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Trivia / DOOM (2016)

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  • Approval of God: The official Twitter account linked this video.
  • Cut Song:
    • The closed alpha test featured an electronic version of At Doom's Gate as the main menu track. It is no longer present in the final game, though a snippet can still be heard as one of the match ending tracks in multiplayer.
    • A remix of the classic Doom's ''Untitled'', named Hell Keep was played during Bethesda's single-player stream and the Behind the Music interview, but it is not present in the game nor the official soundtrack.
  • Development Gag:
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    • The music for the Hell Guard boss fight is a remixed version of the music that played during the Hell gameplay in the E3 2015 debut.
    • Using the severed body parts of unfortunate personnel to access restricted areas was a early idea for the original Doom that was scrapped, as seen in this screen of a "Captain's Hand" item from an alpha build of Doom.
    • Samuel Hayden may have been named after General Hayden, a scrapped character in Doom 3 who was supposed to a Decoy Antagonist to Dr. Bertruger.
  • Easter Egg: Mick Gordon was bored working on a particular track one day, looking for inspiration he watched a video on Satanic messages hidden in rock music, and became inspired to bury the number "666" and a pentagram into the audio track. As he explains here, you can find it with a spectragraph.
  • Fan Nickname: Given the Recycled Title, many fans refer to this game as either Doom '16 or Doom 4 (although since the announcement of DOOM Eternal, the latter has gotten less popular).
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  • Limited Special Collector's Ultimate Edition: The game has a special Collector's Edition which comes with a 12-inch tall statue of a Revenant, a steelbook for the game and nine holographic cards of certain enemies in the game.
  • Meme Acknowledgement: This video of the original soundtrack, uploaded by Bethesda themselves, includes a brief appearance by the "Doot Revenant".
  • Not Screened for Critics: Bethesda refused to send review copies out prior to the game's release, claiming that the online servers would not be activated before the release day. This provoked ire among critics such as TotalBiscuit, who didn't believe it a sufficient reason to withhold review copies. Both aforementioned reviewers went on to declare very positive impressions of the game, and with the large number of positive reviews given upon the game's release, this did not seem to have much impact on critical reception.
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  • Preview Piggybacking: Preorders for Wolfenstein: The New Order came with codes for the beta of DOOM. Coming full-circle, preorders for DOOM included a free copy of Wolfenstein: The Old Blood.
  • Promoted Fanboy: Before being hired to craft the soundtrack to this game, Mick Gordon did DOOM music remixes.
  • Screwed by the Network: Bethesda, either having no confidence in the single-player or in a poor attempt to position the game as a competitor to the likes of Halo and Call of Duty, chose in their previews to heavily emphasize a multiplayer mode that's been regularly called out by fans and critics alike as the weakest part of the game, instead of the single-player campaign which has been almost universally praised. Some think that the negative reaction to the multiplayer open beta is why Bethesda chose to withhold review copies, and many have called into question why they had such little faith in the single-player side of the game.
  • Troubled Production: Was first announced in 2008, but repeatedly hit delays due to id Software being bought out by Zenimax, as well as development resources being channeled into Rage. As the years went on, development suffered a number of restarts and employees leaving, with poor management and direction being blamed for the lack of progress. Id and Zenimax eventually rebooted the project entirely, and the game was finally shown to a tightly controlled private audience at Quakecon 2014, officially shown to the public at E3 2015, and finally released on May 13, 2016.
  • What Could Have Been: As you might expect from the game's troubled development, it went through many, many changes before its release.
    • At one point sci-fi author Graham Joyce was brought in to pen a detailed plot for the game, and the developers once hinted that the game would be a sequel to Doom 3 set on Earth. The former never went anywhere and the latter has since proven to not be the case.
    • Another version of the game nicknamed Call of Doom was canned as Bethesda felt it was too derivative and generic. A number of screenshots and concept art leaked from this version of the game, making it the most well-known of the various shifts the game took while in development.
    • Text strings found in the Alpha and Beta indicate, among other things, that the Cyberdemon and Summoner would have been available to use in Snapmap and the Praetor Suit being unlocked for multiplayer usage by completing the single-player mode on Nightmare. The BFG-9000 also had a number of weapon mods listed for it, all of which were cut. And the Spider Mastermind was to show up halfway through the game instead of being the Final Boss, with Olivia turning into something completely different for the final battle.
    • Multiplayer bots were also discovered and activated by modders in the Alpha and Closed Beta, but they seem to have been completely removed in the final game, though updates have since added them back in. There's also references to a number of multiplayer elements that aren't in the final game, such as free-for-all Deathmatch and "Classic" game modes and weapons such as a Nailgun and a Grenade Launcher, some of which were placed back into the game in updates. The "Prowler" demon was planned for single-player mode, but was cut early on and ended up being repurposed for multiplayer.
    • The Bringers of Doom panel at Quakecon 2016 revealed a number of things that didn't make the final game. Dr. Samuel Hayden was originally a fully human character named Spencer, who acted as a much more humorous Mission Control NPC. Echos had to be activated by bots in the area, and were longer and had much more dialogue. These were quickly dumped for a minimalist, Show, Don't Tell approach to the story.
    • The first gameplay trailer implies that the Doom Slayer was meant to be a normal Space Marine, with the helmet bearing "F-90" mark and the lack of the arcane rune that was stamped on the helmet.
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