started eating him up. Even moreso if you talk him down instead of killing him. Should you do so, he will spend the rest of his life watching over the Divide.
  • No True Scotsman: He has this attitude to a Legion-aligned Courier, sneering they've been "twisted" by NCR in the Mojave, and will be killed by the Legion one day when they find out what happened at The Divide.
  • Not So Different:
    • He calls out Christine of being this compared to Elijah, as like him, she was incapable of letting go of the past. Thing is, neither is he. He even admits to it. And he has a similar motivation to "wipe the slate clean."
    • Also, when training the White Legs, he felt that he'd become similar to Vulpes, who did the same for his tribe only to betray them to the Legion.
    • Playing the DLCs also shows that he's just as guilty of the same sins he's accusing the Courier of, as his own careless words and actions kicked off the other three DLC just as surely as the Courier's fateful delivery doomed the Divide. Particularly that he kickstarts some potential major catastrophes through careless actions and never becomes aware of them.
    • Listening to ED-E's complete logs, one could argue that he's not all that different from the Enclave either. Whether it's in his skewered Patriotic Fervor for Pre-War America or desire to clear the wasteland and start over.
  • Omnicidal Neutral: He intends to start a series of events that will ultimately destroy civilization in the NCR, Legion, and the Mojave. All due to one package and an unsuspecting Courier.
  • One-Man Army: Joshua Graham casually mentions that Ulysses wouldn't have needed a caravan to get to New Canaan, hence the Courier couldn't be him. With 1000 HP, immunity to knockdown, and an anti-material rifle, it's believable.
  • Only Known by Their Nickname: His birth name was not "Ulysses," it's a name he took himself, likely for the historical implications as described under Meaningful Name. His real name is never given.
  • Patriotic Fervor: Close examination of his character reveals him to be a rather weird case - he is a fervent patriot, but has no nation to which he wants to pledge his loyalty. He was gonna try it with the Divide settlement, but that didn't end the way he'd hoped. If you've listened to the entirety of ED-E's backstory, you can tell him that there is another America out there (specifically, the Enclave), which gives him hope of a new nation and determination to see it through, even if it means saving your life.
  • Pet the Dog: See his Big Damn Heroes moment above.
  • Plot-Irrelevant Villain: Besides saving Christine from being lobotomized, he has no real impact on the other DLC stories or the base game, despite the occasional dialogue talking him up as the Greater-Scope Villain. Caesar would have sent another frumentarii to militarize the White Legs, the Think Tank were going to become aware of the outside world from either Elijah or the Courier, and Elijah had Big Mountain and the Think Tank at his mercy and so would have found out about the Sierra Madre. This stands in stark contrast to the other main DLC characters, who have big impacts on both each others' plots and on the world of the base game. Even in his own DLC, Ulysses is irrelevant- unlike Elijah or the Think Tank, Ulysses does not actually compel the Courier to show up or stay at any point and he is completely powerless without the Courier being there because he needs ED-E to control the nuclear missiles in the Divide.
  • Posthumous Character: As the DLCs can be played in any order, he can die before the player becomes aware of his involvement in anything else.
  • Purple Prose: Ulysses' dialogue is full of metaphors, symbolisms, and philosophizing, and he stands out for it because no other character in the game talks like that (or at least, not to the same degree). Here's a sample from one of his audio logs:
    Ulysses: Big Empty — there's something hidden there, a crater, past wind and sand — so deep in the desert, there's no turning back. Finding the crater was an accident, was following the weather patterns — the Divide sky torn like that, man's violence, not nature's.
  • The Rival: He sees you as this, and in terms of story, he is essentially your counterpart. However for you he's an Unknown Rival, as you've never met him in person before and have no idea there's another courier out there waiting to kill you.
  • Sigil Spam: He often marks places he's been to with the Old World flag he's taken as his symbol. Of course, they also serve a practical purpose: Red marks indicate danger and enemies, white marks are marks of where to progress in questlines, and blue marks are for supplies and safe areas.
  • Simple Staff: He uses a flagpole with an eagle at the tip dubbed Old Glory as his signature weapon. It even earned him the nickname of "The Flag-Bearer" from the White Legs. Note also that it's a staff tipped with wings: a symbol of the Greek god Hermes, divine messenger of Olympus.
  • Sleeves Are for Wimps: His coat lacks in the sleeves department.
  • Starfish Language: His original tribe, the Twisted Hairs, as their name suggests, used the patterns of braids in their hair and the decorations woven into them as badges of honor and a way of communicating various things about themselves to other members of the tribe to such an advanced degree that it functioned as a kind of "language". So much so, in fact, that when the White Legs started copying Ulysses's hairstyle, it makes him physically disoriented because, to him, it looks like insane gibberish.
  • Stalker Without a Crush: His obsession with Courier Six sometimes edges on this. As far as Ulysses is concerned, you shaped his life and all that he is now, and he will make you see that and understand why.
