Egoraptor: HOLYFUCKTHISGAMESAWESOME! Look at the graphics and the music, oh my god it feels so good! And it's not on the Sega Genesis it's on the Super Nintendo! See, this is a sequel, this is a fuckin' sequel! You thought I was going to talk about bad sequels all the time on Sequelitis? FUCK NO!
He even calls back to the format of the previous video to specifically make this point:-
"Remember in the first episode, you know, ‘what they did wrong’, ‘what they did right’? Fuckin’... please. This is WHY MEGA MAN X IS SO FUCKING GOOD THAT IT MAKES MY DICK ROCK HARD!! (Also I talk about what elements of the original Mega Man games were enhanced to be even more effective—)"
Yeah! Yeah, lemons!
This glorious bit:
Egoraptor: I mean no matter how stupid you are I'm sure you don't appreciate it when you're playing your game and then someone shows up and goes-
Random Guy: HEY! YOU KNOW WHA- YOU REALLY NEED TA DOOOOOOOO IS JUMP OVER THAT OPEN PIT CUZ IT'LL KILL YOU! ........ 'Kay just wanted ya to know!
Egoraptor: Okay thanks......
Even funnier is if you turn on hints in the Anniversary Collection's version of Mega Man, Dr. Light will call you at that EXACT point and tell you to jump over the Bottomless Pit.
Preceding his gigantic gush about the opening level of Mega Man X, we get this gem:
Okay, lemme level with you for a sec. Electrical engineering? Pretty smart. General relativity? Pretty fuckin' smart! The intro level to Mega Ma--FUCKING...GENIUUUUUUUUUUUUUUUSS!!
The part where he rails on how some games tend to treat the player like an idiot when teaching them how to play saying "It seems to be catered to kids who don't know what's going on in the world. (Beat) They don't know Obama (the B-Roll Rebus on this line is a picture of Nelson Mandela)."
Arin's complaints about how much Railroading there is in the later games gives us this rant:
Arin: You're no longer a pioneer adventurer, you're a guest at Disneyland. Here's your ticket! Be sure to check out Space Mountain, Indiana Jones before you leave! Guess Goofy's weight! WIN A PRIZE!
After a prolonged rant about Ocarina's significant amount of cutscenes and wait time and the negative effect this has on the game's pacing.
"Waiting is the bane of exploration. Why would I wanna explore in a world where I gotta waste useless time just to check a fuckin' room? You should never, ever, ever hit that point where you're like, "Eh, I'll check that room later", IN A GAME ABOUT CHECKIN' ROOMS!!"
Treasure chests.
"It's like running downstairs to get the presents under the Christmas tree. Or...menorah. Or, like, whatever. Birthday tree."