If there's one thing the series is known for, it's that the quality of its voice acting has always been inconsistent, at best. This despite including the likes of Matthew Mercer, Kyle Hebert and Crispin Freeman among its ranks. The voices for the playable characters are usually acceptable without being revolutionary, but those that are bad tend to be ear-gratingly bad. Thus, the voice acting for the entire series is seen as bad all-around, even if it's only a few individual performances while the rest are good.
If it's not the voice acting, the other moment the series will never live down is the Shocking Swerve of a plot twist from Star Ocean: Till the End of Time, which says that the entire universe, top to bottom, is actually a giant MMORPG with its AI getting its own sentience and rebelling against the programmers that created them. Besides a complete Ass Pull that the first two games didn't even touch upon, the sheer amount of Fridge Logic spawned from it turned most gamers off of the entire series. The next game tried to include a way around it without a complete Retcon, but whether it succeeded or not is a matter of debate.
Zero from Mega Man X is known in the fandom for dying and resurrecting at the drop of a hat, which isn't exactly fair. He's only died canonically 3 times. And only technically came back from it twice; the third time was as a biometal. In the words of Sigma: "ZELLO! JUZDIE!" Perhaps this is because Zero is the mentor and the writers thought he was too badass to keep dead. According to the creator, Zero was originally supposed to stay dead the first time. It didn't work out.
X himself isn't much better. Zero was supposed to die in X5, but it was retconned to a near-death - and X himself also nearly died. Zero died later on when the Ragnarok Satellite fell, and by then X was already dead and even his 'cyber-elf' spirit had vanished from the physical world. And X was also brought back as a biometal same time as Zero. Discounting the retconned death, Zero has died twice, X once, and both have a close-call each. And then, there was X's severe Badass Decay in X7, whining "Why must we fight?" among other things.
From Final Fantasy II: Firion was an orphaned kid who became one of the key fighters for the rebels, helped overthrow The Emperor, killed him when he came back to life after taking over the underworld, and in Dissidia: Final Fantasy is a hot-blooded, badass rebel who exhibits mastery of Final Fantasy II'sentire battle system. But he gets seduced by one Lamia Queen, and no one—not even the staff who threw in two Mythology Gags in Dissidia for it—will let him forget it. In addition, thanks to Dissidia Firion will forever be associated with the so-called "wild rose" and his dream of filling the world with roses.
Some people don't like Rosa much for the fact she's a Distressed Damsel, being sick with desert fever then getting kidnapped shortly after you cure her. Once you rescue her she stays by Cecil's side for the rest of the game, even when he tells her to stay behind because it's too dangerous.
Kain gets Brainwashedonce, with a period between the Tower of Zot and Sealed Cave where Golbez loses the signal and has to retune it. Somehow that apparently translates into Heel–Face Revolving Door even though he only leaves and rejoins twice.
In the sequel Final Fantasy IV: The After Years Kain is evil again and Rosa spends most of the plot on the sidelines after fleeing from Baron before Kain kidnaps her. The other characters even wonder "Has Kain been brainwashed again?" Actually no, it's his Evil Counterpart / Enemy Without, the true Kain is known as the Hooded Man and is completely good. Rosa, unfortunately for her, has no such redeeming plot point. Could also be seen as Pandering to the Base—the other female character of the original game, not counting Porom, is Rydia, who is much more popular with the fans than Rosa. While Rosa spends most of the game out of action, Rydia is promoted to main female lead.
In-game example: Cecil attacks Mysidia under the (false) King Baron's command. When he returns, everyone hates him for it while he's walking around in Dark Knight armour. Some of them even curse him. Understandable. They keep cursing him, even after he's become a Paladin and started fighting alongside them.
Bartz has a few comedic moments of malapropism, other goofiness, and harangues a turtle without realizing it's Sage Ghido so that the Ghido mocks his intelligence for the rest of the game. After he was flanderized from "simple" to "simpleton" in Dissidia: Final Fantasy, fans act as though even Bartz in the original game is always acting like a dope when, in truth, he gets his share of Only Sane Man moments.
Lenna being a poison magnet is a running joke among FFV fans. It's mainly the fact that two of the three instances are of her own volition that gets people.
Ask most people what they think of when they think of Sabin, and they'll remark that he "suplexed a train".note This is from a bug that doesn't make the Phantom Train boss immune to Sabin's Suplex attack, meaning that, in-universe, Sabin can lift a train off its track, throw it into the air, and slam it back down.
Locke's sidequest in the World of Ruin revolves around him trying to find the Phoenix magicite to bring his dead fiancée Rachael back to life. Due to some of the language used during the quest, Locke came off to a few players as a bit creepy and clingy, and being incapable of letting go. But the way some fans hold this over his head, one would think Locke was a necrophiliac.
If it's not the Wangst, then it's the cross-dressing mission to get in Don Corneo's mansion. Even though it's optional, Robot Chicken, in a sketch about gay video game characters, included Cloud crossdressing and getting in a hot tub with other men in speedos.
Cloud is also misblamed as the cause of a trend of "emo" protagonists in Final Fantasy, sometimes even every brooding RPG protagonist from the release on FFVII on, and every time any character is actually depressed for any reason Cloud tends to get blamed for it. Yet out of all the main Final Fantasy games, only Squall could be considered "emo" in any sense of the word, they both had good reason to be like that, they are not the first of Final Fantasy protagonists to feel perpetually miserable for one reason or another, and most of the subsequent Final Fantasy protagonists are actually pretty chipper most of the time.
Forget the characters, this very game ended up being this for the Nintendo 64 by switching from it to the PlayStation very early on in development, with the PlayStation's higher storage capacity compared to the Nintendo 64 being cited as Square's reason for joining forces with Sony. Even greater is the damage done to the reputation of the Nintendo 64 in the eyes of some gamers afterwards, to the point where one of many things it's remembered for is not having a huge number of RPGs released for the system.
Though not as negative as some examples here, Zidane in Final Fantasy IX will always be famous for that one scene—"Ooh, soft!". As well-known among fans of the game as that scene is, groping Garnet really was an accident and he apologized afterwards. He may be a Chivalrous Pervert, but he's more the former than the latter.
If there's one thing Tidus and Yuna from Final Fantasy X will always be remembered by, it will be the infamous laughing scene. What many fail to realize is that the laughter was supposed to sound forced. Even the other characters wonder what is wrong with them.
In Final Fantasy XII, Vaan asks Fran how old she is, which is insensitive and the entire party chews him out for it, but under the circumstances isn't a bad question (the scene just before implies Fran is over fifty years old, and that Viera live far longer than humans). Additionally, some Alternative Character Interpretation posits that he asked her that question rather than asking her about her possibly painful past in her Hidden Elf Village. Then in Dissidia 012 Final Fantasy, his opening quote to Shantotto, Prishe and Ultimecia is to ask how old they are, and he asks the same about Cosmos in a storyline scene.
Lightning punches Snow on two separate occasions - in extreme circumstances and while under an enormous amount of emotional stress, likely because it was a) heavily featured in the trailers, b) "awesome," and c) what many players wanted to do at that point, fanfic features her decking Snow full-force at the drop of a hat. They also tend to forget that she defrosted a lot over the course of the story, and she is told point-blank by Fang (whom she also hits) that punching people to relieve her emotional stress is a bad thing that solves exactly zero of their current problems, and she noticeably stops doing so when she realizes the truth in that statement. Dissidia 012 responds as it has with its other characters by portraying her as the fan view of her as super stoic and hostile.
Hope will forever be known as the whiney Mamas Boy with a revenge complex. However, his journey to overcome his irrational and adolescent desire for revenge (a coping mechanism for seeing his mother die before his eyes and not understanding why) is his main character arc, which resolves about halfway through the game.
Snow himself is hated for supposedly having a hero complex and being obsessed with Serah (you know, his fiancée). But one of the first observations made about Snow in-game (by Vanille) is that he's "all-talk", and it very quickly becomes clear that Snow is talking big to cover for deeper insecurities.
Minfilia is a leader of a group of talented individuals where said talents can help deal with the primals and the empire. Because Minfilia gets captured twice and lacked the ability to fight back, people flanderized her into someone who gets kidnapped all the time like Princess Peach while barking orders at the player character. This is ignoring how in both kidnappings, Minfilia refused to give her captors what they wanted knowing she could be killed for it and the fact that Minfilia is the only one willing and able to do the boring political wetwork behind the scenes while the talents of the player character and the rest of her people can be put to good use where they're needed.
Similarly, Alphinaud once dove right into the Glory Hound and tried to get the city state leaders to do what he suggested for the betterment of Eorzea. After some really nasty things went down because of him, he ate a huge slice of Humble Pie and tried to better himself by listening to everyone and actively supporting his allies in the field. Despite his Character Development, people will only remember him for his pre character development days.
Aymeric gets a ton of flack after he shouts at the Warrior of Light and Alphinaud to toss Nidhogg's eyes into the ravine below the Steps of Faith. This would later bite everyone in the ass due to the Ascians retrieving the eyes and giving them to Ilberd, which he summons a primal with. While nobody in the story could have known any of the events afterwards could happen and Aymeric does regret his mistake, many fans still won't let Aymeric live it down.
Kairi only gets properly kidnapped twice in the series (both in II, and in the first instance she actually escapes on her own; the first game had her lifeless body held captive by Riku but her heart/essence safe with Sora, and Riku was protecting her body), yet most of the fandom apparently will forever deem her a Damsel Scrappy who "always gets kidnapped" regardless.
Tetsuya Nomura will absolutely never live down zippers. Nomura used lots of zippers when designing Kingdom Hearts; for the simple reason that it was a popular trend among children in Japan at the time. Nowadays, everything Nomura ever did or ever will do will be characterized for tons of zippers everywhere, from shoes to hats. You can point out all of his characters who have no zippers (even Kingdom Hearts: Birth by Sleep features a generous amount of zipperless characters), but to no avail. And if it isn't zippers, then it's belts; but less mocked because belts are a more common trend.
In Kingdom Hearts: Birth by Sleep, Terra has the unfortunate tendency to meet villains before meeting heroes whenever he travels, and those villains take advantage of the fact that he doesn't know they're evil to manipulate him. Usually, he figures it out partway through and foils their schemes, and in the one case he did majorly help a villain, he was mind-controlled into doing it. However, he has garnered a reputation among the fans for being easily duped and believing anything a villain says, cheerfully helping them out to the detriment of everyone else. His trust in Xehanort is also held against him, despite the fact that at that point in the timeline, nobody knew Xehanort was evil, and he was still a highly respected Keyblade master.
