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Trivia / Doom

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  • Approval of God: John Romero, himself, has given his approval of the Wolfendoom: Blade of Agony wad.
  • Ascended Fanon: Out of all the nicknames and made up names, Doomguy seems to be the one which the creators have at least accepted as a Half-Canon Name (if largely for simplicity), as it got numerous nods and actually appeared as the Marine's name in his cameo on the PC version of Tony Hawk's Pro Skater 3.
    • This became confirmed for the classic rendition of the character in DOOM (2016), where the collectibles are of a Mighty Muggs-style Doomguy all with variations of [noun]guy, from Classicguy to Keenguy. The character in the 2016 game himself is typically referred to as the Doom Slayer to differentiate him from the classic Doomguy.
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  • Completely Different Title: When the game was released in Japan on DOS/V (a DOS system with native Japanese language support), it bore the title "3D Alien Busters DOOM". This version is the only one to be distributed by SoftBank with Imagineer, the game's original Japanese publisher. An earlier port to NEC's PC-98, as well as all later ports of the game, avert the trope, however.
  • Fandom Life Cycle: The classic Doom games seem to be in stage 6a, with an active community.
  • Fan Nickname:
    • For a long time, the protagonist of the original series never had an actual name and was referred to as "Doomguy" by the fans. It was not until the release of the novels was he finally given a real name: Flynn Taggart.
    • Doom II RPG, however, names him Stan Blazkowicz, thereby making the hero a descendant of Commander Keen as well. If the Doom RPG series wasn't yet another standalone continuity, this could be accepted as an official name.
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    • On the contrary, though, John Romero has stated that, despite how the novels as well as the above spin-off attempt to shoehorn a name in for the "Doomguy", this protagonist has no canon name as he is supposed to represent the player themselves,
    • Some fans have referred to the sentry droids from Doom 3 as Metal Gear.
    • "Agitating Skeleton" for the Revenant, thanks to the PRO DOOM MONSTER STRATS.
    • Silent Doom for the Atari Jaguar port, coined by The Angry Video Game Nerd because it has no music.
  • I Knew It!: For many years, fans have theorized that Doomguy is related to B.J. Blazkowicz, even hinting at being his descendant in Wolfenstein RPG. On January 30th 2018, Tom Hall and John Romero both confirmed on Twitter that Doomguy is Billy Blaze's son and B.J.'s great-grandson.
  • Keep Circulating the Tapes: Actual copies of the infamous comic are extremely hard to come by; luckily, the comic in its entirety was mirrored on the internet, and id Software has had no issue with this.
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  • Not Safe for Work: Doom is notably deemed Not Safe for Productivity. Its wide distribution made it one of the most popular leisure applications to be found at workplaces and universities. One quit message in Doom II parodies it.
  • Referenced by...:
    • A Captain Ersatz of the comic book version of Doomguy appears as a boss fight in Kingdom of Loathing 's Zombie Master challenge path.
    • The mobile Rogue Like game Dead Shell is a Whole Plot Reference to Doom, and the base character is a guy in green kevlar armor with a blue faceplate.
    • The Sheriff and his deputies from Wild Hogs have training that consists in its entirety of having played Doom.
    • Duke Nukem 3D has the dismembered corpse of the Doomguy make a cameo in a secret area of E1L3: Death Row. Duke quips "that's one Doomed Space Marine" when you find the secret.
    • The Shareware Demo episode of Jazz Jackrabbit 2 has a typeface and title card that parody the Doom II boxart, with Big Bad Devan Shell in place of the Cyberdemon and The Hero Jazz, giving an odd look to the player, in place of the Doomguy.
    • Serious Sam 3: BFE adds several enemies that are rather similar to those from classic Doom - the Cloned Rifleman and Shotgunner mirror the Zombieman and Zombie Sergeant, the Scrapjack is basically a Mancubus wearing pants, and the Khnum is heavily inspired by the Baron/Hell Knight. Multiplayer here and in the earlier HD revision of Serious Sam: The Second Encounter also adds the "Canned Cain" playermodel, who is a near-carbon copy of the Doomguy. Interestingly, almost all of these are the result of Croteam actually being approached to assist in the development of what became the 2016 Doom, with Canned Cain and the Khnum model, at the very least, originating from the technology demo they made in their bid to create it - the latter's original model file was even titled "BaronOfHell.lwo" because it was, presumably, supposed to be the Baron of Hell.
  • The Wiki Rule: The Doom Wiki and Wikia Doom Wiki.


