Guess what? Remember last week when The Devil possessed our residentalien when we killed that vampire? Well, this week we've got time travelingwizards on our tail! Good thing we acquired those Psychic Powers from that black monolith two weeks ago, eh?
...Basically, every concept or creature that was ever touched upon in popular culture is not only real, but has a vested interest in the main characters. However, despite the rampant weirdness, everything superficially appears to be identical to the present day.
Distinguished from comic booksettings in that in comics, the unusual is used as a plot device ("This guy comes from space, and that's why he has powers!"), whereas World Of Weirdness uses it as a plot enabler ("This guy went to space on his vacation, and all he got was this stupid T-shirt!").
Often comes hand-in-hand with the Law of Conservation of Normality. Often develops a complex and nuanced Crossover Cosmology. Use of this in a serious manner with separate explanations of how all of the weirdness came to be turns it into a Fantasy Kitchen Sink. Magic A Is Magic A can generally be assumed to be completely averted.
This trope was originally named "Planet Eris" after the goddess of Chaos in Principia Discordia, the prime text of the Discordian religion. Also relates to the original Ancient Greek mythology version of Eris as the goddess of discord, strife and quarrels. Look up the The Iliad (especially the Judgement of Paris scene) for one of her most famous roles therein, you know the Original Snub and 'For the Fairest' and the Golden Apple Corps. Not to be confused with Eros, god of sexual love and beauty, or Ares, god of war, or Chaos/Khaos/χάος, who was the void before the creation of gods and earth. Yeah, Greek Myth was involved. Suffice to say Eris is the embodiment of the modern term chaos, discord and the fun stuff.
This is the most common setting for the Flat Earth Atheist.
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Anime And Manga
Durarara!! can be like this at times; while there is a little surprise at the existence of the headless motorcyclist Celty, Shizuo's superhuman strength is considered, at worst, an interesting character quirk. Simon's almost equal strength isn't even that.
Axis Powers Hetalia: You have aliens, mythical creatures visible only to certain countries, and other sorts of weirdness. And yet life goes on as normal for most of the human race.
Love Hina definitely falls into this, as characters using robots, magic, etc. is hardly noticable. Even when Keitaro's ability to withstand severe physical abuse is revealed to be some form of nigh-indestructability, it's not given much more than a shrug; people generally are just mildly impressed by it.
Cromartie High School has, among its student body, a robot, a gorilla, and an extremely buff character who may or may not be Freddie Mercury. The anime even adds things like spaceships flying in the background and a character's mohawk apparently being prehensile.
The Doraemon movies has the main cast encountering dinosaurs, giant robots, aliens, evolved animals, wizards, dragons, merpeople, etc. The whole series, for a start, has a robotic cat from the future as the main character.
The original run of Dragon Ball was this, albeit set in a fantasy universe. Beyond walking, talking Funny Animal|s, magic and shape-shifting was considered usual. Even in Z, this was present (although less obvious).
This was a hold-over from Toriyama's previous series, Dr Slump.
Two words. One Piece. Let's see, humans, mermaids, fishmen, and giants (who are all able to interbreed). A World Government like this one that hasn't already destroyed the world. Circular rainbows, a race of alien angels with weird hair who say "Heso", fruit that lets people stretch like rubber or shoot magma, an unofficial government for pirates, dinosaurs hunted for food... Is it any wonder that the singing skeleton with an afro rarely gets lampshaded anymore?
Scott Pilgrim is a perfect example of this trope at its finest. With little more than a Hand Wave describing the series as a Wicket, the series casually includes epic battle scenes, mystical powers, save points, and ninjas. A good example of how the series treats fantastical elements is that finding out someone is psychic is generally no more surprising than finding out that they're vegannote In the series, there's actually some overlap, as a vegan diet gives you psychic powers.; it's unusual, but in no way fantastic.
The tie-in comics for Who Framed Roger Rabbit go into some detail about what it's like to live in a town where all the inhabitants are cartoon characters. It's... chaotic, verging on a World Gone Mad (the first issue involves a safe falling from nowhere, a pair of Dancing Pants that talks like a gangster, and evil flying pizzas that are ultimately defeated by a pack of dogs).
