YMMV / Crash Bandicoot


  • Awesome Music:
    • Entries relating to Crash Bandicoot (1996):
      • Josh Mancell has outdone himself more than once, but what may be his greatest Moment of Awesome is when he composed "more-videogame-like" (as they had to be) tracks for the Japanese version of the first game (these) within ONE effin' day!
      • The boss themes in the original Crash Bandicoot were pretty damn good, including that of the first boss, Papu Papu's. Unfortunately it's a short boss fight.
      • Toxic Waste from Crash Bandicoot 1. The level and its accompanied music stands out because of how different it is from the levels which come before and after it. The fast pace suits the level; you have to avoid and dodge barrels while running forward which makes it a thrilling platform experience. The theme's grungy, metal-inspired sound has inspired several metal remixes, such as this one.
      • The Neo Cortex theme (unless you're playing the Japanese version in which case it's replaced with a different them, but that one could also pass as crowning music depending on your taste) is one of many, and would inspire 2 and 3's equally badass Cortex themes. The one from the first game is the most sinister sounding one, and definitely suits the mood of facing the mad doctor one-on-one.
    • From Crash Bandicoot 2:
      • Snow Go captures the feeling of being isolated in a snowy area (and surrounded by rabid spinning penguins) perfectly. There's also a great fan remix of it.
      • The Sewers theme is simply rad. You'll get to hear it often throughout the game, due to the amount of sewer levels there are, and how they tend to be longer than most levels (and yes, for once sewer levels don't suck).
      • The Komodo Bros theme. The darkhorse duo of Crash Bandicoot 2 probably won't take too long to beat, but they make quite the performance.
      • The Tiny boss music would certainly apply. The good news is that you'll probably get to hear the full thing ingame since this boss battle can go on for a while, especially if Tiny decides to screw around and jump unpredictably, or you get bad luck with which platforms decide to drop. Yeah.
      • Even better, the N. Gin theme.
      • The The theme for the Jetpack levels ("Rock it" and "Pack Attack"). It's probably the Crash Bandicoot theme which has spawned the most online remixes. For fans of this theme, the pre-console version (in other words, the true original version of the theme before it was ported to console to be implemented within the game) has to be heard. You could call this theme the PlayStation equivalent of NES Ducktales's 'Moon Theme'.
      • Many a fan have admitted to losing the final boss on purpose just so they could hear the full version of Neo Cortex's theme.
    • From Crash Bandicoot 3: Warped:
      • The warp room theme in Warped. The theme for many a childhood.
      • In Warped, all of the bosses' themes are amazing.
      • Cortex's theme in Crash Bandicoot 3 in particular could be considered the most crowning music of the whole series. It's the Crash Bandicoot theme with the most views on YouTube overall and the most fan remixes. The pre-console version is a must listen.
    • Crash Bash entries:
    • Entries relating to Crash Twinsanity:
    • The Japanese version of Nitro Kart for GBA. Rather than replacing the original soundtrack, they improved it, extending the tracks with extra riffs to make them far less repetitive. Compare US/Europe to Japanese.
    • A fan named Tolkutonta on youtube has made remixes for some of music in the first 4 Crash games.
  • Badass Decay:
    • Crunch is a justified example. He makes his entrance in Wrath of Cortex as a gruff, musclebound and defiant Evil Counterpart to Crash who can change into powerful elemental forms in his debut in Wrath of Cortex. After being broken out of Cortex's mind control and forsaking his powers, Crunch spends the rest of the series attempting to atone for his past villainy by being a positive role model to children. However, his fashion of doing so by way of inserting bits of advice into his own dialogue (i.e. "Eat your greens!" and "Mow the lawn when your parents ask you!") more often than not comes off as awkward and haphazard.
    • Arguably Coco as well, while her intelligence made her arguably more The Hero than Crash in Crash Bandicoot 2: Cortex Strikes Back due to stopping Crash from basically handing all the crystals over to Cortex in his Batman Gambit and growing into a full blown Action Girl in Warped and The Wrath of Cortex, later games dissolved her role mostly into a bratty Damsel in Distress almost as dimwitted as Crunch. Reversed a fair bit in Mind Over Mutant where she ascends to a fully playable character of the same level as Crash (albeit only after rescuing her again).
