Characters: The Secret World Solomon Island NP Cs
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Sheriff Helen Bannerman
Right now, folks just need me to look like I got all the answers. The questions? They come later, along with the grieving.
Voiced By: Joanna Rubiner
The local sheriff on Solomon Island, Helen Bannerman is responsible for organizing and protecting the majority of the survivors in Kingsmouth. As such, she often tasks the player with retrieving supplies or helping defend the fortress that the police station has become.
- Dual Wielding: The Filth-corrupted version of Bannerman encountered in "The Vanishing of Tyler Freeborn" attacks with dual-wielded handguns.
- Nothing Exciting Ever Happens Here: Prior to the disaster, Bannerman generally thought this of Kingsmouth; the only time she ever had to use her gun was to put down a dying dog, and the only murders in town were very quickly swept under the rug. In an interesting case, she was okay with this state of affairs.
- Only Sane Woman
- The Pollyanna: Since the Fog rolled in, she's found herself as the de facto protector of all the survivors of Kingsmouth, trapped in a besieged police station with barely enough supplies to survive, and most of her friends among the townsfolk are either dead or besieged as well. For good measure, her husband is having an affair with Madame Roget. And yet, Bannerman remains as cheerful and optimistic as ever.
- Reasonable Authority Figure
- The Commissioner Gordon: Officially in on the Masquerade as of the arrival of the Fog, she's more than happy to allow you access to police files and equipment if you're willing to help out.
- The Sheriff
Deputy Andy Gardener
Jeez, you never saw anything like
this in the cop shows. Well, maybe on cable, not the network ones...
Voiced By: David Hoffman
Sheriff Bannerman's deputy.
- Ascended Fanboy: Brought up on cop shows and eventually ended up graduating to the post of Helen Bannerman's deputy.
- Bread, Eggs, Milk, Squick: Andy can swing from talking about how the people of Kingsmouth simply walked off into the ocean, to talking about how his father once drowned a sack of kittens.
- Cloudcuckoolander: A troubled childhood combined with the arrival of the Fog on Solomon Island have not been good for Andy's sanity.
- Clueless Deputy: Although Eleanor Franklin is the only one willing call him as such.
- Crouching Moron, Hidden Badass: He might be a bit of a klutz, but he's still quite capable in the current state of emergency. Plus, he's somehow immune to the effects of the Fog, and took advantage of this to save Moose Jansen's life.
- Cute Kitten: Andy once kept three of these- before his father drowned them in the bay; most of his dialogue indicates that he's still deeply troubled by this. During the 2012 Halloween Event, the kittens come back in a very nasty way... and in "The Vanishing of Tyler Freeborn," they show up again, this time fighting alongside the Filth-infected duplicate of Andy.
- Digging Yourself Deeper: In the ending to "The Cat God," Madam Roget notes that Andy needs to experiment more, whereupon Andy does his very best to cover up any sexual connotations to the statement. Naturally, it only makes things worse.
- Dumbass Has a Point: Occasionally, Andy will make a surprisingly astute observation- which usually leads into one of his mission briefings.
- The Ditz
- Enemy Summoner: In "The Vanishing of Tyler Freeborn," his Filth counterpart summons hordes of Filth-infected kittens to attack you.
- Freudian Slippery Slope: Caught being given relationship advice by Madame Roget, he descends into this.
- Kindhearted Cat Lover
- Luminescent Blush: According to Madam Roget, at least.
- Oblivious to Love: Apparently, he hasn't noticed that Moose appears to have something of a crush on him; then again, Gardener does have a lot on his mind, so it's kind of excusable.
- Parental Abandonment: On top of traumatizing young Andy by murdering his childhood pets, his father also went so far as to walk out on the family.
- Too Much Information: During Madam Roget's prophecies of the Cat God in "The Meowling", Andy politely cuts her off when the prediction drifts towards the mutilation of cats.
My child, Kingsmouth Congregational is always open these days, especially now my flock is considerably reduced. But even if we had holy water, I'm afraid it would have run dry by now.
Voiced By: Bob Joles
The priest at Kingsmouth's church.
- Badass Preacher: According to Danny, he has no problem taking on zombies with a 45. magnum and burying the bodies in the very graves they rose from.
- Conspiracy Theorist
- Cryptic Conversation: He often makes oblique references to metaphorical "rotten apples" and "illuminated manuscripts."
- Don't Explain the Joke: Just as often, he gives up and explains what he actually meant. In "The Kingsmouth Code", after dithering about "being illuminated under the eye," he throws up his hands and outright admits that he's actually an Illuminati agent.
- Good Shepherd: Subverted, though not to the extent of being a Sinister Minister; he does care about the community- at least enough to assure people that the disaster is not the beginning of the Apocalypse- but he's much more interested in the Illuminati.
- Illuminati Wannabe: Hawthorne is actually a "hobbyist" member of the Illuminati, hoping to get himself a leg-up into the organization itself. The Illuminati tolerate him thanks to his gift for code-breaking, but consider him a potential security risk due to his inability to keep his mouth shut.
- Unwitting Pawn: If you play as a Templar or a Dragon, he mistakes you for an Illuminati agent and runs his mouth on a secret Illuminati treasure trove hidden in Kingsmouth.
This could be the end of the world... but you don't need to be a fortune teller to see that.
Voiced By: Leigh Allen Baker
Con-artist, fortune-teller, and part-time prostitute, Madame Roget was not exactly a popular character around Kingsmouth prior to the Fog. However, following the arrival of the Fog and the death of most of her customers and critics alike, she's discovered that the disaster has somehow given her the power to actually
see the future. As such, she becomes a quest-giver thanks to her newfound ability to detect some of the more powerful monsters descending on Kingsmouth.
- Accent Relapse: Inverted. She tries to use her fake Gypsy accent on you for about thirty seconds before relapsing into a perfectly ordinary American accent.
- Bondage Is Bad: Averted, as far as Roget's concerned; the only reason she didn't end up walking off into the Fog and becoming a zombie was because she was handcuffed to her bed.
- Chained to a Bed: Originally a Safe, Sane and Consensual example that saved Roget's life, it very nearly went horribly wrong when the Mayor was entranced by the Fog and wandered off with the key. For a while, Roget was considering chewing her wrists off; then, Andy Gardener found her and (after much blushing) rescued her.
