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None
Changed line(s) 2,3 (click to see context) from:
A 3D VehicularCombat game for [[Platform/IMBPersonalComputer PC]], released in 1999, and known simply as ''Wild Metal'' in its Platform/SegaDreamcast version.
to:
A 3D VehicularCombat game for [[Platform/IMBPersonalComputer [[Platform/IBMPersonalComputer PC]], released in 1999, and known simply as ''Wild Metal'' in its Platform/SegaDreamcast version.
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None
Changed line(s) 2,3 (click to see context) from:
A 3D VehicularCombat game for [[UsefulNotes/IMBPersonalComputer PC]], released in 1999, and known simply as ''Wild Metal'' in its UsefulNotes/SegaDreamcast version.
to:
A 3D VehicularCombat game for [[UsefulNotes/IMBPersonalComputer [[Platform/IMBPersonalComputer PC]], released in 1999, and known simply as ''Wild Metal'' in its UsefulNotes/SegaDreamcast Platform/SegaDreamcast version.
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None
Changed line(s) 20 (click to see context) from:
%% * CriticalExistenceFailure: True for the player, but can be averted for most Mooks.
to:
%% * CriticalExistenceFailure: True for the player, but can be averted for most Mooks.{{Mooks}}.
Changed line(s) 28 (click to see context) from:
* HealingPotion: The Power Cores and the smaller Drive Units dropped by most mobile [[Mooks]] repair the player's vehicle when obtained. Additionally, the player's vehicle drops a small Power Core when destroyed.
to:
* HealingPotion: The Power Cores and the smaller Drive Units dropped by most mobile [[Mooks]] {{Mooks}} repair the player's vehicle when obtained. Additionally, the player's vehicle drops a small Power Core when destroyed.
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None
Changed line(s) 11,18 (click to see context) from:
* AbnormalAmmo: Every non-standard ammunition.
* AIIsACrapshoot: The problem that kicks off the game's [[ExcusePlot plot]].
* AllThereInTheManual: All vehicle and weapon names, in addition to the mention of the Tehric system.
* AnimalThemeNaming: Every vehicle the player can drive, as well as every enemy vehicle in the game, but [[AllThereInTheManual only mentioned in the manual]].
* AwesomeButImpractical: Any ammunition can become this.
* BountyHunter: The PlayerCharacter.
* CarFu: Possible, but not a useful tactic.
* CollisionDamage: Oddly missing, with the exception of damage from falling or tumbling a lot.
* AIIsACrapshoot: The problem that kicks off the game's [[ExcusePlot plot]].
* AllThereInTheManual: All vehicle and weapon names, in addition to the mention of the Tehric system.
* AnimalThemeNaming: Every vehicle the player can drive, as well as every enemy vehicle in the game, but [[AllThereInTheManual only mentioned in the manual]].
* AwesomeButImpractical: Any ammunition can become this.
* BountyHunter: The PlayerCharacter.
* CarFu: Possible, but not a useful tactic.
* CollisionDamage: Oddly missing, with the exception of damage from falling or tumbling a lot.
to:
%% * AbnormalAmmo: Every non-standard ammunition.
%% * AIIsACrapshoot: The problem that kicks off the game's [[ExcusePlot plot]].
%% * AllThereInTheManual: All vehicle and weapon names, in addition to the mention of the Tehric system.
%% * AnimalThemeNaming: Every vehicle the player can drive, as well as every enemy vehicle in the game, but [[AllThereInTheManual only mentioned in the manual]].
%% * AwesomeButImpractical: Any ammunition can become this.
%% * BountyHunter: The PlayerCharacter.
%% * CarFu: Possible, but not a useful tactic.
%% * CollisionDamage: Oddly missing, with the exception of damage from falling or tumbling a lot.
%% * AIIsACrapshoot: The problem that kicks off the game's [[ExcusePlot plot]].
%% * AllThereInTheManual: All vehicle and weapon names, in addition to the mention of the Tehric system.
%% * AnimalThemeNaming: Every vehicle the player can drive, as well as every enemy vehicle in the game, but [[AllThereInTheManual only mentioned in the manual]].
