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Characters / Vampire: The Masquerade – Redemption

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This is a list of characters from Vampire the Masquerade Redemption

Note: This page is partly incomplete. Help will be appreciated.

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Coterie

    Christof Romuald 
Played by: Nicholas Guest

The main character of the game, Christof is a French knight who was recovered in a monastery in Prague, where he falls in love with the lovely, pure nun Anezka. After getting turned into a vampire, he fights for his newfound clan but eventually finds out that Anezka has been kidnapped by the Cainites. Along with his friends, he starts his journey across the land (and time) to save Anezka and eventually stops the various evil vampires in the way.


  • The Ace: He can learn a lot of Vampire Disciplines — even those that are not associated with Brujah clan he nominally belongs to. Near end of the game, he can be both a mighty warrior and powerful sorcerer.
  • Badass Boast: He delivers some good ones before battling a few of his enemies.
    Christof: Stand, sir. Or wouldst thou arrive in hell squatting upon thy arse?
  • Badass Longcoat: For some reason, he gains it in Modern Age when you equip him in one of high-end armors (that is, heavy bulletproof vests).
  • Bad Powers, Good People: He can drain a person of all their blood, animate the dead and make enemies' blood boil, but he's a good guy (unless you play him as a bad guy).
  • Became Their Own Antithesis: A holy crusader who becomes a bloodsucking fiend.
  • Chick Magnet: Many Cainite ladies aren't above flirting with him, especially Serena and Lily. The mortal owner of the New Moon shop in New York also swoons over him.
  • Church Militant: Christof was a crusader knight associated with the Brothers of the Sword, a Catholic military order, and was busy hunting heathens in Prague before being Embraced.
  • The Chosen One: May be a coincidence, but a mural shows that Christof was the prophesied wielder of the Ainkurn Sword.
  • Cool Sword: Starts with one and can obtain the legendary Ainkurn Sword, but can equip any weapon he wishes.
  • Determinator: Endures centuries of blood torpor, but comes out sane by holding onto thoughts of Anezka.
  • Did You Just Punch Out Cthulhu?: Ultimately slays Voivode Vukodlak, who'd positioned himself as an Antediluvian-level threat by the end.
  • The Dreaded: He becomes this for the Premysl clan near the end of Dark Ages segment. When he and his coterie ecounter a band of Premysl ghouls in Vysehrad castle, the latter shout the nicknames he earned — the "Bane of the Premysl House" among them — and intend to flee before their leader puts them in line. Anezka also mentions that Christof coming for him is the only thing Vukodlak fears.
  • Drunk on the Dark Side: Quickly identifies this as a potential hazard of vampirism. One of the bad endings is this up to eleven.
    Christof: These powers tempt me to dark acts. How easily I could rain devastation on all who vex me.
  • Evil Me Scares Me: Tied to the above. Christof also dreams about feeding on Anezka, which disturbs him, and is exactly what he does in one of the bad endings.
  • Face–Heel Turn: Either one of the game's two bad endings has Christof make one, although it ends better for him in the eviler one.
  • From Nobody to Nightmare: If you take the eviler of the two "bad" endings, Christof diablerises Vukodlak, usurping all of the ancient's powers. Pretty lofty heights for a guy who was Embraced in a dark alley.
  • Good Is Dumb: While he has some very brilliant moments, generally Christof can come off as a very hilariously air-headed person. This is especially true during the Dark Ages part, where Christof pretty much ignores everything Anezka says to him after the raid on Prague streets.
  • Good Is Not Dumb: After the timeskip however, he fits into this. He's fully aware that he's become a Fish out of Temporal Water, does his best to adapt and manages to do it surprisingly well. When meeting a firearm for the first time, he instantly recognizes it as a piece of advanced technology, rather than a product of black magic. His first order of business after seeing the modern world — and poetically lamenting how mad the world has become — is to correctly identify a mugger/cutpurse and commandeer his clothes to better blend in.
  • The Hero: The player character and main protagonist in the game.
  • I Am What I Am: Unless you fully devote yourself to getting the evil ending, he's never truly happy with his cursed state. He does, however, come to accept it and eventually make peace with his affliction and his sire, Ecaterina, proudly identifying himself as her childe and fellow Promethean.
  • It's Personal: Orsi and Vukodlak are the two villains Christof holds the deepest hatred for. Each of them not only screws him over personally but also directly imperils Anezka.
  • Knight Templar: Surprisingly averted. He is a crusader, and very religious one at that, but he is by no means a fanatic nor fundamentalist and only wants to do what he thinks is right. When Ecaterina confronts him prior to his Embrace and points out that he's killing people on orders of his mortal commanders — not God, as he'd like to believe — he is not in furious denial about it, but instead looks humbled and sorrowful, acknowledging that she is telling the truth. Also, he eventually accepts his new identity as a Vampire while also retaining his moral code (unless you decide to play as a bad guy, that is).
  • Kick the Dog: Some choices available to him (that is, the player) are quite nasty, such as using the Diablerie on Lucretia and absorbing her powers.
  • Monster Knight: Justified, since he was already a knight and a Crusader before being turned into a vampire.
  • Red Baron: "Champion of Prague", and later "Killer of Ahzra", "Bane of the Premysl House".
  • Red Eyes, Take Warning: Gets them in a Bad Ending, in which he diablerises Vukodlak and takes all of his powers.
  • Religious Vampire: Even after being turned, he still keeps his pious attitude. It's more pronounced if his Humanity is high.
  • Roaring Rampage of Revenge: Don't stay between him and Anezka, or betray him. Just ask Orsi. When he learns the truth of what Anezka went through during his long torpor, he levels this at the entire Cathedral of Flesh.
    Christof: My feelings be damned. Tonight we slaughter every denizen of this foul place or die in the attempt.
  • Single-Target Sexuality: He loves only Anezka.
  • Took a Level in Badass: Throughout the game, he goes from a mere fledgling Vampire to an ancient Methuselah capable of taking on — and defeating — a much older and more powerful Tzimisce Voivode bent on bringing upon the apocalypse.
  • What Have I Become?: Struggles with this after his transformation, torn between grief for the loss of his humanity and a disturbing temptation to wreak havoc with his new powers.
  • Ye Olde Butcherede Englishe: Even after awakening from torpor in the modern age, he still speaks like this. Justified, since he had little time to adapt.
  • You Can't Go Home Again: Variation. He tried to harden his heart to his old life after his Embrace, including the convent in whose care he met his soulmate.