- Comes Great Responsibility: In light of discovering the fact that she actually possesses psychic powers, she's also decided to use them for responsible ends, aware that her visions run the risk of leading people to their deaths.
- Crystal Ball
- Deadpan Snarker
- Fake Nationality: In-universe, she adopted a lot of fake Gypsy trappings to try and make herself look more credible.
- Fake Real Turn
- Fortune Teller
- Hooker with a Heart of Gold
- Kindhearted Cat Lover: "The Meowling" reveals that she owns several cats; their manipulation by the Halloween Arc Villain is what prompts the start of the mission.
- The Matchmaker: In the conclusion to "The Cat God," it's implied that Roget is trying to convince Andy to return Moose's feelings, specifically by performing a rigged palm-reading.
- And in the next Halloween event, she does it again, this time for Danny and Carter.
- Phony Psychic: Before the Fog arrived.
- Psychic Powers: As of the Fog, she now experiences waking dreams and visions of the future, can see auras in other people, and can even see through the eyes of others.
- Really Gets Around
- Tempting Fate: Following "The Cat God" Halloween event, she idly remarks that she could use a break from animal-based terrors. There's immediately an ominous howling from outside.
Now I'm used to gettin' my hands dirty: fishguts, childbirth, sutures, the dead... maybe I was born for this work. Ah, that don't sound right- nobody's made for this ungodly work.
Voiced By: Jodi Peterson
An old woman in Kingsmouth who's managed to survive the fog.
- Cool Old Lady
- Never Mess with Granny: Most survivors on Solomon Island are holed up in some sort of fortified or warded compound. Norma Creed stands in her front yard with a twelve-gauge shotgun. Also, in "The Vanishing of Tyler Freeborn," she's the only Filth-infectee that attacks you alone and without summoning reinforcements.
- Shotguns Are Just Better
- Widow Woman: Lost both her husband and son to the Fog.
Awesome! I Knew It! First the zombies rise from the dead, then they send in the Men In Black, and then the guys with superpowers show up! This is totally like the August issue of
Katana Guy and Headphones Girl! You know, the one in Antarctica with the tentacles and mutant Nazi zombies?
Voiced By: Devon Gearhart
A teenage local and survivor of the Fog- and a former member of the League of Monster Slayers. Despite Sheriff Bannerman's insistence that he stay at the police station with the other survivors, Danny can be found by the skate park, which he has converted into a makeshift fort complete with barbed wire and piles of charred zombies.
Scrapyard Edgar Stone
The owner and manager of Kingsmouth's scrapyard. Having managed to survive both the Fog and the subsequent Draug invasion with the aid of his guard dogs, Tango and Cash, Edgar has spent most of his time since then repairing an old school bus in the hopes of escaping the island aboard it.
Voiced By: Peter Hulne
- Angry Guard Dog: Tango and Cash, to everyone except Edgar. They eat zombies. They're even nastier when infected with the Filth.
- Arm Cannon: The Polarity Gauntlet, which ends up becoming part of your arsenal following "The Uncertainty Principle." In "The Vanishing of Tyler Freeborn," it's also his Filth counterpart's weapon of choice.
- Badass Moustache
- Cement Shoes: Apparently, he prefers using engine blocks; they're much easier to find than cement.
- Delusions of Eloquence: At times, especially during the intro to "Full Metal Golem."
- Down in the Dumps: Edgar's turf.
- Freudian Excuse: Having spent most of his childhood and adulthood being belittled and bullied by everyone except his mother and "Tom", it's not entirely surprising that Edgar's so bitter.
- Gadgeteer Genius: Somehow created the Quantum Brace- key word being somehow.
- Grease Monkey
- Idiot Savant
- Jerk Ass: To put this in perspective, just one of the charming statements he can greet you with is "Fuck do you want?"
- No Sense of Personal Space: Has a habit of getting right up in your face while speaking to you if he's not otherwise distracted.
- Punk in the Trunk: One side mission reveals that he's keeping a dead body and a large stack of money concealed in one of his cars; it's not established if Edgar was the murderer or simply disposing of someone else's evidence.
- Revenge Before Reason: A variant, in that this example hasn't quite reached terminal levels just yet. Apparently, Edgar's spent so much time deciding who he'll allow to join him on the escape bus and who he'll leave behind, that he's failed to take into account the fact that his only exit has been blockaded by the Orochi group.
You're thinking there's nothin' dangerous about what I do? You'd be wrong: I can tell you all about what people try to hide behind a coat of white paint...
Voiced By: Marlon Young
A mechanic at the local airport, Ellis had only just been hired when the Fog swept in. Trapped at the airport and stuck between the Orochi camp at one end of the strip and the zombies trying to claw their way into the area at the other, he has nonetheless done an admirable job of keeping the monsters at bay and the power running.
- Affably Evil
- Apologetic Attacker: Leaves an apology note on the real Ellis Hill's corpse.
- Badass Baritone
- Bald of Awesome
- Bald of Evil
- Batter Up: When not armed with a pistol, he wields a baseball bat as his melee weapon.
- Blue and Orange Morality: "Ellis" has a rather bizarre sense of honour; though he had absolutely no problem in killing the real Ellis in cold blood, he insisted on planting a note in the corpse's pocket before burying it, claiming that "you put a man in the ground, you owe him an explanation for why."
- Cover Identity Anomaly: Despite all of his preparations for taking on the role of Ellis Hill, the Phoenician agent's sources failed to inform him that Ellis was white - requiring him to make a few additional murders in order to escape detection.
- Foreshadowing: In his first mission intro, Ellis darkly hints that he's had experience in "breaking things up."
- Regarding the Draug, he mentions that "the sea breeds things tough." Well, a Phoenician sailor would know...
- When noting that the government will probably destroy Kingsmouth to prevent the Draug and the Filth from spreading, he makes a point of mentioning how they'll Salt the Earth and make "an infamous land where nothing may be built for all of time." As a Phoenician, "Ellis" knowledge of areas that have undergone this treatment is no surprise.
- One of the rewards you can get for "Runaway Light" is the Carthage Ring.
