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Main Characters

    Momohime Kagami 

Voiced by: Miyuki Sawashiro

https://static.tvtropes.org/pmwiki/pub/images/momohime.png

The youngest daughter of the Kagami noble family, Momohime was fatally wounded in a mysterious attack on her family's manor. However, she is saved from death by Jinkuro, a sinister ghost who possesses her body to help in his quest for the Kuromitsu blade.


  • Accidental Pervert: Momohime can walk in on Kisuke bathing in the hot spring. He plays it a lot cooler than most examples of this trope and just gets annoyed and explains that he got there first.
  • Action Girl: As Oboro, she manages to kill a gang of demons with an old, heirloom sword.
  • All-Loving Hero: Whether it's haughty deities, Yandere fox ladies, duplicitous fiancés, evil priests, or hermit demigods trying to kill her, she's more than willing to forgive them if they express remorse and is even eager to make helpful suggestions that could benefit all involved. This is exceptionally apparent in regards to her interactions with Yukinojo and Jinkuro.
  • Arranged Marriage: Momohime has one with Yukinojo. Though it's purely political on his side, she doesn't seem to mind the idea.
  • Babies Ever After: In her third ending, it's explicitly noted that she lived to the ripe old age of 100 and had three children, whom she all loved and cherished, unlike her other endings where it was uncertain what happens to her after what's shown. The children appear with Momohime in stylized artwork after the third ending's credits.
  • Berserk Button: Betraying her trust can be forgiven. However, doing so while being unrepentant will send her into a furious rage.
  • Break the Cutie: A low-grade version that would be more akin to Butt-Monkey if Momohime wasn't always distraught over her predicament. It seems to be a Running Gag that every man who meets Momohime either loutishly hits on her (in the case of the Comedy Commoners) or insults her (in the case of Jinkuro and Kisuke).
  • The Cameo: In Hell's Where The Heart Is, Seikichi accidentally proposes to Rajyaki while trying to seduce Momohime.
  • Decoy Protagonist: To Jinkuro. The player character is not her and is actually Jinkuro possessing her body. This is alluded to in the alternate 3rd endings of the game, in which Kisuke and Jinkuro, not Momohime, are sent back in time to change their fates during their respective endings, via the power of the Oboro Muramasa.
  • Faux Action Girl:
    • Played with. The game got a lot of hype for having a male and female lead, but it's revealed almost immediately in her story mode that she's possessed by the spirit of a man when she's fighting. When she's properly herself, she's an ordinary doll-like princess overwhelmed by the conflict she's forced into. However, unlike Torahime, who's supposedly a great warrior but lacks the screentime that shows it, the real Momohime is never seen as an Action Girl within the game itself (in fact she's treated as a Butt-Monkey by many of the characters in the game, especially by her possessor and his cohort), and is only referred to as such by some NPCs who don't know the truth.
    • Also averted in Momohime's case. In the second ending she inherits complete mastery of the Oboro style after Jinkuro performs soul fusion with her and promptly hacks an oni to pieces with an heirloom blade.
  • Foil: To Kisuke.
    • Both individuals are tied to the destiny of the Muramasa blades because of a dead practitioner of the Oboro-style, with Jinkuro Izuna using Momohime as a vessel to continue wielding a sword while Senju Oboroya bequeaths the style to Kisuke after fusing his spirit to save the boy's life.
    • They play second-fiddle to a deceased wraith who still has unfinished business in the mortal realm regarding a demon sword, with Momohime being the unwilling vessel of Jinkuro to find the Kuromitsu Blade while Kisuke voluntarily accompanies Torahime on her journey to seal away the Kuzuryuu Muramasa, protecting her with his newfound Oboro style.
    • Both are born to nobility, but Kisuke was kidnapped as a child and raised to be a ninja while Momohime retained the lifestyle and personality of a Yamato Nadeshiko.
  • Fusion Dance: In her second ending, Momohime as Oboro is essentially a mesh of her body, Jinkuro's skills, and presumably both of their memories locked away somewhere.
  • Going Commando: Momohime was stated in an interview to not be wearing underwear.
  • Guile Hero: Momohime has a brief moment in Hell when she talks the Big Oni into swallowing her whole so she can be repossessed by Jinkuro, whose soul was eaten when she accidentally shoved him out of her body.
  • Hero of Another Story: Momohime and Kisuke can occasionally meet at hot springs, but other than in certain endings they don't directly interact with each other.
  • Heroic Sacrifice: For all her supposed frailty, her story begins with her protecting Yukinojo from Jinkuro's sword strike with her body while thinking it would be a fatal attack.
  • Implausible Fencing Powers: Inherits the Oboro style from Jinkuro in her second ending.
  • Instant Armor: The armor on her arms appears whenever Jinkuro possesses her.
  • Irony: Senjyu and Jinkuro desperately clung to life to preserve the Oboro style of sword fighting. During the events of Momohime's second ending, the two of them perish permanently, and the term Oboro is more commonly associated with a mysterious wandering female warrior that emerged from their feud.
  • Merger of Souls: In her second ending Jinkuro does to Momohime what Senjyu did to Kisuke.
  • Mistaken for Dying: Momohime was assumed dead after being cut by Jinkuro.
  • Modesty Towel: Her "attire" at the mountain hot spring.
  • Ms. Fanservice: Mentioned above, she wears nothing but a towel when in the hot spring, she also doesn't wear underwear beneath her skirt.
  • Protectorate: Becomes one to Kisuke in his second ending.
  • Sympathy for the Devil: In her first ending, Momohime calls off her marriage to Yukinojo at the last minute and resolves to become a bhikkhuni (Buddhist nun) so that she can pray for Jinkuro's soul.
  • Tattooed Crook: On one of the soundtrack covers she has tattoos on her shoulders, back, and butt.
  • To Hell and Back: Momohime and Jinkuro break into Hell to look for his sword there.
  • Unwitting Instigator of Doom: Momohime protected Yukinojo from Jinkuro's attack, arguably saving the man who masterminded the attack on the Narukami household, which resulted in the deaths of her family and Kisuke.
  • Visual Innuendo: Momohime's artwork has her holding a nodachi in a suggestive pose. Just look at her picture.
  • Waif-Fu: Deconstructed. Jinkuro outright says that her body isn't strong enough to handle his fighting style and the combination of the botched spell and increasing physical fatigue from the constant battles might end up killing them both.

    Kisuke Uzuki 

Voiced by: Hiroyuki Yoshino

https://static.tvtropes.org/pmwiki/pub/images/kisuke_muramasa.png

A former member of Yukinojo's ninja clan, Kisuke awoke one day to discover a strange sword in his possession, several skulls bolted to his waist, and his clan-mates out for his blood. With no memory of how he came to acquire the sword or what (if anything) he did to earn his former clan's ire, Kisuke travels Japan in search of the truth.