    • Tiny Tiger. Tiny started out as an angry, roaring monster who talked in Hulk Speak. As time went on, they started showing off his stupidity more for comical moments, such as in Crash Nitro Kart. And then in Crash of the Titans, he somehow transformed into a Bengal Tiger from a Tasmanian Tiger, got his intelligence upped, and began acting like a campy Mike Tyson knock-off who idolizes Crash, and only attacks him because he's hired to do so.
    • And, of course, Cortex. He goes from creating an army that would destroy the world, to being sacked by Uka Uka and replaced by his own niece. He regained a bit of his reputation in Mind Over Mutant, where he took revenge on them both and claimed the role of Big Bad once again, but still maintains a much more demented disposition throughout it all.
  • Broken Base:
    • The fandom. Oh, dear God, the fandom. There are the fans who refuse to acknowledge any of the games not made by Naughty Dog and hate the later games, the fans who embrace the series as a whole, and those who only like the newer games and constantly hate on the Naughty Dog games.
    • And the fans who love the Naughty Dog games, but believe the series steadily declined in quality after it was sold.
    • There's a lot of fans who dislike all the post-Naughty Dog games except for Twinsanity.
    • Crash returning in Skylanders has been met with mixed reactions. He was better received than Spyro due to his design being more faithful to previous designs however fans are torn about it. Many were expecting brand new titles instead of remasters of the classic games and being playable in the controversial-with-adult-gamers Skylanders. Others are happy to see Crash back and hope this paves the way for new titles in the franchise.
  • Critical Dissonance: Given their poor fan reception, it may be a surprise to hear that Crash of the Titans and Mind Over Mutant were given generally positive reviews from critics, and that the games won industry awards for their writing.
  • Demonic Spiders:
    • Bats showed up in later levels of the original Crash Bandicoot game in one of those really tricky, walls coming-in-and-out and floor-disappearing at random moments, side scrolling levels. Fortunately, these enemies were pretty much limited to the game's Scrappy Levels.
    • Sludges in Crash of the Titans. They are fast, do tons of damage, and do a near-impossible to avoid counterattack nearly every time you hit them, and they usually come in groups.
      • Battlers are also a pain in the behind, as they constantly block, come in large groups, and have a very powerful special attack which they love to spam.
    • TKs in Crash: Mind Over Mutant. They have ranged attacks which are impossible to avoid, a annoying melee attack that they are invincible while using and has a large area of effect, and can throw you off your titan.
  • Die for Our Ship: The moment Pasadena made a cutesy comment at Crash in Crash Tag Team Racing, all hellfire was unleashed in the fandom. Tawna finally reappearing the following game after (officially stated to have a fondness for Pinstripe) didn't help.
  • Discredited Meme: In Mind over Mutant, Cortex chastizes his minions for forcing "i can haz cheezburger", calling it a stupid meme. Guess he's not fond of LOLCats.
  • Ear Worm:
  • Ensemble Darkhorse
    • Dingodile is considerably popular thanks to his intro and being one of the few of Cortex's mooks who's not (as much of) an idiot.
    • Crunch Bandicoot is very popular, despite having no major role in the games since The Wrath of Cortex. The only reason he's even in Crash Twinsanity is because the fans begged for him to be put in.
    • Cortex is also very popular, and was also due to get his own game, Cortex Chaos, also featuring other villains from the series, but it currently seems to have been put on hold or even canceled altogether. Shame...
    • Most of the other villains are also incredibly popular, especially Brio, N. Gin and Tropy.
    • The scriptwriters for the post-Wrath Crash games; while the character has faded from mainstream popularity, the series' later entries actually won several industry awards for writing.
  • Even Better Sequel: Pretty much everyone agrees that Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped are much better designed and more enjoyable games than the original game. Some might go so far as to say that Crash Bandicoot 3: Warped is better than Crash Bandicoot 2: Cortex Strikes Back. Certainly, the critics thought so.
