History VideoGame / Rebuild

23rd Apr '17 4:10:05 PM nombretomado
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** Andy's whip, described as 'more of a toy than anything' may be a reference to ToyStory.

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** Andy's whip, described as 'more of a toy than anything' may be a reference to ToyStory.''WesternAnimation/ToyStory''.
15th Apr '17 4:03:42 PM The_Last_Brickman
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*** There's just as much of a chance they'll ''go around'' the faction [[OverlyPersistentPredator to get to you]]!

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*** There's just as much of a chance they'll ''go around'' the faction [[OverlyPersistentPredator [[SuperPersistentPredator to get to you]]!
15th Apr '17 4:01:39 PM The_Last_Brickman
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* PyrrhicVictory: [[spoiler:Destroying the Government in Vancouver without pursuing the Missile silo will result in this. Yay, we won the war!

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* PyrrhicVictory: [[spoiler:Destroying the Government in Vancouver without pursuing the Missile silo will result in this. Yay, we won the war!war! Wait... [[ExplainExplainOhCrap we're still infected...]] It's too late [[MadnessMantra it's too late it's too late]]!-]]
15th Apr '17 4:00:06 PM The_Last_Brickman
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** The Player character is this, if they have the Gang Member/Gangster perk.



* BaitAndSwitch: The game implies that Lily's dad might not even be alive anymore when you encounter her, leading to uncertainty if you decide to give her medicine. [[spoiler:Turns out he is, and the medicine you give him (should you give it to him) saved his life!]]

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* BadassDriver: [[CaptainObvious Survivors with the "Driver" perk]].
* BaitAndSwitch: The game implies that Lily's dad might not even be alive anymore when you encounter her, leading to uncertainty if you decide to give her medicine. [[spoiler:Turns out he is, and the medicine you give him Lily (should you give it to him) her) saved his life!]]



* CloudCuckooLand: Nelson is this in spades, and outright described as a haven for hippies, hipsters, activists, cults, etc. The four factions living there are [[NewAgeRetroHippie the Luddies]], [[StrawFeminist the Dahlias]], the Pig Farmers[[spoiler: see ImAHumanitarian below]], and the [[ReligionOfEvil Church]] [[ApocalypseCult of the]] [[CultColony Chosen Ones]].

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* CloudCuckooLand: Nelson is this in spades, and outright described as a haven for hippies, hipsters, activists, cults, etc. The four factions living there are [[NewAgeRetroHippie the Luddies]], [[StrawFeminist the Dahlias]], the Pig Farmers[[spoiler: see (see ImAHumanitarian below]], below)]], and the [[ReligionOfEvil Church]] [[ApocalypseCult of the]] [[CultColony Chosen Ones]].



* CrisisOfFaith: Survivors with the [[TheFundamentalist Devout]] perk will undergo this and lose their perk after a few weeks of not having a church in the fort.

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* CrisisOfFaith: [[ExaggeratedTrope Exaggerated]]. Survivors with the [[TheFundamentalist Devout]] perk will undergo this and lose their perk after a few weeks of not having a church in the fort.



* MagikarpPower: Children are definitely this. They arrive at/are born in your fort, and when they turn 14 in-game, they turn into adult survivors that can be sent out to do missions. More often than not, by the time they grow up they'll already be maxed out in their stats, and are even their own sub-class of survivor with backstories only they can access. Of course, depending on how young they are when they first come to your fort (''[[UpToEleven Especially]]'' if they were ''born'' between two of your survivors), they will take a very long time to reach the age of 14. Heck, the pregnancies alone take the actual 9 months a baby is born after!

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* MagikarpPower: Children are definitely fall right into this. They arrive at/are born in your fort, and when they turn 14 in-game, they turn into adult survivors that can be sent out to do missions. More often than not, by the time they grow up they'll already be maxed out in their stats, and are even their own sub-class of survivor with backstories only they can access. Of course, depending on how young they are when they first come to your fort (''[[UpToEleven Especially]]'' if they were ''born'' between two of your survivors), they will take a very long time to reach the age of 14. Heck, the pregnancies alone take the actual 9 months a baby is born after!



* [[AdaptationDyeJob Sequel Dye Job]] / [[AdaptationSpeciesChange Sequel Species Change]]: The Riffs are now truer to [[Film/TheWarriors their inspirational material]], in contrast to their previous description in 2 as bikers.

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* [[AdaptationDyeJob Sequel Dye Job]] / [[AdaptationSpeciesChange Sequel Species Change]]: The Riffs are now truer to [[Film/TheWarriors their inspirational material]], PyrrhicVictory: [[spoiler:Destroying the Government in contrast to their previous description Vancouver without pursuing the Missile silo will result in 2 as bikers.this. Yay, we won the war!



* RealityEnsues: Leaving survivors to work any non-guard-duty job in a building that is at extreme risk of being overrun ''will'' result in people getting injured/dying if the zombies attack that building. And if they ''win''...

