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Video Game / The Wheel of Time

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A 1999 video game based on the popular series of high fantasy novels. Instead of attempting to adapt the books into game form, the game instead tells an original story set in the Wheel of Time universe, taking place a few centuries before the events of the books. The story follows the adventures of Elayna Sedai, an Aes Sedai librarian whose journeys bring her into conflict with the force of the Dark, Shadar Logoth, the Whitecloaks, and even Ishamael himself.

The game uses the Unreal engine, with gameplay that is extremely similar to that game, including the way enemies move and attack. Elayna cannot channel the One Power, so instead she uses an arsenal of Ter'angreal artifacts that allow her to cast a variety of spells.

The game's multiplayer component is based around a capture the flag mechanic, in which each of the 4 players has their own fortress guarding a cuendillar seal. Players can equip their fortress with traps and computer-controlled allies, and must raid each opposing player's fortress to obtain all 4 seals.


Tropes featured include:

  • An Axe to Grind: Wielded by some enemies.
  • Artificial Brilliance: For a 1999 game, the AI is quite competent, as the enemies will attempt to dodge Elayna's shots where possible, and use their ranged attacks while relentlessly closing in to melee, where even basic Trollocs will outmatch her. It is also relentless in pursuing her, able to jump from/to higher floors to reach her, and will swim to cross aquatic barriers as well.
  • Bloodless Carnage: Averted. Fallen enemies will at least have their clothing bloodstained, and may be surrounded by pools of blood as well. Killing the enemy with a particularly strong spell will avert the reducing them to a lump of charred flesh instead.
  • Elite Mooks: Myrdraal, Whitecloak Archers, and Elite Trollocs are all tougher and more challenging than your average mook.
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  • Everything Fades: Averted with the dead enemies, whose bodies will remain on the level, which was unusual in 1999.
  • Expy: The Hound is pretty clearly one for Padan Fain.
  • Intangible Man: One of the spells allows Elayna to walk through walls.
  • Knight Templar: The Children of the Light have this attitude towards everyone else.
  • Mirror Boss: All of the game's major bosses are spellcasters; they move and fight similar to the player character, and behave more like multiplayer bots than standard enemies. Elayna's reflection is a literal mirror boss.
  • Shown Their Work: The inventory screen has a quotation from the books for each spell, showing where in the books the developers got the idea for that spell.
  • Squishy Wizard: Elayna can survive less damage than almost all of the enemies in the game. Making it through the game alive involves being quick on your toes as well as intelligent use of Ter'angreal spells to even the odds.
  • Spikes of Doom: One of the trap types of the game involves spikes suddenly coming out of the walls and impaling Elayna.
  • Super Powered Mooks: Black Ajah can cast many of the same spells your character uses, and can take a lot more damage than you can, making them challenging opponents.


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