- Lore entry #6 for Samhain 2013, during which the Bees examine Ellis and ask, "Wait! Who are you? Why are your innards so purple?"
- Genius Bruiser
- Greek Fire: Ellis admits to siphoning aviation fuel to make this; apparently, fire is very effective against the Draug.
- Handshake Refusal: After having a gun pointed at him by Ellis, the player is a bit reluctant to shake his hand. Ellis actually approves of this behaviour, claiming that a handshake can "give away a lot of a person's soul."
- Kill and Replace: In the final mission at the airport, it's revealed that "Ellis" is actually a Phoenician agent; some time before the Fog arrived, he killed the real Ellis Hill, buried him in a shallow grave out by the bike track, and took his place in order to keep tabs on Kingsmouth.
- Killed to Uphold the Masquerade: "Ellis" is also prepared to kill anyone who knew the real Ellis just to keep up his secret identity.
- Not So Different: Makes this observation about you, and also remarks that the two of you are both "fixers" with a job to do, come hell or high water. And he's not talking about the mechanical kind of fixing, either.
- Scary Black Man
- Would You Like to Hear How They Died?: Unusual variation; the Phoenician agent wrote a very detailed description of how he strangled the real Ellis to death, not to gloat, but as a gesture of respect for his victim.
The widow of Edmund Franklin and last resident of the Franklin Mansion on Blue Mountain.
Voiced By: Jenny O'Hara
I wonder what would have happened if I'd never left that red sea... Maybe Joe Slater never did... and all this is... just some pitch-dark dreaming...
Voiced By: Dave B. Mitchell
The only surviving crewmember of The Lady Margaret,
and the only remaining witness to the events that occurred after the ship was swept off-course.
- Body Horror: Joe's transformation, which the Lore entry on The Lady Margaret details, mentioning various species of sea-life and coral infesting his internal organs. By the time you meet him, he's almost completely transformed into a Draug: his left arm has been overgrown by coral and distorted into a Draug Mauler's club; his right arm is covered in wriggling tentacles; his face is pockmarked with what look like barnacles; and judging by the gasping sounds he's making, his lungs aren't faring too well either.
- Curiosity Killed the Cast: After the ship was swept into the Isle of Dead Ships, Joe made the mistake of getting curious about an ancient sword he found on one of the surrounding boats- and stealing it. As it happened, this not only got the attention of the Draug, but also resulted in the Fog following him back to Solomon Island. Worse still, once the sword arrived back in Kingsmouth, Freddy Beaumont got his hands on it.
- Ear Ache: In an attempt to blot out the "singing," Joe shoved Q-tips in his ears. Because the noise didn't abate, it took a while for him to notice that he'd ruptured his eardrums.
- My God, What Have I Done?: "That thing brought the Fog back to Kingsmouth... I brought the Fog back to Kingsmouth..."
- Patient Zero
- Resist The Beast: Joe's been trying to do this, attempting to hold off his transformation by not think about change. It's had only partial success.
- Sanity Slippage: The physical and mental effects of his transformation have taken a toll on Joe's sanity by the time you meet him.
- Shout-Out: Shares a name with the possessed hillbilly from H.P. Lovecraft's Beyond the Wall of Sleep.
- Sole Survivor
- Terrible Ticking: After he stole the artifact, he was subjected to numerous illusory sounds as a result of his transformation, most of them apparently produced by seagulls and hagfish- at least according to the lore entries. However, the worst of them was the "Siren Song" made by the artifact.
- Vader Breath
- Zombie Infectee: Thanks to his exposure to the Draug's home environment or the artifact he retrieved from it, Joe is slowly transforming into a Draug.
We'll do this dance again...
One of Kingsmouth's most persistent legends, Jack O'Lantern is said to dwell in the pumpkin patches of farmers across Solomon Island, waiting patiently for the chance to butcher unsuspecting travellers and children. Of course, given that this is a setting where All Myths Are True
, Jack turns out to be very real indeed- and still active.
- Cowardly Boss: Whenever it looks as though he might lose the battle, Jack runs off to hide in a different field.
- Evil Laugh: It's actually one of his attacks.
- From Nobody to Nightmare: Prior to becoming the legendary monster, Jack was just a poor Irish labourer working for the farmer-turned-magus Archibald Henderson. Unfortunately, he happened to be present when Henderson's daughter died, and ended up getting both the blame and the magical punishment.
- Ghost Lights: The pumpkin patches he inhabits are often surrounded by these.
- Glowing Eyes of Doom
- Plant Person
- Serial Killer
- Things That Go Bump in the Night
- Villain Decay: In-universe example. Prior to the arrival of the Fog, Jack O'Lantern was one of the most feared and dreaded creatures on Solomon Island, responsible for numerous murders that the local government was forced to pin on scapegoats for fear of exposing the awful truth. Then the Fog arrived, and Villain Decay set in hard: first of all, most of Jack's traditional prey either died or ended up fortified in the police station, well out of his reach; secondly, he was largely forgotten about when the Draug and the zombies supplanted him as the most dangerous creature in town; finally, he was reduced to skipping across private property- the only villainous thing he could do without regular prey.
- Was Once a Man
- Would Hurt a Child: It's implied that he's killed quite a few in his time.
The Black House
Externally, the Black House is little more than the charred remains of a long-abandoned two-story home on Solomon Island's coast; however, to anyone who steps over the fence and approaches the building itself, the Black House is haunted- to the point of having a personality of its own. Little is known about what exactly happened to its original owner or how the house was burned in the first place (Kingsmouth's inhabitants refuse to speak of it to outsiders) and very few people have been willing to enter the ruins and discover the truth for themselves...
- All of the Other Reindeer: Carrie Killian, the owner of the house, was subjected to increasingly shoddy treatment from the people of Kingsmouth. At least part of this was due to a smear campaign by the the local Illuminati, who didn't appreciate the fact that she was operating independently.
- Being Good Sucks: Oh so very much; having dodged an employment offer from the Illuminati, Carrie then came to Solomon Island to try and help the townsfolk. Quite naturally, this resulted in her having to endure bullying, exclusion, ostracism, and finally murder from the Ungrateful Bastards she was trying to help.
- Bullying a Dragon: What most of Kingsmouth ended up doing to Carrie; the result was a permanent landmark that demolition crews are too scared to approach.
