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ADrago Since: Dec, 2015
#576: Jan 19th 2018 at 4:10:09 PM

Personally, I think 1 month after release is enough for the conflict to be sustained.

dragonfire5000 from Where gods fear to tread Since: Jan, 2001
#577: Jan 19th 2018 at 4:15:24 PM

[up]I actually think one month is too short. This might just be the way I interpret Broken Base, but it seems like it needs to be an issue that still plagues the fandom for a very, very long time, as in "years after the work released, and people still won't shut up about <<insert flame bait issue here>>" long.

Heck, I even wonder if "three months" might be a tad short. I mean, if we used 1 year to be the measuring stick, at least that seems like a reasonable time to wait for people to cool down. And if they haven't cooled down even after all that time, then we might have a Broken Base on our hands.

edited 19th Jan '18 4:16:47 PM by dragonfire5000

HighCrate Since: Mar, 2015
#578: Jan 19th 2018 at 8:04:48 PM

I'd call three months an absolute minimum. In most cases six months to a year is better.

One month is WAY too short. That's when movies are still in theaters, people still haven't finished video games, etc.

If it still remains a point of active contention within the fandom long after the point where the work is no longer part of the public conversation outside it, you might have a Broken Base.

ADrago Since: Dec, 2015
#579: Jan 20th 2018 at 4:31:38 PM

After thinking about it, I feel 3 months should be the minimum, though 6 months to a year is preferable.

mrbits Since: May, 2009
#580: Jan 20th 2018 at 4:38:37 PM

I’m in favor of six months.

dragonfire5000 from Where gods fear to tread Since: Jan, 2001
#581: Jan 20th 2018 at 4:52:15 PM

At least six months gets a [tup] from me.

Yumil Mad Archivist Since: Mar, 2016
Mad Archivist
#582: Jan 21st 2018 at 1:58:23 AM

Regarding the Fire Emblem example, I remember I'm the one who created it at the time because people kept writing Kris under The Scrappy and put that there, and IIRC people on the scrappy thread at the time agreed with that idea. Except I'm fairly sure I never wrote the last sentence of the entry, which makes the entire entry moot. Would just reverting the changes be good enough ?

edited 21st Jan '18 1:59:38 AM by Yumil

"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."
Crossover-Enthusiast from an abaondoned mall (Lucky 7) Relationship Status: Chocolate!
#583: Jan 21st 2018 at 10:48:28 AM

From BrokenBase.Steven Universe:

  • Surprisingly, Steven's Heroic Sacrifice at the end of Season 4 got this treatment after his return from Homeworld and weeks of friction with Connie. Namely, was his sacrifice the best thing they could work with in the heat of the moment, and Connie was just feeling hurt the same way Katara felt hurt towards her father? Knowing that it needed to be done, but still feeling hurt for it happening? Or was it something foolish, and Steven should've had a little more faith that they could've escaped later on with Connie's help? There's also a few people who think Connie was being unreasonable by taking Lion away for a month in her frustration, discounting that her feelings matter that much in the face of the big situation they had gotten into and that Lion stayed with Connie out of his own volition.

From what I've seen, the split is less about Steven's sacrifice and more about the argument they have afterward, with who being right or wrong being the main debate. The Avatar comparison is also unnecessary.

The episodes were released on November 10th, and the example was added two months later.

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mrbits Since: May, 2009
#584: Jan 22nd 2018 at 9:00:01 PM

So... we all agree on six months? If there aren't any objections by Saturday I'm going to add it to the main page.

nrjxll Since: Nov, 2010 Relationship Status: Not war
#585: Jan 22nd 2018 at 10:45:03 PM

Honestly, I think even six months is too short to call that something is actually a lasting divide.

AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#586: Jan 22nd 2018 at 11:23:07 PM

As a rule, it works. It really depends on the context of the fandom. If it's a long-lasting fandom you need more than that. If it's about a short work that rises and falls in popularity relatively quickly it can be shorter.

Check out my fanfiction!
HighCrate Since: Mar, 2015
#587: Jan 23rd 2018 at 6:49:35 AM

I disagree with that last bit. If it's something that comes and goes from the public consciousness relatively quickly— say, a movie that's talked about while it's still in theaters but quickly forgotten afterwards, which is to say, most movies that aren't part of a larger franchise— then there's no real "fanbase" to be split, and it can't apply by definition.

