The second they arrived on the planet, the Fnakkers decided they wanted to rule it!
Immediately, a war started. The other three races bundled their powers and pushed the Fnakkers down a sinkhole...
Wuppo is a 2D Indie action platformer developed by Knuist & Perzik, a two-man team from the Netherlands. Development began in 2009, officially releasing on Steam in September 2016 with several trailers (and even a contest) in-between.
Taking place in a bright, colorful, hand-drawn world, Wuppo focuses on the story of a lone Wum traveling the world in search of a new home. You'll fight numerous enemies, encounter charming creatures, collect countless items, and uncover secrets about the world's rich history all while listening to an ever-changing soundtrack by Thomas de Waard. The game can loosely be described as a platforming adventure-game hybrid, with the game putting lots of emphasis on dialogue and exploration, with the occasional boss fight to spice things up. Notably, the game contains many simulationist elements, such as a train system that runs real-time independently of the player, a Day-Night cycle, and a theme park that features lines you have to physically stand in while waiting for your turn on the rides. All of this adds up to create a world that is surprisingly detailed and well realized for a game as simple-looking as this.
You can find its Steam page here.
Wuppo contains examples of the following tropes:
- Abnormal Ammo: Between all the paint and mud lies the Newspaper Cannon - a device that ejects bundles of recent media and crossword puzzles with enough force to push its wielder back.
- Amusement Park: Wondersplenk. It does a great job of emulating a real one - it has a ticket-like currency in the form of Splenkhakker coins, souvenir shops, lineups, minigames, and rides!
- Anthropomorphic Food: King Cone, a boss fought in the Wumhouse, and Murk, fought at Dorst Cafe.
- Big Bad: The Bankkrent. He doesn't seem to be entirely aware of the consequences of his actions, however.
- Big Good: Redav Knet, a creature from the Krenkktorium that wants to link his world and the game's together in order to share ideas and objects. He's a Nice Guy, though, and works in opposition to the Bankkrent.
- Bilingual Bonus: Most names are either Dutch or Dutch sounding words.
- Blackout Basement: It's incredibly hard, but possible, to make it through the tunnel without a light source. The only light throughout these caves are the glowing jellyfish creatures and the occasional bio-luminescent plants.
- Bonus Boss: Bram, the monster in Dorst Caffe, and the Traffic Light With Fists (TLWF) do not need to be defeated to progress the story.
- Zwepel, the Ultimate Pumpkin Nightmare is a secret boss that can only be fought after beating the game.
- Character Development: Carlo, the Wumhouse's customer service Wum. At the beginning of the game, he's clearly not impressed with ice-cream Wum's messy behavior and even has the guards forcibly extract them from the Wumhouse. When you manage to get back in, he's still angry - but somewhat sympathetic - toward you. It only gets better from here, as explained in his diary filmstrips.
- Chekhov's Gun: The game will frequently call back to itself as the plot progresses. For example, you obtain a hat very early on that is specifically mentioned to resemble a fnakker. When the Popo City drill breaches the Sinkhole wall, you can disguise yourself as a Fnakker by wearing said hat.
- Chekhov's Gunman: The Wum's who man the projectors: the Allesweter and the Allesdenker. You later encounter the Allesfnakker in the Sinkhole, and he is the only one of the three projector masters that will reward you for showing him the Blione filmstrip- which you obtained all the way back at the very beginning of the game.
- Charged Attack: The Bazooka.
- Double Jump: The Wum and most other races are capable of this from the start.
- Dressing as the Enemy: When you enter the sinkhole, you'll need to wear a pot helmet to avoid being spotted.
- Easter Egg: Bufter, the salesman. He's hidden in the demo version of the game.
- Eldritch Location: Krenktorium, and the Tussen dimension to a extent.
