History VideoGame / Rebuild

17th Sep '16 9:15:35 AM TheSaintOfAllTropers
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**In fact, due to the Main/NewGamePlus, you can have an entire starting group of nobody but her!
9th Jul '16 6:56:05 AM The_Last_Brickman
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* GuideDangIt: Only 0.4% of players have gotten the good ending for ''Gangs of Deadsville''. The exact method was only discovered by data mining the game code. Mainly because unlocking it requires going through no less than ''four'' nonsensical choices in the span of one city, in a series of events that aren't obviously connected. See ViolationOfCommonSense in the first folder.

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* GuideDangIt: Only 0.4% of players have gotten the good ending for ''Gangs of Deadsville''.Deadsville'' when Vancouver was unlocked. The exact method was only discovered by data mining the game code. Mainly because unlocking it requires going through no less than ''four'' nonsensical choices in the span of one city, in a series of events that aren't obviously connected. See ViolationOfCommonSense in the first folder.
9th Jul '16 6:40:13 AM The_Last_Brickman
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* DirtyCoward: There is, in fact, a "Coward"[[note]]-2 Leadership, but less likely to die on missions.[[/note]] perk in the game. And you can obtain it for your survivors through backstories.

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* DirtyCoward: DirtyCoward / LovableCoward: There is, in fact, a "Coward"[[note]]-2 Leadership, but less likely to die on missions.[[/note]] perk in the game. And you can obtain it for your survivors through backstories.
17th Jun '16 5:56:55 AM The_Last_Brickman
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* HeroicSacrifice: Survivors with the "Brave" perk[[note]]+1 Combat skill, but may take the hit for another survivor.[[/note]] will often perform these on missions.

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* HeroicSacrifice: Survivors with the "Brave" perk[[note]]+1 Combat skill, but may take the hit for another survivor.[[/note]] will often perform these on missions. Although, since mechanically, it essentially prioritizes the Brave survivors over other survivors for injuries and sicknesses, [[ImpliedTrope it's never outright mentioned]].
3rd Jun '16 4:07:29 AM BountyBeast
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* ReducedToRatburgers: Starving survivors may attempt to catch rats for food, then become infected when a rat bites them.
28th May '16 5:42:21 PM The_Last_Brickman
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* AntiFrustrationFeatures: Before a specific patch, your maximum food limit was determined by how many survivors were in your fort and however many warehouses you managed to claim. Around 1.5 patches, they altered some of the research nodes to include a food storage buff if you research them.
28th May '16 5:35:47 PM The_Last_Brickman
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--> All my friends came by to hang out at the corner store where I worked that summer. We talked about our favorite movies and stuff and basically nothing happened. Pretty much the plot to the movie ''[[Clerks]]''.

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--> All my friends came by to hang out at the corner store where I worked that summer. We talked about our favorite movies and stuff and basically nothing happened. Pretty much the plot to the movie ''[[Clerks]]''.''[[Film/{{Clerks}} Clerks]]''
28th May '16 5:31:57 PM The_Last_Brickman
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--> All my friends came by to hang out at the corner store where I worked that summer. We talked about our favorite movies and stuff and basically nothing happened. Pretty much the plot to the movie ''[[Film/Clerks]]''.

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--> All my friends came by to hang out at the corner store where I worked that summer. We talked about our favorite movies and stuff and basically nothing happened. Pretty much the plot to the movie ''[[Film/Clerks]]''.''[[Clerks]]''.
28th May '16 5:31:11 PM The_Last_Brickman
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** If you don't take the 'Shop Clerk' perk as your starting PC perk, you get this gem if you pick it later on:
--> All my friends came by to hang out at the corner store where I worked that summer. We talked about our favorite movies and stuff and basically nothing happened. Pretty much the plot to the movie ''[[Film/Clerks]]''.
28th May '16 5:18:01 PM The_Last_Brickman
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** Downplayed with [[spoiler:the multiple endings in Vancouver. The way the missile silo holding the nuke pops up and prompts you to investigate once you start winning the war against the Government would pretty much be an instant-win condition, but you ''can'' simply wipe out the Government without detonating the silo. Doing so pretty much goes as well as you'd expect - yes, you stopped the Government, but you did so while giving into the infection. Now your entire fort will turn and Vancouver - as well as the countryside - will become overrun with the incredibly-monstrous Omega-Zombies.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Rebuild