Karxrida The Unknown from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
The Unknown
#588: Jan 23rd 2018 at 10:32:45 AM

I'm fine with context-dependent with 6 months as the baseline.

If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?
Irene (4 Score & 7 Years Ago)
#589: Jan 23rd 2018 at 12:10:21 PM

[up] Same. It's a good number to help generate actual proper feedback, good or bad.

Yumil Mad Archivist Since: Mar, 2016
Mad Archivist
#590: Jan 23rd 2018 at 3:53:30 PM

Here, have a slice of Dark Souls II :

  • Broken Base: Some of the changes from Dark Souls to Dark Souls II have divided the base.
    • The biggest point of contention is that unlike the explicit Dark Fantasy feel of Demon's Souls and Dark Souls, Dark Souls II is High Fantasy.
    • Being Hollow no longer protects the player from invasions in Dark Souls. One camp believes this is a good thing and tells others that if they don't want to be invaded they should play offline. The other believes they shouldn't be invaded while Hollow and that they play online for the ghost and player messages. On the other hand, invasions happen very rarely if you don't play New Game Plus.
    • This has been eased with the revelation that one can sacrifice a human effigy (this game's equivalent to humanity) at a bonfire to temporarily disallow invasions. However, there are certain areas of the game where you can't do this. Those areas also happen to be the ones where you're most likely to get invaded — the Bell areas and the Grave of Saints. This is extremely frustrating for the Bell areas, as one requires you to beat a very difficult boss (so when trying to summon help while human, you wait for any summon sign to appear...and get invaded by two players at once instead), and the other requires you to get through an extensive gauntlet of tough enemies in order to progress through the Iron Keep. In the latter case, if the invader manages to beat you to the ladder or simply waits by some of the native enemies of the level, you're effectively and completely screwed.
    • You're no longer invulnerable while stuck in certain animations — like opening a door, pulling a switch, or even performing a backstab or riposte. In the latter case, this proved to be so problematic that it was actually patched after release, making you invulnerable for most of the critical attack animations. Before the patch, critical attacks were a great way to get yourself killed, and it sucks to be you if you unintentionally perform a backstab on an enemy in a room full of enemies. FROM learned pretty quickly that they screwed up when players treated critical attacks like a guaranteed suicide. They kept the delay between creating the window for a critical attack and actually doing the attack, though, which remains a point of serious contention.
    • The fact that the PC version is releasing a month after the console versions (despite the PC version being the main release, as detailed in the link under Porting Disaster) and screens like these being released are making quite a few PC gamers expect Dark Souls: Prepare To Die 2.0, despite the fact that the screens with the weakened graphical effects come from the console versions.
      • The PC version, while better than the disaster that the first game was, is still far from perfect with issues like mouse acceleration and input lag, 30 FPS animations for models not in the immediate vicinity, some seriously low res textures in many places, and an engine issue that makes equipment durability degrade twice as fast at 60 FPS.
      • The weapon durability bug did get fixed... After the Scholars of The First Sin was released, which is 60 FPS on next gen consoles. Many people take from this that From doesn't care about issues unless they affect the console versions.
    • There's a surprisingly intense argument among the lore fans as to whether or not Drangleic is located on the ruins of Lordran or Vinheim. Proponents of the former note significant similarities in rough geography as well as a number of creatures, items, and other leftovers from Lordran. Proponents of the latter argue that the Lingering Dragoncrest Ring is clear evidence that Drangleic is Vinheim, and are backed up by Word of God that Drangleic is far away from Lordran.
      • It should be noted that the Lingering Dragon Crest ring states that it was used in the land that is Drangleic, not made in it, and that the statement about Drangleic not being in Lordran is both taken out of context and was made by Miyazaki before the public Beta, after which he stopped being involved and much of the lore was changed.