  • Fandom Berserk Button: Calling the wumpa fruits "apples" or "peaches" is the bane of any Crash fan's existence. Except Japanese ones, as in Japan they are officially called "apples".
  • Friendly Fandoms: With Spyro the Dragon understandably. There's a friendly rivalry at worst.
  • Game Breaker: N. Gin in Tag Team Racing has the single most overpowered weapon in the game. It wipes out almost everyone in one or two hits, and is pretty much a guaranteed win if you're doing Rolling Thunder, where it's pretty hard not to go way above the requirement. If you're doing multiplayer and someone picks him, don't expect to do well.
  • Germans Love David Hasselhoff:
    • Crash in Japan. It definitely helps that he was "cutened" for Japan, making them feel more at-home with it. Shockingly, he's actually got a significant amount of requests from Japanese players to be Super Smash Bros. 4 DLC. An American-made, Playstation-associated character that has not had a game for over seven years (and no exports to Japan in over nine years). He's clearly still got fans over there. Several elements of the games themselves were made to appease Japanese fans. You can thank Japan for the Crash dance and Coco following the second game.
    • Fake Crash is one of the most popular characters in Japan, so much that he was included in the Japanese CTR bonus video and the Japanese version of Crash Bash.
  • Hilarious in Hindsight:
    • In "Warped", a Triceratops chases Crash through the prehistoric levels. Recently, a few palaeontologists have speculated that it may have been an occasional omnivore.
    • The connections to it's sister series Spyro the Dragon became even funnier after Jess Harnell, Spyro's voice in A Hero's Tail, became Crash's voice in the Radical titles.
    • The joke Coco makes about blogs being popular at least a few years ago in Mind Before Mutant becomes this as a few years later the popular social media site Tumblr revived blogs.
  • Iron Woobie: Crash is a cheerful little nut considering all he puts up with throughout the series. Where do we begin? Mutated torturously by Cortex and then branded a failure and kicked out, went through hell to rescue Tawna in the first game (who abiding by official bios, coldly dumped him for Pinstripe, ironically one of Cortex's loyal minions shortly after). Led on a wild goose chase by Cortex in the second game, victim to endless revenge schemes afterwards, often with his beloved baby sister as a pawn, and often put in the middle of any conquests by other evil doers in-between. All with a ton of cruel and unusual cartoon slapstick abuse throughout.
  • Jerkass Woobie: Nina Cortex. Especially in Mind Over Mutant.
  • Mis-blamed: It is often thought that the mediocre reception of Mind Over Mutant caused Radical to kill the franchise. However, Radical was already working on not one but two Crash games up to 2010. Not long after Radical was bought out by Activision, Activision laid off the entire team behind the upcoming games, cancelling their production.
  • Most Annoying Sound:
    • In the Radical Entertainment games, Crash's voice. He went from a Heroic Mime who only said "Whoa!" when he gets hurt, to babbling like a toddler, and it can get extremely grating.
    • For many who bought the early PS2 release of Wrath Of Cortex, the warping sound played during the loading screens would be engraved into their heads.
  • Narm: Most of Wrath Of Cortex's cutscenes, especially the ending. Crunch tries his best to be dark and brooding, but it just doesn't work out in a Crash game. Later titles got the point and made him Denser and Wackier.
  • Nightmare Fuel:
    • The Lab Assistants. It's revealed in Crash Bandicoot 3: Warped that they're all robots, but they look human by Crash standards in the first game. Their only means of attack (apart from standing there) in one level is to run at Crash with arms outstretched, occasionally generating electricity between their hands. It doesn't help that they return in Crash Bandicoot 2: Cortex Strikes Back, some assimilated into Borg-like space warriors, and the only way to beat them is to push them into a fire shield - and their standard cry is eerily cut off as they evaporate.
    • You like that cute polar bear you get to ride in Crash Bandicoot 2: Cortex Strikes Back? Play the level Un-Bearable and you get to see what it's like to run away from its older, bigger, stronger pissed-off cousins. For more fun, let one of them crush you and you'll get a close-up view of it grinning with all its teeth showing.
