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Characters: Super Mario Bros: Bowser and his Baddies
A list of characters that includes Bowser and all of his main henchmen.
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King Bowser Koopa
GWA-HA-HA! It's good to be king!
"Who were you expecting? The tooth fairy?!"
The Big Bad
of the franchise, Bowser constantly comes up with various schemes and plots to either defeat the Mario Bros, capture Princess Peach, take over the Mushroom Kingdom (or the world or the universe), or all three at the same time. Unfortunately for him, almost all of his plans fail due to the interference of the Mario Bros.
Bowser has varied a lot throughout the years
, from a simple conqueror from another kingdom, a funny villain, a threat to the entire universe, or playing games with his supposed arch-enemy.
You can read more about him on his own page here
"Someday, when I'm bigger... I wanna fight that Mario again!"
"Leave my Mama alone, you bad man! I won't let you take Mama Peach away!"
Voiced by: Dolores Rogers (2002–2007), Caety Sagoian (2007–present)
Bowser Jr. (known in Japan as Koopa Jr.; full name presumably Bowser Koopa Jr.) is heir to the throne and still a (very clever, very nasty) hatchling. He's a rotten little schemer who wants Princess Peach to become his mommy. He first appeared in Super Mario Sunshine
disguised as Mario in order to get him sent to prison, and when that failed he personally kidnapped Princess Peach himself, revealing his true form. Since then, Bowser Jr. has become his father's right hand man and most reliable soldier, having successfully kidnapped Princess Peach more times than anyone except Bowser himself.
Tropes associated with Bowser Jr.:
- Affectionate Nickname: His father typically just calls him 'Jr.' or 'son'. Mario & Sonic 2012 reveals that his minions call him 'little sire', and the Super Smash Bros. audience calls him "BJ" in their encouragement chants.
- Art Attacker: Thanks to his Magic Paintbrush, he can create enemies out of paint.
- Attack Its Weak Point: In boss fights where he appears in the Koopa Clown Car or some other giant machine, the weak point tends to be Bowser Jr.'s cockpit. This has carried over to Super Smash Bros. 4, where hitting Bowser Jr. will do more damage than hitting the Junior Clown Car.
- Autobots, Rock Out!: A villainous example; with a couple of jazz exceptions, all of Bowser Jr.'s leitmotifs are either rock n' roll based or involve an electric guitar.
- Badass Bookworm: Quite handy with machinery, just like Bowser. While admiring the ghost ship stage in Fortune Street, he casually mentions he designs his own mechas, and his final smash trophy in Super Smash Bros. Wii U outright states that he's brainer than his father.
- Badasses Wear Bandanas: One of the reasons he drew fangs on his bandana is to make himself look more intimidating when he wears it over his mouth. However, he's worn his bandana like this less and less ever since he mastered how to breath fire.
- Bad Boss: In his Boss Battle in Super Mario Galaxy, Bowser Jr.'s ship's weaponry not only damages Mario, it kills any Mook unfotunate enough to get between the Koopa prince and his prey.
- Bait-and-Switch Boss: His final appearance in Galaxy.
- Barrier Warrior:
- The Magic Paintbrush can create an orange, gelatinous wall of caustic paint that's immune to the Paintbrush's normal weakness of water.
- In Sticker Star, he'll activate a domed barrier over his Clown Car to protect himself.
- Bearer of Bad News: His role in Mario Party 9, where he updates his father on the player's (successful) progress and Bowser's (failed) defenses.
- Bizarre and Improbable Ballistics: In all of his Mario Tennis appearances, he's classified as a Tricky-type character, meaning all his shots are imbued with a very high amount of curve. Inverted in his Mario Golf appearances, where his shot is classified as perfectly straight and low flying.
- Big Bad: Of Sunshine, being the instigator of the plot, and the main threat.
- Big Guy, Little Guy: The little guy to his father's big guy.
- Bonus Boss: In Mario and Luigi: Dream Team.
- Bratty Half-Pint: So much so that he actually seems to be proud of it.
- Breath Weapon: Initially untrained and undeveloped at fire breath, as he attempted to do so in Mario Superstar Baseball with only a weak ember, but mastered it in New Super Mario Bros. Wii, where it homes in on the players and sets the floor ablaze on contact. While he never actually attacks with it, Dream Team shows he can now breathe an entire stream of fire.
- Breaking the Fourth Wall: Bowser Jr. breaks the fourth wall several times through out the New Super Mario Bros. series, usually as little self aware pivots to the screen done for comedic effect. However, the most notable instance is the very last scene in the original New Super Mario Bros., where he turns to the players and snaps his jaws.
- Brilliant but Lazy: In the physical sense; he's clearly shown he's capable of acrobatic feats, impressive running speed, and enough physical stamina to keep ahead of Mario on foot, but he generally prefers to cruise around in his Clown Car due to laziness. This is especially evident in Mario and Sonic Olympics 2012, where it takes goading and encouragement from his minions to get him to begin training, but becomes very successful when he finally does start applying himself.
- But Thou Must: In Mario Party 9, when the player lands on a Bowser Jr. space and spins for a Bowser Jr. minigame, he'll ask if you're sure you want to play the minigame that you end up landing on. If you say "yes", you'll play the minigame, and if you say "no", he'll still make you play that minigame.
- Card-Carrying Villain: A milder example than his father, but the trope still applies. He’s more apt to do something because it would please his father and just happens to be evil, rather than simply doing evil for evil's sake.
- The Chase: In virtually all his appearance where he plays The Dragon or the Big Bad, it will involve him leading Mario on a giant chase.
- Cheerful Child: When he's not trying to kidnap her, Bowser Jr. tends to act this way whenever he's around Princess Peach.
- The Chessmaster: One of the reasons he's been so successful at capturing Peach has been his ability to either neutralize or distract Mario. In his first appearance, he commits various crimes disguised as Mario in order to get him thrown into prison, and in New Super Mario Bros. he causes a diversion in the castle while Mario and Peach are out on a walk to get the two separated.
- Color-Coded Elements: His magic brush is capable of creating Fire Graffiti and Electric Graffiti by changing the color of the paint.
- Confusion Fu: He tends to mix up his attacks to throw the Bros. off, and he shows a surprising ability to adapt to a bad situation rather quickly.
- In New Super Maro Bros. Wii, the final battle has him pick over his clown car and his dad's; the latter of which was chosen.
- Cool Car:
- The Junior Clown Car is a miniature version of his dad's clown car, complete with a multitude of personal on board weapons and a face so expressive it borders liveliness.
- In Double Dash, Bowser Jr.'s personal car is the Bullet Blaster, one of the fastest lightweight cars in the game and easily the meanest looking.
- Crowd Chant: He, like the other fighters, has an audience cheer in Super Smash Bros. when a someone playing as him does particularly well. They don't call out his entire name, but simply shorten it to "BJ".
- Cryptic Background Reference:
- At the end of Super Mario Sunshine, the only clue we get to whoever his mother may be is that he knew it wasn't Peach from the very start. He never states whether this means he discovered who his actual mother is or not, and he doesn't seem to press the matter any further with his dad (who seems extremely happy to avoid talking about it any further). He continues to call Peach 'Mama' in later appearances despite knowing full well she isn't.
- He states that 'a strange man in a white coat' gave him his Magic Paintbrush in Sunshine. It is very heavily implied that the old man in question is professor E. Gadd, but what actually happened between the two and what relationship they have, if any, has never been followed up on.
- Cute Little Fang
- Disc One Final Boss: In New Super Mario Bros. Wii.
- Doomsday Device: Invoked with his "Boomsday Machine" in Super Mario Galaxy 2.
- The Dragon: In most of his appearances, Bowser Jr. has been his papa's main backup.
- Dragon Ascendant: After his father becomes a member of the undead in New Super Mario Bros., Jr. becomes the leader of the Koopa Troop, until he resurrects his father.
- The Dreaded: To Toads; since Bowser Jr. spends so much time infiltrating the Mushroom Kingdom, Toads seem to fear him just as much as they do Bowser. This is later justified when he stuffs Toads into containers for sheer amusement in New Super Mario Bros. U.
- Drop the Hammer: Bowser Jr., like many in the Mario games, seems to particularly favor them; he’s built at least two giant mechs that use them to attack people, not counting his Junior Clown Car in Super Smash Brothers which has two wrecking balls, a giant nail hammer, and a squeaky mallet.
- Easily Forgiven: He never does seem angry at his father for lying to him about who his mother is. Instead, he just seems fixated on the idea of fighting Mario again.
- Establishing Character Moment: He first appears on a giant mech claiming that he's there to rescue 'mama' Peach from Mario.
- Everything's Squishier with Cephalopods: He commands two different Giant Squid monsters in the series: Gooper Blooper in Sunshine, and King Caliente in Galaxy.
- Even Evil Has Loved Ones: No one in the entire world is more important to him than his father— to Bowser Jr., Bowser is the best and strongest at everything, and he'll get angry at the mere suggestion to the contrary. He also seems to have an intense emotional bond with Princess Peach, and wants her to be his mother just as much as Bowser wants her to be his wife.
- He even revives his own dad in New Super Mario Bros.
- The Evil Prince
- Expy: His design is incredibly similar to Baby Bowser in Yoshis Island, retroactively becoming nearly identical.
- Fiery Red Head: Surprisingly, mostly averted, especially compared to his father. Even as a child, Bowser had an extremely short fuse and was angry more often than he was not. While Bowser Jr. certainly has a temper, he's more apt to be smug or exasperated than angry and is often more level headed than the adult Bowser.
- Forgotten Phlebotinum: Despite its immense potential for destruction, Bowser Jr. never again uses the Magic Paintbrush in any of his evil schemes after Sunshine, except for a minor Continuity Cameo in his bonus boss fight in Dream Team, where he uses it for tickling people, and his Final Smash in Super Smash Bros.. He does often use it for sports, though.
- He also never again uses a magical disguise on par with his Shadow Mario bandana.
- Fragile Speedster: In Mario Kart: Double Dash his personal kart has one of the highest maximum speeds of any of the lightweight karts, but also the lightest in weight, making it easy to knock around. In Mario Hoops: 3-on-3 and Mario Sports Mix, he's classified as a Speedy-type character.