    • The Soul Memory system for matchmaking. Essentially, the matchmaking is made by calculating how many souls you've ever had and used. The basic idea is to put together players who have similar amount of soul memory. Problem is, too much grinding and you would find yourself unable to summon or be summoned until a greater proportion of the players catch up. It also bafflingly ignores lost souls and souls not in use; imagine a newbie player who stumbles through the game, loses souls permanently frequently, and spends lots of souls on equipment they end up swapping for something else. If you compared them to someone replaying the game with a set build in mind, they could have many more levels and far stronger equipment but be at a much lower Soul Memory just because they didn't waste anything. And that's not counting the horror of modded saves that completely destroy that system by theoretically making it possible for a level 838 maxed character to invade a newly created character, something that the more classical "pair with similar level" system in Dark Souls handily prevented.
    • The sheer fact that the Ring of Life Protection and Ring of Soul Protection can be repaired after they break, rather than be a completely one-time use ring that disappears when broken. There have been numerous cries for the rings to be either nerfed in some way or completely dummied out via a patch.
    • The implantation of Valve Anti Cheat for the PC version. Some fans are happy to see some form of anti-cheating measure being in the game, as hacking was a major issue with the PC port of the first game. Having VAC also means that players cannot use any mods that alters the game engine, as they risk being banned. It's terrible for users who wish to use texture and graphic mods.
    • PVP-oriented players returning from Dark Souls will find themselves ranting on about the new poise mechanic, which is essentially similar to Demons Souls (read: NO POISE). Not matter how high that poise number is, even wearing a full Havel set doesn't do much to stop getting stunlocked by spammable weapon attacks.
      • This is an exaggeration; poise does exist, but it's much weaker, so you can't simply lean on it like a crutch to walk through your opponent's heaviest attacks and backstab them while they're trying to recover from their attack animation any more. Dark Souls' version of poise was generally regarded as WAY overpowered. Dark Souls III actually ended up much closer to "no poise" than DSII was, with poise almost useless in that game.
      • Relatedly, fans of PVP don't take kindly to the new unbalanced meta of the multiplayer, which boils down to either spamming light melee attacks nonstop (ensuring swift stunlocking) or unleashing barrages of magic faster than Harry Potter could draw his wand.
    • Pretty much every single patch brings a storm of complaints. This isn't helped by From Software's translation of their own patch being riddled with errors or poor syntax (such as the infamous "no healing during Pv P" patch, which was misconstrued by a small number of people who became very vocal when they found out the truth). A good example would be the patch for the second DLC; the translator somehow managed to mistranslate Stability as Damage (the patch will nerf the stability of several shields, not the damage those shields do).
    • Just as in the first game, hackers are a pretty big problem. Now, however, cheat engines can be used to change the game in much more interesting ways, meaning that there's quite a few "fun hackers". These people tend to invade and act as powerful minibosses, combining spell effects to make them more elaborate or powerful looking, or changing the movesets of weapons on the fly. As always, the community is split on whether these kinds of hackers are just as bad as the usual unlimited health, unlimited stamina kind, considering that these fun hackers are generally pretty well behaved, entirely possible to be killed, and are actually fun to fight against.
    • Finally, is the updated Scholar of the First Sin edition (which mixed up enemy and item placements as well as including all 3 DLC campaigns and a new ending) an improvement over the base game, or is it actually worse? Since Scholar's alternate ending and True Final Boss (Aldia, Scholar of the First Sin) were added into the base game as well and you can buy the 3 DLC campaigns, Scholar has no automatic advantages over the original other than the remixed layout, and some people claim that not only do the rearranged enemy placements exacerbate the problems the game has with unfair gank-fests, they don't even make thematic sense.

