I actually wouldn't mind that. Though I suspect that any new platforming franchise would probably chose to ape Skylanders and their "marketable, collectable cast herd" over a conventional platforming model. Gotta make that money, you know.
As for me, my wishlist can basically be summed up into the following:
Games that Would Need to be Built from the Ground Up:
- A Pokemon game with Paper Mario: TTYD's overall art aesthetic, approach to storytelling/dialogue, and with a modified version of its battle system. I don't care if it's a main game or a spinoff, I'm just hungry for another RPG with that same mix of colorful setting, charming writing, and rewarding but simple mechanics to come along. (IntSys seemingly being bent to have to omit at least one of the three in every game following it is just baffling from my perspective.) As for why Pokemon...? Well... Everything's better with Pokemon. o3o
- A fantasy WRPG that is something that could reasonably be marketed to every conceivable age group from age 6 and up. Really, in the 30 years since Western devs have been churning out games based off of tabletop game settings and mechanics, it's kinda disheartening to think that all the major "colorful, kid-friendly fantasy RPGs" that I can think of are of Japanese stock. The "open-ended world where things react to what you do and what you fight for" is an interesting premise, why make its demographic appeal narrow?
Games that Exist, But Would Need to be Ported or Re-Released:
- Einhander. On. PSN. This was the case in Japan years ago! I want to play the darn thing without paying collectors' prices, SE!
- For similar reasons as the above: LSD Dream Emulator on PSN, please.
- The contents of Wii VC (minus N64 games for obvious emulation hurdles) on 3DS VC. Really, I can play most of those games on DS via dubious means, why isn't this functionality already on 3DS?
- Full DS games downloadable over D Si Ware / eShop. A DS game takes up at most 512 MB, with most only a fraction of that. Why publishers aren't already making use of this to squeeze out more money from games with deliberately low print runs (*cough* Etrian Odyssey *cough*) is truly beyond me.
edited 2nd Dec '12 5:49:42 PM by TracerBullet
Hard Boiled Detective Since 1985YES.
Also give the "3D Classics" treatment to some SNES games.
And make those GBA games that "ambassadors" (i.e. people who bought 3DS before the first price drop) got available to everyone else, dammit!
Somehow you know that the time is right.That sounds pretty good. Do you have any particular GBA games you'd like to see on the Wii?
METAL GEAR!?I'm thinking Metroid Fusion and Zero Mission, all three Castlevanias, Golden Sun & Lost Age, Final Fantasy Tactics Advance, Final Fantasy V & VI Advance...probably some others I want to see as well, but those are the only ones I can think of right now.
Somehow you know that the time is right.Ohhhh my gawwwwd, I just had the best idea ever for a Metroid II remake. Let's see if I can actually articulate it...
The basic gameplay would be like the other 2D Metroids, probably most similar to Zero Mission, but with less hand-holding. Now one thing that's always bugged me about Metroid II is that there's, what, 40-something Metroids on the entire planet??? Yeah, right. So a remake would fix that. Basically each region of the game would have a "Metroid nest" that you're tasked with destroying. There would still be some 1-on-1 or 2-on-1 fights with some Metroids outside the nests, but the nests themselves are your main objective and the Metroids will respawn in areas where the nest is still intact. What you have to do is plant a bomb in each nest to kill all the Metroids inside. However, at the heart of each nest where you plant the bomb is a boss, probably a "Guardian Metroid" that's uniquely mutated to defend the nest where it lives. After you kill the boss, the bomb activates and you have to escape the nest before it detonates. Once you escape and the bomb goes off, Metroids stop spawning in that area. The bombs will also open the way into deeper sections of the planet until you reach the Metroid Queen's lair at the end (which seems a more sensible way to handle progression through the game than "the lava magically lowers because you killed some critters").
Somehow you know that the time is right.Yes, I believe you may be on to something here.
By the way, are you guys familiar with a company named Apogee Software? This company produced some fine games back in the day. Maybe this would never happen, but I would like to see their games given the Remake treatment.
I'm not saying that they have to be made into 3D. But if they had improvements made to the graphics, the music, the storylines and things like that, they would be winners for sure!
Oh, Equestria, we stand on guard for thee!Apogee is one of my favorite game companies ever. I must have owned at least half the games they published in the '90s at some point (and I've played most of the others through "other means" besides). I'd buy a remake of just about any of them without thinking twice about it.
Somehow you know that the time is right.An RTS/Turn Based hybrid game somewhat similar to Star Wars: Empire At War, set in the Mass Effect universe. Hell, the races of Mass Effect already fit the Faction Calculus:
Turians would be the Powerhouse. A huge number of powerful, heavy units, relying on brute force to put their enemy down, both on ground and in space. They receive bonuses to dreadnoughts and armored vehicles. They'd probably be the most overpowered faction.
