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Yes. That is you. Punching a demon. In the face.

Spoilers Off on moments pages, YOU HAVE BEEN WARNED!

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    The Game 
  • The E3 presentation. Especially the part where the DOOM Slayer gets a chainsaw. The audience's reaction just makes it even more cooler and satisfying to watch.
  • Using the Chainsaw on the Baron of Hell. First, the Marine slices off one of its legs, and then proceeds to bring it down and saw off the top half of the Baron's head at the jaw.
  • Any time you pick up the Berserk power up in a room full of demons, making you switch from your standard weapons to your other guns. It doesn't matter if you're facing imps or mancubi or even Barons of Helleverything becomes meat for the grinder while you have this buff. And it is glorious.
  • At the end of the Launch Trailer, there's a quick scene of Doomguy fighting off a horde of demons that looks similar to the first game's cover. But the trailer puts a spin on it: the Doomguy pulls the demon grabbing his arm into the air and blasts it away. This scene is also seen in full at the end of the credits montage that plays after beating the game.
  • The very opening of the game is one. The Doom Marine wakes up chained to an operating table/tomb, no armor, no weapons, and surrounded by Possessed. What does he do? He rips free of his shackles, crushes the head of a Possessed that gets too close, and picks up a dropped pistol to gun down the rest. Welcome back, Marine.
    • The opening quote in the loading screen before you start:
      Corrax Entry 7:17: So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, and may we never need you again.
    • And this bit:
      ''They are rage, brutal, without mercy. But you. You will be worse. Rip and tear, until it is done.
  • From what we learn about him later on, it's not too much of a stretch to realise he wasn't tearing off his shackle because he was afraid of the approaching zombies. Nope, he just couldn't wait to get back to work.
  • Your arrival in Hell is accentuated by a mysterious Demon voice (the same one that documents Doom Marine's infamy across Hell, even dubbing him the Doom Slayer) saying three simple words:
    "He is here."
  • The entirety of Kadingir Sanctum. To recap:
    • The Doom Slayer is stranded in Hell. In any other game, this would be the lowest point of the story, with the hero desperately seeking a way back. What does the tip on the loading screen say? "Keep going, kill everything in your way".
    • The booming voice at the beginning of the level makes it clear you're in the demon's home turf, where they can pit everything they've got against you. They still get trounced by the score. And just to accentuate it, you get a serving of Ominous Latin Chanting every time you finish a battle.
    • It's also the place where you find the first half of the Testaments, learning the Doom Slayer is the one thing that terrifies any and all demons. The denizens of the Sanctum aren't attacking you out of mere enmity, but out of desperation.
      • Keeping that in mind, the brutal executions that the demons carry out on Doomguy aren't due to acting on sadistic impulses- rather, they're trying to make sure that he's actually dead.
  • The Doomguy's new backstory is pretty much a chain of these. He is the Sole Survivor of the Night Sentinels, protectors of a realm called Argent D'nur. After it fell and was absorbed into Hell, the Doomguy launched into a Roaring Rampage of Revenge, tearing through Hell and destroying its temples and armies. Empowered by the Seraphim and clad in Powered Armor built by a rogue demon, he quickly became The Dreaded throughout all of Hell, and a Titan was summoned to stop him. He killed it in single combat, and then continued his rampage. Doomguy only stopped when he walked into a trap and had an entire temple dropped on him, buried alive... until the UAC dug him up.
    • A player on Tumblr summarizes it really well:
      Demons have whole scriptures and runes etched with stories of the “Doom Slayer” and his rampage through Hell before they could even manage to seal him and put him to sleep. Like we are talking absolute bloodbath that made every Demon tremble. When this game happens, you are the ancient evil in that whole “An Ancient Evil has awoken” trope.
    • At the start of Mission 10 ("Titan's Realm"), you stroll through remains a demon who is so absolutely massive that a single vertebrae is about five or so times Doomguy's size. At the end of the field is a Demon Lore stone that recounts Doom Slayer's victory over Hell's champion, the aforementioned Titan. Yes - those giant remains you just strolled through are of the very same Titan that Doomguy killed by himself.
