Follow TV Tropes

Following

History VideoGame / WildMetalCountry

Go To

OR

Is there an issue? Send a MessageReason:
None


A 3D VehicularCombat game for [[Platform/IMBPersonalComputer PC]], released in 1999, and known simply as ''Wild Metal'' in its Platform/SegaDreamcast version.

to:

A 3D VehicularCombat game for [[Platform/IMBPersonalComputer [[Platform/IBMPersonalComputer PC]], released in 1999, and known simply as ''Wild Metal'' in its Platform/SegaDreamcast version.
Is there an issue? Send a MessageReason:
None


A 3D VehicularCombat game for [[UsefulNotes/IMBPersonalComputer PC]], released in 1999, and known simply as ''Wild Metal'' in its UsefulNotes/SegaDreamcast version.

to:

A 3D VehicularCombat game for [[UsefulNotes/IMBPersonalComputer [[Platform/IMBPersonalComputer PC]], released in 1999, and known simply as ''Wild Metal'' in its UsefulNotes/SegaDreamcast Platform/SegaDreamcast version.
Is there an issue? Send a MessageReason:
None


%% * CriticalExistenceFailure: True for the player, but can be averted for most Mooks.

to:

%% * CriticalExistenceFailure: True for the player, but can be averted for most Mooks.{{Mooks}}.



* HealingPotion: The Power Cores and the smaller Drive Units dropped by most mobile [[Mooks]] repair the player's vehicle when obtained. Additionally, the player's vehicle drops a small Power Core when destroyed.

to:

* HealingPotion: The Power Cores and the smaller Drive Units dropped by most mobile [[Mooks]] {{Mooks}} repair the player's vehicle when obtained. Additionally, the player's vehicle drops a small Power Core when destroyed.

Changed: 789

Removed: 192

Is there an issue? Send a MessageReason:
None


* AbnormalAmmo: Every non-standard ammunition.
* AIIsACrapshoot: The problem that kicks off the game's [[ExcusePlot plot]].
* AllThereInTheManual: All vehicle and weapon names, in addition to the mention of the Tehric system.
* AnimalThemeNaming: Every vehicle the player can drive, as well as every enemy vehicle in the game, but [[AllThereInTheManual only mentioned in the manual]].
* AwesomeButImpractical: Any ammunition can become this.
* BountyHunter: The PlayerCharacter.
* CarFu: Possible, but not a useful tactic.
* CollisionDamage: Oddly missing, with the exception of damage from falling or tumbling a lot.

to:

%% * AbnormalAmmo: Every non-standard ammunition.
%% * AIIsACrapshoot: The problem that kicks off the game's [[ExcusePlot plot]].
%% * AllThereInTheManual: All vehicle and weapon names, in addition to the mention of the Tehric system.
%% * AnimalThemeNaming: Every vehicle the player can drive, as well as every enemy vehicle in the game, but [[AllThereInTheManual only mentioned in the manual]].
%% * AwesomeButImpractical: Any ammunition can become this.
%% * BountyHunter: The PlayerCharacter.
%% * CarFu: Possible, but not a useful tactic.
%% * CollisionDamage: Oddly missing, with the exception of damage from falling or tumbling a lot.



* CriticalExistenceFailure: True for the player, but can be averted for most Mooks.
* DeathIsASlapOnTheWrist: The player is given an unlimited amount of tanks (and possibly lives) to complete their mission.
* FallingDamage: See "CollisionDamage".
* FeaturelessProtagonist: Well, considering he/she/it is driving a tank of some sort...

to:

%% * CriticalExistenceFailure: True for the player, but can be averted for most Mooks.
%% * DeathIsASlapOnTheWrist: The player is given an unlimited amount of tanks (and possibly lives) to complete their mission.
%% * FallingDamage: See "CollisionDamage".
%% * FeaturelessProtagonist: Well, considering he/she/it is driving a tank of some sort...



* KillerRobot: Every single enemy in the game.
* LifeMeter: The PlayerCharacter's vehicle of choice has one.
* MacGuffin: The Power Cores.
* MacrossMissileMassacre: May be [[InvokedTrope invoked]] on a smaller scale by the player.
* MechaMook: Every enemy in the game, usually taking the form of a tank or turret.
* MercyInvincibility: [[AvertedTrope Averted.]]
* MilitaryMashupMachine: The PlayerCharacter's vehicle.

to:

%% * KillerRobot: Every single enemy in the game.
%% * LifeMeter: The PlayerCharacter's vehicle of choice has one.
%% * MacGuffin: The Power Cores.
%% * MacrossMissileMassacre: May be [[InvokedTrope invoked]] on a smaller scale by the player.
%% * MechaMook: Every enemy in the game, usually taking the form of a tank or turret.
* MercyInvincibility: [[AvertedTrope Averted.]]
%% * MilitaryMashupMachine: The PlayerCharacter's vehicle.