%% * AwesomeButImpractical: Any ammunition can become this.
%% * BountyHunter: The PlayerCharacter.
%% * CarFu: Possible, but not a useful tactic.
%% * CollisionDamage: Oddly missing, with the exception of damage from falling or tumbling a lot.
Changed line(s) 20,23 (click to see context) from:
* CriticalExistenceFailure: True for the player, but can be averted for most Mooks.
* DeathIsASlapOnTheWrist: The player is given an unlimited amount of tanks (and possibly lives) to complete their mission.
* FallingDamage: See "CollisionDamage".
* FeaturelessProtagonist: Well, considering he/she/it is driving a tank of some sort...
* DeathIsASlapOnTheWrist: The player is given an unlimited amount of tanks (and possibly lives) to complete their mission.
* FallingDamage: See "CollisionDamage".
* FeaturelessProtagonist: Well, considering he/she/it is driving a tank of some sort...
to:
%% * CriticalExistenceFailure: True for the player, but can be averted for most Mooks.
%% * DeathIsASlapOnTheWrist: The player is given an unlimited amount of tanks (and possibly lives) to complete their mission.
%% * FallingDamage: See "CollisionDamage".
%% * FeaturelessProtagonist: Well, considering he/she/it is driving a tank of some sort...
%% * DeathIsASlapOnTheWrist: The player is given an unlimited amount of tanks (and possibly lives) to complete their mission.
%% * FallingDamage: See "CollisionDamage".
%% * FeaturelessProtagonist: Well, considering he/she/it is driving a tank of some sort...
Changed line(s) 30,36 (click to see context) from:
* KillerRobot: Every single enemy in the game.
* LifeMeter: The PlayerCharacter's vehicle of choice has one.
* MacGuffin: The Power Cores.
* MacrossMissileMassacre: May be [[InvokedTrope invoked]] on a smaller scale by the player.
* MechaMook: Every enemy in the game, usually taking the form of a tank or turret.
* MercyInvincibility: [[AvertedTrope Averted.]]
* MilitaryMashupMachine: The PlayerCharacter's vehicle.
* LifeMeter: The PlayerCharacter's vehicle of choice has one.
* MacGuffin: The Power Cores.
* MacrossMissileMassacre: May be [[InvokedTrope invoked]] on a smaller scale by the player.
* MechaMook: Every enemy in the game, usually taking the form of a tank or turret.
* MercyInvincibility: [[AvertedTrope Averted.]]
* MilitaryMashupMachine: The PlayerCharacter's vehicle.
to:
%% * KillerRobot: Every single enemy in the game.
%% * LifeMeter: The PlayerCharacter's vehicle of choice has one.
%% * MacGuffin: The Power Cores.
%% * MacrossMissileMassacre: May be [[InvokedTrope invoked]] on a smaller scale by the player.
%% * MechaMook: Every enemy in the game, usually taking the form of a tank or turret.
* MercyInvincibility: [[AvertedTrope Averted.]]
%% * MilitaryMashupMachine: The PlayerCharacter's vehicle.
%% * LifeMeter: The PlayerCharacter's vehicle of choice has one.
%% * MacGuffin: The Power Cores.
%% * MacrossMissileMassacre: May be [[InvokedTrope invoked]] on a smaller scale by the player.
%% * MechaMook: Every enemy in the game, usually taking the form of a tank or turret.
Changed line(s) 38,44 (click to see context) from:
* MultipleEndings: [[AvertedTrope Averted.]]
* NitroBoost: Not usable in singleplayer without cheats, but allowed in multiplayer.
* NoKillLikeOverkill: Some of the missiles can be used to this effect. The ingame equivalent of a cruise missile plays this trope perfectly straight when used well.
* NoNameGiven: To the player.
* OilSlick: [[AvertedTrope Averted.]]
* RewardingVandalism: In full effect, since the PlayerCharacter is a mercenary and the robots are hostile.
* RobotWar: See "Killer Robot".
* NitroBoost: Not usable in singleplayer without cheats, but allowed in multiplayer.
* NoKillLikeOverkill: Some of the missiles can be used to this effect. The ingame equivalent of a cruise missile plays this trope perfectly straight when used well.
