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Characters: The Secret World Egypt NP Cs
A character subpage for The Secret World. For the main page, go here.

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     The Marya and Their Allies 
Overall Tropes
A guerilla army sworn to protect Egypt from the Cult of the Aten, the Marya (or "The Young Warriors") were formed many thousands of years ago by none other than King Tutankhamun in order to end the threat that his father Akhenaten posed to the land and its people. In the centuries that followed, they have continued their watch over the desert, though their numbers have dwindled considerably; with the Atenist uprising in Al-Merayah, the Marya have arrived to defend the town and the lands surrounding it, cutting off all exits to prevent any reinforcements from joining the cultist army. Naturally, you end up acting on their behalf while in Egypt.

Shani

Voiced By: Leigh Allen Baker

Leader of the Marya forces in the Valley of the Sun God.

Nassir

Voiced By: Andrew Kishino

The Marya's demolition expert, he has assigned the job of destroying the Atenist's pumping facilities and preventing the spread of the Filth. Unusually for one of the Marya, Nassir is surprisingly exuberant, often extolling the virtues of American action movies and Bollywood musicals as he prepares another round of C4.

  • Bunny-Ears Lawyer: As far as Shani's concerned, Nassir more than compensates for his eccentricities by being the best at his job; he even remarks that he was trained to "blow shit up in other dimensions," and given the setting, it's doubtful that he's lying.
  • Cloudcuckoolander
  • Funny Background Event: During the cutscenes to his missions, when he's not talking to the player, he's usually dancing around in the background with an AK-47
  • Keet: It is almost impossible to get Nassir to sit still when he's in a good mood- which is nearly always.
  • Large Ham
  • Mad Bomber: Borderline example. Along with his devotion to "blowing shit up," he has a habit of playing catch with live hand grenades.
  • The Pollyanna: Despite the fact that his entire family was killed either by local monsters or the Atenists during his backstory, Nassir remains as optimistic and light-hearted as ever. Even the worsening situation in the Valley of the Sun God doesn't dampen his spirit.
    "I am very serious. But if we can no longer have fun, if we cannot take joy in life, they have won."
  • Shout-Out: Nassir regularly quotes from his favourite action movies, and the titles of his missions are no exception- "Live Free, Die Hard" and "Demolition Man."
  • Sole Survivor: Of the American Special Forces unit that trained him.

Zhara

Voiced By: Adjoa Andoh

Owner of a coffee shop in Al-Merayah, and a source of civilian information on the Atenists lurking inside the city.

  • The Bartender: With no actual bars existing in the village, Zhara is the nearest equivalent.
  • Meek Townsman: A rare female example.
  • Shop Keeper
  • Stepford Smiler: She's really, really trying to seem pleasant and bubbly in spite of the ongoing siege... and she's starting to crack under the strain.

     The Sentinels 
Overall Tropes
A septette of ancient statues overlooking the newly-rediscovered City of the Sun God, the Sentinels were originally constructed following the end of Akhenaten's reign; though the Black Pharaoh was dead and interred within an enchanted pyramid, it was realized that drastic measures had to be taken in order to prevent him from ever returning- measures which Ptahmose, High Priest of Amun, enacted. Sacrificing all seven of his children, he performed a ritual that transformed their souls into seven statues, each one depicting one of the Egyptian gods: together, these Sentinels and their song have kept Akhenaten suppressed and the City hidden- until now.

  • Egyptian Mythology: Each of them are modelled after an Egyptian god.
  • Five-Man Band:
  • Glowing Eyes
  • Living Statue: On two fronts; the Sentinels can act as both their giant statues and as the figurines on the shrines at the base of said statues.
  • Magic Music: How they perform their prime function; however, all seven of them have to be singing in unision for it to work- very nearly leading to disaster when an Orochi research team steals one of the songs.
  • Powered by a Forsaken Child: The only way of preventing the return of the Aten required the death of seven people- the last three of which were still children at the time of their death; worse still, all seven of them are permanently trapped in the City of the Sun God with nobody to talk to except each other.
  • Teeth-Clenched Teamwork: Thanks to a combination of Cabin Fever and clashing personality traits, there has been a lot of disagreement among the adult members of the Sentinels.
  • Who Wants to Live Forever?: None of the Sentinels are in a position to enjoy their immortality, and for good reason: none of them can leave the city or even move under their own power, they're forced to remain eternally vigilant in order to keep Akhenaten sealed inside his pyramid, they're stuck in the company of increasingly antagonistic family members, the only visitor they'll ever meet is Ptahmose, and their entertainment is limited to what Ptahmose can bring with him.

