Trivia / Crash Bandicoot

  • Actor Allusion: Coco, a scientist bandicoot, is voiced by the same person who voiced JimmyNeutron.
  • Breakthrough Hit: While Naughty Dog made games beforehand, it was in making this series that they found their first true hit. As strange as it sounds, Jak and Daxter, Uncharted, and even The Last of Us likely wouldn't have happened if not for these games' success.
  • Creator Backlash: Jason Rubin admitted that he doesn't like the post-Naughty Dog Crash games. The co-president of Naughty Dog, Evan Wells, when asked how he felt about other developers working on Crash titles, replied, "It's a little bit like watching your daughter do porn." On the other hand, character designer Charles Zembillas actually liked Crash's redesign at the hands of Radical Entertainment, actually desiring further involvement in the series while co-creator Andy Gavin at the very least praises Crash Bash for staying true to the original games.
  • Creator Killer: This series had sadly caused at least two occasions of this; first, Crash Twinsanity's commercial failure had caused Traveller's Tales' Oxford division to shut down, and second, Crash: Mind Over Mutant's own commercial and critical failure, combined with [PROTOTYPE 2]'s own poor sales, had caused Radical Entertainment to start getting layoffs.
  • Cross-Dressing Voices: Cortex is voiced by Debi Derryberry in a flashback to his school days in Crash Twinsanity. His appearance as a baby in Crash Bandicoot 3: Warped is an aversion.
  • Disowned Adaptation: Naughty Dog, the original creators, are definitely not fans of the later generation. Crash Twinsanity has an excuse, the others... not so much.
    Interviewer: Is Naughty Dog completely finished working on the Crash Bandicoot franchise?
    Evan Wells (co-president of Naughty Dog): Yeah, we have to be. Unless we go back to the developers and pay them a lot of money to work on the game that we created, then we're done with Crash Bandicoot, unfortunately. I love the character to death and those games have a special place in my heart, in fact CTR is the one game that I'll continue playing for years to come.
    Interviewer: Is it disappointing to see other developers work on Crash Bandicoot?
  • Executive Meddling: Depending on who you ask, Tawna's absence from later games was the result of this. Some sources claim an feminist executive took offence to her sexualised concept design, with the creative team left apathetic with the enforced redesign. Others state Sony of Japan wanted a toned down female counterpart for Crash for the second game (on a more positive note, Coco was conceived as a result).
  • The Other Darrin: Each of the series' major recurring characters has been voiced by at least two voice actors — sometimes more. Some particularly noticeable examples are Cortex and Coco: In the original game, all the voices were provided by Brenden O'Brien. However, in the second game, Cortex was voiced by Clancy Brown, who would voice him until 2003. From 2004 onwards, Cortex's voice was provided by Lex Lang, who voiced the character until the series' end. In her first appearance, Coco was voiced by Vicki Winters...who never played the character again. In 1999, she was voiced by Hynden Walch. From 2001 onwards, Coco was voiced by Debi Derryberry, who would voice the character until the series' end. In Cortex's case, the change is especially noticeable when comparing the original game with everything that came afterward — Clancy Brown's Cortex sounds nothing like O'Brien's, while Lex Lang at least tried to imitate Brown's version of the character.
    • It becomes even crazier when you realize that this does not account for the Japanese dub, where Shozo Iizuka has voiced Cortex in all of his appearances barring Crash Boom Bang! (where he is voiced by Yosuke Akimoto). This aversion also applies to both Aku Aku and Uka Uka, respectively voiced by Kenichi Ogata and Ryuzaburo Otomo to this day.
      • However, Crash's case in Japanese is also apparent where while previously voiced by Kappei Yamaguchi, he is taken over by Makoto Ishii later on. Everyone else in Japanese has been through the same thing as well.
  • What Could Have Been:
    • There have been multiple cancelled games since the third title, however the most recent was meant to be a 2010 game titled Crash: Landed (which most fans call "Crash Bandicoot 2010"). It was cancelled after Activision removed the staff at Radical Entertainment who were making the game. Thankfully, we can see concept art and gameplay footage of what would be the DS version of the game.
    • Crash Nitro Kart was originally going to be made by Traveller's Tales and Nina Cortex was made for that game.
    • Crash Twinsanity had a lot of content cut from it. These include a Doc Amok level that took place on a dry ocean bed, being able to travel to the other two islands from the first game, Coco being a playable character, everything in the 10th dimension, except for Crash, would have been in black and white, there was going to be a good Cortex along with the evil Crash, a level that took place in Coco's mind, a level that took place in Cortex's mind that would have Cortex singing a Villain Song, another Doc Amok level that would have had Crash and Cortex switching personalities and evil Crash putting good Cortex through rehab, a level covering the first Crash game, a race between Cortex and some ants in UFOs, and an appearance from N. Trance, who would have been one of the doctors following Crash and Cortex. The rest of these can be seen here.
    • A hand drawn animated FMV intro and ending were made for the first game, but never implemented, with Sony wanting to push the 3D genre instead. It was later considered for an animated series (the animation looks similar to Universal's earlier Earthworm Jim adaptation), but failed for the same reason- though if his appearance in Skylanders Academy is any indication, he might be getting his own series soon. They were also considering making thrill rides based off the game for the Universal Studios theme parks, but that didn't happen either.
    • If Naughty Dog never signed on to the company, there would be no Crash Bandicoot but they would make Al O. Saurus and Dinestein, a side-scrolling video game based on time travel and scientists genetically merged with dinosaurs, (a spoof on Back to the Future and Jurassic Park).
    • In early concept art of a unused Mining tunnel level in the first game, shows that the Power Crystal was going to be introduced, however they were Refitted for Sequel
    • The animated intro also showed that Tiny and the Komodo Brothers were originally going to have been introduced as early as the first game, but were Refitted for Sequel.
    • Sony had plans for a Crash game for the PlayStation 4, and were even negotiating for the rights, but Activision still held onto the rights. Rather than abandon it outright, however, they decided to retool it into a whole new property. The result? The game became what we now know as a title called Knack.
  • The Wiki Rule: Yep.
  • Vaporware: An unknown PS2 game, Crash Bandicoot Evolution (eventually transformed into Twinsanity), Crash Clash Racing (eventually reworked into Tag Team Racing), a Pikmin - Mega Man type game called Cortex Chaos, a 2010 racing game, the aforementioned Crash: Landed, a tie-in racing game to Landed, a PC game called Crash Online, and an unknown game from sometime in the 2000's, among others.