  • Above the Influence: In his final hot spring encounter, Torahime meets him and, noting that her time in the world is growing short, more-or-less offers herself to him. Kisuke, who desires nothing more in the world, turns her down, saying that taking advantage of her Buddha-imposed time limit isn't what he wants.
  • Accidental Pervert: Kisuke can walk in on Momohime (wearing nothing but a towel) bathing in the hot spring. Averted with his initial run-in with her, as she won't react at all to his presence when Kisuke simply tells her he won't ruin her hot springs experience by peeping, but played straight in their second encounter when she snaps at him for being rude when he tells her she's too skinny to be his type.
  • Anti-Hero: Kisuke is a genuine hero fighting for love and to save the world, but he's still grumpy, rather foul-mouthed in some translations, and ultimately motivated more by his love for Torahime than true altruism. Notably, when he meets Amitabha, his mind is too clouded by the base desires of the world to perceive the benefits of enlightenment.
  • Becoming the Mask: It is revealed that Kisuke was sent by Yukinojo to spy on Torahime in preparation to steal the Kuzuryu Muramasa, but over time he fell in love with her. When Yukinojo's ninja attacked to steal the sword, Kisuke fought on Torahime's side and was mortally wounded for his trouble.
  • Blue Blood: The Tale of the Seven Night Ghostly Curse reveals that he was the son of a powerful samurai family, kidnapped by ninja at a young age to gain leverage over his father, who killed himself in shame.
  • Child Soldier: He was raised from childhood to be a ninja.
  • Dead All Along: Kisuke was mortally wounded by his brethren after betraying the clan for love, and returned to life through fusing with an angry ghostly swordmaster.
  • Did You Just Punch Out Cthulhu?: He can fights the Dragon God and Inugami in his story mode. Amusingly, fighting the giant octopus boss in Rebirth nets the " From the Depths of R'lyeh" trophy, making it a literal case as well.
  • Driven to Suicide: In Kisuke's first ending, he has a Rage Against the Heavens moment after Torahime's second death and resolves to teach Amitabha — one of the top celestial buddhas in Japanese Buddhism — a lesson. Upon actually seeing Amitabha, he realizes that endeavour would be useless and instead offers his life in exchange for Torahime's. Amitabha declines, and Kisuke decides he can't live without her and commits seppuku. Fortunately, Torahime requests to be continually reborn alongside him until he attains enlightenment.
  • Foil: To Momohime.
    • Both individuals are tied to the destiny of the Muramasa blades because of a dead practitioner of the Oboro-style, with Jinkuro Izuna using Momohime as a vessel to continue wielding a sword while Senju Oboroya bequeaths the style to Kisuke after fusing his spirit to save the boy's life.
    • They play second-fiddle to a deceased wraith who still has unfinished business in the mortal realm regarding a demon sword, with Momohime being the unwilling vessel of Jinkuro to find the Kuromitsu Blade while Kisuke voluntarily accompanies Torahime on her journey to seal away the Kuzuryuu Muramasa, protecting her with his newfound Oboro style.
    • [[spoiler:Both are born to nobility, but Kisuke was kidnapped as a child and raised to be a ninja while Momohime retained the lifestyle and personality of a Yamato Nadeshiko.
    • Arguably becomes one to Jinkuro as well, both learning the Oboro style from the same master, with Jinkuro killing Oboroya Senju after being taught everything about the style while Senju transferred his knowledge of the Oboro style to Kisuke while fusing his soul with the boy's to save his life; both are connected to the Kagami sisters, with Kisuke devoting his blade for Torahime's sake while Jinkuro is using Momohime to wield a sword since he lost his own to a curse.
  • Fundoshi: Seen whenever he's relaxing in a hot spring.
  • Heel–Face Turn: Kisuke was sent by Yukinojo to steal the Kuzuryu Muramasa for the Shogun, but fell in love with Torahime, betrayed his colleges in an effort to protect her, and was mortally wounded in the process.
  • Hero of Another Story: Momohime and Kisuke can occasionally meet during hot springs, but other than in certain endings they don't directly interact with each other.
  • Implausible Fencing Powers: Inherited the Oboro style from Senjyu.
  • Lady and Knight: Kisuke is the knight to Torahime's lady.
  • Laser-Guided Amnesia: While he still remembers how to fight, Kisuke forgot most of what he was doing prior to waking up in the beginning of the game. This makes him extremely curious since many ninjas branded him as a traitor yet he doesn't remember why.
  • Likes Older Women: He's around 12-13, Torahime is around 18-20.
  • Love at First Sight: Twice over with Torahime, due to his amnesia.
  • Merger of Souls: The ghost of Jinkuro's master, Senju Oboroya, undergoes "spirit fusion" with Kisuke in order to save his life, in the process granting him the knowledge of the Oboro style but also erasing all of his memories, which slowly return over the course of Kisuke's story mode.
  • Mook–Face Turn: Kisuke was one of Yukinojo's ninja minions before he fell in love with Torahime and was mortally wounded trying to protect her.
  • Mr. Fanservice: He's quite muscular and wears nothing but fundoshi when visiting a hot spring.
  • Ninja: Kisuke was once one of Yukinojo's ninja. He becomes Momohime's in his 2nd ending.
  • No-Sell: Kisuke's mastery of the Oboro-style prevents him from being seduced by the Muramasa blade's bloodlust. This even applies to the Kuzuryuu Muramasa, which Kisuke takes advantage of in his 3rd ending to purge the blade of Inugami's evil.
  • Reincarnation Romance: In Kisuke's first ending, Kisuke and Torahime are reincarnated after Torahime pleads Amitabha to allow her to reincarnate with Kisuke until he achieves Nirvana. Kisuke's reincarnation is Kanbei.
  • Scarf of Asskicking: Wears a spectral blue scarf.
  • Set Right What Once Went Wrong: In his third ending, Kisuke uses the Oboro Murumasa to travel back to the point just before when his clan attacked and killed Torahime and mortally wounded him and steals the Kuzuryu Muramasa himself, promising to return to Torahime once he has exorcized it.
  • Single-Target Sexuality: Kisuke is devoted to Torahime and has not expressed romantic interest in any other woman he came across in his journey. Not even Yuzuruha or Torahime's own sister.
  • Sir Swears-a-Lot: In the new translation, anyway.
  • Supporting Protagonist: "His" story is really more Torahime's, with him just running after her and getting jumped by her enemies. Until Tokugawa kills her, anyway.
  • Taking You with Me: Despite being mortally wounded in Momohime's second ending, he manages to deal a fatal blow to her, forcing Jinkuro to merge his soul with hers.
  • They Just Dont Get It: In his first ending, Amitabha tells him that bringing Torahime back to life after her quest is over would not be a mercy, since she is now very close to enlightenment and putting her back into the impure world would only cause her pain. This flies so far over Kisuke's head that he immediately kills himself almost entirely out of spite and/or grief, depending on translation and interpretation.
  • Walking the Earth: In his second ending he swears fealty to Momohime and accompanies her in travelling Japan and destroying the Muramasa blades. His third ending has him stealing the Kuzuryu Muramasa himself and going on a world tour with it in an effort to expend its evil energy.
  • Would Hit a Girl: Has no problem fighting Momohime in their second endings, despite recognizing her as the girl from the hot springs.

    Jinkuro Izuna 

Voiced by: Joji Nakata

https://static.tvtropes.org/pmwiki/pub/images/jinkuro.png
Jinkuro's human appearance

In life, Jinkuro was an infamous ronin and outlaw feared and loathed by much of Japan for his wanton cruelty and endless greed. Not willing to allow death to end his ambitions, his spirit possesses the body of Momohime so that he may achieve his true goal: Reclaim the Kuromitsu blade and use its power to become immortal.


  • Badass Boast: Delivers one to intimidate the goons protecting the human-disguised Chimera in the Mino region.
    No number of you can defeat me. Attack me all at once with your kitchen knives!
  • Bad Guys Do the Dirty Work: In Kisuke's second ending, Momohime Jinkuro had beaten Kisuke and Torahime to the Kuzuryuu Muramasa, having taken it from the Shogun after slaying him while Torahime would've stopped at exorcising the Inugami.
  • Combat Pragmatist: Killed his master by attacking him from behind.
  • Cool Sword: The Kuromitsu Blade, a katana forged from cursed metal mined in the depths of Hell. Its Special Art lets its wielder take over its victim's body.
  • Curse: As revealed in the DLC, Miike curses him with misfortune and illness after he attempted to kill her.
  • Demonic Possession: Inflicts this on Momohime using a forbidden Oboro style technique, but his original target is her fiancée Yagyuu Yukinojyo.
  • Dragged Off to Hell: His fate in Momohime's first ending, after Fudo-Myoou exorcises him from Momohime.
  • Godhood Seeker: After failing to find the Kuromitsu Blade in Hell, Jinkuro decides to hack his way into Heaven and become a demon god.
  • Grand Theft Me: Initially tries to pull this on Yukinojo but hits Momohime instead. He succeeds in Momohime's third ending, and ends up marrying her while inside Yukinojo's body.
  • Heel–Face Revolving Door: While he isn't completely monstrous, he tends to get more hostile and wicked the closer he gets to attaining immortality.
  • Implausible Fencing Powers: Was taught the Oboro style by Senjyu, then kills him once he's mastered it.
  • Incurable Cough of Death: The reason he wanted to possess Yukinojo in the first place.
  • Jerk with a Heart of Gold: Jinkuro provides the medicine for Yukinojyo after fighting him. He did this even after Momohime forces him out of her body, an act that he initially disliked. Jinkuro was willing to kill Yukinojyo in their fight, if not for Momohime's intervention. And despite her actions, Jinkuro still has the capacity to help her in ways she did not expect.
  • Karmic Death: In both second endings, Jinkuro would meet his demise at the hands of Kisuke Uzuki, Oboroya Senju's incarnation and the true inheritor of the Oboro style. In Momohime's ending, Kisuke would attack Momohime in his final moments while Jinkuro's guard is down, mirroring how Jinkuro had slain his former mentor, while in Kisuke's ending Jinkuro was cut down by the Kisuke's Muramasa blade without damaging Momohime's body, thereby avenging the spirit that gave his life and power to Kisuke.
  • Kill the God: He decides to fight his way through the Shinto heavens to become a demon-god after failing to find his sword in Hell.
  • Licked by the Dog: Though initially hateful and disgusted by him, Momohime grows to believe that there is still some goodness left within Jinkuro. In turn, his kind behavior towards her has other characters poke fun at the fact, stating that he might not be as villainous as he claims. This later turned into a case of Lima Syndrome, as he grew attached to her during their journey.
  • Lima Syndrome: He has a soft spot for Momohime, whose body he hijacked.
  • Noble Demon: Despite his (somewhat accurate) play at being a completely self-centered sociopath, it's abundantly clear that Jinkuro really does care about others, whether he wants to or not. He also respects even such basics needs of Momohime, as he allows her to regain control when they are in a hot spring, with Jinkuro sometimes facing away from her.
  • No-Sell: Being a practitioner of Oboro-ryuu, Jinkuro (and by extention Momohime) is immune to the Muramasa blade's bloodlust, allowing him to wield their almighty power without going insane. This extends to the Kuzuryuu Muramasa in Kisuke's second ending.
  • Pet the Dog: Despite his villainous demeanour, he exhibits moments of sympathy, compassion, and courtesy towards Momohime, with the ultimate example of pleading with Fudo-Myoou not to punish Momohime for his actions. The latter causes the Buddha to allow him to be purified in Hell rather than to face true obliteration.
  • Posthumous Character: Seeing how he's a ghost.
  • Rage Against the Heavens: After failing to find the Kuromitsu Blade in Hell, Jinkuro assaults Heaven in order to obtain immortality, and Momohime's path consists mostly of Jinkuro hacking his way through the Japanese pantheon until Heaven gets annoyed enough to send down one of the Thirteen Buddhas to tell him to cut that shit out.
  • Ripple-Effect-Proof Memory: In Momohime's third ending, Jinkuro is sent back in time thanks to Muramasa's ability to cut fate, and he regains his previous memories while Momohime did not.
  • To Hell and Back: Drags Momohime to Naraka (Hell in Buddhism) looking for the Kuromitsu blade, or failing that metal to forge a replacement, and upon failing to find either decides to assault Heaven instead.
  • Tsundere: Becomes a strong type A towards Momohime, such as when he uses an insulting tone to describe her naked body in an objectively-complementary way in the hot springs. He ultimately willfully lets himself be dragged to Hell in exchange for her amnesty in her first ending and marries her after stealing Yukinojo's body in her third.
  • Verbal Backspace: This becomes a hint in Momohime's third ending. The man whom she was married to is actually Jinkuro inside Yukinojo's body, as he mentions renaming his fighting stance to Izuna Style before re-iterating with Oboro Style.
  • Villain Protagonist: Is technically the main character of Momohime's section, and he's not a pleasant man by any means.

Supporting Characters

    Yukinojo Yagyū 

Voiced by: Show Hayami

https://static.tvtropes.org/pmwiki/pub/images/yukinojo.png

The third son of the Yagyū clan, leader of the ninjas hunting Kisuke, and Momohime's fiancé. Jinkuro seeks to kill him for the Kuromitsu, but he may actually know more about the circumstances that led to Jinkuro possessing Momohime then he lets on.


