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YMMV / Donkey Kong Country 2: Diddy's Kong Quest

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  • Anti-Climax Boss: The True Final Boss with K. Rool at the end of the Lost World, while not a cakewalk by any means, is regarded as an easier fight than the fight against him in the Flying Kroc, since it only takes one hit to defeat him — especially after the extremely difficult levels you have go through to reach him in the Lost World.
  • Awesome Music:
    • A lot, but the tune that really stands out to a lot of people is Stickerbush Symphony, which even got an encore performance in Donkey Kong Country: Tropical Freeze!
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    • Crocodile Cacophony, easily the most intense and climactic of K. Rool's battle themes.
    • Disco Train, the roller coaster theme, is also a blast.
  • Best Level Ever: Rickety Race. It's a wheeled-vehicle level much like Target Terror and Haunted Hall...that's also a race, in which the 1st-place prize is the DK Coin.
  • Demonic Spiders:
    • Cat-O-9-Tails, due to the unpredictability of where they will throw you.
    • The black Klobbers, who take away one of your lives every time they run into you. Note that they don't kill you while doing this, meaning that if you're really unlucky and encounter one in a confined space, you can end up losing several lives.
  • Ear Worm: The entire soundtrack will stick with you, especially "Stickerbush Symphony" (especially especially given how much time you'll spend on those levels).
  • Esoteric Happy Ending: The Golden Ending — in terms of both canon and meta. Crocodile Isle's destruction is treated as the ultimate Moment of Awesome for the Kongs. However, along with the Inferred Holocaust (see below), this also means all those awesome and beautiful levels that spawned all that great music are gone as well.
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  • Even Better Sequel: Of the three Donkey Kong Country games released on the SNES, this is considered the best one by a large margin. It has tighter controls, better graphics, and even more gameplay variety than the original.
  • Game-Breaking Bug: Sort of. The third level of the Lost World, Klobber Karnage, has a series of rotating barrels that the player must manually position and time correctly. Simple enough. However, as many younger players found out the hard way, playing this level in an older emulator (such as zsnes) makes these barrels spin infinitely no matter what the player does, making the timing much more difficult (although it's still possible to complete the level this way). This makes an already Nintendo Hard level veer straight into Fake Difficulty. Thankfully, the Virtual Console versions (and most modern emulators) don't have this problem.
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  • Goddamned Bats: The green and yellow Klobbers, which only bump you around (and take bananas in the case of the yellow ones). They're rarely much of a threat, but they're often very annoying — especially in Klobber Karnage.
  • Hilarious in Hindsight: At the ranking screen when completing the game, you can see Mario, Link, and Yoshi as the top three heroes, while Sonic's shoes and Jim's gun are lying near a trash can labeled "No Hopers". The jab at Sega after the company's jab at Nintendo with their infamous "Sega does what Nintendont" advertisements is funny enough, but it becomes cruelly funnier seeing this after knowing how much the Sonic franchise has suffered in its later years. And once Sega went third-party, Sonic would end up in official Nintendo games such as Mario & Sonic at the Olympic Games and Super Smash Bros..
  • Inferred Holocaust: The "true" ending features Crocodile Isle exploding and sinking beneath the waves, and the only survivor that we see is K. Rool sailing away by himself on a raft. Obviously the Kremlings weren't completely wiped out, considering that we see more of them in the following games, but that had to cause a lot of casualties.
  • Porting Disaster: The GBA port. While the GBA ports of the other Donkey Kong Country games are divisive, 2's port is considered to be the worst (though far from unplayable), as the brighter palettes and downgraded soundtrack destroy the dark atmosphere of the original, and it does not have the pragmatic alterations done to it much like Donkey Kong Country 3's port.
  • Scrappy Mechanic:
    • Much like with Winky in the previous game, it is common to hear complaints about Rattly being difficult to control due to his constant hopping. That he is mandatory in Toxic Tower and Animal Antics — two of the hardest levels in the game — does not help. He's much easier to control in the GBA version, where his hopping is merely just a normal running animation.
    • The code to start with 50 lives can only be applied when starting a new file, and lives are reset back to 5 every time you load a file that's already been started. Unless you plan to beat the game or at least make a lot of progress in one sitting, the code seems pointless.
    • The original SNES version is the only game in the series where you have to pay to save your game. Sure, it's only 2 Banana Coins, but if you're broke and on your last life, hope you can quickly revisit a level and get a coin without getting killed...
  • Special Effect Failure:
    • In the lava stages, beginning with Hot-Head Bop, the kill barrier is located at the bottom of the screen, but the surface of the lava isn't, allowing you to pass below the surface of the lava without getting hurt. It's especially noticeable in the stage Red Hot Ride, which has slowly descending hot-air balloon platforms. Of course, no one's complaining from a gameplay standpoint, as it makes this already Nintendo Hard game somewhat easier, but it still looks weird.
    • The GBA port has the new boss Kerozene. While the idea of having a new boss for the port sounds like a good idea, Kerozene ends up looking very out-of-place. Not only do his sprites manage to be Conspicuous CGI thanks to being poorly modeled (in a game that already has CG sprites), his animations are incredibly choppy and lifeless. He ends up looking very hastily thrown together just to add more content to the GBA version.
  • That One Level:
    • Web Woods. It's one of the longest levels in the game, possibly longer than the infamous Bramble Scramble; you have to play 90% of it as Squitter the Spider, a character that gets hurt if he jumps on any enemy, and traverse extremely long bottomless pits using Squitter's quickly-vanishing spider webs while avoiding tough enemies like Mini-Neckies and Kannons. You also have to leave two specific Kannons alive and use their projectiles to break open the door to a diabolically hidden bonus room and get a prize from the end roulette... one of which is the DK Hero Coin. Meaning that if you miss it, the level is beat and you have to go through the whole thing again for another shot.
      • It should be noted that Web Woods is one of only two levels (Mudhole Marsh being the first) in which the end-of-level roulette features a DK coin, and, unlike every other prize on the roulette line-up, it only appears VERY briefly each cycle, barely half a second. So your timing has to be absolutely PERFECT to nab that damn coin.
    • As mentioned above, Bramble Scramble can be incredibly infuriating if you don't take extra care with your jumps, since all the walls are covered in deadly spikes. Not to mention, it is a very long level and you'll be begging for a checkpoint before long.
    • Animal Antics. A long level where you play as the cast of animal buddies. Not that bad until we're in a Bramble scenario with Squawks and there's a lot of wind throwing you right at the spikes. If you don't master the controls, you'll die. A lot. Have fun.
    • Toxic Tower. Especially the first half where you're playing as Rattly, and even the slightest mistake will flat out kill you. The segments with Squawks and Squitter aren't any easier, as fooling around for too long will cause the toxic waste below to catch up and quite possibly spell your death.
  • Unintentionally Sympathetic: Some fans can't help but pity Krow. After already dying once, he later comes Back from the Dead as Kreepy Krow for Revenge... only to get beaten Deader Than Dead on top of it. And his ghost Mooks (implied to be his children) tend to give him Even Evil Has Loved Ones points with said fans, too.
  • Visual Effects of Awesome: It's easy to miss because you're busy dealing with the level's hazards, but the background in Lockjaw's Locker is actually a fully 3D ship deck that changes your angle of view depending on your vertical position in the level. This was pulled off on the Super Nintendo, but it wouldn't look out of place in a PlayStation 1 game.


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