Rebuild is a Turn-Based Strategy
game by sarahnorthway in which a group of survivors must take back and rebuild
various cities after a Zombie Apocalypse
Can be played here
for the remake, which has some improved features).
- After the End
- Awesome, but Impractical: Laboratory researches can prevent food loss, allow survivors to randomly show up, and prevent fatal zombie bites, but can take weeks to accomplish. And they cannot be converted into different buildings once they are no longer needed.
- Badass Biker: The Riffs in Rebuild 2. Randomly show up to go on zombie-shooting sprees, and later help you out with taking out the Last Judgement.
- Boring, but Practical: You only need a single hospital for the entire fort to be safe from illness.
- Canada, Eh?: The default Randomly Generated names of cities are all Canadian, though you can choose your own at the start and throughout the game.
- Chainsaw Good: A chainsaw is an equippable item that increases offense and building skill.
- Chaotic Good: the Riffs gang are awesome zombie-shooting biker dudes who occasionally show up to kill zombies outside your fort.
- Cult / Religion of Evil: The Church of the Chosen Ones, for who zombies are destined to replace humanity.
- The Last Judgement motorcycle gang are rapists and pillagers dressed as Catholic priests going on about retribution. Killing them and rescuing their captives is a very satisfying moment.
- Everything's Cuter with Kittens: In Rebuild 2, one of the items (obtained by beating the roulette game) is a cat that boosts every skill but offense.
- Gameplay and Story Integration: The game's setup lets you choose your character's name, starting item and difficulty via their diary.
- Greater Need Than Mine: Sometimes a trade caravan shows up, but on seeing your supplies insists on giving you free food.
- Hold the Line: What the survivors do every night against the hordes of zombies surrounding them. Several of the endings have massive hordes show up every night until the objective is completed.
- Idiosyncratic Difficulty Levels
- Intrepid Merchant: Gustav the trader comes around every week to sell items for food, buy items for food, or propose the services of his Band of Brothels.
- Kill It with Fire: Jury-rigged flamethrowers are quite useful for clearing blocks of zombies.
- Memetic Badass: In-Universe. Characters reaching level 10 in a skill are treated as such, like soldiers able to kill zombies with a glance.
- More Dakka: Machine guns and assault rifles provide the highest offense bonus.
- Multiple Endings: Five of them in Rebuild 2. Curing zombieism, creating a new nation, fixing a helicopter, defeating the Last Judgement gang, and everyone converting to the Church of the Chosen Ones.
- Name of Cain: The Last Judgement is headed by a Father Kane.
- New Game+: The good endings have you choose five people to go to a new city to rebuild. You can choose the difficulty and the items your envoys are equipped with.
- Omnidisciplinary Scientist: Laboratory upgrades range from zombie biology to electricity and electronics to agronomy. The items that increase science skill are equally disparate, from medkits to chemistry kits to science textbooks.
- Post-Apocalyptic Dog: Throughout Rebuild 2, you'll find dogs on scavenging missions as well as the fact before starting the game, a dog is one of the items you choose to use. Also from time to time, there would be wild dog attacks made on the fort which could lead to one of the survivor's death if there isn't enough fort defense.
- Randomly Generated Levels: Cities are completely randomized, though you always start with a police station, housing and a farm.
- Character names and appearances in the second game are similarly randomized; it's possible to end up with, for example, a man in a business suit and a keffiyeh by the name of Satoshi Gomez.
- Reinventingthe Wheel: You lose all your scientific upgrades after starting a New Game+.
- Removing the Head or Destroying the Brain: Several reports note this is the only way to deal with the zombies.
- Scavenger World: Before you get enough farms to produce more food than you eat, your food and equipment must be scavenged from zombie-infested city blocks.
- Screw the War, We're Partying: A bizarre variation: if the Church of the Chosen Ones is allowed to proliferate, they will shut down the city every two or three days to celebrate someone joining the Chosen Ones teeming outside their walls, when they aren't joining them of their own free will.
- Screw This, I'm Outta Here!: If happiness or food levels are too low, some survivors will leave and try their luck elsewhere.
- Shout-Out: Survivors report success with lines like "Zed's dead, baby. Zed's dead.", "Yipee-ka-yay" or "Groovy". One mentions Dawn of the Dead by name.
- Units Not to Scale: In Rebuild 2, suburbs, motels, apartment blocks and trailer parks can all only provide housing for two people.
- Violation of Common Sense: the Bad Ending requires you to allow a book claiming "zombies are our friends" to proliferate and allow the author to commandeer a church to preach their beliefs.
- One of the good endings requires you to allow an obvious Mad Scientist inside your fort, give him a lab, ignore the screams coming from the lab, and continue his work even after it explodes. Turns out his cure for zombieism actually works.
- Voodoo Shark: The hordes that show up when trying to get and ending. While it's vaguely plausible that they see people working on a helicopter and work out that they're trying to escape, or see groups of soldiers leaving to attack the Last Judgement and strike while they're gone, how exactly do they know the survivors are working on a zombie cure or are drafting new legislation?
- You Have Researched Breathing: In the first game, survivors can only fit into one category, though they can change at a school. In the second, they can increase their skills as they do relevant missions, and training at a school increases that skill.
- Zombie Infectee: A possible fate for the survivors, and are put down in plain view of the other survivors unless you researched the antivenom.