  • Anti-Villain: Yukinojo is The Dragon to the Shogun, but expresses deep regret over his role in Torahime and Momohime's deaths, especially the latter once he learns what they have lead to. However, his remorse is never quite strong enough to make him genuinely change.
  • Arranged Marriage: Yukinojo has one with Momohime. Though it's purely political on his side at first, she doesn't seem to mind the idea, and he later does feel a certain amount of affection to her.
  • The Atoner: Subverted. After Momohime wrests control of her body from Jinkuro to save his life, he expresses genuine remorse at how he played a role in the ruination of her family. He even shows up during the climax of her story with a non-lethal means of removing Jinkuro from her body. But his grief never truly changes him or moves him to be a better person, and his seemingly altruistic motives hide the ugly ambition to replicate Jinkuro's technique and live forever.
  • Badass Normal: Most Samurai enemies in the game become rather callow when their blades are shattered and attempt to get away to resharpen their blades. Yukinojo on the other hand will keep on attacking with the broken blade before trying to fix his weapon, and all his strikes still do a lot of damage.
  • Battle Aura: Develops one during the final stage of his boss fight.
  • The Cameo: Makes a brief appearance in Kisuke's route, offering him a pardon in exchange for the head of Torahime.
  • Evil All Along: Yukinojo was working for the Shogun and helped steal the Kuzuryu Muramasa and kill Torahime, only marrying Momohime to gain access to her clan and because Torahime refused him. Though he does show at least a modicum of regret for the things he's done, it's never enough to make him change, and his true intent is to use the Kuromitsu blade himself and become immortal.
  • King Mook: He is essentially a headswap of the common Samurai-type enemies you mow through by the dozen, and for the most part he fights like one as well, albeit with the raw stats needed to keep up with the protagonist.
  • Master Swordsman: His Yagyuu Shinkage style is almost a match for the Oboro style.
  • The Only One Allowed to Defeat You: Takes this attitude towards Momohime's possessed form.
  • Reasonable Authority Figure: He attempts to act like one at the end of Momohime's story, offering Jinkuro the sword he needs to perform the soul-transfer technique and the body of a condemned criminal, so long as he can observe the transfer take place to ensure her safety. Jinkuro, however, correctly perceives that what he really wants is the secret of eternal life that the technique represents, and prepares to kill him when Fudo-Myoou arrives.
  • Spell My Name With An S: His name is Yukinojyo in the original Wii release and Yukinojo in the Vita re-release.
  • Sword Beam: He can fire waves of red energy from his sword.
  • Wake-Up Call Boss: The bosses before him are big, lumbering monsters that you just have to wail on while occasionally evading. He's the first one that's a real battle.

    Torahime Kagami 

Voiced by: Ayako Kawasumi

https://static.tvtropes.org/pmwiki/pub/images/torahime.png

Momohime's older sister and a shrine maiden dedicated to sealing the Kuzuryu Muramasa. Seemingly killed in the attack that nearly took her sister's life, she is found seemingly alive and well by Kisuke, and raising an army of vengeful spirits to march on the capital.


  • Aren't You Going to Ravish Me?: Before the final battle, Torahime approaches Kisuke and offers herself to him. Despite being head-over-heels in love with her, he turns her down.
  • Dead All Along: Torahime was assassinated by the Shogun, and is sent back by Amitabha to exact vengeance alongside her army of ghosts. In Kisuke’s third ending, her death is prevented, so she is able to live her life until Kisuke is able to return from his journey.
  • Faux Action Girl: We get told that she's a fearsome warrior, and she does reasonably well as a starter boss, but her main role in Kisuke's story is to be the love interest and get into a lot of trouble that Kisuke needs to save her from.
  • Hellish Horse: Torahime rides atop a phantom horse with its skeleton visible.
  • Lady of War: Is the leader of an army of undead samurai, and poised and graceful to go with it. Admittedly, however, she doesn't accomplish a great deal in-story.
  • Living Emotional Crutch: To Kisuke, who commits suicide rather than live without her in his first ending.
  • Miko: Torahime was one when she was alive.
  • The Promise: In the second ending, Torahime asks Kisuke to look out for her sister which he decides to uphold.
  • Reincarnation: In Kisuke's first ending, Kisuke and Torahime are reincarnated after Torahime pleads Amitabha to allow her to reincarnate with Kisuke until he achieves Nirvana. Torahime's reincarnation is Ohana.
  • Starcrossed Lovers: In the first and second endings, this is played straight. In the third ending, her death is prevented, but Kisuke is forced to go on a journey to take care of the evil in his sword, but he promises to come back for her one day.
  • Stringy-Haired Ghost Girl: Torahime was sent back as a spirit of vengeance to kill the Shogun.
  • Your Days Are Numbered: Torahime is given 49 days to remain on the land of the living after she pleads for a second chance.

    Kongiku 

Voiced by: Omi Minami

https://static.tvtropes.org/pmwiki/pub/images/kongiku.png

A renegade kitsune and Jinkuro's main servant. Fiercely loyal to Jinkuro out of love, she will do whatever she can to help her master achieve his goals, even if she must violate her people's most sacred laws to do so.


  • Asian Fox Spirit: She is a fox youkai and a servant to Inari before she betrayed the gods for Jinkuro. In Momohime's second ending she is stripped of her powers by Yuzuruha and turned into a normal fox.
  • Brought Down to Normal: Is stripped of her powers and turned into a normal fox in Momohime's second ending.
  • Clingy Jealous Girl: Kongiku to Jinkuro. She at one point comments that she hopes Jinkuro isn't growing too fond of Momohime - otherwise, she'd have to rip the girl's soul to shreds.
  • The Mistress: Implied to be this to Jinkuro in Momohime's third ending, being a servant in their household.
  • Yandere: Threatens to shred Momohime's soul if Jinkuro gets too attached to her.

    Yuzuruha 

Voiced by: Shiho Kawaragi

https://static.tvtropes.org/pmwiki/pub/images/yuzuruha.png

A wise kitsune who aids Kisuke in his quest for her own reasons.


  • Asian Fox Spirit: Is a fox yokai and servant of Inari.
  • Godiva Hair: Yuzuruha covers her breasts with her hair while in the hot spring.
  • Hartman Hips: Yuzuruha, compared to Kongiku's giant boobs. Though this is more evident in the official art (where her back is turned) rather than in the game.
  • The Matchmaker: One of her functions as a servant of Inari. Kisuke almost asks her to set him up with Torahime before thinking better of it. She follows through in his first ending, with the implication that she will make sure they always end up together until Torahime can lead him to enlightenment.
  • Punch-Clock Villain: In Momohime's second ending, she and her fellow foxes capture Kongiku to punish her for stealing Muramasa's soul when they need it to save the world from Inugami.
  • Shipper on Deck: Yuzuruha is rooting for Kisuke and Torahime to hook up.
  • The Tease: Enjoys hitting on Kisuke during their hotsprings encounter.

    Muramasa Senji 
https://static.tvtropes.org/pmwiki/pub/images/muramasa_senji.png

A legendary swordsmith in Kuwara, Ise who put his heart into creating the finest sword he has ever made.


  • Forging Scene: Everytime he creates a new sword, it is followed by a scene of him hammering the blade.
  • Friendly Ghost: He's the ghost of a legendary swordsmith, and despite his reputation of being a bloodthirsty madman, he is happy to forge swords to help Momohime and Kisuke.
  • Public Domain Character: The man himself, Muramasa Sengo, appears in this game to make swords for you.
  • Ultimate Blacksmith: Muramasa excels at making supernatural swords that can cut just about anything and repair themselves if broken. Unfortunately, they all turn out as Evil Weapons that drive their wielder insane with bloodlust.

    Amitabha 
A celestial Buddha particularly prominent in Chinese and Japanese Buddhism, Amitabha presides over the Pure Land, an afterlife for those who have reached enlightenment.
  • Big Good: He sent Torahime back to the World of the Living in order to attain revenge on the corrupt Shogun, and in Kisuke's default ending permits her to reincarnate alongside him until he can attain enlightenment.
  • Blue-and-Orange Morality: Amitabha's enlightened morals are beyond the comprehension of Kisuke, who initially seeks to kill him using the Kuzuryu sword. Upon realizing that Amitabha is too powerful for him to defeat, he begs the Buddha to resurrect Torahime and then commits seppuku when Amitabha refuses.
  • Deity of Human Origin: While technically not a deity per sae, Amitabha is a celestial Buddha who presides over the afterlife known as the Pure Land or Jōdo, and is considered a de facto god.
  • Divine Delegation: Amitabha is an immensely powerful celestial being, but even he admits he's a small fry compared to the Gautama Buddha.
  • Enlightenment Superpowers: Per the tenants of Pure Land Buddhism, he was once a mortal man but attained enlightenment and ascended to be a celestial being with godlike powers.
  • Lotus Position: He is found sitting on a giant lotus flower in the half lotus position.

Antagonists and Bosses

    Tokugawa Tsunayoshi 

The current Shogun of Japan. A man defined by his greed and lust for power, he is wrapped in mystery, his agenda known only to his most loyal servants.


  • A God Am I: The Shogun proclaims this before the boss battle, claiming that his partnership with Inugami will bear rich fruit once it devastates heaven.
  • Animal Motif: As in his real life counterpart, dogs.
  • Beethoven Was an Alien Spy: Those animal protection laws probably weren't the result of a demonic dog god's influence.
  • Big Bad: Tokugawa Tsunayoshi, the Shogun, was the one who was ultimately behind the attack on the Kagami clan and the theft of the Kuzuryu Muramasa, which kicks off the plot for both Momohime and Kisuke.
  • Historical Villain Upgrade: While definitely kind of an asshole, the historical Tsunayoshi probably wasn't this evil. Notably, he was quite religious, in a neo-Confucian way, rather than the despot trying to make war on heaven depicted here.
  • One-Winged Angel: Tokugawa Tsunayoshi, after being defeated, allows the spirit of the Inugami (literally "dog god") inside the Kuzuryu Muramasa to indwell his physical form and transforms into a huge demon dog.
  • Orcus on His Throne: He may be the Big Bad, but he tends to delegate rather than fight personally. Justified: he is a semi-decrepit old man, after all, and it is beneath the dignity of the Shogun to take care of things himself.
  • Necromancer: Summons undead samurai to fight for him during the first phase of his boss fight.
  • Transformation of the Possessed: Is taken over by the Inugami and transformed.

    Inugami 

A nightmarish demon animal trapped in the Kuzuryu Muramasa long ago for unspeakable crimes. It has festered in hatred for centuries, and if it becomes truly free, will ravage heaven with its power.