The series itself is pretty well known for having lots of Brother–Sister Incest (And otherkinds of incest). There's a legitimate point to this, given that the Jugdral Chronology has lots of incest (one pairing as a major plot point, a few more strongly implied, and multiple incestuous pairings that players can set up themselves), but Genealogy of the Holy War is the only one where it has a bearing on the main plot.
In Fire Emblem: Blazing Blade, Erk is most definitely annoyed by Serra and isn't shy about telling her so. In his B support with Priscilla he makes a few comments on the stress of having been Serra's escort. Fanon took this to mean he genuinely hates Serra's guts and will loudly bash her to anyone within earshot.
Legault's flirtations with Heath in their supports result in a lot of fangirls forgetting the other, more plot-driven aspects of his character. Or that he's not the only person he's flirted with, either.
Mysterious Waif Ninian has only broken down in tears twice through the storyline, and each time for very good reasons. Fans treat her as if she cried every single time she opened her mouth, and use it to bash her for being "weak" or standing in between Eliwood and Lyn (who has also cried in canon). Ninian has also been kidnapped a total of twice in the entire game, and other people have been kidnapped as well (including Lyn, if Uhai counts as a kidnapper), but people act as if she gets captured and needs to be rescued every other chapter.
Eliwood's declaration that he has no love for war led to at least half the fandom either bashing him as a "pansy-ass pussy" or painting him as a Nervous Wreck who flails/cries/goes into cardiac arrest at the sight of blood.
Chivalrous Pervert Sain says "oh, beauteous one" exactly one time within the course of the game, but some parts of the fandom treat it like his Catch-Phrase.
Lucius has been mistaken for a woman exactly once (in-universe at least), even though his feminine looks are commented on by several characters.
Most fans remember Priscilla for is either her crush on her brother Raymond or her "endless stream of unhappy endings with men". Some have even speculated that she's meant to be "the Madame Bovary of Elibe", completely ignoring that her solo ending is happy on its own, and that she and Erk can be genuinely happy together. Or that not all her male supports are romantic (Oswin and Lucius, anyone?).
Innes tells Eirika he'll prove himself worthy of her love in their A level support. Fanfics pairing Eirika with someone else turn him into a competitive Jerk Ass who sees her as nothing more than a prize to be won. And fans who support Innes as Eirika's favored suitor use Seth's A support with Eirika (in which he first tries to distance himself from her, to later confess his own love) to accuse Seth of being sexist, creepy and possessive of her. The Double Standardis obvious.
Cordelia has plentymorereasons than "boo hoo why won't Chrom love me" to be sad, but to some fans she's nothing more than an Unrequited Tragic Maiden. Quite a few of her support conversations do mention Chrom, but she still has a few that bring up her other issues.
There's actually a lotmore to Libra's character than Dude Looks Like a Lady and Stupid Sexy Flanders, but since those two are the subject of his recruitment conversation and a support with Virion shown before the game was released, those are all fans tend to remember.
In regards to all the Children Characters, the fandom LOVES to focus only on their traumas and experiences in the Bad Future, therefore reducing them solely to their woobie traits, ignoring their surprisingly complex personalities.
Inigo will never live down saying "I want to be manhandled!" to Gerome in their supports. The line actually has a very different meaning in-context: he's jealous of all the attention Gerome gets from girls and wishes the ladies would fawn over him that way.
People seem to think that the only thing Noire has going on is being "the poor little victim of the evil Tharja, who does nothing but cry and weep over her evil mother". Her weak health, Odd Friendship with Severa and own bonds with the other girls, bonding with Yarne and Brady over self-esteem issues, and being among the few who does not chide Yarne for being a Lovable Coward, her love of cooking and baking, her desire to grow stronger and face her fears and traumas head-on, her being the caretaker of her little sister Morgan if Tharja's husband is a male Avatar et cetera are ignored.
Some fans judge Henry entirely by the localization changes to his supports with Olivia, ignoring the other aspects of his character that aren't all that different from the original Japanese version.
Similarly, hearing what fans say about Olivia would make you believe she only exists to "heal Henry's broken heart" or "be the girl who has a sudden Fourth Date Marriage with Chrom if you hook them up". Never mind that Olivia can marry guys other than Henry and Chrom.
Sadly, this is actually canon for Yarne, who has a reputation as the scared little bunny boy who runs away all the time. Which, granted, he does, but he has reasons for doing so.
Frederick's naked poster of Chrom. Don't get us wrong, it is a hilarious moment and the Ho Yayis there, but that alone set off many a fangirl proclaiming his ultimate gayness for Chrom and ignoring the other aspects of his character. There's another subset of the fandom that find his S Support with Cordelia to be uncomfortable due to its shades of Entitled to Have You, and to them Frederick is only remembered as "that guy with the worst S Support in the game." Ignoring all of his other hundred plus supports.
Lucina makes one comment about joining Chrom in the mixed baths and has one (admittedly poorly-handled) support set where she shrieks at the female Avatar (if she's not her mother) for supposedly flirting with Chrom. This gets her branded as having an Electra Complex by a good chunk of the fandom.
Fandom seems to believe that Nah is nothing but a bitchy Tiny Tyrannical Girl who forces all her eventual boyfriends into marriage via threatening them to eat them alive. The only support chain where she does so is Inigo's; in the others she is at most kinda bossy, but never to such a degree. (She's pretty gentle to male Morgan and Yarne, her bossy tendencies are Played for Laughs with Laurent, her bugging Gerome is treated as playful rather than mean-spirited.)
Cynthia will always be remembered as "the brainless ditz who was tricked into thinking a bandit leader was Chrom — and even worse when Chrom's her dad". Nevermind that Cynthia was likely a tiny kid when Chrom was murdered in the Bad Future whether he was her father or not, that other Chrom potential kids also have their doubts when they meet with Chrom (especially in the case of a Brady fathered by him), or that a whole village thinks the bandit is Chrom.
Fire Emblem Fates is definitely Hotter and Sexier, from the character designs to the face-rubbing. Naturally, detractors treat the game like it's nothing more than a hentai adventure with nothing else going for it.
Soleil is bisexual but largely prefers women and can only S support with men (all the boys in the Japanese version, Forrest and the male Avatar in English). While it's a valid reason for fans to be disappointed, a lot of them are screaming about how homophobic the game is after reading her poorly-written support chain with a male Avatar. All while conveniently ignoring the fact that the kids aren't as tied to the marriage mechanic as their parents, and it's just as easy to leave Soleil unpaired and at A support with another girl. Many have outright boycotted the game over this.
Once the above controversy wore off, fans started to see Soleil as a "predatory lesbian stereotype" due to her constant flirting and C-B rank supports with Ophelia. Some have even gone so far as to say she should be kept away from women, never mind that she does apologize to Ophelia and has more traits to her than simply chasing girls.
Oboro's initial character description was two things: her hatred for Nohr and her feelings for Takumi, the prince she serves. More aspects of her personality were revealed over time (i.e her Team Mom tendences, her love of fashion in general, etc.), as well as the translation of her supports that explain her hatred of Nohr and have her working on it by supporting and potentially marrying two Nohrian guys in the Birthright path, and fully overcoming it via supporting with other two Nohrian guys and a Nohrian woman more in Revelation, but some only remember those initial traits. Also, her feelings for Takumi aren't mentioned often outside of her supports with Takumi himself (obviously) and Hinata (Takumi's retainer who already knows about her crush).
Azura is the Mrs Exposition of Fates, so she explains a lot of plot points over the course of the game. This includes two of the game's more controversial ones (namely the throne of Hoshido being required to expose the fake Garon's true form, resulting in Hoshido's invasion during Conquest and the curse of Valla preventing anyone from mentioning it by name), and this colored the fandom's opinion of her quite badly, with some even blaming her for those contrived plot points.
The introduction of the child mechanic was somewhat rushed and the explanation for the children is clumsily handled and contrived, but the child characters themselves are fleshed out and well-developed. Unfortunately, this isn't enough to stop a lot of the fandom from bashing them and defining them by the clumsy mechanic rather than as characters, or from turning on the parent characters and denouncing them as abusive and neglectful. The fact that this is addressed in-game doesn't mitigate the fans' anger.
Ryoma, Leo, and Jakob are especially big targets of this: Ryoma for having hit his son Shiro in the Japanese version of the game/yelling at him in English plus hiding the fact that he's royalty, Leo for chewing out his son Forrest for his Wholesome Crossdresser ways and Jakob for being competitive with his son Dwyer and calling him out on his laziness. Fans who bash the fathers for these instances conveniently ignore the fact that Shiro does point out that Ryoma made a mistake and that Ryoma tries harder to be a good dad, Leo apologizes to Forrest and spends their entire support chain trying to be supportive and encouraging while still firm, and that not only does Jakob care for his son, but that Dwyer himself is lazy and surly with his own competitive streak.
Takumi is a Base-Breaking Character, and his detractors treat him as though all he did was yell at and hate the Avatar before going Brainwashed and Crazy in Conquest. Some also find it hard to forgive his shooting of Elise. (Never mind that he was, as before, not himself at the time)
Even though Rhajat's Tharja-esque traits were somewhat amped up in the localization, she still has far more to her character than that. Her detractors, however, stubbornly ignore this fact in order to keep bashing her, "forgetting" that her non-Avatar supports give her several Pet the Dog moments and a genuine desire to make more friends.
Leo's feelings for Camilla, among some sectors of the fandom. Due to The Making of Fire Emblem stating that his behavior towards Camilla in their support indicates a past crush on her, some fans believe he never got over it and that it defines him and his relationships with the women he can marry. This despite the fact that these feelings never come into play and that Leo is completely capable of falling in love with women despite not being completely flawless around them.
Kiragi is a sweet and helpful keet who shows some Cute Psycho traits in a DLC stage (that was also never released outside Japan) and only regarding some of his mothers (Rinkah, Camilla and Azura). Naturally, the fandom has made him a full-blown Creepy Child who does nothing but cackle psychotically.
Metal Gear Solid 2: Sons of Liberty has this with Rosemary. A certain Codec call topped off with an argument with her emotionally distant boyfriend launched her status as one of The Scrappies of the series, with plenty of Die for Our Ship sentiments on the side and even causing some people to virtually ignore her in "Guns of the Patriots."
The entire genre of Text Adventures - or Interactive Fiction - will forever be remembered, unfairly or not, for You Can't Get Ye Flask.