Ptahmose

Voiced By: Tom Mannion

The father and creator of the Sentinels, as well as a former court vizier to Akhenaten, high priest of Amun and ally of the Marya. Following the sacrifice of his children, Ptahmose killed himself out of grief; over the next few thousand years and the many different incarnations he assumed, he remained the caretaker of the Sentinels, always returning to the City of the Sun God every once in a while to keep his children from losing hope.

Thutmose

Voiced By: Neal Newbon

Ptahmose' eldest son, he represents Horus, god of the sky. At the time of his death, Thutmose was an adult and an experienced warrior; as such, he has become one of the de facto leaders of the Sentinels alongside Nefertari and can usually be found providing the younger members of the septet with guidance.

Nefertari

Voiced By: Katie Lyons

Representing Maat, goddess of justice, Neferati is the eldest daughter of Ptahmose; as such, she leads the Sentinels alongside Thutmose. Far stricter than her brother, she is also the disciplinarian of the group, ensuring that her siblings remain vigilant in their watch over the Black Pyramid- with mixed success in Hemitneter's case.

Moutemouia

Voiced By: Joanne King

Moutemouia is unique among the Sentinels for having started a family of her own in life- until her sacrifice forced her to abandon both her husband and her children and become representative of Meretseger, goddess of mercy. Needless to say, she despises her immortality more than any other member of the Sentinels, and only remains constant in her duties because of her desire to protect her younger siblings.

  • Despair Event Horizon: Moutemouia has been teetering on the brink for quite some time, and acknowledges that without Houy, she would have given up on everything a long time ago.
  • Friend to All Children
  • Hurting Hero
  • I Hate You Magician Dad: For obvious reasons, her relationship with Ptahmose is cold and distant at best; when the other Sentinels discuss what their father does in order to keep them from losing hope, Moutemouia's only answer is, "He leaves me alone."
  • Miles to Go Before I Sleep
  • Morality Pet / Living Emotional Crutch: Houy; as the youngest member of the Sentinels, Moutemouia has latched onto him as a substitute for her own long-dead children, and in turn, Houy has adopted her as his mother. In fact, during the introduction to "The Sad Song," she admits that Houy is the only thing that has kept her going over the past milennia.
    If it weren't for him, I would just let go. I would let the deep voices in and allow them to still my song. I would rest. I would sleep... but I would miss him too much.
  • Parental Substitute: To the three youngest Sentinels, Houy most of all.
  • Reptiles Are Abhorrent: Subverted; quite apart from representing a cobra-headed goddess, Moutemouia's statue has a snake's tail in place of legs and numerous snakes have gathered around the shrine at the base- and yet, she is likely the most compassionate of the Sentinels.
  • Team Mom: Especially to Houy.

Hemitneter

Voiced By: Laura Aikman

Like her older brother, Hemitneter actively fought in the war against the Atenists; unlike Thutmose, she enjoyed the thrill of combat and never truly gave up on the battlefield- even as a Sentinel. Bloodthirsty, irritable, reluctant to accept the commands of her older siblings, Hemineter's chosen patron is- appropriately - Sekhmet, goddess of war.

  • Action Girl: Was this in life. In "Blood and Fire," she gets to briefly become one again.
  • Angrish: Briefly reduced to this in "The 3rd Age."
  • Badass Boast: "I shall go forth in blood and fire, beloved of Sekhmet, Mistress of Dread, Lady of Slaughter!"
  • Blood Knight
  • Cats Are Mean: Depicted with the head of a lioness, Hemitneter is definitely the most warlike and argumentative of all the Sentinels.
  • Deadpan Snarker
  • Eye Beams: One of her powers- which you end up on the receiving end of in "The Binding."
  • Foolish Sibling
  • The Glorious War of Sisterly Rivalry: Between her and Nefertari.
  • He's a Friend: Halfway through "The Binding," she gets a little carried away at the sight of you approaching, and Thutmose has to remind her that you're a friend.
  • Jerkass
  • Large Ham
  • Leeroy Jenkins: She's often encountered on the verge of jumping the gun and attack the enemy head-on, much to the exasperation of both Thutmose and Nefertari. Taken to extremes in "The Binding" when she mistakes the player for an Atenist and opens fire on you with Eye Beams.
    Hemineter: I vote we smite anything that moves!
    Nefertari: Imagine our surprise.
  • Precision F-Strike: In "The Stained Oasis," she becomes the only Sentinel to engage in profanity by exclaiming, "What a pot of shit!"
    • And again in, "Blood and Fire":
    I've stayed put, an obedient handmaiden, like patience on a fucking monument!
  • Red Oni, Blue Oni: The Red to Nefertari's Blue.
  • Tomboy: To the extent that Nefertari actually asks if Ptahmose raised her as a man.