-the first one might be legit but fails to explain the two sides and just state something. (and said something is already quite a stretch. While DS 2 might be more light-hearted on some points and that this is a point of contention among the fandom, it really doesn't qualify for what is described under High Fantasy.)

-The second might be fine. -the third is clearly pre release, cut and integrate the valid points in the above point. -fourth one is blatant complaining, explain no sides and was patched since then, cut.

-Pc release one : cut, because there's no broken base here. nobody's arguing that the 60 fps bug is stupid, and the rest is so old nobody in their right mind would start a flame war over it since a year after the release.

-The lore argument needs to be cleaned up since the bullet point is respond instead of repair, but it might be a legit point of contention.

- the soul memory is a unilateral complaint, not something the base is actually being torn over (unless there are proponents to the soul memory system, which I haven't heard of)

-The ring of life protection one is unilateral, cut.

- the VAC one is too small and too quiet to qualify.

-the PVP one is again made of 1) someone complaining and not presenting both sides of the argument and 2) with a sub bullet that directly contradicts it. cut.

-the patches one fails the sustained criteria.

-the hackers one fails the no middle ground and exceptionally vicious.

-scholar of the first sin might be legit since there is two sides of the debate that argue over wich one is better even nowadays I believe, but the example isn't doing a good job presenting both sides and presenting the actual issue.

This section is a HUGE mess.

edited 23rd Jan '18 3:55:38 PM by Yumil

"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."
keyblade333 Ferdinand Von Aegir fan from In the void between worlds. Since: Sep, 2013 Relationship Status: Armed with the Power of Love
Ferdinand Von Aegir fan
#591: Jan 23rd 2018 at 3:56:46 PM

Someone added to this entry I had to rework for Fire Emblem: Radiant Dawn.

Ike's sexuality is hotly debated among the fandom. Some fans believe that Ike is homosexual or asexual due to various factors in game ranging from him rejecting all of Aimee's advances, to how his endings involve him leaving Tellius on his own, or with Ranulf or Soren. Others believe he either isn't, or instead argue there isn't any proof to it beyond fans twisting or overplaying elements of his character. The presence of Priam in Fire Emblem: Awakening did not help the situation at all. Granted, much of this was because of Ike's situation compared to most other Fire Emblem protagonists having well-defined marriages and/or sexualities, as well as a portion of his fanbasenote  disliking the idea of their beloved hero as a Manly Gay; best to leave it at that.

The second to last sentence feels like something of a Take That!.

Muramasa got.
Yumil Mad Archivist Since: Mar, 2016
Mad Archivist
#592: Jan 23rd 2018 at 4:00:02 PM

I'd say cut it entirely, honestly. most of the fanbase just don't care about Ike's sexuality.

"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."
Crossover-Enthusiast from an abaondoned mall (Lucky 7) Relationship Status: Chocolate!
#593: Jan 23rd 2018 at 4:01:06 PM

Yeah, that last sentence does not need to be there.

Edit: since the debate has only been around for about three months, the Steven and Connie example should be cut, right?

edited 23rd Jan '18 4:15:06 PM by Crossover-Enthusiast

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miraculous Goku Black (Apprentice)
Goku Black
#594: Jan 24th 2018 at 11:55:37 AM

So here's the examples from Sherlock and the last one really needs to be trimmed as having that many bullet points for one epsiode is insane.