- Full-Body Disguise: The Shadow Mario disguise completely alters Bowser Jr.'s body shape and color tone to the point that it'd be impossible for someone to guess it was him if they didn't know about the disguise beforehand.
- The Gambler: A rather bizarre but noticeable tendency in some spin offs have been to give him a casino bent, such as the slot-machine stage gimmicks in 3-on-3 and Sports Mix, as well as his dice based boss fight in Mario Party 9. These instances tend to also come with casino-style big band jazz.
- Generation Xerox: Bowser Jr.'s appearance is pretty much identical to his father when he was a kid, and they share many personality traits. Bowser Jr. does seem more competent of a villain than Bowser was at his age.
- Genius Bruiser: You know the Jumping Out of a Cake method of capturing Princess Peach in New Super Mario Bros. Wii? Well, according to the Japanese site, that was planned by Bowser Jr. His debut scheme in Mario Sunshine is one of the most complex evil schemes in the series.
- Giant Space Flea from Nowhere: In Dream Team.
- Giggling Villain
- Glory Seeker: Particularly, glory in the eyes of his dad, which he craves to a fault. In Mario and Sonic Olympics 2012, it's shown he can be made to do nearly anything by simply telling him ‘I bet your father would be really impressed’. In fact, this works so well that at one point he bets his freedom on a race with Metal Sonic just because a minion suggested that his father would be impressed if he won.
- Go-Karting with Bowser: In the Mario Kart series he goes karting with the other characters. Guess who his default driving partner is in Double Dash?
- Gotta Catch 'Em All: In Sticker Star his main objective seems to be hunting down rare stickers.
- Green-Eyed Monster: His villainous acts in Mario Super Sluggers stems from intense jealousy that Mario and friends have their own baseball island to play on.
- Happy Dance: Bowser Jr. often does a little hop from one foot to the other when he's excited or energized. In Mario & Sonic at the Winter Olympics, his father has to motion for him to keep still when he does this during the opening ceremony.
- Healing Factor: Through out his boss battles in Sticker Star, he'll start to heal himself once his health gets too low.
- The Heavy:
- In Sunshine. His dad is the Final Boss, but Bowser Jr. does all the work.
- This is generally his role in plots where he's involved, and takes up this role again in every New Super Mario Bros game except for 2, which he wasn't present in.
- Hero Worship: Inverted. Bowser Jr. adores his evil father and even states once that his dad is "braver than any dumb hero". That said, in Mario Party: Island Tour his father does mention that Bowser Jr. often fantasizes about playing the hero himself.
- Humongous Mecha: One of his favorite tactics. He uses several in Super Mario Galaxy 2 to fight Mario, as well as one in his first appearance in Super Mario Sunshine.
- Hyperspace Arsenal: His Junior Clown Car, appropriately enough, seems to have unlimited item space for bombs, mecha-koopas, and other weapons.
- Identical Grandson: Bowser Jr. looks quite similar to Bowser when he was young. There are consistent differences in the shape and proportion of their nose, ponytails, and eyebrows, but these are fairly subtle. The only major differences seems to be that Bowser Jr.'s bandana typically has drawn on fangs as opposed to the white bandana Baby Bowser favors, and Bowser Jr. only has a visible fan on the left side of his mouth while Baby Bowser has one on both sides.
- Improbable Weapon User: The Magic Paintbrush and the Junior Clown Car.
- Informed Attribute: In Mario Party DS, it's stated that he has a hidden lonely side, but aside from want for a mother, he's never really displayed or expressed any kind of loneliness.
- Interpretative Character: His Competitive Balance status between spin-offs varies wildly between titles: he's balanced in Mario & Sonic Olympics, offensive in Sluggers and Strikers, speedy in 3-on-3 and Sports Mix, technical in Mario Golf, tricky in Mario Tennis, and a Lightning Bruiser in Smash Bros.
- Intimidation Demonstration: He attempts this in his away-team introduction in Mario Strikers: Charged, but (rather adorably) falls short.
- Jack of All Stats: In the Mario & Sonic Olympics series, he's classified as a Balanced-type character.
- Jazz: Going along with his frequent gambling themes, a lot of his spin-off music is dark, casino-style jazz, such as in Mario Party 9, Mario Hoops 3-on-3, and Mario Sports Mix.
- Jumping Out of a Cake: See the New Super Mario Bros. Wii example.
- Junior Counterpart: To his father.
- Leitmotif: Has one in the Super Mario Galaxy series, as well as Mario Party 9 and ''Paper Mario: Sticker Star.
- Le Parkour: In his first appearance, Jr. proved himself to be fairly acrobatic while disguised as Shadow Mario, able to keep just out of reach of Mario in the city streets of Isle Delfino.
- Lightning Bruiser: In Super Smash Bros. He's tied with Charizard for the fourth heaviest character in the game, racks up damage quickly, takes less damage when the Clown Car is hit instead of Jr. directly, and is decently fast for a character of his weight class.
- Like Father, Like Son: Not only does he look just like his papa, but they share the same goal: kidnap Peach and crush Mario. Their motivations, however, seem different. For Bowser, defeating Mario is a personal matter, while Bowser Jr. sees defeating Mario as something that would make his dad proud.
- Luke, You Are My Father: Bowser Jr. declares that Peach is his mother, an idea that he got from his father. While this is a lie, Bowser Jr. knew all along that Peach wasn't his mother, but still wanted to kidnap her because he wishes she might act like his mother.
- Magic Versus Science: On the opposite end of the scale from his father: while Bowser's been more frequently seen using magic, Bowser Jr. has more frequently been shown to use machines. This is perhaps best exemplified in that Bowser and Koopalings have all been shown using magic wands at some point in their lives, while the closest equivalent that Bowser Jr.’s ever used is the Magic Paintbrush, which is was based on E. Gadd’s technology.
- Magitek: The Magic Paintbrush uses E. Gadd's technology to create magical paint.
- Make Me Wanna Shout: His Sonic Roar in Mario Strikers Charged.
- Mighty Glacier: In both the Mario Sluggers and Mario Strikers series, he's a high-offense character with low speed.
- Missing Mom: He himself acknowledges that Peach is not his mother at the end of Super Mario Sunshine, yet does not pursue the issue any further than that. He does, however, still refer to Peach as "Mama Peach" in Super Mario Galaxy, implying he wishes she could become his stepmother.
- Morality Pet: To Bowser. While it's hinted he may not be a very responsible father, he does clearly love Bowser Jr. very much, and constantly tells him how proud he is of him.
- More Dakka: Of the enemies seen assisting Bowser Jr., the two he seems to favor the most are Bullet Bills and Bob-ombs. His Clown Car in Super Smash Brothers also comes equipped with a massive cannon.
- Muck Monster: The goop produced by the Magic Paintbrush spawns small sludge monsters that will attack Mario if he gets too close.
- Never My Fault: A trait he shares with his dad.
- Ninja Brat: His preferred method of getting at Peach isn't to storm the castle barricades, but to sneak in and then grab her at the right opportunity, usually with his bandana drawn up to cover his face. It helps that he's a lot smaller and faster than his dad.
- Non-Mammalian Hair
- Overlord Jr.
- Parental Substitute: Toyed with; although it's clear at the end of Sunshine that Bowser Jr. understands Peach isn't his real mother, he seems to desperately wish that she would play some kind of motherly role in his life. Peach herself does not see their relationship as this; however, in Fortune Street she often criticizes the way Bowser is raising him, hinting that she at least cares somewhat about his wellbeing.
- Poisoned Weapon: The paint that the Magic Brush produces is highly toxic, and can be imbued with caustic or elemental properties that will damage Mario on contact.
- Portal Door: One of the Magic Paintbrush's abilities is the power to create 'color portals' out of the Shadow Mario's stylized M insignia.
- Reality Warper: The power of the magic brush isn’t in its ability to be used as a direct weapon, but in its ability to create allies, warp landscapes, alter the properties of objects, and create elemental energy. If fact, if it weren’t for it’s Weak Sauce Weakness of pressurized water, it might just be the most powerful piece of technology yet shown in the Mario universe.
- Reclining Reigner: He strikes this pose after his break-dancing home entrance in Strikers: Charged and if he gets second or third place in Mario Party: Island Tour, probably to look cool and aloof.
- Recurring Boss: In most appearances, though his tactics usually change considerably.
- The Reveal: It's at the end of the fight with Mecha-Bowser in Mario Sunshine that Bowser Jr., in his first ever appearance, reveals he was Shadow Mario all along, and had been masquerading as Mario to get him framed for the crimes he committed so he'd be thrown in jail.
- Riddle for the Ages: Who is Bowser Jr.'s biological mother? Does he himself know? If not, why hasn't his father told him?
- Royal Brat: Surprisingly inverted. Taking after his dad, the few times Bowser Jr. has been seen conversing with his minions shows him treating them rather well.
- Scarf Of Ass Kicking: Had one since his debut in Sunshine. It was part of a disguise in that game, but nowadays it's just something he wears.
- Screw This, I'm Outta Here!: After watching his super-sized father's melodramatic defeat at the hands of Mario in New Super Mario Bros. U, Bowser Jr. decides to simply give up and jump into the ravine along with him.
- Secret Identity: Of Shadow Mario... in Sunshine at least. The identity of Shadow Mario whenever the two go golfing is less clear.
- Sentient Vehicle: While Bowser’s Clown Car has emoted as well, the Junior Clown Car has been so expressive that it’s beginning to be implied that it may have some degree of sentience. This is further backed in Smash Brothers 4 when the alternate Koopaling all have the mass-production model Clown Cars with robotic eyes while his has living eyes.
- Sky Pirate: Whether in the Bowser-ships in the Galaxy series or his own cannon-armed personal Junior Clown Car, Bowser Jr. has often taken this role as his villainous motif. The bandana enhances the effect.
- Smug Smiler: Very rarely is he ever seen without a self-confident little smirk on his face.
- The Southpaw: In most sports games, he's depicted as being left handed.
- Spikes of Villainy
- Spin Attack
- Spoiled Brat: His father spoils him rotten by giving him all the toys and gadgets he could want.
- Storming the Castle: Bowser Jr. ironically has one thing in common with Mario: they're both very good at infiltrating enemy castles. Of course, Mario typically infiltrates Bowser's castle to rescue Princess Peach, while Bowser Jr. infiltrates Mushroom Castle to kidnap her.