- Fantastic Racism: Subverted. While the Wums are the most plentiful and intelligent of the planet's races, they don't have any problems with the others for the most part. The Bliones are hostile but can be negotiated with, the Kneft are vermin akin to rats, and the Wums have a positive relationship with the Splenkhakkers and Blussers. The Fnakkers, on the other hand, are an entire race of belligerent Jerkasses who want to rule over the rest of the races. Their inability to share with the other three major races of the planet led them to getting tossed into the sinkhole. Wums now have a pretty severe hatred of the fnakkers by the time the game begins.
- Fast Travel: Unlocked at the very end of the game in Tussen. It is the only way to get to the final boss, and it can be reached by putting on the Warp Mask and dying.
- Fortune Teller: The Splenkhakker at Fortunis Splenk offers to read your future for Splenkhakker coins. The 'future' can be anything from actual glimpses ahead, hints on what to do, and even just flavorful trivia.
- Foreshadowing: Early on in the game, you can encounter the Sinkhole to the right of the ruins. If you note the placement of Popo City and the Wumhouse relative to the Sinkhole, you'll find that the Drill Hall leads directly into the Sinkhole.
- Fungus Humongous: Overlaps with Springy Spores below. Some mushrooms in the Wumgarden are nearly as tall as the screen!
- Genius Loci: Krenktorium.
- Giant Squid: The squid-like creature off the coast of the Blusser Islands.
- Happily Ever After: After beating Bankkrent, the ending shows what happens for Scallywag and other characters in a slideshow.
- Head Pet: As the Wum carry items on their heads, that is where Denksnavel ends up perched.
- Hearts Are Health: Both the Life Meter and some health drops from enemies are heart bubbles, just with a different design.
- Interspecies Friendship: Uberhenk, a Wum from Popocity, managed to befriend a Kneft and named it Breevis. Their friendship is shown to be pretty strong.
- The Wum and Denksnavel may also count, depending on the player's own thoughts.
- In-Universe Game Clock: There's a day & night cycle everywhere in the world, with different events taking place in certain locales depending on the time.
- Jump Scare: Most notably with the Giant Squid near the Blusser Islands. It's got a bit of buildup, with its silhouette visible beneath the waves here and there.
- Mass Monster Slaughter Sidequest: You're given the option to fight off a massive Kneft infestation in the back of Tubias' building.
- Mythology Gag: One of the purchasable items from the Blusser Island shop is the Gucu Hat. It looks exactly like a Green Skull Cap, the hat the developer's character wore in his old Maplestory videos. The tooltip even refers to 'the good old days'.
- Nice Hat: The amount of accessories the Wum can wear on their head is vast - there's the classy Work Hat, flashy Wonder Hat, and even objects like a clock or a fnakker. And that's just scratching the surface!
- One-Hit Kill: The giant squid.
- Non-Standard Game Over: Just before confronting the Blankkert, he asks you for just one more mudball. Giving it too him causes him to puke all the mud he's eaten up, killing you, your Blieken friends, the entire Fnakkern civilization, and most likely Popo City.
- Can also be self-inflicted with the Warp Mask.
- Power Floats: Redav Kned.
- Recoil Boost: Firing a charged shot with the Bazooka will launch you slightly in the other direction, allowing for faster movement.
- Save Point: In the form of tea kettles scattered around the world.
- Shout-Out: Rami, and his game intro is a reference to the dutch independent game development studio Vlambeer.
- Shock and Awe: The Shop Pack DLC lets you swap your Gumgumgun out for an electricity cannon. It's identical in function, just with flashy new sounds and effects.
- Several fnuistful light-emitting enemies also inflict electricity damage if you're hit by them.
- Small, Annoying Creature: Denksnavel is extremely annoying according to The Allesweter, who relocated to an underwater cave just to get away from the bird.
- When Denksnavel caws near a Blione, they'll retort with "bird annoying" and proceed to attack you.
- Springy Spores: There are many, many bouncy mushrooms throughout the world in varying sizes.
- Tribal Face Paint: The Blione King.
- Warm-Up Boss: The fish east of the Wumhouse.
- Warp Zone: The Tussen Dimension. It's even got its own Warp Whistle - the Warp Mask.