YMMV: Crash Bandicoot (1996)

  • Most Annoying Sound: Crash's "Ta-dadadaaaa!", which accompanies receiving gems from perfect level runs.
  • Scrappy Mechanic: You can only save your game by completing bonus stages and collecting gems....forcing you to find the tokens to find a bonus stage/collect a gem. You also cannot replay a bonus stage in order to save; if you finished it, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated.
    • Then again, one has to remember that by not getting any boxes or gems, the player hasn't made any new progress and has nothing to really save. Tawna's tokens are so easily found in every level that it's almost impossible to miss them.
  • That One Level:
    • "Sunset Vista". Clearing it is fairly challenging. Getting the gem, much more so. Remember: To get the Gem, one must destroy every crate and not die after reaching a Checkpoint Crate. Also, this is one of only two levels with a Cortex bonus level, which are hard and mandatory for 100%.
    • "Slippery Climb", which also suffers from Checkpoint Starvation.
    • "Slippery Climb" had another level called "Stormy Ascent" in its style that was Dummied Out because it was too difficult.
    • "Toxic Waste". You must avoid barrels that are thrown down the path by the other members of Pinstripe's mafia, and there are very few areas where you can hide from the barrels. It gets worse later on in the level, in which bouncing barrels are being thrown as well, and it takes lots of practice to memorize their patterns and where you can hide from them without being flattened.
    • "Fumbling in the Dark", the harder version of "Lights Out". Both levels are Exactly What It Says on the Tin in that the levels are pitch-black unless you have a mask, which lights up the general vicinity for a limited period of time. This means that you basically need to accomplish jumps quickly, with moving platforms and giant swinging blades, and if you get hurt, you lose your light source. That's bad enough, but Fumbling in the Dark in particular adds insult to injury by having some seriously hard jumps in the beginning of the level (behind the level's entrance), Checkpoint Starvation, and requiring a ton of timing and good reflexes. If you can beat Fumbling in the Dark and get the gem for it, chances are the rest of the game won't be very hard for you.