Moutnefert

Voiced By: Yasmin Garrad

Made a Sentinel at only fourteen years of age, Moutnefert is an explorer at heart and longs to see what lies beyond the City of the Sun God; because she is unable to move, Ptahmose regales her with tales of his travels across the world and decorates her shrine with maps and postcards, allowing Moutnefert to continue her duties as an aspect of Satis in cleansing the waters of Filth.

  • Constantly Curious: Recognizing you as a world traveller from her very first mission, she immediately begins bombarding you with questions.
  • Cool Big Sister: To Nefertari the Younger.
  • From a Certain Point of View: At one point, Moutnefert remarks that her gardens were watered with her tears- and Nefertari the Younger asks if this is true.
    Everything is true, little one.
  • Garden of Evil: The garden she's been growing in the valley below her statue has been converted into one of these by the Filth.
  • Kid Hero
  • Pastimes Prove Personality: Her two major pastimes are gardening and postcard-collecting- one symbolizing her patience, the other her desire to see the outside world; in one side-quest, you have to retrieve a few of them that have been purloined by Orochi survey teams.

Nefertari the Younger
Official protector of the City's animal population and youngest daughter of Ptahmose, Neferari the Younger represents the cat-headed goddess Bast. Made a Sentinel at age ten, she is rarely troubled by her immortality or her duties, given that they allow her to remain with her family.

Voiced By: Lauren Mote

Houy

Voiced By: Haydon Downing

Youngest of all the Sentinels, Houy barely remembers the few years of life he had before becoming a Sentinel- and given that much of it was spent on the run from the Atenists, he doesn't miss it at all. Representing Anubis, god of the dead, he shares his patron's duties in ushering the souls of the dead to their final end.

     Neutral Parties 
Khalid
I have fought this war many times: the weapons may change, but the faces do not.

Voiced By: Christopher Fairbank

A mysterious hermit living out on the dunes outside Al-Merayah, providing indirect assistance to both the players and the Marya against the burgeoning Atenist threat. Heavily implied to be an immortal Moses or Aaron, most likely Aaron.

  • All-Powerful Bystander
  • As the Good Book Says: Of a sort; when you first meet him shortly after the Atenist attack on the Marya camp, he paraphrases Jesus "Forgive them Father, for they know not what they do" as "Do not be angry Master, you know how prone these people are to evil." Given who he is, this is understandable.
  • Badass Grandpa
  • Been There, Shaped History: Despite being sworn to non-interference, Khalid has ended up observing and shaping history quite a bit... especially since he's either Moses or Aaron.
  • Cool Old Guy
  • Elderly Immortal
  • Expy: Some fans have taken him as a Egyptian Gandalf.
  • Good Smoking, Evil Smoking: Classic good format; he smokes a pipe.
  • The Hermit
  • Magic Staff
  • Not Now, Brother: Says this at the beginning of "The Unburnt Bush" to a burning bush who he states to be his brother.
  • Really 700 Years Old: Looks to be a fairly well-preserved seventy, but is actually several millennia old.
  • Screw Politeness Im A Senior: Rather than absent-mindedly voicing mission briefings to nobody in particular like most quest-givers, Khalid makes it clear that he actually expects you to solve the problem at hand during the intro to "The Last Legion"- and gets very irritable when you don't catch on.
    Get to it! Now! What, are you not used to being told what to do, child? Go! Go go go go!
  • Stepping Out for a Quick Cup of Coffee / Could Say It But: Being forbidden to directly intervene in the affairs of mortals, during "The Unburnt Bush," he "happens" to "waylay" his staff for you to "find". Even the Burning Bush thinks it's a bit much.
  • Time Abyss: To put this in perspective, Khalid was one of the original members of the mysterious Four and Sixty, a supernatural faction that predates the Big Three- all of which are several thousands of years old.
  • The Watcher
  • Wizard Beard
  • Who Wants to Live Forever?: A popular gripe of his, often stating that while his brother escaped into death, death has escaped him. Apparently, the thing that really gets Khalid down is that, because immortality goes on and on forever, you inevitably notice just how often History Repeats itself.