Played for Laughs in Sam & Max: Freelance Police, which has aliens, psychics, zombies, wizards, gangsters, talking toys, ghosts, Santa Claus, elves, roadside Americana, dinosaurs, mole people, time travel, Satan and hell, vampires, sapient 80s computers, talking paintings... The surprisingly epic game Sam & Max: The Devil's Playhouse is a story about a space gorilla attempting to steal the psychic brain of the President of the US, who is also a murderous rabbit creature and the second main character, while battling a dark wizard who wants the brain to unsummon Yog Soggoth, and a Reality Warper Pharaoh.
Forbidden Zone mostly takes place in the eponymous Fifth Dimension, which can be summarized by saying its leader, Fausto the Midget King, is planning on conquering the galaxy with an army of zombie babies as soon as he can get his teenage lover away from his wife's evil anthropomorphic frog. The "real world" is a little better, aside from the giant mouth in the Hercules family's basement and Squeezit's ability to talk to chickens whenever his mom's "clients" beat him up.
Men In Black manages to be this in spite of The Masquerade. It implies the real world is like this, we just don't know about it because a) the MIB organization is actively hiding the truth from the general public and b) whenever someone does spill the beans, nobody believes them anyway. At one point K goes to get leads from the "hot sheets", which turn out to be tabloids like National Enquirer and Weekly World News. He tells the incredulous J, "Finest investigative reporting on the planet. Oh, you can read the New York Times if you want to; sometimes they get lucky."
In Looper, time travel is at least treated as an odd sort of thing from the future. The fact that a percentage of the population is telekinetic, however, gets barely any fanfare.
One of the earliest examples, and arguably an inspiration for this trope's original name: Robert Shea and Robert Anton Wilson's Illuminatus! trilogy was deliberately written to be the World of Weirdness of conspiracy theories.
Robert Rankin has built a highly successful writing career on this trope.
Simon Green's Nightside novels surely qualify, as they feature pop-culture figures like "the Traveling Doctor" operating side by side with mythological gods and extradimensional entities. One might walk into any Nightside pub and find a cyborg, a mummy, and a gnome in a Nazi uniform knocking back shots at the bar, none of which would strike the pub's regulars as odd.
The Gone-Away World by Nick Harkaway has decaying reality as the setting due to a super weapon gone awry.
Live Action TV
Look Around You has ghosts, time travel, animals capable of building computers, resurrection, a disease that turns people into piles of rocks while granting them the ability to fly, and a thousand other bizarre things...all treated as perfectly normal.
True Blood subverts this; it starts out establishing vampires as having integrated into society and considered an oppressed minority and civil rights group. Other creatures, however—werewolves, shapeshifters, telepaths—are treated as strange and keep up a masquerade.
An ambiguous case in Bored to Death; George jokingly asks his driver if being Asian gives him amazing martial arts prowess. The driver indignantly responds that he is Indian, not Chinese, but that he does have the ability to change his body temperature at will. It's never stated whether this is true or not, but the character's seriousness implies it might be.
The Fortean Times is predicated on this trope. Halfway between complete credulity of the New Age sort and militant scepticism of the James Randi variety, FT gathers in and recounts strange and anomalous events from around the world, and discusses their validity or otherwise in a very serious and readable way.
The Gorillaz play to this. It can be excused in their music videos, but when you find in their backstories that they attended Xavier's School for Gifted Children, are part of a government Super Soldier program that specializes in creating brilliant musicians, were suspended from school due to demon posession, or have scaly green skin due to tanning, this trope comes into play.
In its early years, Dilbert had strips involving dinosaurs, aliens, trolls, people stowing away inside Dilbert's torso, and an arc where Dilbert is killed by Mother Nature and is brought Back from the Dead. There's much less of that stuff now, though it's not completely diminished, what with consultants who dig into your flesh just to get at your wallet, the ruler of Heck (titled "Prince of Insufficient Light") showing up every now and again, talking animals who function as Corrupt Corporate Executives and Indians apparently being taught telekinesis in college.
Both the Old World of Darkness and the New World of Darkness. Vlad Tepes invented vampirical Scientology (which actually works), Frankenstein's Monster is the father of a race of other Frankensteinian monsters, evil aliens infect the souls of entire vampire clans, and five tons of other stuff.