SNK itself. Disregard taunts, parries, super moves, super meter, background cameos and the other things Street Fighter II didn't invent; SNK made Art of Fighting, therefore they are FOREVER incapable of coming up with ANYTHING EVER. Terry Bogard has also ended up on the recieving end of this thanks to his Buster Wolf DM as whenever they think of his rampant Engrish habits, they'll invariably go for his "ARE YOU OKAY?!" and "BUSTAH WORF!" line, and his Buster Wolf as being his most famous, ubiquitous move (Kind of like Vegeta's signature move being Galick Gun despite only using it once). Believe it or not Terry has NOT had that DM in every single game he's ever been in, having only been in Garou: Mark of the Wolves, both Capcomvs. SNK games, KOF 2003, XI and XIII. But it seems like its all he can ever say and perform, according to most, thanks to the aforementioned question.
Almost all Catch Phrases come from a single occurrence, due to the limited amount of text in the actual games.
Cirno is indeed The Ditz, but ever since she was labeled "(9) Baka" in the 9th game's instruction manual, her stupidity has become her defining trait in fandom. Her other claim to fame is her "Icicle Fall" spellcard on Easy, which has a safe spot directly in front of her. This has led some to believe she is an easy boss, only to find out that on Normal and harder, she still has some pretty nasty attacks, and "Icicle Fall" on Normal doesn't have that safe spot anymore.
An even worse case from the same series is Mystia Lorelei. After defeating her in the eighth game's second stage, Yuyuko Saigyouji made a joke about having eaten her: Ever since then, fanon basically made her into the cast's emergency food ration (with Yuyuko being her most frequent predator), with plenty of eating and chicken (she's a bird girl) jokes at her expense. In short, a bird version of Mince.
Yuyuko herself would become known as a Big Eater because of this, as well as her comments about the game's events being a "wonderful midnight snack tour," with Flanderization taking her appetite to Extreme Omnivore levels. Aki Eda and ZUN turned Yuyuko's appetite into a Crowning Moment of Awesome when, at the end of Silent Sinner in Blue, Yuyuko prioritizes stealing a simple jug of Lunarian sake over advanced Lunarian technology and weaponry. It's too trivial for retaliatory action and can be consumed in a single sitting so it can never be recovered, but it perfectly broadcasts "We win."
Meiling, the guard at the Scarlet Devil Mansion, is often portrayed as always sleeping on the job thanks to a few lines from the sixth game, despite various official media suggesting that she's actually a rather reliable, if not laid-back, worker.
"John Romero is a talented guy who has contributed to and designed some reallycool games, but Daikatana is such a colossal Mount Everest of failure that it tends to overshadow just about everything else."
In-story of Mercenaries 2, your merc will be known throughout Venezuela as "the merc that Solano shot in the ass".
Francis has this in Left 4 Dead during the Crash Course campaign. Ever since Zoey shot the (infected) helicopter pilot that got them away from Mercy Hospital and they wound up crashing, Francis will take every moment he can get to remind Zoey of what she did.
Has happened to many Backyard Sports characters. For example, Dmitri will forever be known as The Smart Guy, while Maria will forever be known as the girl with pigtails.
One of Shiro's ideals as an All-Loving Hero is that he doesn't want to see Saber (and, for the most part, Saber specifically) injured because of his own weakness. Unfortunately, the way he expresses this is by insisting that Saber stay back and let him do the fighting, which makes Shiro look unbelievably stupid as Saber is a superpowered warrior woman and Shiro is among the least competent fighters in the series (not for lack of trying on his part, to be fair), and many fans interpreted this as Shiro believing that Saber should Stay in the Kitchen. It doesn't help that this part of Shiro's characterization only really comes out in the "Fate" storyline, which for a long time was the only route that had an anime adaptation, so anyone who didn't play the Visual Novel never saw his inner monologues and Character Development that make his real feelings and intentions clear.
Gunpei Yokoi for a number of years was mainly known for the Virtual Boy and his tragic death, although he started being remembered for his positive legacy, such as Metroid and creating the Game & Watch and Game Boy, and for coming up with the idea for Nintendo to adopt the policy of "Lateral thinking with withered technology" (i.e. "do new things with old tech").
Despite the fact that only four planets Samus has ever been on exploded (one of which wasn't even her fault), everyone acts as if every planet she sets foot on is doomed to be blown up by her at the end of the game. Rather justified though when you consider how big a deal exploding a fricking planet really is, let alone four of them.
Metroid: Other M won't live down the scenes that caused it to become the Broken Base game that it is. Despite the fact that Samus is depicted as a rather strong individual who recovers from several things to down the biggest bosses in the game, fandom have latched onto the infamous Ridley scene and Adam's way of talking towards her being the main reasons her entire character is weakened in the game.
Masahiro Sakurai, despite being the creator of Kirby, will forever be known for his highly controversial decisions regarding the Super Smash Bros. series: for example, in Brawl, the inclusion of tripping, the removal of such popular characters as Mewtwo and Roy, and his decisions on not including certain highly-requested characters. Today, Sakurai is probably more associated with Super Smash Bros. than he is with Kirby, to the point that many younger people aren't even aware he created the latter franchise. This has already carried over to the fourth Smash Bros. game as well, with the 3DS version bringing almost everything from "Kid Icarus: Uprising" back and leaving little space for other Nintendo franchises. This was rectified in the Wii U version, but still.
Speaking of Kirby, no matter how many games he heroically and selflessly saves the world from evil forces in, thanks to Kirby: Squeak Squad he will always be known by some people as the "hero" who went on a murderous rampage over a slice of cake.
Drakengard will likely be remembered as the game where giant winged babies come out of a hole in the sky and eat everyone and the main character gets shot down by fighter jets in modern-day Japan. Despite its infamy, that's actually not the Canon ending, though that ending leading to NieR isn't helping.
In-game example: The Jedi Exile in Knights of the Old Republic II: The Sith Lords is there when the planet Peragus is destroyed (depending on the player's choices, s/he could even be responsible for it in attempting to destroy their pursuers). Regardless of whether or not the Exile is actually responsible, it seems everyone and their Twi'lek dancer is reminding them about it. On one occasion where you're allowed to pick a line about how it wasn't the Exile's fault, the character's response is that of course it was, since the Exile chose to go to Peragus. Sadly, there is no option to comment on how the Exile didn't choose to go to Peragus and was only even anywhere near there because s/he was drugged and rendered unconscious by an assassin droid hired by that same character in the first place.
The Exile was also responsible for the destruction of Malachor V in the backstory; some characters seem to extrapolate this and Peragus and come to the conclusion that blowing up planets is some kind of regular habit for her/him, making them the Star Wars equivalent of Samus Aran above (almost appropriate, given the Exile is canonically female).
An out-of-universe example happens with the Disciple. He's already a bit of The Scrappy, since his Distaff Counterpart on male playthroughs has a much more developed backstory while his own story was rushed in at the last minute, and he's the non-preferred member of the quasi-love triangle between himself, the Exile, and Atton. He has a major moment of Sarcasm Blindness on Nar Shaddaa, which is all that most players seem to remember apart from being a "Jedi fanboy". This leaves out the fact that he was smart enough to figure out Revan's real plan for the galaxy, that he makes several criticisms of the Jedi, and the one he's fanboying is the one they kicked out. Nor does he accept the Council's decision that she's a menace to the Force.
Neverwinter Nights has an example in the fan-made continuation of the main campaign Aribeth's Redemption: everyone (even Aribeth) seems to forget about her years of invaluable contribution to the city of Neverwinter and the fact that she barely damaged the city's surrounding territories at all during the Luskan war, all because she was mind-controlled into leading an enemy army to attack the city. Then again, this might be justified.
The Sonic the Hedgehog series not only has a massive amount of these, but it seems to gain one or two every other year.
And then, when it looked like the games were finally getting good (or, in Lost World's case, decent-ish), along comes Sonic Boom: Rise of Lyric, which more or less did everything that 06 did. It's not called names like Sonic '14 or Sonic 06 2 for nothing, after all. Another piledriver to the franchises' reputation, and one that will likely stick around for a long time, as well as damaging the perception of the (arguably) better but even more contentious tv show and handheld spinoffs.
The port of Sonic the Hedgehog to the Game Boy Advance was considered to be a complete failure. Considering that the GBA is technically more powerful than the Sega Genesis, the port should have been able to run without problems. Instead, the port is stuffed with massive frame rate drops for no reason, butchered sound and music, and altered physics (all caused by forcing the team to use the Sonic Advance engine, which wasn't meant to handle a game like the original Sonic games) that make playing the game extremely difficult. To top it off, the game was, alongside the above Sonic '06, supposed to be a celebration of Sonic's 15th anniversary. Sega completely screwing up a simple port showed that they simply didn't give a shit and tried to cash in on the Sonic fanbase. Fans still have not forgotten about this, especially so soon after Sonic '06 came out.
So, which is it, Knuckle-head? Did Eggman trick you into getting roboticized? Or did you get kidnapped? 'Cause they're both really embarrassing.
Speaking of Sonic 3, it is known as "the game with the freaking Carnival Night Zone barrel". Urban legends have popped up about how Sega's hint hotlines would begin with automated messages on how to use the spinning bouncing barrels.
Sonic Heroes forever cursed Shadow with a reputation as an amnesiac constantly wangsting about being uncertain of his true identity, even though he almost immediately got his own game which resolved all that.
Shadow even had a decidedly un-angsty line, giving off a riff Sonic would've been proud of. To Sonic himself.
"Well, I guess it'll be a date to die for."
Shadow is also known for using the word "damn" thanks to his self-titled game.
And then the Boom games turned him into something even worse.
On a related case to Sonic, Dimps. This development studio made some nice 2Dplatformers for the series, and some other well-received games. But the only things they'll ever be remembered for is "ruining Sonic 4", an obsession with speed boosts and stupidly hard Special Stages. There's at least one ROM hack of Sonic 2 dedicated to "mocking" their use of the boost pads, by sticking them everywhere.
The "Green Eyes" complaint from YouTube user AKnotholeResident.
There's the Sonic Cycle.◊ People still quote this as a reason the new Sonic game will obviously suck.
There's also Big the Cat. The way people talk about him, you'd think Sonic Adventure was purely about fishing. And get this, his voice actor is actually the same guy who voiced Duke Nukem, even though you wouldn't really know it from his higher tone compared to the Badass Baritone that the Duke employed. To an extent, this applies to other playable characters, as well as the very concept of additional playable characters. This sort of switched a bit when the games cast was reduced to just Sonic and Tails; and people could see first-hand what poor characters they were. So while the characters haven't returned per-se, they're slowly being used more frequently. Even Big has sort of made a comeback, for better or worse.