    Wilhem Streicher 
Played by: Michael Benyaer

A Brujah ancilla and friend of Christof, he helps him during his first steps in the Kindred world. They soon become a fearsome duo and fight together many times. After the timeskip, he meets Christof again in New York and rejoins the coterie in their last battle against the forces of Vukodlak.


  • Almighty Janitor: Sort of: he's just a neonate Vampire, but has the potential for becoming really powerful.
  • Armour-Piercing Question: When Christof laments the iniquity of God permitting men to become demons, Wilhem asks why a killer's misery warrants Divine Intervention when children weep on the battlefield and receive no such grace.
  • The Atoner: Christof urges him to become this when he's encountered again in the modern nights.
  • Badass Bookworm: Downplayed. He's well versed in Cainite lore and does his sire proud on that count, but he, like Christof, is a warrior at heart.
  • Blood Knight: His philosophy is essentially a benign version of this, viewing the din of battle as a kind of emotional therapy for the existential crisis undeath presents.
    Wilhem: I have found that the fury of war weaves enchantments that soothe even the most troubled heart, in Kindred and Kine alike.
  • 11th-Hour Ranger: Funnily enough, he's both your first and final party member, once at the outset of your Embrace and again at the tail end of the game.
  • Face–Heel Turn: Offscreen, he and Ecaterina joined the evil Sabbat, but he promptly dumps them when he meets up with Christof again.
  • Gameplay and Story Integration: His party member voice lines are all rewritten between the Dark Ages and modern nights, as he's had 800 years to acclimate to the evolution of language. His humanity stat is also lowered to 40, as he joined the Sabbat in the interim and admits that there is very little humanity left in him.
  • Genius Bruiser: By no means dumb, he still prefers the battlefield to the university grounds.
  • The Lancer: At first he's there to mentor Christof, but later develops into this. Their sire comments on the turnaround.
    Ecaterina: Poor fool, Wilhem. I thought thou wouldst teach Christof. Now I see thou art the pupil, and Christof the teacher.
  • Mr. Exposition: He explains a lot of things to Chris.
  • Mysterious Past: Little is known about his past, only that he was once a soldier, but explicitly not a knight. His fellow Brujah whisper that he was once a bandit.
  • Offstage Villainy: He alludes to having done some terrible things in the many years Christof fell into Torpor.
  • Only Sane Man: He is essentially your voice of reason, especially in Dark Ages, should you decide to play Christof as a bad guy and make "evil" choices.
  • Redemption Quest: In the second half of the game. He can choose to follow Christof's example and try to atone for the despicable things he's done in the interim as a Sabbat follower.
  • Warrior Therapist: A Brujah warrior who gives Christof some good advice on how to reconcile himself to his cursed state.

    Serena 
Played by: Christine Burke

A Cappadocian Kindred and Garinol's right hand. She's sent to help the Coterie by Garinol and she develops a crush on Christof. She's a powerful caster and can use many spells.


