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Heartwarming / Donkey Kong Country 2: Diddy's Kong Quest

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  • The very fact that Diddy and Dixie are willing to face insurmountable odds just to save DK.
    • Gets turned around when it becomes obvious in the final battle that Diddy and Dixie cannot completely take K. Rool down even after nine successful attacks, so DK manages to break free to deliver a Megaton Punch to K. Rool in order to save them in the end. The fact that DK couldn't get free until it was painfully obvious that his little buddy and his girlfriend needed him most, which gave him the strength he needed to break free, is actually quite heartwarming.
  • The true ending shows a rescued DK hanging with Diddy and Dixie. DK is letting Dixie relax on his shoulder like a cool uncle and has placed a proud hand on Diddy’s shoulder.
  • Klubba acts like a jerk to you every time you first enter his Kiosk but pay his toll and he treats you quite nicely, promising you can come and go when you please. The whole façade of the tough guy seems to drop and he's effectively the only Kremling ally the Kongs encounter.
    • Notice two things here: 1) he tells you that K. Rool is a Bad Boss and, 2) his attitude always changes after he's paid. How's that heartwarming? Kinda implies that most likely the Kremlings get next to nothing out of following K. Rool, so Diddy and Dixie forking over potentially all 75 Kremcoins might very well be the first time Klubba's been paid! His demeanor seems more like that of a Gentle Giant when pacified, so maybe it's no wonder he's so grouchy at first. His "enemies" effectively treat him better than his boss does.
  • As usual, Cranky is always blowing steam about how he could do the entire (silly, unnecessary, completely ridiculous, stupid, any-other-of-the-possible-adjectives-Cranky-implies-or-describes-the-game-as-being, etc.) game by himself and without much help, but should Diddy actually find all 40 DK Coins, he doesn't hesitate to comment on just how impressed he is that the kid's come so far. Egotistical wise-ass, sure, but he knows when someone's proven themselves.
  • The fact that so much of the promotional artwork for the game has Diddy and Dixie holding hands throughout their adventure.
  • In the manual, Cranky complains that Expresso and Winky didn't reappear because he liked them. Of course, he'd never admit it if they were still in the game.

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