For Sega as a whole, Sonic seemingly being the only franchise Sega still works on at this point and fans believing that Sega has stopped making games for all of its others (or at the very least, not localizing them outside of Japan). This is due to Sonic being Sega's mascot on top of being its only consistent Cash Cow Franchise, as well as being the only one for Sega that has a greater success outside of Japan than within it, with the opposite mostly being true for Sega's other current franchises due to their lower sales or mainstream appeal in comparison to Sonic's. This thought was only further compounded on by Sega fans due to the above controversy the series has gained over the years with several of its own games despite or because of said Cash Cow Franchise status, and how this may be getting in the way of other Sega franchises to get known by a bigger audience alongside Sonic. Almost nobody knows about Phantasy Star Online 2, Shenmue III, maimai and Chunithm.
The 3D Sonic games (heroes and the first adventure in particular) often get a lot of heat for adding lots of extra playable characters to the roster, to the exclusion of Sonic. Between Adventure and 06, only 6 new playable characters were added (Heroes and the much maligned 06 each only adding one each, the adventure games each adding two), all the rest of the (playable) cast was from earlier Sonic games (or in Blaze the Cat's case, the 2D Sonic Rush series).
And, of course, the fanbase. Either all small kids with poorly-made self-insert "OC's" with a knack for dirty or cringey fanfiction OR a bunch of obsessed manchildren who think every tiny change has ruined their beloved franchise. No, you're not allowed to imagine a perfectly normal, perfectly reasonable Sonic fan who just likes Sonic. As far as the internet is concerned, they don't existnote they do, by the way. They just tend to be drowned out a tad. "Fans" like Chris-Chan don't exactly help that stereotype.
Sonic's 25th Anniversary in general. For all the hyping up that was given for it, it ultimately was a shambles. The questionable quality of the two games released in 2016 aside, the games celebrating the occasion were not released until the year after, and the various merchandise released during that time was either Classic or Boom. Liked Modern instead? You were out of luck. The infamously horrible livestream can't exactly be left out, either.
Basically, if you can think of something embarrassing that most people will never let slide, chances are Sonic has done that thing somewhere within his long and painful history. And sadly, with an eternally-clueless publisher at the helm, it seems that will continue for quite a while.
Zelda is known for being kidnapped constantly, and apparently every game is based on this concept. This is not the case. Admittedly, Zelda has been rescued in several games, she is often depicted as being able to take care of herself. An example is The Legend of Zelda: Ocarina of Time, and you actually discover late in the game that she was the awesome ninja that has been fighting evil and bossing you around for half the game. Zelda HAS been kidnapped, enchanted, turned to stone and whatnot for half of the game, but the other half was spent kicking ass. There's also The Legend of Zelda: Breath of the Wild, where she is indeed trapped by Ganon for the whole game, but she is also the reason he's trapped as well.
For that matter, Navi's annoying nature itself is often exaggerated. While she does interrupt gameplay often in the early portions of the game and sometimes calls you during gameplay to give you pieces of advice or refreshers on where to go next, you don't actually have to listen to those pieces of advice unless she does interrupt you, and even then, she does it far less often starting from the second dungeon. However, listening to some fans, you'd almost think she interrupts the game often enough to be near unplayable, and goes out of her way to annoy you.
Princess Ruto is the only one of Link's Ocarina of Time love interests who actually makes her feelings known. Unfortunately, a lot of people were soured by how she ordered Link around and made him carry her through Jabu Jabu's belly. She has since been portrayed as completely obsessed with marrying Link, even though when Link meets her again at the Water Temple, she's not as brash as she used to be and realizes that both she and Link have bigger things to worry about than their relationship (her duties as a Sage and him saving Hyrule).
Hotel Mario and the two animated Zelda CD-i, the only games that the Phillips CD-i itself is remembered for, are remembered more for their narmy quotes than their gameplay and storyline. Though, even the gameplay is remembered somewhat for how much it flat-out sucked.
One has to really pity Dhaos. He was a fairly badass villain with a reasonably understandable motive and tragic backstory, but thanks to the Game Boy Advance port of Tales of Phantasia having poor English voice acting, he is never ever going to live down reacting to Edward D. Morrison's Indignation with a poorly delivered "What the heck is that?!" Apparently that's all he can ever say or do. Dhaos and Indignation in itself is also a case as, yes, in his original game it did force him to retreat and in the first boss battle with him it can end the battle early if his health is low enough, but in the fandom its gotten to the point where it apparently can kill him in one hit. In most games he's in (As well as his expy Sekundes) it only merely does a lot of damage to him and will only trigger a special scene if his health is low enough (for example, see Rita's Thunder Blade on him in the PS3 version of Vesperia.)
Cheria of Tales of Graces is best remembered as a Damsel in Distress, even though the kindapping was very brief - the quest to save her takes maybe ten minutes out of a 60+ hour game - and Cheria herself fought off the attackers by the time the party arrives.
Jude Mathis in Tales of Xillia had a moment where he gave some of his Mana to Muzét, a spirit who was in bad physical condition at the time, and it was turned into a joke that he 'tethered' with her and filling her up with lots of mana. The sequel turned this into a bit of a running joke, with a skit of Muzét bringing this situation up and one other scene of another spirit Aska, in a fractured dimension mentioning that Jude 'tethered' with it, too. The only time Jude 'tethering' with a spirit was actually shown, was with Muzét in the first game and the rest was off-screen, so technically didn't happen. But according to the internet, Jude really, really likes tethering with all sorts of spirits, even with fans going so far as to state that it's a fetish of his.
Donkey Kong Country was, unfortunately, hyped just a little too much on its release, leading to key figures in the gaming industry slamming it, to the effect that even now it seems to be remembered as little more than a poor Mario imitator. Its demonstrable overshadowing of Super Metroid and EarthBound, two games released around the same time with less cutting-edge graphics but which have come to be seen as classics of their respective genres, helped further its reputation as overhyped garbage. As anyone who actually played it at the time can attest, this is quite wrong — it was a beautifully designed, addictive platformer with one of the best soundtracks to grace any game of any time period. And its first sequel was even better in all regards.
Unfortunately, game music composer Grant Kirkhope has run into this with the infamous "DK Rap", which served as the Theme Tune Rap for Donkey Kong 64. However, Kirkhope has stated that, contrary to popular belief, the DK Rap was supposed to be cheesy and silly, and not a serious attempt at a rap song about cartoony talking apes.
During the peak of Donkey Kong Country's popularity, Shigeru Miyamoto famously complained that "players will put up with mediocre gameplay as long as the art is good." What he actually meant was that he was angry at his Nintendo bosses for interfering with his development ofYoshi's Island by insisting that it mimic DKC's visual style. Many took this to mean that Miyamoto believed the game itself was nothing more than eye-candy, and to this day you'll often hear people declare that Miyamoto hated it. It got so bad that fans commonly asserted that he was deliberately trying to kill of the franchise for tainting his brainchild (supposedly evidenced by the comparatively forgettable Spin Offs released in the decade after Rare's departure). Miyamoto even had to go out of his way to specifically refute such claims prior to the release of Donkey Kong Country Returns, a game which he had actually directly asked Retro Studios to make more like the original SNES games.
Nintendo will always be considered the gaming patron saint of bowdlerization. Never mind they have gotten past the Never Say "Die" point long ago, and how in fact they're the more lenient company nowadays, with games released on multiple systems having less censorship on Nintendo systems (or at least the same, but not more). Sure, they still censor some stuff every now and then, but no more than the others. Ironically, the most censor-happy company right now is Sony. The same Sony who supposedly is Darker and Edgier than Nintendo. This has gotten to the point where people are already declaring they will not get the announced localization of Fire Emblem Fates or a possible localization of MOTHER 3, simply because they predict Nintendo of America will "censor the hell out of it".
Of note: Several of the entries for the Cluster F-BombVideo Games page are on the Wii, including No More Heroes, MadWorld, and The House of the Dead: OVERKILL, which had a Guinness World Record for the number of F-bombs dropped during the game. One might think Nintendo is going out of its way to break their "kid friendly" image. That being said, Nintendo won't make their games with extreme violence or blood and gore (though that won't stop Nintendo from making games that can still be quite dark), but they have no issues with publishing games by 3rd parties that have such content. They even didn't object to the use of Link, Samus, Peach, Daisy and Fox's outfits being worn by Bayonetta, who is known for being big on sex appeal and violence. Despite it all, Nintendo still bears the brunt of being "for the kiddies", although that mindset isn't as prevalent as it used to be. In fact, the original Link proposal was fairly modest, with both a tunic and undershirt like many modern Link designs, only for Nintendo to reject it on the grounds it didn't fit Bayonetta's character, leading to the removal of the undershirt in the final product.
Mario being Nintendo's only franchise of note. Mario being Nintendo's mascot, its biggest Cash Cow Franchise, & still one of the most popular video game franchise of all time make some believe that it's the only franchise Nintendo makes. Others believe that The Legend of Zelda and Pokémon also count as this, however.
Nintendo's official magazine in Spain, Nintendo Accion will always be considered to be extremely biased towards Pokémon. During the height of the Pokémon craze, they had Pokécovers nearly every month, but that's more Wolverine Publicity than actual bias. Same for having an extra mini-magazine focused on Pokémon. Nowadays they don't cover them much more than they cover Mario or Zelda games. In fact, if anything they have a Zelda bias, with all Zelda games getting huge scores without exception (and The Wind Waker getting the only perfect score so far), talking about the sagas as if it was super-popular everywhere (even in Japan, where, while not unpopular, is not that big compared to its Western fandom) and claim Link is the best character on all three Super Smash Bros. games (in the first and third, he's currently at the lowest tier of the Tier List. On Melee he's mid-tier), yet nobody accuses them of favoring the Zelda series.
In-universe example; in Persona 4, Yukiko's Enemy Without hosts a dating gameshow and mentions "scoring a hot stud". Teddie has no idea what it means, but that doesn't stop him from bringing it up at almost every opportunity, even citing "scoring with girls" as one of his reasons for wanting to stay as a human. Even Yukiko asks him to let it go after a while. And back to the fan's attitudes, you could come away from them with the impression that Kanji is the gayest gay to ever gayly gay, despite the overdone mannerisms coming from his Shadow (and even he admits that he's not entirely adverse to girls, just afraid of rejection).
Also Philemon. He's doing his best as the antithesis of Nyarlathotep, guiding the heroes to unlock their potential. However, fans will not forget that he dared make the bet with Nyarlathotep about humanity's prevailing feature, which causes all the horrible things that happened in Innocent Sin, thus they forget all his 'deeds' to genuinely help the humanity to fall into Nyarlathotep's designs, and is always going to be a Jerkass God that deserves to be punched in the face by Tatsuya. In fact, had Philemon not made that bet, then Nyarly probably would've turned the entire world into his bitch, given that he's free to do as he pleases whereas Philemon can only observe.
