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Character page for the Mr. Hopp's Playhouse series. Due to the nature of the plot, some spoilers may have been unmarked.


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Ruby and Her Family

Main Characters

    Ruby 

Ruby

Voiced by: Luana "Blxssom VA" Santos

https://static.tvtropes.org/pmwiki/pub/images/20230211_201102.jpg
"Things have been awful ever since my Nana died. I wish she could call me her little gem and tell me everything was going to be okay... just one more time..."

The main protagonist of the first game, the daughter of David & Jenna and Esther's granddaughter. She is a little girl who finds herself alone at night with her cute, harmless toy, Mr. Hopp. When the toy comes to life and starts chasing her, she has to escape the house and find her parents.

She returns as a playable character in Mr. Hopp's Playhouse 3 alongside Esther where she is seemingly safe from Mr. Hopp's terror after the previous game... until he decides to come back.


  • Action Survivor: Despite her crippling fear of the dark and prone to being anxious around scary things in general, Ruby manages to survive against Mr. Hopp who's hunting her in the first game and even burns him down along with her house in the "Firestarter" ending. It's taken further in the third game with Ruby ending up lost in the Underworld, though her grandma Esther protects her along the way this time around.
  • All for Nothing: Downplayed as it does save her from his terror for a bit, but Ruby burning down her own house to kill Mr. Hopp is rendered moot when the demonic toy bunny still manages to survive all that.
  • All the Other Reindeer: After the events of the first game, it's shown that Ruby is shunned by her schoolmates after telling them about the incident regarding Mr. Hopp and her following decision to burn her own house down in order to take him down, thinking that she's some kind of crazy killer. It's gotten so bad that she had to drop out of school and only has a "Hiding Holly doll" as her trusted companion.
  • Affectionate Nickname: The third game reveals that her grandma Esther occasionally calls her "My little gem". It's what helps Ruby recognize Esther in her younger look.
  • Big Damn Heroes: During her banishment in the Underworld, she stumbled upon an imprisoned Esther, who's currently unconscious, prompting Ruby to free her from there. Ruby does this again at the climax of the third game's true ending as she tosses the last medallion to her grandma, which distracts the Entity from finishing her off in the process.
  • Beware the Nice Ones: She may just be a little girl, but if you give her a gun/slingshot, she'll become dangerous even for a demonic toy. Not to mention how she is willing to burn her own house in order to take him down.
  • Broken Pedestal: The only time Ruby ever loses her respect and adoration for her grandmother is when she's led to believe that Esther tried to hurt her by giving Mr. Hopp to her and had her life ruined in the process under the persuasion of The Entity, but even then, this doesn't last long.
  • Calling the Old Woman Out: Initially Averted, but with the persuasion of the Entity in the climax of the third game, Ruby calls out her grandmother for giving Mr. Hopp away to her and ruining her life in the process, unaware that the latter was being manipulated by the Entity to do so.
    Ruby: You gave me that toy, Nana. You took my life away from me. You're the reason I'm even here!
    Esther: Ruby, I never would have given Mr. Hopp to you if I could have helped it. They took control of me... (starts to tear up) I'm so sorry that I couldn't protect you.
  • Cassandra Truth: Unsurprisingly, no one in her school believes her when she tells them the events of the first game and received their mockery in return.
  • Conscience Makes You Go Back: Under manipulation of the Entity, she resents Esther for giving her the Mr. Hopp plushie, who leads to her life being ruined because of him and followed by him dragging her into the Underworld in the first place. However, Ruby is unable to stay mad at her for long when seeing her grandma in distress and even ends up tossing the last medallion to her in the true ending route of the third game.
  • Cowardly Lion: Ruby is certainly scared out of her mind when facing Mr. Hopp, but it doesn't stop her to push herself forward and eventually defeating him with her own hands in the "Firestarter" ending of the first game or even defying The Entity himself in the third game.
  • Damsel in Distress: Near the end of the third game, Ruby is abruptly kidnapped by the Entity where she is manipulated by him to go against Esther, with the latter wasting no time to find her yet again when that happen.
  • Deal with the Devil: Feeling betrayed by her grandma after The Entity tricked her regarding Esther's motive of giving Mr. Hopp, she accepts to become his subordinate in exchange of him granting her desires as the two facing her in the climax of the third's game. It doesn't exactly last long though.
  • Demoted to Extra: Justified for her cameo appearance in the endings of Mr. Hopp's Playhouse 2, since she wasn't born at the time along with her grandmother Esther being the main protagonist.
  • Doomed by Canon: As seen in Mr. Hopp's Playhouse 2, Ruby's eventual encounter against Mr.Hopp is practically fated.
  • Dragged Off to Hell: The third game shows Ruby's fate of being lost in the underworld after another encounter with Mr. Hopp, with its surroundings mostly resembling Blacklands Manor itself by default.
  • Earn Your Happy Ending: With the help of Esther, Ruby is finally able to get her family and life back after all the torment she's been through by Mr. Hopp as soon as she find her way out of the underworld, even if it comes at the cost of unable to see her beloved grandma ever again due to her new responsibility as the new ruler of the underworld.
  • History Repeats:
    • With Mr. Hopp taking away her family, she essentially becomes an orphan like Esther when she was younger.
    • She's dangerously close to following Isabelle's steps to become one of The Entity's subordinates, complete with the same background of being a "troubled spirit with hatred in her heart" and having her manipulated by him with an offer beyond her wildest dreams. What made her safe from this is that The Entity doesn't have the full set of the six medallions yet to corrupt her and Ruby is willing to forgive her grandma.
  • Hero-Worshipper: Ruby genuinely adores her grandma, Esther when she was alive and one of her dad's tapes suggests that she was hurt by her passing the most. So naturally, she goes ecstatic when she is able to reunite with Esther again in the third game while occasionally geeking out at how cool her grandma is along the way.
  • Identical Grandson: Her stylized design shows Ruby to be a spitting image of her grandmother, Esther, but with a tanned complexion and a slightly more oval face.
  • Innocently Insensitive: In the third game, Ruby mutters on how she wanted things to go back to normal when she get back home with her grandma, including the latter return to being old. Esther is somewhat unamused by this in response.
  • Kid Hero: She's about 10-11 years old.
  • Like Mother, Like Daughter: More specifically, Like grandmother, like granddaughter. Not only she's being a Nervous Wreck like her grandma, Esther when she was younger, but Ruby ends up shares her trouble of being haunted by the demonic bunny plushie and has to face him herself.
  • Nervous Tics: Ruby has a tendency to hold her hands together whenever she feels anxious.
  • Nervous Wreck: Her sprite pose in the first game alongside her constant nervous face in the third game suggests that she's rather anxious when sneaking her way around scary surroundings.
  • Pajama-Clad Hero: Ruby spends the entire game in her pajamas.
  • Previous Player-Character Cameo: She makes an appearance in The Stinger of the second game's true ending, where she received Mr. Hopp from Esther, who's under the manipulation of the Entity.
  • Properly Paranoid: Even if it's a gift from her grandmother, Ruby finds herself being creeped out by Mr. Hopp to the point of carrying her slingshot around to keep herself safe in the latest patch of the game, which her father lock it away inside the safe.
  • Scars Are Forever: Averted. Ruby receives a nasty scar from The Entity after she tries to defy him and save her grandma by passing the last medallion to her, but Esther is able to heal the scar with her new power just fine.
  • Sole Survivor: No matter what main ending you get in the first game, Ruby is the only one who made it out alive from Mr. Hopp's terror.
  • So Much for Stealth: She fails to obey her parents' instructions to clean up her toys. As such, they present a hazard that can give away her location to Mr. Hopp's prowling. Although she can sometimes use the toys to her advantage if the player is crafty enough.
  • Spanner in the Works: In the third game, not only her banishment to the underworld leads to Esther being freed from her imprisonment when Ruby found her there, but she also become the catalyst of Esther's transformation into Ascended Esther to defeat the Entity for good after the latter hurts her.
  • Supporting Protagonist: Despite being a playable character in the first game, it's Ruby's grandmother, Esther, who is integral to the overall narrative of the series.
  • Uncertain Doom: In the "Sleep Tight" ending of the first game, what happens to her is not shown, but it is best to assume that Mr. Hopp kills her while she's asleep.
  • Why Did It Have to Be Snakes?: The third game mentions multiple times that she hates spiders as well as being in the dark. After her encounter with another jester that is vaguely based on her last visit to the carnival in the underworld, she proclaims that now she hates spiders and carnivals.

    Esther (Unmarked spoilers for Mr. Hopp's Playhouse 2) 

Esther

Voiced by: Rachel Alice (Mr. Hopp's Playhouse 2, Mr. Hopp's Playhouse 3), Jessica Winter (The New Girl, Mr. Hopp's Playhouse 3)

https://static.tvtropes.org/pmwiki/pub/images/alt_ver_of_ester_saying_happy_sunday_5.jpg

Click here to see her as an elder.

Click here to see SPOILER.
*sigh* "I'm sorry guys, I don't know why I keep having these nightmares. I... guess I just need to make sense of it all. Sometimes, it feels like I'm losing my mind..."

The late mother of Jenna and Ruby's late grandmother. Sometime before she passed away, she gave Mr. Hopp to her beloved granddaughter as a gift. Her younger self is the main protagonist of the second game and she is revealed to be an orphan who used to live in Blacklands Manor Orphanage and the original owner of Mr. Hopp.

She returns as a playable character in Mr. Hopp's Playhouse 3 alongside Ruby where her soul is revealed to be imprisoned in the underworld after passing away and has her appearance reverts back to a young girl while remaining an elder mentally.