  • Blessed with Suck: She empathizes with Christof as she also mourns for the mortal life she once led, having been forced to leave behind all that she loved after her Embrace.
  • Eerie Pale-Skinned Brunette: Hair so dark it's blue, skin so pale it's white. Calm and reserved, very good with Necromancy (and later some Thaumaturgy), but very loyal to Christof and wants to help him through his dark times however she can.
  • Glass Cannon: She can cast powerful disciplines, but is physically weak. However, one of Clan Cappadocian's favored Disciplines is Fortitude, so this can be mitigated.
  • In the Hood: Her medium and heavy armor set add an encompassing hood to her outfit.
  • Kill It with Fire: She can easily learn the Fire Disciplines.
  • Mook Maker: She can spawn undead puppets to fight her enemies. This power is also used for escaping the Teutonic Prisons.
  • Necromancer: Being a Cappadocian and all.
  • Squishy Wizard: Her main Disciplines to start are Auspex and Mortis, and she quickly picks up some Thaumaturgy as well. However, her third starting Discipline is Fortitude, so this is downplayed.
  • Third-Person Person: Much, but not all of her dialogue.
  • What Happened to the Mouse?: Her fate after the timeskip is unknown, but she probably died along with the other Cappadocians when the Giovanni took over. The Cults of the Blood Gods supplement for Vampire: The Masquerade 5th Edition finally answered the question almost twenty years later at least for that continuity, stating that she managed to survive into the modern day and is hanging about in Jerusalem for unspecified reasons.

    Erik McDonough 
Played by: Bill Martin

A large viking-like Gangrel vampire who was imprisoned by the Tremere, who tried to turn him into a hideous gargoyle monster. He uses his great strength to help the coterie in their battles. Eventually in Vienna he meets his fate when Etrius completes the ritual and turns him into a mindless gargoyle and the coterie is forced to finish him off.


  • All There in the Manual: His surname is only given in the official strategy guide.
  • Badass Boast: Prone to do this, usually when threatening his foes.
  • Berserk Button: Tremere of all types and all their creations.
  • The Big Guy: Most physically imposing of your coterie members both in Dark Ages and Modern Age.
  • Boisterous Bruiser: He's big, strong and more than eager to fight.
  • Bullying a Dragon: He probably should have exercised a bit more restraint when dealing with Etrius, especially if he had prior knowledge of his level of power. And he certainly should have treaded more carefully considering how near to completion his gargoyle transformation was.
  • Character Death: Shortly before boss battle against Etrius, the latter turns Erik into Gargoyle, forcing your remaining coterie members to kill kim. And no, there is no miraculous recovery after that.
  • Death by Irony: He hates Gargoyles. He ends up killed by his own coterie after being turned into one of the creatures he despised so much.
  • Fur Against Fang: Averted, he and his clan are in good relationships with Werewolves.
  • Helmets Are Hardly Heroic: His character model never seems to wear helmets, except maybe for the heavy armor.
  • Horny Vikings: Looks a lot like one.
  • Hot-Blooded: Prefers not to bother with diplomacy with his enemies, encouraging you not to "play with your food".
  • It's Personal: Hates the Tremere, especially Ardan, who was in the process of turning him into a Gargoyle. He also identifies Virstania by name despite no one else in the coterie having met her, implying the same applies to her.
  • Karmic Transformation: Etrius finishes what Ardan begun and turns him into a Gargoyle, a creature that he despises.
  • Ninja Pirate Zombie Robot: A Vampire-Viking-Shapeshifter warrior.
  • The Older Immortal: Implied. Etrius calls him an "ancient" Gangrel.
  • Roaring Rampage of Revenge: Against the Tremere, especially Virstania, for some reason...
  • Video Game Caring Potential: As noted on the main page, there is a way to save him from his fate and keep him in the coterie, but this takes the game far off-script and prevents you from getting Samuel after the Time Skip.
  • Violent Glaswegian: His accent.
  • Why Did It Have to Be Snakes?: He really hates Gargoyles, but his typical reaction is trying to grind it.

    Pink 
Played by: Curtis Armstrong

A big, British punk Brujah met by Christof in the "In Tenebris" pub in London. He decides to join Christof in his quest and help him. His true name is Abdul Al-Hazim and he's actually an Assamite Vampire hired by the Tzimisce whose task was to stop Christof, but he's forced to flee when his deception is revealed.