- Street Urchin: His original appearance in Sunshine and some character ornamentations in the spin off games tend to give him an urban hoodlum slant. His painted bandana, love of graffiti, and street-themed sports arenas are among these.
- Suddenly Voiced: Inverted. In Sunshine, Bowser Jr. for some reason actually spoke like everyone else in the game, but from Galaxy onwards, he reverted to dialogue boxes and Voice Grunting like everyone else.
- Surf Rock: His entrance and victory fanfare in Mario Strikers: Charged.
- Swiss Army Weapon: In Super Smash Bros. 4, his signature Junior Clown Car comes equipped with drills, boxing gloves, mecha-koopas, a go-kart form, a tongue, a cannon, buzz saws, wrecking balls, mechanical claws, a giant fork, a self destruct mechanism, and a bladed propeller.
- Thicker Than Water: Because of Bowser's "death" in New Super Mario Bros., Bowser Jr. technically becomes the acting Koopa King, if just for a short while. In the end, however, he's more concerned with getting his dad back than taking the throne, and revives Bowser with a magic potion.
- The Trickster: Bowser Jr. favors tricks and sneakiness as opposed to his father’s more physical approach. This seems to be one of the ways he fundamentally differs from his father, as every depiction of Bowser as a child shows he preferred a more physical attack pattern as well.
- Turtle Power
- Undying Loyalty
- Unexpected Character: OK, under normal circumstances, he would never be unexpected. However, being the Bonus Boss of Dream Team came right out of nowhere, with no foreshadowing whatsoever and having never being mentioned beforehand.
- Vehicular Turnabout: You can hijack the Junior Clown Car in New Super Mario Bros. U, and can use it against him and Bowser. In Dream Team you can jump into his Clown Car whenever he gets out and chase him down, throwing various kinds of junk at him for damage. As this is the only chase sequence in the game where it's YOU chasing down the boss, who has to avoid YOUR attacks this time, it's immensely satisfying.
- Video Game Stealing: In his secret boss fight in Dream Team, every time he's hit with a Bro attack, he'll jump out of his car and steal the bro item away. The items can be gotten back by either damaging him enough, jumping into his Clown Car while he's out of it, or winning the match.
- Weaponized Car: Even more so than the original Koopa Clown Car, his Junior Clown Car is armed to the teeth with a large variety of weapons and transformations.
- "Well Done, Son!" Guy:
- One of his most defining characteristics is his intense desire to make his father proud of him, and he'll go to absolutely tremendous lengths to do so. It's played with, though, in that Bowser is already extremely proud of his son— Bowser Jr. just wants to keep making him proud.
- In the 3DS version of Mario & Sonic at the Summer Olympic Games 2012, Bowser Jr. challenged Metal Sonic to a race, on the condition that if Bowser Jr. lost, he’d become Dr. Eggman’s slave. What did Bowser Jr. want if he won? Only for Eggman to tell his dad about how awesome he was.
- What a Drag: It's often Bowser Jr.'s job to drag his dad back home after getting pummeled by Mario. In New Super Mario Bros. U, it went one step further when he ended up having to fly his father AND the seven Koopalings home in his tiny and very overworked looking Clown Car.
- Your Size May Vary: Just like Bowser, his size tends to vary from game to game. In some games like Super Mario Sunshine, he's roughly the same size as Mario. In other games like Super Mario Galaxy, he's taller than Peach.
"We just love being mean!"
A name given to seven siblings who appeared as bosses in Super Mario Bros. 3
, Super Mario World
, Mario is Missing!
, Yoshi's Safari
, Hotel Mario
, Mario & Luigi: Superstar Saga
, New Super Mario Bros. Wii
, New Super Mario Bros. 2
and New Super Mario Bros. U
. Their original role was Bowser's children, which was true in Japan in Super Mario Bros. 3
, but was downplayed almost immediately after in Super Mario World
. They have been considered his kids as late as Super Smash Bros. Melee
, but outside of re-releases of older titles they are only ever referred to as his minions.
In their original order:
- Larry Koopa, the runt of the litter, with a penchant for sports (at which he cheats, natch). Named "Cheatsy" in the DiC adaptations.
- Morton Koopa Jr., a cantankerous little grouch who takes after Roy. Named "Big Mouth" in the DiC adaptations.
- Wendy O. Koopa, a spoiled, greedy little brat. Named "Kootie Pie" in the DiC adaptations.
- Iggy Koopa, a technological genius who is more than a little nutty. Named "Hop" in the DiC adaptations.
- Roy Koopa, a big bad guy with cool shades. Named "Bully" in the DiC adaptations.
- Lemmy Koopa, a lackadaisical, cross-eyed clown who is more than a lot nutty. Named "Hip" in the DiC adaptations.
- Ludwig von Koopa, a crazed composer with a sadistic streak. Named "Kooky" in the DiC adaptations.
Tropes associated with the Koopalings:
- A Day in the Limelight: They were the stars of the Nintendo Comics System story Bowser Knows Best (incidentally the only full story in the Nintendo Comics System to feature all the Koopalings), where they kidnap the Princess as a father's day gift for Bowser. Wendy and Lemmy both made additional appearances in the comics and got their own Day In The Limelight, Wendy in the story Fins and Roses (which could also count as Villain Episode), and Lemmy (sort of) in the story The Revenge of Pipe Ooze!
- Ambiguously Brown: Most of them look somewhat like Bowser, except Morton, who is randomly dark brown.
- Ax-Crazy: Iggy was implied to be this in the text box after beating him in Super Mario World, and confirmed in New Super Mario Bros. Wii.
- Bald Woman: Wendy. Her ginormous pink ribbon may make this less obvious, but true enough she has no hair on her head even while most of her siblings do.
- Big Screwed-Up Family: For the first time in years, their Palutena's Guidance description in Super Smash Bros. for Wii U acknowledges the ambiguous relationship to Bowser and Bowser Jr., suggesting they may actually be more like estranged relatives.
- Bratty Teenage Daughter: Wendy. Taken to extremes for the DiC cartoon's "Kootie Pie".
- Breath Weapon: Ludwig was the first of the Koopalings to show this ability, as he used it in his battle in Super Mario World. Later, they all used fire breath in Mario & Luigi: Superstar Saga.
- The Brute: Roy and Morton.
- Butt Monkey: Larry seems to be characterized as this in New Super Mario Bros. Wii — he gets trapped under the cake in the opening cutscene, is the first boss to be fought, and has the hardest time reaching Bowser's castle in The Stinger.
- Canon Foreigner: Not them, but their personalities from the Mario cartoons.
- Child Soldier: Now that they're no longer called Bowser's children in new material, it is implied that the Koopalings are essentially treated the same way as soldiers in his army.
- Cloudcuckoolander: Lemmy in Nintendo Comics System, though he didn't actually appear to be as stupid as everyone made him out to be.
- Cool Shades: Roy, as a reference to musician Roy Orbison, who he's named after.
- Color-Coded for Your Convenience:
- Super Mario Bros. 3
- Larry - Green
- Morton - Gray
- Wendy - Red
- Iggy - Blue
- Roy - Pink
- Lemmy - Green
- Ludwig - Teal (Green in the SNES/GBA version)
- Super Mario World
- Iggy - Blue
- Morton - Green (Teal in the credits)
- Lemmy - Yellow
- Ludwig - Yellow
- Roy - Blue (Gray in the credits)
- Wendy - Red
- Larry - Green
- New Super Mario Bros. series
- Larry - Light Blue
- Roy - Purple
- Lemmy - Orange
- Wendy - Pink
- Iggy - Green
- Morton - Black
- Ludwig - Dark Blue
- Mario Kart 8
- Iggy - Lime green karts with lime green emblems.
- Roy - Fuchsia karts with pink emblems.
- Lemmy - Teal karts with yellow emblems.
- Larry - Yellow karts with azure emblems.
- Wendy - Pink karts with white/pink emblems.
- Ludwig - Dark blue karts with blue emblems.
- Morton - Black karts with gray emblems.
- Creepy Twins: Iggy and Lemmy. The twins part is only in the cartoons, though. Distancing them from this trope may have been the reason Iggy was so radically redesigned compared to the others.
- Dark Action Girl: Wendy, the only girl among them.
- Divergent Character Evolution: Iggy and Lemmy were originally close enough in looks to be made twins in the spinoff cartoons, the main differences being the eyes (Iggy wears glasses and Lemmy has a lazy eye) and size (Lemmy is small and Iggy is tall and thin, the latter more apparent in their redesign). As of New Super Mario Bros. Wii, Lemmy's grown a ponytail and Iggy gained green palmtree hair.
- Double Jump: In New Super Mario Bros. Wii, Ludwig has learned to quadruple jump. Or more accurately: He's learned Yoshi's Flutter Jump.
- Dub Name Change: That and Theme Naming is why Morton is a Jr.
- Dumb Muscle: Morton, and to a lesser extent Roy.
- Dummied Out: They were planned to be in Super Princess Peach, but were left out of the final game..
- Evil Cripple: The book Pipe Down! revealed Ludwig is partially deaf note , though in the best ending his hearing is restored by an explosion.
- Evil Genius: Both Iggy and Ludwig fill this role, but it's only apparent in spinoff material (cartoons for the latter, adventure books for the former); however, this is still implied in the games (due to Iggy's recurring Chain Chomp contraption and Ludwig described as among the smartest of his peers).
- Face Ship: Each of the Koopalings get their own airship with their face on it in New Super Mario Bros. U.
- Fish Eyes: Lemmy.
- Four Eyes, Zero Soul: Iggy.
- Four-Temperament Ensemble: Larry (choleric/phlegmatic), Roy (phlegmatic), Lemmy and Iggy (sanguine), Wendy (choleric), Morton (leukine), Ludwig (melancholic).
- Gadgeteer Genius: Iggy.
- Genius Bruiser: Ludwig. He was implied to be smart enough to develop and design his own mech, classy enough to like Opera and the like, and is also powerful enough in combat.
- Giggling Villain: Iggy's style of laughter. He makes up for this by never stopping.
- Go-Karting with Bowser: In Mario Kart 8 the Koopalings go karting with the other characters.
- Guttural Growler: Morton Koopa Jr. In the New Super Mario Bros. series, he sounds like a deeper Tazmanian Devil. In Mario Kart 8, his voice now sounds like a combination between Fat Albert and Arnold Scwarzanegger.