* MultipleEndings: [[AvertedTrope Averted.]]
* NitroBoost: Not usable in singleplayer without cheats, but allowed in multiplayer.
* NoKillLikeOverkill: Some of the missiles can be used to this effect. The ingame equivalent of a cruise missile plays this trope perfectly straight when used well.
* NoNameGiven: To the player.
* OilSlick: [[AvertedTrope Averted.]]
* RewardingVandalism: In full effect, since the PlayerCharacter is a mercenary and the robots are hostile.
* RobotWar: See "Killer Robot".

to:

* MultipleEndings: [[AvertedTrope Averted.]]
%% * NitroBoost: Not usable in singleplayer single player without cheats, but allowed in multiplayer.
%% * NoKillLikeOverkill: Some of the missiles can be used to this effect. The ingame in-game equivalent of a cruise missile plays this trope perfectly straight when used well.
%% * NoNameGiven: To the player.
* OilSlick: [[AvertedTrope Averted.]]
%% * RewardingVandalism: In full effect, since the PlayerCharacter is a mercenary and the robots are hostile.
%% * RobotWar: See "Killer Robot".



* StrategyGuide: Some may be found on this very Internet.
* TankGoodness: The player's vehicle almost counts as a tank, and many robot-driven vehicles are obviously tanks. See "MilitaryMashupMachine".

to:

%% * StrategyGuide: Some may be found on this very Internet.
* TankGoodness: The player's vehicle almost counts as a tank, and many robot-driven vehicles are obviously tanks. See "MilitaryMashupMachine".



* WeaponizedCar: Not so much "car" as "tank". See "MilitaryMashupMachine".

to:

%% * WeaponizedCar: Not so much "car" as "tank". See "MilitaryMashupMachine"."tank".
Is there an issue? Send a MessageReason:
Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


NeedsWikiMagicLove

to:

NeedsWikiMagicLove

Is there an issue? Send a MessageReason:
None


A 3D VehicularCombat game from 1999, known simply as ''Wild Metal'' in its UsefulNotes/SegaDreamcast version.

to:

A 3D VehicularCombat game from for [[UsefulNotes/IMBPersonalComputer PC]], released in 1999, and known simply as ''Wild Metal'' in its UsefulNotes/SegaDreamcast version.

Added: 295

Changed: 318

Is there an issue? Send a MessageReason:
None


A 3D VehicularCombat game from 1999. It takes place in a WideOpenSandbox, and pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.

to:

A 3D VehicularCombat game from 1999. 1999, known simply as ''Wild Metal'' in its UsefulNotes/SegaDreamcast version.

It takes place in a WideOpenSandbox, and pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.

Added: 4

Changed: 694

Is there an issue? Send a MessageReason:
Added image.


A 3D VehicularCombat game in a WideOpenSandbox that pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wild_metal_country.png]]
A 3D VehicularCombat game from 1999. It takes place in a WideOpenSandbox that WideOpenSandbox, and pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.



* WideOpenSandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the Power Cores, at which point they drive off and do as they like for as long as they like.

to:

* WideOpenSandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the Power Cores, at which point they drive off and do as they like for as long as they like.like.
----

Added: 276

Changed: 22

Is there an issue? Send a MessageReason:
None


* FutureCopter: Your only significant backup comes in the form of several mysterious dual rotor helicopters that randomly fly around the map. They don't fight with you, but they intermittently drop ammo crates and can be called to right you if you get fall over and get stuck.



* HammerSpace: The power cores are practically the same size of most of the player vehicles, yet you can apparently hold onto up to ten of them.
* HealingPotion: The Power Cores and the smaller Power Cores dropped by most mobile [[Mooks]] repair the player's vehicle when obtained. Additionally, the player's vehicle drops a small Power Core when destroyed.

to:

* HammerSpace: The power cores are practically the same size of most of the player vehicles, yet you can apparently hold onto up to ten eight of them.
* HealingPotion: The Power Cores and the smaller Power Cores Drive Units dropped by most mobile [[Mooks]] repair the player's vehicle when obtained. Additionally, the player's vehicle drops a small Power Core when destroyed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GhostPlanet: The base story mentions that the three planets have been abandoned (by humans at least) for centuries, with only "half-buried remnants" as evidence of the previous human occupants.
* HammerSpace: The power cores are practically the same size of most of the player vehicles, yet you can apparently hold onto up to ten of them.

Changed: 23

Is there an issue? Send a MessageReason:
None



to:

!!Contains examples of:
Is there an issue? Send a MessageReason:
None


* MacrossMissileMassacre: May be [[invoked InvokedTrope]] on a smaller scale by the player.

to:

* MacrossMissileMassacre: May be [[invoked InvokedTrope]] [[InvokedTrope invoked]] on a smaller scale by the player.