The Oxford Research Team
Monty: I'm the hot young turk, he's the stuffy old professor. No, wait, the heat's getting to me.
Arun: You see how a wit like this is wasted on Oxford.

Voiced By: Chris Nayak (Arun), Nathaniel Parker (Montgomery)

Consisting of Arun Singh and Montgomery "Monty" De La Roche, two visiting archaeologists from Oxford's magic branch, the team has ended up getting caught in the middle of the Atenist uprising while on expedition to the Valley of the Sun God. The two have dug in and done their best to protect themselves from wandering monsters while continuing with their studies; to that end, both provide missions regard Egypt's sordid past- and the world's uncertain future.

The Kingdom
The dapper dead walk the streets of modern Cairo in Armani suits. There are levels of panache the breathing never achieve. In the deep shade, they tickle the strings- Kingpins of Egypt's underbelly. Hidden, fearless, outside the bounds of any faction- no rules save what they create. Their chests are hollow, but their ribcages pound with lust and debauchery. These embalmed princes pursue the one sanctity left in the world: money. They are the Kingdom.
Lore Entry

A group of Ancient Egyptian merchants for whom the whole "mummification" thing managed to accidentally induce immortality; after a short period of adjusting to life as reanimated corpses, they decided to spend their eternal lives making money and acquiring luxury. After many centuries, they now rule Egypt from behind the scenes, manipulating both the government and the criminal underworld to their own ends while continuing to spread their trading connections farther across the world; as a result, they're completely neutral in the war between the factions and the Atenists now brewing in Egypt, only motivated by the desire for profit.

  • Fiction500: Insanely wealthy to a man, they command the legitimate and criminal resources of an entire nation and demand exorbitant sums for anyone trying to access them.
  • History Marches On: The Kingdom have ended up becoming "living" examples of this to Egyptologists acquainted with the Secret World. Arun Singh laments the fact that there seems little point spending months digging for answers on the Nineteenth Dynasty when you can actually speak to people who lived through it, while Montgomery De La Roche claims that at least one member of the Kingdom revealed that the Rosetta Stone translation was "an impressive effort but totally wrong."
    • However Arun points out that pulling info from them is like pulling teeth, and they have a selective memory when it comes to some of the... less savory things they did.
  • Immortality Seeker: Before they united and become the Kingdom, its members were obsessed with securing immortality in much the same way that the Pharaohs were, through access to the afterlife; however, none of them were expecting physical immortality.
  • Living Forever Is Awesome
  • Man Behind the Man: To most of Egypt.
  • Mummy
  • The Necrocracy: Type 4; true, they're greedy and unscrupulous, but they're not inherently malevolent.
  • Only in It for the Money
  • Post Modern Magic: The Kingdom are surprisingly computer-literate, having wholeheartedly embraced the age of online banking, and Säid is very proud of his brand new smartphone.
  • Proud Merchant Race
  • Screw the Rules, I Make Them!: Take this stance regarding Egypt.
  • Stages of Monster Grief: Very firmly grounded in the Acceptance stage by now.
  • The Syndicate
  • What Have I Become?: According to the lore entry, the members of the Kingdom experienced this shortly after their accidental ressurection; it took some time, but they eventually recovered once they realized their newfound purpose of making money.
  • Work Hard, Play Hard
  • Wild Card: The Kingdom works for itself. That's about the only consistent thing about their allegiences.

Säid

Earthquakes, plagues, locusts... I know what you're thinking- but I'll tell you what you should be thinking: "what can I get out of this?" And take it from me, a mummified corpse in a £12000 suit, this isn't biblical, it's local.

Voiced By: Ben Aldridge

The representative of the Kingdom in al-Merayah, and ally to the player, the Marya, the Atenists, and anyone else who can serve his purposes. Despite being forced to tackle the problems in the area more directly than his fellow Mummies generally prefer, Säid has continued his lifestyle of dealing and decadence to the fullest extent; as such, when not negotiating with his many clients, he can often be found on the balcony of the ghoul-infested Hotel Wahid International.