  • 11th-Hour Superpower:
    • With the power of "the Six" medallions that comes with a new ability to shoot out light energy, Esther manages to travel her way through the underworld and rescue everyone in the orphanage (except Miss Beverley) from the Entity's grasp. All caps off with the girl proceeding to singlehandedly defeat him altogether and imprison him... for the time being.
    • This is taken further in the third game, where the Six allows her to become the angelic Ascended Esther to finish off The Entity once and for all.
  • Action Girl: Esther isn't exactly a fighter, but with the power of The Six, she's capable of fighting back against her adversaries. This is especially apparent in the third game where she's much more experienced, on top of gaining ascended form.
  • Action Survivor: While she's relatively just a normal girl in the second game, Esther is capable of surviving through multiple traps and supernatural occurrences on top of fighting off the Entity's forces at the secret chapter by using "the six" medallions.
  • Affectionate Nickname: As an elder, Ruby always refers to her as "Nana", which is a common nickname for "grandma". In the third game, she continues to call her this when she reunites with her in the underworld despite looking much younger.
  • All-Loving Hero: Outside of the demonic forces, Esther is generally nice to anyone around her, doesn't really hold a grudge toward the adults who mistreat her like Miss Beverley or her foster parents (though the pain does affect her mentally on the latter's part), and only shows exasperation or even rake anyone who messing with her over the coals a little at worst like Molly and Billy.
  • Ambiguous Situation: Her mind started deteriorating at one point. She stopped keeping up with her personal hygiene, she was hospitalized after neighbors heard her screaming one night, and then she suddenly died. It would be easy to write her off as a Scatterbrained Senior who suffered from, dementia. However, a note from Mr. Hopp suggests he had something to do with it, and the endings of the Prequel confirm it.
  • Anti-Anti-Christ: Despite taking the role as the new ruler of the underworld at the end of the third game, she remains a kind and gentle girl as it symbolized with her angelic form alongside devil horns on her head.
  • Ascended Extra: She's initially The Ghost in the first game, where even her physical appearance was a trap used by Mr. Hopp. Her role is greatly expanded as the main protagonist, with the Prequel shows how Esther got and dealt with Mr. Hopp in the first place along with being an overarching character to the series' storyline as a whole.
  • Back from the Dead:
    • Subverted. At the climax of the first game, she will appear as if she was alive and fine, but it won't take too long to discover that the one you are seeing is not Esther but just a hallucination created by Mr. Hopp.
    • Downplayed in the third game. While she returns as a playable character alongside Ruby, they are currently stuck in the underworld, so she's still not exactly alive either.
  • Badass Adorable: Despite being a little girl, she's capable to face off against the demonic forces on her own only with sheer determination and The Six medallions in her hand. And while Esther is already quite a tough cookie in the second game with how she manages to be brave despite the situation she was in, it's not until the third game that she becomes more courageous in facing the horror around her (although her mind doesn't reflect her appearance), thanks to being an Experienced Protagonist.
  • Badass in Distress: The third game reveals that Esther's soul has been imprisoned in the underworld after passing away and Ruby, who so happens to be dragged into it, has to break her free.
  • Big Good: By the end of the third game, she becomes this after taking over the Entity's place as the new ruler of the Underworld, which not only prompts her to keep the souls there in check, but she also likely has to deal with the potential threat from Isabelle.
  • Beware the Nice Ones: Esther is compassionate toward everyone she cares about, but won't hesitate to be pushy if she's being wronged. In case of point, she snaps when she believes that Molly is hiding Mr. Hopp away to get her in trouble with Miss Beverley (which is not the case) and after seeing The Entity hurting her granddaughter, Ruby.
  • Brainwashed and Crazy: As shown in The Stinger of the second game's true ending and confirmed in the third game, Esther was manipulated by the Entity to give Mr. Hopp away to Ruby sometime before her eventual death.
  • Break the Cutie: Attempted by The Entity and Isabelle in the second game in order to make her give in to them by using her abandonment issues, but Esther proves to be resistant enough to their machinations and even fights back in the true ending.
  • Came Back Strong: In a sense. Despite already dying, her soul is still capable of fighting her adversaries when she has The Six under her possession, on top of gaining her ascended form.
  • Character Catchphrase: If the true ending of the second and third games alongside Ruby's own comment is anything to go by, Esther always comforts other people with the phrase "Everything is okay now".
  • Character Development: Esther starts off as an anxious Nervous Wreck young girl who's troubled by her nightmares alongside the terror of the Three Curses. But as the second game progresses and the moment Dee/Isabelle tricks her into doing her evil ritual, she drops her usual anxious self and decides to take action regarding the plight at the orphanage as well as putting an end to the Entity's terror with strong determination and bravery, which is carried in the third game.
  • A Child Shall Lead Them: Technically Downplayed due to her being Older Than They Look in the third game, but nonetheless, Esther took over the Underworld as its new ruler after defeating the Entity for good, which prompting her to stay in there.
  • The Chosen One: It's not outright stated, but the third game implies that Esther is prophesized to take down the Entity's reign when she grows up because of her pure soul.
  • Colour-Coded for Your Convenience: She's represented with the purple color of her pajamas during her childhood, and she conveniently wears it again in the third game when her appearance reverts back to her younger self. The fact that the baby who's being carried by Arthur is covered with purple blanket should give a huge hint that it's Esther.
  • Conditioned to Accept Horror: Throughout the prequel, Esther initially being constantly anxious with the repeated nightmares and the terror of the Three Curses. But after being betrayed by Isabelle with her evil ritual, she drops her fear altogether and decides to take action regarding the situation she is in. Thus, by the time of the third game, being trapped in the Underworld is her last concern.
  • Conveniently an Orphan: The Prequel reveals that Esther was this when she was a child. The third game elaborates on this a bit: Her mother, Faith, passed away shortly after gave her birth while her father, Arthur, couldn't handle taking care of her all by himself and sent her to the Blacklands Manor Orphanage.
  • Cool Old Lady: Well... she doesn't look old on the surface, but Ruby makes multiple comments on how great her grandma is after seeing her facing multiple shadowy threats with the six medallions in the third game.
    Ruby: How did you do that?!
    Esther: With the medallion's energy, it's how I beat the Entity last time.
    Ruby: Nana, you're so cool!
    Esther: Well thank you, dear.
  • Crippling Overspecialization: With the power of The Six medallions, she's capable to defend herself against the demonic forces coming to her way by firing light projection... and that's literally her only method to do so. Without them, she's just as helpless as an ordinary girl. Notably, she spend a good chunk of time avoiding dangers as much as Ruby throughout the earlier part of the third game until she obtain the first medallion.
  • Cute Ghost Girl: Since she's technically a ghost with an appearance of her younger self despite not looking like one in the third game, it's sort of make her this.
  • Dark and Troubled Past:
    • In Mr. Hopp Playhouse 2, it's revealed that she was originally an orphan living in the Blacklands' orphanage, and The Entity, alongside Isabelle, implies that whatever caused Esther to be orphaned to begin with hurts her deep down. Additionally, she is continuously tortured mentally in her sleep with the exact same nightmare over and over. And that's before Mr. Hopp shows up in her orphanage, as things go downhill from there...
    • This is expanded in Mr. Hopp's Playhouse 3 where Esther revealed to have abandonment issues as she grew in the orphanage for all her childhood without knowing her parents at all. Furthermore, it doesn't help with the implications that Esther was been adopted sometime after the events of the second game but ended up neglected by her foster parents.
  • Dark Is Not Evil: One of her unlockable skins in Mr. Hopp Playhouse 2 makes her resemble the shadow people who serve as subordinates of The Entity, yet she remains the kind girl she always is.
  • Dead to Begin With: Esther remains dead, but her soul is revealed to be imprisoned in the underworld after passing away, giving her the appearance of her younger self. After being freed by Ruby, who so happens to be dragged into it in the third game, it's up to Esther to guide her to safety and get her out from there.
  • Deadpan Snarker: Not as much as Isaac, but Esther occasionally has some snarks on her sleeves whenever she feels annoyed in particular, especially toward Molly.
  • De-aged in Death: Esther died as an elderly woman due to Mr. Hopp causing her mental state to deteriorate. It is revealed that Esther was eternally damned in the underworld, and has gone back to her youthful 12 year old self that was seen in the second game.
  • Despair Event Horizon:
    • In the bad ending route of the second game, Esther is hit by this after being constantly gaslighted by both the Entity and Isabelle, completely unsure of her reality anymore. It still doesn't make her scared of the latter though.
      Esther: I don't know what's real and what isn't anymore...
    • In the climax of the third game, Esther simply gives up and no longer fights back when the Entity is about to finish her off due to being ashamed for giving Mr. Hopp to Ruby. She shakes herself out of it when the Entity begins hurting Ruby.
  • Determinator:
    • In the true ending route of the second game, Esther decides to take action regarding the disappearance of the manor's residents after Isabelle tricks her into following her evil ritual and rescue them from the Underworld.
    • In the third game, she is determined to get Ruby and her family out of the Underworld, no matter what is standing in her way or if she has to stay behind there in the process.
      Esther: Give my family back to me, and I won't have to break all of your toys!
  • Did You Just Punch Out Cthulhu?:
    • If the Entity is the game's equivalent of the Devil, then her effort to destroy him with "the six" medallions at the true ending route of the second game could be seen as this. Unlike most examples though, this doesn't last very long.
    • She does this again in the third game. But this time, she finishes him off for good and takes over his place as the new ruler of the underworld.
  • Doomed by Canon: Given her fate in the first game, Mr. Hopp will inevitably drive Esther to insanity and ultimately kill her no matter what ending you get in the prequel.
  • Doomed Protagonist:
    • Due to the aforementioned Doomed by Canon above, Esther's fate was already sealed the moment she received Mr. Hopp, with the prequel showing her struggling with this in her elder years before dying.
    • This also applies in the third game to some extent, as Esther cannot leave the Underworld in any of the endings.
  • Doting Grandparent: It's implied that Esther loved doting on Ruby when she was alive, which is why the latter adores her so much and liked to visit her often. The third game mentions that she took her to a carnival once and went to the maze there, but this ended up scaring Ruby instead because of the creepy jester.
  • Dragged Off to Hell: While it's not her first time being stuck in there, this is Esther's ultimate fate after passing away, as her soul is taken to the Underworld by the Entity and remains imprisoned there until Ruby sets her free.
  • Dramatic Irony: After defeating the Entity and his subordinates, Esther imprisoned them deep in their own confinements where they couldn't escape until her mind got weaker due to her elder years, allowing them to break free. Not too long after she passes away, she ends up imprisoned in the underworld herself by the Entity and is unable to escape until Ruby comes in to save her.
  • Driven to Madness:
    • Mr. Hopp caused her mental and physical health to deteriorate, resulting in her eventually being hospitalized. She passed away not long after.
    • As the prequel shows, as a child, she was continuously bombarded with nightmares in her sleep and always would wake up in the middle of the night. That, coupled with The Three Curses' constant terror, leads to Esther questioning her sanity.
      Esther: Molly might be right, maybe I am going crazy...
  • Elemental Rivalry: As a reflection of their personalities, Esther's light power from The Six rivals Isabelle's evil dark power, which is even more apparent with the former's Ascended form.
  • Et Tu, Brute?: While she's willing to hear her out at first, Esther was angered and disgusted with Isabelle's betrayal and manipulation for making her assist her evil ritual and decides to face the other girl head-on when briefly trapped in the future, no longer caring about the horrors around her.
  • Even the Loving Hero Has Hated Ones:
    • Downplayed. She's gentle and compassionate to everyone she cares about but despises Molly for her constant antagonism. And even then, they're ultimately Vitriolic Best Buds.
    • Played straight with Isabelle, who's constantly gaslighting her and tormenting her mentally. And in return, Esther absolutely can't stand her and every encounter is an antagonistic one.
    • It's likely the same case with the Entity, now that she no longer fears him by the time of the third game. And the Entity hurting Ruby in the true ending route just seals the deal.
  • Experienced Protagonist: After her previous experiences with the Entity and his subordinates, Esther had apparently grown more courageous against their machinations. She showed little to no fear whenever any of them made their presence known and fought them with great prowess.
  • Face Death with Dignity: At the climax of the third game, Esther simply closes her eyes when being under the mercy of the Entity after confessing her regret for giving Mr. Hopp away to Ruby as the latter is ready to finish her off, potentially renders her Deader than Dead. Though thanks to Ruby's interference in the true ending route, she manages to snap out of this.
  • Flight: As Ascended Esther, she can fly with her pair of angelic wings.
  • Friend to All Children: As an elder, she appears to be this based on how much she like to knits toys for them and the way she treats Ruby with love. The latter specifically adores her because of this.
  • The Ghost: Esther is only mentioned throughout the first game by Ruby's father with the various tapes you find to complete the story, and her only physical appearance near the end is an illusion to trap Ruby. Averted in the later games, where she is Hero Protagonist of the whole series.
  • Glass Cannon: Ascended Esther is all around powerful being, but she's not invincible. She still can take damage as much as her regular form.
  • Good Counterpart:
    • As Esther grew older, she essentially became one to Miss Beverley, particularly with how she treats the children. While Miss Beverley is a Child Hater, Esther seems to love children, as shown by how Ruby appears to adore her and even made a birthday card for her in the true ending of the second game.
    • At the end of the third game, she sets out to be this to Isabelle, with both girls being inhabitants of the underworld and appearing Older Than They Look (though the latter is still way older than her). Additionally "the six" medallions affect them differently, with Isabelle ending up corrupted and becoming evil by them while Esther uses them for good and is transformed into Ascended form to show for it. To top it all off, Esther is represented with white clothes to reflect Isabelle's black clothing.
  • Grin of Audacity: This is her first reaction when she has to face a swarm of hostile souls coming to her way at the end of the third game, seemingly confident enough to fight them with her new powers.
  • Happily Adopted: Averted. It's implied that Esther was adopted sometime after the events of the second game but ended up being neglected instead, which hurts her deeply.
  • History Repeats: If the story before her passing within David's multiple tapes is anything to go by, Esther ends up reliving her childhood trauma until her dying breath.
  • Humble Hero: With the manor's residents having no recollection of their captivity in the underworld after she saved them at the end of the prequel's true ending, Esther doesn't even bother to tell them of her accomplishment and just brushes it off like nothing ever happened.
  • Healing Hands: As Ascended Esther, she gains the ability to heal others, as is demonstrated with her healing Ruby's scarred face after being smacked by the Entity.
  • Heartwarming Orphan: She's a kindhearted orphan girl who goes through a lot of hardships and personal issues, but still manages to retain her positive personality despite all that.
  • The Hero Dies: In the present day, she already died sometime before the events of the first game, but it's not until the prequel game shows her importance to the narrative of the series and establishes her place as the main heroine. So when Esther shows up again in the third game, she's already Dead to Begin With.
  • Hero Protagonist: While Ruby is the Player Character of the first game, Esther's the closest thing to a heroic character of the overall series.
  • Hero of Another Story: During her lifetime after the events of the second game, she kept the Entity and his subordinates imprisoned by using The Six until she got older and weaker, allowing them to break free and kick off the events of the first game.
    "With The Six tightly within her grasp, the Fallen Guardian of Hope, along with his loyal servants, were confined in their own domain, imprisoned until her inevitable aging weakened her mortal body."
  • Heroic Sacrifice: By defeating the Entity for good, she throws her chance to be reincarnated or even ascending to the above as she needs to take his place as the new ruler of the Underworld, which she doesn't mind, as long as Ruby and her family are safe from his terror.
  • Heroic Safe Mode: Esther doesn't take kindly to the Entity hurting her beloved granddaughter at the climax of the third game as it becomes the catalyst of her transformation into Ascended Esther and she wastes no time using her new powers to take him down for good.
  • Heroic Willpower: Unlike Isabelle, who becomes corrupted upon being bestowed with the "Six" medallions, Esther manages to retain control of herself when using them to fend off the Entity and save everyone minus Miss Beverley in the orphanage through sheer determination. Unfortunately, she has none of it as an elderly lady, with the entity taking advantage of her weakened state to give Mr. Hopp away to Ruby.
    "Esther would not succumb to the Dark Lord's might, she managed to enter the realms where The Six lied and used them to overpower him. It was only in his defeat that he realized who this Esther was. He had been foolish."
  • Horns of Villainy: Averted. She gains devil horns upon her transformation into Ascended Esther, but she remains a heroic character.
  • Horrifying the Horror: While still willing to fight back, Esther ends up making The Entity terrified with her ascended form in the climax of the third game, which is even lampshaded by the former.
  • I Choose to Stay: After seemingly defeating The Entity for good at the end of the third game, Esther has effectively taken over the underworld as its new ruler, and therefore she has to stay in there.
    Ruby: What?! You're not coming?!
    Esther: The Entity said this place must have a ruler, and someone needs to keep all these souls in check. Beside, there's no place for an old girl like me on the surface anymore.
  • Image Song: Fly serves as theme for Esther, more specifically, Ascended Esther.
  • Incorruptible Pure Pureness: The third game reveals Esther to be this, having her mother being informed by the Divine about it during her pregnancy. This in retrospect made Esther resistant to the Entity's corruption when using The Six and harnessing their power for good. Her pure soul also makes her a target for the Entity, who yearns to possess it in the second game, but ultimately becomes his undoing once Esther is capable of fighting back.