- Bury Me Not on the Lone Prairie: As detailed in her will, Carrie's last wish was not to be buried in the soil of Solomon Island, but to scatter her ashes into the ocean. Quite naturally, her murderers decided to bury the urn containing her ashes under a cheap tombstone right behind her house.
- Genius Loci
- Haunted House
- Hero with Bad Publicity
- Kill It with Fire: How the original owner met her death- after an angry mob burned her house to the ground.
- No Good Deed Goes Unpunished: In this case, it was the Illuminati delivering the punishment.
- Not Evil, Just Misunderstood: Every single aspect of Carrie Killian's personality, whether living or dead, was misinterpreted. When she was alive, she was believed to a Satanist and a threat to the local children, when she was actually a fairly benevolent witch that could have helped the townsfolk if they'd let her. Following her death, she was believed to be a malevolent spirit infesting the house; in reality, she was simply raging over the fact that her murderers had descended to the level of ignoring her will, trapping her soul in the house in the process.
- Nothing Is Scarier: Past the fence around the Black House, sound is almost completely muted; no monsters dare trespass upon the property, and the owner's ghost doesn't manifest as a spectre unlike most of the other ghosts in the game. And somehow, this just makes it all the more chilling...
- Trauma Conga Line: Slandered, bullied, ostracised, falsely accused of murder, and then died horribly when a gang of ignorant hicks burned her house to the ground. And it didn't stop there: not only did everyone involved with Carrie's death get away scot-free and manage to pass off her death as a suicide, but her final wishes were ignored, resulting in her spirit being trapped on Solomon Island- the area she'd come to despise- for all eternity... at least until you manage to release her.
Come to daddy...
Little is known of the Bogeyman- or at least, of this particular one, given that an entire species of Bogeymen exist in the Secret World. A spindly near-human monster, he rules the abandoned Atlantic Island Amusement Park, shrouding it with illusions and other powerful forms of magic while drawing fresh power from the rides- and from unsuspecting visitors.
- Amusement Park of Doom: His home.
- Dark World: Already residing within a ruined amusement park, he spends most of his time waiting inside a pocket dimension accessible via the Ferris Wheel; it resembles the amusement park, but it's always night and eerily vivid in colour.
- Emotion Eater
- High-Class Glass: Wears a monocle which you steal after his death, using it to decode his/Winter's will.
- I Just Want to Be Special: A very dark case; while still human, Nathaniel Winter grew obsessed with gaining magical power, at one point attempting to buy his way into the Illuminati for the chance to learn. After being turned down, he eventually devised a scheme to imbue himself with magic: it involved buying a design for an Anima Capacitor from a legendary architect, building an amusement park based on the blueprints, and allowing the rides to harvest magical energy from children and channel it into him. Unfortunately, though it gave him magical powers, it also transformed him into the Bogeyman.
- Nice Hat: Wears a Ringmaster's top hat.
- Powered by a Forsaken Child: The Bogeyman draws power from the fear of children and the rides they once rode on- though he doesn't mind taking it directly from living creatures if need be. This trope was also the centrepiece of Nathaniel Winter's plan to gain magic power.
- Things That Go Bump in the Night
- Was Once a Man: More specifically, Was Once Nathaniel Winter.
Innsmouth Academy Faculty and Students
Perhaps I appear blasť to the human tragedy that surrounds us. I am, largely. I believe one should focus on their strong subjects; empathy was never truly one of mine. Thusly, I must protect the academy and its occupants the only way I can appreciate: analytically.
Highly eccentric and armed with an impressive knowledge of magic and other less-savoury things, Hayden Montag has been a capable administrator of Innsmouth Academy for fifteen years, ably handing both the influx of new magical prodigies and the numerous accidents that continuously plague the school. With childhood trauma having rendered him almost incapable of feeling or comprehending emotion, he runs the institute efficiently and dispassionately - remaining calm even with the hordes of monsters surrounding his barricaded office.
- Admiring the Abomination: Montag considers things like Archibald Henderson's "murderous legacy" and the account of the War Golem's last rampage to be utterly fascinating- bordering on Nightmare Fetishist levels. Carter actually calls him "an encyclopedia of horrible stories," only declining to include any of said stories in the Halloween collection because Montag clearly doesn't see anything scary about them.
- Badass Teacher: Implied, given that he provides first-hand knowledge of how to kill an out-of-control Familiar.
- Black Mage: Though he doesn't take to the battlefield very often, it's made clear that he has a gift for destructive magic- after all, the very first spell he cast ended up killing twelve people. This is further evidenced by the barrage of elemental spells cast by his Filth-corrupted self in "The Vanishing of Tyler Freeborn."
- Bunny-Ears Lawyer: Obsessive, almost hilariously unresponsive to human emotion, and has an odd habit of launching into rambling, overly-verbose monologues at the drop of a hat. On the other hand, as Usher notes, he's arguably the best man for the job of headmaster in spite of - or perhaps, because of- his eccentricities: after all, it takes a cold bastard to deal with the strain of running a place like Innsmouth Academy, and his encyclopaedic knowledge of magic comes in handy as well; even Richard Sonnac approves of his administrative abilities. However, Montag is still not allowed anywhere near grieving parents.
- Bread, Eggs, Milk, Squick: Does this a lot when he's talking.
- The Comically Serious
- Conspicuous Gloves: Montag is never seen without his blue rubber gloves.
- Contemplative Boss: Often seen gazing out the window, hands clasped behind his back.
- Dark and Troubled Past: Montag's first attempts at practising magic accidentally killed his mother and eleven other people, traumatizing him for life in the process; willingly handing himself over to the police, he spent several years in juvenile detention because of it, before eventually going on to reinvent himself as the cold-hearted professional he is today.
- Death Seeker: Hinted by the Dragon after-mission report of "To Sir With Love."
- Disposing of a Body: Apparently, Montag's standard procedure for dealing with unfortunate corpses left on school property (including teachers) involves dissolving them with acid. Unfortunately, with the school overrun by Familiars and all but one of the faculty members being scattered across the surrounding area, Montag hasn't gotten around to it just yet.