- Hair-Trigger Temper: Larry. As a boss, he'll blow a fuse when seeing Mario in the New Super Mario Bros. series and will lose it when he gets defeated in his game of tennis in Mario & Luigi: Superstar Saga.
- Humongous Mecha: In Yoshi's Safari (although Wendy's was more of a giant shield).
- I Have No Son: Someone wrote in to Nintendo Power, at the time published directly by Nintendo, and asked them what the deal was with Morton being a Jr. NP said that the Bowsers were in the middle of a family spat, and when asked about it, Bowser shouted that he had no son and threw Bob-Ombs at the writers until they ran away.
- Improbable Weapon User: Lemmy's spell of choice? Giant rubber balls. That don't even hurt you. At least Wendy's "candy rings" could be assumed to be razor sharp.
- Informed Attribute: Mario Kart 8 describes Ludwig as a "showy Anti-Hero".
- From Bad to Worse: After Mario and company rescue Peach and go home in New Super Mario Bros. Wii, Larry drags himself back home to see his siblings helping Bowser up from his shell and get crushed by their castle.
- Jerk Jock: Mario & Luigi: Superstar Saga shows that Larry has an interest in tennis.
- Jumping Out of a Cake: Along with Bowser Jr. in New Super Mario Bros. Wii.
- Kid-of-Heel Characters: Lemmy, Larry and Iggy are type 1, the rest are type 3.
- Keet: Lemmy and Iggy. Lemmy in a cute, childish way, and Iggy in a manic, disturbing way.
- Laughing Mad: Iggy's been shown to have this trait in New Super Mario Bros. Wii. Mad Scientist indeed. Note that in the hallway up to his boss battle, you can hear him giggling with no abandon, while the other six would quietly wait for you to enter their arena. It gets even worse once the battle actually starts.
- Lean and Mean: The other most notable change in Iggy's redesign. Although it was never previously clear how tall he was in comparison to the others, he recently became the indisputably tallest of the Koopalings, and gained a lanky body shape to go with it.
- Mad Artist: Ludwig in the games, coupled with Evil Genius (considering that he seemed adept enough in technology to utilize a mech that looked very sophisticated in Yoshi's Safari).
- Mad Scientist: Iggy in the adventure books and now the games, Ludwig in the old cartoons.
- Massive Numbered Siblings: In earlier games, the comics, and the cartoons, they were Bowser's children. Shigeru Miyamoto (and apparently Takashi Tezuka) no longer considers them his children, so they're no longer referred to as such and appear to be just particularly high ranking underlings of his. They seem to still be related to each other, though.
- Minion with an F in Evil: Lemmy, especially in the Nintendo Comics System incarnation. It went so far that in the story Bowser Knows Best, when all the Koopalings royally screw up, Bowser gets mad at them all — "except you, Lemmy. I know you're a blithering idiot!"
- Monster Clown: Lemmy.
- Motor Mouth: Big Mouth in the cartoons.
- Multicolored Hair: Iggy's original design and Lemmy (as well as Larry in the anime) both have rainbow hair.
- Musical Assassin: Ludwig in the book Pipe Down!
- Nerd Glasses: Iggy's most notable feature, especially before his redesign. The lenses themselves tend to alternate between giving him demented-looking irises as seen in the picture, or the standard nerdy spirals.
- Nephewism: Possibly their current relation to Bowser.
- No One Could Survive That: In Super Mario World, all of the Koopalings were either dunked into hot lava, or in the case of Morton, Roy, and Ludwig, smashed against a wall, and then had their castle blown up for good measure, yet they managed to reappear in Mario & Luigi: Superstar Saga and later in New Super Mario Bros. Wii and New Super Mario Bros. 2. It's especially notable in that the narration in Super Mario World could be interpreted to imply that they had died in the battle. Then again, this is basically common for the Koopa Troop!
- Non-Mammalian Hair: Only Roy and Wendy are entirely devoid of hair.
- Older Than They Look: Lemmy is the smallest of the Koopalings, is the most childish and playful, and doesn't seem to really care about Bowser's world domination conquest. Naturally, he was implied in an early player's guide to be the second oldest after Ludwig.
- The One Who Wears Shoes: Wendy.
- Outnumbered Sibling: Wendy has six brothers and no sisters.
- Pink Means Feminine: Wendy.
- Power Glows: The spells fired from their wands in New Super Mario Bros. Wii have their own colors, depending on who's using it.
- Promoted to Playable: Mario Kart 8 marks the first time in the franchise's history where they are playable characters.
- Quirky Miniboss Squad
- Real Men Wear Pink: Roy is literally pink all over: pink skin/scales, pink shell, pink shades... Although as of New Super Mario Bros. Wii, his shell has been made purple to avoid conflict with Wendy's shell color in their newly established color coordination. Still the same principle, though.
- The Red Baron: During their showcase in the Mario Kart 8 Direct, they each have a cool title.
- Larry is the "Super Trooper of Bowser's Army" and "Authority of Acceleration".
- Roy is the "Runaway Heavyweight Koopa" and "Bespectacled Brute".
- Iggy is the "Trickster with the Sweet Specs" and "Wild Child".
- Lemmy is "Mr. Agility Supreme" and the "Ace of Speed"
- Morton is the "Invincible Tough Guy" and "Mass of Muscle".
- Wendy is the "Princess of Destruction" and "Speed Queen".
- Ludwig is the "Showy Anti-Villain" and "Conductor of Chaos".
- Rhymes on a Dime: Iggy in at least one version of Mario is Missing!.
- Rings of Death: Wendy fires these in Super Mario Bros. 3, Mario & Luigi: Superstar Saga, and New Super Mario Bros. Wii, and they ricochet off the walls.
- Simpleton Voice: Morton.
- Shout-Out Theme Naming: The Koopalings are either named after musicians (mostly rock and punk), or (in Morton's case) talk show hosts. note
- Larry is named after Larry Mullen, Jr. from U2.
- Morton is named after Morton Downey Jr, but is dressed up to look like KISS.
- Wendy is named after Wendy O. Williams of The Plasmatics.
- Iggy is named after Iggy Pop, of The Stooges.
- Roy's named after Roy Orbison.
- Lemmy's name comes from Lemmy Kilmister, of Motorhead.
- Finally, Ludwig is, of course named after Ludwig van Beethoven .
- Single-Minded Twins:
Lemmy and Iggy Hip and Hop in the cartoons. Not so much in the games, where their personalities are polar opposites (Goofball Idiot and Insane Genius respectively).
- Small Name, Big Ego: Ludwig in the cartoons, Iggy in Nintendo Comics System and the Adventure Books.
- Smug Snake: Ludwig in New Super Mario Bros. Wii.
- The Smurfette Principle: Wendy is the only female of the Koopalings.
- Speech Impediment: The cartoon version of Morton tended to roll his B's.
- Spin Attack: Utilized by a few of them in Mario and Luigi: Superstar Saga.
- Spoiled Brat: Wendy. Especially in the cartoons, where at one point she even gets Bowser to try and obtain the entire country of America as a birthday gift for her!
- The Starscream:
Larry Cheatsy has traces of this in the cartoons. In Bowser's presence, he's always fawning and admiring, but he takes any chance he can get to be in charge, and once tries to take over the Mushroom Kingdom himself.
- Starter Villain: Larry in SMB3 and NSMBWii, Iggy in SMW, Roy in NSMB2, and Lemmy in NSMBU.
- Timed Mission: The later Koopalings in Superstar Saga are accompanied by a bomb that counts down as the battle wears on. If it reaches zero, it explodes and instantly beats Mario and Luigi.
- Took a Level in Badass: Larry, who's otherwise the runt of the litter, was the last fought and toughest of all the Koopalings in Super Mario World. That also goes for Superstar Saga, as the Koopalings are fought in the same order. He also single-handedly handed Mario his ass in the obscure choose-your-adventure book Dinosaur Dilemma Note In Super Smash Bros. for Nintendo 3DS (at least in the English version), he's declared leader of the Koopalings.
- Turtle Power
- Underwater Boss Battle: Wendy in New Super Mario Bros. Wii and New Super Mario Bros. 2.
- Undying Loyalty: The Koopalings were shown to be extremely devoted to Bowser. For example, in The Stinger for New Super Mario Bros. Wii, the Koopalings attempted to help Bowser up (although they ended up squished by Bowser's castle in the process), and in New Super Mario Bros. 2, they even directly aided him in a manner similar to Kamek in the former game (ie, by causing Bowser to grow bigger) during the final battle.
- The Unintelligible: Larry in Nintendo Comics System. Instead of words, his dialogue balloons were filled with pictures, and only Lemmy could understand him.
- The Voiceless: The only time they've spoken in the games is in the original PC version of Mario is Missing!.
- The Von Trope Family: Ludwig.
- You Gotta Have Blue Hair: Ludwig and Larry. Also, Iggy now has green hair.
- Younger Than They Look: Morton's one of the biggest (THE biggest in New Super Mario Bros. Wii) Koopalings, is heavy enough to cause small earthquakes, and has a pretty deep voice. Naturally, he was implied in an early player's guide to be the second youngest after Larry.
- Youngest Child Wins: A Prima guide implies that Larry, who was earlier stated to be the youngest in an old Super Mario Bros. 3 player's guide, is the favorite of Bowser's minions.
Does Baby Mario want to go to Bowser's castle? I'll take him there in a hurry!
"Welcome!!! Yoshi, if you would be so kind, please HAND OVER THE BABY!"
An evil Magikoopa, the turtle wizard Kamek has been serving Bowser since the Koopa King's infancy and is one of his most trusted minions. He flies around on his broomstick bringing woe to Mario and his pals, but usually prefers to sic giant monsters on our heroes instead of tangling with them head-on. Slightly confusingly, all Magikoopas are called Kameks in Japan and France.
Tropes associated with Kamek:
- Big Bad: Of the Yoshi's Island series.
- Doppelgänger Attack: Splitting into multiple copies seems to be a favored tactic of his; he's done it in Partners in Time, Sticker Star and Dream Team.
- The Dragon: When Bowser Jr. isn't filling the role.
- Drop the Hammer: How he does Make My Monster Grow transformations in Yoshi's New Island.