  • Animalistic Abomination: The Inugami appears as a monstrous spectral dog and can open organic wound-like holes in midair to stab you with skeletal swords, teleport, distort its body disturbingly, and in one attack it becomes something that resembles an near-infinite spear of teeth and mouth.
  • Animal Jingoism: It is in conflict with Inari, a fox god, and fights with all the lesser foxes. This mirrors the antagonistic relationship that foxes tend to have with dogs, particularly hunting hounds.
  • Final Boss: The Inugami is the final boss of Kisuke's story.
  • Grand Theft Me: Takes over the shogun following his defeat. The same cannot be said for Kisuke in his 3rd ending, whose mastery of Oboro-ryuu prevents him from succumbing to the Muramasa's bloodlust.
  • Greater-Scope Villain: For Momohime, but not Kisuke, who fights it. The Shogun tasked Yukinojo to obtain the Kuzuryu Muramasa from Torahime's household. After failing to woo her, Yukinojo arranged a marriage with Momohime and sent Kisuke, one of his ninja, to infiltrate Torahime's household in order to steal the sword. When he failed to procure the blade, having fallen in love with her, Yukinojo had his ninja kill them.
  • Physical God: Its name means "dog god" in Japanese.
  • Sealed Evil in a Can: Was sealed into the Kuzuryu Muramasa.
  • Youkai: Is an extraordinarily powerful dog youkai.

    Rankai 

The main antagonist of Momohime's route. A retired samurai and currently a Buddhist abbot, he has vowed to save Momohime and return Jinkuro to hell, but his motives aren't as pure as his intentions.


  • Bait the Dog: Rankai isn't quite as noble as his introduction makes him seem.
  • Heel–Face Turn: In Momohime's first ending, Rankai pulls one after the Buddha reveals exactly how corrupt he is, joining Momohime on her pilgrimage to pray for his adversary.
  • Hero Antagonist: Rankai desires to save Momohime and send Jinkuro back into hell where he belongs. However, his messy private motives and fanatical zeal put him firmly into Anti-Hero territory. Plus, given he sold Momohime's soul to a youkai at one point, he seems to have dropped the 'saving her' part of his goal.
  • It's Personal: Jinkuro humiliated and crippled him, forcing him to retreat into the monastic life to expunge his shame, and he wants revenge.
  • Retired Badass: Before becoming a priest he was a skilled samurai known as "the Lion of Owari," and a rival of Jinkuro's.
  • Sinister Minister: Rankai is even referred to as the "Evil Monk" when he cameos in Kisuke's story in some translations.
  • The Unfought: Rankai is the one antagonist who Jinkuro never crosses blades with, as his crippled body can no longer fight.

    Sayo 

A young female Yamabushi who uses paper charms, explosives, and crows in combat against demons during her journey. She ends up battling Torahime and Kisuke before they can invade Edo Castle.


  • Action Girl: A very impressive example - before facing Kisuke she defeats Torahime's entire undead force, and in fact she manages to at the very least fight evenly with Kisuke before leaving, without a scratch on her.
  • The Beastmaster: She apparently can command crows with the help of a conch shell to call them, getting them to lift her into the sky on command, or dive-bomb Kisuke.
  • Beat the Curse Out of Him: She assumes Kisuke's possessed, and claims her Buddhist charms will cure him. They do in fact restore his memories.
  • Face Plant: She does this sometimes in battle, sending out a multitude of bombs.
  • Hero Antagonist: She is an exorcist who fights monsters... such as Torahime.
  • One-Man Army: She vanquishes an army of undead samurai by herself.
  • Paper Talisman: Her main weapons. She fires green glowing ones that fire lightning at you when you get close to them and flaming ones that home in on you.
  • Throw Down the Bomblet: She uses a lot of explosives as well, though they can be knocked back at her.

    Danjyo Shikami 

A retainer of Momohime's family who betrayed them to Tokugawa. In Momohime's story, protected by a Nue spirit, Danjyo's treason is exposed by Jinkuro and he was eventually executed by the shogun with his soul sent to Hell. In the third ending of Kisuke's story, as its protagonist thwarts the theft of Kuzuryu, Danjyo's treason was uncovered by Torahime and he was imprisoned soon after.

    Raijin and Fujin 

Voiced by: Eri Nakao (Raijin) and Sachi Matsumoto (Fujin)


  • Blow You Away: Though he doesn't actually display any wind powers, this is obviously Fujin's forte.
  • Hartman Hips: Raijin has a big butt, with her lover Fujin even commenting how much he likes it in a comical scene.
  • Red Oni, Blue Oni: Raijin is the aggressive red oni, while Fujin is the more easygoing blue oni.
  • Shock and Awe: Raijin of course, being the god of thunder and lightning reimagined as female.
  • Tiny Guy, Huge Girl: Fujin is human-sized. Raijin is as roughly the size of a house.

    Fudo-Myoou 

The protector of the Buddha, he appears to stop the Jinkuro-possessed Momohime due to his trasspassing in Heaven. He appears as a giant statue that Jinkuro must destroy while dealing with his emissaries Kongara Doji and Seitaku Doji.


  • Colossus Climb: The statue is big enough that you need floating platforms to reach anything but it's knees.
  • Deader than Dead: He possesses the power to absolutely destroy souls, which he threatens to use on Jinkuro and Momohime.
  • Dual Boss: The statue itself is just a target, and you have to fight Kongara Doji and Seitaku Doji to expose it's weak points.
  • Final Boss: Of Momohime's story.
  • Flunky Boss: Kongara Doji and Seitaku Doji have to be beaten to destroy the various seals protecting the statue's weak spots. If you beat one of them, they vanish for a bit, then return good as new. Some seals require a certain one to be beaten, the stomach and head require both.
  • Secret Test of Character: The entire fight may be one to see if Jinkuro will back down after he sees who he's up against. He does, but only after the real Fudo-Myoou shows up and it is obvious he cannot win.
  • Stationary Boss: It's a statue - the ones you really need to worry about are his emissaries.
  • The Unfought: You only destroy a statue of Fudo-Myoou, and for good reason- a cutscene after the battle shows that trying to hit the real thing "broke" Jinkuro's sword.

"Genroku Legends - The Fishy Tales of the Nekomata" Characters

    Miike 

A calico cat belonging to Okoi. After her owner's death, Miike became a nekomata in order to avenge her owner's death.


  • A-Cup Angst: Despite the fact that a large bust would ruin her disguise, she expresses envy that Kongiku's human disguise has large breasts when they meet at a hot spring.
  • Absurdly Sharp Claws: While attacking while impersonating Okoi, Miike turns her hands into paws tipped with long, blade-like claws that are sharp enough to break swords and rend armor without losing their edge.
  • Action Girl: A straighter example than Momohime, as she's not possessed and fights using her own powers.
  • Apologetic Attacker: Repeatedly says "Gomen!" to her enemies while shredding them.
  • Attack Reflector: Miike can deflect oncoming projectiles with swipes of her claws.
  • Because You Were Nice to Me:
    • Swore to avenge Okoi and her brother because they cared for her when she was a normal cat.
    • In her default ending, the high priest remarks that his kindness in treating her wounds must have caused her to take a liking to him, since she followed him to his temple and has been staying ever since.
  • Blood Magic: The Wizened Cat implies Miike became a nekomata through consuming either Okoi's or Ukon's blood, which is in accordance with some Japanese folktales.
  • Bring It: In her default ending, she eavesdrops on the Wakamiya Clan's superintendent and a clerk planning to exorcize or slay her, then appears in her Monster Cat form and tells them she thinks it's an interesting approach and to give it their best shot before killing them.
  • Brought Down to Normal: In her first ending Jinkuro misses his attempt to decapitate her, and takes her tail instead. While still technically a nekomata, she no longer has any powers from then on.
  • Cat Girl: While impersonating Okoi she has pointed ears and two tails, and in combat she turns her hands and feet into paws. However, most other characters don't see the cat ears and tails. Except for Jinkuro.
  • Cats Hate Water: She does not enjoy her trips to the various hot springs, openly complaining about it and appearing highly distressed.
  • Continuity Nod: Her default ending takes place one year after Momohime's default ending, as Rankai is a wandering monk. She was also the one who placed the curse on Jinkuro that drove him to try to steal Yukinojo's body.
  • Dance Battler: In her cat form Miike can summon a horde of cats to attack her enemies by dancing.
  • Dead Person Impersonation: She uses Okoi's form to enact her revenge.
  • Deadly Euphemism: When finally confronting Wakamiya and Shigematsu, Miike employs a number of sexual metaphors while referring to her intent to kill them.
  • Fragile Speedster: Both her human and cat forms are the fastest of the heroes, but also the most fragile.
  • From Nobody to Nightmare: At the beginning of her story she is just an ordinary cat. By the end of her story she is one of the most powerful and feared nekomata in Japan.
  • Glowing Eyes of Doom: When she learns that Okoi's father committed suicide, and later on when confronting Shigematsu, her eyes glow yellow.
  • Going Commando: She doesn't wear undergarments in her Okoi form, though the hem of her kimono, her paws, and her tails conveniently cover her as she leaps and flips around.
  • Heel–Face Turn: After having her tails cut off, leaving her powerless, she spends her days with a monk, and her nights dancing with other cats.
  • Heli-Critter: Miike can fly by using her tails as a rotor.
  • Licking the Blade: Licks her claws after killing the assassins who killed Okoi, and after killing Shigematsu.
  • Lightning Bruiser: Her Okoi form is extremely powerful, possessing incredible strength combined with the agility of a cat.
  • Little Bit Beastly: Has digitigrade paws for feet, two tails, cat ears, and transforms her hands into paws tipped with long talons when fighting.
  • Mind Screw: Her alternate ending, which has her chasing a young monk through a forest before running into an elderly priest. She then falls for the monk's trick to get her to transform into a bean. When she does, he sticks her in rice and eats her. Then she was a cat napping by the monk, and there was never a nekomata: it was just the young monk's terrified hallucinations while wandering a forest at night. But seeing how she lived an abnormally long time, she still might have been a nekomata.
  • Modesty Towel: Miike's "attire" at the mountain hot spring is a white towel she uses to cover the front of her body.
  • Multiple-Tailed Beast: As a nekomata, Miike is a cat with two tails, although other characters remark that she still only has one tail that's forked near the tip.
  • Nice Job Breaking It, Hero: The curse she laid on Jinkuro in her first ending is essentially what kick-started Momohime's path in the main game. Granted, considering Jinkuro was an Obake hunter at that point, he'd probably have gotten cursed sooner or later even if she didn't do it.
  • Nominal Hero: She starts off more along the lines of an Unscrupulous Hero, but after declaring that she doesn't care if she becomes a mindless beast of a monster if it means she can have her revenge and then proceeding to target completely innocent people later on the only thing keeping her a "hero" is that she's the playable character for her story.
  • Older and Wiser: In her default ending, after losing her tail she is taken in by an elderly priest who treats her wounds and names her Suzu. Two years later, Miike/Suzu has given up on vengeance and embraced Danzaburo's advice, becoming the leader of the local cats and leading them in nightly dances.
  • One-Winged Angel: Can transform into a massive demonic cat or a giant cat head composed of cats.
  • Partial Transformation: She has a forked tail and cat ears, and turns her hands and feet into paws when fighting.
  • Playing with Fire: Many of Miike's attacks involve throwing blue demonic fire.
  • Power Echoes: In her Monster Cat form, her voice is eerily distorted and echoic.
  • Psycho Serum: The enchanted sake she gets from Danzaburo amplifies her powers at the cost of her sanity.
  • Roaring Rampage of Revenge: It started off as simple revenge, killing the men who killed Okoi and her brother. Then she found out that news of their deaths drove their father to suicide. She goes on to attempt to kill everyone even remotely related to the attack until Jinkuro shows up to kill her.
  • Sanity Slippage: As a result of drinking the magic sake, Miike becomes so obsessed with revenge that she starts attacking anyone even tangentially related to Wakamiya. In her second ending, she becomes so consumed with bloodlust that she is more-than-willing to eat a defenceless child, and killed Danzaburo to test her powers.
  • To Serve Man:
    • In the cutscene before her final boss fight, she transforms into her Monster Cat form while silhouetted behind a screen door and eats a samurai who was about to get intimate with her. The samurai in question is Netsuzo Wakamiya, the man who ordered the deaths of Okoi and her brother.
    • In her second ending, a young monk comes across Miike living in a house on a mountain reputed to be haunted, which she says belonged to a fisherman who died soon after she arrived. She later reveals that she ate him, and intends to do the same to the young monk.
  • Tranquil Fury: After delivering the tea bowl in Okoi's place, Miike learns that Okoi's father, Kenmochi, committed seppuku after learning his children were killed and his honor desecrated. Miike's only outward reaction to the news is her eyes turning yellow with slitted pupils and her tails lashing angrily, but inwardly she seethes with rage and swears revenge.
  • Unsettling Gender-Reveal: For Danzaburo, who was going to teach her how to improve her disguise. After going on for a while about the various ways testicles can be used for transformation she finally gets over the embarrassment just enough to let him know she doesn't have any. He just assumed that since that's how tanukis do it that Miike was male and that's how she was doing it, and lets her know he has no methods for girls to transform.
  • Villain-by-Proxy Fallacy: In her first ending, she takes her quest for revenge so far that she begins targeting the servants and maids working for the Wakamiya clan.
  • Villain Protagonist: By the end of her story, she's so consumed by bloodlust that she either starts killing every member of the Wakamiya clan down to the maids and servants or haunts a mountain forest devouring innocent travellers, depending on which ending you get.
  • Voluntary Shapeshifting:
    • She has four forms. "Miike", a two-tailed calico cat and her actual form; "Okoi", a Cat Girl version of Okoi and the form she is most often in; "Monster Cat", a massive demonic cat that is the special transformation from her Okoi form; and "Avatar", a massive cat head composed of cats which is the special transformation from her Miike form.
    • In her second ending, she turns herself into a bean on a dare from the high priest, who promptly eats her.
  • Weaponized Teleportation: In her Monster Cat form, she can teleport and reappear in a vortex of miasma and spirit-fire that damages opponents.
  • With Great Power Comes Great Insanity: She drinks Danzaburo's magic sake to amplify her powers, knowing full well that it will drive her insane.
  • Youkai: Becomes a nekomata at the beginning of her storyline.

