History VideoGame / Rebuild

10th Feb '16 2:03:33 PM The_Last_Brickman
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* AnarchyIsChaos: Averted with the Pharmacists. They amount to what is essentially an Anarchic drug empire with one "representative". They generally disapprove of any form of authority or law, and trying to have crime and punishment for your constitution - or any policies - will rub them the wrong way.
10th Feb '16 1:58:11 PM The_Last_Brickman
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** ScrewTheRulesIMakeThem: You can just confiscate the equipment item, which causes said briber to [[WhatTheHellHero leave the fort]]. Although depending on what your rules on Private Property are, no rules are really being broken in this case.
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** ScrewTheRulesIMakeThem: You can just confiscate the equipment item, item[[spoiler:, which causes said briber to [[WhatTheHellHero leave the fort]].fort]]]]. Although depending on what your rules on Private Property are, no rules are really being broken in this case.
10th Feb '16 1:25:54 PM The_Last_Brickman
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* CommanderContrarian: All factions in each and every city display this. The way the gameplay mechanics are set up, you can't perform "meet with" missions with factions until you build a city hall and establish yourself as a government. Then when you ''do'' just that, the factions become annoyed with you and will claim you're trying to muscle in on their turf in an event not long after. Your options are either "Apologize", "Ignore them", or "[[BreadEggsMilkSquick Tell them to go to hell]]".
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* CommanderContrarian: All factions in each and every city display this. The way the gameplay mechanics are set up, you can't perform "meet with" missions with factions until you build a city hall and establish yourself as a government. Then when you ''do'' just that, the factions become annoyed with you and will claim you're trying to muscle in on their turf in an event not long after. Your options are either "Apologize", "Ignore them", or "[[BreadEggsMilkSquick "[[KickTheSonOfABitch Tell them to go to hell]]".
9th Feb '16 5:45:50 PM The_Last_Brickman
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* DirtyCommunists: This is what many of your survivors will make you out to be if you choose to have the "Private Property"[[note]]Resource production vs. Happiness[[/note]] policy set to "People share all Resources." They'll be unhappy that the government is interfering with their own possessions.
9th Feb '16 5:40:15 PM The_Last_Brickman
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** ScrewTheMoneyIHaveRules: This is one of the responses and what it amounts to with the situation above. If you're feeling particularly greedy and don't much care for that survivor anyway... ** ScrewTheRulesIMakeThem: You can just confiscate the equipment item, which causes said briber to [[WhatTheHellHero leave the fort]]. Although depending on what your rules on Private Property are, no rules are really being broken in this case.
9th Feb '16 5:32:02 PM The_Last_Brickman
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** In ''Gangs of Deadsville'', most of the endings in which you ''don't'' [[spoiler:find the *real* cure for zombieism]] are this. [[spoiler:Your PC either [[NukeEm nukes Vancouver]] or becomes a mindless {{Elite Zombie}} alongside the entire population of the fort you've built]]. However, [[StrawFeminist two of the]] [[NewAgeRetroHippie more peaceful factions]] [[spoiler:unite to form a nation called Cascadia, and immortalize your PC as the hero who brought an end to the tyrannical Government faction]].
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** In ''Gangs of Deadsville'', most of the endings in which you ''don't'' [[spoiler:find the *real* ''real'' cure for zombieism]] are this. [[spoiler:Your PC either [[NukeEm nukes Vancouver]] or becomes a mindless {{Elite Zombie}} alongside the entire population of the fort you've built]]. However, [[StrawFeminist two of the]] [[NewAgeRetroHippie more peaceful factions]] [[spoiler:unite to form a nation called Cascadia, and immortalize your PC as the hero who brought an end to the tyrannical Government faction]].

* GuileHero: The main leader will always start out as the leader class in the first two games. You *can* level up their other skills in the second game, but depending on the difficulty, it might not be necessary.
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* GuileHero: The main leader will always start out as the leader class in the first two games. You *can* ''can'' level up their other skills in the second game, but depending on the difficulty, it might not be necessary.

* GuileHero: The main leader will always start out as TheAce: Your PC is technically the leader class in the first two games. You *can* level up only one capable of this, with all of their other skill levels being unlocked at once, however, all survivors' skills in can be maxed out to a similar degree. Unlike them, however, the second game, but depending on the difficulty, it might PC is not be necessary.required to overspecialize.