- The Dreaded: Greatly feared by the League of Monster Hunters, who actually list him in the "ABC of Monsters" book; quite apart from finding him unbelievably creepy, most of the pages are scrawled with frightened notes pondering his weaknesses and wondering what he has under his gloves.
- Enemy Summoner: During "The Vanishing of Tyler Freeborn," the Filth-infected version of Montag summons a gang of familiars to accompany him to battle.
- False Reassurance: Often used, followed by an explanation as to how un-reassuring his statement was. For example, in "The Strange Boathouse In The Mist," he assures Usher that the academy had nothing to do with Achibald Henderson's work... Initially. During his life. A much more serious example crops up in "The Faculty," when it's revealed that the ghosts of long-dead faculty-members are being manipulated into activating the school war golem.
Usher: So... this could get worse before it gets better?
Montag: Oh no. I shouldn't think it would get better.
- Going Down with the Ship: With the situation on Solomon Island worsening every day, the Illuminati see his insistence on staying to manage to crisis as this- and wholeheartedly approve.
- Hates Being Touched: The reason he wears latex gloves and refuses handshakes.
- Heroic Sacrifice: In "To Sir With Love," Montag is fully prepared to ritually sacrifice himself in order to banish a wraith stirred up as a result of his childhood studies- though Usher and Carter are very quick to stop him. The Dragon after-mission report indicates that he knew that there were other means of stopping the wraith, but considered the ritual out of a desire to commit suicide.
- Innocently Insensitive: Frequently. At one point, he dismisses Archibald Henderson as a qualified magician because of his background as a farmer- whereupon both Usher and Carter remind him that they're from agricultural families as well. That said, Usher knows he doesn't intend any offence, so she forgives him very quickly.
Montag: I sense this situation is... socially awkward?
Usher: Och, no. Not more than usual, to be fair.
- In Universe Nickname: "HJ," most often used by Annabel Usher and Kirsten Geary.
- Interrogating the Dead: Though critical of necromancy in most capacities, he does believe that questioning the undead is a perfectly valid source of information- certainly more valid that exploring the minds of the insane.
- Mad Doctor: Implied when he remarks that some of the gorier schools of magic recall his days as a medical professional- which, for reasons unknown, were "curtailed."
- No Sense of Humor
- No Social Skills: He has almost no clue in regards to normal human interactions, to the point that he has to ask if he's accidentally offended anyone. However, he is trying; at one point, he admits that he "auditions" certain words for future personable conversation, with mixed success.
- Pre-Asskicking One-Liner: Technically not actually spoken by the man himself, but rather by his Filth duplicate in "The Vanishing of Tyler Freeborn.
This is the long detention of the soul...
- The Professor
- Sarcasm-Blind: Usher calls him "the world's revenge on sarcasm" at one point.
- Sesquipedalian Loquaciousness
- Shovel Strike: His method of choice for dealing with rampaging familiars is to decapitate it with a spade; he also notes that this is a great deal safer than using a fire axe- which has been known to bounce off the target's vertebrae.
- So Proud of You: Montag utters remarks to this effect upon realizing that Carter knew the exact details of the sacrifice he was planning in "To Sir With Love."
- The Spock
- Stern Teacher
- The Stoic
- Too Much Information: Often ends up providing more information than any of his listeners required, much to Carter and Usher's horror.
Carter: The last time Mr Montag gave me a pep-talk, I had nightmares for the rest of the semester.
- You Remind Me of X: Variant 1- in "To Sir With Love," Montag makes this observation of Carter.
- The Wonka: To his students and subordinates; to the rest of the Illuminati, he's a Bunny-Ears Lawyer.
I'm the witch-doctor in residence; its my lot to teach the kids responsibility over the balance of life and death... given and taken. So this has really pissed the curriculum up a wall.
Voiced By: Annabel Scholey
The last remaining teacher at Innsmouth Academy, and Montag's deputy.
- Brave Scot: Though not exactly a fighter by profession, Usher refuses to panic or buckle under the strain even while the school is overrun by murderous ghosts and rampaging familiars- making her well-suited to working alongside Montag.
- Cloudcuckoolander's Minder: To Montag.
- Cool Teacher: One of the friendlier teachers at Innsmouth, she's usually the one taking steps to ensure that Carter doesn't buckle under the strain.
- Deadpan Snarker: Usually in response to Montag's more eccentric remarks.
- Defector from Decadence: Usher was actually born into a family loyal to the Templars; she eventually left, in part because she honestly couldn't see the point of the war between the factions, especially with so many other dangers looming on the horizon.
- Hot Teacher: Of the two remaining staff members in residence, Usher is definitely the pretty one.
- Hot Witch: Though her current position means that her magical skills are largely regulated to providing knowledge of the school's defences (and possibly helping Montag maintain the magical barricade on the door).
- Locked Out of the Loop: Much to her annoyance, she's ended up largely uninformed about the many secrets of the campus and the surrounding area.
- Not in This for Your Revolution: Despite teaching at an Illuminati-owned school, she has no loyalty to the organization nor any concrete membership, and certainly no belief in the "fuck or be fucked" philosophy; she specifically states that she's working there for the sake of the kids.
- Only Sane Employee: Her main role, especially given that most of the other sane employees are dead.
- Red-Headed Hero: One of the more obviously heroic figures of the academy, with a hair colour to match.
- Team Mom: Ensuring that Montag doesn't drift too far off topic, keeping Carter from collapsing under stress, dealing with the unfolding crisis, and managing you.
Voiced By: Tara Lynne Barr
A young magical prodigy and the youngest student ever enrolled at Innsmouth to date, Carter was entrusted to the care of the academy after her abilities grew too powerful for her parents to handle. At present, she's currently the only surviving student on-campus, and working with Montag and Usher to get the situation under control.
- Character Blog: Manages to maintain one of these- even during the worst of the Fog.
- Because You Were Nice to Me: A variation- one of the reasons for her crush on Danny Dufresne is because he doesn't treat her like an unexploded bomb and doesn't seem troubled by her powers.
- Black Magician Girl
- Blood-Splattered Innocents: She's wearing a blood-splattered hoodie and still looking mildly traumatized.
- Beware the Nice Ones
- Child Mage: Carter's powers manifested at birth, and even now that she's recently turned sixteen, she's still one of the youngest magicians in the game.