    Okoi Inukai 

A girl travelling with her younger brother Seijirou to deliver a special tea bowl to the shogun. She and her brother are killed by a pair of bandits sent by Netsuzo Wakamiya.


  • Decoy Protagonist: Previews made it seem like she was going to be the main character, becoming a nekomata after a Deal with the Devil. She's not, she simply dies to kick off Miike's quest for revenge.
  • Dying Curse: After Ukon and Sanosuke - the ronin hired by Shigematsu on Wakamiya's orders - kill her brother and mortally wound her, Okoi uses her dying breaths to lament that she'll bring dishonour to her family by failing her duty and being unable to avenge hers and her brother's deaths, saying that she'd beg for help from demons if it meant being able to do so.
  • Foolish Sibling, Responsible Sibling: She assumes herself to be the responsible sibling compared to her brother Seijirou, scolding him for wanting to neglect their duty by finding an inn for the night and for being concerned that Shigematsu and a couple of ronin are following them. It turns out that she is the foolish one, and she and her brother pay for it with their lives.
  • Genki Girl: She's incredibly eager to deliver her father's teacup, ignoring her brother's warnings about pushing on so quickly. This leads to their deaths.

    Seijirou Inukai 

Okoi's younger brother, reputed to be skilled at swordplay. He's easily killed by a pair of bandits sent by Netsuzo Wakamiya.


  • Foolish Sibling, Responsible Sibling: He is wary that Wakamiya's mercenary Shigematsu is following him and his sister, on account of the rivalry between Wakamiya and their father, and suggests to Okoi that they stop at an inn for the night. She brushes his concerns aside, and it ends up getting them killed.
  • Informed Ability: It's noted that Seijirou is supposed to be skilled with a katana, but he lacks combat experience and is no match for Ukon and Sanosuke.

    Wizened Cat 

An elderly, powerless nekomata whose tails were cut off by Shinzaemon Shigematsu.


  • Brought Down to Normal: Some time in the past she had her tails cut off by Shigematsu, though she's still surrounded by an eerie green glow.
  • The Corrupter: She initially tells Miike she's nowhere near powerful enough to seek revenge, and urges her to become more powerful so that she can kill both their enemies - having lost her tails to Shigematsu, who works for the man who had Miike's owners killed. Miike does so, but ultimately suffers the same fate as the Wizened Cat in her default ending.
  • Curse: She afflicted Shigematsu with a curse that ruined his family's honor and reduced him to a desperate sellsword. This isn't enough for her, so she tells Miike to make him suffer before killing him.
  • Handicapped Badass: Was a powerful nekomata before her tails were amputated. She's also blind in one eye.
  • Older and Wiser: Is the first of many to warn Miike that her bloodlust will only bring her suffering, having had her tails amputated by Shinzaemon Shigematsu. Miike ignores her and suffers the same fate in her default ending.
  • Retired Monster: Was once a legendary nekomata who terrorized a noble family before her tails were cut off. Now she's just an old one-eyed cat.
  • Youkai: Was a nekomata. She still has supernatural powers, but lacks the ability to use them.

    Danzaburo 

A powerful tanuki whose tutelage Miike seeks in order to improve her shapeshifting abilities.


  • Big Fun: Danzaburo is taken aback by how obsessed with revenge Miike is and urges her to let go of her hatred, drink some sake, and party under the moon. After losing her powers, she takes his message to heart and does exactly that.
  • Eyes Do Not Belong There: One of the forms he transforms into is a group of shirime, a humanoid yokai with eyeballs in their anuses.
  • Groin Attack: His entire boss fight consists of Miike using his crotch as a scratching post. He even complains about the number her claws did on his scrotum.
  • Haunted House: Turns his scrotum into a haunted mansion and uses it to scare travellers.
  • Male Frontal Nudity: While he is a tanuki... he's also 100% uncensored.
  • Mentor Archetype: The Wizened Cat sent Miike to Danzaburo thinking he'd be able to mentor her in the art of shapeshifting. As it turns out, he can't teach her any shapeshifting tricks, but he does offer her some sage advice. It isn't until Miike loses her powers that she's able to appreciate his lesson and take that advice to heart.
  • Older and Wiser: Danzaburo warns Miike that her lust for vengeance will get her killed.
  • Psycho Serum: After failing to dissuade Miike from pursuing revenge, he offers her a sip of some magic sake that, if the drinker is of a philosophical state of mind, will grant their wishes and help them attain enlightenment. If not... they will gain god-like power at the cost of their sanity.
  • Secret Test of Character: Challenges Miike to a duel to determine whether she is worthy of learning his shapeshifting techniques... which it turns out she can't anyways due to being female.
  • Shapeshifter Default Form: Beat him up enough during his boss fight and he'll revert to his true form: a raccoon wearing a tattered straw hat.
  • Shapeshifting Squick: He can change the size of his testicles at will, and uses them to cast illusions and transform. In addition, some of the forms he takes during his boss fight, like the shirime, are nasty.
  • Shout-Out: His haunted house form is based on the legend of Himuro Mansion.
  • Teeny Weenie: While Danzaburo definitely has balls... he doesn't have much in the way of the other part of male reproductive anatomy.
  • Unsettling Gender-Reveal: Assumed that Miike was male and using her testicles to appear female. He's very much taken aback when he learns this isn't the case.
  • Voluntary Shapeshifting: He can freely control the size of his testicles, and use his scrotum to change his shape and cast powerful illusions.
  • Youkai: He is a legendary tanuki from Sado Island, famous for his exploits.

    Shinzaemon Shigematsu 

A disgraced samurai who works as a mercenary for Netsuzo Wakamiya in the hopes of becoming an official retainer and restoring his family's honor. He wields the supernatural katana Felis Aspernor, which once severed the tails of a nekomata and is super-effective against them.


  • Ambition Is Evil: Shigematsu seeks to restore his family's honor and prestige by becoming Netsuzo Wakamiya's retainer, even if it means doing some very unsavory and dishonorable things.
  • Anti-Villain: He sat out on the murders of Okoi and her brother, and only works for Wakamiya in the hopes of regaining his family's honor.
  • Blade Spam: One of his attacks in his boss fight is to perform an iaido strike that covers the whole screen in slashes.
  • Dragon-in-Chief: He only works for Wakamiya, but he's the true threat, having experience fighting nekomata as well as a weapon specifically crafted to deal with them.
  • The Dreaded: Nekomata know to fear him and his sword, leaving the first half of "The Fishy Tales of the Nekomata" as Miike's quest to find a way around or through him to get to Wakamiya.
  • Fallen Hero: A legendary samurai who stopped a rampaging nekomata, reduced to thuggery out of despiration.
  • Noble Demon: He's hesitant to take part in jobs that require him to attack the defenseless, but still does them as they're the only jobs remaining for a samurai by the time the story begins.
  • Not So Above It All: Despite warning Wakamiya against bedding a girl who traversed Japan by herself while slaying assassins and demons, he doesn't seem to be too averse to the idea of sleeping with her himself when she propositions him.
  • Only Sane Man: When Wakamiya starts making lecherous remarks regarding "Okoi", Shigematsu asks him to be wary considering she crossed Japan all by herself, dodging ronin and ninja sent to kill her.
  • "The Reason You Suck" Speech: He openly calls "Okoi" out on submitting to her father's enemy for the sake of self-preservation, abandoning her honor and integrity in the process, and dismisses her as a naive fool who will share her brother's fate once Wakamiya tires of her.
  • Shock and Awe: He can fire lightning orbs from his sword.