  • Status Quo Is God: Inverted. He hates this trope. To him, House is nothing but a ghost that needs to be put down because this trope is pretty much House's schtick.
  • Stop Worshipping Me: His attitude toward the White Legs.
  • Strange-Syntax Speaker: Speaks mostly using sentence fragments, emphasizing verbs and nouns, and habitually uses poetic, metaphorical word choices (such as by referring to the NCR and Legion as "the Bear" and "the Bull", respectively). One gets the feeling that he is driven to cram as much meaning into every breath as he can; it's indicative of his endless quest for meaning in the world beyond "Shit Happens."
  • Talking the Monster to Death: In true Fallout fashion, you can do this, either though a speech skill of 90 (and being very careful with your words) or by finding his holotapes and using his words against him.
  • Tranquil Fury: His oddly calm and stoic demeanor does little to mask the seething contempt and rage boiling within him.
  • Unreliable Expositor: He claims the Divide must have had a special place in the Courier's heart, thought the script notes in the GECK bluntly confirm he's actually just trying to convince himself.
  • Unstoppable Mailman: He has a message for you, and you will get it, one way or another.
  • Unwitting Instigator of Doom:
    • He told Elijah about the Sierra Madre intending to send him to a "special kind of hell" when instead he survived and sent many to their deaths in an attempt to steal from the casino and nearly unleashed a new apocalypse upon the Mojave with the technology within.
    • He militarized the White Legs, knowingly instigating the doom of New Canaan, but also unwittingly (almost) instigating the doom of Zion Valley and its inhabitants, the Sorrows and Dead Horses.
    • His actions at Big MT, in addition to informing Elijah about the Sierra Madre, also started a series of events that nearly freed the Think Tank, which based on his fears of their capabilities, he had absolutely no intention of doing and likely did not realize that his Armor-Piercing Question would very nearly doom the Mojave.
    • In addition to his own acts as an unwitting instigator of doom, he's also very upset with the Courier for being one to the Divide and makes sure the Courier hears about this at length.
  • Villain-by-Proxy Fallacy: A rare case where the Villain Has a Point, even if slightly. He blames the Courier for causing a nuclear explosion that destroyed the Divide. Now, the Courier did deliver a package that contained the nuke's launch codes, but from the Courier's point of view, it was just another package.
  • Villainous BSoD: When he saw the White Legs wearing their hair in braids to honor him, he saw the ghosts of his dead tribe staring back at him. He tried to figure out the meaning of the braids, since his tribe wore them in certain ways to convey meaning, but it was all gibberish. He realized the White Legs had no meaning in their braids, because they no understanding of what they symbolized, and in this, the Twisted Hairs were truly gone, their history forgotten by all but him. The revelation shakes him deeply.
  • Walking the Earth: He's spent much of his life doing this, both for the Legion and alone.
  • Warrior Poet: He's a powerful fighter, but also very wise and perceptive. His speech patterns are strewn with allegories and metaphors, and the meaning he finds in people and factions by using them.
  • Wearing a Flag on Your Head: He wears the flag of the Old World on his back. After the DLC, he'll not only give you a version of it, he'll also give you your own duster with the flag representing what you fight for, with the Old World flag representing House/neutrality.
  • What the Hell, Hero?: Whether or not you deserve it, he calls you out on your actions no matter what you do. Not even delivering the package to the Divide, the stuff you do in the main game. For instance, he'll call you a soulless coward if you have Neutral karma, side with House, and prefer guns over other weapons.
  • Well-Intentioned Extremist: In the worst possible way.
  • Worthy Opponent: In the ending narration of Lonesome Road, he speculates that you saw him as such, and that this is also the rumor around the Mojave. After all, if you kill him, you give him a proper burial and drape him in the Old World flag... though he also admits that this could have been an insulting gesture.
    • He also has some grudging respect for the Think Tank in Big MT, who even he dreads.
  • Writer on Board: Avellone stated clearly in an interview that Ulysses' views on the NCR represents his own opinion of the current state of the Wasteland and Fallout as a series.
  • Wrong Genre Savvy: As a result of his delusions about how his confrontation with the Courier will go down (see Everyone Is Jesus in Purgatory), he just stands openly in the center of a large room, with no cover, and no way of defending himself, daring you to come, confident that you'll walk up to talk to him, which will give him time to both have his dramatic last conversation with you and begin your epic showdown with one another. You can instead just shoot him in the face as soon as you walk through the door, without giving him the chance to do anything.note 
  • Why Don't You Just Shoot Him?: Averted with a vengeance. For Ulysses, killing the Courier is not nearly as important as confronting them. Inverting this is entirely possible, as when you finally confront him face to face, he's standing out in the open and facing away from you. Shooting him in the head is entirely an option.
  • You Bastard!: The entirety of Lonesome Road is pretty much him hammering this onto you, especially if you support the NCR.