Steve Jackson Games' GURPS Illuminati University gives every appearance of being created specifically to be the setting for pretty much any webcomic you care to name. The Phil Foglio art doesn't hurt that at all...
GURPS Illuminati also has this quality, but less light-hearted.
Pandemonium!: Adventures in Tabloid World is a comedy RPG which takes place in a world where all the stuff you read in "weird but true" tabloids like the Weekly World News (reincarnation, Fortean phenomena, psychic powers, aliens, and so on) really is true.
Earthworm Jim. Bosses include a bungee-jumping booger man, Professor Monkey-for-a-Head, fire-breathing snowmen, a fire-breathing steak, and Queen Bloated-Festering-Pus-Filled-Malformed-Slug-for-a-Butt.
Second Lifeis this. Don't be fooled by the apparent pretenses at realism at the starting area.
The world of Katamari Damacy, nonstop. Massive spirits, demons, monsters, and power ranger-expies wandering around; floating cities and giant mushrooms; and of course, the royal family itself.
City of Heroes is actually rather internally consistent, although everything weird ever happens to be concentrated in the two faction cities. However, a lack of available lore leads to many players getting creative. This applies to any Superhero game, of course. Not many people want to conform to preset concepts and origins.
The Sims and its sequels are basically set on a World of Weirdness. There's the obvious stuff, like the alien abductions, vampires, werewolves, and so forth; and then there are the subtler examples found in the buyable objects' descriptions, like the fact that there's apparently a government rehabilitation program in which actual bears make teddy bears.
Shin Megami Tensei is really a Multiverse of Weirdness, as most games take place in alternate Earths that each undergo their own little apocalypses and then have to deal with the aftermath. The Persona subseries is the least applicable to this trope with hints that The Masquerade is enforced by a mix of government and corporate cover-ups and willful disbelief. However, Persona and Persona 2' were more willing to do things that couldn't just be covered up or written off as mass hysteria, and everyone seemed to already know when someone else might, say, be a demon summoner. Persona 3 and Persona 4 were more bent on preserving The Masquerade, disqualifying them from this trope.
Planet Sera is relatively normal on the surface. Sure, they've got some pretty advanced tech such as Do-Anything Robots and Kill Sats even though all their buildings look pretty old-fashioned, but that's just because most of the money gets pumped into the military. When you go underground however, you start finding the weird shit, like an entire race of Bee People, a GIANT WORM!, and a miracle fuel that is actually a parasitic organism.
Templar Arizona is set in a largely realistic but subtly different world, where there are, among other things, fast-food restaurants serving fried guinea pig, and one of the largest immigrant factions of the eponymous city is composed of people who are both ethnically and culturally Ancient Egyptian. There's also a huge black man named Scipio who is a professional bodyguard and who dresses pretty much like a Roman gladiator, and no one who meets him finds anything even slightly remarkable about this.
Ctrl+Alt+Del: In the beginning, the comic had many appearances of ninjas, an ogre, random arrows, and one ''insistence" where Ethan kills a person before he can say all your base are belong to us. Now, the only "supernatural" things in the comic would have to be Zeke, Ted, Chef Brian, and any comic poking fun at a game, movie, etc.
Sluggy Freelance When Satan was summoned into Riff's computer in the very first series of strips, that was more normal than what would be the average. Not only are alternate universes, demons, aliens and Time Travel present and accounted for, but also aliens from alternate universes, demons from the far future and every other mind-wrenching combination you can imagine. Sometimes they fight each other.
Torg: With my secretary encased in a cocoon, I can't get a lot done.
Riff: And I don't have to worry about saving the world from an alien invasion for now.
ZoŽ: And with the prophesy fulfilled, the comets won't destroy the Earth for weeks.
Torg, Riff, and ZoŽ: IT'S SUMMER VACATION TIME!
Torg and Riff: ...Comets?
ZoŽ: School is out and the office is closed, but that just sounded too dull compared to you guys. You really know how to make a girl sound boring.
Subtle, but still occurring, in Questionable Content: minor things, like one character being born on a space station, and the existence of miniature, bipedal, sentient robots.