  • Broken Base:
    • Although fans of the show had their minor disagreements over various aspects of the show during its course, nothing caused more controversy than Season 4. Aside from (possibly) "The Lying Detective", the first and final episodes of the season were polarizing at best, with critics and fans crying out how the series became less about of a detective series and more action packed and obsessed with the mentality of Darker and Edgier. "The Final Problem" became the biggest polarizing episode however, with more fans and critics debating on whether the series ended on a good note or if it ended in a cop out, especially with the revelations involving Eurus. And of course it lead to some fans attacking Steven Moffat for "ruining the show", like some do to the other show he runs for.
    • Some fans outright detested "The Six Thatchers" for focusing on drama rather than an actual case and for focusing too heavily on Mary. It goes without saying that a lot of fans disliked the fact that John, of all people, was unfaithful, and that he was ultimately pushed to the background by both Sherlock and Mary; the former stating that Mary was far better at helping him. Some viewers also did not like changes to Sherlock’s characterization. On the other hand, some fans thought it was a refreshing episode with a much-needed change of pace. They liked that Mary got some more backstory, and enjoyed that she was made into a badass super spy, rather than just sitting in the background with the baby. They liked that there was more action, as opposed to detective work, and liked seeing the dynamic of Sherlock and Mary working together. Fans also liked the implication that John isn't perfect, and did cheat on his wife, and they also liked seeing the more human side of Sherlock saying it is a good case of Character Development.
    • The finale "The Final Problem" somehow manages to be even more polarizing to the point of causing significant Internet Backdraft, with the episode's ratings hitting an all-time low for the series:
      • Some believe that it was an intense, emotional roller-coaster of an episode and served its role as an exhilarating conclusion for the darkest and most tragic season of Sherlock. The ending of the episode is considered to be both a satisfying uplifting wrap up of the series, in case it is indeed the end, and a positive affirmation of the immortal status of Sherlock Holmes’ legend.
      • Some believe that it is by far the worst episode of the whole series, considering it to be a particularly edgy variation of Jumping the Shark. Why? The series makes a drastic genre shift to what may be considered an out of place Saw rip-off with newly arrived Holmes sibling Eurus serving as an improbable antagonist. She shatters viewers' suspension of disbelief regarding what is humanly possible, even by the show’s already borderline-superhuman standards, with her superpowers including instant brainwashing of anyone she meets and predicting terror attacks in an hour based on Twitter patterns. Like most antagonists of the series, she is obsessed with Sherlock and uses her alleged intellect to construct a clichéd slasher maze full of sadistic choices. This whole incredibly complex and well-prepared long-range plan, based on numerous unpredictable variables, was forged by her and Jim Moriarty in five minutes, breaking the suspension of disbelief even further. Unsurprisingly, both Sherlock and Mycroft look severely underpowered and helpless in this episode, for no reason playing by the villain's rules for quite some time. Mycroft specifically turns out to be an imbecile by letting a dangerously-psychotic genius mastermind have an unsupervised conversation with another dangerously-psychotic genius mastermind, who both openly obsessed over and directly threatened his little brother. Ultimately, Sherlock defeats his sister through equally magical abilities and empathy, revealing the horrible truth about what happened to Redbeard in the process and learning about the undercooked motivation of Eurus. Unsurprisingly, lots and lots of blatant plot holes appear. Perhaps it is also not surprising that some people saw it as a bad fanfiction rather than a genuine episode.
      • Not to mention how emotionally oppressive and uncomfortable to watch "The Final Problem" was. Witnessing Molly Hooper being humiliated again by being forced to confess her love to Sherlock by an equally-humiliated and unwilling Sherlock was an especially gruelling experience for quite a lot of fans.
      • Mary's narration at the end is seen as either a touching way to cover the ending montage, while others found it Narm and out of place. A fan edit was made removing the narration, which had many people feeling it made the ending a lot better.
      • Some fans think that despite the episode’s plot being a mess, its emotional moments, especially the ending, as well as completed character arcs for Sherlock and John were more than enough to make up for its other shortcomings.
      • Yet another group liked the episode fine despite its flaws, but disliked the Grand Finale-like ending, feeling it came out of nowhere after the whole Eurus story, thus ruining an episode that could have been fine on its own if not for it being treated as the very last.
      • Other than the argument of whether or not it was a good finale, the fact that John and Sherlock are not explicitly in a relationship did not go over silently. One half of the fandom is enraged that the creators queerbaited them for the entire series only to not go through with it at the end. The other half point out that the creators never said the relationship would happen, and that a few people looked too deeply into John and Sherlock's relationship. The argument of whether the Johnlock ship is more appreciated than the show itself is a whole new war entirely.

"That's right mortal. By channeling my divine rage into power, I have forged a new instrument in which to destroy you."
Crossover-Enthusiast from an abaondoned mall (Lucky 7) Relationship Status: Chocolate!
#595: Jan 24th 2018 at 12:34:36 PM

Jeeze.

Considering those bullets are all spoilered, I say just cut them outright.

edited 24th Jan '18 12:35:30 PM by Crossover-Enthusiast

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Silverblade2 Since: Jan, 2013
#596: Jan 26th 2018 at 10:41:16 AM

Mmm The Sherlock fanbase AFAIK seems like an Unpleasable Fanbase who can't agree on anything.

YMMV.Spider Man Homecoming could have some trimming as well.