  • Affably Amoral
  • The Atoner: A rather mercenary example. It turns out that, thanks to his role in providing shipping for the Atenists, Säid was indirectly responsible for the Tokyo Incident, and he'd like very much to erase this incident from his resume.
  • Bald of Awesome / Bald of Evil: Implied; he never takes his hat off, but it's doubtful that he has much in the way of hair left, given his current state of mummification.
  • Cool Shades
  • Deadpan Snarker
    • Gentleman Snarker: He occasionally drifts into this territory.
    • The Snark Knight: As well as being unfailingly sarcastic, Säid has a very dim view of human nature; Shani mentions that he once told her that, if she truly wanted to understand humanity, all she'd have to do was read the comments section on YouTube.
  • Even Evil Has Standards: The story mission sees him cut ties with Berihun and the Atenists, considering them too unstable to be considered business partners. In "From Carthage To Cairo," he also discontinues his business relations with Tanis for cutting deals with the Atenists.
  • Fearless Undead
  • The Fog of Ages: While Säid can remember the time period when he was alive well enough, the details of his identity prior to his death have long since been forgotten - including his real name. During "The City Beneath Us," he recalls that he may have been involved with the Cult of Osiris, but that's about it.
  • A Glass of Chianti: Usually seen with one.
  • Good Smoking, Evil Smoking: Säid will occasionally help himself to a plain cigarette.
  • The Hedonist
  • Hyper Awareness: On occasions where you attempt to listen in on his business meetings, he will invariably reveal that he knew you were there all along: the first time by remarking "I trust you caught the gist of that?" without even bothering to turn in your direction; the second time by sending you a text message saying "Since you're so curious..."
  • If I Had a Nickel: After being subjected to a poorly-veiled threat from Berihun, Säid remarks, "If I had a pebble for every thug who tried to shake me down the last three thousand years, I'd build a great pyramid of my own."
  • Intrepid Merchant: The old-fashioned Marya see him as this, hence their most common nickname for him.
  • In Universe Nickname: "The Trade Prince."
    • Kirsten Geary prefers to call him "The Prune Prince."
  • I Was Quite a Looker: It's revealed in "The City Before Us" that Säid was quite handsome when he was still alive, way back in 1700 BCE.
  • Jerk with a Heart of Gold
  • Lean and Mean: Thanks to being mummified, entombed and left to dessicate for several centuries before finally rising again, Säid is extremely thin and bony.
  • Man in White
  • Memento MacGuffin: A golden scarab amulet; Säid has long since forgotten where and when he got it, but imagines that it must have once been very dear to him. Ultimately, he gives it to you for your journey back in time in "The City Before Us." At the end of the mission, it's revealed that Säid's younger self pickpocketed the amulet from you before sending you back to the present.
  • Mission Control: During your journey into the past, he replaces your faction contact in delivering after-mission reports.
  • Mr. Vice Guy: Proud, greedy, gluttonous, slothful and apparently more than a little lustful even in his current state of dessication.
  • Never Bareheaded: Never seen without his fedora. Might fall under the heading of "Please Keep Your Hat On" given just how dessicated the rest of him is.
  • Nice Hat
  • Non-Action Guy: Säid isn't too keen on getting his hands dirty, usually employing you to act on his behalf. However, it's clear that this isn't out of cowardice- after all, he spends his off-hours at a hotel that's been overrun by monsters; it's because he's an incorrigible snob.
  • The Nose Knows: Uses this as an intimidation tactic when Tanis pulls a gun on him.
    Gun oil, desperation and cheap perfume. Tanis, Tanis, Tanis...
  • Sharp-Dressed Man
  • Sweet Tooth: Along with the suggestion that he and Berihun should treat themselves to ice-lollies, he's apparently held quite a few meetings in Zhara's coffee shop (which is known for selling cakes and other confections).

Amir
This is a city of slavery, of slaves to a corrupting power: animals like you are such easy prey and it has fed on you well, grown in strengths. Now it debases even the mighty Djinn, turns them upon Gaia! I cannot allow it. I will not allow it! We are already exiles, but without nobility, we are nothing.

Voiced By: Tim Watson

One of the few Djinn who refused to participate in the demonic invasion of earth, Amir has been exiled from the Hell Dimensions and now resides in the City of the Sun God; though almost as contemptuous of humanity as his fellow Djinn, he nonetheless refuses to stand by and allow the armies of Hell to destroy Gaia, and ultimately allies himself with the player in order to stop them.