"Ralphie, fly far, fly fast!"

A copy of the ED-E robot found in the Mojave, remote scans of the Divide's computers scanned the original and produced this replica. While the original ED-E was heavily damaged, this one is pristine, and for his memory banks are intact. Thus he has a distinct personality and is rather emotive, though he can still only communicate in beeps.

Provides examples of:

  • And the Adventure Continues: If he doesn't commit his Heroic Sacrifice, he'll continue on to Navarro, but not before making sure the Mojave ED-E has all of his upgrades and the Courier's past with him.
  • Arc Words: "Fly far, fly fast!" From an old TV show about an Eyebot just like him, Ralphie.
  • Big Brother Is Watching: Little Spherical Robot is Watching. Lonesome Road reveals he's big on recording everything.
  • Character Development: In the Divide, ED-E emotes far more often than his Mojave counterpart ever did. He has the same memories he did in the Mojave, hinting he's come to care for the Courier over the course of their travels in the Mojave as much as he cared for his creator.
  • Chekhov's Gun/Chekhov's Boomerang: For Lonesome Road. He contains a detonator from Navarro for the ICBMs of the Divide that the NCR looted, which is why Ulysses steals him when the Courier gets close enough. The implications of a little piece of his destination finding him is not explored. The game implies that the delivery was ED-E itself, but ED-E never made it that far west.
  • Closet Geek: He has a taste for old world movies and TV series. One in particular, Ralphie: The Eyebot's Incredible Journey, becomes his inspiration and inspires his creator to send ED-E to Navarro.
  • Covert Pervert: He has a habit of recording things he shouldn't.
    Courier: No, ED-E, I don't want to hear your recording of the "mating calls" of humans. That's just... wrong.
  • Cute Machines: He is positively adorable and his backstory makes him a total Woobie.
  • Heroic Sacrifice: If you choose to stop the missile launch, the only way to do so is to have ED-E hack the system to stop it, but the process overloads his systems and destroys him.
  • Kick the Dog: Lonesome Road reveals that ED-E's creation was overseen not only by Dr. Whitley but by Colonel Autumn. Autumn's lead scientist, Dr. Grant, forcibly upgraded ED-E without his or Whitley's permission while he was activated, the rough equivalent of doing extensive surgery on a conscious, non-consenting person without anesthetic. When Whitley ran Grant off, she had the Colonel order Whitley to upgrade ED-E her way, leading to Whitley's horrible realization about Autumn and the Enclave. Then ED-E over heard a phone call from Autumn to Whitley, ordering him to cancel the project and break down the ED series Eyebots into scrap metal for Hellfire Armor. Whitley, who adored his Eyebots, treating them like his children, chose to let ED-E flee Adams AFB, telling him never to return. Even the Courier can be horrified by this.
    • This unfortunately means that Whitley was most likely killed by the Lone Wanderer, either personally or by the Bradley-Hercules.
  • Living MacGuffin: In Lonesome Road, you unfortunately act as MacGuffin Delivery Service for Ulysses in bringing him the very Robot Buddy he needs to activate the nukes...
  • Not So Different: He and the Courier are both wanderers. Should you choose so, the Courier can even lampshade this, almost affectionately.
  • Sadistic Choice: The end of Lonesome Road has ED-E stolen from you. If you take him back, they slap you with this to insult you even more: Sacrifice ED to save the people from nuclear death? Or let him live in exchange for a nuclear apocalypse?