Persona 3: Akihiko's unhealthy obsession with training and protein-based products, the latter having only been referenced once in the game. Even with the demeaning nicknames given to him and the rest of the Persona 4: Arena cast, his portrayal as an incredibly battle hungry protein junkie in that game is so in-your-face that it's the most memorable parts about him now. Never mind the circumstances that lead to such an obsession which he had supposedly curbedafter witnessing his best friend get shot in front of him, and never mind that he was actually rather keen and intelligent either; both fan perception and his P 4 A portrayal make it seem it's as if he never had that resolve in the first place, and he's only marginally smarter than Kanji. Then Persona QFlanderized him even more.
Yukari Takeba from the same game will always be seen by fans as the girl who Took a Level in Jerkass and tried to risk dooming the world just to see the protagonist again after her actions in The Answer, despite the fact she develops out of this mentality.
There is a massive amount of the the fanbase that will NEVER forgive Ken Amada's actions during October 4th, when he confronts Shinjiro alone on the anniversary of the day Shinjiro killed Ken's mom, and during the confrontation, Takaya attacks and wounds Shinjiro, before moving to kill Ken, only for Shinjiro to take the bullet and die from his wounds minutes later. Despite Ultimax showing him move on with his life and Persona Q even taking him out of the Tier-Induced Scrappy he was in.
For the most part, Dojima from Persona 4 is a surprisingly competent detective in a case in which the rules don't apply, trusts the protagonist a great deal, and tries to be a good father to Nanako. A good portion of the fanbase, however, mainly focuses on his actions on November 5, in which after the protagonist gets a second threatening letter (the protagonist didn't show Dojima the first one), Dojima takes the protagonist in for questioning, leading to his daughter getting kidnapped, and conclude that he's none of those things.
Haru from Persona 5 is one of the nicest characters in the entire game if not the nicest character. However, her comments for when Joker cheats on her (aka her stating she will crush her Valentine's Day chocolate for him) and having some...interestingdialoguesinMementos caused her to be treated as a Memetic Psychopath among the fans.
Also, from Persona 5, Ryuji tends to use a No Indoor Voice in which nearly got the Phantom Thieves into trouble by being caught twice (once in Kaneshiro's arc where Makoto overheard him and another in a sushi bar where the Phantom Thieves had to make a quick excuse). However, fans tend to treat like he does that on a regular basis. It is also noteworthy that there were other times where the Phantom Thieves had their identities unintentionally be known to other people that had nothing to deal with Ryuji's No Indoor Voice.
Guilty Gear is always going to be known as: "That game that gave us Bridget." Bridget was only one unique character out of many, and he wasn't introduced until the second sequel, but he's easily the most well known. Also, Unsettling Gender Reveals involving Bridget aren't nearly as common in canon as people think. Sure it did happen during Johnny's ending, giving the page image for that trope, but that's really the only notable example. The series itself doesn't try to hide the fact that Bridget is a guy at all, in fact it's the first thing mentioned in most of his bios and in canon Bridget is usually surprised when people actually mistake him for a girl.
The Hero Ragna The Bloodedge is squarely a Jerk with a Heart of Gold. However, due to his past history of destroying several NOL bases and leaving no survivors, something he hasn't done as of late (or at least shown in the game), some people makes it clear and never let the fandom forget that he was a mass murderer and always will be.
Jin Kisaragi started out as a psychopath yandere of the brother-complex variety who only had his sights of Ragna. As the story progresses, his relationship with Tsubaki Yayoi is revealed and he tremendously cared about her. In fact, post-CS, he made it his mission to save Tsubaki, making him look heroic. Fandom reaction? He's still and always will be the brother-crazed psycho Yandere. This impression is reinforced by the characterization Continuum Shift gives him. While it's in non-canon gag storylines, it's in at least three gag storylines. And in Teach Me Miss Litchi, too. So, not entirely the fans' faults Arc Systems are milking this Running Gag for all it's worth. And Jin seems like he'll never live down the fact that during the time of Calamity Trigger, he's a murderous jackass with little points to like. It's been revealed that it was Yukianesa's overriding influence that amplifies his darker thoughts and made it overblown and as the series progressed, Jin learns to control it, and as such, while he's definitely still an asshole, he's been toning down the 'murderous' part that the only person he'd 'kill' is just Ragna (he'd still insult Noel though), so he's just a jackass. But there's still a bunch of people who thinks that his true self is that 'murderous jackass' CT self and that has never changed.
Litchi Faye-Ling is quite probably the most egregious one. She is all nice and caring to everyone she comes across, provided they're not evil and she does try her best to save Arakune. But one moment she unwillingly joined NOL as the situation practically forced her to if she wants a shot in saving Arakune, fans practically considered 'obsession' to be her whole personality, forgetting all the good things she did before (and thought they were just to facilitate her obsession) and mere association with NOL dooms her to be a heel in many fans' eyes.
Litchi never living it down can be adhered because there's one thing NOL as a whole never lives down: Their one rule of 'Anyone opposing us will receive swift, immediate execution' is the one thing everyone would remember them as and deems the organization as a Palpatine-esqueEmpire where someone needs a degree of asshattery if they even want to think of joining, forgetting the fact that without them, the world will fall into utter anarchy, as well as any misdirections aren't because of their foundation, but because of manipulations of Hazama and Relius. It didn't help that the rule was established after they trounced the Ikaruga Federation, home of fan favorite hammy ninja of justice Bang Shishigami, thus always considering them to the side of justice, forgetting that Ikaruga stirred the rebellion in the first place and in war, there's no such thing as 'righteous and villainous'.
Bang Shishigami also got a minor one going. Yes he once used to hate Jin Kisaragi. But in CS, he's shown to have unconditionally helped Jin and despite knowing that he killed his master, he knew Jin wasn't truly to blame and the true enemy is the system within NOL. So how does fandom answer when asked on who is Bang's Arch-Enemy? Always will be Jin Kisaragi.
A sizable majority of the fan base will never let Ashley or Kaidan live down what happened on Horizon in Mass Effect 2, largely thanks to a severe case of Fourth Wall Myopia.
Ash gets a whole lot of online flack for being the "racist" of the group. In reality, all she does is ask if letting non-Alliance personnel walk around their fleet's prototype ship is a good idea; individually, she treats her non-human teammates the same way she does everyone else. Compare Garrus's interactions with Wrex and Tali, or Tali's assertion that her people were perfectly justified in firing the first shot of their Robot War.
In-universe, the galactic community in Citadel Space still looks down on the quarians, usually manifesting as racial bigotry, for creating the Geth. This is despite the fact that it occurred over two hundred years ago and, as Tali points out, billions of quarians were killed and they lost their homeworld; combined with the economic sanctions the Council imposed on the quarians as punishment for breaking interstellar law regarding AI's, one can easily say the quarians have paid for their mistakes. However this gets subverted when records of the original geth-quarian war reveal that it was mostly a war between pro-geth quarians and anti-geth quarians... then swings right back when one remembers the quarians alive today are not the same quarians who fought in that initial war and that some are open peace with the geth, or at least don't want to fight them.
And Mass Effect 3 didn't help either, since Ashley and Kaidan, assuming Shepard tries to bury the hatchet, question Shepard's loyalty at three separate points: when Cerberus is attacking an Alliance base during their first mission fighting with Shepard again, when they find a Cerberus soldier that looks like a husk during that same mission, and when Shepard is pointing a gun at one of the leaders of the galaxy during a terrorist attack. In the final incident, when Cerberus stages a coup in the citadel, those trust issues may finally be resolved, or end up in the Virmire survivor's death, if the player cannot, or doesn't want to convince them. To hear some fans talk about it, they spent the entire first half of the game, or in Ashley's case all of it, harping on the issue.
During the Suicide Mission in Mass Effect 2, the squad has to traverse an obstacle using a large barrier that only a powerful biotic can project. The player has to select which team member is best fit for it, upon which Miranda, who's supposed to be a tactical genius, will say that she can do it. If you actually pick her for the job, she runs out of steam at the very end and you lose a squad-mate. The right choices are Jack and Samara.
And now that Mass Effect 3 is out, one of the only things Liara is now known for is always being in Shepard's cabin every two or three seconds or always fawning over Shepard. It's as if the fans are going out of their own way to try and find something that will label each leading female character in every sequel.
Try the series in general. You put in a couple of short (~20 seconds) and entirely optional sex scenes in the first game, and suddenly it's the focus of the whole series, or so Fox News insisted. It's very rare where an article or discussion about Mass Effect or Bioware doesn't make reference to sex. It doesn't help that the romances are the main area of concern for the active part of the fanbase. Bioware's just giving gamers what they want.
To put it as neutrally as possible, Bioware will most likely never live down the ending(s) to Mass Effect 3, all the DLC with further explanations regardless.´
In universe, spoken nearly word-for-word by Garrus regarding the turian Primarch in Mass Effect 3, after it's discovered his son screwed up a very important mission. Ultimately subverted, though. The Primarch's son makes a Heroic Sacrifice that makes up for the screw-up.
Another in-universe example happens near the end of the Mars mission. In order to stop an infiltration unit created by Cerberus from leaving with the plans for the Crucible, James Vega rams the Cerberus shuttle with the Kodiak they used to to reach Mars. This causes a huge crash that destroys the enemy shuttle while leaving the Kodiak mostly intact but leaves James with a reputation of crashing and destroying shuttles all the time despite him no longer piloting the Kodiak.
There's also the scene where James, without any hesitation, plunges his hand into a clogged-up filthy toilet to get a wallet. It's metaphorically meant to show his suicidal and self-destructive behavior. And even the game developers can't resist mocking him for it.
In-universe, he's only been recorded as having raped one person, but this does not prevent his most infamous title being that of the "King of Rape". It also doesn't help that this act was stated to be the "first" rape, similar in implication to the "first murder" of the Bible.
Skyrim's Dawnguard DLC further downplays this. It's implied that this is one of the ways that Molag Bal chooses to confer the abilities of a Vampire Lord upon his most devout followers. While his male followers are asked to perform a large Human Sacrifice in his name, women are subjected to a far more degrading ritual at his hands, with the implication being further reinforced by Serana refusing to elaborate further on the matter.
In the title's original context, personal assault wasn't even the focus. Instead the "King of Rape" was focused the corruption of racial and genealogical purity, both being Serious Business to the Dunmer.
Sony Online Entertainment will never live down the "New Game Enhancements" to Star Wars: Galaxies in Nov. 2005, which caused the hemorrhaging of subscriptions and saw the beginning of the six-year slippery slope to the game's cancellation in late 2011.
Similarly, the PlayStation Network will never be looked at the same way again thanks to Sony not handling the hacking incidents on its networks more swiftly, which caused the PSN to be down for almost a month.
