Rebuild is a Turn-Based Strategy Flash game by sarahnorthway in which a group of survivors must take back and rebuild various cities after a Zombie Apocalypse.Can be played here (here for the remake, which has some improved features and is available on iOS and Android).A now funded Kickstarter was running in order to develop Rebuild 3, which is now on Steam early access.
Awesome, but Impractical: Laboratory researches can prevent food loss, allow survivors to randomly show up, and prevent fatal zombie bites, but can take weeks to accomplish. And they cannot be converted into different buildings once they are no longer needed ; however, you'll need 2 of them to unlock the "Cure zombieism" end.
Badass Biker: The Riffs in Rebuild 2. Randomly show up to go on zombie-shooting sprees, and later help you out with taking out the Last Judgement.
Canada, Eh?: The default Randomly Generated names of cities are all Canadian, though you can choose your own at the start and throughout the game.
Chainsaw Good: A chainsaw is an equippable item that increases offense and building skill.
Cult / Religion of Evil: The Church of the Chosen Ones, for who zombies are destined to replace humanity.
The Last Judgement motorcycle gang are rapists and pillagers dressed as Catholic priests going on about retribution. Killing them and rescuing their captives is a very satisfying moment.
Kill It with Fire: According to your soldiers, jury-rigged flamethrowers are quite useful for clearing blocks of zombies.
Memetic Badass: In-Universe. Characters reaching level 10 in a skill are treated as such, like soldiers able to kill zombies with a glance.
More Dakka: Machine guns and assault rifles provide the highest offense bonus.
Multiple Endings: Five of them in Rebuild 2 : Curing zombieism, creating a new nation by retaking the city hall and drafting a new constitution, fixing a helicopter in order to flee the city, defeating the Last Judgement gang, and everyone converting to the Church of the Chosen Ones.
Name of Cain: The Last Judgement is headed by a Father Kane.
New Game+: The good endings have you choose five people to go to a new city to rebuild. You can choose the difficulty and the items your envoys are equipped with. Choosing to continue the game after other endings also gives you a nice boost: the zombie cure keeps new zombies from appearing, a constitution makes everyone very happy, and defeating Last Judgment keeps them permanently out of your hair.
Omnidisciplinary Scientist: Laboratory upgrades range from zombie biology to electricity and electronics to agronomy. The items that increase science skill are equally disparate, from medkits to chemistry kits to science textbooks.
Post-Apocalyptic Dog: Throughout Rebuild 2, you'll find dogs on scavenging missions as well as the fact before starting the game, a dog is one of the items you choose to use. Also from time to time, there would be wild dog attacks made on the fort which could lead to one of the survivor's death if there isn't enough fort defense.
Randomly Generated Levels: Cities are completely randomized, though you always start with a police station, housing and a farm.
Character names and appearances in the second game are similarly randomized; it's possible to end up with, for example, a man in a business suit and a keffiyeh by the name of Satoshi Gomez.
Scavenger World: Before you get enough farms to produce more food than you eat, your food and equipment must be scavenged from zombie-infested city blocks.
Screw the War, We're Partying: A bizarre variation: if the Church of the Chosen Ones is allowed to proliferate, they will shut down the city every two or three days to celebrate someone joining the Chosen Ones teeming outside their walls, when they aren't joining them of their own free will.
Units Not to Scale: In Rebuild 2, suburbs, motels, apartment blocks and trailer parks can all only provide housing for two people.
Violation of Common Sense: the Bad Ending requires you to allow a book claiming "zombies are our friends" to proliferate and allow the author to commandeer a church to preach their beliefs.
One of the good endings requires you to allow an obvious Mad Scientist inside your fort, give him a lab, ignore the screams coming from the lab, and continue his work even after it explodes. Turns out his cure for zombieism actually works.
Zombie Advocate: The Church of the Chosen Ones are, at first, advocates for friendship with zombies. Later, they become outright zombie-worshippers.
Zombie Infectee: A possible fate for the survivors, and are put down in plain view of the other survivors unless you researched the antivenom.