* NoNameGiven: To the player.
* OilSlick: [[AvertedTrope Averted.]]
* RewardingVandalism: In full effect, since the PlayerCharacter is a mercenary and the robots are hostile.
* RobotWar: See "Killer Robot".
to:
%% * NoKillLikeOverkill: Some of the missiles can be used to this effect. The
%% * NoNameGiven: To the player.
%% * RobotWar: See "Killer Robot".
Changed line(s) 46,47 (click to see context) from:
* StrategyGuide: Some may be found on this very Internet.
* TankGoodness: The player's vehicle almost counts as a tank, and many robot-driven vehicles are obviously tanks. See "MilitaryMashupMachine".
* TankGoodness: The player's vehicle almost counts as a tank, and many robot-driven vehicles are obviously tanks. See "MilitaryMashupMachine".
to:
%% * StrategyGuide: Some may be found on this very Internet.
* TankGoodness: The player's vehicle almost counts as a tank, and many robot-driven vehicles are obviously tanks. See "MilitaryMashupMachine".
* TankGoodness: The player's vehicle almost counts as a tank, and many robot-driven vehicles are obviously tanks.
Changed line(s) 49 (click to see context) from:
* WeaponizedCar: Not so much "car" as "tank". See "MilitaryMashupMachine".
to:
%% * WeaponizedCar: Not so much "car" as "tank". See "MilitaryMashupMachine"."tank".
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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links
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NeedsWikiMagicLove
to:
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None
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A 3D VehicularCombat game from 1999, known simply as ''Wild Metal'' in its UsefulNotes/SegaDreamcast version.
to:
A 3D VehicularCombat game from for [[UsefulNotes/IMBPersonalComputer PC]], released in 1999, and known simply as ''Wild Metal'' in its UsefulNotes/SegaDreamcast version.
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None
Changed line(s) 2,3 (click to see context) from:
A 3D VehicularCombat game from 1999. It takes place in a WideOpenSandbox, and pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.
to:
A 3D VehicularCombat game from 1999. 1999, known simply as ''Wild Metal'' in its UsefulNotes/SegaDreamcast version.
It takes place in a WideOpenSandbox, and pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.
It takes place in a WideOpenSandbox, and pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.
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Added image.
Changed line(s) 1,2 (click to see context) from:
A 3D VehicularCombat game in a WideOpenSandbox that pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wild_metal_country.png]]
A 3D VehicularCombat game from 1999. It takes place in aWideOpenSandbox that WideOpenSandbox, and pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.
A 3D VehicularCombat game from 1999. It takes place in a
Changed line(s) 47 (click to see context) from:
* WideOpenSandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the Power Cores, at which point they drive off and do as they like for as long as they like.
to:
* WideOpenSandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the Power Cores, at which point they drive off and do as they like for as long as they like.like.
----
----
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None
* FutureCopter: Your only significant backup comes in the form of several mysterious dual rotor helicopters that randomly fly around the map. They don't fight with you, but they intermittently drop ammo crates and can be called to right you if you get fall over and get stuck.
Changed line(s) 23,24 (click to see context) from:
* HammerSpace: The power cores are practically the same size of most of the player vehicles, yet you can apparently hold onto up to ten of them.
* HealingPotion: The Power Cores and the smaller Power Cores dropped by most mobile [[Mooks]] repair the player's vehicle when obtained. Additionally, the player's vehicle drops a small Power Core when destroyed.
* HealingPotion: The Power Cores and the smaller Power Cores dropped by most mobile [[Mooks]] repair the player's vehicle when obtained. Additionally, the player's vehicle drops a small Power Core when destroyed.
to:
* HammerSpace: The power cores are practically the same size of most of the player vehicles, yet you can apparently hold onto up to ten eight of them.
* HealingPotion: The Power Cores and the smallerPower Cores Drive Units dropped by most mobile [[Mooks]] repair the player's vehicle when obtained. Additionally, the player's vehicle drops a small Power Core when destroyed.
* HealingPotion: The Power Cores and the smaller
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None
Added DiffLines:
* GhostPlanet: The base story mentions that the three planets have been abandoned (by humans at least) for centuries, with only "half-buried remnants" as evidence of the previous human occupants.