- Dub Name Change: See above for the whole mess.
- Evil Counterpart: Could be seen as this to Toadsworth.
- Evil Genius
- Evil Sorcerer
- Faux Affably Evil: In recent portrayals especially his civil manner comes off more as a rather condescending facade, as he seems to actually take great delight in messing with the heroes.
- Flunky Boss: In his second battle with the Bros. in Dream Team. He can summon a pack of Goombas and Spinies for an attack, and can also summon a herd of Dry Bones.
- Flying Broomstick: His transportation method of choice is most of his appearances.
- The Heavy: Bowser may be the Big Bad of Sticker Star, but he appears only at the start and end of the game and has no dialogue, while Kamek shows up repeatedly throughout the worlds to make your life difficult.
- Instant Runes: The Magikoopas shoot what look like PlayStation button symbols at you.
- King Mook: He looks no different from the other Magikoopas, however. In some appearances his hat and sleeves have white trim while the other Magikoopas' don't, but in others that's not the case, or all Magikoopas have that feature.
- Magical Nanny: To Bowser when he was young, and whenever he's assisting the Koopalings.
- Make My Monster Grow: Most of the bosses in Yoshis Island are created by him this way.
- Mana Burn: In Sticker Star, he has a spell that randomly destroys one of your stickers. Hope you weren't saving that one for hitting a boss's weakness!
- Oh, Crap: In Yoshi's Island when his screaming wakes up Baby Bowser. The royal pain promptly flattens him.
- Opaque Lenses
- Parental Substitute: For Bowser when he was young.
- Psychic Powers: Including clairvoyance, precognition, hypnosis, and telekinesis.
- Recurring Boss:
- Fought three times in Sticker Star.
- Also fought three times in Dream Team, towards the end.
- In Yoshi's New Island, he is the boss of every mid-world fortress.
- Robe and Wizard Hat
- Scary Shiny Glasses
- Shoe Slap: For the second and third battles in Sticker Star, he turns all of your stickers into... sandals, forcing you to fight by slapping him in the face with flip-flops.
The Koopa Troop
"Koopa Pack, ATTACK!"
Bowser's loyal legion of minions, the Koopa Troop (so named in Super Mario RPG
) is thousands strong and made up not only of Koopa Troopas but also Goombas, Piranha Plants, Spinies, Bob-ombs, Bullet Bills, and other assorted baddies. Most koopas aren't that bad, though; they just have a nasty boss.
The Koopa Troop is made up of a wide variety of "races"; the most common include:
- Koopas: A race of turtle-people. Bowser's rank and file, the Koopas include numerous variants, including the common Koopa Troopas, the winged Koopa Paratroopas, the cloud-riding Lakitus, the animal-like Buzzy Beetles and Spinies, and so on. Their shells seem to be articles of clothing rather than part of their anatomy. Debut: Mario Bros. (as "Shellcreepers").
- Goombas: The weakest of Bowser's minions. These armless chestnut-creatures with Big Ol' Eyebrows once served the Mushroom Kingdom, but defected to Bowser. Debut: Super Mario Bros..
- Piranha Plants: Barely-sentient carnivorous plants with a mouth full of razor-sharp teeth. Piranha Plants commonly live in pipes. Debut: Super Mario Bros..
- Dry Bones: Skeletal Koopa Troopas that come back to life not long after being stomped. They usually stay in castles. Debut: Super Mario Bros. 3.
- Chain Chomps: Black orbs with eyes, sharp teeth, usually a chain and not much else. They act like and seem to be the local equivalent of dogs. Unchained ones are just 'Chomps'. Debut: Super Mario Bros. 3.
- Cheep-Cheeps: Goggle-eyed fish that swarm underwater (and sometimes jump into the air). Debut: Super Mario Bros..
- Bullet Bills: Living artillery that get shot out of cannons. Debut: Super Mario Bros..
- Bob-ombs: Walking, wind-up bombs that explode when they get close to Mario. In the RPGs, we learn that they can reform after blowing up. Debut: Super Mario Bros. 2.
- Boos: Nasty little blobs of ectoplasm who chase Mario relentlessly. They're painfully bashful, though, and stop moving to cover their faces when anyone looks at them. Debut: Super Mario Bros. 3.
- Lava Bubbles: Nonsentient fireballs that leap out of the lava pits that Bowser so loves. Debut: Super Mario Bros..
- Monty Moles: Near-sighted little mammals that live underground and have a knack for machinery. Debut: Super Mario World.
- Shy Guys: Humanoid creatures that always hide their faces behind masks, hence the name. Like the koopas, there are several varieties and colors, and they sometimes carry weapons. Debut: Super Mario Bros. 2.
- Thwomps: Giant rock creatures lined with thick spikes and with perpetually angry expressions. They drop down to crush enemies and are often positioned in key spots to provide maximum annoyance. Debut: Super Mario Bros. 3.
And these are only half of 'em!
Tropes associated with the Koopa Troop:
- Action Bomb: Bob-ombs' main shtick.
- A Day in the Limelight: Shy Guys are one of the less frequently occuring enemies, yet feature prominently in Yoshis Island and Yoshis Story
- Adorable Evil Minions: Koopa Troopa, Shy Guy, Blooper, and, in an Ugly Cute way, Goomba, Boo, and Dry Bones.
- Angry Guard Dog: Chain Chomps were inspired by a childhood memory of Miyamoto's, where he was almost mauled by one of these but saved by a chain that was just too short. They seem to be the in-game equivalent of dogs.
- Always Chaotic Evil: They can come off as this in the main series, however in spinoffs some are shown to have their own personality and there are even a few good members of these species that don't live under Bowser's rule.
- Anthropomorphic Shift: Starting in Super Mario World, Koopa Troopas started walking on two feet and wearing shoes.
- Anthropomorphic Zig Zag: In New Super Mario Bros., they're bipeds, but in Super Mario Galaxy, they're now back to being quadrupeds, but in New Super Mario Bros. Wii, they're bipeds again, and in Super Mario Galaxy 2, they're quadrupeds again, and in Super Mario 3D Land, they're bipeds again.
- Badass Army: They may not appear like it, but they have conquered the Mushroom Kingdom multiple times, assaulted the Star Spirits, and, most recently, stolen and kidnapped the local Crystal Dragon Jesus. They are certainly a force to be reckoned with. In Dream Team, several members of the Koopa Troop don't appear as enemies until latter in the game, but become the brunt of the enemies encountered afterwards. Including the Goombas.
- Bedsheet Ghost: The Boos.
- Canon Immigrant: All the enemies that debuted in Super Mario Bros. 2 originated in Doki Doki Panic (except Clawgrip), the game it was reskinned from. Nonetheless, they fit in well.
- This is mostly due to Miyamoto having been the lead designer of the game. Part of the reason for it being a Dolled-Up Installment was that he didn't work on The Lost Levels. Several enemies from the game have not appeared again, however.
- Cool Airship/Boat/Starship: They sometimes ride in these, which are essentially pirate ships held up by propellers in the air.
- Dem Bones: The Dry Bones.
- The Determinator: Goombas, according to Mario Party 9.
- Elite Mooks: The Hammer Bros., Lakitus, Chargin' Chucks, and other bigger and badder koopa variants.
- Evil Counterpart Race: The Goombas to the Toads. Though some spinoffs like the Paper Mario games, have good Goombas.
- Fantasy Axis of Evil: Each type and its variants fills a particular niche.
- Our Ghosts Are Different: It's never made quite clear what exactly the Boos are.
- Giant Mook: See the Super Smash Bros. page for some specific examples, though it isn't limited to that game.
- Big Boos and Banzai Bills are one of the earliest examples in Super Mario World.
- Big Island from Super Mario Bros. 3 is a far earlier example, where Koopas and Goombas in the island absolutely dwarfed Mario.
- The Goomba: The one and only.
- Hidden Depths: As the Mario RPGs show, a lot of the Koopa Troop members show that the troops are more intelligent than they seem. Atleast one Dry Bones enjoys table tennis, and even knows of how it first came to be.
- King Mook: Many of the enemy races have a powerful ruler with unique powers who reports directly to Bowser, including Goomboss (Goombas); Kamek, Kammy Koopa, and Kamella (Magikoopas); Petey Piranha (piranha plants); Big Bob-omb (Bob-ombs); King Boo (Boos); and General Guy (Shy Guys); not to mention Bowser himself. Some races have giant or extremely powerful versions that have "King" in their name, like King Bill (NSMBWii, the Bullet Bill line) and King Kaliente (Super Mario Galaxy, the Blooper line).
- Invincible Minor Minion: Lava Bubbles are invincible to everything but stars. (and later ice balls) Boos are similar.
- Mascot Mook: The Goomba and Koopa Troopa are very much symbols of the series.
- Shy Guys are the mascots of games with Yoshi as the central protagonist.
- Bullet Bills and Bob-Ombs, among others (Mecha-Koopas, Torpedo Teds, etc.).
- Chomps are also implied to be these.
- Monster Town: Mainly in the Paper Mario games; most Koopas and Goombas are apparently normal homebodies just like the Toads, it's just the ones we see most often are Bowser's foot soldiers.
- Morality Pet: In the RPGs, the mooks occasionally function as this to Bowser. He even lets some stay in the Monster Town in Super Mario RPG and forgives those three mooks who tossed him in a safe (while Brainwashed) in Bowser's Inside Story.
- My Species Doth Protest Too Much: Most notable in the first two Paper Mario games have helpful individual minions as your allies, though they also fight their usual mook counterparts.
- The Spiny: Again, Trope Namer.
- Names to Run Away From Really Fast: In Japan, Bullet Bills are known as "Killer" and Banzai Bills are called "Magnum Killers."
- Bullet Bill also counts, being named after, well, bullets. Banzai Bills have also been referred to as Magnum Bills (at least in the cartoons), Piranha Plants as well.
- Night of the Living Mooks: Many Koopa Troop races have undead counterparts, most notably Dry Bones (skeletal Koopas).
- Non-Lethal K.O.: Several games heavily imply that Mario doesn't actually kill them and they can survive being stomped flat. It's most consistent and explicit with Goombas, Koopas, and Bob-Ombs, though the others may vary from game to game.
- Other games invert it and imply they do indeed die, notably when defeat a Boo is defeated in the first mission of Course 5 in Super Mario 64, they taunt you by saying "Ghosts... ...don't... ...DIE!"
