On the article for Easy-Mode Mockery, one of the examples it gives is if a game prevents you from unlocking features that you can unlock on higher difficulties. So, I think that Easy-Mode Mockery should stay on this work's page.
De Romanīs, lingua Latina gloriosa non fuī. Hide / Show RepliesI don't think it should; the other difficulties also stop you from unlocking said features after a while, which means that you HAVE to beat the challenge multiple times on Easy as well.
The description says that the physics is always SMB 1... however, I thought you can only do back flips and wall jumps in New Super Mario style and you can't do it in SMB 1,3,World style?
My Deviant Art account. There might be art there. Sometimes. Hide / Show Replies- Falling into the Cockpit: Starting the game for the first time immediately throws the player into an incomplete level where there's no more level beyond a pit. The player's next task is to finish the course so that it can actually be beaten. It also serves as a tutorial level, where it points out what elements/enemies should go where and how different elements interact with one another.
I cut that out because Falling into the Cockpit is about a character stumbles into a mecha and ends up piloting it. Not the character fall into the pit when the game begins.
Hide / Show RepliesObvious misuse, you did well by removing it (although you could have just said so in your edit reason, no need to create a discussion for it).
I finished the 100-Mario Challenge as Slippy Toad, and Toad, at the end, said "Sorry to disappoint you, but the princess is in another castle!" Anyone know what that's a reference to? (This is slightly different than what he'd normally say.)
Edited by ZombieAladdin Hide / Show RepliesThat's the generic line for most costumes, barring the Mario series ones.
I've pulled this from the main page:
However, designers who are particularly talented in their cruelty have made levels with a clear rate of 0.00001%, rendering them effectively unbeatable by any sane individual.
This is not Unwinnable By Design or Mistake or Insanity. Such levels are still beatable. And so are levels that are "unwinnable because you require a solution that nobody but the creator knows". The only true examples of Unwinnable are:
- Design: Levels you can't clear because you ran out of necessary powerups, or because you reached a permanent dead-end.
- Mistake: Levels that require the use of glitches that were patched and are now unsolvable.
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