* HammerSpace: The power cores are practically the same size of most of the player vehicles, yet you can apparently hold onto up to ten of them.
* HammerSpace: The power cores are practically the same size of most of the player vehicles, yet you can apparently hold onto up to ten of them.
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None
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to:
!!Contains examples of:
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None
Changed line(s) 26 (click to see context) from:
* MacrossMissileMassacre: May be [[invoked InvokedTrope]] on a smaller scale by the player.
to:
* MacrossMissileMassacre: May be [[invoked InvokedTrope]] [[InvokedTrope invoked]] on a smaller scale by the player.
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None
Changed line(s) 25 (click to see context) from:
* [[MacGuffin]]: The Power Cores.
to:
* [[MacGuffin]]: MacGuffin: The Power Cores.
Changed line(s) 30,31 (click to see context) from:
* MoreDakka: There is a cannon ammunition type, "Sprinkler", that fires three low-power shells very quickly,
at the cost of range.
at the cost of range.
to:
* MoreDakka: There is a cannon ammunition type, "Sprinkler", that fires three low-power shells very quickly,
quickly, at the cost of range.
Is there an issue? Send a MessageReason:
Then it\'s not an example. Also see This Troper.
Deleted line(s) 18 (click to see context) :
* [[EasterEgg Easter Eggs]]: ThisTroper hasn't found any, yet...
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None
Added DiffLines:
* AllThereInTheManual: All vehicle and weapon names, in addition to the mention of the Tehric system.
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None
Changed line(s) 21 (click to see context) from:
* HealingPotion: The Power Cores and the smaller Power Cores dropped by most mobile [[Mooks]] repair the player's vehicle when obtained.
to:
* HealingPotion: The Power Cores and the smaller Power Cores dropped by most mobile [[Mooks]] repair the player's vehicle when obtained. Additionally, the player's vehicle drops a small Power Core when destroyed.
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* HealingPotion: The Power Cores and the reactors dropped by most mobile [[Mooks]] repair the player's vehicle when obtained.
to:
* HealingPotion: The Power Cores and the reactors smaller Power Cores dropped by most mobile [[Mooks]] repair the player's vehicle when obtained.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
* MoreDakka: There is a cannon ammunition type that fires three low-power shells very quickly,
to:
* MoreDakka: There is a cannon ammunition type type, "Sprinkler", that fires three low-power shells very quickly,
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ContinuingIsPainful: Only because dying makes you loose all of your non-standard ammo and all Power Cores collected after the last SavePoint.
Added DiffLines:
* HealingPotion: The Power Cores and the reactors dropped by most mobile [[Mooks]] repair the player's vehicle when obtained.
Added DiffLines:
* TheMedic: The player's air support, dark blue ActualPacifist helicopters that resupply the player and rescue the player when called.
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None
Changed line(s) 1,2 (click to see context) from:
A 3D VehicularCombat game in a WideOpenSandbox that pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the power cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.
to:
A 3D VehicularCombat game in a WideOpenSandbox that pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the power cores Power Cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.
* BountyHunter: The PlayerCharacter.
Changed line(s) 18,19 (click to see context) from:
* GeoEffects: Cliffs can quickly become your least-favorite geographical feature because of this game.
* ItsUpToYou: The PlayerCharacter is a lone mercenary sent down to Earth's surface to recover the missing [[MacGuffin power cores]].
* ItsUpToYou: The PlayerCharacter is a lone mercenary sent down to Earth's surface to recover the missing [[MacGuffin power cores]].
to:
* GeoEffects: Cliffs can quickly become Certain terrain, like snow, affects your least-favorite geographical feature because of this game.
vehicle's traction.
* ItsUpToYou: The PlayerCharacter is a lonemercenary bounty hunter sent down to Earth's surface to recover the missing [[MacGuffin power cores]].
* ItsUpToYou: The PlayerCharacter is a lone
* [[MacGuffin]]: The Power Cores.
Changed line(s) 29 (click to see context) from:
* NitroBoost: Not usable in singleplayer without cheats.
to:
* NitroBoost: Not usable in singleplayer without cheats.cheats, but allowed in multiplayer.