  • Accent Relapse: Upon revealing his true colors, he ditches the cockney accent in favour of a smoothe, well-spoken American one.
  • The Big Guy: Again, he's simply large, just like Erik, and with melee-oriented skills to boot.
  • Consummate Liar: His defense collapses when Wilhem shows up and exposes him as an Assamite, but until that point he had the entire coterie utterly fooled.
  • Deadpan Snarker: A lot.
  • Delinquent: He looks like one and speaks with a British punk accent.
  • Enraged by Idiocy: No one enjoys dealing with Malkavians, but Pink goes absolutely bonkers after five minutes with Dev/Null. Possibly because he caught on to some of the Malk's insight into his true identity.
  • Exact Words: Ironically, to your benefit as much as his. The Tzimisce never specified that he was to try and kill Christof, only to stop him from reaching Vukodlak. Your fights against the Setite and Giovanni clans were actually him exploiting Christof and his quest as both clans are enemies of the Assamite, and he just used their tenuous connection to the Vukodlak plot to set Christof against them, and this is the real reason he is always pushing you to violence against them as often as possible.
  • Fluffy the Terrible: Deadly as he is, "Pink" is hardly a name inspire fear. His real name is rather more imposing.
  • The Gadfly: Loves needling the other coterie members.
  • Good Samaritan: Pink is the first vampire Christof meets after the Time Skip, and selflessly offers to support his fellow Brujah's quest. But it's a subversion. "Pink" is very much the opposite trope and fashioned a false identity to lead Christof awry.
  • Jerkass: He's really cocky and rude, especially to Lily and Samuel, both of whom he tries to chase out of the coterie. Likely because their presence was not part of his plan.
  • Karma Houdini: He gets away scot-free after his treachery is revealed. An aware player can sap him of his blood and equipment before this happens, but he still gets away.
  • The Mole: He actually belongs to the Assamite clan.
  • Mr. Exposition: He introduces the mechanics of the modern world to Christof.
  • Obfuscating Stupidity: So he claims, at least. He played to the clan stereotype of modern-day Brujah being hot-blooded brutes to pass himself off as one.
  • Odd Couple: He and Christof. The former is a crude, blunt, cocky and rude punk while the latter is religious, righteous, kind and soft-spoken crusader.
  • Pet the Dog: For all his unpleasantness, he's impressed with Lily sorting out the coterie's fake IDs and remarks that he could use someone like her. Takes a slightly darker turn after The Reveal.
  • Playing Both Sides: Fighting the Setites and Giovanni was his idea and not part of his mission, and would in fact be contrary to the Evil Plan to resurrect Vukodlak as it puts Christof on the right track, albeit in a roundabout sort of way. He used his contract as an excuse to settle some old scores, when he could and — by his own understanding of his contract — probably should have misdirected Christof entirely instead.
  • Shout-Out: His name, appearance, and attitude are inspired by a character in the Pink Floyd album and movie, The Wall. Fridge Brilliance sets in when you realize this isn't the writer being funny, but a role adopted by an Assamite who likely studied the film to help get into character.
  • So Long, and Thanks for All the Gear: Unlike other situations in this game when a party member leaves you abruptly — where all his inventory is left behind for you to collect — Pink does not leave his stuff behind and absconds with everything he wore lost forever. So before you enter Giovanni's office, it's recommended to strip Pink of all his equipment.
  • Toxic Friend Influence: Actually jokes about how his rebellious behaviour seems to be rubbing off on Christof.
  • Verbal Tic: Fittingly for a punk persona he's adopted, he has a tendency to shout "oi!" when angry or otherwise excited.
  • You Are Too Late: His reasoning for not bothering to fight you when his ruse is revealed.
    Pink: Despite my best efforts, you came perilously close to finding Vukodlak. But now, I have wasted so much of your time that you could not possibly reach him before he arises, even if you knew where to look.

    Lily 
Played by: Tara Strong (as Tara Charendoff)

A young vampire from the clan Toreador who was forced to work in the Setite Brothel by Lucretia and is freed by our heroes. She follows Christof out of gratitude and in order to find out what happened to her Sire Alexandra.