  • Instant Expert: An accidental example. After obtaining all The Six medallions for the first time in the second game, Esther initially surprised on how she manage to use their power on her own by shooting light energy projectiles, but quickly accustomed by them just fine. On the other hand, this is Played Straight in the third game, where she instantly masters her Ascended form as she fighting the Entity for the final time.
  • It's All My Fault: Unsurprisingly, Esther feels guilty for giving away Mr. Hopp to Ruby as it leads to her life ruined by him after she heard her story in the third game, which comes to a head in the climax where Ruby is practically calling her out for it.
  • It's Personal with the Dragon: While there's no doubt that The Entity is her Arch-Enemy, she has a more personal beef with his top subordinate, Isabelle, who's continously gaslighting her to join him and tormenting her mentally in general, which she had enough of.
  • Jerkass to One: Downplayed. She's fairly nice to everyone, but has some sort of rivalry with Molly due to the latter's enmity toward her. Despite this, they're ultimately Vitriolic Best Buds.
    (After Esther and Isaac talks about Molly behind her back)
    Molly: Is there a problem?!
    Esther: (smugly) Nope, not at all~!
  • Kid Hero:
    • In the second game, she is young just like Ruby, perhaps even more so as she singlehandedly defeats the Entity and saves the orphanage from his clutches in the true ending.
    • It's subverted in the third game, as Esther is mentally an elder with the appearance of a young girl at that point, but she is still a hero regardless.
  • Kid Hero All Grown-Up: After the events of the second game, Esther is able to move out from the orphanage at one point and grew all the way to her elderhood as well as having a family and granddaughter of her own before eventually passing away. While her appearance reverts back to her younger self in the third game, her grown-up mind remains intact.
  • Laser-Guided Amnesia: Both occur in the second game.
    • In the bad ending, where you didn't collect all of the medallions or if you did but chose not to rescue the others who were kidnapped, Esther loses all of her memories of her time in the Blacklands' orphanage, along with the knowledge of Mr. Hopp's true purpose as she took him with her.
    • In the true ending, while Esther appears to be safe from Mr. Hopp at first, he simply comes back to her in her old age, which leads to Esther losing her memories of the doll's true nature anyway and being manipulated by the Entity to gave Mr. Hopp away to her granddaughter, Ruby, setting up the first game's story in the process.
  • Light 'em Up: With The Six in her hands, she gains the ability to shoot out light energy to take down shadowy threats in her path as it's also how she defeats the Entity for the first time in the second game. In the third game, she can use the ability as long as she has one medallion in hand and no longer needs to own all of them to do it.
  • Light Is Good: Her Ascended form has an angelic look, with white clothes and wings.
  • Like Mother, Like Daughter: The third game reveals that she sharing the same backstory as her mother, Faith of being terrorized by the Entity until her dying breath.
  • Little Miss Badass: With The Six in hand, she turns into a powerful being who's capable of taking down multiple demonic threats in her path, which is even more apparent with her ascended form.
  • Little Miss Snarker: Very downplayed, but she noticably acts quite sardonic toward anyone who wronged her on occasions with the adults being the exception.
  • Locked into Strangeness: By the end of the third game, not only does she remain in her younger look, but also presumably stays in her ascended form to solidify her place as the new ruler of the underworld.
  • Long-Range Fighter: With the power of The Six, she's capable of shooting out light energy and that's her only method to fend off her adversaries.
  • Mama Bear: Or Grandmama Bear, more accurately. She will literally go through Hell and back to protect her beloved granddaughter from the demonic forces.
  • Meaningful Name: She shares her name with the Old Testament's Queen Esther, who saved the Jewish subjects of Persia from being killed in a plot by the grand vizier Haman, and like her namesake, Esther took action to save her fellow orphans alongside the matrons from the Entity in the true ending route of the second game. It also means "star", which fits Esther as a light against the dark forces, especially once she attains her Ascended form.
  • Messianic Archetype: Not only she manages to save the orphanage from the Entity's grasp in the second game, It's also implied that she was destined to be this during her pregnancy as Faith informed by the Divine about how special she is. That, and it's solidified further with Esther's eventual path of being the new ruler of the underworld.
  • My Death Is Just the Beginning: A rare protagonist example. The Entity ensures her soul to remain locked in the Underworld for eternity, but Ruby eventually sets her free put this trope into motion as the following events leads to Esther defeating the Entity for good and take over his place as the new ruler of the underworld.
  • My Greatest Failure: While it was not something that she did under her own free will, Esther considers giving Mr. Hopp away to Ruby as a huge mistake of hers and still feels the need to apologize for it to her when Ruby calls her out.
  • Mystical White Hair: She gains pure white hair upon her transformation into Ascended Esther.
  • Needlework Is for Old People: According to David's tapes, Esther loves to knit her things in her old age, such as toys and clothes. Furthermore, he assumed that Esther made Mr. Hopp for Ruby specifically because of it... except she didn't make him to begin with, as it shown in the Prequel.
  • Nerves of Steel: By the time of the third game, the horror of the Underworld doesn't faze her anymore as she already been through it when she was a child.
  • Nervous Wreck: Esther initially being this when she was a child, as she often looks anxious when facing her problems such as the recurring nightmares she kept getting on top of the terror from the Three Curses. She eventually grown out of this by the end of the prequel.
  • Never Mess with Granny: During the third game, she'll respond to attempts to hurt her granddaughter with a golden blast from The Six Medallions. The Entity finds this out the hard way at the hands of Ascended Esther.
  • Nice Girl: She's a kind, gentle person who's compassionate toward the people she cares about.
  • Nice Mean And In Between: She's the "In-Between" to Isaac's "Nice" and Molly's "Mean" in Mr. Hopp Playhouse 2, since she's generally nice all-around unless being pushed enough.
  • Not Afraid of You Anymore:
    • She spends most of the prequel terrified and unsure of what's real and what's not when the Three Curses start haunting the manor. But the moment Isabelle tricks her into performing an evil ritual to summon the Entity, Esther drops her fear altogether and no longer cares about the horrors around her as she decides to deal with Isabelle herself despite the initial shock. It all caps off with her defeating the Entity alongside his subordinates and saving the manor's residents in the true ending.
    • This is especially apparent with her encounter with the Entity. At first, Esther is terrified of him to the point of running away from him in the bad ending route of the second game. But after collecting all "The Six" medallions and with an unyielding determination to save the manor's residents, she's capable to defeat him with her own hand. Come the third game, she no longer fears him anymore.
  • Not Herself: As confirmed by the third game, Esther indeed was under The Entity's influence when she gave Mr. Hopp to Ruby.
  • Offscreen Moment of Awesome: Throughout her lifetime after the events of the second game, she managed to keep the Entity and his subordinates imprisoned by using The Six long enough until she eventually got older and weaker. And while her final fate is inevitable, it's quite impressive that she capables to keep them that long.
  • Oh, Crap!:
    • In the true ending of the second game, Esther (in her old age), gains this expression upon hearing Mr. Hopp's Leitmotif again.
    • In the third game, she's understandably shocked upon learning that the Entity is manipulating Ruby to be his subordinate and is trying to turn the latter against her.
  • Odd Friendship: Despite the odds, she has this dynamic with Molly. The two are often bickering with each other with Esther occasionally assuming the worst of her, but remain together as playmates, which is saying something since she was never seen hanging out with the other kids besides Isaac.
  • Older and Wiser: While she has the appearance of a younger girl in the third game, Esther is much more mature there due to being mentally an elderly adult. Notably, Esther doesn't mind staying in the underworld after defeating the Entity once more, aware that the place must have a ruler in his place and she's already dead to begin with.
  • Older Than They Look: In Mr. Hopp's Playhouse 3, her appearance reverts back to a young girl during her imprisonment in the underworld despite being an elder before passing away.
  • One-Woman Army: Despite being a child in the second game and as showcased in its hidden final chapter, the Underworld, she can take out multiple waves of the incoming shadow creatures with the power of The Six. And that's not even mentioning how she defeats the Entity all by herself. This carries over to the third game with much more experience on her hand.
  • Our Angels Are Different: Not only does her angelic ascended form have demonic horns on her head, but she also serves as the ruler of the Underworld as opposed to living in the Above.
  • Our Souls Are Different: In theory, Esther is essentially a ghostly soul in the third game, but she doesn't appear like one. It's likely justified given the place she currently trapped at.
  • Pajama-Clad Hero: Like her granddaughter, Esther spends the entire Prequel wearing her pajamas. Conveniently enough, she wears it again in the third game when her appearance reverts back to her younger self.
  • Parental Abandonment: The third game reveals that she was dropped off at the Blacklands Manor Orphanage by her father, Arthur, when she was a baby due to unable to take care of her all by himself alongside the grief of losing his wife, Faith, who died after giving birth to her.
  • Passed in Their Sleep: According to David's tape recordings, Esther died in her sleep not long after she was hospitalized, which baffled the doctors due to it coming out of nowhere. Considering the Entity's return in her old age, it's very possible that he killed her in a nightmare. Which is confirmed in the third game.
  • Pay Evil unto Evil: At the climax of the true ending route of the second game, Esther finishes off both the Entity and Isabelle without remorse on her part, espectially toward the latter as she gives her a good Death Glare beforehand. Given of everything she's been through and the fact that they're responsible for the manor's residents' disappearance, her unusually cruel action is justified here.
  • Pint-Sized Powerhouse: She is simply an ordinary little girl in the second game. But with The Six in her hands, she becomes a One-Woman Army capable of taking down the Entity (who is essentially Satan) and his subordinates. This is taken further in the third game with her transformation into Ascended Esther.
  • Plot Armor: Considering her death sometime before the first game, no matter which ending you get in the prequel, young Esther will survive one way or another in time for that event.
  • Plot-Triggering Death: Esther's mental deterioration and death before the events of the first game is what causes Mr. Hopp to end up in Ruby's home and start hunting her and her parents.
  • Posthumous Character: She's already dead before the events of the first game, and while she does appear around the end of the game, it's just an illusion of her made by Mr. Hopp to lure Ruby. She gets more expansion in the prequel, where she's the Player Character.
  • The Power of Love: Combined with a good dose of The Power of Hate, this is likely another factor that trigger Esther's ascended transformation after she witness the Entity hurting Ruby.
  • Prophet Eyes: She gains these upon her transformation into Ascended Esther. Though after her final battle against the Entity, Esther is able to revert her eyes back to normal just fine, revealing her Supernatural Gold Eyes.
  • Purple Is Powerful: Initially averted as she appears to be just an ordinary girl who happens to wear purple pajamas... at first. But with The Six in her hand, this is played straight as she's powerful enough to take down the Entity all by herself.
  • Rage Breaking Point: Esther is normally a kind and gentle person, but even she has her limits...
    • Esther is usually pretty patient with Molly despite her constant antagonism. But the moment she believes that Molly is hiding Mr. Hopp away in the kitchen and getting herself into trouble with Miss Beverley, she's quickly lashing her out of spite. Though she does feel guilty about it shortly afterward.
      Esther: You know, if you didn't act like such a princess and tried to be nice, we all might actually like you.
    • While Esther is freaked out by Dee's true nature at first, her constant gaslighting to give herself to the Entity is getting on her nerves and demands the girl tell her about her friends' and the other kids' whereabouts.
      Esther: What do you want from me?!
    • In the third game, the catalyst for her becoming Ascended Esther is seeing The Entity hurt her granddaughter.
  • Riddle for the Ages: While Esther eventually has a biological daughter of her own (Jenna), nothing is said about who she married, as the games never mention her husband.
  • Roaring Rampage of Revenge: In the climax of the third game's true ending, she let out a rage-filled scream as she transforms into Ascended Esther and proceed to beat the living out of the Entity for hurting Ruby.
  • Sanity Slippage: Before her eventual death, David mentions in his tapes that Esther's mind began to slowly deteriorate and it got worse from there.
  • Scatterbrained Senior: Invoked Trope. While everyone else around her just thought her mental deterioration in her old age was being caused by severe dementia or Alzheimer's, it was actually the work of the demonic entities coming back to get their revenge on her for imprisoning them.
  • Sealed Good in a Can: In the third game, her soul ends up imprisoned in the Underworld after passing away by the Entity and likely would have continued to stay locked in there if it wasn't for Ruby conveniently managing to find her.
  • Seen It All: Due to being Experienced Protagonist in the third game, she reacts little to the horrors around her in the Underworld. If anything, she's more worried about Ruby and her family's safety.
  • Small Role, Big Impact: She's already passed away before the events of the first game, but Esther giving Mr. Hopp away to Ruby beforehand is what leads to the demonic stuffed rabbit hunting the latter alongside her parents.
  • Sole Survivor: In the bad ending and one of the secret endings of the second game, Esther is the only one who manages to escape from the Entity's clutches at the cost of losing her memories of her time at the orphanage alongside Mr. Hopp's true nature in the former ending.
  • Super Mode: Enraged by The Entity hurting her granddaughter at the climax of the third game, "the six" medallions grant her transformation into Ascended form to stand a chance against him.
  • Super-Strength: As Ascended Esther, she capables to parry the Entity's direct attack despite being way smaller than him.
  • Taught by Experience: During her hellish experience that she's been put into by the Entity and his subordinates in the second game, Esther slowly becomes more accustomed to the horrors around her after she's tricked by Isabelle and followed by her first journey to the underworld to save the manor's residents from the Entity's clutches in the true ending. So by the time of the third game, she has already Seen It All.
  • Tired of Running: After noticing more of the orphanage's residents gone missing on top of being constantly manipulated by Isabelle to join the Entity, Esther finally has enough and decides to confront the girl head-on when she is trapped in Ruby's house. Depending on the ending, she's either running away anyway when the Entity himself shows up, or using the newly discovered "the six" medallions to end his terror and save the orphanage.
    Esther: I'm not scared of you! And I'm tired of you trying to wither me down!
  • Took a Level in Badass:
    • In the prequel game, she is simply an Action Survivor who is still rather anxious about the threats in her surroundings and trying to constantly convince herself that it's just a nightmare. Over the course of the story, she slowly becomes more courageous when the residents of the orphanage go missing and even takes down The Entity himself.
    • By the time of the third game, she's already an Experienced Protagonist who mostly doesn't faze in front of her adversaries and getting better at using the medallions individually. And that's not even mentioning her transformation into Ascended Esther.
  • Tranquil Fury: In the third game, Esther settles into this during her final fight against the Entity, completely pissed off with what he did to Ruby while keeping herself collected at the same time.
  • Trauma Button: The third game reveals that her adoption is one for her as she ended up being neglected by her foster parents, which hurts her deep down to the point of actively trying to forget about it. Isabelle even used this against her at one point by showing the visual of the house where she lived.
    Isabelle: Do you remember these walls, Esther? This place of pain?
  • Uncertain Doom: In the bad ending route of the third game, she left behind to the Entity's lack of mercy as Ruby abruptly leave the Underworld with the medallions' power. The same thing likely could be said in the true ending when the restless souls are coming after her the moment she took over the Underworld as its new ruler. But given her expression, Esther feels confident enough to survive this.
  • Unlikely Hero: Esther is just an ordinary girl who finds herself terrorized by the Three Curses upon their arrival. But when the orphanage residents start to go missing because of them, she's the only one left to save them. Then the third game reveals that she's not exactly an ordinary girl at all.
  • Unstoppable Rage: Tranquil Fury variant of this, Esther's transformation into her ascended form is stemmed from her anger toward the Entity for hurting her granddaughter as she use the power to defeat him for good.
  • Unwitting Instigator of Doom: While it's more due to the work of the Entity, Esther giving away Mr. Hopp to Ruby lead to the poor girl being hunted by the rabbit and has her life ruined in the process.
  • Unwitting Pawn: She becomes this to Isabelle before the climax of the second game with the latter tricking her to collect ritual items that will dispel the Three Curses' terror, but instead sending her to the future where she's being told to give herself to the Entity. Naturally, Esther decides Isabelle is irredeemable.
  • Villain Killer: By the end of the third game, not only she exorcised the Three Curses on her own, but Esther also manage to take down the Entity for good with her newly ascended form.
  • Vitriolic Best Buds: While their relationship is pretty heated, to say the least, Esther ultimately does view Molly as a genuine friend. She feels guilty after accusing Molly of hiding Mr. Hopp away and even keeping a picture of herself alongside Molly and Isaac in the epilogue of the true ending.
  • Vocal Evolution: In the second game, Rachel Alice's Esther voice initially sounds calmer and collected. But in the third game, her vocal is slightly adjusted to match up with Jessica Winter's Esther voice, who also voices her there.
  • Walking Spoiler: With how Esther is heavily integral to the series' lore, it's hard to talk about the storyline within each games without mentioning her involvement and anything related to it in some way.
  • You Kill It, You Bought It: Enforced. By defeating the Entity for good, Esther has to take his place as the ruler of the Underworld to keep the souls there in check. Therefore, she decides to stay in there before sending Ruby and her family back to the surface world.
  • Your Days Are Numbered: If April 18th is believed to be Esther's birthday and the year 2019 on the calendar in Ruby's house is implied to be the very moment of the Entity's return during her birthday in the true ending, then her insanity and eventual death are practically timed.