      • Another small detail: if the order of the Slayer Testaments matters, then that means the Doom Slayer killed the Titan before he got his impenetrable armor. No wonder he has every demon scared shitless.
      • Even Better, he did this all without a single gun to fire. That's right: he fought countless monsters and beat a colossal demon in single combat armed with nothing but a sword and shield.
  • The Final Battle with Olivia Pierce as the Spider Mastermind. No longer the Anti-Climax Boss from the first game, she is extremely durable and loaded with different weapons, putting up far more of a fight. Special points go to the Finishing Move performed at the end of the fight: shoving the BFG-9000 into her mouth and blowing her entire head apart.
  • The "game completed" screen? Doomguy standing on the corpse of the Spider Mastermind, looking cool and collected with the BFG in hand, as if daring Hell to send something better against him next time.
  • The intro Cyberdemon fight: the large doors in the Lazarus Labs slowly open before a large arm smashes through, grabs Doomguy and then flings him into the arena before unleashing an epic roar to start the fight.
  • Just about any large fight will be one, especially on harder difficulties. Ducking and dodging between fireballs and plasma shots, quickly picking off enemies, darting in for a Glory Kill before evading another deadly attack by inches, all at a breakneck pace.
  • Sure, it's in the hands of an amoral corporation. Sure, it comes with violent, horrendous consequences. But you gotta admit, the fact that humanity has been mining Hell for its resources like the oil fields of Texas is pretty cool. If for no other reason than the sheer ballsiness of the concept. And if Olivia hadn't been corrupted/manipulated by the Slaves of Doom (the powered exoskeleton allowing her to walk causes her constant borderline unbearable pain, to the level that anaesthesia and painkillers would affect her judgement/clarity of thought, and a way out of this WITHOUT returning to a wheelchair is likely HOW the Demons initially got their hold on her), IT WOULD HAVE WORKED! The basic technology for filtering the Demonic Influence from Wraith/Argent energy works flawlessly, as does the transmission system - and had worked perfectly for over a century (going by the fact that Hayden had lived as a cyborg for 100-140 years so far, and his body explicitly RUNS off the stuff).
  • Doomguy's response to all of the technology involving the Argent Tower is to break it, despite Samuel Hayden chastising him and demanding he not do so. This might sound like Cutting the Knot, but Doomguy is not happy at what happened on the Mars Facility, and Smash to Black in the beginning of the game makes it clear that he is not having any of Hayden's shit. Doomguy knows that messing with anything involving Hell is a bad idea, so he is not taking any chances, Utopia Justifies the Means be damned.
    Hayden: You must understand. Our interest in their world was purely for the betterment of mankind.
    Doomguy: (Looks at the mangled corpse of the UAC worker at his feet, cracks knuckles angrily and then smashes the comm unit.)
    • Depending how you look at it even more awesome, the first time Samuel Hayden tells him to stop and starts explaining why he shouldn't just break it, Doomguy stops and listens. He's not merely an unfeeling juggernaut of destruction - he was willing to entertain the idea there might be a good reason to keep stealing energy from Hell. But he was also savvy enough to see that Samuel Hayden was not giving him a good reason that wasn't motivated by personal gain first and foremost, hence looking at the mutilated innocent bystander while Samuel rambled about the greater good.
  • Some of the ECHO playbacks in Hell show Hayden and a squad of marines on their initial incursion. The marines are clearly terrified, nervously looking about and pointing their weapons wildly, as you'd expect from somebody traveling into Physical Hell. Hayden, however, doesn't even look remotely frightened. Sure, he's in a nine-foot tall robot body, but still.
    • The reason Hayden's a cyborg to begin with? After his research into Argent Energy made him stinking rich, he was diagnosed with an incurable brain tumor. Rather than moping about his short, sad life, he began research into Brain Uploading and got back to work.
  • Just getting the BFG-9000. You have to deactivate the security system (while dodging deadly laser grids), making you work harder for it than any other weapon in the game, Then, after you get it, a door opens up to reveal a horde of demons and some more ammo for the BFG, allowing you to get a free test-shot. It just works.
    • Summed up by this foul mouthed Youtuber: I fear NOTHING. EVERYTHING fears me!