* BlackAndGrayMorality: The Last Judgement/Riffs conflict in Moses Lake. The Last Judgement Gang starts out with 25 respect, which is *very* low, meaning that they'll occasionally send raiding parties after your fort, and it's stated numerous times that they'd been going toe-to-toe with the Riffs since they arrived. [[spoiler:As it turns out, the Riffs were deliberately trying to keep absolute power over the city and gain a monopoly on all the resources in the city limits. The conflict only really started after the former Riffs' leader tried to attack Last Judgement. Not out of necessity, or malice, but [[DisproportionateRetribution because he took offense to]] [[HonorBeforeReason the Last Judgement Gang refusing to]] [[HumansAreBastards submit to]] [[AsskickingEqualsAuthority the Riffs' protection]]]].
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* BlackAndGrayMorality: The Last Judgement/Riffs conflict in Moses Lake. The Last Judgement Gang starts out with 25 respect, which is *very* ''very'' low, meaning that they'll occasionally send raiding parties after your fort, and it's stated numerous times that they'd been going toe-to-toe with the Riffs since they arrived. [[spoiler:As it turns out, the Riffs were deliberately trying to keep absolute power over the city and gain a monopoly on all the resources in the city limits. The conflict only really started after the former Riffs' leader tried to attack Last Judgement. Not out of necessity, or malice, but [[DisproportionateRetribution because he took offense to]] [[HonorBeforeReason the Last Judgement Gang refusing to]] [[HumansAreBastards submit to]] [[AsskickingEqualsAuthority the Riffs' protection]]]].

* MagikarpPower: Children are definitely this. They arrive at/are born in your fort, and when they turn 14 in-game, they turn into adult survivors that can be sent out to do missions. More often than not, by the time they grow up they'll already be maxed out in their stats, and are even their own sub-class of survivor with backstories only they can access. Of course, depending on how young they are when they first come to your fort ([[UpToEleven *Especially*]] if they were *born* between two of your survivors), they will take a very long time to reach the age of 14. Heck, the pregnancies alone take the actual 9 months a baby is born after!
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* MagikarpPower: Children are definitely this. They arrive at/are born in your fort, and when they turn 14 in-game, they turn into adult survivors that can be sent out to do missions. More often than not, by the time they grow up they'll already be maxed out in their stats, and are even their own sub-class of survivor with backstories only they can access. Of course, depending on how young they are when they first come to your fort ([[UpToEleven *Especially*]] (''[[UpToEleven Especially]]'' if they were *born* ''born'' between two of your survivors), they will take a very long time to reach the age of 14. Heck, the pregnancies alone take the actual 9 months a baby is born after!

* NotPlayingFairWithResources: Factions operate a bit differently from the PC's forts. Instead of 5 different survivor types based on skills, they have only 3: Bands of soldiers for attacking other factions head-on, raiding parties, and trade caravans. The only time the factions ever seem to *need* resources is when an event comes up. [[JustifiedTrope Justified]] in that whenever they expand their forts, they take over everything in each block under their control, including the survivors and resources that are there.
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* NotPlayingFairWithResources: Factions operate a bit differently from the PC's forts. Instead of 5 different survivor types based on skills, they have only 3: Bands of soldiers for attacking other factions head-on, raiding parties, and trade caravans. The only time the factions ever seem to *need* ''need'' resources is when an event comes up. [[JustifiedTrope Justified]] in that whenever they expand their forts, they take over everything in each block under their control, including the survivors and resources that are there.
5th Feb '16 8:39:55 AM The_Last_Brickman
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* DisappearedDad / MissingMom: Can be invoked by [[YouBastard you]] when choosing which survivors to move onto other cities. There are absolutely no barriers in most cases as to who you can bring. This includes survivors that have built a family in the fort you're living in.
26th Jan '16 10:10:08 AM The_Last_Brickman
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* BareYourMidriff: The spike-lined leather clothing for both "bulky" and "obese" female survivors feature this.
26th Jan '16 8:43:48 AM The_Last_Brickman
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* DirtyCoward: There is, in fact, a "Coward"[[note]]-2 Leadership, but less likely to die on missions.[[/note]] perk in the game. And you can obtain it for your survivors through backstories.

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* HeroicSacrifice: Survivors with the "Brave" perk[[note]]+1 Combat skill, but may take the hit for another survivor.[[/note]] will often perform these on missions.
22nd Jan '16 9:24:34 AM The_Last_Brickman
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* FromNobodyToNightmare: Mr. Clark. He was a Mc-Noodles manager before the apocalypse, and is [[spoiler:now an intelligent - if slightly insane - zombie trying to take over the post-apocalyptic world by training zombies into an army]].
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* FromNobodyToNightmare: Deconstructed with Mr. Clark. He was a Mc-Noodles manager before the apocalypse, and is [[spoiler:now an intelligent - if slightly insane - zombie trying to take over the post-apocalyptic world by training zombies into an army]]. He'll still slip into a rant about how his employees and customers were all complete {{Jerkass}}es when they weren't morons.
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