    Spider Man Homecoming 
  • Broken Base: In spite of (or perhaps because of) being the most highly requested character to join the MCU, the news that Spider-Man's next film would be a Marvel Studios co-production raised a bunch of debate points for fans in regards to his implementation.
    • Several people were divided on the quality of The Amazing Spider-Man movies and on whether or not they should have been implemented into the MCU's continuity. Once the deal had been made and it was announced that Spider-Man would be getting a complete Continuity Reboot in the setting, there was a split on if Andrew Garfield should stay as Spider-Man or if they should recast him, which is muddied by the fact that a big part of the hate he got boils down to him being a Replacement Scrappy rather than actual issue with his acting/ability. Then it was revealed that they were looking for a new actor — and would have regardless of whether or not Sony made a deal with Marvel.
    • The casting of Marisa Tomei as Aunt May, which some are decrying as an absurd case of Adaptational Attractiveness on par with Gerard Butler's Phantom of the Opera. Others point out that despite looking very good for her age, she is in fact in her 50s, which makes her more realistic as the aunt of a high schooler than May being an old woman. And the MCU producers seem to have been well aware this would be an issue, with Captain America: Civil War going a bit out of its way to show Tony Stark drooling over her.
    • The first look at the Vulture's suit. Irate fans have complained about how drastically it differs from the source material, particularly since Spider-Man once again looks very true to his comic counterpart, with some even claiming that it disproves the supposed Truer to the Text/Only the Creator Does It Right arguments. Others argue that the Vulture's comic outfit is way too silly to be taken seriously in live-action, and have pointed out that the MCU has a history of updating and changing the appearances of characters whose comic looks would likewise be rather ill-suited to live-action (such as Hawkeye, The Falcon, Yellowjacket, and Baron Zemo).
    • Like pretty much every superhero movie that gets made nowadays, the decision to change the races of traditionally white comic characters like Flash Thompson and Liz Allan has also sparked debate. Some fans think it's insulting to the source material and is only being done for PC purposes, while others argue that in 2017, Peter's high school cast consisting exclusively of white people is highly unrealistic for a city like New York. They've also pointed out that the beloved The Spectacular Spider-Man cartoon did the exact same thing, and for the same reasons, and nobody complained then. Others comment that the race change, coupled with the different take on several characters (Flash in particular), results in the movie versions being almost completely separate characters compared to the source material.
    • The fact that Tony Stark is the one making Spider-Man's suit upgrades — an element which was already a bit divisive following Civil War — has caused a bit of a stir among the fans. Some don't like it, as they feel it cheapens Peter's status as a Teen Genius, and they feel that the story's focus on Iron Man comes at Peter's expense. Others defend the idea as being consistent with the idea that Peter is operating on limited resources (as seen in Civil War with his initial costume), and note that Peter originally came up with most of the suit's functions and innovations himself (such as the webbing and the adjusting eye lenses), whereas Stark just made them smaller and with more efficient material. Defenders also note that it's technically not too far removed from Stark building the Iron Spider suit in the comic that the movie is loosely based on.
    • Iron Man being involved in the film at all. Some love the fact that he has a supporting role to help showcase the connectivity between the Marvel Cinematic Universe and show that the characters are indeed interacting between films, again after Phase 2 was criticized for featuring very little of this. Also, it's the first time that a Spider-Man film features a second superhero. Others are more split, feeling that Marvel is shoehorning Iron Man in too much to bank on his Wolverine Publicity and that Spider-Man should be allowed to stand on his own in his first solo film in the MCU, and doing otherwise takes that away from him.
    • In every Spider-Man movie to date, one or more of the main villains have had some connection to Peter/Spider-Man. This movie is no different in that Vulture is shown to be Liz's father. Some fans consider this to be pretty cliched by this point, so it loses the dramatic punch it's meant to have. Many people were surprised however and found this a great twist. Specially considering that the concept is actually pretty close to the comics (See Older Than They Think below).
    • A contingent of the film's critics feel that the refusal to mention Uncle Ben and the lesson and overall motivation Peter got from his death removes substance from Peter's character; at worst, the film giving him Destructive Savior tendencies in his eagerness to prove himself to Tony Stark and the Avengers may feel out of character from his appearance in Civil War, given what (we assumed) happened offscreen. While Stark urges him to be a better hero in response, the connection of the power/responsibility theme to Peter's greatest failure, causing Uncle Ben's death, is missed. Others are just glad to have an arc for the character that doesn't fall back on that part of the backstory, making the film feel fresher compared to the previous Amazing reboot.
    • The famous scene where Peter gets trapped under rubble, a scene clearly inspired by If This Be My Destiny, one of the most famous storylines in Spider-Man history. The division is between people who think it's an amazing scene, probably the best in the entire film, and those who think it completely felt flat on its face. Fans commend it for the reference to the comics and for Holland's acting, who totally sold Peter's state of mind in that scene: a 15 year old child who thinks is going to die and panics accordingly. Detractors, however, think that the scene wasn't thematically earned, and failed to capture what made the scene great in the comics (this last part ties in directly with the previous entry about the absence of the power/responsibility theme—Peter originally lifted the rubble to reach Aunt May's lifesaving medication, thinking that he couldn't fail her like he did Uncle Ben—since they think the whole "If you're nothing without the suit, then you shouldn't have it" line doesn't fit the concept of Spider-Man, whether from the comics or from Homecoming itself, and thus is not deemed a good thematic substitute).