    Netsuzo Wakamiya 

The ambitious and traitorous chamberlain of Kenmochi Inukai, who arranges to have his master dishonored to the point of suicide so that he can seize power for himself.


  • Ambition Is Evil: The reason he arranged for Okoi's and Seijirou's assassination and the theft of the tea bowl was to drive his master to such despair that he committed seppuku, and then he intended to curry favor with the Shogun himself.
  • Dirty Old Man: When "Okoi" comes to him for "comfort", he responds by trying to get into her kimono. She promptly eats him.
  • Just Desserts: Wakamiya ruined the Inukai clan, which he was a vassal of, for his own political ambitions. Miike seduces him by impersonating Okoi Inukai, and then eats him as soon as he lets his guard down.
  • Non-Action Big Bad: For "The Fishy Tales of the Nekomata". All he does is order the theft and assassinations that drive the plot. And get eaten without a fight.
  • Out with a Bang: After trying to sleep with "Okoi" she reveals her true nature and kills him.
  • Shadow Discretion Shot: Just prior to the final boss fight, Wakamiya takes "Okoi" as his concubine and brings her into his bedroom - visible only through silhouette. As he's undressing her, she transforms into her Monster Cat form, looms over him with her jaws gaping, and then the lights go out as blood spatters the shōji door.
  • Too Dumb to Live: So "Okoi" has miraculously survived all the assassination attempts that he ordered, and comes to him for support over her family's deaths, which he caused. Even if she wasn't a vengeful nekomata, trying to have sex with her was a really stupid idea. Shigematsu even warned him against it.
  • The Unfought: Miike never fights him. Instead, she seduces him and then eats him when he lets his guard down.

"Genroku Legends - A Cause to Daikon For" Characters

    Gonbe 

  • Accent Adaptation: The English translation gives him a slight "country bumpkin" dialect.
  • Assist Character: He calls out for Tagosaku and Moheji to help out. The shout alone works like the "Quick Draw" attack other characters use.
  • Badass Normal: Unlike other playable characters, Gonbe has no known combat training or experience other than driving off crows nor does he have any special powers of any sort. He's just a really angry peasant backed up by his equally-unspectacular friends and his dead wife. He still manages to make his way through countless mooks.
  • Barred from the Afterlife: The demons of Hell can't keep up and do their jobs right after so many of them got killed by Jinkuro and/or left to search for treasures of the Seven Gods of Fortune lost by Rajyaki, and they're all too afraid to go talk to Lord Enma to hire more. Gonbe and his friends volunteer to get it done. Enma kicks them out of Hell and back to the living world over it, he also ensured their harvests were bountiful and their leaders wise and benevolent so he wouldn't have to deal with them again.
  • Berserk Button: Don't pick on the elderly around him and don't ruin food. Being an inhumane monster to your people is also rather a no-no.
  • Crusading Widower: His wife is dead, but still around to help.
  • Gameplay and Story Integration: Being a poor farmer, he will never get much money from enemy encounters. This leads to Early Game Hell.
  • Gonk: He has a paunchy figure, bulbous nose, Popeye arms, beady eyes and a largely unkempt appearance which makes him stand out from the other protagonists.
  • Improbable Weapon User: Fights with a bamboo spear, hoe, and sickle intended for harvesting rice.
  • It Was All Just A Dream: The alternate ending. First, Gonbe wakes up from a nap where he dreamed that he, Tagosaku and Moheji completed their mission, on the night before said mission. Then the mission starts and he wonders why it seems like his dream. Then a female ascetic, an aged up Sayo (a boss from Kisuke's walkthrough), reveals to him what really happened. Nineteen years had passed since the rebellion, which had been utterly crushed, and that all his and his friends' regrets streamed into him to cause him to attack innocents indiscriminately. Oh, and that he's Dead All Along. This would be a Downer Ending, but the gods absolved Gonbe of all his sins to let him and Otae to finally ascend to Heaven, turning this into a Bittersweet Ending.
  • Magikarp Power: Starts out as the weakest of the playable characters, but gets VERY strong over time, and also has the most useful final skill.
  • My Greatest Failure: Gonbe considers taking the time to stop Akugoro Fugaku left Umekichi to carry out the plan of talking to the shogun directly alone. Needless to say, Umekichi died for it. However, Tagosaku informs Gonbe that Umekichi had already planned to go alone, that he had sent them to the wrong area anyway, so Gonbe's actions were not to blame.
  • Only Mostly Dead: In the preview for "A Cause to Daikon For" he's seen falling to his death, only for Otae to grab his soul and force it back into his body and heal him a little bit. In the game itself it's a skill usable once per battle.
  • Punny Name: He's a country bumpkin, with a name that pretty much means just that.
  • Sacrificial Lamb: He's just an ordinary farmer rebelling against the government. He's captured and executed to be made an example of after killing Hatono.
  • Ugly Guy, Hot Wife: Gonbe is a cartoonish-looking Gonk, but Otae is rather gorgeous.
  • Unlikely Hero: Gonbe is just a simple farmer, and the main character of "A Cause to Daikon For"
  • Working-Class Hero: A poor farmer fighting his way across the land to save his village from starvation.

    Otae 

  • Assist Character: She can carry Gonbe around and help attack his enemies.
  • Babies Ever After: After being brought back to life, she's seen carrying around a baby.
  • Cute Ghost Girl: She's Gonbe's wife, who died a year prior to the story.
  • Mercy Kill: She originally came back to the world of the living so that she could take her husband back to the afterlife with her, sensing that he'd be happier there at her side than suffering and working hard as a farmer. But Gonbe is stubborn, and she agrees to help him keep his promise to save his village.
  • Ms. Fanservice: Her default pose has her with her shapely rear stuck up in the air. On the rare occasion that she's seen from the front, she shows an impressive bust as well.
  • Power Perversion Potential: Her hot spring encounters reveal that bathing in the sacred waters can restore her to flesh for a little while. She teases her husband over the obvious implications.
  • Undeath Always Ends: In the ending she's returned to life along with Gonbe and the others.
  • Undying Loyalty: Even in death she refuses to leave Gonbe, which is why she's a ghost. She requests to be sent to Hell alongside Gonbe after his execution, and is thus reunited with him in life once King Enma restores them.
  • Unishment: She was going to be tortured in a cauldron of boiling water. However Hell's gone to hell since Jinkuro killed all the staff. The demons that are left just can't keep up, so she basically just got a heavenly bath.

    Tagosaku 

    Moheji 

  • Assist Character: He's the second character that helps Gonbe fight when you change weapons while the battle gauges are shining.
  • The Big Guy: He's the strongest man in the village.
  • Improbable Weapon User: Fights with a large log or shovel.
  • The Pollyanna: He ends up stuck in Hell walking the path of needles? You get a pretty good look at Heaven, so there's that going for you.

    Umekichi 

  • Fluffy Cloud Heaven: His virtuous sacrifice allows him to enter Heaven after death. While in Hell, his friends note that things aren't so bad since they can see him up there every once in a while.
  • Heroic Sacrifice: He knew the plan of addressing the shogun would likely fail and end in death. He sent Gonbe and the others to the wrong area to spare them.
  • Mauve Shirt: He's part of the team, not just another random farmer. His wife and child are brought up repeatedly, Gonbe often urging him to leave the group to go be with them instead. He refuses, and ends up dying trying to talk to the shogun.
  • Non-Action Guy: He doesn't assist Gonbe in battle, he merely hangs around the save points.
  • The Smart Guy: He plans out how Gonbe and the others will try to solve their problems.

    Akugoro Fugaku 

  • Acrofatic: He sprints and jumps around constantly. Later in the fight he'll actually slide backwards just to thwart your attempts at getting behind him.
  • Fat Bastard: His introduction has him tormenting an old man.
  • Stout Strength: He's a sumo wrestler, and though he's very fat, his arms and legs are ripped.

    Mamedayu Hatono 

  • Big Bad: For most of "A Cause to Daikon For."
  • Dirty Coward: When Gonbe and the others got near he requested a gun so he could deal with them himself. And then promptly called in a small army of kunoichi as well.
  • Feudal Overlord: As the governor of Daikon, he is literally taxing the people to death while occasionally complaining that upholding his "face" and "honor" is much more important than their lives.
  • Flunky Boss: He's not much of a threat by himself, but it accompanied by a squad of buxom kunoichi.
  • "Get Back Here!" Boss: The entire fight against him is spent chasing him around while his kunoichi get in the way, or lift him with wires.
  • More Dakka: While his usual attacks involve a simple handgun, he'll occasionally pull out a minigun and fire it wildly about the room for awhile.
  • Sore Loser: As far as he's concerned, it's Gonbe's fault he's in Hell. Judging by Gonbe's response, he's been complaining like that for quite some time.
  • Wire Fu: If he's not running from you, he's "flying" around the room on wires operated by multiple kunoichi.