- The Koopalings in particular have been melted, exploded, disintegrated, etc., but always turn up fine next time.
- Perpetual Frowner: The Thwomps tend to be this when their mouths are closed.
- Punch Clock Villain: The Koopa Troop themselves are not The Evil Army, following Bowser out of genuine admiration more than anything other than the idea that they can be promoted over Bowser and boss him around and seem to have no guff with Mario on downtime. The Lakitus are a stand-out example, appearing regularly as friendly camera crews in Mario sports games.
- Red Eyes, Take Warning: Later designs of Buzzy Beetles have this, and you better take warning since they are flame-resistant.
- Ridiculously Cute Critter: The Koopas.
- Superpowered Mooks: The Super Koopas in Super Mario World and the Tanoobas in the Mario & Luigi series.
- Throw The Hammer: Hammer Bros. fight this way. There are numerous variations of Hammer Bros. that all use different weapons, such as Boomerang Bros., Fire Bros., Ice Bros., Sledge Bros. and even rarer kinds like Yo. Bros and Chomp Bros..
- Took a Level in Badass: Throughout the Mario & Luigi series. They went from being easily beaten and/or brainwashed in the first three games to forming the majority of the lategame enemies of their own will (and all this under Bowser, as opposed to the other games) in Dream Team.
- Turtle Power: The Koopas.
- Underground Monkey: The blue subterranean Goombas from Super Mario Bros. are one of the first examples. Many, many variants show up, particularly in the RPG spinoffs.
- Bullet Bill comes in a variety of calibres, including the massive Banzai Bill, and the underwater Torpedo Ted. (both from Super Mario World)
- The Paper Mario games have plenty, including Elite Mook Koopatrols in full plate armour. (with spikes)
- You Don't Look Like You: The Boos in Super Mario Sunshine are freakin' weird to look at.
- All the enemies in Super Mario Sunshine look different from their Mushroom Kingdom counterparts, even Delfino King Boo.
- The Goombas in Super Mario World are round instead of mushroom-shaped. The Japanese version actually acknowledges these as a separate species (Kuribon as opposed to the usual Kuribo).
- In Super Mario 3D World, these round "Goombas" were reintroduced under a new name as Galoombas (and of course they're separate from the usual Goombas).
"I will CRUSH you!"
Petey is a mutated Piranha Plant who's uprooted himself and can walk around on stubby rootlike legs and, miraculously, fly around clumsily with his little leaf-hands. He's physically among the largest of Bowser's baddies, not to mention one of the dumbest. He's known as "Boss Pakkun" in Japan, as Piranha Plants are called "Pakkun Flowers" in Japanese.
Tropes associated with Petey Piranha:
- Ascended Extra: He started out as a relatively easy boss in Super Mario Sunshine and has since appeared in everything from golf and tennis Spin Offs to Super Smash Bros. Brawl.
- Attack Its Weak Point: It's usually his belly button.
- Bad Boss: He's capable of killing his own summoned Nipper Plants in Super Princess Peach.
- Balloon Belly: Spraying water into his mouth makes him really bloated.
- Beach Bury: He does this to himself during his battle in Partners in Time.
- Blow You Away: He can whip up tornadoes in his second boss battle in Super Mario Sunshine.
- Breath Weapon: His ability to spit up goop.
- The Brute
- Dumb Muscle
- Extreme Omnivore
- Eyeless Face: Like all members of his species. Doesn't stop him from able to do things like go-karting though.
- Fast Tunnelling: In Partners in Time.
- Flight: He can achieve it by flapping his leaves, but is obviously straining himself.
- Flunky Boss: The goop he pukes up in Super Mario Sunshine can spawn enemies, and he can spit Nipper Plants in Super Princess Peach.
- Green Thumb: His Mega Strike in Mario Strikers Charged has him enclose himself in a summoned plant bud.
- Grievous Harm with a Body: He attacks the player with cages containing the captive Peach and Zelda in Super Smash Bros. Brawl.
- Ground Pound: Uses a manuever similar to this in New Super Mario Bros.
- Kill It with Fire and Kill It with Ice: He's quite susceptible to both in Partners in Time.
- King Mook
- Make Me Wanna Shout: Oddly, in Super Princess Peach.
- Mighty Glacier: In his playable appearances, he's ridiculously strong and slow.
- More Teeth than the Osmond Family
- Mutant: Various bios describe him as one.
- Mysterious Past: In his debut, it was assumed he was just created by Bowser Jr., only for Partners in Time to show he's been around for years, and even worked for the Shroobs.
- Off Model: In Mario Pinball Land, Petey looks... weirder than usual.
- Older Than They Look: Partners in Time reveals he looked exactly like he does in the present day while everyone else was just a toddler.
- Poisonous Person
- Roar Before Beating: Gets a rather disproportionately epic one in Super Mario Sunshine.
- She's a Man in Japan: And English-speaking regions, too, actually, but Petey is female in Germany (where "she" is known as Mutant Tyranha) and France (where "she" is named Flora Piranha, referring both to the petals on "her" head and "her" gender).
- Shockwave Stomp: In Super Princess Peach.
- Took a Level in Badass: Pretty easy to fight in Super Mario Sunshine, but in his playable appearances Petey is often a very strong character with great playability. And his appearance in Super Smash Bros. Brawl actually made him somewhat scary. In Mario and Luigi: Partners in Time, New Super Mario Bros, and Paper Mario: Sticker Star, he actually gets somewhat challenging.
- With Great Power Comes Great Insanity: In Sticker Star, like every other boss.
- Unexplained Recovery: After being defeated in Super Mario Sunshine he transforms into goop, and dissolves, seemingly dead. He shows up completely fine in a later chapter... where he once again melts after being defeated.
- The Unintelligible
"If you hear me laughing, that means you're doomed!"
King Boo, a big ol' round blob of ectoplasm. He first appeared in Luigi's Mansion
as the final boss that Luigi must face before clearing his house of its ghost infestation. Since then, he's appeared in the Mario Kart
series and some of the Mario Sports titles before reprising his role as the Big Bad
and Final Boss
in Luigi's Mansion: Dark Moon
, in which King Boo destroys the titular Dark Moon and uses the Evershade Valley ghosts in a mad quest for revenge. He's set apart from the other Boos by his great size, crown, and formidable magical powers (which increase in potency when more of his Boo servants are nearby). In accordance to his subjects, his Japanese name is "King Telesa".
Tropes associated with King Boo:
- Advancing Boss of Doom: During the final fight in Dark Moon, in between fight phases, King Boo will chase Luigi through an obstacle course in an attempt to flatten him. Also serves as a Shout-Out to Indiana Jones.
- A Father to His Men: One of the few redeemable traits he has is that he genuinely cares for his fellow Boos, going so far as to even stage a rescue for Boolossus when he was captured by E. Gadd prior to Luigi's Mansion. In Dark Moon, however, he never mentions this and puts his Boos in harm's way on at least one occasion, dropping this trait.
- Amplifier Artifact: His new crown in Dark Moon.
- And I Must Scream: Has been on both ends of this trope. Trapped Mario in a painting during Luigi's Mansion, gets sealed in a painting himself at the end of the game, broke out of the painting in Dark Moon, and plans to return the favor to Luigi and his friends.
- Apocalypse How: Attempts either a Class X-4 or Z, and comes really, really close to pulling it off.
- Arch-Enemy: Since his introduction in Luigis Mansion, he's adopted this relationship with Luigi.
- Authority Equals Asskicking: He's the leader of the Boos simply because he's bigger and stronger than the others.
- Ax-Crazy: Based on his appearance and actions in Dark Moon, it's safe to say that his defeat in the first game unhinged him a bit.
- Badass Boast: Gives a terrifying one to Luigi when they finally meet face to face in Dark Moon.
King Boo: Now who do we have here? Why, if it isn't my old pal Luigi! Or is it Baby Luigi? I can't tell the difference. Hey, remember that time when you trapped me in a painting for all eternity? Good times. But guess what? I got out! And now I'm painting the town red! Yes, it was I who broke the Dark Moon! This power-enhancing jeweled crown of mine made it easy. And now that all the ghosts of Evershade Valley are under my control... it's time to take my rightful place as the supreme ruler of your world! You, that annoying scientist, and all your friends will look great hanging from the wall of my throne room! Aaaaaahahaha!
- Badass In Charge: Of the Boos.
- Bedsheet Ghost
- Best Served Cold: In Dark Moon, He plans to turn Luigi and his friends into paintings. He only mentions Luigi, Mario, the Toads, and Gadd as targets. Whether he has plans to do this to anyone else is... uncertain. He states that he's also after all of their friends, though he doesn't specify which.
- Beware the Silly Ones: Don't be fooled by his simple appearance and snarkiness, he's much more dangerous than he looks.
- Big Bad: In Luigis Mansion and its sequel.
- Bond Villain Stupidity: Some background scenes suggest that King Boo is capable of ambushing Luigi several times over the course of Dark Moon, suggesting that this whole thing is sadistic "fun" to him.
- Cardboard Prison: That painting he was trapped in at the end of Luigi's Mansion? He broke himself out. And this was before he found his new crown.
- Character Development: His debut appearance portrayed him as a Well-Intentioned Extremist who wanted to protect his fellow Boos. His apperance in the sequel, however, shows his defeat has turned him into an unfettered, sadistic, no-nonsense, sociopath who will do whatever it takes in his mad quest for revenge.
- The Chessmaster: Masterminded the plot to bring all the ghosts in Evershade Valley under his control in Dark Moon. Especially evident in the opening of E-3, where it makes it plain that he knew the whole time you were spying on him and was spying right back at you.
- Co-Dragons: With Goomboss and Chief Chilly in Super Mario 64 DS, as Bowser has them guard Mario, Luigi, and Wario.
- Creepy Shadowed Undereyes: Acquired these in Dark Moon.
- Cuteness Proximity: His reaction to the Mini Boos in Mario Super Sluggers.
