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The Sixth Gun is a 50-issue Weird West Comic Book series created by Cullen Bunn & Brian Hurtt and published by Oni Press. It ended its run on June 2016.

During the darkest days of the Civil War, wicked cutthroats came into possession of six pistols of otherworldly power. In time the Sixth Gun, the most dangerous of the weapons, vanished. When the gun surfaces in the hands of an innocent girl, dark forces reawaken. Vile men thought long dead set their sights on retrieving the gun and killing the girl. Only Drake Sinclair, a gunfighter with a shadowy past, stands in their way.


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This series provides examples of:

  • Abnormal Ammo: All six guns. To make things worse, they don't need reloading, ever. Invoked when Drake mentions he had gotten used to not reloading his guns when he was forced to use regular revolvers.
  • Action Girl / Action Survivor: Becky.
  • Affably Evil: General Hume, and Lady Hume, in the Spirit World alternate timeline.
  • Alternate Self: Becky meets an Alternate!Becky that succeeded in obtaining all six guns, redid the world in her image, and now lives a happy married life with Kirby Hale.
  • Ancient Conspiracy: Two of them. The Sword of Abraham, who seeks to stop The Six Guns from opening the seal that would undo the world, and The Knights of Solomon, who seek to do just that.
  • Artifact of Doom: All six guns, but specially the sixth one.
  • The Atoner: Drake Sinclair.
  • Badass Normal: Kirby Hale and Nahuel, the indian hunter.
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  • Badass Preacher: Pa Montcrief, and the members of The Sword of Abraham.
  • Back from the Dead: General Hume.
  • Big Bad: General Hume.
    • Bigger Bad: The Grey Witch, who happens to be Hume's mother.
  • Body Horror: The effects of the second gun.
  • Chronic Back Stabbing Disorder: Drake, for the most part.
  • Clingy MacGuffin: All Six Guns.
  • Cool Hat: Drake sports a curled brim bowler hat.
  • Dark and Troubled Past: Just about everyone.
  • Dead Person Impersonation: Drake took the surname Sinclair after a dying confederate soldier called him that.
  • Dwindling Party: By the time the last arc starts, the party is down to Becky, Drake and Nidawi, oh, and the world just ended.
  • Eldritch Location: The Crossroads, and The Vault. Notable for being several of them around.
  • Face–Heel Turn: Asher, after the Grey Witch nudges him using his Love Makes You Evil weakness.
  • Famed In-Story: Colonel John S. Mosby, the Gray Ghost, Drake Sinclair's mentor.
  • Fate Worse than Death: Kirby, becomes a lizard-man thanks to Griselda. During a moment of lucidity, he asks Becky to put him out of his misery, she complies.
  • Fiery Redhead: Becky Montcrief.
  • Fingore: Drake loses two fingers on his left hand to frostbite.
  • Gainax Ending: Becky recreates the world by wishing the guns and everyone involved in the war for the guns away, including herself. After that, people are none the wiser the world had even ended and recreated nor that the guns had ever existed.
  • The Greatest Story Never Told: With Becky RetGonning everyone from the pages of history, no one knows that the world had ended or even saved/recreated by her and her allies, or even knew they existed at one point, 'cept for Gord.
  • The Gunslinger: Just about everyone.
  • Handsome Lech: Kirby Hale.
  • Humanoid Abomination: Griselda, eventually graduating into a giant wyrm.
  • Love Makes You Evil: Asher Cobb. Technically a case of You Can't Fight Fate, since he became evil when he couldn't stop his loved one's death, in spite of being a seer. It is also the reason why eventually pulls a Face–Heel Turn on Sinclair's group.
  • Moral Event Horizon: Drake; he realize that for all the evil he done that something as evil as the guns shouldn't be messed with and that Hume must be stopped.
  • Our Zombies Are Different: The Fourth Gun raises spirits that then become mud golems.
    • Asher Cobb, a 9ft tall mummy.
  • Rag Tag Bunch Of Misfits: A farmgirl, a former confederate soldier, a gambler and now a mud homunculus, a former slave who delved into black magic under the guidance of his former master, a thief, an ambiguously evil seer turned living mummy, two Native Americans and the dissecated head of a really powerful indian shaman.
  • Pinkerton Detective: Several are featured, providing their services to lady Hume.
  • Really 700 Years Old: Drake. When the Six are called forth into this world to bring the apocalypse, so is he, and while he initially comes in with all the memories from the previous apocalypses, they eventually vanish.
  • Ret Gone: Becky does this the guns and everyone involved with the guns, including herself, during the climax.
  • Swiss Army Weapon: Not only for their powers, but also for their nature. It is revealed that the weapons have changed shaped through the ages, from primitive stone age weapons, to swords during the crusades, to guns in the wild west.
  • Thanatos Gambit: Gord makes a deal to become a crossroad spirit after his death, this allows him to help Becky, Drake and Nidawi port into the new world that Griselda is creating with the Six Guns.
  • The End of the World as We Know It: The true power of the guns, should they be used to unlock The Vault.
  • Token Good Teammate: Drake was this for General Hume's old gang, also making him the Only Sane Man of such gang.
  • Weird West: A good example of the genre, considering it deals with ghosts, zombies, homunculus, zombies and mystical weapons that can bring the destruction of the world.
  • World of Badass: Just about everyone important in the story is a badass.
  • You Have Outlived Your Usefulness: Griselda the Grey Witch, Hume's mother, kills her daughter in law, Lady Hume, when she stops being useful for her, and gain possession of The Fifth Gun.


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