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Hey, you! Did you think Doom was tough? Miss the good ol' days of classic Rainbow Six and Ghost Recon? Did you think "Gee, SWAT 4 is cool, but I wish I could use this shotgun on demons instead of punks and terrorists"? Ever wished Dark Souls had guns?

Hideous Destructor is, of all things, a realism mod for Doom. You move and aim like an actual human being, and die like one, too - unarmored, you'll die in one or two hits - and if you don't, you're most likely bleeding to death. You're going to use cover, wits, and reflexes to keep the demonic hordes at bay - and the good news is that your enemies usually die just as easily. Usually...

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  • All There in the Manual: The manual contains backstories and flavor text for the weapons and enemies, such as why the default assault rifle is prone to ammo cookoffs, the weapon names, what powers the BFG, and how the invasion of Hell started.
  • Abnormal Ammo: The BFG uses "frag", this essentially translates into hell energy, which is pretty much everywhere since the invasion.
  • Bottomless Magazines: The BFG is capable of charging batteries from frag, granted either it's internal or removable battery has 35% charge to start the thing.
  • Mobile Factory: You can use a reloading machine to make 7.62 rounds out of four complete 4.26 rounds and one 7.62 casing, this is the only round that may be created in this fashion.
  • One Bullet Clips: Averted, the mod takes into account both chambered rounds and the bullets in any given magazine.
  • Attack Drone: The DERP, a useful little toy (described as a "webcam with wheels and a gun") that uses pistol ammo, and can be commanded to patrol, secure, or rove around and attack.
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    • And now there is the HERP (Heavy Engagement Rotary Platform), which not only takes two 50-round assault rifle magazines and fires full auto, it's also more resistant.
  • Awesome, but Impractical: The BFG requires a warmup and can revive non-gibbed enemies after its use.
    • The Thunder Buster requires the operator to hold steady with its primary firing mode.
  • BFG: Of course!
    • The titular Hideous Destructor, it's an enormous gun that requires charging and launches an enormous ball of green goo that gibs anything in its path.
    • The Thunder Buster, the plasma rifle replacement that is a scaled-down version of particle weapons mounted on spaceships.
  • Counter Attack: If you've got good aim, or are just lucky, you might be able to shoot the fireball and stop it dead in its tracks - or, if you shoot them close enough to the imp, burn him a little.
  • Crippling Overspecialization: The plasma rifle - now the "Thunder Buster" - was an attempt to make man-portable versions of anti-ship particle weapons. Unfortunately, said anti-ship particle weapons work a lot better in space, controlled by computers, and on inanimate objects, which makes the Thunder Buster only useful on slow-moving heavy targets.
    • This has changed a bit with the addition of a "pulse" secondary fire for the Thunder Buster, which sacrifices some ammo efficiency for safer close-range firepower and more consistent output.
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  • Critical Annoyance: Bleeding heavily is represented by a pulsing red screen in the vein of Call of Duty, as well as your rifle shaking and grunts of pain. Bleeding to death is represented by a flickering black. Burning to death is represented by smoke clouding the screen.
  • Die, Chair! Die!: There is a chance that explosive barrels are possessed by demons and will hurl globs of explosive, radioactive, poisonous goo at you. Blow them all up.
  • Do Not Run with a Gun: While you can walk and fire, doing so is hideously (har har) inaccurate. You can't fire at all while sprinting, as you lower your gun, Arm A style.
  • Embarrassing Nickname: The SMG is called the "Sexy Manly Guy", after one of its funders, a politician, was caught with an intern.
  • Fireballs: Balefire! Hellfire magic brought to you by imps, hellknights, cacodemons, and barons of Hell. Balefire from imps contains the chance of setting you on fire, reducing your armor and quickly killing you if you can't put it out in time - or killing you, anyway, if you're not quick enough to apply medkits.
  • Grenade Launcher: Comes in the underslung varieties (on the ZM 66 assault rifle and Liberator battle rifle) and standalone varieties (the "Blooper" and the rocquette launcher, the latter of which also doubles as a rocket launcher, naturally). All versions have a programmable airburst function.
  • Instant Death Bullet: Played with. Most enemies will go down with enough damage, or eventually bleed out, but shotgunners will occasionally survive long enough to blast you. Some enemies won't bleed to death and only die after being damaged a number of times.
  • Kinetic Weapons Are Just Better: The developer nerfed the plasma gun and BFG into energy weapons meant for murdering big targets, so your best bet for killing normal mooks is by using your trusty assault rifle.
    • The plasma gun/Thunder Buster has since received an alternate fire function somewhat more practical for frying zombies and lesser demons.
  • Lightning Gun: The aptly named Thunder Buster, which, when its primary fire triggers, resembles a lightning bolt frying your enemies.
  • Luck-Based Mission:
    • Getting set on fire, and putting it out (unless you have a keybinding to turn you 180).
    • The reflexes of your foes vary from enemy to enemy - you may have one that'll take forever to aim and fire, giving you time to finish your reload and shoot him, and another that will erase your face with a storm of lead as soon as you're in sight.