Other Family Members

    David 

David

The father of Ruby and Esther's son-in-law. He's a book writer and left six tapes scattered throughout the house for the player to find to complete the game.
  • Back from the Dead: He is brought back to Earth by Ascended Esther at the end of the third game without being shown.
  • No Body Left Behind: Implied to be the case, since there's only a large bloody stain on his bed (at least in the older version of the game, though his body is still nowhere to be found).
  • No Name Given: He was the only character in the game whose name wasn't told. The Halloween update gave him the name "David".
  • Parental Obliviousness: Averted before the slingshot patch in that David suspected there was something ominous about the Mr. Hopp toy and kept a gun for protection.
  • Properly Paranoid: Before the slingshot patch, he kept a gun in a safe for protection when he feels there's something amiss. While sadly he doesn't get to use it, it becomes a boon to his daughter when she tries to survive Mr. Hopps.
  • The Ghost: He is never seen, though his tapes can be found around the house. Additionally, Ruby made several doodles of him alongside her mother, Jenna.
  • Supernatural-Proof Father: Subverted - while he didn't necessarily believe there was anything supernatural about Esther's condition or Mr. Hopp, he couldn't help but sense there was something kind of ominous about it all.

    Jenna 

Jenna

The mother of Ruby and Esther's daughter.
  • Back from the Dead: She is brought back to life on Earth by Ascended Esther at the end of the third game without being shown.
  • The Ghost: Outside of her crying voice, she never made an appearance. That said, Ruby made several doodles of her alongside her father, David.
  • Graceful Ladies Like Purple: Implied to be the case, as Ruby's drawings have her in purple outfits.
  • Like Mother, Like Daughter: If Ruby's drawings are any indication, she occasionally wears purple outfits similar to the color of the pajamas her mother Esther wore when she was younger.
  • Not Quite Dead: Her crying can be heard behind a door, meaning she might have survived Mr. Hopp's assault (assuming Mr. Hopp is not impersonating her). This likely changes if you go for the "Firestarter" ending.
  • What Happened to the Mouse?: Nothing is shown of what happened to her in the "Escape Artist" ending.

    Debbie 

Debbie

Ruby's aunt and current legal guardian at the beginning of the third game.
  • The Ghost: Besides a written note, she doesn't make an appearance in the third game.

Esther's Parents (all spoilers unmarked)

    Faith 

Faith

Voiced by: Zoe Rose

"Arthur... I spoke with those above. I felt the presence... of The Divine. They said our child is special... and in grave danger."
The wife of Arthur and Esther's late mother (and thus, Ruby's great-grandmother), who already long passed after giving birth to her.
  • And Now for Someone Completely Different: During the flashback sequence, you get to briefly take control of her.
  • Cassandra Truth: It's implied that her husband didn't believe her when she told him their unborn child was in danger and simply chalked it up to her being not well.
  • Death by Childbirth: She passed away shortly after giving birth to Esther, leaving only her father, Arthur, to take care of her. Not that it lasted long.
  • Generation Xerox: Throughout the first couple of flashback scenes, it's shown that Faith is constantly awakened from the same nightmare of being haunted by the Entity over and over, which suggests that the women of her family have been targeted by the demonic forces for a long time.
  • Greater-Scope Paragon: While only appearing in the third game, she has a big importance to the overarching plot due to being Esther's mother and acting as a bigger force of good when she does appear.
  • Meaningful Name: Faith is a woman who is contacted by the divine.
  • Mysterious Protector: She serves as this to both Esther and Ruby when the two are trapped in the underworld without being explicit about it, guiding them to safety and taking them to a few locations of "the six" medallions. Even Esther herself lampshades this when she has another encounter with her.
    Faith: You have no idea how special you both are...
    Esther: Who are you? Why are you helping us?
    Faith: When the time comes, you will know.
  • Posthumous Character: She's already dead long before the event of the series.
  • So Proud of You: After Esther manages to defeat the Entity for good and send Ruby back home, Faith eventually shows up once more to Esther and expresses her gratitude for what her daughter's become.
    Faith: I'm so proud of you, Esther.
  • Will-o'-the-Wisp: Throughout the game, she appears as a floating ball of light and her full appearance only shown in the flashback sequences.

    Arthur 

Arthur

Voiced by: Jake "Moonbit" Pound

The husband of Faith and Esther's father (and thus, Ruby's great-grandfather). He abandoned her at Blacklands Manor Orphanage due to his grief over losing his wife.

Blacklands Manor Orphanage

Esther's Playmates

    Molly 

Molly

Voiced by: Anna Chloe Moorey

https://static.tvtropes.org/pmwiki/pub/images/alt_ver_of_ester_saying_happy_sunday_8.jpg
"Esther, how long is this going to go on for? You know I need my beauty sleep!"

A vain orphan girl who was Esther and Isaac's playmate back in Blacklands Manor Orphanage. She is rather vain and mean to the other kids and has somewhat of a rivalry with Esther. Despite this, she's not entirely a bad person.


