Exactly how old is Crash and everyone else? I know this is a kids game and all, being a fan myself, but I have notice that every game has Coco goes from a small kid to a tall teenager. I'm just curious.
I always assumed that Crash is either in his late teens or an young adult, while Coco goes from a child or a pre-teen to a teenager. Meanwhile, most of the scientists always looked like they are in their 50s ( especially Cortex, who is balding and generally looks old, but is still agile enough to fight Crash ) and Nina is probably around Coco's age.
In the first Crash Bandicoot, you rescue Tawna Bandicoot. I don't ever recall seeing her in another game since. What happened to her?
IIRC, Tawna wasn't quite PC enough for a series targetted for kids, so she got shafted in Coco's favor in the second game. As far as I know, she did reappear in Crash Boom Bang on DS and some background art in Twinsanity.
Tawna was going to make a physical appearance in Twinsanity where she would have been having a romantic dinner with Dingodile until his shack is smashed by that snowball.
And as a framed picture in some of the Crash games.
I forget where it's said, but she ends up dumping Crash for Pinstripe. Remember that mouse/gangster thing? Yeah. Him.
That's only canon in Japan, but it's been accepted into international Fanon.
It was mentioned in early revisions of the official website in the west however.
Why doesn't N.Tropy go back in time to prevent Cortex and Brio from creating Crash?
Because creating Crash causes Cortex to fail to lose the gems and the crystals. However, Cortex's bumbling defeats to Crash lead to Uka-Uka being set free. Going and stopping Crash from being made causes a paradox that stops Uka-Uka from being freed, stopping them from enlisting N. Tropy, and preventing them from going back in time in the first place.
In Crash Bash the fight between Aku-Aku and Uka-Uka is to be settled by contests because they're not allowed to fight. Even though they already did in Crash 3... Even worse though, the game gives you two hero characters, and six villain characters. This wouldn't be so bad, as the series' characters are a bit lopsided on the villains side when this was made (only five characters in CTR had Aku-Aku as an invincible cast, of a cast of fourteen), but what makes it annoying is that of the villainous characters, one was on the side of good in Crash 2 (N. Brio), and one had never been seen before (Rillaroo). And yet confirmed villains Tiny and Dingodile are moved from the side of evil to good.
To be fair, Brio wasn't really on the side of good in Crash 2, he was on the side of Not Cortex.
In a more development excuse than story wise one, it was likely easier to use N Brio and Kong due to their proportional similarities to Cortex and Tiny, which allowed for easy model and animation programming. Rilla Roo was arguably created to resemble Dingodile for similar methods.
Still he and Koala Kong, who had previously defected and even temporarily retired, were still more likely to be pragmatic choices than Tiny (who defected from Brio to be Cortex's loyalest henchman) and Dingodile (who is treacherous, but not in a promising sort of way).
OK, in Warped, Uka Uka states that Cortex lost the gems and crystals (i.e. after his defeat in Cortex Strikes Back, they were left in the warp tower). How then, did they get out for the "future" levels?
I recall reading in the instruction manual that the crash of the space-station somehow shot the crystals and gems through time and space. Doesn't really make sense though
In the Star Wars Expanded Universe book The Glove of Darth Vader, the explosion of the Death Star II created a wormhole than pulled debris through space/time... I doubt this is what Naughty Dog was going for, but there is a precedent, especially given the Crash franchise's loose grasp on science.
For the fun of visiting space themed levels. Honestly, who travels through time and doesn't want to see the future? In any case, isn't there something paradoxical about collecting crystals from their original points in time and bringing them to the present? I mean, how did they appear in Crash 2 if they were removed from the timeline? Unless the Time Twister's malfunction somehow sent them back, I can't see how it'd work.
Crash Bandicoot 2 had too much of an elaborate location for the Crystals and Gems, could have a hidden character positioned them?
Not unless A Wizard Did It. These are floating crystals, not your average buried-in-the-earth precious stones. Besides, who says someone put them there?
Over time I speculated that someone who "knows" Crash positioned them. Outside of Cortex because that would be too easy.
So, as a fan of the series, I can't help but wonder why Activision hasn't made a new game considering the last one got both great reviews and sold rather well compared to previous installments, after they promised the fans not to do so. Seriously, what logic is behind withholding a new game after so long when it has a loyal fanbase, albeit a broken one, and got great reviews in the last one?
Because Activision only cares about Call of Duty these days. It's also the reason why they cancelled Guitar Hero as well.
At least one developer claimed Landed was in fact cancelled due to staff believing the game wasn't fun enough. While it doesn't excuse nearly a decade of inactivity otherwise, it's at least respectful they wanted to make a good game of Crash rather than churn out unentertaining crap.
So, can anyone tell me what is it Aku-aku says when you collect the third powerup and start wearing him?
Gibberish. Yeah, what did you expect? Some Narmy one-liner? If you expected dialogue, maybe you should look into the games after Twinsanity.
According to Andy Gavin, it's either "Ooga booga!" or "Uga Booga!".
If the design changed for the Wii titles was why it wasn't released in Japan then why didn't they just redo the models like they always had?
It's not just the design, it's also how they play with western pop culture references and other jokes that Japanese would find harder to appreciate.
There's a lot of confusion of how Cortex's lab and castle went up in flames in the first game since there was no specific cause, and in the 100% ending, it is unharmed. Some think Brio's explosive chemicals and Hulk smashing trashed it, some think Pinstripe's defeat in which he accidentally shoots out a reactor with his gun caused a meltdown, and if one looks carefully at the end of the Lab (final normal level of the game), it ends with a bridge of TNT crates next to what looks like a bunch of giant mechanical pistons for the castle.
In CTR, one of Oxide's taunts is to say "You're slower than a [what he says here is unclear]." What is he supposed to be saying?
Oxide's taunt in question is "You're slower than a boat, you human scagwart!"
In Crash Nitro Kart why was N. Trance & N. Oxide racing, are they there to help Team Bandicoot & Team Cortex win or is Oxide and N. Trance there to enslave the whole planet and brainwash them or did Velo abduct them?
In Crash 2, are the bears that chase you in "Un-Bearable" supposed to be Polar's parents?
How is it that in the underwater levels, Crash can swim with great ease and is very adept at moving quickly and effectively through water, yet INSTANTLY DROWNS the moment his mouth even touches shallow water in normal levels?
Video game logic. Also, he uses underwater equipment in underwater levels.
Why didn't Victor and Moritz use their reality-warping abilities to turn the tides in the final battle of Crash Twinsanity?