    • Dud grenades/rockets going off.
    • Where the frag of a grenade lands; If the target is more than 8 metres away, it's entirely down to how unlucky they are if they're hit.
  • More Dakka: The Vulcanette has a fire mode that cranks up its fire rate to 2100 RPM. Useful for annihilating Cacodemons.
    • The SMG fires way faster than the default rifle, at the cost of eating its magazine in seconds.
  • Nintendo Hard: It's not called "Sci-Fi Dark Souls" on the download page for nothing.
  • Noodle Incident: The SMG is nicknamed the "Sexy Manly Guy" after one of the funders, a politician, was caught doing something with a hot young intern.
  • No Scope: Achieved by change the "passive sight view" setting, Alternatively, firing directly after exiting a jog/sprint.
  • One-Hit Polykill: The Brontornis is capable of over-penetration, the amount of soft targets penetrated vary by type, all affected targets are gibbed.
  • Pistol-Whipping: You can melee with any gun. There's no animation for it, and the developer deliberately leaves it up to the player's imagination - pistol whipping, bayonetting, rifle-butting, etc.
  • Land Mine Goes "Click!": The Grenade may be attached to a tripwire, upon tripping, a distinct sound is played, followed by the sounds of the grenade and it's spoon hitting the ground, the offending player has fives seconds to hide behind cover or (unlikely) run out of it's effective range
  • Power at a Price: The new blur sphere works this way, giving invisibility and the power to drive demons crazy, causing them to attack others. The downside is hallucinations, and the fact that it does not play nice with the healing magics.
  • Purely Aesthetic Gender: Being Doomguy or Doomgal only affects the face sprite, pain noises, and taunts.
  • Inventory Management Puzzle: With encumbrance limits enabled, all items and weapons have bulk and weight values, which affect how much you can carry and your movement speed respectively, the latter of which may be completely crippled, striking a balance is absolutely necessary.
  • Shout-Out:
    • The developer has stated the way the mod is built was heavily inspired by the final firefight in The Way of the Gun.
    • Most of the exit messages are Heavy's sayings.
      • The chaingunners are described as "big shaved bears that hate people", which is what the Heavy was described as.
    • Summoning fallen soldiers to fight for you via the talisman has flavor text quoted from The Lord of the Rings.
    • The BFG functions as a mix of Doom 3's BFG and the original Doom's BFG, along with bits of Quake 4.
    • The taunt noises are taken from Jay's mom (Jay and Silent Bob Strike Back) or Kuni (UHF).
    • The title itself comes from a line in the Judas Priest song, "Tyrant."
  • Shouting Shooter: Possible if you've taken a berserker pack and are busy spraying a room to find the last spectre.
  • Shur Fine Guns: As of the time of writing, the player's weapons can jam or malfunction in a multitude of ways:
    • Firing around half a magazine rapidly with the ZM 66 assault rifle will cause it to cook off and make the rest of your shots go wild, and inserting another one without allowing the weapon to cool down results in the same thing. Then, there is the occasional jam, which has you pressing the reload key to unload your weapon in order to fix said malfunction. Often with multiple enemies firing at you.
    • The pump-action shotgun can have its pump worked too quickly, resulting in a short-stroke that ejects the spent round but does not load a new one, requiring another, complete pump. The other way it can jam is a failure to load if the weapon is set to semi, which can be solved by cycling manually. This is justified in the manual entry for the shotgun: the ammunition you find lying around may or may not be of quality, resulting in jams.
    • The bolt-action rifle can get its bolt stuck when pulling it back, resolved by holding the altfire key until the bolt is unjammed. This is caused either by short stroking said bolt, lettting the chamber get too dirty or just bad luck. Mostly the latter two.
  • Unfriendly Fire: As with vanilla Doom, you can turn packs of mooks on each other, or at least soften them up, by getting their balefire and bullets to hit the guys in front of them. Risky, though.
    • Your HERP fires at enemy it spots - and won't check fire if you run in front of it.
  • Unwinnable by Design: The author warns that this will turn nearly any map into an unplayable campaign of tears, as most classic Doom maps don't have adequate cover and throw lots and lots of enemies at the player in bum rushes.
  • Regenerating Health: There, but not up to Call of Duty levels - it takes quite a while, doesn't work if you're bleeding to death, and you're better off just finding a stimpack (slows bleeding, boosts regeneration)or medkit (Directly stitches wounds up/applies specialist treatment).
  • Heal Thyself: Players are capable of stabilizing and patching themselves up, though having someone else patch you up tends to be more reliable (but you definitely don't want them using the same medikit applicator for everyone).
  • Wound That Will Not Heal: Certain types of damage will reduce max health until given specialist treatment.
  • Weak Turret Gun: While not exactly weak, the DERP runs out of ammo very quickly.
    • Averted by the HERP. 100 rounds will mince most enemies easily. Its one drawback is being stationary and having a much bigger profile than the DERP.
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