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A 3D VehicularCombat game from 1999, known simply as ''Wild Metal'' in its UsefulNotes/SegaDreamcast version.

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A 3D VehicularCombat game from for [[UsefulNotes/IMBPersonalComputer PC]], released in 1999, and known simply as ''Wild Metal'' in its UsefulNotes/SegaDreamcast version.


A 3D VehicularCombat game from 1999. It takes place in a WideOpenSandbox, and pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.

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A 3D VehicularCombat game from 1999. 1999, known simply as ''Wild Metal'' in its UsefulNotes/SegaDreamcast version.

It takes place in a WideOpenSandbox, and pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.


A 3D VehicularCombat game in a WideOpenSandbox that pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wild_metal_country.png]]
A 3D VehicularCombat game from 1999. It takes place in a WideOpenSandbox that WideOpenSandbox, and pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.



* WideOpenSandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the Power Cores, at which point they drive off and do as they like for as long as they like.

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* WideOpenSandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the Power Cores, at which point they drive off and do as they like for as long as they like.like.
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* FutureCopter: Your only significant backup comes in the form of several mysterious dual rotor helicopters that randomly fly around the map. They don't fight with you, but they intermittently drop ammo crates and can be called to right you if you get fall over and get stuck.



* HammerSpace: The power cores are practically the same size of most of the player vehicles, yet you can apparently hold onto up to ten of them.
* HealingPotion: The Power Cores and the smaller Power Cores dropped by most mobile [[Mooks]] repair the player's vehicle when obtained. Additionally, the player's vehicle drops a small Power Core when destroyed.

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* HammerSpace: The power cores are practically the same size of most of the player vehicles, yet you can apparently hold onto up to ten eight of them.
* HealingPotion: The Power Cores and the smaller Power Cores Drive Units dropped by most mobile [[Mooks]] repair the player's vehicle when obtained. Additionally, the player's vehicle drops a small Power Core when destroyed.

Added DiffLines:

* GhostPlanet: The base story mentions that the three planets have been abandoned (by humans at least) for centuries, with only "half-buried remnants" as evidence of the previous human occupants.
* HammerSpace: The power cores are practically the same size of most of the player vehicles, yet you can apparently hold onto up to ten of them.



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!!Contains examples of:


* MacrossMissileMassacre: May be [[invoked InvokedTrope]] on a smaller scale by the player.

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* MacrossMissileMassacre: May be [[invoked InvokedTrope]] [[InvokedTrope invoked]] on a smaller scale by the player.


* [[MacGuffin]]: The Power Cores.

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* [[MacGuffin]]: MacGuffin: The Power Cores.



* MoreDakka: There is a cannon ammunition type, "Sprinkler", that fires three low-power shells very quickly,
at the cost of range.

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* MoreDakka: There is a cannon ammunition type, "Sprinkler", that fires three low-power shells very quickly,
quickly, at the cost of range.


* [[EasterEgg Easter Eggs]]: ThisTroper hasn't found any, yet...

Added DiffLines:

* AllThereInTheManual: All vehicle and weapon names, in addition to the mention of the Tehric system.


* HealingPotion: The Power Cores and the smaller Power Cores dropped by most mobile [[Mooks]] repair the player's vehicle when obtained.

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* HealingPotion: The Power Cores and the smaller Power Cores dropped by most mobile [[Mooks]] repair the player's vehicle when obtained. Additionally, the player's vehicle drops a small Power Core when destroyed.


* HealingPotion: The Power Cores and the reactors dropped by most mobile [[Mooks]] repair the player's vehicle when obtained.

to:

* HealingPotion: The Power Cores and the reactors smaller Power Cores dropped by most mobile [[Mooks]] repair the player's vehicle when obtained.


* MoreDakka: There is a cannon ammunition type that fires three low-power shells very quickly,

to:

* MoreDakka: There is a cannon ammunition type type, "Sprinkler", that fires three low-power shells very quickly,

Added DiffLines:

* ContinuingIsPainful: Only because dying makes you loose all of your non-standard ammo and all Power Cores collected after the last SavePoint.


Added DiffLines:

* HealingPotion: The Power Cores and the reactors dropped by most mobile [[Mooks]] repair the player's vehicle when obtained.


Added DiffLines:

* TheMedic: The player's air support, dark blue ActualPacifist helicopters that resupply the player and rescue the player when called.


A 3D VehicularCombat game in a WideOpenSandbox that pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the power cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.

to:

A 3D VehicularCombat game in a WideOpenSandbox that pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the power cores Power Cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.



* BountyHunter: The PlayerCharacter.



* GeoEffects: Cliffs can quickly become your least-favorite geographical feature because of this game.
* ItsUpToYou: The PlayerCharacter is a lone mercenary sent down to Earth's surface to recover the missing [[MacGuffin power cores]].

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* GeoEffects: Cliffs can quickly become Certain terrain, like snow, affects your least-favorite geographical feature because of this game.
vehicle's traction.
* ItsUpToYou: The PlayerCharacter is a lone mercenary bounty hunter sent down to Earth's surface to recover the missing [[MacGuffin power cores]].



* [[MacGuffin]]: The Power Cores.



* NitroBoost: Not usable in singleplayer without cheats.

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* NitroBoost: Not usable in singleplayer without cheats.cheats, but allowed in multiplayer.



* SavePoint: Referred to as "stores", each SavePoint points out the direction of the Power Cores yet to be retrieved and preserves all Power Cores found by the player.



* WideOpenSandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the power cores, at which point they drive off and do as they like for as long as they like.

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* WideOpenSandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the power cores, Power Cores, at which point they drive off and do as they like for as long as they like.

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