  • Bad Ass Longcoat: Like Christof, she inexplicably gains it when you equip her with heavy bulletproof vest.
  • Betty and Veronica: Played with. She seems like a natural Veronica, as the Anezka Christof clings to was a chaste, inviolable nun who saw only good in the world; Lily, by contrast, is a hot, seductive, and sexually forward Toreador. Thing is, Anezka has since become a Tzimisce ghoul and committed all sorts of depraved and heinous acts in their service albeit for a good cause; Lily is a saint in comparison to that Anezka.
  • Clingy Jealous Girl: Downplayed, but she's not enthusiastic about Anezka's place in Christof's heart (unless you get the good ending) and repeatedly tries to help him "move on", even at rather inappropriate times. Samuel warns her to drop it at the end of the Cathedral of Flesh.
  • Distressed Damsel: Downplayed. She needs to be rescued, but participates in the fight herself.
  • Hooker with a Heart of Gold: Becomes apparent after she gains her freedom and commits herself to Christof's cause.
  • Innocently Insensitive: When your coterie is reviewing Anezka's memories beneath the Cathedral of Flesh, Lily reacts to the story of nun's defilement by exclaiming "I can't believe it! This is supposed to be the purest woman on earth?!". Mind you, Christof — who loves Anezka truly and unconditionally — is standing right next to her. And responds accordingly.
  • I Want My Beloved to Be Happy: In the good ending, where she apparently accepts Christof reuniting with and Embracing his true love Anezka.
  • Magic Knight: She's very good with magics, but also has decent physical statistics.
  • Odd Friendship: With Samuel. She is a beautiful and somewhat morally dubious (though still kind-hearted) woman with dry wit, he is a hideous, but kind and soft-spoken guy. Also, they belong to clans which hate each other, but seem to get along just fine.
  • Precocious Crush: On Christof, who still holds to his own era's concept of chivalry towards a lady of good moral character, but his heart belongs to Anezka.
  • The Vamp: Her appearance, present circumstances, and some suggestive dialogue implies a bent to this, but she's actually pretty wholesome for a Toreador.

    Samuel 
Played by: Kevin Killebrew

A Nosferatu from New York, he's a member of the Camarilla. The coterie saves him from other Sabbat Nosferatu and in return he helps them with his powers and his friend Dev/Null. Despite his grotesque face and body, he's very kind and soft spoken.


  • Deadpan Snarker: Especially towards Pink.
  • The Grotesque: Like all Nosferatu. Though in his case, his horrid appearance belies his gentle soul.
  • Humans Are White: Only black guy in the whole game. Though with his deformities, it looks more greenish than black.
  • My Species Doth Protest Too Much: He's one of the few good Nosferatu you'll meet, while all but one other (both in Dark Ages and Modern Age) will try to kill you. He also doesn't hold other members of his clan in high regard, many of them being associated with Sabbat.
  • Nice Guy: Probably the nicest Vampire you meet.
  • Odd Couple: With Lily, especially odd given how much their clans hate each other.
  • Sesquipedalian Loquaciousness: He is very outspoken, especially compared to crude punk such as Pink.
  • The Smart Guy: The way he speaks, along with his mellow and rational attitude, make him this among your coterie members.

Villains

    Ahzra the Unliving 
Played by: Melodee Spevack

A Tzimisce vampire who dwells in the deeps of Bonn's Silver Mines. When she attacks Christof, she boasts about the coming awakening of the Methuselah of Vysehrad but gets slain by the young crusader.


    Mercurio 
Played by: Jason Spisak

A sneaky Cappadocian scholar who's studying the Book of Nod and is trying to find a cure for Kindreds, but is stopped and slain by Christof and Wilhem who were sent to recover the book.


  • Big Bad Wannabe: Judging from his journal, he's this. He's also responsible for the Golem's rampage.
  • Breath Weapon: A cloud of pestilent wind, which is his strongest weapon.
  • Can't Kill You, Still Need You: Garinol is hesitant to do away with his untrustworthy childe on the grounds that Mercurio's skill has contributed much to the defence of their clan's haven.
  • Dirty Coward: Wilhelm accuses him to be this, since he's sealed in the innermost chamber of the Chantry he's supposed to defend while his bretherns are killed one by one.
  • Divide and Conquer: Stole a fragment from the Book of Nod to sic the Brujah on their Cappadocian allies; he also tries this on Christof and Wilhem directly.
  • Evil Genius: He is a skilled scholar doing research on a cure for Kindreds and also a treacherous bastard scheming against his master.
  • I Hate You, Vampire Dad: Absolutely despises his sire, Garinol, and insults the man at length in his journal.
  • Mad Scientist: Not only he started the mess by stealing the book of Nod, he also cursed Maqqabeh the Golem, causing him to go insane.
  • Necromancer: Will usually summon a zombi to his aid.
  • Properly Paranoid: Rightly suspects that his number will be up once Garinol gains the golem's protection, and fouls it with magic.
  • The Starscream: To Garinol, whom he wants to Diablerizes and replace.
  • Wake-Up Call Boss: He can cast a dangerous mist attack that deals a lot of damage and raises Frenzy.
  • Well-Intentioned Extremist: His researches are for a good cause, but far too dangerous. Plus, from his journal is clear that, well intentions aside, he's a dick.
  • Wicked Cultured: Studies a lot.

    Ardan 
Played by: Dan Woren

A Tremere Sorcerer in Prague and the leader in charge of the slave trades. The coterie storms his hidden base in Golden Lane and eventually kill him after a brief battle.