    • The Mount Grimly theme in Crash: Mind over Mutant is extremely dark compared to the rest of the otherwise cheery and upbeat soundtrack.
    • The Game Over screens of Cortex Strikes Back and Warped are somewhat creepy thanks to the vocal performance of Clancy Brown.
    • And let's not even get started with Lights Out which is Exactly What It Says on the Tin... a bit too much if you screw up, alongside the music that accompanies it.
    • (The "Generator Room" level in the first game is particularly Nightmare Fuel-laden. Imagine an enormous, black space with exhaust pipes pumping what appeared to be black gas into the room, metallic platforms hanging over what appeared to be an infinite, dark void, and video screens brandishing a dead-eyed version of Doctor Neo Cortex's face throughout the area. The incredibly eerie and offsetting music does not help at all.)
    • The in-game theme for "Slippery Climb" may be creepy, but the pre-console version makes things even more eerie.
    • The ending of Warped: Neo Cortex and N. Tropy are transformed into babies and stranded on a floating chunk of land, with spewing hot gases, in the middle of nowhere. It may look funny the first time you see it (what with them playing tug-of-war with Uka Uka), but not when you think about it.
    • Similarly the ending to Twinsanity where Cortex gets trapped inside Crash's brain, with only thousands of duplicates of his worst enemy to keep him company.
    • Much of the first game counts, especially the second half where the difficulty level starts ramping up. It's hard to explain in text, but the eerie, minimalistic music, increasingly bizarre enemies, and levels that in many cases look like they were imported from a horror movie (such as the Generator Room level mentioned above) all combine to give the game an oddly creepy feel.
  • Only the Creator Does It Right: The Naughty Dog games are considered the best entries in the series, while the post-Naughty Dog games tend to be loved or hated to various degrees. The two exceptions would be Crash Bash and Twinsanity, though even those have reasons for being so beloved: Crash Bash was the first game not made by Naughty Dog, and is designed to be played by up to four people; Twinsanity was made by a developer who imitated Naughty Dog's games in spirit if not in formula.
  • The Scrappy: Rilla Roo in Crash Bash. ...who was never mentioned again, at that. Perhaps more a Base Breaker, as some consider him a One-Scene Wonder.
  • Scrappy Mechanic: While Coco herself is a fairly popular character with fans, her playable appearances (which mostly play as a weaker variant of Crash) tend to be rather underwelming. Fixed somewhat in Mind Over Mutant even if you have to activate (and/or deactivate) the game's co-op mode to play as her, and playing the story makes a lot less sense.
    IGN: Coco (is) a less powerful and less enjoyable playable character. Coco pops into specific levels and must be used to pass that area. She's just not fun the way Crash is. Crash is a silly creature to look at. He's almost absurd, which works great with his various animations. Coco isn't really silly at all. The game isn't called Crash and Coco so why must I be forced to play her?
  • Shallow Parody: The cutscenes in Mind Over Mutant are drawn in different art styles, including hand puppets, American comic book style, South Park and Dragon Ball Z. As for why the cutscenes are done in parodies of different art styles is still up for debate.
  • Shipping: Crash/Pasadena. It does seem to make a large part of the character's fanbase.
  • That One Boss:
  • That One Level:
    • "Sunset Vista" in the original Crash Bandicoot game. So hard that the Japanese versions of the game moved it to a later level.
    • Not to mention the Dummied Out "Stormy Ascent."
    • In the prototype version of the game, Sunset Vista was even longer, bats and those moving blocks that crush you moved more quickly, and there were moving candle/torch platforms that could light up at any moment.
    • And "The Lab". The freaking, gosh-dang Lab. The less said about it, the better.
    • "Fumbling In The Dark", which is basically "Lights Out" if it had the same difficulty as "Sunset Vista." Dozens of pendulums and platforms, various thin platforms you can jump past if you aren't careful, and spiders you have to jump on in order to cross certain gaps. Even "Sunset Vista" was kind enough to give the player no less than five checkpoints; "Fumbling In The Dark" only has three. Even if you know all the traps and tricks to beating the level, chances are you'll die anyway because you jinxed yourself into jumping too soon/too late/too far/not far enough.