Given how little we've seen of the world of QC, this could actually be an example of Twenty Minutes into the Future instead, or at least a slightly different present.
Even if it's just a bit in the future, that still doesn't explain the "mundane insanity" of Pintsize doing stuff that other AnthroPCs can't (zipping across town and back in less time than it should take to drive, let alone walking on his stubby little legs), the insane scooter girl, and then there's Steve's little adventures while he was absent from the comic for awhile...
El Goonish Shive has tons of this. The "new readers" page actually contains a warning that the comic "often ignores the laws of Physics".
The "EGS Mayhem" forum is worse. As in, if the Weirdness Index of El Goonish Shive is x, then the Weirdness Index of EGS Mayhem is x^x, at least. There's a reason the forum tagline is It means "The Goonish Shive crippling of eye or limb".
Dresden Codak has more than a few instances of this. Niels Bohr is feline, unobserved and immortal. The Toltec underworld exists, Heaven exists (though not the type of heaven one might expect). The Egyptian pantheon exists, and so do robots, time travellers, "Nephilim", Reverse Moses and Aqua-Pharaoh, and superheroes. And that's just the beginning of it. The culture is also kind of odd, with a Historical Preenactment Society dedicated to doing future conflicts such as the Second Moon War, and an entire city where you legally have to register your crimes and there's an entire department dedicated to opposing the other departments.
And yet the fantasy and surrealist elements coexist alongside some rather solid, hard-SF science. As well as "dark science", whatever that actually means.
In The Adventures of Dr. McNinja, Dr. McNinja lives in an alternate-universe Cumberland, Maryland, in which vampires run the Red Cross, pirates still sail the seas and skies, and the mayor installed a working zombie defense system which got used. What's particularly funny is that no one takes the weirdness for granted.
No one, that is, except for King Radical, who thinks there isn't nearly enough of it, and hopes to pull beings from his home dimension, the Radical Lands, into Doc's world to turn it Up to Eleven. (NB: This is because his own world was poisoned by an evil unicorn overlord that later turns into a mind-controlling motorcycle.)
Bob and George is a notable example of this trope in action. It has everything including alternate dimensions, time travel and lots of breaking the fourth wall. Seemingly everyone in that comic seems to be in on the joke, though. If anything, it's almost too goofy.
Candi is a mild example. It's mostly about the lives of ordinary college students, but every now and then some weirdness pops up. It seems to be slowly increasing in frequency, too - first there was just the levitating ferret, then the squirrel mafia shows up...
Emergency Exit starts off completely normal (aside from the inexplicable insanity of Eddie), but soon drops into World of Weirdness with the introduction of such things as Karl's apartment's alternate-reality portal, the talking cat Fred, witchcraft, curses, and shapeshifting villains competing in a quest to grab the pieces of some shattered artifact... Parallel Dementia, which EE crossed over with a couple times, starts looking normal by comparison, and that's a post-apocalyptic dark urban fantasy where nightmares and demons run rampant.
All of which serves to make the things Eddie says make a lot more sense...
The entire premise of Gunnerkrigg Court is the way in which the main character, Antimony, is completely unsurprised by any of the strange, mystical goings on at the titular boarding school.
Not exactly that surprising, since when she lived in a hospital, before she came to the Court, Antimony was on first name terms with several psychopomps.
Narbonic (and presumably its Spiritual SuccessorSkin Horse) take place in a world where mad science in particular is pretty rampant. The existence of demons, Hell, and ghosts is confirmed, and aliens have been mentioned in throwaway. Human magic, as well as Earthly supernatural creatures, hasn't been shown yet, but mad science can replicate those pretty well (a newly-mad mad scientist has an almost magical field of entropic chaos around them, and Skin Horse feature science-created werewolves complete with infectiousness and regeneration) in one storyline.
It gets more complicated. Word of God says that the comic is about different perceptions of reality, much like a larger-scale version of the Hobbes conundrum. And nobody's reality is called "true" so far. So the girls may be parts of Piro's imagination and Largo may be entirely right.
Considering how strongly perceptions play into the comic, don't be surprised if the determinator of which reality is "correct" in the end is the audience.