- Elemental Powers:
- Farm Girl: Apparently, her parents grew sunflowers.
- I Just Want to Be Normal: Understandable, considering just how much trouble her powers have caused her and her parents.
- Last Name Basis
- Magical Girlfriend: Is one to Danny.
- Mind over Matter: One of her many subsidiary powers- and actually one of the earliest abilities she developed.
- Noodle Incident: Most of her more destructive accidents fall under this heading, ranging from the "Regrettable Zoo Outing" to "the Halloween Prom."
- Person of Mass Destruction: Already powerful enough to destroy several homes without meaning to, Carter is only getting stronger; to put things in perspective, Montag hypothesizes that misapplication of her powers could lead to a thermonuclear blast. As such, the mission where you're "escorting" her is less about protecting her, and more about protecting yourself from her indiscriminately destructive spells.
- Teleporters and Transporters: According to Montag, she has the ability to shift lab animals into other dimensions; getting them back alive is another story altogether.
- Visual Pun: Her Character Blog's profile image is a still of Michael Caine in Get Carter.
- "World of Cardboard" Speech: Utters one of these in the opening to "Carter Unleashed."
A tribe of Native Americans living at the foothills of the Blue Mountain, the Wabanaki have been divided over the question of what to do with the little land they currently control: some advocate using it for profit and allowing the impoverished tribe to earn a little money; others deplore this, declaring the land too dangerous to use- for reasons that lie in ancient tribal mythology. Unfortunately, with the arrival of the Fog, the fortunes of the Wabanaki have only worsened; though they've managed to keep their trailer park well-defended and supplied, they are still surrounded on all sides: the Wendigo occupying the "traditonal Wabanki village", the zombies infesting the construction site, and the Filth-infected monstrosities swarming out of the Blue Ridge Mine...
- Ancient Tradition: The Wabanaki originally stayed on Solomon Island to prevent the things hidden beneath it from ever escaping or being unconvered; this has resulted in no end of trouble for them: quite apart from the murder of a Wabanaki shaman in the controversy over the Blue Ridge Mine, several tribe members have begun to chafe over the obligation to protect something that none of them really believe in.
- Feuding Families
- Magical Native American: Averted, for the most part; magic isn't widely used among the tribe, given how much of the old knowledge has been lost in the centuries since White Settlement. When it is, it takes the form of specially-prepared talismans and rituals, or innate magical gifts- neither of which are associated with spirituality, ties to nature, or ethnicity.
- Native American Casino: The Golden Wigwam being built to the north of the trailer park, intended to usher in some much-needed profits. At present, it's largely considered an eyesore and a joke among the tribe (especially since it's in the shape of a teepee, not a wigwam), not to mention embarassingly stereotypical. Plus, it's currently infested with zombies, making it even more despised.
Old Joseph (Joseph Cajiais)
Voiced By: Armin Shimerman
The only surviving elder of the tribe, Joseph is also the tribe's de facto historian and storyteller. As the resident authority on Wabanaki history, folklore and magic, he assists the player in studying the disaster consuming Solomon Island from without and within.
- Braids, Beads and Buckskins
- Cool Old Guy
- Magical Native American: The closest thing to the stereotype in the game; he's still pretty distanced from it though: quite apart from the fact that his knowledge of traditional Wabanaki magic has nothing to do with spirituality or connection with nature, he himself admits that he can hardly blame the other members of the tribe from leaving the old ways behind.
- Screw Politeness, I'm a Senior!: During one of the cutscenes in "Dreamcatcher," he resorts to prodding you with his walking stick just to get you moving again.
- The Storyteller
Paul and Anika Gamelin
Paul: It didn't cross my mind that anyone would pay to bag themselves a Wendigo or Sasquatch... but I'm not the brains of this outfit. Turns out a lot of folks would- when you ask in the right places- folks from out of state.
Business is a bit slow, so if you're staying around, it's open season on whatever's got no right to walk or crawl here!
Prior to the Fog, the Gamelins were hunters and guides for Solomon Island's more exotic visitors, assisting bands of hunters in tracking down Wendigo and Ak'Ab. Now, as the only members of the tribe able to shoot straight, the couple are in charge of defending the park.
Joe and Frank Madahando
Ain't this all a fuckin' boot in the ass...
Voiced By: Andrew Kishino (Joe), Irwin Keyes (Frank)
Attempting to bankroll the casino and other businesses around the island in a desperate attempt to bring in much-needed funds, the Madahando brothers have ended up coming up short in almost every single one- the Casino being only the most recent failure. Prone to arguments over this and
the tribe's current state of division, they can at least be relied upon to help defend the area.
Owner of a bait-and-tackle shop on the coast of Solomon Island. Outcast from the Wabanaki as part of the decades-long feud, he's currently sheltering Ami and Kyra from the Fog- all while quietly orchestrating a retaliation against the Ak'ab trying to break into the building.
Voiced By: Dave B. Mitchell
- The Chessmaster: Heroic example; quite apart from using chess metaphors, it's indicated that he's actually manipulating the player to help clear out the monsters around the area.
- Cool Old Guy
- Cool Uncle
- Cryptic Conversation: Much to Kyra's bemusement, Red's prone to speaking in metaphors- even to explain why he speaks in metaphors.
- Deadpan Snarker
- Guile Hero: The intro to "Ami Legend" reveals that he's willing to use Ami as bait for the Ak'ab- and the player as the fishing rod.
- Mixed Metaphor:
Red: (glancing in the player's direction) Besides, you never know when the joker's going to show up.
Kyra: I thought we were playing chess.
Red: Kiddo, when you get to be my age, you're allowed to mix metaphors.
- Pastimes Prove Personality: Red's two favourite pastimes appear to be fishing and chess, indicating his patience and strategic mind.
- Smart People Play Chess: In the introduction to "The Player, Not The Piece," he can be seen trying to teach Kyra the finer points of chess.
- The Storyteller: Red has a lot of old stories memorized and ready to tell - to the point that Kyra's contribution to the Halloween 2013 short story collection is actually a written record of one of Red's tall tales.