  • Badass Arm-Fold: This is her default sprite pose in Mr. Hopp's Manor Escape, which made her stand out compared to the other playable characters who are either standing normally (Esther) or looking anxious (Isaac, Ruby).
  • Bratty Half-Pint: She tends to cheat at games and gets into petty arguments with Esther.
  • Cassandra Truth: Molly writes off Esther's repeated nightmares as a sign that she must be going crazy. If anything, this serves as a Call-Forward to how the latter dies of insanity as an old woman prior to the start of the first game.
  • Deadpan Snarker: She snarks when she thinks Esther is becoming delusional.
  • Death of a Child: If you get the bad ending, then Molly will be forever trapped in the underworld along with everyone else.
  • Demonic Possession: Before being dragged off into the underworld, she ends up possessed by Miss Bo as she toying around with her body, although it might also just be a hallucination created by the latter.
  • Everyone Has Standards: She may be a rather haughty little girl who teases Esther at times and is unsympathetic to her night terrors, but she draws the line at Gaslighting, with the latter accusing her of moving Mr. Hopp around to scare her and to make her think that she's actually going insane. The New Girl short reveals that this is not the only time she is accused by Esther of such a thing, and she still stands by her standard.
  • The Friend Nobody Likes: Molly isn't well-liked by the other kids because of her vain behavior. Even Esther and Isaac, who are playmates with her, can be rather annoyed by Molly at times. That being said, regardless of her attitude, she's seen as a genuine friend by them, and Esther (in her old age) still has a picture of her in the epilogue of the second game's good ending.
  • Girls Love Stuffed Animals: Compared to Esther and Isaac with their respective toys, Molly consistently gives Miss Bo more affection whenever she takes the doll with her.
  • Hair-Trigger Temper: Molly has quite a temper as she's prone to outbursts. Best shown by how she just chucked off a toy train toward Billy for talking smack at her or when she's literally Burning with Anger when Isaac doing the same thing.
  • Hidden Heart of Gold: If her retaliation toward Billy's mockery of her in The New Girl short is any indication, she treats the other kids far worse compared to Esther and Issac, which hints that she might enjoy their company more than she lets on.
    Molly: ...You two are lucky I am even playing with you right now!
  • Hypocritical Humor: In The New Girl short, she calls out Issac's headstart as being "unfair". So says the girl who constantly cheats to win whatever game they're playing.
  • I Owe You My Life: Downplayed. Molly doesn't exactly remember her captivation in the underworld alongside every other manor's residents and her following rescue by Esther, but she does become more considerate toward Esther and Isaac after this.
  • Jerk with a Heart of Gold: Despite her flaws, Molly can be considerate as seen in the true ending of the second game.
  • Jerkass Has a Point: Although downplayed on the "jerk" as she's more of a vain snarker, Molly does have certain moments where she makes a point.
    • Telling Esther that "she's going crazy" for her night terrors is notably harsh and unsympathetic in her Establishing Character Moment, but Molly is justifiably annoyed since the former has been waking everyone else up at night for a while. Furthermore, once you get further into the game to where the supernatural events get worse and worse, Esther will privately admit that Molly may be right. This also becomes a Harsher in Hindsight moment as a Call-Forward to how Esther will die from insanity in the first game.
    • When Esther accuses her of putting Mr. Hopp in the kitchen at night to get her into trouble, Molly points out that it couldn't be her as she got Miss Bo to play with, and wouldn't want to be near Mr. Hopp. Of course, Esther doesn't believe her due to how Molly usually acts.
  • Jerkass to One: Molly lashes out her mood toward anyone including Isaac, but has a particular enmity toward Esther, and the feeling is somewhat mutual. Despite this, they're ultimately Vitriolic Best Buds.
    Molly: ...You can see Esther's big head from anywhere!
    Esther: (Annoyedly) You are sooo funny, Molly...
    Molly: Hmm... Don't forget beautiful and clever~!
  • Laser-Guided Amnesia: Alongside the other manor's residents, Molly doesn't remember anything regarding her captivation in the Underworld after being rescued by Esther.
  • Laser-Guided Karma: The closest thing we see to the comeuppance of Molly's No Sympathy behavior of Esther's legitimate worries of her night terrors is the starting point of her hallucination of Miss Bo in The New Girl short.
    Molly: Esther's craziness better not be rubbing off on me!
  • A Lighter Shade of Black: Molly might come across as an Alpha Bitch and more often than not being a Munchkin. But when compared to Miss Beverley who's such an unpleasant caretaker and Dee/Isabelle who's straight up being Manipulative Bitch villain, Molly appears more sympathetic in comparison. It also helps that she has standards of her own and is even capable of being nice toward Esther at times.
  • Lovable Alpha Bitch: She's vain and snobby, but cares for Isaac and Esther deep down to some degree as much as she doesn't like to admit it. She also seems to become nicer after Esther saves her.
  • Munchkin: Whenever she plays hide-and-seek with Esther and Isaac, she tends to cheat by moving to different hiding places, which you're not allowed to do, something both Esther and Issac commented on. Furthermore, it's implied that whatever game they would play, Molly will always find a way to win by making things up as she goes.
    Isaac: Do you think she cheated?
    Esther: Oh definitely, has she ever played a game with us and not cheated?
    Isaac: No, I don't think so.
  • Nice Mean And In Between: She's the "Mean" to Isaac's "Nice" and Esther's "In-Between" in Mr. Hopp Playhouse 2, due to being the most temperamental and somewhat mischievous Munchkin.
  • Nerves of Steel: Her playable sprite appearance in Mr. Hopp's Manor Escape made her into this as she continues to retain her deadpan look when facing the Three Curses.
  • Not Herself: She, alongside Isaac, starts acting strangely when they're locked in the wardrobe and calls Esther for help. Sure enough, she and Isaac are revealed to be possessed after being freed.
  • Odd Friendship: Despite the odds, she has this dynamic with Esther. The two are often bickering with each other with Molly always teasing her, but remain together as playmates, which is saying something since she never seems to hang out with the other kids besides Isaac.
  • Promoted to Playable: She's one of the unlockable characters to play in Mr. Hopp's Manor Escape.
  • Properly Paranoid: Molly doesn't seem to like Dee when she first met her in The New Girl short, even calling her a weirdo. Given Dee's revelation as subordinate of the Entity later on, her dislike toward her is pretty much justified, something that even Esther herself indirectly agree with when she encounter the girl in Ruby's house and even becoming her Arch-Enemy.
  • Put on a Bus: While it's justified since she's already been parting from the orphanage and her friends long ago, Molly is nowhere to be seen or mentioned in the third game outside of her past dialogue with Isaac being referenced when Esther discovers her old room.
  • Sore Loser: Given her prideful attitude and Munchkin tendencies, it wouldn't be a stretch if she is this.
  • Took a Level in Kindness: Very subtle. If her interaction with Esther is anything to go by in the true ending of the second game, Molly started to be more considerate toward Esther and Issac after the former rescues her from the entity.
    Molly: What happened...?
    Esther: It doesn't matter, everything is okay now. Do you want to play hide and seek?
    Isaac: *chuckles* I do!
    Molly: (Beat) ...Yes, but I'll count this time! By the way, where did you get those necklaces?
  • Unusually Uninteresting Sight: Unlike Esther and Issac, Molly's the only one who isn't crept out by the cursed dolls' appearances and finds them adorable instead.
  • Vitriolic Best Buds:
    • While their relationship is pretty heated, to say the least, Molly ultimately does view Esther as a genuine friend, especially after Molly becomes a bit nicer toward her following her rescue from the Entity.
    • She also has this dynamic with Isaac as well, being the only kid beside Esther that she is willing to hang around with despite her constant odds with him.
  • With Friends Like These...: It's telling something when the Alpha Bitch like Molly ends up being a close friend to Closer to Earth Esther and Isaac despite the constant odds between them.

    Isaac 

Isaac

Voiced by: Elsie Lovelock

https://static.tvtropes.org/pmwiki/pub/images/alt_ver_of_ester_saying_happy_sunday_2.jpg
"Do you want to play hide and seek with us?"

An orphan boy who was Esther and Molly's playmate back in Blacklands Manor Orphanage. He is the nicest of the trio and tries to make Esther and Molly play nice.


  • Cassandra Truth: Isaac made a guess that Esther's repeated nightmares has a meaning behind it, which eventually became true as the plot of the second game progresses.
  • Characterization Marches On: In his debut appearance, Isaac has little to no remarkable traits outside of being The Heart and he has no opinions regarding Molly's abrasive personality. And while it's still the case, his next appearance in The New Girl short shown him owes sarcastic streaks and he appears to be just as exasperated as Esther toward Molly's antics.
  • Cowardly Lion: In his playable appearance, Isaac is looking nervous around his surroundings, but still willing to push forward to face the Three Curses and find his way out.
  • Deadpan Snarker: As shown in The New Girl short, he loves to snark at Molly when she's full of herself on occasions.
  • Death of a Child: If you get the bad ending, then Isaac will be forever trapped in the underworld along with everyone else.
  • Demonic Possession: Before being dragged off into the underworld, he ends up possessed by Mr. Stripes as he toying around with his body, although it might also just be a hallucination created by the latter.
  • Everyone Has Standards: Issac might like to talk smack at Molly on occasion, but he just teasing her at best. So when Esther accuses Molly for hiding Mr. Hopp away and starts insulting her out of spite, he calls Esther out to apologize afterward.
  • The Generic Guy: He has the least characterization compared to Esther and Molly as there isn't much to know about him outside being The Heart, with The New Girl short attempts to rectify this.
  • The Heart: He occasionally serves as this to both Esther and Molly with him trying to reduce the tension between the two's bickering.
  • Laser-Guided Amnesia: Alongside the other manor's residents, Isaac doesn't remember anything regarding his captivation in the Underworld after being rescued by Esther.
  • Nice Mean And In Between: He's the "Nice" to Molly's "Mean" and Esther's "In-Between" in Mr. Hopp's Playhouse 2, with him tends to keep the tension down between Esther and Molly.
  • Nice Guy: While he's somewhat snarky, Isaac was always seen to be polite to others and tends to act as a mediator if Esther and Molly were to have a spat.
  • Not Himself: He, alongside Molly, is acting strangely when he's locked in the wardrobe and calls Esther for help. Sure enough, he alongside Molly are revealed to be possessed after being freed.
  • Not So Above It All: Issac is considered to be the nicest one out of the trio, but he can be quite sassy whenever he wants to be.
    Isaac: This book is about creatures and demons. Hey, maybe you're in here, Molly! *chuckles*
  • Promoted to Playable: He's one of the unlockable characters to play in Mr. Hopp's Manor Escape.
  • Properly Paranoid: While he does slightly brush it off later on, Isaac does note that the newly donated dolls are creepy looking when they first arrive.
  • Put on a Bus: While it's justified since he's already been parting from the orphanage and his friends long ago, Isaac is nowhere to be seen or mentioned in the third game outside of his past dialogue with Molly being referenced when Esther discovers her old room.
  • The Smurfette Principle: Gender-inverted-wise, he's the only boy in the main trio.
  • Vitriolic Best Buds: Similar to Esther, he has this dynamic with Molly, who is willing to put up with whatever she throws at him for the most part and occasionally talks smack to her whenever possible.

Other Manor Residents

    Dee (spoilers unmarked) 

Isabelle

Voiced by: Joy Hayward (Mr. Hopp's Playhouse 2), Shellah (Mr. Hopp's Playhouse 3)

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20220621_083552.jpg
Click here to see her true nature.
"Abandoned... Just as I was..."

A recently new orphan girl. She seems to be aware of the evil haunting the orphanage.

Her true identity is that of Isabelle, a young girl who was given the Six by the Entity before being burnt alive by her people for witchcraft and turned into his subordinate upon her revival. After she tricked Esther to follow her evil ritual and the latter is sealing her away alongside the other demonic forces after her defeat, the two become bitter enemies ever since.


