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Web Video / Sequelitis

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In this Web Video series, hosted on YouTube, Egoraptor acts as the literal (although animated) show host, thus making the series what essentially amounts to a vlog of sorts, where Egoraptor discusses several games, their sequels, what their sequels changed, what they did wrong, what they did right, etc.

List of episodes:

According to Egoraptor, there are currently no plans to continue the series.

To check the trope of the same name, click here. The series itself is here.


  • Angrish: Egoraptor loves to chain smash cuts one after another, usually when his speech gets incoherent. Interestingly enough, he seems to invert this trope more often then he plays it straight; his NNNYYYYAAAARRRRGHHHs occur most frequently when he is explaining what a game did right.
  • Annoying Video Game Helper: invokedParodied in the Mega Man X episode, with Roll. Throughout Arin's explanation, she keeps popping up to tell Mega Man things that are blatantly obvious, which Arin interrupting her each time to scream at her.
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  • Antepiece: Discussed. Arin says that the reason the Mega Man games work so well is because they introduce an element in an environment where the challenge is minimal, then ramp up the difficulty. For instance, he cites how Hammer Joes are placed in such a way that you can always see them throw their hammer before you can get hit by it, and Gyro Man's stage in Mega Man 5 introduces multiple elements before throwing all of them together.
  • Art Evolution: Between the Mega Man X video and the Legend of Zelda video, he got more people to help with animation, and as such appears a bit different, sporting a new outfit.
  • Broken Aesop: As discussed by Roahm Mythril here, Arin's argument in the Mega Man episode that the Hopeless Boss Fight against Vile in the intro stage is supposed to motivate the player to get stronger and defeat Vile falls apart considering what actually happens when facing Vile again - even with all weapons and upgrades, the player is still forced to lose until Zero blows up his Ride Armor and the player fights him on foot, giving off the impression that the player beats Vile not because they got stronger, but because he got weaker, making one wonder if X would've been able to beat Vile initially if he didn't have his Ride Armor. What's more, both times Vile's attacks can be dodged indefinitely, and Vile can be hit so many times that he should lose, but doesn't because the plot demands it.
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  • Call-Back: In the Mega Man episode of Lemon 'n Bill, Lemon seems to think that Mega Man's shots are actually lemons. Flash forward two years to the Mega Man X episode, when Egoraptor is pretending to hold the Idiot Ball and is trying to figure out the controls. He finally finds the fire button and proclaims "YEAH! LEMONS!"
  • Cluster F-Bomb: The man drops 176 F-bombs by the end of his fourth episode. Some of them are here for your viewing pleasure.
    "I know you're not a stupid kid, 'cause I say "FUCK" a lot and you're okay with that."
  • Complaining About Shows You Don't Like: Discussed in-universe in the Zelda video. An in-universe fanboy tries to write a "preemptive counterargument"; Egoraptor throws him out the window when it's clear that he's just being angrily defensive and isn't willing to watch the video. Turns into a Brick Joke during the credits, the fanboy returning to write a postemptive counterargument and Egoraptor saying "you watched the video, that's only fair".
  • Curse Cut Short: His Smash Cuts sometimes do this, but they also cut lots of other sentences short, too.
  • Deranged Animation: This series isn't a stranger to overly exaggerated facial expressions. Arin's eyes sometimes nearly pop out of his head, and someone's mouth will often stretch to take up the majority of their face when they're yelling.
  • Destination Defenestration: Arin does this to the Zelda ultra-fan who starts getting on his ass about his beliefs that Ocarina of Time isn't the greatest game of all time.
  • Developers' Foresight: This is what Egoraptor gushes about the most in the Mega Man X review. Everything is expressed via gameplay, and the tutorial, despite being present, has a very subtle approach when it comes to teaching the basics to newbie players, without relying on prompts, Exposition Fairies, or anything of the sort.
  • Even Better Sequel: Mega Man X, according to him. Arin says that while Mega Man was good, X was even better, and that it's his favorite game of all time. Arin then spends a good few minutes just gushing about how much he likes the game.invoked
  • Exposition Fairy:
    • Spoofed with Roll. "Mega Man! Mega Man! There's a hole in the zip-line that you" *punch* "No, SHUT UP; I don't need you!"
    • Oddly, his Zelda video barely mentions the trope, despite it being one of the most common criticisms of modern Zelda games.
  • Fake Difficulty: Criticizes Ocarina of Time for being a test of patience rather than a test of skill.
  • Forced Level-Grinding: One of his gripes with Castlevania II is the need to farm hearts to buy upgrades.
    "So instantly, this becomes farming, and instantly, this becomes pointless and dumb!note 
  • Glad I Thought of It: During his Zelda Sequelitis, he criticizes Ocarina of Time for having Blade Traps orbiting around the edge of platforms, claiming that he can't see where they are so it isn't a fair challenge. Later on in the video he describes an example of a challenge to make moving around the level more interesting...which is functionally identical to the Blade Traps he criticized earlier.
  • Goddamned Bats: One of his complaints about Zelda's transition to 3D is that it gives rise to this trope more readily. Minor enemies now have to be targeted individually for you to be able to hit them, instead of the "selective z-axis" making it a simple task. This is illustrated with footage of Keese, the Zelda series' bat-like enemies. invoked
  • Guide Dang It!: His biggest complaint about Castlevania II: Simon's Quest is that there's a ton of elements that the player is expected to know, and yet can't figure out without trial-and-error. He even cites a fanmade mod of the game that makes the NPC chatter much less obtuse as to where to go and what to do, but says that it's still a pain even in spite of that.