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* RealityEnsues: Leaving survivors to work any non-guard-duty job in a building that is at extreme risk of being overrun ''will'' result in people getting injured/dying if the zombies attack that building. And if they ''win''...



*** There's just as much of a chance they'll ''go around'' the faction [[OverlyPersistentPredator to get to you]]!



** ScrewTheRulesIMakeThem: You can just confiscate the equipment item[[spoiler:, which causes said briber to [[WhatTheHellHero leave the fort]]]]. Although depending on what your rules on Private Property are, no rules are really being broken in this case.

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** ScrewTheRulesIMakeThem: You can just confiscate the equipment item[[spoiler:, which causes said briber to [[WhatTheHellHero leave the fort]]]]. Although depending on what your rules on Private Property are, [[GameplayAndStorySegregation no rules are really being broken in this case.case]].


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* [[AdaptationDyeJob Sequel Dye Job]] / [[AdaptationSpeciesChange Sequel Species Change]]: The Riffs are now truer to [[Film/TheWarriors their inspirational material]], in contrast to their previous description in 2 as bikers.
28th Mar '17 11:46:26 PM Piqj105
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* PrivateMilitaryContractor: If you're in good favor with Gustav, you may occasionally receive an offer for some of his mercenaries to clear out any unowned tile of zombies, in exchange for some rations. [[OneHitPolykill This can include massed zombies and even]] ''[[UpToEleven hordes.]]''
24th Mar '17 3:02:09 PM Gosicrystal
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* LostForever: Some Leader perks can only be obtained once through the story, such as Shop Clerk, Retiree, Hobo, Politician, Programmer, and Rockstar. Similarly, if you don't pick Doctor as your first Leader perk, don't expect to get it at any point in the campaign.



* OurZombiesAreDifferent: In Rebuild 3, an entire opposing faction, the Rotten, is comprised of semi-still-human zombies (who resent the name being used on them). In certain cases you can even gain one of them as a member of your faction. [If they do, they can even marry and have kids! The kids will inherit the green skin of the Rotten parent, but not their immunity to zombieism. Also, unlike their Rotten parent, they will (like their human parent) still need to eat.]
** Also, there is [[spoiler:Mr. Clark]], and his horde of trained zombies.

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* OurZombiesAreDifferent: OurZombiesAreDifferent:
**
In Rebuild 3, ''Rebuild 3'', an entire opposing faction, the Rotten, is comprised of semi-still-human zombies (who resent the name being used on them). In certain cases you can even gain one of them as a member of your faction. [If [[note]]If they do, they can even marry and have kids! The kids will inherit the green skin of the Rotten parent, but not their immunity to zombieism. Also, unlike their Rotten parent, they will (like their human parent) still need to eat.]
[[/note]]
** Also, there is [[spoiler:Mr. Clark]], Clark]] and his horde of trained zombies.



** Gustav also has a "zombie trainer" sideshow act with a zombie trained to do tricks. [[spoiler:It doesn't end well, potentially.]]

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** Gustav also has a "zombie trainer" sideshow act with a zombie trained to do tricks. [[spoiler:It doesn't end well, potentially.]]]]
* PermanentlyMissableContent: Some Leader perks can only be obtained once through the story, such as Shop Clerk, Retiree, Hobo, Politician, Programmer, and Rockstar. Similarly, if you don't pick Doctor as your first Leader perk, don't expect to get it at any point in the campaign.
21st Mar '17 5:39:50 PM morenohijazo
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** One of the science books you can find is a [[{{Minecraft}} Guide to FTB 9000]]

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** One of the science books you can find is a [[{{Minecraft}} [[VideoGame/{{Minecraft}} Guide to FTB 9000]]
17th Mar '17 12:02:09 PM The_Last_Brickman
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** When meeting with a faction, you will sometimes be asked to hand over one of your survivors as a recruit. If you hand one over in most cases, they'll not be missed, since they'll marvel at how much better life is at the faction. With the Pig Farmers, however, [[spoiler:said recruit is heavily implied to become part of their [[ImAHumanitarian food supply]].]]
17th Mar '17 11:59:58 AM The_Last_Brickman
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* BewareTheSillyOnes: Nothing's stopping your soldiers from having the Eccentric perk.
** Hell, most of the ''factions'' can fall under this; give a faction enough time or aid and they'll max out their faction Strength, making them a force to be reckoned with. Particularly major examples include the Luddies, the L33tCrew, the Pharmacists and the Rotten.
11th Mar '17 3:24:03 PM The_Last_Brickman
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* UselessItem: The Pea Shooter. It's one level higher than the ordinary pistol, and grants the Green Thumb perk. Sure, an extra level in defense is nice, and it's a quirky little item that lets your farmers be armed... now if only farmers were actively involved in zombie/faction attacks.
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