What Piro sees is true for Piro. What Largo sees is true for Largo. Their realities (among many others) occupy the same space, but are effectively separate. They appear to represent the extreme ends of the spectrum, with most of the other characters sitting somewhere in between. In fact, Piro and Largo appear to be the only characters in the comic who have no perception of one another's reality, with everyone else having at least some degree of crossover.
Nukees is careful to paint its protagonist's encounters with the Egyptian Gods as delusions (or at least plausibly deniable) ... but the killer AI/giant robot ant/velociraptor is perfectly normal.
Jayden and Crusader often has chaotic things occurring, ranging from an attack by a slime monster in the early pages, to time travel on a steam powered hover-motor-cycle in the middle to battling an enraged android currently.
The world of The Dragon Doctors is pretty much this; it's 2000 years in our future, after the world has been blown up four times, the fourth of which fused it with several other worlds. Most sociological and technological conventions resemble those of modern-day society, but magic is ever-present and allows people to do all sorts of interesting things. The Docs are just as likely to treat pinkeye one day and face a killer sentient cancer another, or turn a gorgon into a human at her request. As their leader says, "We don't live in a world where nothing is real. We live in a world where everything is real... though not all at once."
While everyday life mostly stays normal in The-FAN, many supernatural concepts are mentioned in casual conversation. People with psychic powers or magical abilities (the latter are referred to as Gifted) are no different from the rest of humanity. In fact, it would seem that humans are sharing the planet with other sentient creatures as well. Murke the shape-shifting imp is treated no differently than a human who's a master of disguises would be.
A Girl and Her Fed: the central cast consists of a woman who can see ghosts, a cyborg federal agent, the ghost of Benjamin Franklin, and a genetically engineered neocon koala supergenius. Then things get a little weird.
I'm Not Mad appears to take place on World, especially in the revamped second season.
Tycho and Gabe routinely encounter supernatural events, like zombie outbreaks, or even sentient robotic fruit fuckers, without it surprising them the least. It's pretty unclear how crazy their world really is, since half the comics happen in video game worlds.
Flaky Pastry in most ways bears a superficial resemblance to the normal world, but it started out with goblins and dragons and has been getting crazier ever since.
Half of the time, UG Madness will have Ty and Dom playing Magic: The Gathering and commenting on the game. The other half has head designer of the game Mark Rosewater portrayed as an imp who occasionaly takes orders from Satan and holds conversations with a red hairball named Thomas who only exist in his subconscious. Also, Kamahl, a fictionalcharacter from the game, barges into their appartment from time to time. All this leaves the main characters totally unfazed.
In the WALL-E Forum Roleplay, the Chicago Colony is inhabited by humans, human popsicles, sapient animals, robots, robots that should have been part of a mass scrap years ago, an ousted robot spy, a robot based off an extremely destructive enemy automaton, a Turret rescued and given a robot body, a human robot sympathizer extremist, a human robot nonsympathizer, refugees from a nearly extinct race whose planet was blown up, refugees from a race of alien kangeroos whose planet was consumed by a Horde of Alien Locusts, refugees from a starship infested with Eldritch Abominations and generally considered to be a Bedlam House, a couple of immortal entities, and probably a few folks I haven't thought of. There's another faction located underground, they were until recently regularly attacked by a Reality Warper (who they finally killed), and some very old secrets have been discovered although there's probably some more. This is all considered to be completely normal.
There are also a few other places on the planet that are inhabited, and then you go into space and things get really weird... and that's not even counting Hyperspace Is a Scary Place....
The Onion could be read as a serious newspaper from a crazy parallel world.
DSBT InsaniT. Ghosts who can turn you invisible, deities manifested as waterfalls using the form of a woman as a hollow shell, and Mega-Microbes made of water are just normal things to the cast.
Gaia Online features this, to an extreme, mostly due to its origins as a roleplaying community. They add a new canon race every year (or in the case of 2008 five), not including various item based and user created races. Santa Claus has been killed, revived, then turned into a cow. There have been two zombie invasions and an alien invasion. The first shopkeeper you meet is a former vampire with a talking cat. There are at least three Mega Corps, one owned by Mrs. Claus, and the other two owned by resident Megalomaniac Johnny K. Gambino and his clone. The Dark Elves run The Mafia. There is a city filled with Robots. Someone literally just found orcs in a cave. Centaurs are bureaucratic environmentalists. There are Pirates, Ninjas, "Otami" Spirits, and The Men in Black. Oh, and random objects have been coming alive and attacking people. Strangely, NPCs only consider the last one weird.