  • Dirty Coward: Subverted. He begs for mercy when encountered and tells you what you want to know, but he's stalling for time and confident that he can kill you once his spell is complete.
  • Dirty Old Man: His attraction to Anezka can only be described as a textbook example of lust.
  • Evil Sorcerer: The master of the Tremere Chantry in Prague.
  • If I Can't Have You…: He wanted to embrace Anezka, but Etrius forbade him to make other Childe, so he sent her to the Tzimisce (who would have killed her) rather than have another Cainite embrace her.
  • Large Ham: Especially when Anezka is the subject of the discussion.
  • Mad Scientist: He was trying to create gargoyles using his prisoners.
  • Playing with Fire: Can use a dangerous fire discipline.
  • Too Dumb to Live: Making Christof furious by keep talking of Anezka like that, not to mention trying to take the coterie on all by himself.
  • Villainous Crush: He's literally obsessed with Anezka, in every way. Chris is, of course, not happy about this.

    Count Orsi 
A Ventrue nobleman is basically the "boss" of Vienna and often buys human slaves. He ask the Coterie to kill the Lasombra Kindred Luther Black in exchange for his help but eventually sells them to the Tremere and has them arrested. After the timeskip, Christof finds out that Orsi (now president of the Orsi Corporation) is still alive and helps the Tzimisce with his factories. After a final clash in the factory, he meets his final and well deserved doom when Christof tosses him into a vat of molten metal.
  • Anticlimax Boss: You finally meet him in battle near the end of the game. At the current level of your party, you'll make mincemeat out of him.
  • Aristocrats Are Evil: The Ur-Example.
  • Best Served Cold: Christof had to wait for about eight hundred years before he got a chance to exact revenge on him for his treachery in Dark Ages. For bonus points, he is one of your final adversaries in the game proper, the only one coming after him being Vukodlak. Best served cold, indeed.
  • But for Me, It Was Tuesday: When you meet him in New York he has to ask Christof his name. Zig-zagged in that he does remember who you were working for.
  • Chronic Backstabbing Disorder: Loyalty is not one of his virtues: He tells you that the secret to his success was not paying his debts.
  • Corrupt Corporate Executive: See above. On top of his usual, dishonest business strategy, he is willingly aiding Vukodlak and his followers.
  • Death by Irony: Christof throws him into the large vat of molten metal which was being used for forging the silver statue for Vukodlak.
  • Evil Gloating: He is far too fond of this.
  • Jerkass: And gets his comeuppance for it.
  • Hidden Depths: He's a master of metalwork; hardly a decadent nobleman's hobby of choice.
  • In the Back: Sells you to the Teutonic Knights as soon as you have disposed of Luther Black.
    Orsi:"I didn't became the greatest merchant in Vienna by paying my debts."
  • The Magnificent: Orsi, er... the Magnificent.
  • Motive Decay: Of a sort. In the Dark Ages, he was a cutthroat merchant who sold slaves to both the Tzimisce and the Tremere. While chiefly concerned with personal profit, he intended to make sure both sides were wiped out, and made an allusion to avenging the blasphemous diablerie of Saulot. Eight hundred years later, he's a Tzimisce associate himself and fully on board with Vukodlak's Evil Plan to usurp the antediluvian vampires via diablerie.
  • Pet the Dog: When his three childer were mortal, they belonged to a "harsh master" who ripped two of their tongues out. Orsi dealt with him in a "fitting manner" and took the girls in.
  • Playing Both Sides: He sells slaves to both the Tremere and the Tzimisce, although he plans to help the former win their war when the time comes. He then plans to destroy the wounded Tremere, as punishment for the diablerie of Saulot.
  • Screw the Rules, I Have Connections!: Enjoys the protection of Duke Leopold and invokes his name whenever the count's antics invite trouble.
  • Smug Snake: Pompous, sneering, arrogant, treacherous, but quite pitiful in a straight fight.
  • Upper-Class Twit: He is a smug Vampire noble in Dark Ages, a ruthless businessman in Modern Ages and an obnoxious Jerkass.
  • Wicked Pretentious: Rejoiced that Vukodlak will rise in time for the millennium...until Lily points out that technically, the new millennium starts in 2001, not the year 2000. In fairness, he's hardly the only person to make that mistake.

    Luther Black 
Played by: John Rafter Lee

A high-ranking Lasombra Vampire, he lives in a secret lair inside the Stephansdom, where he lies on a silver cross, guarded by a small army of Ghouls and Dark Hunters. When the coterie reaches him, he actually asks them to put him out of his misery.