edited 26th Jan '18 10:49:28 AM by Silverblade2

Zuxtron Berserk Button: misusing Nightmare Fuel from Node 03 (On A Trope Odyssey)
#597: Jan 26th 2018 at 11:01:04 AM

[up] Several of these were blatantly added pre-release and therefore don't qualify.

miraculous Goku Black (Apprentice)
Goku Black
#598: Jan 26th 2018 at 12:58:22 PM

So should I cut all examples from Sherlock as it seems like fandom so divided there can't be examples.

I will remove the seven bullets about that Episode but should I cut the rest.

"That's right mortal. By channeling my divine rage into power, I have forged a new instrument in which to destroy you."
ADrago Since: Dec, 2015
#599: Jan 26th 2018 at 3:45:46 PM

While doing a bit of cleanup on YMMV.TokyoMirageSessionsFE, I ran into these examples:

  • Broken Base:
    • The game itself, basically. Is it a horrible blackspot against both the Shin Megami Tensei and the Fire Emblem series due to its more cheerful atmosphere and idol aesthetics? Or is it one of the best Wii U games with a highly polished battle system that not enough people have given a try? Notably, although complaints from those who have actually played the game exist, the biggest and most vocal critics of the game come from the portions of the Atlus and Fire Emblem fanbases who haven't even bothered to go beyond the initial marketing.
    • Would the traditional crossover everyone thought the game was going to be actually have been a good idea? Or was the final product a better attempt at hybridizing two series that are drastically different in design philosophy, style, tone, and even basic gameplay?
    • The pre-final-battle spontaneous rendition of the Fire Emblem theme that the heroes do (See Memetic Mutation for details) has essentially three camps: those who think it's the most perverse and disgusting betrayal of both proud series conceivable by man or beast, those who think it's gloriously campy, and those who unironically love the song for its Visual Effects Of Awesome, having all the main characters joining in, and being a rousing Song of Courage before the Final Boss.
    • The rumours of what might be a sequel has once again split the fanbase, with some fans being happy the series might get a second chance, those who want the possible sequel to flop even harder than the original and those who are even more angry that it could possibly get a sequel anyway.
    • When it was revealed that the main characters would receive an Age Lift from 17 to 18 and some female characters' outfits will be bowdlerized in Western localizations of the game, the localizations received a strong backlash from some circles. Whether said circles are overreacting or not is hotly debated, and it definitely doesn't help that both sides are fresh off the similarly controversial localization of Fire Emblem Fates.

  • The game itself: This is about the reception of the game as a whole, and the game's detractors are obviously not part of the base. Cut.
  • The game not being a traditional crossover: Looks like it can be kept.
  • Pre-final battle rendition of the Fire Emblem theme: Calling it a betrayal of both series sounds more like something a detractor of the game would do. The other two camps are people who both enjoyed it, albeit in different manners (ironicalliy and unironically respectively). Cut.
  • Possible Sequel: Again, the people who got mad about the game receiving a potential sequel are detractors, not fans. Cut.
  • Bowdlerization: This is a definite keep.

edited 26th Jan '18 3:46:25 PM by ADrago

Crossover-Enthusiast from an abaondoned mall (Lucky 7) Relationship Status: Chocolate!
#600: Jan 26th 2018 at 3:57:55 PM

The Bowdlerization could use some more context.

Jawbreakers on sale for 99¢

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