Amitola "Ami" Dexter
A Wabanaki woman who inherited powerful magical abilities and the ability to "hear" the land. She, her daughter, and Red are riding out the crisis in Red's bait-and-tackle shop, though Ami realizes they will have to take a more pro-active approach to save their home...
- Action Mom: Tells her daughter to do the dishes and be nice to visitors... and can also kill giant bugs with powerful Elementalism spells.
- Dark and Troubled Past: According to Red, she grew up in the shadow of a broken family due to the forty-year-old feud. All things considered, she turned out pretty well. Her brothers, on the other hand...
- Elemental Powers: Use Elementalism spells in her fight in the Ak'ab nest.
- Magical Native American: Subverted. While she has magic powers and the ethnicity, she's not remotely stereotypical.
- Refused The Call: Tried to run away from the Wabanaki tribe and her powers when she was a teenager (though it was more in response to the division in both the tribe and her family than her powers themselves); after the Fog rolls in she quickly changes her tune.
Voiced By: Georgina Cordova
Voiced By: David Hoffman
A Wabanaki blogger from Solomon Island who has been doing his utmost to discover what lies beyond the rising darkness; being especially interested in what lies beyond the Fog, he has become the subject of an entire series of DLC
missions appropriatedly titled "The Vanishing of Tyler Freeborn."
- All of the Other Reindeer: In one of the Dragon's debriefings, Bong Cha reveals that he was never able to integrate into the Wabanaki community or become a popular New York environmentalist. He was a lapsed member of his tribe and an imperfect hipster who belonged nowhere.
- Apocalyptic Log: Given that he spends most of his story arc mysteriously disappeared, his mission briefings are delivered in the form of recorded footage discussing his findings on the Draug, the Filth and the Fog.
- Bold Explorer: What else can you call a man who willingly marched off into the Fog?
- Conspiracy Theorist
- Dead All Along: After spending four missions following his trail- even going so far as to follow him into the Fog- the player finally finds him lying dead on the beach, having been washed back to the island not long after he discovered the truth.
- The Determinator
- Foreshadowing: During his first videolog, he wonders why the Orochi Group refuse to help anyone on the island- and speculates that the survivors might be under quarantine. Studying the Orochi Group's findings later in the mission reveals that the survivors have all been infected by an airborne strain of the Filth found inside the Fog.
- Ignored Expert: Especially in the case of the Fog, though most of the people he tried to warn were already entranced by the siren song.
- Information Wants to Be Free: Wants to share his discovers on the internet despite the Illuminati, the US Government, and the Orochi Group shutting down his sites.
- Perma Stubble
- Posthumous Character
- Secret Secret Keeper: In her debriefing, Bong Cha reveals that the Dragon have been keeping his blog from being taken down, in part because they found it interesting- and that information suppression almost never works. As an added bonus, it pisses off both the Illuminati and the Orochi Group.
- Smart People Wear Glasses
- Tragic Keepsake: By way of And Your Reward Is Clothes; after finally discovering Tyler's body on Solomon's northern coast, the player gains Tyler's fang necklace.
A seasoned monster hunter stationed on the outskirts of Kingsmouth. Representing a "higher authority" in their investigation of the disaster that has struck Solomon island, Boone is happy to help players of all allegiances- one of the reasons why he's camped so close to the Agartha portal.
Sandy "Moose" Jansen
Voiced By: Andre Sogliuzzo
A biker and part-time Secret Worlder, Moose is currently serving as a mechanic at the fortified police station, repairing weapons and building explosives for the besieged survivors to use.
- All Love Is Unrequited: In regards to Moose's crush on Gardener. Even Moose doubts he'll be able to win him over.
- Badass Biker
- Badass in Distress: Unlike most of the survivors, Moose wasn't in a safe position to ride out the Fog; entranced and minutes away from the sea, he would have been killed and transformed into a zombie had Gardener not saved his life.
- Beware of Hitchhiking Ghosts: In the Halloween 2013 event it turns out that during his arrival in Kingsmouth, Moose had a run-in with a vanishing hitchhiker; naturally, this quests ends with you tracking down and destroying said hitchhiker's murderer.
- Conscience Makes You Stay: Well-acquainted with the secret roads, he could have easily have left Kingsmouth at any time he liked. However, admiration for the survivors (plus a crush on Andy Gardener) kept him from making his escape.
- The Drifter
- Gadgeteer Genius: Best showcased in "The Uncertainly Principle."
- Genius Bruiser
- I Owe You My Life / Rescue Romance: Has this kind of relationship with Andy Gardener.
- MacGyvering: Most of his explosives and experimental weaponry are made from some of the most improbable materials, including orange juice and kitty litter.
- Walking the Earth: After giving up his miserable office job and apartment, Moose has turned this into a lifestyle, biking from town to town and enjoying his freedom as much as possible.
- Warrior Poet
Boone's partner and fellow monster hunter. Stationed on Solomon Island's coast, Wolf is his counterpart's exact opposite in many ways- stoic where Boone is friendly, vigilant where Boone is laid-back, philosophical where Boone is grounded in the real world; as such, he takes a more direct role in investigating the area. He also collaborates with you in many missions, studying the Ak'Ab infestation, the Phoenician agents scouring the area, Jack O'Lantern's current activities, the Black House, and the source of the Fog itself.
Voiced By: Andre Sogliuzzo
Son of billionaire Nathaniel Winter, Nicholas originally arrived at Solomon Island to sell off Atlantic Island Park; unfortunately, the Fog closed in shortly afterwards, and Winter ended up getting trapped just outside the amusement park, growing increasingly obsessed with the decaying amusement park his father spent his fortune on.
- Drowning My Sorrows
- Freudian Excuse: As much as Nicholas tries to deny it, it's pretty obvious that his father's abandonment had a pretty devastating effect on him.
- Jerk Ass
- Like Father, Like Son: Despite his best efforts, by his final mission, Nicholas ends up getting just as obsessed with the park as his father was. Thankfully, you wreck the Anima Capacitor before he gets any ideas of becoming the Bogeyman.
- Parental Abandonment: Had to endure this when Nathaniel Winter decided the amusement park was worth more than his family.
- Perma Stubble
- Sharp-Dressed Man
...is an asshole with a deathwish.