Bianca Whitaker from Dragon Quest V, DS remake, is remembered for having a habit of reminding you how she and the hero went on a ghost hunting when they were kids. She only talks about ghost hunting a few times after she and her childhood friend reunion, and will only talk about it more along with other things when you're revisiting her places of memory in a party chat. Of course, some fans ignore this, resulting Bianca being a lot less dateable for them.
The only thing ever mentioned when Doom 3 is brought up is that the game is really dark. Nobody ever mentions how scary that makes the overall experience, of course.
When you get past the "no duct tape on Mars!" group, the next thing the game is known for is that it relies almost entirely on jump scares. Highly telegraphed jump scares.
Zero Wing: the only reason anyone remembers this game is for its poorly translated quotes, such as "All your base are belong to us!" In terms of actual gameplay quality, shmup fans have declared it So Okay, It's Average, with nothing really done wrong but nothing that makes it stand out either.
In-universe in Solatorobo, protagonist Red finds out that Tagalong Kid Elh is scared of bugs. It becomes a Running Gag in the game. Elh even says "I'm never going to live this down, am I?" the first time the fact is discovered. An NPC uses the exact words after sending Red down a mine and nearly killing him via overenthusiastic application of mining explosives.
David DeMartini, Electronic Arts' Senior Vice President of Global E-commerce and head of Origin, said in an interview that EA will never hold deep discounts on Origin like Steam because it "cheapens intellectual property." Fast forward a few weeks later, Origin has its one-year anniversary sale and summer sale. Cue many PC gamers snarking about the cheapened IPs on sale.
The PlayStation 3 suffered a huge blow to its image when it was showcased at an E3 event.
The infamous "RIIIIIDGE RAAAACERRR!!!"note The quote comes from a PR speaker showcasing the game and shouting the game title when no one reacted to the game and "fighting giant enemy crabs in feudal Japan where you flip it over and attack its weak point for massive damage", along with "REAL TIME WEAPON CHANGE!" made the console look like a total joke. On top of this, the $599 price tag turned everyone off and became ammo for trolls to use in forums. The head of Sony also made an ignorant comment by saying that even if the console is expensive, people will buy it anyway because the brand name is so popular. The console did get cheaper over time and obtained better games, but the rough start is not forgotten by anyone.
Ridge Racer suffers from the "RIIIIDGE RACERRR" moment as well. Nowadays it's impossible to discuss Ridge Racer in a public discussion space without somebody invoking the meme, even though Kaz Hirai, who made the infamous quip, has very little to do with the series at all.
Microsoft's Xbox 360 seems to be sorely known for the Red Rings of Death, which show up on the power's lights when the console experiences a hardware failure. The red rings plagued a ton of consoles and caused Microsoft to lose a ton of money from recalling the product, fixing the current consoles that had the problem, making a new console design to stop the problem, and offering people an extended warranty.
After the Street Fighter X Tekken DLC characters controversynote PS3 and Xbox 360 versions only, as the Play Station Vita port has all of the "extra" characters available by default, expect forums on every subsequent Capcom game to make some joke about half the content being on locked disc DLC.
Professor Oak will also never live down asking the player character if they are a boy or girl. All of the Pokémon professors apart from Elm do it, and the first to do it was Professor Birch, but Oak is the one most remembered for it.
Furthermore, Oak is infamous for his words echoing whenever the player character tries to ride a bike indoors.
N's childhood room in Pokémon Black and White plus his sheltered upbringing led fandom to characterize him as a Manchild who still plays with toy trains and doesn't know where babies come from.
Pokémon is completely saddled with assumptions from people who observe the franchise from outside that came about very early on in the franchise's history. This includes that the video games were based on the anime (the anime got finished faster than the games and aired on television in the USA before the first games came out), that the goal of the game is to catch every Pokémon (it has always been an optional goal, but the association is so strong that there is a trope called Gotta Catch 'Em All), and that there are 151 Pokémon (which hasn't been true since 1999). Depending on how much attention is paid to the franchise, people also seem to think that the games are about keeping a Pikachu as a pet or think that the battling system is little more than 15-, 17-, or 18-way rock-paper scissors.
Nintendo and Game Freak, though mostly Nintendo, will never live down Pokémon Bank being delayed due to server crashes during the holidaysnote The vast amount of users logging into the eShop at once caused the entire eShop to go out of commission until it was fixed. Almost every single comment on their Facebook and Twitter pages has been something along the lines of "Where's Pokémon Bank?" This is especially interesting in that it isn't even a game, it is an extra paid service for Pokémon X and Y used to store extra Pokémon in the cloud and to transfer Pokémon from Generation Vgames. That last part was what people wanted the most, and since it was delayed, people would have to wait longer to transfer their Pokémon, which fans were not happy about.
It doesn't matter what else Pokémon Black and White did; as far as the internet's concerned, it will always be shamed for introducing Pokémon based on ice cream and garbage. With how much the Vanilluxe and Garbodor lines get slagged off for being uncreative, you'd swear they were the only new Pokémon introduced in those games - despite the fact that Gen V had the most new Pokémon out of any generation, including Gen I.
After doing it threegenerationsin a row, it's unlikely Game Freak will ever be able to introduce a new generation without comments that the Fire starter better not evolve into Fire/Fighting, despite them breaking this trend in Pokémon X and Y with Fire/Psychic. The Fire starter in Pokémon Sun and Moon seems to play with expectations, it's a large, buff tiger, with a wrestling motif, when it was leaked it everyone was lamenting the return to Fire/Fighting, but it turned out to be Fire/Dark, it wasn't just a wrestler, it was a Heel (literally known as the "Heel Pokémon"). Of the Fire/Fighting starters themselves, it's Emboar, the last of the three, who takes all the heat (no pun intended), while Blaziken and Infernape tend to be cut some slack.
Jynx is almost certain to be forever overshadowed by the controversy that its original blackface-esque design generated, with the Virtual Console release of Yellow altering its sprite, anime episodes with the old design being edited or cut entirely, and Jynx's lack of prominence since then.* To the point where Gen IV gave Electabuzz and Magmar (who form an unofficial Fire/Ice/Lightning trio with Jynx and got pre-evolutions alongside it in Gen II) evolutions, but Jynx didn't get anything.
Charizard is never going to escape mockery from the fandom for being a fire-breathing dragon that isn't a Dragon-type, even after it got a Mega Evolution that makes it part-Dragon. Even moreso when Pokémon Sun and Moon made Exeggutor of all Pokémon a Dragon-type without needing to Mega Evolve.
Charizard will also never be allowed to forget that, despite having a badass appearance and desirable battle stats, it also has a crippling weakness to Stealth Rock. Stealth Rock damages Pokémon as they switch in - specifically, with Rock-type damage, which Charizard takes four-timesdamage from. Charizard enters the battle, and then dies instantly. Oops.
Hoenn, the region in Pokémon Ruby and Sapphire and their remakes, gets a lot of crap for having "too much water" in the last portion of the games. While there is a lot of water that you have to surf across, one would assume that the region was only 10% land given how much people complain about it. Naturally, the fans of third generation games themselves respond by never letting the meme origin IGN live down their otherwise common use of the Four Point Scale, to say nothing of just how incredible their choice of wording is when the specific game being reviewed was Alpha Sapphire* Referring to the Big Bad's plans being to flood the world, killing off all other life to make room for plenty of Water Pokémon.
Yungoos and its evolution Gumshoos, the Ratatta-esque line of Sun and Moon, will forever be known as the Pokémon who look like Donald Trump.
Duke Nukem is going to likely be forever associated with Duke Nukem Forever, vaporware and forever being in Development Hell. Never mind the popular series, everyone thinks of it as 'that game which spent fifteen years in development'. In addition, the latter is also infamous for having a minigame that involves spanking a woman trying to make a bid for freedom, which even for the game's politically-incorrect humour, was seen as too much.
On the note of Duke, developer Gearbox, once known as the team behind the fan-favorite Borderlands series, received huge amounts of contempt thanks to Aliens: Colonial Marines, what with its misleading trailers, Troubled Production, outsourcing, and mediocre final product. Now whenever the team announces a new project, they are instantly greeted with scorn from many gamers, who will make sure to remind others of CM, as the reception to its acquisition of the Homeworld series, and even the DLC for Borderlands 2 proves.
An in-universe example when Prince Snowe from Star Stealing Prince is very nearly killed at the start of the game, coming close enough to death to break an enchantment on his kingdom that's tied to his life and put it in jeopardy. From that point on, none will ever miss an opportunity to remind him that he's an idiot who couldn't even go on a small journey without getting himself (almost) killed even when it's decided that breaking the enchantment was for the best.
For Game Theory fans, the folks at Dorkly Originals and very few other people, Mario will be forever thought as a psychopath and the real villain of the franchise due to the "Mario is Mental" theory and its very big Ron the Death Eater supply.
Yoshi is often thought of as a mindless monster who eats people, gets ridden on all the time, and speaks like a Pokémon. However, the earlier games have shown that he is kind, intelligent, and perfectly capable of speech, and ever since the GameCube era, he has stood in a pose that makes him practically impossible to ride.
It seems Peach may not be able to live down what happens in the end of Super Mario Odyssey. Many paint her as an Ungrateful Bitch for rejecting Mario and Bowser's proposals, leaving them in tears and ditching them on the moon while hijacking the Odyssey. However, Peach can be heard calling out "Let's go home!" with Mario and Bowser following suit, and in her defense, she only really rejected their proposals due to their brash methods of proposing to her literally amounting to them shoving flowers in her face. Conversely, this also puts Mario and Bowser at blame for acting very selfish in regards to their affections for Peach.
Bowser himself also counts, when Paper Mario revealed he wants Princess Peach for himself (instead of having the will to endanger her), turns kidnapping her into his Achilles Heel and helps cause another defeat in the hands of Mario, arguably doing more damage to Bowser than her, but he never cares about that. Even as a greaterthreat, kidnapping her to make her rule alongside is still a noticeable misstep for a Knight of Cerebus. Let's face it, the best way Bowser will rule the Mushroom World is either getting over Princess Peach or choosing to fully focus on destroying the Super Mario Brothers before kidnapping her. In addition, making him a greater threat in the Galaxy games doesn't exactly erase those few times Bowser put his own selfish desires (like reclaiming his castle) above what card-carrying villains and evil overlords are all about, by choosing to help Mario instead of Smithy, Cackletta, or Dimentio. Despite what he thought, doing that doesn't make him more evil the way helping those villains. He might've even had a deal with Smithy to help destroy Mario, and even agree to have Smithy make "Machine Made" duplicates of him like Smithy's actual minions Mack, Bowyer, Yaridovich and the Axem Rangers did (and they were definitely evil ''before'' joining the Smithy Gang) to destroy our heroes.