  • The chances for a Glory Kill on an enemy controlling a demon in multiplayer are very few, so the ones that do happen are, well... glorious. Especially gruesome ones include pulling the escophagus of a Revenant out through its mouth, gouging the Revenant's eyes before snapping its neck, knocking the gigantic Baron of Hell to the ground before ground pounding its face, tearing apart the jaw of a Prowler, or getting a Mancubus to blow its own brains out.
  • Turning into a Baron of Hell in multiplayer transforms the experience into a very gruesome game of tag as you chase down your terrified adversaries and pull their limbs off.
  • Glory Killing the third Hell Guardian at the end of the battle to claim the Crucible. Each of the three Guardians gets its own unique Glory Kill, but the third takes the cake. Doomguy forcibly rips the chest armor off the thing's front and throws it aside, then reaches in and yanks out the worm-like pilot creature. The music switches to the game's main theme as Doomguy holds the screaming, struggling creature in front of him and grabs it at both ends, pulling until it snaps in two like a Christmas cracker, just as the final notes of the theme play to underscore the whole point of the game: Doomslayer is one hardcore motherfucker.
  • The first cutscene where Doomguy runs into the Imp. At first you might be forgiven for thinking it shrieks to intimidate the player, but after you learn how much the demons fear you it takes on a whole different meaning. The Imp isn't trying to scare you, it's actually screaming in terror when it realizes the Doom Slayer has returned.
  • The entire end credits montage is a crowning moment of awesome. It's full of scenes of the Doomguy (including the Marineguy doll version) kicking all kinds of ass.

    Meta 
  • Due to a divisive multiplayer beta that was bombed with negative reviews on Steam, as well as a long and troubled development history, many were concerned that the full game would not live up to the legacy of the series. When the full game released, its single-player campaign won over more than a few who had been skeptical, with several reviews calling it one of the best first-person shooters in years. Its Steam reviews currently sit at a "Very Positive" rating.
  • The simple fact you get to keep all your nifty weapons and upgrades when returning to an earlier level to finish challenges and find secrets you missed the first time through. Including the Double Jump, which lets you blaze through certain sections with ease. Bag of Spilling just doesn't work on the Doom Guy.
  • As pointed out on this episode of The Jimquisition, the thing that elevates DOOM 2016 above other similarly styled games doesn't come from the lore or the gameplay (although both of those are top notch), but from the Doom Marine himself. This is a character that could have easily been a one-note Silent Protagonist with only a token justification for being on Mars and obediently doing as his superiors say, but the fact that they gave him such an interesting perspective and character through nothing more that camera movements and a pair of arms is a feat in and of itself. The sheer, monumental amount of fucks that the Doom Marine does not give for anything other than killing Demons, combined with small goofy moments (like fist-bumping the doll of himself), paints a interesting and whimsical character that is easy to get in the head of. It goes to show that a talented team of writers can take a character that was originally nothing more than a pair of arms and a face in a box and, much like they did with B.J. Blazkowicz, turn him into a nuanced character that stays true to what players expected him to be while still having depth and dimension.
  • Something has to be said for the fact it casually shows a morally ambiguous situation (The differing views of Doomguy and Samuel Hayden, both right in their own way) as a number of other games have tried harder but failed.
  • Panic Button, the porting team that assisted Id Software with the Nintendo Switch version of the game, deserve special mention. The original versions were real hardware pushers on the PlayStation 4, Xbox One and PC, so there were real concerns that the Switch, which was weaker than even the weakest settings the PC version would allow, would be a Porting Disaster. The results? While the graphics and framerate obviously had to be downgraded, and Snapmap was sadly removed, by most accounts, Panic Button still managed to pull it off and make a solid version of the game for Switch owners to enjoy. What makes this even more impressive is that the Switch wasn't even through its first year when it happened. They not only pulled it off, they pulled it off early in the system's life!
    • And they did it again several months after the game's release, with a major patch that improved the graphics and added in gyroscoping aiming, the single-most-requested feature. note  Fence-sitting Switch owners suddenly jumped off the fence and into the game with frenzied abandon.
    • Also worth noting, the Switch version allows the game to be portable. How could that not be awesome?!
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