* SavePoint: Referred to as "stores", each SavePoint points out the direction of the Power Cores yet to be retrieved and preserves all Power Cores found by the player.
Changed line(s) 38 (click to see context) from:
* WideOpenSandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the power cores, at which point they drive off and do as they like for as long as they like.
to:
* WideOpenSandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the power cores, Power Cores, at which point they drive off and do as they like for as long as they like.
Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
* TankGoodness: Almost. See "MilitaryMashupMachine".
to:
* TankGoodness: Almost.The player's vehicle almost counts as a tank, and many robot-driven vehicles are obviously tanks. See "MilitaryMashupMachine".
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
A 3D WideOpenSandbox that pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the power cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.
to:
A 3D VehicularCombat game in a WideOpenSandbox that pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the power cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
A 3D WideOpenSandbox that pits the unnamed PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the power cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.
to:
A 3D WideOpenSandbox that pits the unnamed [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the power cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.
Changed line(s) 17 (click to see context) from:
* ItsUpToYou: The PlayerCharacter is a mercenary sent down to Earth's surface to recover the missing [[MacGuffin power cores]].
to:
* ItsUpToYou: The PlayerCharacter is a lone mercenary sent down to Earth's surface to recover the missing [[MacGuffin power cores]].
Is there an issue? Send a MessageReason:
None
* AnimalThemeNaming: Every vehicle the player can drive, as well as every enemy vehicle in the game, but [[AllThereInTheManual only mentioned in the manual]].
* GeoEffects: Cliffs can quickly become your least-favorite geographical feature because of this game.
* MacrossMissileMassacre: May be [[invoked InvokedTrope]] on a smaller scale by the player.
* MechaMook: Every enemy in the game, usually taking the form of a tank or turret.
* MechaMook: Every enemy in the game, usually taking the form of a tank or turret.
Deleted line(s) 19,20 (click to see context) :
* MoreDakka: There is a cannon ammunition type that fires three low-power shells very quickly, at the cost of range.
* MultipleEndings: [[AvertedTrope Averted.]]
* MultipleEndings: [[AvertedTrope Averted.]]
Changed line(s) 22 (click to see context) from:
* [[Mook Mook]]: Usually takes the form of a tank or turret.
to:
* [[Mook Mook]]: Usually takes MoreDakka: There is a cannon ammunition type that fires three low-power shells very quickly,
at theform cost of a tank or turret.range.
* MultipleEndings: [[AvertedTrope Averted.]]
at the
* MultipleEndings: [[AvertedTrope Averted.]]
Added DiffLines:
* NoKillLikeOverkill: Some of the missiles can be used to this effect. The ingame equivalent of a cruise missile plays this trope perfectly straight when used well.
* NoNameGiven: To the player.
* NoNameGiven: To the player.
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None
Changed line(s) 13 (click to see context) from:
* FallDamage: See "CollisionDamage".
to:
* FallDamage: FallingDamage: See "CollisionDamage".
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None
Changed line(s) 10 (click to see context) from:
* CriticalExistanceFailure: True for the player, but can be averted for most Mooks.
to:
* CriticalExistanceFailure: CriticalExistenceFailure: True for the player, but can be averted for most Mooks.
Is there an issue? Send a MessageReason:
Still fixing it...
Changed line(s) 1,4 (click to see context) from:
A 3D WideOpenSandbox that pits the unnamed PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores(?) obtained by the robots in the Robot Uprising (citation needed everywhere, I'll fix it later).
---
---
to:
A 3D WideOpenSandbox that pits the unnamed PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores(?) power cores obtained by the robots in the [[RobotUprising Robot Uprising (citation needed everywhere, I'll fix it later).
---
Uprisings]] in the Tehric system.
----
---
----
* AIIsACrapshoot: The problem that kicks off the game's [[ExcusePlot plot]].
* CollisionDamage: Oddly missing, with the exception of damage from falling or tumbling a lot.
* [[EasterEgg Easter Eggs]]: ThisTroper hasn't found any, yet...
* FallDamage: See "CollisionDamage".