"Genroku Legends - A Spirited Seven Nights' Haunting" Characters

    Arashimaru 

Voiced by: Ryōta Ōsaka

A ninja cursed to only have seven days to live after he breaks a sacred mirror, but who is determined to fight his fate.
  • Ambidextrous Sprite: Averted. His Distinguishing Mark only appears on the correct arm in the hot springs.
  • Continuity Nod:
    • Kisuke is mentioned as being a member of the same ninja clan as Arashimaru, and his default ending - coupled with Hell's Where the Heart Is - implies that his storyline takes place a couple of years before the main story does.
    • His second ending takes place in the same timeline as Kisuke's third ending, with Jiraiya and Tsunade seeking Kisuke to learn the secrets of the Oboro style.
  • Curse: He is cursed to die in seven days by Shirohebi, after accidentally desecrating her shrine. In his default ending she offers to lift the curse on the seventh day, having gotten to know him, but he chooses to die.
  • Deity of Human Origin: In his default ending, Arashimaru's ghost ascends to being a minor god when his grave becomes a shrine for people looking for lost objects.
  • Difficult, but Awesome: Two of his three weapons are projectiles (which drain the Spirit gauge whenever they are used) and the third is a kusarigama with weird reach that makes it difficult to hit things directly in front of him. However, with the right array of skills to compensate for some of these weaknesses and enough practice to get used to his quirks, Arashimaru can quickly become an absolute terror, picking off foes from off-screen in flurries of kunai, teleporting around in explosions of fire, and whacking many foes from outside their ability to retaliate and interrupt him.
  • Distinguishing Mark: A birthmark shaped like a bird, revealing him to be the son of a samurai family.
  • Expy: An heroic version of Orochimaru (from Japanese folklore, not Naruto), being a ninja taken over by snake magic. It becomes rather blatant once he starts fighting villainous expies of Jiraiya and Tsunade. Tragically, it becomes much more direct in his second ending, when Master Mumyo takes over his body, enslaves Shirohebi, and outright renames himself Orochimaru, becoming the inspiration for the legend.
  • Foil: To Kisuke. While the two are extremely similar in personality, temperament, and backstory, Kisuke is ultimately motivated by his love for Torahime more than virtue or duty, while Arashimaru, for all his constant rationalization, does act out of a genuinely benevolent spirit.
  • Fundoshi: Another similarity Arashimaru shares with Kisuke whenever he visits a hot spring, although unlike Kisuke, his is red.
  • Jerk with a Heart of Gold: Though he would never admit it, Arashimaru is a decent man at heart, despite his cynicism and constant put-downs. Particularly notable in his first ending, where he perishes in accordance with the laws of man and heaven, then becomes a god, grumpily helping people with their problems.
  • Mechanically Unusual Fighter: Out of all the heroes, he focuses the most on ranged combat, and almost all of his attacks use Spirit.
  • Mr. Fanservice: Probably the biggest example in the game, since his hot springs scenes not only have him in a fundoshi but constantly with his ass pointed at the viewer.
  • Ninja: Much moreso than Kisuke. Arashimaru fights with Stock Ninja Weaponry and has lots of tricks and magic.
  • Patricide: Tragically, he only learned his true identity after mortally wounding his father.
  • Sinister Scythe: Coupled with Chain Pain, as one of his weapons is a kusarigama.
  • Strong Girl, Smart Guy: With Inaraki. Arashimaru is a normal human and a ninja, an occupation that requires just as much cunning as it does fighting prowess. Inaraki is a powerful goddess whose alternate form is a giant, fire-breathing snake.
  • Summon Magic: He can summon an enormous white snake goddess called Shirohebi.
  • Together in Death: Implied. He ends up becoming a minor deity after his death from all the people praying to his spirit at his grave, and he and Shirohebi seem happy enough together, in their own way.
  • You Killed My Father: Defied. When confronting the head of his clan, he grumpily claims to have done far worse on orders and resents the manipulation more than the deed. Then played straight in his first ending when he slays the real mastermind.

    Shirohebi/Inaraki 

Voiced by: Yōko Hikasa

The serpentine water goddess and spirit of a sacred mirror broken by Arashimaru.


  • Animal Jingoism: Following Japanese rather than Western mores, Shirohebi is a big threat to toads but afraid of slugs.
  • Breath Weapon: She can spit blasts of supernatural green fire.
  • Enemy Mine: The reason she accompanies Arashimaru and helps him fight is because she intends to kill him herself.
  • Evil Makeover: Played with in the second ending. While she is forced to do evil rather than willingly choosing it, Mumyo's corruption soils her body, staining her robes, skin, and scales with dark patches of black.
  • Godiva Hair: In her hot springs encounters uses her hair to cover herself.
  • Implied Love Interest: In Arashimaru's first ending, she is willing to let him off the hook of her curse, but he refuses for a number of reasons. Instead, she lets him rest his head in her lap and allows his dead body pollute a tiny portion of her divine flesh so that she will never forget him. And, in the end, once his restless spirit has become a minor deity near her shrine, she enjoys spending time with him.
  • Informed Attribute: She's a water goddess, but when summoned in her giant snake form by Arashimaru, she attacks by breathing a stream of green fire and has green flames floating around her.
  • Red Eyes, Take Warning: She has red eyes, and while not evil is certainly dangerous to her enemies.
  • Scaled Up: She can transform into an enormous white snake, or into a regular-sized variant.
  • Snakes Are Sexy: In her human form she's very attractive.
  • Snake People: Generally averted: Shirohebi is only ever in one form or another. Until the second ending, anyway.
  • Strong Girl, Smart Guy: With Arashimaru. Inaraki is a powerful goddess whose alternate form is a giant, fire-breathing snake. Arashimaru is a normal human and a ninja, an occupation that requires just as much cunning as it does fighting prowess.

    Shiranui 

Arashimaru's ninja teacher, who is slain in the first battle of the story.


  • A Day in the Limelight: The player briefly controls him for story sections at the very beginning of the story and during the second ending.
  • Continuity Nod: To Kisuke's third ending. In the second ending, he mentions that a master swordsman renowned for his ability to wield cursed swords without being taken over has returned to Japan, and urges Jiraiya to seek his tutelage.
  • Faking the Dead: Created the technique Arashimaru uses to cheat death. Naturally, to his apprentice's total lack of surprise, he turns out to be perfectly fine in both endings.
  • Good All Along: He's actually an agent of Arashimaru's true family, sent to infiltrate the Iga ninja. In the first ending, he brings back word to Dengoro, while in the second he raises the young Shuuma to become the legendary Jiraya.
  • Mentor Occupational Hazard: Played with. While he is the hero's master who perishes at the start of the story, he is also antagonistic and dies by his own hand. Double subverted. Shiranui isn't dead, isn't evil, and, in the second ending, doesn't die raising Shuuma.

    Master Mumyo 

A mysterious old mystic, and the true leader of the Iga ninja clan.


  • The Bad Guy Wins: The second ending seems this way for a while, but it eventually becomes clear that it is setting up the story of Jiraya, Tsunade, and Orochimaru from the old legend. However, whether Arashimaru and Shirohebi will one day be freed is less clear.
  • Big Bad: The true puppet-master behind the Iga ninja clan. He's actually an immortal agent of the fourteenth emperor of the Ming. Though his master has been dead for more than a century, he remains loyal to his original purpose: plunging all of Japan into chaos to pave the way for its conquest.
  • Body Surf: He invented the Body Transfer technique and has been going at it for three hundred years.
  • Bondage Is Bad: The spell he uses to enslave Shirohebi in the second ending manifests as a bondage-tied rope around her body.
  • Cool Sword: He was the first wielder of the Kuromitsu Blade. Or at least wielded a Kuromitsu Blade, since his looks different from Jinkuro's.
  • Continuity Nod: He mentions his apprentice was named Senju Oboroya and helped him develop the Body Transfer technique. Senju would teach Jinkuro his techniques before being betrayed and murdered.
  • Evil Old Folks: His body is ancient and wizened after Arashimaru's father foiled his last attempt to steal a new one and left him weakened.
  • Evil Sorcerer: A very mystical example: his boss fight opens with him consulting the I-Ching and the zodiac, foreseeing that his ruin will come from a white snake. This proves true in both endings, though there's a significant delay on the second one.
  • Grand Theft Me: It turns out Master Mumyo developed the Body Transfer technique that Jinkuro uses in the main story. He uses it to steal Arashimaru's body in the second ending, and rechristens himself Orochimaru, planning on subjugating all of Japan with his newfound power.
  • The Man Behind the Man: He lets Aburada run day-to-day matters to draw attention away from himself.
  • Master-Apprentice Chain: It's revealed he developed the Soul Transfer technique and taught it to Senju Oboroya, who passed in on to Jinkuro along with the Oboro-syle sword fighting. Senju passed the Oboro style on to Kisuke, while (depending on what ending you get) Jinkuro passed it on to Momohime.
  • Necromancer: With his Biwa, he's able to open/summon a portal into Hell, from which he summons the souls of the ninja Arashimaru killed to do his bidding (all of which manifest as Skeletons; this includes his boss fight's primary form, a massive skeletal abomination called Gashadokuro).
  • Sinister Minister: He wears the robes of a holy man, though his actual faith originates in China.
  • Taking You with Me: Tries to do this in the first ending. Luckily, Shiranui leaves clues that allow Arashimaru to escape.

    Aburada Kaburata 

A former thief and leader of the Iga ninja clan before Yukinojo. Secretly serves under Mumyo.


  • Cast from Hit Points: Casts a spell that uses his life force to bolster his Toad to better counter Shirohebi. Arashimaru later uses it to strengthen Shirohebi during his battle with Mumyo.
  • Dem Bones: He appears as a skeleton before the final boss battle.
  • Evil Is Hammy: Acts like a Kabuki actor at times.
  • Expy: Of Jiraiya from Japanese folklore. Also of the legendary thief Goemon Ishikawa, as he notes that he was once a "lowly thief called Yaemon Ishikawa". Goemon is often portrayed as a ninja in various media.
  • Sore Loser: When Arashimaru confronts Mumyo, it's revealed that Aburada was forced to commit suicide after his loss and his ghost blames Arashimaru, who coldly remarks that Aburada knew what would happen if he failed and went back to the ninja.
  • Summon Magic: Summons a giant Toad to fight Arashimaru.
  • Unholy Matrimony: He's married to Shiomaki, and they fight alongside each other.

    Shiomaki 

A kunoichi of the Iga clan and Aburada's wife.


  • Expy: Of Tsunade-hime from Japanese folklore.
  • Summon Magic: Summons a giant Slug to fight Arashimaru
  • Unholy Matrimony: She's married to Aburada and they fight together.