  • All There in the Manual: Her real name, Isabelle, was never directly revealed in the game. Instead, it could be found in the game's files or in the whispers during the third chapter of the game when it played backward. In the third game, however, she's referred with her real name.
    "My name... is Isabelle."
  • Arch-Enemy: After Esther is tricked by Isabelle to perform the ritual to summon the Entity into the real world alongside her constant gaslighting to join him, Isabelle quickly becomes this to her. By the time they meet again in the underworld, Esther is... less than pleased to say the least.
    Isabelle: Esther, it's so good to see you.
    Esther: I wish I could say the same.
  • Big Bad Duumvirate: With the Entity in the second and third game.
  • Bitch in Sheep's Clothing: Dee might look like an innocent, anxious little girl, but she's just faking her personality (and she's also a subordinate of the Entity).
  • Burn the Witch!: What her people did to her a long time ago. Unfortunately, the Entity saved her.
  • Corrupt the Cutie: She was just a normal little girl until she had her encounter with the Entity and was given the Six medallions as a necklace, corrupting her in the process. However, it's possible she actually wasn't quite good before either, at least judging by one of the Totems in the third game saying that she had "hatred in her heart".
  • Co-Dragons: She serves as one of the Entity's main minions, alongside the Three Curses.
  • Creepy Child: She has shades of this, especially after her true nature is revealed.
  • Dark and Troubled Past: In Mr. Hopps Playhouse 3, a totem reveals that Isabelle was a troubled spirit with hatred in her heart, which led to her accepting the Entity's offer.
    "During his harvest, the Dark Lord happened upon a young, troubled spirit with hatred in her heart. He tempted her with luxuries and comforts beyond her imagination, if only she were to join him. She agreed."
  • Dark Is Evil: Her black shadowy form.
  • Deal with the Devil: In the past, she joined the Entity in exchange of comforts and powers that comes from it with The Six medallions before becoming who she is now.
  • Eerie Pale-Skinned Brunette: Unlike the other children in the orphanage, Dee is the only one with a very pale complexion, which foreshadows her true nature.
  • Elemental Rivalry: As a reflection of their personality, Isabelle's evil dark power rivals Esther's light power from The Six, which is even more apparent with the latter's Ascended form.
  • Enfant Terrible: She's a little girl around Esther's age and is The Dragon to the Entity. Also, it's implied and confirmed in the third game that Isabelle started off as a hateful, troubled spirit before her first meeting with the Entity, and seems to have a hateful relationship with her mother. Once the Entity came by and offered to make all her dreams and desires come true, along with the power of the six medallions, Isabelle wasted no time in Jumping Off the Slippery Slope.
  • Establishing Character Moment: To the point of foreshadowing her true nature. In The New Girl short, Dee is looking all anxious and nervous when Miss Beverley introduces her to the other children, but when she asks her to come along with her for the moment, Dee can be seen grinning wickedly while leaving the scene.
  • Evil All Along: She's initially appeared to be one of the orphans in Blacklands Manor Orphanage before eventually revealed to be The Dragon for the Entity and assist him in taking the orphanage's residents to the Underworld.
  • Evil Counterpart: She could be considered as this to Molly, as the two are known for being antagonistic toward Esther. The major difference between the two is that while Molly openly resents Esther, she ultimately has a soft spot toward her to some degree and even Took a Level in Kindness. Meanwhile, Isabelle appears more friendly and soft-spoken toward Esther but ends up as an act to torment her mentally. To top it all off, Isabelle can be quite a gaslighter toward Esther, something that Molly has never done to her in comparison but Esther occasionally accused her of one anyway.
  • Evil Orphan: She's an orphan child who's way older than she looks and the series' secondary Big Bad.
  • Faux Affably Evil: She acts all friendly toward Esther and even gives sympathy to her abandonment issue, but she doesn't hide the fact that it's just a ploy to get Esther to join the Entity. Notably, Esther herself refused to accept her sympathy and praises.
  • Foil: She appears as such to Esther, which helps that both of them are orphans. While Esther is genuinely a Nice Girl who wouldn't hesitate to be blunt when pushed enough, Isabelle's friendly nature comes across as a facade to cover her true villainous nature. This is taken further when Esther gains her ascended form, as her white clothing reflects Isabelle's black clothing.
  • From Nobody to Nightmare: Isabelle used to be an ordinary girl until she is bestowed with "the six" medallions by the entity as they corrupt her into his right-hand girl.
  • Greater-Scope Villain: This is her role in the second game, as she's likely the one responsible for sneaking in the Three Curses into the donation box for Esther and her friends to receive as well as being the driving force behind the manor's residents' disappearance. Despite this, the Entity is the one who pulling the strings as she's merely working for him.
  • Hates Their Parent: Implied. Her first victim upon being gifted with the six medallions is her own mother, and one of the totems in the third game mentions her having hatred in her heart before meeting the Entity.
    "Mother gave me nothing."
  • Humanoid Abomination: Her true appearance can come across as this with how her former human appearance is mixed with the likes of the shadow creatures. Ruby even wonders if she's even a person to begin with at one point.
  • Join or Die: She wants Esther to give in to her and the Entity but she seems fine to let the latter kill the girl after she continuously refuses. Then again, it's likely she doesn't have too much of a say on the matter.
    Isabelle: You have gone far enough, Esther. Give yourself to us...
  • Karma Houdini: She ultimately doesn't receive any punishment in the third game since she's never fought and The Stinger reveals her to still be alive.
  • Kinslaying Is a Special Kind of Evil: While accepting a Deal with the Devil is already bad enough, Isabelle murdering her own mother greatly shows how far she has fallen, especially when the act violated the 5th commandment in many of the Abrahamic religions; Honor Thy Parent.
  • Living Shadow: When she isn't disguised as Dee, she takes this form.
  • Manipulative Bitch: She can fake her personality pretty damn well and makes Esther believe a certain ritual will make all the evil go away before revealing her true nature. All in order to help the Entity to torment Esther into joining him.
  • Nice Job Fixing It, Villain: She already has Esther under her mercy in the underworld after she passed away. But in the third game, she alongside Mr. Hopp have to drag Ruby in there as well and leave her unsupervised, which leads to a chain of events where Esther is freed from her imprisonment and the Entity's eventual downfall.
  • New Meat: She's a recently new addition to the orphanage.
  • No Name Given: Her real name was initially never shown directly in the second game as "Dee" simply serves as her disguise name. This is eventually averted in the third game where her real name "Isabelle" is addressed.
  • Non-Action Big Bad: While she already intervened little in the second game, this becomes even more straight in the third game, where she never directly attempts to hurt Esther or Ruby and doesn't even get a boss battle.
  • Not So Similar: Isabelle proclaims that she understands Esther's pain of being an abandoned orphan due to being a fellow orphan with the same issue. But the more you dive into their backstories, it's clear that they're very different. Notably, Esther's abandonment is caused by her father dropping her off at the orphanage while she was a baby and her mother passed away shortly after giving birth to her while Isabelle's abandonment is caused by her own enmity toward her mother and followed by her death by Isabelle's own hands.
    ???: You are just like me...
    Esther: I am nothing like you.
    ???: I feel your pain... Give yourself to us...
    Esther: Just leave me alone!
  • Not Quite Dead: Isabelle was burned alive long ago by the villagers after killing her mother with the medallions, but the Entity is able to revive her into a shadow creature.
  • Obviously Evil: While her creepy nature and darker look already scream this, her appearance in The New Girl alone shows plenty of times where she acts rather suspicious before her true nature is eventually revealed.
  • Properly Paranoid: When Esther is looking for Molly, she warns her that there is something sinister roaming around the manor, which eventually comes true as its residents go missing. Of course, given Isabelle was revealed to be part of the terror anyway, it's rendered moot.
  • Really 700 Years Old: She looks like a child but since she likely lived during the 15th-18th century, she's definitely WAY older than she looks.
  • Sealed Evil in a Can: Mr. Hopp's Playhouse 3 clarifies her fate alongside the Entity and his minions at the end of the second game where they are confined in their own domain by Esther and unable to break free until she inevitably gets older and weaker.
  • Self-Made Orphan: The first thing she did after obtaining The Six was to kill her mother with them.
  • Shadow Archetype: In a way, Isabelle is essentially what Esther would become if she let her abandonment issues consume her, which made her into a bitter person to the point of descending into villainy because of it.
  • Shrinking Violet: As Dee, she has the traits of one. Of course, it's all a mere act.
  • Slasher Smile: She's prone to having this toward Esther, who lampshades her cruelty.
  • Soft-Spoken Sadist: After her true nature is revealed, Isabelle starts talking in this fashion, which is the same tone she used throughout the game within Esther's nightmare.
  • Sole Survivor: By the end of the third game, she's the only main antagonist who manages to get away while the Entity and the Three Curses are vanquished for good by Esther.
  • Stalker without a Crush:
    • Before her true identity is revealed, she spends most of her screentime in the second game stalking Esther around the manor within a blink of an eye before quickly vanishes.
    • In the third game, she also briefly stalks Ruby in her house as she lures her to Mr. Hopp, who's ready to drag her into the underworld.
  • Treacherous Quest Giver: When everyone in the orphanage goes missing and the three curses start to roam around the place, Dee is willing to help Esther to put a stop to their terror by telling her to collect a bunch of items and supposedly use them to start the ritual that makes them go away. But in reality, Dee manipulates Esther all along in order to take her into the future where she torments her into joining the Entity by using said ritual and Dee is actually part of their terror.
  • Undying Loyalty: Isabelle is seemingly loyal to the Entity out of her gratitude toward him and not just because of her corruption after he "gifted" her with The Six, if her hidden voice lines are any indication.
    "The Six gave me everything."
    "The Entity gifted them to me."
  • The Unfought: Despite popping out often to stop Esther in her track, she never been fought directly throughout the third game. If anything, she gets scot-free by the end of it and likely will return for vengeance.
  • Villainous Breakdown:
    • A rather soft-spoken variant of this. Upon Esther entering the Underworld for the first time at the climax of the second game, Isabelle quickly proclaims that she shouldn't be there and gets outright mad at her when she uses the medallions to fight back and demands her to stop it.
    • More straight forward example happens in the third game, where she lose her temper after Esther disposed both Mr. Stripes and Miss Bo.
      Isabelle: You are ruining everything yet again!
  • Villainous Friendship: She seems to have this with the Entity, who approached her with an offer beyond her wildest dreams in the first place and also revived her as a shadow creature after dying by the stake.
  • Villain Respect: Before revealing her true nature, she's quite impressed with Esther's capability to carry out her task while the haunted dolls are roaming around the orphanage. Then again, it might not be entirely genuine.
  • Walking Spoiler: It's hard to talk about her without revealing her true identity and role as the secondary antagonist.
  • Was Once a Man: While she is still able to change into her human form just fine, Isabelle essentially turned into a shadow creature after her revival by the Entity.
  • Wicked Witch: She can essentially be considered this since she likely used the Six to commit murder on her mother and she died like a witch too.
  • You Can't Fight Fate: Before being locked away alongside the Entity by Esther in the True Ending, Isabelle proclaimed to the girl that she cannot escape from the Entity's terror. And sure enough, he eventually returns to Esther in her old age.
    ???: You cannot escape this...

    Billy 

Billy

Voiced by: Ellie Grant

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20220621_085302.jpg

An orphan boy who loves to play ball. He asks Esther to fetch his ball from Miss Beverley early in the game, promising to tell her where Molly is in exchange.


  • Death of a Child: If you get the bad ending, then Billy will be forever trapped in the underworld along with everyone else.
  • Jerk Jock: Downplayed as he's only a kid, but does have an attitude who loves to play with a ball inside the manor, not to mention being manipulative toward Esther. In The New Girl short, he also talks smack about Molly behind her back and immediately earns her wrath in return, not that she doesn't deserve it.
  • Manipulative Bastard: After Esther manages to fetch the ball from Miss Beverley, it revealed that he actually doesn't know where Molly is and just wild-guessing her whereabouts, much to Esther's annoyance.
  • Token Minority: The only character of an American nationality living in an orphanage located in the United Kingdom.
  • Youthful Freckles: He has 3 freckles on both sides of his cheeks.

    Miss Beverley 

Miss Beverley

Voiced by: Elsie Lovelock

https://static.tvtropes.org/pmwiki/pub/images/83225139_9de1_4b6f_b346_536573daf7e3.png
"...And this is where the other messy, loud, screaming children spend most of their time... like horrendous zoo animals."

The unpleasant Head Matron of Blacklands Manor Orphanage. Despite being the caretaker of the orphan children, she's often seen mistreating them.


  • Ambiguously Evil: While she is already an Evil Orphanage Lady, there are subtle hints that Miss Beverley has some knowledge about what's going on, as upon Isaac's and Molly's disappearance she has other matrons spread the story that the two are simply hiding and one of the letters has her warning matrons to catch Esther and bring her to the cellar if they see her roaming around. We never see the full scope of what was she up to, as she's killed by Mr. Hopp after she locks Esther in the cellar.
  • Asshole Victim: She is a mean, Evil Orphanage Lady who gets brutally killed by Mr. Hopp right after locking Esther in the cellar, and even doesn't survive at all in any of the endings unlike the rest of the orphanage residents.
  • Big Bad Wannabe: She is an Evil Orphanage Lady who mistreats the children under her care and causes a lot of problems for Esther in the first half of the game, ordering her matrons to find any children wandering around and punishing them. In a more mundane work, she could easily be the villain, but the presence of the Three Curses ultimately renders her a secondary threat, and she gets unceremoniously squashed by Mr. Hopp halfway through.
  • The Cameo: Miss Beverley shows up on the last flashback sequence of the third game where she received baby Esther from her father, Arthur.
  • Child Hater: Her Establishing Character Moment consists of this, as she tells the orphans there are now "more things for them to make a mess with" after giving them a box full of donated toys. Furthermore, her go-to punishment for any child who misbehaves is to lock them in the manor's cellar for the night. And since it's possible that she's being one of Esther's caretaker when she was a baby...
  • Evil Orphanage Lady: She is an unpleasant old woman and Child Hater who, when her orphans start disappearing, brushes it off as them just hiding, tries to stop Esther from finding them under the belief she's just causing trouble, and outright locks misbehaving children in the manor's cellar. There are also hints that she's connected to the Entity, but it's never made clear.
  • Evil Old Folks: She's an elderly and unpleasant Evil Orphanage Lady.
  • Hair-Trigger Temper: She is prone to outbursts toward children who misbehave, even when they do nothing wrong on a few occasions.
  • Hate Sink: Even if she isn’t connected to the Toys she’s still an abusive and unlikable caretaker that forces Esther to sleep in a cage.
  • Hypocritical Humor: She yells at the kids when she tells them to be quiet in the library.
  • Identical Stranger: She basically looks like an older Molly, with similar personality traits and having a certain disliking of Esther (Though given their interactions with Esther, Molly ends up as a sweetheart when compared to Miss Beverley). Whether the two of them are related or not is unclear.
  • Jerkass Has a Point: She might not be a pleasant person all around and can be quite hypocritical, but she does have the right to take Billy's ball away since he's kicking it around inside the manor and could potentially break stuff up with it.
  • Killed Off for Real: She's the only character who doesn't get revived in any of the endings of the game.
  • No Indoor Voice: She yells a lot of her lines including when she yells at the kids for being "too loud".
  • Parental Hypocrisy: She's not the orphans' parent, but it still fits due to her being their caretaker. As shown when she berates Esther, Molly, and Isaac for making so much noise in the library, she was the only one who did the yelling. Isaac even comments that nobody else tends to be in the library anyway.
  • Perpetual Frowner: She looks grumpy all the time, which makes Issac wonder if she ever smiles. If anything, the only time she was seen smiling was when she locked Esther in the cellar.
  • The Sociopath: She has shades of this as not only Beverley is a Child Hater, but also implied to be eager to see them suffer through their punishment, which is shown by how she actually smiles when she finally gets to put Esther in the cellar.
  • The Unreveal: It's never revealed if there's a connection between Beverley and the Entity at all, despite all of the hints shown up to the point before her death by Mr. Hopp.

