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Video Game / Wild Metal Country

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A 3D Vehicular Combat game for PC, released in 1999, and known simply as Wild Metal in its Sega Dreamcast version.

It takes place in a Wide-Open Sandbox, and pits the unnamed Player Character against innumerable robot-driven tanks, turrets, and Explosive Barrel launchers in an attempt to reclaim the Power Cores obtained by the robots in the Robot Uprisings in the Tehric system.

Contains examples of:

  • Future Copter: Your only significant backup comes in the form of several mysterious dual rotor helicopters that randomly fly around the map. They don't fight with you, but they intermittently drop ammo crates and can be called to right you if you get fall over and get stuck.
  • Geo Effects: Certain terrain, like snow, affects your vehicle's traction.
  • Ghost Planet: The base story mentions that the three planets have been abandoned (by humans at least) for centuries, with only "half-buried remnants" as evidence of the previous human occupants.
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  • Hammerspace: The power cores are practically the same size of most of the player vehicles, yet you can apparently hold onto up to eight of them.
  • Healing Potion: The Power Cores and the smaller Drive Units dropped by most mobile [[Mooks]] repair the player's vehicle when obtained. Additionally, the player's vehicle drops a small Power Core when destroyed.
  • It's Up to You: The Player Character is a lone bounty hunter sent down to Earth's surface to recover the missing power cores.
  • More Dakka: There is a cannon ammunition type, "Sprinkler", that fires three low-power shells very quickly, at the cost of range.
  • Save Point: Referred to as "stores", each Save Point points out the direction of the Power Cores yet to be retrieved and preserves all Power Cores found by the player.
  • Tank Goodness: The player's vehicle almost counts as a tank, and many robot-driven vehicles are obviously tanks.
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  • The Medic: The player's air support, dark blue Actual Pacifist helicopters that resupply the player and rescue the player when called.
  • Wide-Open Sandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the Power Cores, at which point they drive off and do as they like for as long as they like.