Changed: 25

Removed: 21

Is there an issue? Send a MessageReason:
None


* [[MacGuffin]]: The Power Cores.

to:

* [[MacGuffin]]: MacGuffin: The Power Cores.



* MoreDakka: There is a cannon ammunition type, "Sprinkler", that fires three low-power shells very quickly,
at the cost of range.

to:

* MoreDakka: There is a cannon ammunition type, "Sprinkler", that fires three low-power shells very quickly,
quickly, at the cost of range.
Is there an issue? Send a MessageReason:
Then it\'s not an example. Also see This Troper.


* [[EasterEgg Easter Eggs]]: ThisTroper hasn't found any, yet...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllThereInTheManual: All vehicle and weapon names, in addition to the mention of the Tehric system.
Is there an issue? Send a MessageReason:
None


* HealingPotion: The Power Cores and the smaller Power Cores dropped by most mobile [[Mooks]] repair the player's vehicle when obtained.

to:

* HealingPotion: The Power Cores and the smaller Power Cores dropped by most mobile [[Mooks]] repair the player's vehicle when obtained. Additionally, the player's vehicle drops a small Power Core when destroyed.
Is there an issue? Send a MessageReason:
None


* HealingPotion: The Power Cores and the reactors dropped by most mobile [[Mooks]] repair the player's vehicle when obtained.

to:

* HealingPotion: The Power Cores and the reactors smaller Power Cores dropped by most mobile [[Mooks]] repair the player's vehicle when obtained.
Is there an issue? Send a MessageReason:
None


* MoreDakka: There is a cannon ammunition type that fires three low-power shells very quickly,

to:

* MoreDakka: There is a cannon ammunition type type, "Sprinkler", that fires three low-power shells very quickly,
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContinuingIsPainful: Only because dying makes you loose all of your non-standard ammo and all Power Cores collected after the last SavePoint.


Added DiffLines:

* HealingPotion: The Power Cores and the reactors dropped by most mobile [[Mooks]] repair the player's vehicle when obtained.


Added DiffLines:

* TheMedic: The player's air support, dark blue ActualPacifist helicopters that resupply the player and rescue the player when called.

Added: 236

Changed: 154

Is there an issue? Send a MessageReason:
None


A 3D VehicularCombat game in a WideOpenSandbox that pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the power cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.

to:

A 3D VehicularCombat game in a WideOpenSandbox that pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the power cores Power Cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.



* BountyHunter: The PlayerCharacter.



* GeoEffects: Cliffs can quickly become your least-favorite geographical feature because of this game.
* ItsUpToYou: The PlayerCharacter is a lone mercenary sent down to Earth's surface to recover the missing [[MacGuffin power cores]].

to:

* GeoEffects: Cliffs can quickly become Certain terrain, like snow, affects your least-favorite geographical feature because of this game.
vehicle's traction.
* ItsUpToYou: The PlayerCharacter is a lone mercenary bounty hunter sent down to Earth's surface to recover the missing [[MacGuffin power cores]].



* [[MacGuffin]]: The Power Cores.



* NitroBoost: Not usable in singleplayer without cheats.

to:

* NitroBoost: Not usable in singleplayer without cheats.cheats, but allowed in multiplayer.



* SavePoint: Referred to as "stores", each SavePoint points out the direction of the Power Cores yet to be retrieved and preserves all Power Cores found by the player.



* WideOpenSandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the power cores, at which point they drive off and do as they like for as long as they like.

to:

* WideOpenSandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the power cores, Power Cores, at which point they drive off and do as they like for as long as they like.
Is there an issue? Send a MessageReason:
None


* TankGoodness: Almost. See "MilitaryMashupMachine".

to:

* TankGoodness: Almost.The player's vehicle almost counts as a tank, and many robot-driven vehicles are obviously tanks. See "MilitaryMashupMachine".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

NeedsWikiMagicLove
Is there an issue? Send a MessageReason:
None


A 3D WideOpenSandbox that pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the power cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.

to:

A 3D VehicularCombat game in a WideOpenSandbox that pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the power cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.
Is there an issue? Send a MessageReason:
None


A 3D WideOpenSandbox that pits the unnamed PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the power cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.

to:

A 3D WideOpenSandbox that pits the unnamed [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the power cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.



* ItsUpToYou: The PlayerCharacter is a mercenary sent down to Earth's surface to recover the missing [[MacGuffin power cores]].

to:

* ItsUpToYou: The PlayerCharacter is a lone mercenary sent down to Earth's surface to recover the missing [[MacGuffin power cores]].

