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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wild_metal_country.png]]
2A 3D VehicularCombat game for [[Platform/IBMPersonalComputer PC]], released in 1999, and known simply as ''Wild Metal'' in its Platform/SegaDreamcast version.
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4It takes place in a WideOpenSandbox, and pits the [[NoNameGiven unnamed]] PlayerCharacter against innumerable robot-driven tanks, turrets, and ExplosiveBarrel launchers in an attempt to reclaim the Power Cores obtained by the robots in the [[RobotUprising Robot Uprisings]] in the Tehric system.
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9!!Contains examples of:
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11%% * AbnormalAmmo: Every non-standard ammunition.
12%% * AIIsACrapshoot: The problem that kicks off the game's [[ExcusePlot plot]].
13%% * AllThereInTheManual: All vehicle and weapon names, in addition to the mention of the Tehric system.
14%% * AnimalThemeNaming: Every vehicle the player can drive, as well as every enemy vehicle in the game, but [[AllThereInTheManual only mentioned in the manual]].
15%% * AwesomeButImpractical: Any ammunition can become this.
16%% * BountyHunter: The PlayerCharacter.
17%% * CarFu: Possible, but not a useful tactic.
18%% * CollisionDamage: Oddly missing, with the exception of damage from falling or tumbling a lot.
19* ContinuingIsPainful: Only because dying makes you loose all of your non-standard ammo and all Power Cores collected after the last SavePoint.
20%% * CriticalExistenceFailure: True for the player, but can be averted for most {{Mooks}}.
21%% * DeathIsASlapOnTheWrist: The player is given an unlimited amount of tanks (and possibly lives) to complete their mission.
22%% * FallingDamage: See "CollisionDamage".
23%% * FeaturelessProtagonist: Well, considering he/she/it is driving a tank of some sort...
24* FutureCopter: Your only significant backup comes in the form of several mysterious dual rotor helicopters that randomly fly around the map. They don't fight with you, but they intermittently drop ammo crates and can be called to right you if you get fall over and get stuck.
25* GeoEffects: Certain terrain, like snow, affects your vehicle's traction.
26* GhostPlanet: The base story mentions that the three planets have been abandoned (by humans at least) for centuries, with only "half-buried remnants" as evidence of the previous human occupants.
27* HammerSpace: The power cores are practically the same size of most of the player vehicles, yet you can apparently hold onto up to eight of them.
28* HealingPotion: The Power Cores and the smaller Drive Units dropped by most mobile {{Mooks}} repair the player's vehicle when obtained. Additionally, the player's vehicle drops a small Power Core when destroyed.
29* ItsUpToYou: The PlayerCharacter is a lone bounty hunter sent down to Earth's surface to recover the missing [[MacGuffin power cores]].
30%% * KillerRobot: Every single enemy in the game.
31%% * LifeMeter: The PlayerCharacter's vehicle of choice has one.
32%% * MacGuffin: The Power Cores.
33%% * MacrossMissileMassacre: May be [[InvokedTrope invoked]] on a smaller scale by the player.
34%% * MechaMook: Every enemy in the game, usually taking the form of a tank or turret.
35%% * MilitaryMashupMachine: The PlayerCharacter's vehicle.
36* MoreDakka: There is a cannon ammunition type, "Sprinkler", that fires three low-power shells very quickly, at the cost of range.
37%% * NitroBoost: Not usable in single player without cheats, but allowed in multiplayer.
38%% * NoKillLikeOverkill: Some of the missiles can be used to this effect. The in-game equivalent of a cruise missile plays this trope perfectly straight when used well.
39%% * NoNameGiven: To the player.
40%% * RewardingVandalism: In full effect, since the PlayerCharacter is a mercenary and the robots are hostile.
41%% * RobotWar: See "Killer Robot".
42* SavePoint: Referred to as "stores", each SavePoint points out the direction of the Power Cores yet to be retrieved and preserves all Power Cores found by the player.
43%% * StrategyGuide: Some may be found on this very Internet.
44* TankGoodness: The player's vehicle almost counts as a tank, and many robot-driven vehicles are obviously tanks.
45* TheMedic: The player's air support, dark blue ActualPacifist helicopters that resupply the player and rescue the player when called.
46%% * WeaponizedCar: Not so much "car" as "tank".
47* WideOpenSandbox: Almost painfully so, unless you're good at navigating. The player is spawned at a certain point and told to retrieve the Power Cores, at which point they drive off and do as they like for as long as they like.

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