Video Game: Mario Maker

Nintendo's 30th anniversary celebration of the Super Mario Bros. franchisenote  is their official alternative to Mario ROM Hacks. Mario Maker is a Game Maker engine for Wii U based around 2D Mario platformers, specifically Super Mario Bros. 1. Level makers are provided an assortment of enemies, power-ups, and obstacles to make levels with, using an interface very reminiscent of Mario Paint.

Additionally, users can decide to shift between various graphic styles, including the classic 8-bit style from the first Super Mario Bros. and Super Mario Bros. 3, the 16-bit graphics of Super Mario World, or the 3D vectors from New Super Mario Bros. U, with other graphical styles confirmed to be in development, though for now the physics are always the same (SMB1 with some modifications) regardless of graphics. Needless to say, quality of the courses made in this may vary.

This game contains the following tropes:

  • Abnormal Ammo: Bill Blasters can be made to fire anything from enemies to coins.
  • Ascended Glitch: The Luigi Mushroom power up. It was originally a glitch the dev team found when they were making the game that made Mario skinny, but they found it so entertaining they decided to make it an official power-up in the game. Using it makes Mario big, thin, and changes his physics to that of Luigi.
  • Asteroids Monster: The giant Goombas that split into smaller Goombas from New Super Mario Bros. Wii are back.
  • Airborne Mook: Everyone, once you apply wings to the enemies.
  • Bullet Hell: Due to the game's high enemy cap, it's entirely possible to stack Hammer Brothers on top of each other and create projectile hell. The same can be said for other enemies, such as Spinies, who can shoot spikes in this game.
  • The Cameo: Micro-Goombas appear if you shake a Goomba.
  • Cap: It's currently unknown how many sprites can occupy the screen at once (the original earlier games would fail to generate a sprite if too many were on the screen already), but custom levels have shown 40+ goombas at once and 10+ hammer brothers once without issues.
  • Combinatorial Explosion: A lot of the fun advertised in the trailer revolves around putting things together that don't go together in the normal games, and the game having updated physics/rules to deal with it. Any enemy can have wings applied to it, anything can bounce on springboards, and different objects can be in previews stacked upon one another in unorthodox permutations.
  • Easter Egg:
    • The Luigi Mushroom appears infrequently.
    • During editing, a fly from the Coffee Break minigame in Mario Paint can appear. It can be swatted with the stylus, and the player is applauded for it.
  • Fake Difficulty: Given Sturgeon's Law, this is bound to happen with some user created levels, especially since people can share levels to other players.
  • Game Maker: Designed to be this for 2D Mario platformers, as the game is confirmed to be getting more graphical styles and objects from other games in the series.
  • Helpful Mook: One can make enemies like Bill Blasters fire coins instead of enemies.
  • Jump Physics: The first trailer showed the physics engine from the original game (albeit with tweaks), even if you select sprites from Mario 3 and World, but later trailers have shown wall-jumping when in New Super Mario Bros mode, so it's currently unknown just how much the physics change based on which graphics are chosen.
  • Kaizo Trap: It wouldn't be a Mario level editor without them. The trailer gets in on the fun by encasing the castle at the end of a level in blocks so that Mario can't enter the castle after he slides down the flag pole.
  • Level Goal: The usual flag pole is present, though the second trailer shows that the Roulette Box from Super Mario Bros. 3 returns as well. There's no word on whether the mechanic behind it is retained or not, however.
  • Palette Swap: It is possible to change graphical styles from Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros U., however, all styles use slightly modified Super Mario Bros. physics (for example the original didn't have a Goomba Springboard feature, nor did they have wall jumping or ground pounding). More graphical styles have been confirmed to be in the making, some of which might not even be from the Mario series at all.
  • Platform Hell: It's a game maker based on 2D Mario games. Going off of most ROM Hacks alone, it's inevitable stages like this will pop up a lot, especially given the level of chaos the editor allows.
  • Poison Mushroom: It's possible to rig ? blocks so they release enemies instead of power-ups.
  • Power-Up Mount: Yoshi is confirmed for this game.
  • Retraux: Assets that didn't debut in — or otherwise absent from — certain games have new sprites to fit within the appropriate graphical styles, allowing things such as Thwomps in Super Mario Bros., Wigglers in Super Mario Bros. 3, and Hammer Bros in Super Mario World to be possible.
  • Spiritual Successor: To Mario Paint on the SNES.
  • Springs Springs Everywhere: Anything placed on top of trampolines will bounce off of it, including other trampolines.
  • Video Game Flight: The Raccoon Leaf from Super Mario Bros. 3 and the Cape from Super Mario World are available as power-ups.