In general, such is the negative impact that Paper Mario: Sticker Star has caused, that any game after it that uses this new interpretation of Paper Mario will be doomed to this trope (even the fourth Smash Bros. wasn't safe from it), and even low sales as the following two titles can attest:
Some fans, mostly Paper Mario fans, can not get past how Mario & Luigi: Paper Jam has no original characters, generic locations and an over abundance of Toads. This is because these are some of the flaws of the much loathed Paper Mario: Sticker Star. Paper Jam has more returning characters and has much better characterisation of them (even giving personality to previously Flat Characters) but Sticker Star really left a stain on the franchise few people will forget anytime soon.
Paper Mario: Color Splash is unable to get away from the fact that it has the much loathed gameplay of Sticker Star. It fixes most of the problems that Sticker Star had and has won people over (many of whom hated Sticker Star) but a lot of Paper Mario fans (including fans of the first two games) would like the series to go back to the gameplay of the first two games.
Thanks to The Runaway Guys, Wario is best known especially in the Mario Party fandom for saying "So ein Mist!" any time something goes south for him. Keep in mind that he only says this in three early games.
Ayumi Tachibana from Famicom Detective Club series seems to be renowned in Japanese fandom for her reckless action of drugging the protagonist with sleeping pill on his coffee. Even the Japanese description of her trophy in Super Smash Bros. Melee lampshaded this.
Karnaaj Rally for the Game Boy Advance is critically considered to be a rather decent racing game. Unfortunately, most people who have heard of it only know it for having one of the most hilariously stupid box covers ever made,◊ to the point that Seanbaby infamously reviewed the game solely by the box art.
Electronic Arts has seen its reputation take a hit over time and is generally hated by the gaming community. Among the most notorious offenses that they've committed are recycling previous sports games, interfering the creative processes of its developers, gobbling up and shuttering companies that don't fit within its corporate culture, and shoving obnoxious micropayments and DLC into its games. To be fair, many publishers have made worse decisions and EA has made some great games. The problem is that EA's decision affect many high-profile games, often with a foolhardy desire to make more money, thus the company's management and corporate culture come off as stupid or greedy.
Star Wars Battlefront II (2017). Before launch, the game was promoted as an attempt to make up for the shortcomings of 2015's reboot of the Star Wars Battlefront series. Unfortunately, EA also decided to push even further with microtransactions and lootboxes than they ever had before, making it nearly impossible to be competitive without shelling out tons of money for lootboxes that may or may not even contain anything useful. With The Last Jedi's release happening right around the same time, the game's beta and launch received far more attention than they might have otherwise, resulting in massive backlash. PR attempts to salvage the situation resulted in the infamous "pride and accomplishment" quote that became the most downvoted post in Reddit history by multiple orders of magnitude. The fallout became so widespread that it managed to get politicians in several countries to start looking into whether lootboxes should be classified as gambling, which could have repercussions for the entire gaming industry.
Microsoft lost a lot of face with their mediocre debut showcasing of the Xbox One. At the showcase where it was first announced, Microsoft execs talked mostly about its features as an entertainment device while glossing over the video games, which was seen as rather bizarre. The lukewarm showing at E3 2013 ended up even worse; while they did highlight the games, it came with the announcement that the Xbox One would have always-online DRM and restrict access to used games, as well as requiring the Kinect peripheral to work. Interviews with Microsoft's Don Mattrick, who said that "The people who don't have internet should stick with the Xbox 360," caused even more backlash. But, the final nail in the coffin was Sony's E3 2013 showcase, where they revealed that the PlayStation 4 would not only not have the DRM of the Xbox One, but would cost a hundred dollars less. Realizing the negative fallout that their DRM policies had caused, Microsoft made considerable concessions to make their new console look a little less restrictive. But unfortunately, the damage had already been done, and it took a redesign or two before the Xbox One would recover from the initial disastrous E3 showing.
Microsoft should have seen the fallout coming. Nearly two decades earlier, then-upstart Sony started SEGA's downfall as a serious rival to them and fellow old-timer Nintendo at E3 with a simple, three-digit announcement that became known to gamers everywhere as The Price Heard Round the World.
Tell fans how they issued an apology for Disc-Locked DLC, they will never forgive them for the Street Fighter X Tekken case. Tell them that Capcom has something planned for Megaman's 25th anniversary, they go on about how they cancelled Mega Man Legends 3. Tell them that Mega Man is in the fourth Super Smash Bros game, they yell about how that's a Nintendo game and doesn't count. It seems that nothing Capcom does will possibly dissuade the horde.
Those with more obscure tastes in gaming will forever loathe Capcom for reasons entirely separate from lousy DLC practices or constant shafting of Mega Man. A promising little studio called Clover once developed a game called Ōkami. Despite critical and fan acclaim, it did not sell well enough due to the publisher (Capcom) not bothering to advertise as is their job. The entire studio got shut down for Capcom's own incompetence. And to make rub salt in the wounds, an inferior Wii port was made by a different studio and all credits to Clover employees were stripped from it.
This also happened after they mispelt their name as "CAPCPOM" in one trailer for Steel Battalion. Some fans use it as a Fan Nickname to refer to "current Capcom" as if it were a totally different company.
The initial release Sword of the Stars II was an Obvious Beta. Only the most closeminded fans would deny this. There has been a lot of improvement since those first dark days. But to hear the Hate Dumb, you'd think Kerberos never did a thing to fix the problems, and to this day there are haters who refuse to consider purchasing any more of their products.
Vashyron calls a well endowed woman's boobs "Bunker Busters" and gets a rather strange dance to go along with it. While he does make innuendos throughout the game, he only uses that line and dance once. Cue Project X Zone where he spouts that line every time he encounters one of the more fan-servicey characters, and will say it when paired with KOS-MOS and T-elos as their solo unit. His dance will very frequently pop up too, again if he's paired with KOS-MOS and T-elos.
In-universe example: Early on, in the middle of a blackout, Zephyr claims to be "good in the dark". Considering he says that shortly after accidentally walking in on Leanne in the bath (thinking she was being attacked by a monster), Vashyron just runs with it.
In 2002, Konami misspelled their own name as "KONMAI" in GuitarFreaks 8th Mix and Drummania 7th Mix. To this day, "Konmai" is still their Fan Nickname. They've misspelled their name in various ways on numerous other occasions, but "KONMAI" stuck likely because it was in big bold letters, as opposed to, say, fine print in a copyright notice.
Chapter 2 of the same game also seems to doom Byakuya Togami to have a fetish on desecrating corpses and regularly tampering crime scenes. This is despite that he eventually tones down his prickiness although he's still a huge Jerkass even as he survived the whole game. Also Ishimaru crying over the execution of his Only Friend Mondo only happens once, but was so over-the-top that 'crying Ishimaru' fanarts are very abundant on the net.
Chihiro Fujisaki is a timid, sweet kid that only wants to aid others (namely by means of computer programs), and also has a weakness complex. But if you see some fandom like Tumblr, the most you would see is arguments over whether he is a Wholesome Crossdresser or a trans girl, despite the latter theory having been explicitly Jossed.
This seems to apply to Naegi as well, who isn't as skilled as his main teammates (a savvy heir and a detective). Because of this, he is often stereotyped as slow in the brain or being the 'heroine' instead of the 'hero'.
There is a lot of fanart of Kirigiri having a ramen cup on her head, even though it only happened for a very brief moment in the game.
The sequel does this to Mahiru. While she is shown to be a much more complex character than what she lets on, most fans see her as a misandrist, due to a dislike of Hajime on the start and scheduling a girls-only get together on chapter 2.
Also to Kazuichi, who despite having an interesting backstory, is given not much more credit than being a Stalker with a Crush and pervert desperately going after Sonia. Justified in this case, as, if you don't make his free time events, he does gets his share of flanderization.
The worst seems to happen to Nagito, who is arguably the most important character in the story and has an interesting backstory in which all the bad luck he has suffered has led him to have blind faith in the arbitrary concept of "hope", do a lot of morally questionable things, and even calls himself a mere stepping-stone for hope and doesn't mind being killed by the protagonist, Hajime Hinata, if it "makes Hinata-kun reach an even greater hope". However, their obsessive nature has had them to become a particularly Memetic character in the fanbase, which (mostly jokingly) characterize them as a crazy Laughing MadYanderehope fetishistwho wantsHajime's dickfor the sake of HOPE.
The ending is going to forever taint the otherwise positive reception of New Dangan Ronpa V3, particularly for the Japanese fanbase. To give you an idea on why this is, Japanese reviews were giving the game glowing praise before Chapter 6. After the completion of Chapter 6, virtually the entire Japanese fanbase turned against it, with very few people defending it. It was not until the Japanese fans had a chance to calm down to enjoy the game. Opinions on the other side of the Pacific are decidedly more mixed.
Kokichi Oma had one official artwork of holding a bottle of Panta. The fandom decided to roll with that and fan works often depicted Oma as a huge Panta lover despite the fact he never talks about Panta in the actual game and is in fact shown to drink tea.
In-Universe example from Fallout: New Vegas: "Cannibal" Johnson. No, he isn't a humanitarian. Once, cornered by raiders, he managed to kill one of them, and took a bite out of his heart for psychological warfare purpose. It worked, since they freaked out and ran away. It also got him stuck with his nickname.
No matter what the circumstances were, the fact remains that in the Neptunia series, fans will never forgive Nepgear in Hyperdimension Neptunia mk2 for the Conquest End. This is pretty big considering this is the darkest ending Compile Heart put out that Compile Heart themselves would never touch this subject ever again.
Titus Software had a decent repertoire of games of varying quality, but to the gaming community, none of those really matter compared to their most (in)famous game, Superman 64.
Chrom once again makes it back on this list with the trailer for his companions Robin and daughter Lucina in the fourth Super Smash Bros. game. He lays on the ground unconscious after a brawl with Captain Falcon, which is where he ends up for almost all of the trailer until he wakes up and quips that he might get another chance to fight in Smash another time. He was then shown later in the video- as a Final Smash for Robin. Fans ran wild with this revelation, and jokes about Chrom and his in-game status were immediately spread out across the internet. It doesn't help that Palutena makes fun of this in Robin's Palutena's Guidance segment in the Wii U version.
Shin Megami Tensei: While YHVH is undeniably bad news, most of the games give both Law and Chaos good points along with their bad, and the Big Guy is commonly given a more nuanced portrayal despite his relative antagonist status. That being said, it's unlikely the fans will forget his depiction in the second game anytime soon. Shin Megami Tensei IV: Apocalypse only goes further with this, completely ignoring any nuance He had and making Him a fairly standard petty Card-Carrying Villain.