  • Dark Is Not Evil: Unlike the typical Lasombra, he's pretty tame and only wants to die.
  • Death Seeker: It doesn't help that, according to Orsi, he's extremely difficult to kill by conventional ways.
  • Living Shadow: As a Lasombra Vampire, he probably created all those Dark Hunters in the church.
  • Mercy Kill: He asks you to put him out of his misery.
  • Taking You with Me: His reaction if you refuse to accept his request and execute him is to open the shutters and let the sunlight into the room — thus not only committing suicide, but severely harming your coterie members. Did we mention that you have to refuse said request if you want to preserve your Humanity stat?
  • Who Wants to Live Forever?: Being a pious and religious man even after the Embrace, he was by no means happy with what he has become.
  • Yin-Yang Bomb: Implied that a combination of his churchman state and Kindred powers made him rather difficult to kill.

    Virstania 

A Tremere regent that lives in the Haus De Hexe in Vienna. She attacks the Coterie in the Gargoyle Den but is killed after an harsh battle.


    Etrius 
Played by: Dan Woren

The leader of the Tremere vampires in Vienna, he is a powerful wizard who wages war with the Tzimisce and with all those who stand against him. He turns Erik into a Gargoyle and fights the party, but he eventually flees after telling them about Anezka's whereabouts.


  • Authority Equals Ass Kicking: Ohh boy...
  • Drop-In Nemesis: Teleport in the room as soon as you pick up his journal.
  • Elemental Powers: Like all high-ranking Tremere he can also cast ice and lightning spells and summon earth elementals.
  • Evil Sorcerer: He is a Tremere Vampire, so that pretty much makes him a sorcerer by definition. He is also leading a slave ring, capturing humans and vampire alike and using them for twisted experiments.
  • I Am a Monster: Boasts of Clan Tremere's power, but laments his particular expression of the curse of Caine at some length, framing it as a Deal with the Devil to retain some measure of magic in a world it's fading from.
  • I Let You Win: Upon defeating him he leaves, implying that he was holding his powers for the ongoing assault on the Tzimisce of Vienna.
  • Karma Houdini: Sorry, but Erik's death won't be avenged.
  • Playing with Fire: Can make fire pour from the sky.
  • What the Hell, Hero?: Basically calls you an idiot for ruining his slave ring and human / vampire experiments since no matter how bad they are, they are the only hope they have of winning the war against the Tzimisce, who are far worse than the Tremere themselves. Sure enough, it's a depraved Tzimisce Methuselah that turns out to be the true Big Bad of the whole game, and ultimately threatens the entire world.

    Libussa 
Played by: Melodee Spevack

A Tzimisce Vampire and Vukodlak's servant, she is a fanatically devoted vampiress who offered her body and will to her evil master.


  • Ambiguous Situation: It's unclear if she's meant to be a revenant or a vampire. On one hand, she's a classic example of The Renfield and displays no supernatural abilities; on the other, her fellow Premysl revenants have mouths full of broken teeth, while her character model has clear vampire fangs, and unlike them she's never seen in daylight. If she is meant to be a vampire, she's the only Tzimisce in the game who has not altered their appearance in some horrific manner, as her physical degradation seems entirely mundane. The official strategy guide suggests she's a revenant, describing her "life" as an "eternity of torment and defilement with no gleam of hope other than death."
  • Demonic Possession: By Vukodlak.
  • Early-Bird Cameo: Christof can meet her just outside the convent after the Cappadocian quest, but she merely talks nonsense (on reflection, her dialogue is chock full of foreshadowing for Vukodlak and the final level).
  • Fate Worse than Death: Broken and defiled by Vukodlak, not to mentioned possessed by him when the need arises. Gets even worse for her after Anezka arrives, as she usurps her duties and turns Libussa into an outcast, a pitiful and wretched creature with nowhere to go.
  • Heel–Face Turn: The very last time you meet her, she opens the path forward and urges you to destroy her master. It's implied that she's made peace with Anezka, and considers this final act — a betrayal of him — to mean her defilement is "complete".
  • Historical Villain Upgrade: Just like the entire Přemysl dynasty, their ancestor, who happens to be Libussa, is a Tzimisce ghoul doing their bidding. The founder of her dynasty, King Vaclav I, is incidentally fought as a spectre.
  • Mistreatment-Induced Betrayal: Implied. After being usurped by Anezka and abandoned by Vukodlak, made an outcast in the very cathedral she helped build, she ultimately goes along with Anezka's plan and comes to Christof's aid.
  • The Ophelia: A very dark and twisted one.
  • The Renfield: Physically and mentally broken, Libussa zealously performs all the duties her slumbering master demands. Unusually, she actually seems to be a vampire herself.
  • Vocal Dissonance: When possessed by Vukodlak, she speaks in his voice.

    Father Leo Allatius 
Played by: John Rafter Lee

The old and wise leader of the Society of Leopold, a group of human vampire hunters, is actually a long lived ghoul who has survived feeding on the blood of the captured Vampires.