     The Cult of the Aten 
Overall Tropes
Worshippers of Pharoah Akhenaten's chosen sun deity, the Atenists have devoted themselves to preparing the world for the resurrection of their messiah and the arrival of the Aten itself. Composed mainly of press-ganged civilians mixed with the few rare true believers, most of both demographics have been deliberately exposed to the Filth in order to make them more pliable- sometimes without either of them knowing...

  • Brainwashed and Crazy
  • Cult
  • Five-Bad Band:
  • Historical Villain Upgrade
  • I Have Many Names: Though they initially appear to be a fairly homogenous organization, it turns out that the cult and the Aten have both had many different facets and titles over the years. As Khalid notes, each name associated with them has something to do with the sun: Aten, Deus Sol Invictus, and so on. Given the name and the similarities in methods, it's possible that the Morninglight are actually an offshoot of the cult.
  • Light Is Not Good
  • Madness Mantra: Members of the cult are often heard chanting "Aten" over and over again, even while dying.
    • The cultist preachers have more complicated mantras, being trained to address a crowd:
    Come forth, experience miracles...
    Festivity in the streets, in the desert...
    I was blinded by your radiance, and yet I still see...
    Show me another sign, master; I shall scrabble in Filth for it...
  • Power Of The Sun
  • Religion of Evil
  • Tears of Blood: Most Atenists are recognizable by the black fluid trickling from their eyes.

The Black Pharaoh, Akhenaten
The central figure of the Cult of the Aten and the chosen champion of their god; sealed within his pyramid at the end of his reign, the cult of the Aten has been attempting to release him ever since then.

Voiced By:

Abdul Doud

Voiced By: Andre Sogliuzzo

Leader of the Atenists in Al-Merayah, he is usually found in an isolated coffeehouse just outside the Marya barricades.

  • Anti-Magic: "The Prisoner" reveals that he has means of temporarily negating the magic of the Bees.
  • Arc Villain: Graduates to this in Issue #6.
  • Beard of Evil
  • Big Bad Wannabe: Doud honestly believes himself to be a prophet of the Aten, destined to bring Akhenaten back from the dead and conquer the world in the name of his god. The truth is infinitely less impressive.
  • Disney Villain Death: After being defeated in combat, Doud finally meets his end when the player kicks him off the train in "The Last Train To Cairo.
  • Fat Bastard
  • Final Boss: Of Issue #6.
  • Immortality Seeker: One of the reasons Doud is so eager to replace the Black Pharaoh is because the Aten has offered him immortality as a reward.
  • I Own This Town: According to Kirsten Geary, Doud is the most powerful man in Al-Merayah, owning shops and small businesses throughout the town and the surrounding area; it's at least partly to his financial evidence that Zhara hesitates before providing evidence against him. However, Geary also makes it clear that he has virtually no influence outside the town- another reason why he requires aid from Berihun.
  • Must Have Caffeine: Though not overt, he does spends most of his time in a coffeehouse.
  • Not-So-Harmless Villain: As of Issue #6.
  • Puppet King: Ostensibly in charge of the Atenists, Doud is largely dependent on Berihun for resources, tactical advice, and even followers; for good measure, Berihun regularly threatens to withdraw support unless Doud takes his advice.
  • Screw This, I'm Outta Here!: During the showdown in the antechamber of the Black Pyramid, it's implied that he made a hasty getaway when the Marya and the Orochi group joined the battle. His participation in the events of Issue 6 pretty much confirms this.
  • Sinister Minister
  • Smug Snake
  • Took a Level in Badass: Issue #6 sees him finally get off his ass and take charge of events, to the point that he actually manages to capture and neutralize the player in person.
  • Villains Out Shopping: Doud spends the majority of his time doing this, much to Berihun's irritation.
  • You Are in Command Now: Following Akhenaten's defeat, Doud has been promoted to official cult head.

Berihun

Voiced By: Don Wallace

The cult's mysterious supplier; little is known of his goals, his past, or even his true allegiance. Acting in Doud's stead in almost all matters of business except those regarding the cult's membership, he seems to believe in the power of the Aten- and certainly the Filth- but what he hopes to gain from unleashing them upon Egypt is still uncertain.

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