- Dangerously Genre Savvy: In Dark Moon. First, he breaks the Dark Moon to get all the ghosts in Evershade Valley under his control. When Mario shows up to investigate, he captures him and several Toads in paintings to ensure that there's no interference. When Luigi shows up and begins tracking him, he has Big Boo set up an ambush in the train exhibit to throw him off the trail. Finally, after Luigi gets the final piece of the Dark Moon, he abducts him through the Pixelator and drops him in his illusion to get a crack at him. Though the fact that he loses the final piece counts as a moment of Genre Blindness, it's justified in that if he can defeat Luigi, he can simply break the moon again with no interference.
- Deadpan Snarker:
"Seriously, though, who would actually believe that mansions get given away in contests?! Talk about stupid! What do they feed you Mario brothers anyway... gullible soup?"
- Disproportionate Retribution: His revenge plot in Dark Moon in general, counts as his wrath extends to those who had nothing to do with his imprisonment, such as the Toads he captures. But his prominent act is after Luigi defeats Big Boo. He rips open a Paranormal Portal to unleash an army of ghosts and conquer the universe in retailiation. Forget disproportionate, that's just overkill.
- Distinctive Appearances: Stands out among Boos due to his red eyes and blue tounge. And in Dark Moon, his appearance is further altered, the eyes are now shrunken in with a black shadow, making him look more dangerous and insane.
- Dramatic Irony: Despite Dark Moon not making a flick of effort to hide that King Boo is the Big Bad, Luigi and E. Gadd don't find out until the beginning of E-3.
- Elemental Powers: Varies by game:
- Evil Laugh: Has a distinct giggle from most Boos and he laughs constantly. It almost borders Laughing Mad.
- Evil Sorcerer
- Fangs Are Evil
- Faux Affably Evil: As his interaction with Luigi in Dark Moon shows, he'll talk to you like your best friend when it's painfully obvious he despises you with every fiber of his being.
- Flight: The fact that this gives him an unfair advantage in spin-offs is lampshaded in Mario & Sonic at the Olympic Winter Games, where he is once again a boss, and does not actually use any skis in the skiing race against him.
- For the Evulz: While King Boo does have a plan, some of the things he does are purely for sadistic kicks.
- The Fourth Wall Will Not Protect You: A rather terrifying in-universe example. When you examine the security image before E-3, he turns around within the static image and gives a terrifying Evil Laugh before making the shot fade to static.
- Hoist by His Own Petard: Luigi has to hit him with his own summoned spike balls in Luigi's Mansion, and the light cast by his own flames can hurt him if they light nearby candles in Super Princess Peach. And in Dark Moon, Luigi must trick him into being hit by his own spiked balls again to vacumn him.
- Inconsistent Dub: In Super Mario 64 DS, his name is mistranslated as "Big Boo," even though there is already a boss called "Big Boo" in the game. This was corrected in Mario Kart DS, which used only bosses from Super Mario 64 DS in its Mission Mode.
- Inexplicably Identical Individuals: Ok, so while far from identical, he is not the same King Boo from Super Mario Sunshine. Still, there's enough similarities to confuse people.
- It's Personal: When King Boo and Luigi finally meet face-to-face in Dark Moon, it's quite clear that despite his composure, he really wants Luigi dead. This combines with some Terms of Endangerment to create some really creepy dialogue.
King Boo: Hey, if isn't my old pal Luigi. Or is it Baby Luigi? I can't tell the difference. Hey, remember that time when you trapped me in a painting for all eternity? Good times.
- King Mook: Of the Boos, obviously.
- Knight of Cerebus: Becomes this in Dark Moon. His Laughably Evil tendencies are completely gone, his snarkiness is more restrained, and he becomes downright terrifying.
- Manipulative Bastard
- Mask of Sanity: He acts calm and collected all of the time, but it's shown in Dark Moon that underneath his calm, yet frightening appearance is an insane, unfettered sociopath who is, by the end, steadily breaking down, which becomes especially apparent in his boss fight, in which the background and music start becoming fast-paced and erratic.
- Master of Illusion: A rare case of the this trope overlapping with Reality Warper. The final level in Dark Moon is called King Boo's Illusion, a pocket dimension he created that he has total control over.
- Monster Suit: Uses a biological-looking one modeled after Bowser in the final battle in Luigi's Mansion.
- No-Nonsense Nemesis: Adopts this attitude in Dark Moon after his defeat in the first game, and man does it make him look terrifying.
- Purple Eyes: Has them in Dark Moon which goes along with his royalty and super-natural powers.
- Red Eyes, Take Warning: In some appearances.
- Remember the New Guy: In Luigis Mansion, he tries to take revenge on the Mario Bros. for a number of past defeats. This was his first appearance in the series. Though Super Mario 64 DS Retcons his first appearance in that game, so he could have been referring to that. And he doesn't mention personal defeats in Luigi's Mansion, just the number of times the Bros. have beaten up on Boos.
- Revenge: The whole plot of Dark Moon is his revenge against Luigi and his friends for his defeat in Luigi's Mansion.
- Sanity Slippage: See Character Development above.
- Slasher Smile: His default expression. The teeth help.
- The Sociopath: In his debut, he showed care for his fellow Boos and worked to protect them. In the sequel, however? He's perfectly willing to eliminate anyone and anything in his path for revenge, and despite having to know by the final battle with him that Luigi's captured at least some Boos (and likely having known beforehand), he never mentions them and only talks about how he will make Luigi and Gadd pay dearly.
- Sorcerous Overlord
- Supernatural Is Purple: This ghoul gains both purple eyes and a purple crown in Dark Moon.
- Take Over the World: In Dark Moon, King Boo claims that this is his goal, but it's made very clear that he's more interested in revenge against Luigi.
- Terms of Endangerment: Gives quite a few to Luigi in Dark Moon.
- Those Two Bad Guys: Is usually paired with Petey Piranha in spin-offs, in a possible case of Brains and Brawn.
- Took a Level in Badass: In Luigi's Mansion, his power was directly proportionate to the number of Boos in the vicinity. When Luigi captured them all, it weakened him to where he had to use a Monster Suit of Bowser to fight. His crown in Dark Moon, however, negates this handicap, allowing him to fight Luigi one-on-one with his own power and giving him new abilities such as calling down lightning strikes, summoning spiked balls, creating illusions, etc. "Fight you like a true Boo" indeed.
- Tranquil Fury: His interaction with Luigi in Dark Moon is a perfect example. Despite his pleasant dememeanor to Luigi, you can tell he's seething with rage on the inside.
- The Unfettered: Dark Moon shows that King Boo has no limits to his insane desire for revenge. He'll sacrifice anyone and anything. His Boos, other ghosts, even the fabric of the universe itself! Nothing is beneath him as long as Luigi and E. Gadd suffer.
- Vile Villain, Saccharine Show: As of Dark Moon, he definitely falls into this category. He was pefectly willing to shatter the Dark Moon and break the minds of innocent ghosts and later having his Boos experiment on them to make them stronger and more vicious, effectively making them all unwitting pawns in his mad scheme. And when Luigi defeats Big Boo, he rips open a Paranormal Portal to unleash an army of ghosts, which may also endanger their home dimension, which puts him practically on par with Dimentio in terms of evil.
- Villainous Breakdown: In Dark Moon, E.Gadd states that King Boo "flipped out" after Big Boo's defeat and summoned a Paranormal Portal to unleash an army of ghosts as a desperate act to slow Luigi down. King Boo's breakdown is further exacerbated after Luigi defeats the Tough Possessor and makes off with the final piece of the Dark Moon. King Boo then intercepts the Pixelator and pulls him back into his illusion. The breakdown continues as the fight wears on, the music and the illusion becoming more erratic and unstable as he nears defeat.
- Visible Invisibility: His reflection can be seen in the mirror in the background in Super Mario 64 DS.
- Well-Intentioned Extremist: In the first game, he seemed to genuinely care for the other Boos. In the sequel, however, he seems to drop this.
- What Happened to the Mouse?: Completely disappears from the plot of Dark Moon after the Final Battle. Luigi collects his crown, but it doesn't count for money.
- You Don't Look Like You: His appearance constantly changes throughout the series, leading some to wonder if it's the same character in every game.
- In his debut in Luigi's Mansion, he looked distinct from other Boos due to his gleaming red eyes and blue tongue.
- In most spin-offs, like the Mario Party series, he just looks like a regular Boo with a crown.
- Luigi's Mansion: Dark Moon made him more closely resemble his original appearance, but with black shading around his eyes.
- Your Size May Vary: In some games, he is the same size as a normal Boo, but in others, he's larger. In Dark Moon, he's an outright Sizeshifter.
Bosses (debuting in Super Mario 64/Super Mario 64 DS)
"I'm the Big Bob-omb, baron of all blasting matter, king of ka-booms the world over!"
A giant Bob-omb who's watching the war between pink and black bob-ombs. As far as bosses go, he's pretty gracious when taking defeat.
Tropes associated with Big Bob-omb:
"I think I'll crush you just for fun! Do you have a problem with that?"
King of the Whomps, he's tired of gravel being ignored. He wants some respect and takes his anger out on Mario.
Tropes associated with Whomp King:
Nothing really sets him apart from the other Bullies, other than his large size. That might be all that matters to the dim-witted creatures.
Tropes associated with Big Bully:
- Degraded Boss: A later mission has three Big Bullies attacking at once.
- King Mook: Of the Bullies.
- Ring Out Boss: Like all bullies, Big Bullies can only be defeated by pushing them off their platforms.
"We no like...intruders! Now battle......hand...to...hand!"
A pair of giant hands with eyes on their palms who guard the center of a pyramid. Like all the other bosses, they are not happy to see Mario.
Tropes associated with Eyerok:
Big Mr. I
A giant version of the Mr. I enemy who hides out in the attic. Really, there's nothing else to say about him.
Tropes associated with Big Mr. I:
A large bully made of ice who must be defeated in order to get a Power Star. Like normal bullies, he charges at you and must be knocked out of his ring, this time into icy water.
Tropes associated with Chill Bully:
"It's not a fair fight for you, but luckily, I'm not a fair fighter. Let's go!"
Bigger and stronger than Chill Bully, the chief knows a few more tricks than the average Bully. He, like Big Bob-omb, is also quite proud of his 'stache.
Tropes associated with Chief Chilly:
Bosses (debuting in Super Mario Sunshine)
A mysterious criminal who resembles Mario. He uses his magic paintbrush to cause all sorts of problems on Isle Delfino. After the battle with Mecha Bowser, he reveals his true identity: Bowser Jr.