The Three Curses

    General 
"Unyielding in his vile reign, the Dark Lord stole the six medallions that kept balance among the realms and used them to forge three strong subordinates from the ever burning fires, willing to gather more souls for His Excellence."
The main antagonists of the games. They are a group of demonic entities disguised as harmless plushies who haunt Ruby, Esther, and those around them.
  • Accessory-Wearing Cartoon Animal: All three of them sport one. Mr. Hopp has a bowtie, Mr. Stripes has a necktie, and Miss Bo has a pink ribbon on one of her ears.
  • Big Bad Triumvirate: They serve as the main antagonists of the overall series (or rather, seemingly, with the true Big Bad Duumvirate later being revealed to be formed by the Entity and Isabelle).
  • Co-Dragons: They serve as the Entity's main minions, alongside Isabelle.
  • Creepy Doll: Even when doesn't take the account that they're all cursed dolls, their somewhat eerie appearance should give you the idea of how unsettling these toys are.
  • Early-Installment Weirdness: In retrospect, Mr. Hopp being the only threat in the first game and One Hour With Mr. Hopp could be considered as this given he always accompanied Miss Bo and Mr. Stripes in the later games.
  • Evil Sounds Deep: They sport deep, hulking voices. Yes, including Miss Bo.
  • Glass Cannon: They can easily kill both Ruby and Esther in their larger forms, but can go down easily when getting hit by a couple of slingshot pellets in Mr. Hopp's case or plenty of light blasts of The Six medallions to all three of them.
  • The Heavy: They ultimately are this in the series, being mere servants of the Entity but also more active threats than him.
  • Hell Is That Noise: The Leitmotif that plays whenever Mr. Hopp is nearby can be heard by those he targets, as seen in both Esther and Ruby's case. For Mr. Stripes and Miss Bo specifically, they have a broken music box noise that is occasionally accompanied by the children's laughter instead.
  • Killed Off for Real: They receive this fate in the third game, where their bodies exorcised by Esther.
  • Leitmotif: Each doll has a different music box that plays whenever they are around.
    • Mr. Hopp with a creepy slowed-down nursery tune.
    • Mr. Stripes with static noises accompanied by creepy whispering.
    • Miss Bo with creepy child laughter alongside screech noises.
  • Living Toys: All three are alive due to being created by the Entity.
  • MacGuffin Guardian: They're serving as this in the second game's special stages, where one of them secures each of The Six medallions from Esther and put her into a challenge gauntlet.
  • Names to Run Away from Really Fast: Mr. Hopp, Miss Bo, and Mr. Stripes are collectively called "the Three Curses". Definitely not a friendly-sounding name.
  • Perpetual Smiler: They all possess permanent wide grins as part of their design, which only adds to their creep factor.
  • Satellite Character: With how Mr. Hopp has a bigger importance in the storyline, both Mr. Stripe and Miss Bo seemingly only exist as his assistants by comparison. Not to mention that the two aren't acknowledged as much as Mr. Hopp and the third game reveals that Ruby had no clue of their existence until she encounters Miss Bo.
  • Supernatural Gold Eyes: They gain these eyes whenever they shift into their humanoid form. Though Mr. Hopp already has these by default.
  • Sealed Evil in a Can: Mr. Hopp's Playhouse 3 clarifies their fate alongside the Entity and Isabelle at the end of the second game where they are confined in their own domain by Esther and unable to break free until she inevitably gets older and weaker.
  • Terrible Trio: A trio of Creepy Dolls who reaps the souls of children and adults to the Underworld.
  • Two Guys and a Girl: The Three Curses consists of two dolls with male names and a single female one.

    Mr. Hopp 

Mr. Hopp

https://static.tvtropes.org/pmwiki/pub/images/aadfcfbb_5a5d_4859_866a_f7af8b83473d.jpeg

Click here to see his humanoid form.

Nana looked into the fires of Hell... and she saw me.

Ruby's unsettling rabbit plushie, which is named and originally owned by her late grandmother, Esther. One night, he comes alive and grows to adult size, then starts to hunt Ruby and her parents.


  • Advancing Boss of Doom: The final scene of the original game has Ruby needing to shoot at long black arms while running away from a giant Mr. Hopp's outreaching hand.
  • Antagonist Title: Mr. Hopp is the demonic stuffed bunny serving as the main threat in each game.
  • The Bad Guy Wins:
    • No matter what ending you can get in the first game, Ruby's life is essentially ruined by Mr. Hopp's actions.
    • The trend continues in the Prequel game, as Mr. Hopp will find his way back to Esther, leading to the old woman dying of insanity after giving him to Ruby. Though you can save the orphanage inhabitants from him, at least.
  • Beat Them at Their Own Game: In the third game, he attempt to do this in his final fight against Esther by using one of The Six medallions to empower himself. But regardless, Esther still manages to defeat him and take the medallion away.
  • Big Bad: Of the series as a whole, as he's the one chasing down Ruby and Esther and behind the disappearance of their loved ones. Although he's merely a servant of the Entity.
  • Big Bad Triumvirate: He's a recurring main antagonist alongside Miss Bo and Mr. Stripes throughout the series, at least before the Entity and Isabelle are revealed to be the true villains.
  • Black Eyes of Evil: Sometimes he has these.
  • Co-Dragons: He serves as one of the Entity's main minions, alongside Miss Bo, Mr. Stripes and Isabelle.
  • Creepy Doll: He's so creepy that Ruby wants nothing to do anything with him, despite Mr. Hopp being the last thing for her to remind of her Nana, Esther.
  • Evil Sounds Deep: When confronted in the finale, he says "PLAY WITH ME RUBY!" in a demonic voice.
  • Faux Affably Evil: He talks like his twisted hunting down of Ruby and Esther is just a game and asks them to play with him.
  • Frozen Face: The fact that he's only a toy aside, Mr. Hopp is constantly wearing an expression that screams of a Kubrick Stare, complete with an unsettling grin. Even after he transformed into a Living Toy, he keeps that expression for the entire game.
  • Giant Spider: One of his forms is a giant spider with a bunny head, which he got from The Entity also having such a form.
  • Hair-Raising Hare: He's a demonic being in the form of a stuffed rabbit. Even before the events of the game, Ruby and her father were a little unsettled by the toy.
  • Half Dressed Cartoon A Nimal: He only wears jeans and no shirt.
  • Karma Houdini:
    • In the "Sleep Tight" ending, he presumably kills Ruby and gets away with it.
    • In the "Escape Artist" ending, he is last seen unharmed by Ruby as she is being taken by police.
  • Karma Houdini Warranty: After somehow surviving being burned alive in the first game, he's finally Killed Off for Real in the third game at the hands of Esther.
  • Kill It with Fire: In the "Firestarter" ending of the first game, Mr. Hopp is burned away alongside Ruby's house at the hands of the latter, but even then... this still isn't enough to kill him permanently.
  • Killer Rabbit: Literal example; in the opening (as well as one of the last shots of the "Escape Artist" ending), Mr. Hopp appears harmless, if a little creepy. He quickly turns out to be a tall demon of sorts that wants to kill Ruby.
  • Killer Teddy Bear: Mr. Hopp is, on the surface, just a soft toy that Ruby's grandmother (supposedly) made. Whether he was evil when Esther made him (while the tapes assume her strange behavior is due to dementia, there's also evidence it could be something else) or possessed shortly after Ruby acquired him isn't explained until the Prequel came out.
  • Lean and Mean: Mr. Hopp is very tall and lanky when he's stalking Ruby.
  • Living Shadow: Takes this form twice in the second game.
  • Manipulative Bastard: Shows some traits of this in the first game, mimicking the voice of Ruby's mother's crying and then pretending to be Esther. In the third game, he lures Ruby out of her room by pretending to be her dad.
  • Mascot Villain: Not only do the games always have his name in them but he appears in every promotional image.
  • Nice Job Fixing It, Villain: He already has Esther under his mercy in the underworld after she passed away. But in the third game, he alongside Isabelle have to drag Ruby in there as well and leave her unsupervised, which leads to a chain of events where Esther is freed from her imprisonment and the Entity's eventual downfall.
  • Not Quite Dead: A gun/slingshot is not enough to stop this murderous toy- after crumbling into dust, he shows up in an even more demonic form with giant hands. Not even being burned alive at the end of the "Firestarter" ending is stopping him from going after Ruby once more six months later.
  • Ominous Music Box Tune: A music box sound means Mr. Hopp is in the room. It's a warning to sneak past him.
  • One-Winged Angel: After his humanoid form is beaten, he transforms into a towering beast with giant hands and arms.
  • Please, Don't Leave Me: Begs Ruby to come back and join her family as the house burns down in the "Firestarter" ending.
  • Punny Name: His name is Mr. Hopp, and he's a bunny.
  • Reality Warper: He is shown to be able to make a void-like room full of floating giant eyes and make hallways much longer than they are, adding black arms around as well.
  • Revision: According to David's tapes in the first game, Mr. Hopp is a knitted doll created by Esther as a gift to Ruby. But the second game reveals that Esther is actually the original owner of Mr. Hopp and the reason she gave it away to Ruby in the first place is that it's heavily implied that she's manipulated by the Entity to do so and likely come up with that claim.
  • Slasher Smile: While his face is already not exactly friendly, he has an actual slasher smile in his final form and in the "Escape Artist" ending.
  • Suddenly Speaking: During his final phase, he's suddenly speak with a deep, demonic voice.
  • Super-Persistent Predator: The rabbit demon will stop at nothing until he claims poor Ruby. Her late grandmother, Esther doesn't safe from this either.
  • Tragic Keepsake: He initially serves as this for Ruby after her grandmother dies before the events of the first game. It's quickly subverted as Mr. Hopp creeps Ruby out, and even Ruby's father, David, (before the slingshot patch) finds the plush rabbit unsettling.
  • Villainous Rescue: An unintentional example. He kills Miss Beverley in the second game after the latter has just locked Esther in the cellar, indirectly allowing the child to escape. This doesn't stop Mr. Hopp to go after her, mind you.
  • Voluntary Shapeshifting: Takes various forms during the game, even something benign as Ruby's Hiding Holly Doll in the third game. For most of the game, he's a humanoid bunny.
  • Would Hurt a Child:
    • For the whole game, he tries to kill Ruby, a 10-11 year old girl.
    • In the prequel, he intended to do the same thing to Ruby's grandmother, Esther, when she was a child. Also, he targets the other children in the orphanage as well.

    Mr. Stripes 

Mr. Stripes

https://static.tvtropes.org/pmwiki/pub/images/f563586b_14d4_47f1_9daa_b0fb0bd623d5.jpeg

Click here to see his humanoid form.

An unsettling tiger plushie. He is named and owned by Issac then comes alive to aid Mr. Hopp and Ms. Bo in kidnapping the children of the Blacklands Manor Orphanage.


  • Big Bad Triumvirate: He's a recurring main antagonist alongside Miss Bo and Mr. Hopp throughout the series, at least before the Entity and Isabelle are revealed to be the true villains.
  • The Cameo: In the update of the first game, he, along with Miss Bo shows up outside of the window of Ruby's room for a split second, meaning as a reference of them about to make an appearance in the Prequel, or showing that they're also back with Mr. Hopp.
  • Cats Are Mean: He is a mean and creepy stuffed tiger.
  • Co-Dragons: He serves as one of the Entity's main minions, alongside Miss Bo, Mr. Hopp and Isabelle.
  • Evil Redhead: He's an orange tiger and a ferocious killer.
  • Eyepatch of Power: His right button eye serves as one to him.
  • Half-Dressed Cartoon Animal: He only wears black pants and no shirt.
  • Punny Name: His name is Mr. Stripes, and he's a tiger.

    Miss Bo 

Miss Bo

https://static.tvtropes.org/pmwiki/pub/images/1cab41a2_e84a_4dc6_9421_c9a19af9a1e0.jpeg

Click here to see her humanoid form.

An unsettling panda plushie. She is named and owned by Molly then comes alive to aid Mr. Hopp and Mr. Stripes in kidnapping the children of the Blacklands Manor Orphanage.


  • Bears Are Bad News: She's a panda toy who won't hesitate to kill you.
  • Big Bad Triumvirate: She's a recurring main antagonist alongside Mr. Hopp and Mr. Stripes throughout the series, at least before the Entity and Isabelle are revealed to be the true villains.
  • The Cameo: In the update of the first game, she, along with Mr. Stripes, shows up outside of the window of Ruby's room for a split second as a reference to their appearance in the Prequel, or showing that they're also back with Mr. Hopp.
  • Co-Dragons: She serves as one of the Entity's main minions, alongside Mr. Hopp, Mr. Stripes and Isabelle.
  • Creepy Blue Eyes: She has these as a normal plush toy, but Molly thinks otherwise. Averted in her demonic form as she now possesses the same Supernatural Gold Eyes as Mr. Hopp and Mr. Stripes.
  • Punny Name: Her name is Miss Bo, and she has a pink bow on her head.
  • Rolling Attack: She occasionally uses her rolling move to crush her victims.
  • The Smurfette Principle: She's the only female doll of the bunch.
  • Tertiary Sexual Characteristics: The pink bow on her head serves as one.
  • Vocal Dissonance: Despite being a female doll, she has the same deep, hulking voice as the other two dolls.

The Underworld (all spoilers unmarked)

    General 
  • Offscreen Afterlife: Despite the Underworld being shown upfront in the second game as well being presented exactly like it was early on when Ruby makes her first arrival there, the place largely resembles Blacklands Manor instead in the third game with the occasional different areas thrown here and there such as a sewer and nursery. One of the dark totems notes that this is deliberately designed by the Entity as a reminder to Esther that she cannot be freed from his terror.
  • Walking Spoiler: The very existence of these characters reveals too much about the plot.