Peppy Hare does say "Do a Barrel Roll!" a few times in Star Fox 64, but he only says it two or three times in the entire game. Thanks to Memetic Mutation, a lot of fans think that Peppy shouts this infamous quote all the time during the game.
A really odd in-universe example in Starcraft is Tychus Findlay, who says the sentence "Hell, it's about damn time" a total of one time in his appearances in Starcraft 2 (Yes, only the intro). You'd swear it was his catchphrase with how much his Heroes of the Storm counterpart says it.
F-Zero GX is often remembered as "that game with Chapter 7 on Very Hard mode," to put it very politely, even though the the reward for clearing Chapter 7 VH is nothing major or game breaking and that the rest of the game is perfectly playable without clearing that particular chapter-difficulty combo. That said, many players are willing to look past it.
In Third Super Robot Wars Z: Tengoku-hen, Sumeragi, has a one-off line excusing a bunch of nonreturning characters by way of saying "nah, let's split our force to keep the enemy busy", and /m/ turned that into "Sumeragi gets rid of everybody".
The House of the Dead and its sequel will forever be remembered as "those games with Narmtastic voice acting". Had SEGA hired more competent voice talent, both games probably would be better seen as run-of-the-mill zombie gun games, albeit very Nintendo Hard ones.
Shigeru Miyamoto tends to be known for at least four things: creating the Super Mario Bros. franchise, playing a part in saving the gaming industry after the Crash of 1983, being one of the most influential names in video gaming, and his infamousExecutive Meddling that lead to Paper Mario: Sticker Star becoming one of the worst-received Mario games in history, especially in the West. Merely mentioning Miyamoto anywhere will invariably lead to at least one person complaining about how he "ruined" Sticker Star and how they never want him to direct another game again. Granted, Miyamoto's suggestion note having the development team on Sticker Star focus more on the gameplay rather than the story in an RPG wasn't really the best decision one could make, but the way some people go on about it, you'd think it was the only thing he ever did. You would also think he was responsible for everything that went wrong with Sticker Star, when the only other thing he told the team to do was not create new characters and make it different from the first two Paper Mario games. It does not help that the next three Mario RPG's continued some of the things that Sticker Star did.
In 2014, Miyamoto made an official statement saying that "The Seven Koopalings are not Bowser's Children". From the time that Super Mario Bros. 3 debuted on the NES, Miyamoto was 24 Years too late to explicitly mention this critical detail to the English Localization Team which was responsible for translating and porting over the Japanese Version of the game. As a result, this Retcon was so big and outrageous among the Mario fandom that the fallout ranges from "being indifferent" to "I still believe the Seven Koopalings are Bowser's children and that Miyamoto is being an idiot".
From Crash Bandicoot, Ripper Roo. Apparently the one thing fans always thinks he does is just laugh. What is ignored is that he got a PHD in Psychology, the fact that even other characters in the series laugh, and even the fact he is a Kangaroo and not any other species of animal or a hybrid thereof, because some fans think he is despite evidence to the contrary. Also, fans tend to forget that he was intended to speak in some of the games and the fact that his cameo in Crash Twinsanity he didn't laugh, nor speak at all shows exactly that fans make a flanderization of him for a few traits.
Konami has been getting worse and worse at the turn of 2010 due to Executive Meddling. If you knew nothing about what they did afterwards, the reactions you get from the mere mention of their name would make you think they've become some sort of terrorist organization.
Konami's entire press conference at E3 2010 was a huge, awkward flop of cringe-horror that was so bad that it actually made Sony's press conference at E3 2006 (which was so embarrassing that it gave rise to a plethora of memes and certain victory to the Xbox 360) look a little more bearable. If anything, it was an ill-omen to the future of the company beyond 2010.
According to Koji Igarashi, one of the reasons why he left Konami in 2014 was concern about the direction the company was going to take the Castlevania franchise.note Igarashi's concerns tragically turned out to be well-founded as the Lords of Shadow series went downhill and Konami withdrew from the PC and Console Gaming Market. He has since become an independent developer who has received overwhelming support from the fans as evidenced by the landslide success of his latest work Bloodstained: Ritual of the Night.
Metal Gear Solid V marked the end of 28 years of Hideo Kojima working with Konami. And for such a long period of faithful service from working on one of the world's best known franchises, Konami thanks him with... removing his name from all previous Metal Gear games and removing him from their Executive Officer staff due to clashes between Kojima and Konami over the handling of the Metal Gear franchise. Kojima will still be involved with Metal Gear but Konami now holds Copyrights over the franchise and will manage it with a new development team. Among the fans of Konami and Kojima, this abrupt and hostile severance of relations can't be seen as anything less than unforgivable.
Metal Gear Solid V also marked the end of David Hayter as the official VA for Snake. Another highly adverse change that long-time fans have still been unable to tolerate.
Konami announced in 2015 that they would no longer be publishing PC and Console games. They would instead focus on the Mobile Device market and Pachinko Machines. As one user on YouTube described this shocking news:
Though they did end up going back into the console games industry with Metal Gear Survive. Because when you think of heart-pounding stealth-orientated action, you of course think zombies. But with games like this and all of the damage that's been done, it's really hard to say if Konami will even try their best to win back the fans who now have low expectations for the company which is now a faded star in the gaming community.
They actually did surprise and impress gamers with the attention to Super Bomberman R, which did come as a surprise that they thought Bomberman was one of those titles that was left in the dust, and it was surprisingly true to the franchise's original spirit as opposed to MGS above. Still, in the wake of tons and tons of questionable work ethics that was revealed, there's just as much as people who can easily forget about these good little things they did to Bomberman, like nothing short of 'selling all their properties to other beloved companies or original makers and then commit a company-wide seppuku' will suffice as atonement for their antics above.
People who are critical with Team Ninja usually only mention the Xtreme Beach Volleyball entries when they talk about the series or the studio, as if the fighting games didn't even exist (famous web shows like Extra Credits or Zero Punctuation have been guilty of this). And if they do mention them, they talk about the Jiggle Physics as if they were the only noteworthy thing about them. Because, you know, being a pretty awesome fighting series on its own merits means absolutely nothing next to the Fanservice.
The fanbase itself requested that the 5th game retain all the series' familiar fanservice elements (specifically, the characters' breast sizes of all things), after the devs had shown that they had planned to tone it down (so that the game would be taken more seriously by critics and non-fans). Not only did this not help sway the popular opinion that the series is nothing but baseless pandering, but it also caused the fanbase to break even further.
From a competitive point of view, the series has has difficulty shedding the stigma of Dead Or Alive 4 for being an overly defensive game that penalized attacking with powerful counters.
As a company, Team Ninja will never live down being the developers of Dead or Alive, and any other projects they work on are always met with jokes and criticisms that Team Ninja will somehow inject excessive fanservice into their works, despite the fact that they've been trying to tone down those aspects since Itagaki left the team, they usually only do as much as they're asked to, and their games generally have more to them than Jiggle Physics.note For their part, Dead or Alive Dimensions for the 3DS focused more on story, moreso than any other entry prior. There was also their attempt to tone down the fanservice with Dead or Alive 5 mentioned above. Although they decided to keep the elements, the story was still being treated more seriously by the development team compared to the first four games, where the storylines almost bordered on Excuse Plot.
In an early scene in Undertale, Sans takes the player out for lunch, during this, there's a moment where Sans offers you ketchup for your food (setting you up for a prank). If you decline the offer, Sans instead downs the whole bottle like it's soda or beer. This is the only time ketchup is ever brought up, he makes no comment about liking it, and given his personality, he may have only done it to troll you. Because of this, though, in fanworks, he's about as associated with ketchup as Papyrus is with spaghetti, elevating it to a Trademark Favorite Food.
Ahh, Payday 2. A great game at heart, but it will be more-or-less remembered for two things; Cloakers who have quite vulgar things to sayto their kicked-down victims and alongside Bo Andersson's treatment of the community, those infamous safes and drills from the Black Market update. Although the latter was removed as of Update #100, and even the development team has sort of mocked their inclusion (which, to be fair, was more Executive Meddling than anything the developers did).
Ember, a minor dragon character from Spyro: A Hero's Tail flirts with Spyro for most of her very few lines and is the only character in the original games that explicitly expressed romantic interest in him. Fans cranked up her crush to the point that she was completely obsessed with marrying Spyro and would do anything to get him. Things only got worse for her when Cynder was introduced.
In the beginning of The Legend of Spyro: The Eternal Night, Cynder leaves the Dragon Temple out of guilt for her actions while she was corrupted. Fans then acted like she does nothing but angst about her past afterward, even though she only does so whenever someone brings her past up.
SOON: In-Universe example. To Atlas's chagrin, people always remember that onetime Atlas blew up a "little chunk of Switzerland."
With Lara looking at her hands and wondering why she killed Larson in Tomb Raider: Anniversary, people will only remember her just for that one scene and think she's full of Wangst whenever she kills someone. This is ignoring the fact that Larson is the only person she killed in the game and she mostly got over her killing by the end of the game.
In The Legend of Heroes: Trails of Cold Steel, fans will never get over the fact that Alisa reacted to Rean's Accidental Pervert moment when she lands on top of him, boobs to his face, with a violent slap and not apologizing for three whole weeks after all of Class VII fell on a trap door with Rean trying to save Alisa. Never mind her toning down her Tsundere moments later in the game, her bonding scenes with Rean, and her getting over it. At least in the West.
X-Men: Destiny is best known as the Marvel game that got banned because its developer was too lazy to make its own engine. In truth, Silicon Knights did try to make its own engine, but it was found that there were enough traces of Unreal Engine 3 for the engine to be considered an infringement.
Diablo III was infamous upon launch for "Error 37": Because the PC version requires an online connection to play even just to play single-player, so many people tried to log in at launch that it rapidly resulted in Demand Overload, resulting in the infamous error code. Even years after the game's release and the demand-to-supply ratio decreased, the game has trouble shaking off this reputation.
Unreal Engine 3 got a (somewhat unfair) reputation as being responsible for the constant stream of Real Is Brown games in the seventh console generation. It's quite a versatile engine in the right hands, but since the default shaders were very much brown-ish, muted colors, and the engine's big Tech Demo Game, Gears of War, was the defining example of the trope in its hayday, it's understandable how it got the reputation. Epic Games, potentially aware of the trope, seemed to try and make sure that Unreal Engine 4 didn't get saddled with the same reputation by making Fortnite - a very vibrant, colorful, and stylized game.