A massive blooper who is primarily fought in Sunshine
by ripping off his tentacles and his sucker. While he hasn't become as popular as Petey Piranha, he's appeared in a few other games, making him a recurring foe for Mario.
Wiggler was sleeping on a heating device that was supposed to help the Sun Bird hatch. When Mario woke him up to help the Sun Bird's egg, Wiggler was not happy.
A giant robotic version of Bowser, Bowser Jr. sicced the robot on Mario during their encounter in Pinna Park. Super Mario Galaxy
features an entirely different version which appears in Toy Time Galaxy's first mission.
A giant variant of the Electro-Koopa, the Green Electro-Koopa fell asleep by the Pinna Park Ferris Wheel. Because its presence was causing the ride to spin out of control, Mario had deal with the Electro-Koopa himself.
- Flipping Helpless: Mario just has to flip the grate the Electro-Koopa is sleeping on in order to vanquish it.
- King Mook: Of the Electro-Koopas.
- Sleepyhead: He spends the whole level asleep.
- Unique Enemy: It's not so much a boss, but more like a one of a kind enemy that contains a Shine Sprite
A large, sentient silhouette in the shape of a manta ray. The electric goop it leaves behind causes Hotel Delfino to disappear.
- Asteroids Monster: Squirting it causes it to split into smaller copies of itself.
- Eldritch Abomination
- Living Shadow: While it's not dark like a shadow, Phantamanta does share the same physical properties of one.
- Punny Name: Phantom + manta.
- Shock and Awe: It leaves trails of electric goop wherever it goes.
- Turns Red: After all of its copies are sprayed into their tiniest form, the Phantamantas turn a pinkish-red and immediately start to home in on Mario.
A king of the Boos exclusive to this game. It has been stated that he is not the same King Boo who debuted in Luigis Mansion
; his Japanese name is "Boss Telesa".
- Does Not Like Spam: Spicy foods, peppers in particular.
- Feed It a Bomb: In order to make him vulnerable to attack, Mario has to throw hot peppers into his mouth.
- Fire-Breathing Diner: After feeding him a pepper, he starts breathing fire.
- Flunky Boss: He can summon enemies to his aid with his slot machine.
- The Gambler: He hides out underneath the giant roulette wheel in Hotel Delfino's casino. His boss fight involves spinning a slot machine.
- King Mook: At least of the Delfino Boos.
- Large And In Charge
- Overly Long Tongue: He uses it to spin his slot machine, as well as lick the fruit juice off his face if you try to throw fruit at him without feeding him a pepper first.
A monster eel (that appears to be a hermaphrodite, oddly enough) and has some major dental problems. Its teeth are so bad that they somehow infect the water in Noki Bay, meaning Mario and FLUDD must go and clean things up, yet again.
Bosses (debuting in New Super Mario Bros.)
A mummified Pokey, Mummipokey was the boss for World 2
. It attacked Mario by hiding beneath the sand and emerging to spit projectiles at him.
- Fangs Are Evil: Unlike regular Pokeys, Mummipokey has a toothy maw that juts out of its face.
- King Mook: Of the Pokeys.
- Mummy: A mummified cactus to be specific.
Cheepskipper was a large, fanged Cheep-Cheep that was the boss for World 3
. Cheepskipper hided underneath the water in the castle and leaped to attack Mario.
- Flunky Boss: Regular Cheep-Cheeps assist Cheepskipper during the boss battle by leaping out of the water.
- King Mook: Of the Cheep-Cheeps.
- Underwater Boss Battle: The fight with Cheepskipper happens on a bridge suspended over water.
Once a regular Goomba, Mega Goomba was mystically enhanced to grow to a gigantic size in order to stop Mario. Because of its size, it didn't need to change its normal strategies during the fight.
A tank piloted by a single Monty Mole, Monty Tank patrolled the castle in World 6
. It utilized Bullet Bills and Bob-ombs for its artillery.
- Tactical Suicide Boss: If its driver didn't stick its head out every now and again, Mario would be unable to defeat the tank (unless he brought a Mega Mushroom with him).
- Tank Goodness: The Monty Tank is immune to most attacks and has a decent artillery.
- Turns Red: For every hit it takes, an extra level is added to the Monty Tank.
Lakithunder was the boss of World 7
, and was a Lakitu who piloted a thundercloud. While mostly relying on his cloud to attack, Lakithunder also used Spinies during his fight with Mario.
Bosses (debuting in Super Mario Galaxy)
Firey Dino Piranha
Bosses (debuting in Super Mario Galaxy 2)
Bosses (debuting in Super Mario 3D World)
Hisstocrat and Queen Hisstocrat
A pair of enormous snakes in royal regalia, who summon other gigantic snakes to attack Mario and his friends. Hisstocrat is battled first, while Queen Hisstocrat appears later.
A gigantic Brolder composed of rock, crystal, and magma.
A large Ka-Thunk, who exists as a spiked metal square attached to a large metal frame.
- King Mook: Yet another boss version of Bullies.
- Playing with Fire: Able to spit fireballs besides ramming into the player(s). Can also spit blue flames during his rematch.
- Asteroids Monster: Sort of, the giant clown is formed from and splits into small blobs.
- Monster Clown: A giant metallic one encases the actual Koopa, formed from gelatinous blobs.
- Villainous Harlequin: A jester Koopa that encases itself in blobs to become a giant clown.
Bosses (debuting in Yoshi's Island)
Burt the Bashful
Salvo the Slime
- Asteroids Monster: Shooting eggs causes pieces of slimes to fall off him, which only give you more eggs to hit him with.
- Degraded Boss: He shows up later in a fortress.
- King Mook: This applies to most of the bosses but especially noted here because he's BIGGER Boo. And he only gets bigger with each hit until he explodes.
Roger the Potted Ghost
- Combat Tentacles: Two of her vines end in small Nipper buds; she uses these to try to hit Yoshi from below and to block his movement.
- Man-Eating Plant: She's a large, mobile, killer Piranha Plant.
- Mook Maker: She can spit three seeds that drift down and become Nipper plants that chase Yoshi around.
- Ramming Always Works: Her main attack is a fast charge that ends when she slams into the opposite wall. She can fake you out by ending it early, though, which can lead to either jumping on her head, her thorny neck, or one of her two attack vines while trying to jump over her to dodge the charge.
- Skippable Boss: If you swim into her lair but not far enough to close the way behind you, you can shoot an egg at her ungrown normal form, skipping the fight completely.
- Asteroids Monster: The second boss in the game to be such, except they all have to be ground-pounded until small enough.
Hookbill the Koopa
Sluggy the Unshaven
- Advancing Boss of Doom: If you don't attack him, he'll push you into the abyss. However, he moves verrrrry slooooowly.
- Attack Its Weak Point: Despite Kamek claiming he has no weak spot, it's very obvious where it is.
Raphael the Raven
- Heel-Face Turn: In Paper Mario.
- Puzzle Boss: Out of all the bosses in the game yes, considering you have to wait until he's exactly on the OTHER side of the battlefield in order to slam him from underneath.
- Stars Are Souls: He becomes one after his defeat, although Paper Mario shows that he got better.
- Turns Red
Tap-Tap the Red Nose/Tap-Tap the Golden
- Advancing Boss of Doom: When he reappears in Bowser's Castle in Golden form, he cannot be killed and will pursue Yoshi throughout the stage, even jumping out of pits when he falls into one. All the player can do is knock him back and run to the exit.
- Degraded Boss: As described above.
- Implacable Man: He's completely invulnerable to everything in Yoshi's arsenal, and is only defeated by destroying the blocks covering the lava pit and knocking him into it. And then once he pops up in Bowser's Castle, even knocking him into pitfalls doesn't stop him.
Tropes associated with Boom Boom:
Tropes associated with Reznors:
Tropes associated with Big Boo:
- Asteroids Monster: In Paper Mario: The Thousand-Year Door, Paper Mario: Sticker Star, and Luigi's Mansion: Dark Moon.
- Bonus Boss: In Super Mario World, Super Mario Advance 4, and Paper Mario: The Thousand-Year Door.
- Boss Arena Idiocy: In Super Mario World, the Big Boo boss would have been unbeatable if not for some conveniently placed Grab Blocks in the room.
- Flunky Boss: In Super Mario World, the boss version of Big Boo relied entirely on two normal Boos in the room to damage Mario. The boss itself could not damage Mario at all, even though the mook variants could.
- Inconsistent Dub: Referred to as "Atomic Boo" in Paper Mario: The Thousand-Year Door and Super Paper Mario, which is closer to its Japanese name (Atomic Telesa)
- King Mook: Goes back and forth between being this and a Giant Mook. In its first appearance in Super Mario World, it's both.
- Palette Swap: The GBA version of Super Mario World distinguishes between the mook and boss versions of Big Boo by making the boss version white, while the mook version is blue.
- Recurring Boss: In Super Mario 64.
Tropes associated with Pom Pom:
Tropes associated with Koopa Kid:
Boss Sumo Bro.
Tropes associated with Boss Sumo Bro:
Unagi is a huge eel found in Jolly Roger Bay of Super Mario 64
Tropes associated with Unagi:
The Mad Piano is a piano
that appears in Big Boo's Haunt
Tropes associated with the Mad Piano:
- The Cameo: It makes a cameo in Horror Land in Mario Party 2 during the night, along with some other haunted instruments.
- Dub Name Change: In German versions, it is called "Vampiano," which is a Portmanteau of "vampire" and "piano", which is appropriate given its large teeth.
- Instrument of Murder: Literally.
- Jump Scare: It comes alive whenever the player runs near it or jumps on top of it.
- Nigh-Invulnerability: This is one of the only enemies that can't be killed by any means.
- Paper-Thin Disguise: It provides its Jump Scare just by standing still. It works for new players, but veteran players can already expect it.
- Piano Drop: Since it attacks Mario by jumping around, it can count as dropping.
- Piano Key Wave: When the Mad Piano chomps its teeth, it makes a sound like someones banging on its keys.
- Scary Teeth: HUGE ones.
Elite Trio (Private Goomp, Corporal Paraplonk, and Sergeant Guy)
A trio consisting of a Goomba, a Paratroopa, and a Shy Guy, who make repeated appearances in the Mario & Luigi
series, starting with the third game.
For their tropes, see their entry here