Voiced By: Michael Yurchak
A bitter but determined reporter who followed the trail of a hell-seeking occultist to Solomon, specifically to the Overlook Motel where a literal Hell on Earth
is happening just down the beach. He recruits players in his search for the truth, though he admits it probably won't be a pleasant
- Bottled Heroic Resolve: Downs pills as an alternative to breakfast.
- Going for the Big Scoop: His usual position.
- Intrepid Reporter: The Hell Dimensions not only fail to faze him, he actively looks for places where they cross over into our reality.
- Jerk Ass: That line above about him being an death-seeking asshole? That's his official description the game's website. Bach himself even agrees with it.
- Motor Mouth: Even if you did speak in the game, you probably wouldn't be able to get a word in edgewise once Bach starts ranting.
Even my ADD has ADD.
- Sunglasses at Night
A prolific and best-selling horror novelist who came to Solomon Island to get over a bad case of writer's block. Currently holed up in the lighthouse on the Savage Coast, he now spends his time either writing his next novel or taking potshots at any zombie unlucky enough to be in range.
- The Alcoholic: To the point that he was actually booked into a rehab clinic for it. The Dragon decided that Krieg was too important to spend his life in sobriety, and had him replaced with a lookalike for the duration of his stay.
- Attack of the Killer Whatever: Many of his books seem to use this plot.
- Cold Sniper
- Deal with the Devil: According to the Halloween 2013 mission, "The Death of Dr Armitage," Krieg is revealed to have made such a bargain with the supernatural being of the same name many years ago; in return for giving him inspiration and popularity, the entity wanted to be written into one of Krieg's stories. After accepting - and watching Armitage getting hit by a truck - Krieg spent many years grappling with the temptation to fulfil his end of the bargain, before ultimately giving in.
- The Eeyore: Krieg is a very, very cynical man, and makes sure that everyone within earshot knows to some extent or another.
- Hope Spot: Is fond of these in his novels. They always end badly.
- I Have Many Names: Has used quite a few pseudonyms over the years, including "Stephen Bachmann" and "Jack Fatuus."
- Jade Coloured Glasses
- Mad Artist: Borderline example, in that he's cynical, curmudgeonly, morbid, alcoholic, and edging steadily closer to homicidal tendencies: in one letter, he openly fantasizes about murdering one of his more obsessive fans, and he's gotten into the habit of shooting at unwanted visitors - zombie or not - with a sniper rifle. The 2013 Halloween event reveals that he's also under the influence of a being that might be connected with the Filth.
- The Muse: "Dr Armitage," an enigmatic and possibly Filth-connected entity that perpetuates his existence through the works of numerous authors - one of them heavily implied to be H.P. Lovecraft. Those who accept his deal are blessed with inspiration and success; in return, they write Armitage into one of their stories.
- No Celebrities Were Harmed: He's basically Stephen King.
- "The Reason You Suck" Speech: Delivers a doozy of one in the opening to "Life Imitating Art."
- Tomes of Prophecy and Fate: Any book he writes seems to come true in some fashion, apparently due to the influence of Dr Armitage.
- Unwitting Pawn: Of the Dragon, who engineered his rise to popularity and his eventual fate by ensuring he made contact with Dr Armitage.
Voiced By: Catherine Taber
An agent of Office of National Paranormal Security Management and Intelligence and official Homeland Security coordinator to the paramilitary unit responding to the crisis on Solomon Island. Fully aware of the Secret World, Olson is prepared to collaborate with you- for the moment.
Head of the US paramilitary unit investigating the disaster on Solomon Island, Sarge frequently clashes with Olson over how to handle the situation. He also ends up providing mission briefings, if only because he happens to talk loud enough for the player to eavesdrop.
A member of a CDC research team dispatched to Solomon Island to investigate the Filth and assist the Orochi Group in their own investigation. Unfortunately, by the time you find their encampment up on the Blue Mountain, the emergence of the Fog and exposure to the Filth have killed most of the team, leaving Marianne the only survivor. Worse still, she's been abandoned by her superiors, leaving her effectively trapped on the Island- just a few metres from the Filth-bog where most of her team died.
- The Atoner: Halloween 2013 reveals that she's harbouring a lot of guilt over her part in covering up The New Orleans Incident, to the point that the spooky story collected from her is titled as a "confessions."
- Break the Cutie: Marianne has endured a lot by the time you meet her. In one of her more light-hearted moments, she admits that she could use a hug- only half-jokingly.
- Buffy Speak
- Deadpan Snarker: It's been buried under several days of psychological trauma, but she does have a sarcastic streak.
- The Faceless: She never takes off her helmet in any of her scenes.
- Hazmat Suit: Not that it does her any good, given how easily the Filth penetrates the material.
- Hero-Worshipper: Marianne is in considerable awe of you and the other magical prodigies (or "The Bees" as the CDC call them).
- I'm Not a Hero, I'm...: Her response to being told "It's Up to You" by her superiors.
"You're on your own, Marianne," that's the only reply I get from Atlanta. "Hold tight, sport! The President's counting on you!" Really? The President? How dumb do you think I am? No, I don't think there'll be a medal waiting for me when I get home... if I get home. And I don't care: I'll be happy to just put my feet up and watch some TV. I don't want to be the kind of person the president has to count on in a situation like this...
- No One Gets Left Behind: Horribly averted.
- Obstructive Bureaucrat: In her first scene, she tries to act like this in an attempt to control the situation. It very quickly breaks down once she notices that you don't seem very impressed.
- Organ Theft: It's revealed that Marianne had a run-in with a group of Orochi organ harvesters during a mission to New Orleans; though she was spared, the group "harvested" her partner and forced her to keep quiet about it. Later in one of the Halloween 2013 missions, you end up having to track down and kill the now-Filth-infected harvesters.
- Sad Clown: Clearly traumatized and almost at the end of her psychological tether, she has a habit of making jokes and smart-alec remarks to relieve the tension.
- Sole Survivor
- 24-Hour Armor: Played realistically; because she's too scared to take off her suit, Marianne has spent days wearing it- even sleeping in it. As such, she often mentions how uncomfortable this is- and Hazmat suits aren't very comfortable to begin with.
- Wide-Eyed Idealist: Prior to the arrival of the Fog, Marianne was this.