Salarians would be the the Subversive. They have cutting edge technology and a variety of dirty tricks, including biological weapons and invisible snipers, and all of their ships have cloaking, making them impossible to track in the galaxy map. They receive a bonus to light infantry and smaller bonuses to all of their ships.
The geth are the Horde overall, with massive numbers of cheap expendable troopers and ships being thrown at the enemy to wear them down. The quarians and krogan are also the Horde, but they're restricted to space and the ground respectively. The quarians gain a massive bonus when fighting geth. The krogan gain a bonus to all of their heavy infantry and armor.
Asari would be the Cannon. Their elite light infantry can pulp tanks in large numbers, and they have a well-rounded fleet, but they lack heavy vehicle support and their ships lack the stealth capabilities of the salarian ships and the numbers and brute strength of the turian ships. They receive a bonus to light infantry (as if they weren't powerful enough already) and cruisers.
Humans would be the Balanced. They field the greatest variety of troops, having biotics, armored vehicles, heavy infantry, tech users, and a mix of the salarian and turian strengths for their fleets (many, but not all, are stealthed, and many, but not all, are heavily equipped). They receive a bonus to carriers and fighters.
In the spirit of Empire At War, you can also construct air-to-space batteries and other defenses on your planet to make it hell for the attackers, both on ground and in space.
There are a few campaigns, plus a non-canon "galactic conquest" mode like in Empire At War, and of course quick matches on the ground or in space. Campaigns would include:
The tutorial, set during the Skyllian Blitz.
The Rachni Wars, where you play as first the asari and later the krogan and fight the campaign-exclusive rachni enemies.
The Krogan Rebellions, where you play first as the salarians and then later the turians and fight the krogan.
The Morning War, where you play as the geth and fight the quarians.
The Citadel-Geth War, where you play as the humans and fight the geth.
edited 6th May '13 9:07:52 PM by CPFMfan
...The idea is to balance the factions.
Artificial Intelligence is no match for Natural Stupidity.I'd really like to see more crossover titles in the vein of Lego Star Wars and Kingdom Hearts aka the crossovers that make absolutely no goddamn sense for happening. There's a lot of inspiration in those really nonsensical crossovers that give them a very weird charm that works.
my drawing blog ya'll UPDATES 10 TIMES A MONTH WOW, THIS IS STRAIGHT UP MUH SOGGY KNEEA new game in the Heretic/Hexen series. Or a remake/reboot. Actually I had an idea a year or two ago for an enhanced version of Hexen's expansion pack that would add in a fourth playable character, an actual coherent story, and an ending directly setting up Hexen II (spoiler: the ending would involve the four heroes becoming the Four Horsemen). But I have no way to actually make the damn thing.
Somehow you know that the time is right.A Legend of Mana MMORPG with its own Single Player Story Mode. I'd call it World Of Mana or Seikai Densetsu / 聖界伝説 (Legend of the Holy World)
It's 3rd person action RPG, with everything from Legend of Mana (PS 1) but improved and expanded. Has lots of explorable places through servers or in-game files, and has forgiving character development trees. You can also pick races like being a half beast like Kevin from Seiken 3. At late game you can travel to the Tree and challenge its gardens, or you can reincarnate yourself into a different appearance and race to expand your abilities.
What profit is it to a man, when he gains his money, but loses his internet? Anonymous 16:26 I believe...A RPG that deconstructs all the combat tropes. Like, if the characters were real, they'd be freaking sociopaths for basically killing almost everything they meet to gain experience, including humans, like guards. It's hard to be called a "hero", you know, when your Infinity +1 Sword is made from the loot of countless animals, that did nothing but protecting their own territory.
I feel like Tales of Vesperia was going that route a little, but stopped.
edited 23rd Jan '13 8:47:58 AM by sunember123
I want an Oregon Trail In Space game. That seems like it would really be fun if you added a few SF tropes.
METAL GEAR!?Hey, Mister CPF, what would you do with the Reapers?
Proud member of the IAA What's the point of being grown up if you can't act childish?Overpowered campaign only enemies.
...or, I would make them usable in normal skirmishes, but remove any semblance of balance from them because Reality Ensues. They'd quickly become known as that OP faction that only noobs play as.
...Or both!
But what weaknesses, if any, would they have?
Come to think of it, what weaknesses would the others have?
Proud member of the IAA What's the point of being grown up if you can't act childish?I would like games based on Hellsing or Panty And Stocking With Garterbelt. A sequel to Playstation All Stars Battle Royale would be nice too. After all, Super Smash Bros didn't grow it's beard until Melee, so it's only fair PSAS gets the same courtesy.