    • Tomb levels in Warped.
      • Both Tomb Time and Sphynxinator are somewhat hard, but rather acceptable given your progress: Tomb Time is only a bit harder than the other stages in the second world while Sphynxinator is very hard. However, the real offender is Tomb Wader, that just has to be one of the most difficult levels in the game, even considering the final tomb level, Bug Lite, that is set during nighttime. Simply put, Tomb Wader keeps filling the place with water (and we all know the way Crash deals with it by now) and emptying it back again. That level basically takes the S out of Scrappy Level.
      • Also, to get the crate gem in Tomb Time, you had to backtrack. We all know how fun that is. The same goes for Diggin' It (and possibly Piston it Away) from Crash 2. In fact, most levels that feature backtracking can be That One Level.
    • Each of the racing games have theirs:
      • Crash Team Racing has Papu's Pyramid, N. Gin Labs and Hot Air Skyway (although that is made easier with the shortcut).
      • Crash Nitro Kart has Clockwork Wumpa and Hyper Spaceway, with an honorable mention to Thunder Struck.
      • Crash Tag Team Racing has Rings of Uranus, Uranus Mines... in fact, all of Astro Land is irritating. Particularly Rings of Uranus, where the time trial crystal almost requires tool-assist.
  • They Changed It, Now It Sucks: The general opinion of the Crash games after Crash Team Racing, although the newer games are gradually getting better reviews.
  • They Copied It, So It Sucks:
    • Crash Bash and Crash Boom Bang! are considered to be bad Mario Party clones by many.
    • Crash Nitro Kart and Crash Bandicoot: The Wrath of Cortex are often seen as watered-down PlayStation 2 versions of Crash Team Racing and Crash Bandicoot: Warped respectively. Ironic for The Wrath Of Cortex, which was originally to be a more innovative free roaming platformer before remaking it in fear of the changes not recieving well.
  • They Wasted a Perfectly Good Character:
    • Crunch Bandicoot seemed all set to be a cool powerhouse for the bandicoots following Wrath Of Cortex. However his appearances in most games after were minor, playable only in racing and party games (and the Atlasphere stages in N Tranced) which play identically for every character. In the Titans games, he exists as little more than a gag character and is pretty easy to forget he even appeared.
    • The series was notorious for utilising several popular characters that never got used outside one or two usually minor appearances. Even within the first game, Tawna, Pinstripe and Koala Kong practically disappeared afterwards, never getting real development.
  • Uncanny Valley:
  • Villain Decay - It seems to get worse each new game...
    • Dr. Neo Cortex in today's games is nowhere near as malicious and sinister as his Naughty Dog depictions were. He and most of the other Doctors (notably N.Gin) are also a lot less intelligent and a lot more comical for a bunch of mad scientists now.
      • Played with in Mind Over Mutant. He's just as campy and deranged as ever, if not more so, but in terms of role, he takes revenge on his trecherous niece, overthrows and humilates his abusive boss and pulls an effective Not-So-Harmless Villain moment one on one fight with Crash, not to mention, lack of pants aside, makes a clean escape, avoiding his usual end of game Humiliation Conga.
    • Reversed for Nina who went from an adolescent assistant of Cortex in her first appearances to a devious usurper as Uka Uka's Dragon and the final boss in Titans. She ended up dealt with accordingly at the start of Mind Over Mutant however, reducing her to a minor role.
    • Uka-Uka went from being a Manipulative Bastard to being a Pointy-Haired Boss between Warped and Wrath of Cortex. He regained some credibility in Titans, only to fall victim to a humiliating overthrow from Cortex in Mind Over Mutant (see above).
    • Played with for N. Tropy who constantly switched from being a time-pun spewing minor nuisance to a more sinister potential replacement for Cortex Depending on the Writer. His final appearance in Twinsanity seemed to play the middle ground.
  • Visual Effects of Awesome: The original trilogy had impressive animation considering the relatively low tech.
  • We're Still Relevant, Dammit: Crash's last console outing, Mind Over Mutant, sadly strayed into this territory, as the humor can basically be described as "Let's make as many pop culture references as we can."
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