Added: 692

Changed: 107

Removed: 160

Is there an issue? Send a MessageReason:
None


* AnimalThemeNaming: Every vehicle the player can drive, as well as every enemy vehicle in the game, but [[AllThereInTheManual only mentioned in the manual]].



* GeoEffects: Cliffs can quickly become your least-favorite geographical feature because of this game.



* MacrossMissileMassacre: May be [[invoked InvokedTrope]] on a smaller scale by the player.
* MechaMook: Every enemy in the game, usually taking the form of a tank or turret.



* MoreDakka: There is a cannon ammunition type that fires three low-power shells very quickly, at the cost of range.
* MultipleEndings: [[AvertedTrope Averted.]]



* [[Mook Mook]]: Usually takes the form of a tank or turret.

to:

* [[Mook Mook]]: Usually takes MoreDakka: There is a cannon ammunition type that fires three low-power shells very quickly,
at
the form cost of a tank or turret.range.
* MultipleEndings: [[AvertedTrope Averted.]]


Added DiffLines:

* NoKillLikeOverkill: Some of the missiles can be used to this effect. The ingame equivalent of a cruise missile plays this trope perfectly straight when used well.
* NoNameGiven: To the player.
Is there an issue? Send a MessageReason:
None


* FallDamage: See "CollisionDamage".

to:

* FallDamage: FallingDamage: See "CollisionDamage".
Is there an issue? Send a MessageReason:
None


* CriticalExistanceFailure: True for the player, but can be averted for most Mooks.

to:

* CriticalExistanceFailure: CriticalExistenceFailure: True for the player, but can be averted for most Mooks.

Added: 1162

Changed: 85

Removed: 178

Is there an issue? Send a MessageReason:
Still fixing it...


A 3D WideOpenSandbox that pits the unnamed PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores(?) obtained by the robots in the Robot Uprising (citation needed everywhere, I'll fix it later).

---

to:

A 3D WideOpenSandbox that pits the unnamed PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores(?) power cores obtained by the robots in the [[RobotUprising Robot Uprising (citation needed everywhere, I'll fix it later).

---
Uprisings]] in the Tehric system.

----



* AIIsACrapshoot: The problem that kicks off the game's [[ExcusePlot plot]].



* CollisionDamage: Oddly missing, with the exception of damage from falling or tumbling a lot.



* [[EasterEgg Easter Eggs]]: ThisTroper hasn't found any, yet...
* FallDamage: See "CollisionDamage".



* ItsUpToYou: The PlayerCharacter is a mercenary sent down to Earth's surface to recover the missing [[MacGuffin power cores]].



* MoreDakka: There is a cannon ammunition type that fires three low-power
* ItsUpToYou: The PlayerCharacter is a mercenary sent down to Earth's surface to recover Power Cores (?).



* MercyInvincibility: [[AvertedTrope Averted.]]
* MoreDakka: There is a cannon ammunition type that fires three low-power shells very quickly, at the cost of range.
* MultipleEndings: [[AvertedTrope Averted.]]



* Mook: Usually takes the form of a tank or turret.

to:

* Mook: [[Mook Mook]]: Usually takes the form of a tank or turret.turret.
* NitroBoost: Not usable in singleplayer without cheats.
* OilSlick: [[AvertedTrope Averted.]]
* RewardingVandalism: In full effect, since the PlayerCharacter is a mercenary and the robots are hostile.


Added DiffLines:

* StrategyGuide: Some may be found on this very Internet.


Added DiffLines:

* WeaponizedCar: Not so much "car" as "tank". See "MilitaryMashupMachine".
* WideOpenSandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the power cores, at which point they drive off and do as they like for as long as they like.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A 3D WideOpenSandbox that pits the unnamed PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores(?) obtained by the robots in the Robot Uprising (citation needed everywhere, I'll fix it later).

---

* AbnormalAmmo: Every non-standard ammunition.
* AwesomeButImpractical: Any ammunition can become this.
* CarFu: Possible, but not a useful tactic.
* CriticalExistanceFailure: True for the player, but can be averted for most Mooks.
* DeathIsASlapOnTheWrist: The player is given an unlimited amount of tanks (and possibly lives) to complete their mission.
* FeaturelessProtagonist: Well, considering he/she/it is driving a tank of some sort...
* KillerRobot: Every single enemy in the game.
* MoreDakka: There is a cannon ammunition type that fires three low-power
* ItsUpToYou: The PlayerCharacter is a mercenary sent down to Earth's surface to recover Power Cores (?).
* LifeMeter: The PlayerCharacter's vehicle of choice has one.
* MilitaryMashupMachine: The PlayerCharacter's vehicle.
* Mook: Usually takes the form of a tank or turret.
* RobotWar: See "Killer Robot".
* TankGoodness: Almost. See "MilitaryMashupMachine".

Top