Funnily, quite a few of those things were player made organizations before becoming entrenched in Canon.
The Venture Bros.: A supervillain union, a henchman support group, Blaculas, sasquatches, haunted Indian burial grounds, necromancy, alchemy, super-science as a discipline of science, and you can even wake up in a bathtub full of ice in Mexico, minus your kidneys!
David Bowieis the leader of a globally-recognized organization for the benefits of super villains, though according to the Season 5 finale he's actually a shapeshifter who met Bowie once.
Garfield and Friends: Garfield foils multiple alien invasions, helps a witch get married, protects Bigfoot from nosy photographers, gets chased by a ghost, and encounters multiple robots and prehistoric animals. The characters in the US Acres segment find this happening to them as well, in addition to aliens and robots they've encountered an angel and discovered a chocolate mine.
Futurama: Alien invasions, Timey Wimey Balls including a double-subverted grandfather paradox, brains that make people dumb and plan to destroy the universe once they're omniscient (leading to yet anotherTimey-Wimey Ball), time is both a straight line and a circle, Amazon planets, native Martians, amoral robots that want to kill all humans, robots insisting they evolved when they were created by man, celebrity heads in jars, suicide booths, a zombie that represents the spirit of Chanukah, a spaceship that became omnipotent when it crashed into God, rape tentacles from another universe, French-accented gargoyles, parallel universes inhabited by pirates, hippies, and people with no faces, believing you've ended up in a post-apocalypse 41st century only to learn that you just accidentally ended up in Los Angeles... Yeah. The future sure is wacky.
The Simpsons initially confined most paranormal weirdness to the Halloween episodes, but they eventually bled over into the regular episodes as well, resulting in a Springfield that's seen alien visitations, multiple acts of divine intervention (including a premature Rapture), Vishnu living in the center of the Earth, Colonel Sanders and Spongebob Squarepants as divine entities, Bart having psychic powers, TVs that display plot-convienient commercials even though they're not plugged in, leprechauns, expies of the Thing and the Incredible Hulk, Chinese dragons, an island modeled after The Prisoner, the Dalai Lama having the power to fly, supernatural vision quests induced by eating too-spicy chili, and a little green man named Ozmodiar who only Homer can see or hear.
Family Guy has a one year old who built a functional time machine that led to the creation of the universe, a talking dog that has long term relationships with human women without anyone commenting, Bonnie's many year pregnancy, the Cool Aid guy, Numerous anthropomorphic talking animals and inanimate objects, the evil monkey, the Giant unkillable Chicken, God's roommate Chuggs, the time Peter was somebody's glass eye, Ben Stiller can fly with his ears, It never ever ends.
Regular Show stars a six foot tall bluejay and a two foot tall raccoon, who work with an anthropomorphic lollipop, a yeti and...whatever Muscle Man is, for a walking, talking gumball machine in a world mostly populated by ordinary human beings, who don't consider this unusual. On their first day of work they tie at rock-paper-scissors a hundred times in a row, summoning an Eldritch Abomination from a black hole, and then turn everything back to normal by breaking the tie. This is then shown to be par for the course.
Adventure Time has ghosts, trippy dimensions in space, soul-sucking demons from Hell, cyclopes whose tears heal wounds, tiny cat assassins, etc. Where do you think the 'Adventure' part comes from?
Interestingly, the series actually gives us a concrete divergence point as to when and where everything went insane; there was a nuclear war that involved a mutagenic bomb, which somehow made magic come back. Its shown that in a world where that particular bomb never exploded, things are much more conventionally postapocalyptic.
Oggy and the Cockroaches is centered around a cat that is constantly abused by three sapient cockroaches. But that's not what makes it weird, noooo.. It also gives us a remote that can freeze people and revive them if they got pissed on, a whistle that can stop time in certain areas, vegetables that come to life, electricity that turns funny animals non-anthromorphic, teleportation devices, invisibility potion made by random junk and a cube that manipulates people into loving it and growing bigger in the process among others.