I'd also like a Final Fantasy spinoff for Gilgamesh. It could involve him trying to find his way home after being banished to the Rift, with levels based on various games in the series. However, Gilgamesh's blundering about would screw up canon and alter what happened in the other games. It would be like the story mode in Mortal Kombat 9, but Played for Laughs.
edited 9th May '13 4:49:57 AM by GavsEvans123
Cortex should take a 12-step plan off a 10-step pierWhat about as a superweapon like the Titans in Age of Mythology?
Of course, don't you know anything about ALCHEMY?!- Twin clones of Ivan the GreatPlaystation All-Stars vs. Sega All-Stars: Battle Royale. I even have a rivalry-based roster made up:
- Sackboy vs. Sonic the Hedgehog
- Spike/Kakeru vs. AiAi
- Parappa vs. Amigo
- Kat/Kitten vs. NiGHTS
- Toro Inoue vs. Akira Yuki
- Kratos vs. Hotsuma
- Nathan Drake vs. Kazuma Kiryu
- Ellen and Keats vs. Selvaria Bles (with Johann)
- Ratchet & Clank vs. Red & Blue
- Jak and Daxter vs. Shadow the Hedgehog
- Sly Cooper vs. Beat
- Sir Daniel Fortesque vs. Gilius Thunderhead
- Nariko vs. Bayonetta
- Sweet Tooth vs. Jack Cayman
- Colonel Mael Radec vs. Sam Gideon
- Cole McGrath vs. The Magician
- Jennifer Tate vs. Luke Custer
- Uberhero w/ Patapon army vs. Ulala
- Jaster Rogue vs. Vyse the Sky Pirate
- Jeanne d'Arc vs. Max
- Maximilian and Monica vs. Rolf and Nei
- Dart Feld vs. Orta
- Rudy Roughnight vs. Zephyr
- Minamoto no Yoshitsune and Benkei vs. Sakura Shinguji and Ichiro Ogami
- Emmett Graves (and his Hawk) vs. The F-14 Tomcat
- Mark Hammond vs. Axel Stone
- Fat Princess vs. Billy Hatcher
- Kutaro vs. Kid Chameleon
- Ultra-V vs. MBV-04-G Temjin
- Knack vs. Vectorman
- Specter vs. Joe Fang
- Dr. Nefarious vs. Dr. Eggman
I say "versus" because if you consider the history between the respective companies, the two sides of the roster would have to absolutely hate each other (though Parappa and Amigo would probably get along well).
edited 9th May '13 4:53:09 PM by Alucard
Have they ever been ported up? I want to keep it pretty Sony-centric (every single one of those characters beside Orta has been on a Playstation console at some point in their existence) for a few reasons.
1. Considering it would have to be a PS-exclusive, being on the console helps
2. Sega seeing fit to port the game to a later-gen console is probably the ultimate validation.
3. To affect the roster, the proposed rivalry has to be better than a current rivalry enough to replace it. Not a hard-fast rule, just a preference.
On another note, I like how 32 match-ups is a straight, tournament-perfect number of fights. 64 fighters is asking a lot, but that's what this thread is for.
edited 9th May '13 4:53:21 PM by Alucard
The Reapers shouldn't have any weaknesses, logically. Except, MAYBE, that they can't make more ships. Realistically that wouldn't matter considering just how badly they outnumber everyone else, but for gameplay purposes I suppose that in standard, non-canon galactic skirmish mode you can nerf them into oblivion. They'd be kind of like the Huns from Total War: Barbarian Invasion.
The others? Well...
The humans would be very few in number and have a somewhat low industrial capacity, letting them get very easily swarmed if they don't take out their enemies FAST.
The asari would lack heavy ground forces and have expensive units in general. Somewhat compensated for by having the strongest economy in the game.
The turians... I'll get back to you on that one.
The salarians, being a hit and run type of faction, could just not do very good in a stand-up fight compared to the turians or asari. Like the humans, but slightly weaker on all fronts with a better industrial capacity, economy, and stealth capability to balance it out.
The geth could be weak to certain weapons that no other faction is weak to on account of being synthetics and have weak units in general aside from their dreadnoughts, to make up for their truly ridiculous industrial capacity and inherent efficiency gains from being machines. This is supported in the cutscenes at least, where geth frigates and cruisers look pretty pathetic compared to their Council counterparts, and in gameplay, where geth ground forces would obviously get whooped by any other force without a significant numerical advantage.
Et cetera.
edited 9th May '13 10:44:25 PM by CPFMfan
...A WWII FPS with fully-featured German, Italian and Japanese campaigns.
Anyone want a platformer with a new mascot? I'm thinking we've been missing some ones for a while.
METAL GEAR!?