  • Genre-Killer: The popularity of Doom is cited one of the reasons the Adventure Game genre declined so quickly in the second half of the '90s.
  • Killer App:
    • The game was one for PC gaming back in the '90s. With Doom, the PC finally had an action game that could compete with what consoles were offering. FPS games were still mostly PC-only at this point.
    • To put it less mildly, Doom changed PC gaming from a niche hobby into a mainstream one. It sold over four million copies and showed the world that the personal computer was capable of running games more technologically impressive and sophisticated than anything Nintendo or Sega could run. At one point the game was installed on more PCs than Microsoft Windows (prompting Bill Gates to approach id Software for the rights to make a Windows 95 port of the game). Corporations and universities had to ban the game because people playing deathmatch were creating too much network traffic. For a few years in the mid-1990s, Doom was the must-own game.
  • Newbie Boom: Doom brought a lot of people into PC gaming, much to the irritation of Adventure Game fans who made up the majority of PC gamers up to that time. These new gamers had little patience for the intellectual, intricate puzzles (or more often incomprehensible to someone from Earth puzzles) that point-and-click adventures offered. There's still a hatedom toward the game from adventure fans over this.
  • Name's the Same: E3M8 was not named after Diss in Norfolk.
  • Port Overdosed:
    • There has scarcely been a platform since Doom's release that has not received a version. The game is famous for its utter ubiquity.
    • The team at Microsoft who created the Doom95 port for the Windows OS was headed by Gabe Newell.
    • Doom has been ported to printers. It has been ported to digital cameras. It has been ported to oscilloscopes, ATMs, and even a piano. If it has a processor of any sort, someone, somewhere, will use it to run Doom.
  • Troubled Production:
    • The reason the 3DO port of the game was so lousy was because it was programmed by one woman, who was forced to rush out at a breakneck pace of ten weeks. On top of that, the publisher decided to have 250,000 copies of the game printed; it only managed to sell 10,000 copies, meaning that the port ended up proving a Creator Killer as well.
    • The Sega Saturn port got hit with this as well. Originally, developers Rage Software created a custom engine that made full use of the system's formidable 2D rendering abilities, and would have run at double the frame rate of the PlayStation version while losing only a couple of graphical features. Unfortunately, John Carmack of all people vetoed the use of this engine, as one of the downsides of using the Saturn in this way was texture distortion, which was a deal-breaker as far as he was concerned. This resulted in the development team having to hastily tear out the rendering engine from the previous 32X version (the Saturn used the same CPU and a very similar graphics chipset to the 32X) and slap it in, resulting in the finished product suffering from poor performance and noticeably inferior visuals to the PlayStation version.
  • Stock Sound Effects: The grunts and moans made by former human enemies and imps are just some the noises made by the common dromedary camel.
    • Most sound effects in this game were licensed from the Sound Design library, and have been used in many, many other works.
  • Urban Legend of Zelda: Shortly after the Columbine school shooting, it was discovered that both boys were fans of Doom, which led to claims that Eric Harris made custom WADs based off of the school for "training". While Harris did make levels (including a set of levels with graphics that made the game Bloodier and Gorier), none of them are modeled off of Columbine High, and when taken on their own reviewers have called the "Harris Levels" average to sub-par.
  • What Could Have Been:
    • Tom Hall, one of the lead developers, had plans to wove in a more detailed story for the game and introduce several fleshed-out characters. John Carmack was heavily against this idea, claiming that doing so would over-complicate the game, believing that the concept of "Shooting demons on Mars" would be enough to keep the players invested. It was, but the creative differences led to Hall resigning from the company before the game was finished.
    John Carmack: Story in a game is like story in a porn movie; it's expected to be there, but it's not that important.
    • Several weapons planned for the first game included a 'Dark Claw' (which would've drained life from enemies), 'Probjectile' (same as the regular pistol except it gives you enemy stats), 'Spray Rifle' (same as the shotgun, but wider shots), a bayonet (another melee weapon, attached to the rifle that would have been the player's default weapon) and the 'Unmaker' (a weapon that would've done more damage depending on the enemy types). The Dark Claw finally made it into Heretic (as the powered-up Gauntlets of the Necromancer) and the Unmaker into Doom 3.
    • The game's source code includes Dummied Out lines that would have allowed for the doors in the two Wolfenstein 3D maps to open to the sides as they did in that game rather than opening upwards like they do normally. It would not be possible to replicate that sort of behavior on the Doom engine until the version that Hexen was built on introduced polyobjects.
    • Tom Hall was also adamantly against allowing players to make levels for the game. If he'd had his way, the Doom community of today, and presumably the many, many careers that started by way of people making mods for games that were designed to be easily-modded based on the Doom community, would never have happened.
    • The infamously bad 3DO port almost had one more reason to add to its infamy. According to the port's lone programmer, Rebecca Heineman, the 3DO version nearly had live-action Full Motion Video cutscenes. Other fans managed to dig up more stills of these supposed cutscenes in all of their So Bad, It's Good glory.
    • The Sega Saturn version had the potential to be one of the best console ports of the 90's, were it not for an Executive Veto from John Carmack. See the Troubled Production entry above for more detail.
    • The Spider Mastermind has additional sprites for a secondary magical attack it could have used alongside its built-in chaingun. The sprites went unused because the developers couldn't decide on what to actually have that magical attack do.
    • The BFG was originally going to work by shooting dozens of little red and green orbs at the target all at once. It was changed mainly because having that many projectiles on screen at once would slow the game to a crawl every time you fired it.

Doom 64

  • Colbert Bump: Doom 64 didn't gain much attention back in 1997, since it had the unfortunate luck to be named as if it was a port at a time when every major console was getting a sub-par Doom port, and it was up against the likes of GoldenEye 007 and Star Wars: Rogue Squadron when they were considered state-of-the-art. Since The Happy Video Game Nerd's review of the game, Doom 64 (and its fan remake, mentioned by Derek) has gained a cult following.
  • Keep Circulating the Tapes: Of all the Doom games that have been ported and/or re-released on various consoles over the years, Doom 64 remains to be the only game that has yet to leave the platform it originated from. Well, not officially that is; there is a fan-made total conversion named Doom 64: Absolution that re-creates Doom 64 on PC with the advantages a PC game would offer. The project was succeeded by Doom 64 EX, a Fan Remake by the same creator which aims to be a much more faithful re-creation of the game than the original total conversion with some new added features. Second-hand copies of the game are circulating through online retailers and auction sites.
  • What Could Have Been: In an interview with Tim Heydelaar, one of the level designers of Doom 64, he wanted to include a well-hidden Easter Egg in MAP20: Breakdown, but was scrapped. However, the triggers and unused scripts for the Easter Egg still remains in the game without a purpose.
  • Working Title: The original name of the game during development was The Absolution. The reason for changing the original title to the Doom 64 moniker was for brand recognition, however the working title was used as the name for MAP28. Unfortunately, this lead to many people to assume the game would be just another port of Doom rather than an entirely new chapter in the classic series.

The Movie


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