    The True Evil 

The Entity

Voiced by: Jake "Moonbit" Pound (Mr. Hopp's Playhouse 2, The New Girl), Lewis MacLeod (Mr. Hopp's Playhouse 3)

https://static.tvtropes.org/pmwiki/pub/images/the_entity_7.png
This depicted figure is the personification of a powerful deity that rules over the "Underworld", a realm beyond living. This force, once thought to be the Guardian of Hope, was banished from "The Above" and sent to the depths of darkness for wrongdoings and corruption. The Entity is the embodiment of Evil and Sins in many religions writing and practices.

The true evil force behind the events of the series. Also known as "The Dark Lord", he is an evil deity that rules the Underworld and is the creator of the Three Curses. He was once the Guardian of Hope before being banished from "The Above" for wrongdoings and corruption.


  • Aliens of London: Despite being an underworldly Eldritch Abomination, he speaks with a British accent like the human characters.
  • Ambiguous Gender: The note in the second game calls the Entity an "it", but the Totems in the third game refer to him as a male and even call him "the Dark Lord". Then again, since he's an Eldritch Abomination, it probably doesn't matter much.
  • Ancient Evil: If the Six being first found on a pharaoh are any indication, the Entity has been actively harvesting souls for a very long time.
  • And Your Little Dog, Too!: It's confirmed in the third game that the Entity also targets Esther's daughter and granddaughter in his grudge against Esther for defeating him all those years ago.
  • Arch-Enemy: After his first defeat in the second game, the Entity starts to regard Esther as this and goes out of his way to make her and her family suffer as soon as he breaks free from his confinement.
  • Big Bad Duumvirate: With Isabelle in the second game, and in the third game as well.
  • Big Eater: The dark totem in the third game reveals him craving souls for feasting as he overindulge by them. And Esther's soul in particular allures him as he attempt to possess it in the second game.
  • Big "NO!": Cries this upon his defeat in Mr. Hopp's Playhouse 2. He does this again in the third game when Esther obtains the first medallion and after Ruby defies his manipulation.
  • The Corruptor:
    • Implied to have manipulated Isabelle and made her commit crimes through the Six.
    • He's dangerously close to corrupting Ruby in the third game after he convinces her to call out Esther for giving Mr. Hopp away to her and ruining her life in the process with it, but she eventually snaps out of her anger and is willing to accept her apology, drifting herself away from the Entity's manipulation in the process.
  • Dark Is Evil: His whole body is pitch black to the tee, which represents himself as Obviously Evil.
  • Death by Irony: In the third game, he's defeated for good by Esther after her death.
  • The Dog Was the Mastermind: At first, he's only mentioned on one of the notes in the second game and nothing much comes out of it for a while. That is until he's shown in a few paintings during the looping corridor section to explain Isabelle's Start of Darkness alongside the creation of the Three Curses before personally shows up in the endgame where he cements himself as the ultimate villain of the series.
  • The Dreaded: Being who he is, this is naturally given as both Esther and Ruby are terrified of him on their first encounter.
  • Eldritch Abomination: He is the local Satanic Archetype and has a variety of powers.
  • Evil Is Petty: He has plenty of this in his vengeance against Esther, such as going out of his way to make her family suffer as well just because she's the one who defeated him.
  • Evil Sounds Deep: Has a very deep voice, befitting his role as the Greater-Scope Villain.
  • Fallen Angel: It's said that he used to be the Guardian of Hope before being banished from the Above because of wrongdoings and corruption.
  • Final Boss:
    • He's essentially this for the second game, making a physical appearance only at the end of the game with a terrifying final chase.
    • He plays this more straight in the third game, with a final battle against him.
  • Gruesome Goat: His head somewhat resembles that of a demonic goat, which is shown more clearly in the third game.
  • Greater-Scope Villain: He is the true mastermind behind the creation of the Three Curses, alongside all the events that happened in the series.
  • Hoist by His Own Petard: Both of his defeats are caused by The Six under Esther's possession, which is the very thing he stole to create his subordinates alongside harvesting countless souls.
  • Horns of Villainy: While it's not apparent at first in the second game, he has two long, black horns on his head.
  • It's Personal: The Entity initially going after Esther to corrupt and feast on her pure soul after his previous failed attempt on her mother, Faith. But after end up defeated by Esther instead, he's gone vengeful against her to the point of making sure that she alongside her family are suffering under his mercy.
    "With her mind and body frail, the Dark Lord emerged from his confiment and took back all that was rightfully his. Esther was imprisoned and, in his vengeance, make sure that her daughter and granddaughter were to suffer a similar fate."
  • Join or Die: He wants Esther to give in to him and Isabelle but he seems fine with killing the girl after she continuously refuses.
  • Karma Houdini Warranty: After causing so much grief to Esther and Ruby while continuously getting away with it, the third game finally has the Entity meet his end at the hand of Ascended Esther, preventing his terror for good.
  • Killed Off for Real: With Esther taking his place as the new ruler of the underworld after his final defeat in the third game, it's safe to say that he's gone for good.
  • Living Shadow: A big demonic-looking one. This changes with his redesign, which gives it a more detailed and less shadow-like appearance.
  • Made of Evil: Subverted. While he is described as "the embodiment of Evil and Sins", his backstory makes him a Fallen Angel type of demon.
  • Manipulative Bastard: He manipulated Isabelle into joining him, and briefly manipulates Ruby as well.
  • Nice Job Fixing It, Villain: The Entity already has Esther under his mercy in the underworld, but apparently was not satisfied enough with his revenge and insists on dragging her family down there as well, yet somehow leaving Ruby unsupervised. This leads to a chain of events where Esther is freed from her imprisonment and the Entity's eventual downfall.
  • Near-Villain Victory: At the climax of the third game, the Entity is so close to finishing off a depressed Esther, regretful of giving Mr. Hopp away to Ruby and seemingly just accepts her fate... until Ruby tosses the last medallion to her in the true ending, effectively distracting him from killing Esther.
  • Obviously Evil: Given that he's literally this series' equivalent of the Devil, this is to be expected from him. That said, he's such a Manipulative Bastard that people falls for his temptation regardless, as shown with Isabelle and Ruby's case.
  • Offscreen Villainy: He harvests many souls for him to feast upon prior the events of the games until Esther put a stop to him.
  • Oh, Crap!: In the climax of the third game, he's positively freaked out upon witnessing Esther's transformation into Ascended Esther.
  • Psychopathic Manchild: Seems to see everything he does as a game and demands Esther to play with him. This seems further proven by the fact he has his three strongest subordinates possess toys and his revenge toward Esther comes across as petty.
  • Reality Warper: Possesses the same reality-warping abilities as his servants.
  • Revenge: His motivation for targeting Ruby's family after Esther temporarily defeated him in the past, starting the events of the first game.
  • Satanic Archetype: He is all but outright named as the games' version of the Devil, ruling the Underworld after being banished from "The Above". And like the Devil, he's stated to be portrayed in many religious practices and writings.
  • Sealed Evil in a Can: Mr. Hopp's Playhouse 3 clarifies his fate alongside his minions and Isabelle at the end of the second game where they are confined in their own domain by Esther and unable to break free until she inevitably gets older and weaker.
  • Tempting Fate:
    • In the climax of the third game after hurting Ruby, he calls out how Esther's sense of compassion made her weak... and she proves him wrong almost immediately with her transformation into Ascended Esther, which is powerful enough to take him down for good.
      The Entity: Foolish. That compassion you sacred ones insist on carrying is what makes you so weak. You both will die here.
    • There's also this line during the final battle against him.
      The Entity: You cannot destroy me... The Underworld must have a ruler!
  • The Unfettered: Once the Entity has marked you as prey, nothing will stop him from hounding you and your family for the rest of your days until he finally claims you.
  • Villainous Friendship: While he seems to usually corrupt his followers (or, in the Three Curses' case [and likely the Shadow Creatures' too], creates them), Isabelle seems to be the only known character who also follows him willingly given her Enfant Terrible tendencies.
  • Voluntary Shapeshifting: He can shift into many forms as much as the plushies, with his snake-like appearance being a recurring one.
  • You Have Failed Me: In the third game, he berates the Three Curses alongside Isabelle for failing to kill Esther, but he doesn't get to punish them since Esther has neutralized the cursed dolls while Isabelle flees into the unknown.
    The Entity: You have all failed me. I will destroy her myself!
  • Your Soul Is Mine!: He traps the souls of his victims and feasts on them. It is heavily implied he has Esther's soul alongside the souls of Ruby's parents, and now seeks the last of three generations of the family, Ruby. Sure enough, Esther is revealed to be imprisoned in the underworld after she has passed away.

    Shadow Creatures 

Shadow Creatures

A variety of shadow-like creatures that inhabit the Underworld. They serve the Entity and are the enemies of The Underworld as well as one of the minigames.


  • Always Chaotic Evil: Being a whole species of evil creatures, this was to be expected.
  • Early-Bird Cameo: While they do appear in the secret chapter of the second game, they can also be met in one of the minigames that can be unlocked at about any moment during the gameplay, as well as being an unlockable skin for Esther to wear.
  • Elite Mooks: The third game introduces Guardian, who are much stronger than the other typical shadow enemies and require Esther to blast them with the medallions multiple times.
  • Living Shadow: Their subspecies might look different from each other, but they're all shadow-like (although in the third game they look more physical).
  • Mooks: They're recurring enemies Esther has to face in the second game's secret final chapter and the common threats throughout Mr. Hopp's Playhouse 3.
  • No Name Given: Aside from the Guardians, the other Shadow Creatures aren't given any official name. Even the collective name of the Shadow Creatures as a whole is unknown.
  • Our Demons Are Different: Seeing that they inhabit the Underworld, they're effectively the games' equivalents of demons.
  • Our Ogres Are Hungrier / Our Orcs Are Different: One of them is a gigantic ogre/orc-like creature, who's likely guarding Esther's imprisonment, prompting Ruby to take him down first in order to free her.
  • Snakes Are Sinister: One of the four subspecies consists of big shadow-like snakes that can spit green fireballs.
  • Weakened by the Light: The light energy emitted by "the Six" medallions can kill them.

    The Amalgamation 

The Amalgamation

https://static.tvtropes.org/pmwiki/pub/images/4901fd53_5cc5_4a0b_9c34_a7e9703e6ff9.jpeg
"GIVE YOURSELF TO US."

A massive amalgamate of Mr. Hopp, Miss Bo, Mr. Stripes, the Entity and Isabelle (although it visually only resembles the first three) who can be met only in the Underworld. It is the final boss in the second game's True Ending route.


  • Attack of the 50-Foot Whatever: It's by far the largest character in the whole series with their faces alone towering over Esther.
  • Evil Sounds Deep: Possesses the Entity's demonically deep voice.
  • Flunky Boss: It summons Shadow Creatures periodically to attack Esther.
  • Fusion Dance: A fusion of the Three Curses, the Entity and Isabelle into one single being.
  • Giant Space Flea from Nowhere: Its existence alone as a fusion absolutely has no build-up nor foreshadowing to the second game's story. Not helped by the fact that it's never mentioned ever again after its defeat.
  • No Name Given: Only referred to as "???" when it speaks and Word of God has stated it has no actual name. Justified given it simply being a fusion.
  • True Final Boss: Faced only in the secret final chapter of the second game after collecting all the six medallions, making it the real final threat Esther has to face.

    The Jester 

The Jester

https://static.tvtropes.org/pmwiki/pub/images/9faaf295_69c6_4ef5_9584_bfdb565c8f5a.jpeg

A demonic jester who appears exclusively in the third game. He apparently was based off a creepy jester Esther and Ruby had met in a carnival.


  • Can't Move While Being Watched: The Jester moves only when he isn't observed, staying completely still if eye contact is kept with him. Interestingly enough, it's not necessary to directly look at him to prevent him from moving, but just looking in his direction (even if there's a wall between you and him) will still work.
  • Early-Bird Cameo: It's implied that the jack-in-the-box in the nursery room contains him inside, as the box is open and empty at one point and his cackling laughs can be heard occasionally.
  • Giant Space Flea from Nowhere: Outside of being based on the creepy jester that Esther and Ruby encountered in a carnival's maze once, there's no proper indication if he has any connection to the Entity and his minions outside of being one of the Underworld's inhabitants as he's never seen again after the girls escape from the maze.
  • The Hyena: The Jester doesn't speak but he does continuously laugh.
  • Monster Clown: A demonic jester inhabiting the equivalent of Hell.
  • No-Sell: He is immune to the Six's light energy attack, which prompts the player to avoid him instead of fighting him.

Alternative Title(s): Mr Hopps Playhouse 2, One Hour With Mr Hopp, Mr Hopps Playhouse 1, Mr Hopps Manor Escape, Mr Hopps Playhouse 3

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