  • Gushing About Shows You Like: Invoked. When talking about Megaman X he can't think of a number three on the "what they did right" list, so he spent two minutes gushing.
  • Hidden Depths: Yes, these shows are mostly comedy. Yes, he says "fuck" a lot. But when it comes right down to it, Egoraptor really does know what he's talking about when he's reviewing these games. Sometimes crosses into Sophisticated as Hell (see his "Snack food vs. high class dessert" comparison at the end of his Simon's Quest video).
  • Hopeless Boss Fight: Egoraptor brings up that the Vile fight in Mega Man X was used well for the sake of theme, since the player felt Mega Man's helplessness in the situation.
  • Instructive Level Design: Egoraptor praises Mega Man and Mega Man X for their use of teaching the player how to play the game without explicitly telling them anything.
  • Motor Mouth: Egoraptor tends to talk insanely fast as well, mostly when he gets hyper-excited.
  • Mundane Made Awesome: Shows up a lot while he pretends to be a complete moron while playing Mega Man X.
  • Nerdgasm: One segment in the Mega Man X video is "Why Mega Man X is so fucking good that it makes my dick rock-hard!"
  • No Ending: The first episode stops abruptly in the middle of a food metaphor.
  • No Indoor Voice: Egoraptor has a tendency to START YELLING at random.
  • Padding: Discussed in-universe. It's seen as a Franchise Original Sin to Legend of Zelda, and how you're tricked into thinking you're making progress where you're really not.
  • Polygon Ceiling: Explains why he thinks this trope exists in the Zelda episode. "How do you take the simplicity of form that 2D allows, and give it a z-axis?"
  • Power-Up Letdown: The main focus of his Super Castlevania IV video is that, due to the greatly increased utility of the whip, the sub-weapons become more or less useless. While saying that the game is far from bad, the fact that the whip is so overpowered means that whipping is all that you need to beat the game.invoked
  • Preemptive "Shut Up": The final two times Roll appears in the Mega Man X review, instead of verbally abusing her, Egoraptor just covers her mouth with his hand. All fine and dandy until you realize the second-to-last time she appears Ego is holding what appears to be a chloroform rag.
  • Real Life Writes the Plot: Egoraptor was sick when working on the first episode leading to the creation of his animated avatar. He'd originally intended to just put himself in front of the camera. He has occasionally lamented the extra work this created for him in setting this as the show's format.
  • Rule of Cool: Lampshaded in his Mega Man X review.
    RIDIN' ON CARS! (cue electric guitar riff from Bill & Ted's Excellent Adventure)
  • Sacred Cow: invokedParodied.
    The fuck am I doin' with my life. I'm harshly criticizing Ocarina of Time on the internet. I'm gunna get CRUcified!!
  • Sequelitis: In-universe, duh. However, despite being addressed when present, it is not the core point of the series, as it rather relies on the stark contrast between a game and its sequel instead.
  • Shout-Out: Egoraptor gives one to The Angry Video Game Nerd in his Castlevania Vs. Simon's Quest video, acknowledging the game had already been reviewed by another popular YouTube persona.
  • Smash Cut: As noted above, as soon as the angrish kicks in, Egoraptor stops it with one of these. There are so many moments of this, though, that it can count as a Running Gag as well.
  • Sophisticated as Hell: Very. As goofy and foul-mouthed as he is, the depth and complexity of some of his analyses show how much he really knows about the subjects.
  • Take That!: Roll constantly popping up and giving superfluous advice is a jab at Alia constantly popping up to halt the gameplay with advice in Mega Man X5, as well as the (thankfully optional) hint system in Mega Man Anniversary Collection.
  • "The Reason You Suck" Speech: Gives a scathing one to Skyward Sword in his Link to the Past vs Ocarina of Time video.
    Egoraptor: GOD, SHUT UP! Seriously! You want all this attention like you care, like you really gave it your all in a new innovative Zelda experience! But instead you led Zelda into a frustrating monotony. You know, what started the franchise was like this sense of wonder, and what has thus far concluded the franchise is a sense of formality; a predictable, time consuming mess that asks you not of your sense of adventure, or even your wits, but instead your ability to listen and follow directions. You ask of us our ability to point something at something else and then walk towards it. You ask of us our willingness to get another bow and arrow, fight another boss with another giant glowing eyeball. Gee, I wonder how to FUCKING beat it?! I FUCKING WONDER Skyward Sword! You ask of us to get a cat from the top of a roof and carry it over to some guy who says "thank you." The Adventures of Link, Cat Delivery Man! IS THAT YOUR TITLE?! What's the tagline at the end?! “Cat’s out of the bag and onto the roof! 10/10!” No Wiimote motion issues here that could possibly cripple the entire experience! BEST IN THE SERIES! You’re like a spoiled rich kid who gets everything bought for you your entire life, and then when it comes to making it on your own, you can’t take it. You expect everyone to love you because you are who you are - part of the illustrious Zelda lineage. Nothing could possibly be wrong with you! You ‘’look’’ just like a Zelda! But you’re not one. You’re a pampered, doughy snob wearing nice clothes expecting to graduate scot-free because your daddy is an alum. Why would you need to improve? Why would you need to get any better? Everyone just agrees with your shitty ideas because you're a Zelda. FUCK YOU Skyward Sword. FUCK YOU!
  • They Changed It, Now It Sucks!: Played with in-universe. While this is a common complaint, it gets played with in that it's not the change that's the problem, it's failure to adapt to the change made.
  • Viewers Are Morons: Egoraptor explains how the modern game developers portray this with tutorials for obvious things in the Mega Man X episode.

...Wait that was it!?