    Dr. Whitley 
Voiced By: Ron Yuan (base game), Jesse Burch (Lonesome Road)

"At least I've got you to talk to, huh, ED-E?"

An Enclave scientist and the creator of ED-E, Whitley's logs are heard throughout the DLC.

Provides examples of:

  • Badass Bookworm: He is a scientist, and can stand up to figures in power that would make others quiver.
  • Fatherly Scientist: A father figure for his eyebots.
  • Papa Wolf: Is very protective of his eyebots. The Courier even compares him to a father figure at certain points.
  • Posthumous Character: While his exact fate isn't clear, Whitley is likely dead by the time of New Vegas, either having been executed on Autumn's orders or one of the many nameless casualties left by the Lone Wanderer and/or the Brotherhood of Steel's war against the Enclave in Broken Steel.
  • Punch-Clock Villain: Rather than being a Mad Scientist, Whitley cared deeply about his eyebots and was horrified by the lengths to which Colonel Autumn was willing to go.
  • Remember the New Guy?: At the most, Whitley was probably one of the nameless Enclave Scientists that the Lone Wanderer encountered and possibly killed at the end of Broken Steel.
  • Screw the Rules, I'm Doing What's Right!: Goes against the Enclave and tells ED-E to leave while he can rather than be scrapped and turned into Hellfire armor.
  • Token Good Teammate: Seemingly for the Capital Wasteland Enclave.

    Marked Men
"Pain makes for strange allies... the hate the Bear and Bull shared across the battlefield, now turned against the Divide. Few survived... intact."

When the Divide was destroyed, the NCR and Legion troops fighting over the region were caught in the crossfire. The intense radiation and scorching winds turned them into something greater than ghouls — marked men. United in their agony, they fight together to keep the Divide safe from any intruders, and that means you.

Provides examples of:

  • And I Must Scream: Like ghouls, the radiation heals them and keep them alive, while the winds of the Divide scour their skin away in a cycle of constant pain.
  • BFG: At higher levels, they are armed with the top-tier guns: the anti-material rifle, plasma caster, shoulder-mounted minigun, gatling laser, etc.
  • BFS: The Legionnaire-type marked men wield weapons called the Blade of the West, fashioned after Legate Lanius's Blade of the East. One of the marked men leaders, Blade, uses such a weapon.
  • Body Horror: The winds of the Divide have torn the flesh from their bodies, leaving them walking masses of exposed red muscle.
  • Bonus Boss: Depending on the Courier's actions at the end of the DLC, the player can access the Dry Wells and/or the Long 15. The former holds Gaius Magnus, the latter Colonel Royez.
  • Chainsaw Good: Bonesaw, a marked man commander, fights with a chainsaw.
  • Cool Mask: As symbols to hold on to, some Legionnaires wear crude masks fashioned after Lanius's.
  • Elite Mook: This being the last DLC, they are among the toughest rank-and-file enemies in the game, with strong armor and very powerful weapons.
  • Enemy Mine: Their suffering in the Divide united them in their hatred for it.
  • Flaying Alive: All of the Marked Men have been flayed by the sandstorms of the Divide and kept alive by the radiation.
  • I'm a Humanitarian: Gutted human body parts are often found in their camps.
  • Kill It with Fire: One of the unique marked men, Blister, has a flamethrower.
  • Meaningful Name: There are four named Marked Men in the Divide, and three of those have names which reflect their weapon of choice: Blister wields a flamethrower, Blade wields a Blade of the West, and Bonesaw wields a chainsaw. The odd one out is Beast, who is equipped with a shoulder-mounted machine gun.
  • More Dakka: Assault rifles, machine guns, miniguns, plasma casters and more fill up their arsenal. The commander Beast wields a shoulder-mounted minigun.
  • The Power of Hate: Ulysses attributes the hate of the Divide for turning them into this, and of everyone else who invades their hell from outside for keeping them alive.
  • Still Wearing the Old Colors: The Marked Men in general still wear the tattered remnants of their armor and uniforms, patched up with whatever could be found in the Divide. The Legionnaire-type ones however go further and fashion weapons and gear meant to mimic Lanius, which according to Ulysses, is out of a twisted attempt to cling to their old identities.
  • Was Once a Man: The weather and radiation of the Divide would kill even a normal ghoul. They survived by becoming something even worse.



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