    Dengoro Okabe 

  • The Cameo: He appears in the second ending of Hell's Where The Heart Is, listening to Seikichi's story.
  • The Determinator: He was so hellbent on getting revenge that he followed Arashimaru all across Japan. A Japan infested with yokai and bandits.
  • My God, What Have I Done?: In the first ending, he's overjoyed when Shirohebi gives him Arashimaru's severed head. She then informs him that Arashimaru was in fact his long-lost older brother and innocent of the crime that Okabe wanted to avenge, and threatens to kill him if he does anything less than give Arashimaru an honourable funeral.
  • Revenge Before Reason: He swore to kill Arashimaru to avenge the death of his father. He passed out before the crucial revelation that they're brothers, but Arashimaru chooses not to enlighten him.
  • The So-Called Coward: Arashimaru criticized him for constantly picking fights if he's so scared he can't even hold his sword properly.
  • You Killed My Father: Despite having no skill with sword fighting he vows to kill Arashimaru for killing his father.

    Hiroyuki Shuuma/Jiraiya 

  • Expy: He outright renames himself Jiraiya, providing the basis for the legend.
  • Summon Magic: He inherits Aburada's toad summons.

    Tsunadehime 

  • Expy: She's not just an expy of Tsunade from The Tale of the Gallant Jiraiya, she is the Tsunade from The Tale of the Gallant Jiraiya.
  • Precocious Crush: She's ten years old but has a crush on Hiroyuki.
  • Summon Magic: She inherits Shiomaki's slug summons.

"Genroku Legends - Hell's Where The Heart Is" Characters

    Enen Rajyaki 

A young demon girl, and the youngest of King Enma's one hundred and eight children. She is on a quest to find the seven sacred treasures of the Seven Fortunes, because, after losing them while showing off to her friend Raijin, her father has angrily banished her from Hell until she can recover them. While scouring Japan for them, a young recently-ex-monk accidentally proposes to her, setting her off on a very different kind of adventure.


  • Action Girl: While wielding the kanabo weapon, she turns into a teenage girl.
  • Amazonian Beauty: While using her bare hands, she turns into a hulking, muscular giant.
  • Babies Ever After: In both endings. However, in Ending 2, we saw Demon-Size Rajyaki obviously pregnant with Seikichi's baby.
  • Batter Up!: Her adult form wields her kanajo like a bat, and her Secret Art summons a fireball that she strikes with it.
  • Big Eater: Most of her "eatery" quotes involve her either noisily wolfing down food or asking for more. Gameplay-wise, she learns a number of skills that make her stronger and tougher as long as her Fullness Gauge is at least partially full, signifying that there's food in her belly. She also requires much more Spirit than other characters to get all her skills.
  • The Cameo: She appears in the epilogue of Arashimaru's first ending. Specifically, she's visiting "Ara's Head" (AKA his grave) because of the belief that it can help you find whatever you lost, which makes sense considering her own storyline has her on a mission for sacred treasures.
  • Continuity Nod: She refers to Momohime as a monster-girl, indicating that Hell's Where the Heart Is takes place concurrently to the main story.
  • Cute Monster Girl: She is an adorable little oni, who looks more like a human with horns and Cute Little Fangs than the more-monstrous oni from the rest of the campaign, though she can transform herself into such a form.
  • Daddy's Girl: She has a great relationship with her father, King Enma, the judge of Hell. She's the apple of his eye. In both endings, she doesn't manage to get all the treasures back, but he ultimately forgives her anyway and takes her back.
  • Defeat Means Friendship: Ends up befriending the bear from the tutorial boss fight in one of her hot springs conversations.
  • Double Entendre: In one of the hot spring conversations, she flirts with Seikichi by assuming her adult form and stating she thought he'd like that she made them (her horns) bigger. He takes it to mean her breasts.
  • Flying on a Cloud: Her muscular giant form floats on a big black one, while her other forms can float on smaller ones to glide or recover their equilibrium when knocked into the air.
  • Forgiveness: In both endings, Rajyaki fails in her quest to find all the treasures once Seikichi has to use the peach to save both their skins by curing her spider-poisoning. But, because he does love her, her father ultimately takes her back both times.
  • Horned Humanoid: She is a demon, after all. They get longer as she gets older, splitting into antler-like growths in her demon form. The trait passes to her children in both endings.
  • Glass Cannon: Overall, she's essentially this. A damage output which goes from Above Average in her Child form to Very High in her Adult form to Absurdly High in her Demon form. All balanced out by the fact that she can't take as many hits as other characters.
  • Godiva Hair: Her long, wild hair goes down to her knees, obscuring the fact that she's wearing a Naked Apron.
  • Magical Girl Warrior: Her transformations in her introductory trailer parody the Sailor Moon-style Transformation Sequence of Magical Girl anime, and she is definitely a warrior.
  • Mystical 108: She's the youngest of King Enma's 108 offspring; this number is notable as the story is set in the Edo period and draws heavily from Japanese myth.
  • Naked Apron: When she protests about Seikichi seeing her naked while in the hot springs, he remarks that she has nothing to be embarrassed about since all she usually wears anyways is her apron. On the one occasion you see her from behind, her Bag of Holding is conveniently in the way.
  • Offscreen Moment of Awesome: Rajyaki is wanted by the law for singlehandedly beating up a crooked lord to recover the Lucky Mallet before the story actually begins.
  • Precocious Crush: Her apparent motivation, though Seikichi is rather reluctant.
  • Punch Parry: Her trailer shows her demon form and Raijin using their Megaton Punch moves on each other at the same time.
  • Purposefully Overpowered: She's the daughter of the King of Hell...and by far the strongest protagonist in the game.
  • Secret Test of Character: In her first ending, Seikichi is about to marry a beautiful human woman, but then suddenly stops and tries to call the wedding off because he's already promised to Rajyaki. Then the human woman reveals that she is Rajyaki in disguise—but she's very happy that Seikichi remembered her; if Seikichi hadn't remembered Rajyaki, then Rajyaki-as-the-human-woman would have beat him to a pulp once they went to bed together.
  • She Is All Grown Up: She can use the "Lucky Mallet" to increase in apparent age, first to that of a mature young woman and second to a giant oni the size of Raijin. In both endings, she eventually learns to use her powers to impersonate an ordinary human.
  • Shout-Out:
  • Sizeshifter: Rajyaki can change her shape depending on which weapon she has equipped.
  • Super-Strong Child: While wielding the hatchet, she is very much a Pintsized Powerhouse.
  • Transformation Sequence: Parodied in her introductory trailer.
  • True Sight: Though the story frequently obscures it by Switching P.O.V. to Seikichi, Raijyaki can see the true nature of any creature concealing its true form behind an illusion. Seikichi being Seikichi, this frequently leads to her having to save him from monsters trying to seduce and eat him.
  • Unwitting Instigator of Doom: Several of the Seven treasures she lost caused a lot of trouble for almost everyone: The Okabe clan from "A Spirited Seven Nights' Haunting" found Bishamonten's lance, which Arashimaru stole and hid in Shirohebi's shrine, leading to her cursing him and him seeking revenge on the Iga ninja; Mumyo from "A Spirited Seven Nights' Haunting" found Benzaiten's biwa, which he used to become a powerful necromancer, enabling him to develop the Body Transfer technique that was passed on to Jinkuro; and Danzaburo from "The Fishy Tales of the Nekomata" found Jurojin's magic gourd, the sake from which drove Miike insane and led to her cursing Jinkuro.
  • Weight Woe: Rajyaki is a little self-conscious about her demon form. In her second ending, she spends so much time binge-eating after the loss of the sacred peach that she gets stuck in it permanently, though Seikichi doesn't seem to really mind.
  • Yōkai: She is an oni.

    Seikichi 

Voiced by: Noriaki Sugiyama

A young, lecherous ex-monk, who has only just renounced his vows. Seikichi is a rootless man with many talents but little motivation in life beyond getting laid. A wise old man warns him that his girl-crazy ways will get him into trouble, but Seikichi blows him off... only to accidentally propose to Rajyaki. Frightened of the young demon, and even more frightened at the prospect of going to hell to meet her father, Seikichi tries to lie his way out of trouble, unaware that his girl troubles are only just beginning.


  • Accidental Proposal: While trying to proposition Momohime, he accidentally asks Rajyaki to marry him. Being ignorant in the ways of the world, she is too excited to realize that he's... well...
  • Be Careful What You Wish For: At the start of the story, an old man tells him outright that if he doesn't mend his ways, Seikichi will run into woman after woman that will bring him nothing but misfortune. The young ex-monk ignores him, and runs into Rajyaki shortly thereafter.
  • Casanova Wannabe: Seikichi is absolutely girl-crazy. He hits on a lot of women without success, which is what gets him into trouble with Rajyaki in the first place. He drops this only in his second ending, even though he marries Rajyaki in both. Apparently, seeing her beat him with metal rods for trying to cheat on her is a common sight.
  • Decoy Protagonist: Most of the story is told from his point of view, though Rajyaki does all of the fighting.
  • Dirty Old Monk: While not old, he's certainly a lecherous ex-monk. Believe it or not, he apparently became a monk in the first place to get girls, reasoning that the "pious young acolyte seduced into one night of passion" act would lure in the ladies.
  • Hand-or-Object Underwear: He is always like this in hot springs, because Rajyaki gave his underwear to the monkey for cleaning.
  • Happily Married: Ultimately, in both endings. Though the circumstances are quite different, it's to Rajyaki both times.
  • Hell of a Time: In his first ending, he never quite kicks the lust habit, and ends up in hell for it. However, seeing as how he's married to King Enma's daughter, and somewhat happily too, he ends up fairly happy with the situation.
  • Liar Revealed: Averted, believe it or not. Though the entire plot of the story hinges on him telling lie after lie to Rajyaki to try to get out of marrying her, the punishments he suffers are entirely of the "evil creature trying to eat him" kind rather than Rajyaki being horrified he lied. In the first ending, it's heavily implied that Rajyaki knew he was trying to get rid of her all along, but went along with it because she was so scared of being alone that she'd do anything to avoid it.
  • The Medic: Though his internal monologue reveals that he learned first aid and how to treat wounds, something he became good at, solely for being able to play "Doctor" with the girls.
  • Weirdness Magnet: Over the course of the story, he encounters a god that gives him a peach that cures any ailment, tries to propose to Momohime (not knowing it's Jinkuro in her body), ends up accidentally proposing to Rajyaki instead, nearly gets eaten by two demons, unknowingly stumbles upon divine treasures without even trying, and ultimately marries Rajyaki, having Enma become his father-in-law. He also constantly ends up being sucked into a small bag and lost his loin cloth because Rajyaki gave it to a monkey to clean and presumably never got it back.

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