* FallDamage: See "CollisionDamage".
* ItsUpToYou: The PlayerCharacter is a mercenary sent down to Earth's surface to recover the missing [[MacGuffin power cores]].
Deleted line(s) 12,13 (click to see context) :
* MoreDakka: There is a cannon ammunition type that fires three low-power
* ItsUpToYou: The PlayerCharacter is a mercenary sent down to Earth's surface to recover Power Cores (?).
* ItsUpToYou: The PlayerCharacter is a mercenary sent down to Earth's surface to recover Power Cores (?).
* MercyInvincibility: [[AvertedTrope Averted.]]
* MoreDakka: There is a cannon ammunition type that fires three low-power shells very quickly, at the cost of range.
* MultipleEndings: [[AvertedTrope Averted.]]
* MoreDakka: There is a cannon ammunition type that fires three low-power shells very quickly, at the cost of range.
* MultipleEndings: [[AvertedTrope Averted.]]
Changed line(s) 16 (click to see context) from:
* Mook: Usually takes the form of a tank or turret.
to:
* Mook: [[Mook Mook]]: Usually takes the form of a tank or turret.turret.
* NitroBoost: Not usable in singleplayer without cheats.
* OilSlick: [[AvertedTrope Averted.]]
* RewardingVandalism: In full effect, since the PlayerCharacter is a mercenary and the robots are hostile.
* NitroBoost: Not usable in singleplayer without cheats.
* OilSlick: [[AvertedTrope Averted.]]
* RewardingVandalism: In full effect, since the PlayerCharacter is a mercenary and the robots are hostile.
Added DiffLines:
* StrategyGuide: Some may be found on this very Internet.
Added DiffLines:
* WeaponizedCar: Not so much "car" as "tank". See "MilitaryMashupMachine".
* WideOpenSandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the power cores, at which point they drive off and do as they like for as long as they like.
* WideOpenSandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the power cores, at which point they drive off and do as they like for as long as they like.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
A 3D WideOpenSandbox that pits the unnamed PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores(?) obtained by the robots in the Robot Uprising (citation needed everywhere, I'll fix it later).
---
* AbnormalAmmo: Every non-standard ammunition.
* AwesomeButImpractical: Any ammunition can become this.
* CarFu: Possible, but not a useful tactic.
* CriticalExistanceFailure: True for the player, but can be averted for most Mooks.
* DeathIsASlapOnTheWrist: The player is given an unlimited amount of tanks (and possibly lives) to complete their mission.
* FeaturelessProtagonist: Well, considering he/she/it is driving a tank of some sort...
* KillerRobot: Every single enemy in the game.
* MoreDakka: There is a cannon ammunition type that fires three low-power
* ItsUpToYou: The PlayerCharacter is a mercenary sent down to Earth's surface to recover Power Cores (?).
* LifeMeter: The PlayerCharacter's vehicle of choice has one.
* MilitaryMashupMachine: The PlayerCharacter's vehicle.
* Mook: Usually takes the form of a tank or turret.
* RobotWar: See "Killer Robot".
* TankGoodness: Almost. See "MilitaryMashupMachine".
---
* AbnormalAmmo: Every non-standard ammunition.
* AwesomeButImpractical: Any ammunition can become this.
* CarFu: Possible, but not a useful tactic.
* CriticalExistanceFailure: True for the player, but can be averted for most Mooks.
* DeathIsASlapOnTheWrist: The player is given an unlimited amount of tanks (and possibly lives) to complete their mission.
* FeaturelessProtagonist: Well, considering he/she/it is driving a tank of some sort...
* KillerRobot: Every single enemy in the game.
* MoreDakka: There is a cannon ammunition type that fires three low-power
* ItsUpToYou: The PlayerCharacter is a mercenary sent down to Earth's surface to recover Power Cores (?).
* LifeMeter: The PlayerCharacter's vehicle of choice has one.
* MilitaryMashupMachine: The PlayerCharacter's vehicle.
* Mook: Usually takes the form of a tank or turret.
* RobotWar: See "Killer Robot".
* TankGoodness: Almost. See "MilitaryMashupMachine".