  • Big Bad Wannabe: He plans to drink the blood of Vukodlak, slaughter all rival vampire slayers and most other vampires apart from a secret stock he'll keep to maintain his immortality, and go on to rule the entire world forever. The fact that he's defeated and humiliated by a weakened, starving, confused and out-of-time Christof shows this was never going to happen.
  • Cane Fu: Attacks with his walking stick.
  • Devil in Plain Sight: His followers think he just wants to destroy all vampires everywhere, but judging from his journal entries as well as the conversation you have with him, it's amazing how he hides his true, megalomaniacal intentions from anyone as he is Obviously Evil in-game.
  • Evil Old Folks: He is Really 700 Years Old and utterly amoral.
  • Historical Villain Upgrade: A Greek scholar, theologian, and keeper of the Vatican library from the early 17th century, now a jerkass Vampire hunter way past his expiration date.
  • Hypocrite: He professes annoyance at the Holier Than Thou attitude he projects onto one of his friars, even though he believes himself to be the Chosen One of God and is as Egocentrically Religious as they come.
  • Puzzle Boss: Instead of killing him, you can knock down the blood containers around him, so that he won't fight you. You can also gain Humanity that way.

    Lucretia 
Played by: Melodee Spevack

Leader of the Setite cult in London, she controls a Brothel where human and vampire girls are kept prisoners. The Coterie fights her to free Lily, but has to find her Heart, which is sealed in the Tower of London. She informs Christof about Vukodlak's location but tries to kill him one last time and is slain.


    The Underprince 
Played by: Joe Alaskey

The boss of the Sabbat Nosferatu, ambushes the coterie in the sewers of New York but is defeated.


  • Flunky Boss: Is followed by a small horde of ghoul rats.
  • Gonk: He's Nosferatu, what would you expect?
  • Out-of-Character Moment: For a Nosferatu he's quite brutal and straight-forward in his tactics.

    Alessandro Giovanni 
Played by: Joe Alaskey

The boss of the Giovanni vampires in New York who works with the Tzimisce for the cash. Is murdered by Pink as an enemy of the Assamites.


  • Cutscene Boss: Pink diablerizes him despite his cooperation with you, since Pink is The Mole.
  • Informed Ability: Powerful crime boss, vampire, and necromancer. See above for how that works out for him.
  • The Mafia: Clan Giovanni's hat, after incest and necromancy.
  • Necromancer: The other of Giovanni's clan hats.
  • Red Herring: Other than transferring Vukodlak's soil to America for cash, he has nothing to do with the plot to resurrect the Methuselah. The only reason you fight him is because Pink wants to assassinate him for his own reasons.

    Vukodlak the Defiler 
Played by: Tom Wyner

The powerful Voivode and Methuselah of Vysehrad castle, he is a very old Cainite who was sealed in his coffin until 2000 for his crimes. He plans to use his powers to prevent Gehenna by killing the 13 Antediluvians and becoming the most powerful creature in the world. He's eventually stopped by the heroes.


  • Authority Equals Asskicking: He is an ancient Tzimisce Voivode, the leader of an entire scheme geared towards bringing upon The End of the World as We Know It, the driving force behind most bad things happening in the game, the Big Bad and Final Boss. He is also by far the most dangerous adversary in the game, way above any other bosses you face before him. He was wide repertoire of Disciplines which include driving your coterie members Frenzy, thus making you lose control of the battle quickly. Even draining him of blood via Theft of Vitae does not make him any less dangerous, since his melee attacks are so powerful that they empty your health bar in two, three blows — and even best available armor does little to mitigate that. If you didn't happen to develop Prison of Ice Discipline (which you can gain only by reading a book found in Haus De Hexe) and cannot just immobilize the bastard, you are screwed.
  • Bad Boss: His treatment of Libussa is rather horrifying, and Christof gets a taste of this too if you agree to serve him.
  • Big Bad: Though he only makes his presence known and relevant only about halfway through the game.
  • Faux Affably Evil: He dips into this when reunited with Christof at the climax. He acts polite and mannerly, offering him a chance to join and serve him, but quickly show his true colors if Christof (that is, the player) is foolish enought to accept that offer.
  • Final Boss: One who has to be fought twice, unless you picked one of bad endings].
  • Fully-Embraced Fiend: The most depraved one in the game.
  • Fur Against Fang: "Slayer of Lupines" is one of his titles.
  • Godhood Seeker: His goal is to kill off the Antediluvians before they can bring about Gehenna and do the same to their bloodlines. Problem is, he is hardly fit to take their place.
  • Humanoid Abomination: He only barely resembles human, with demon-like head adorned with horns, long and clawed hands, on top of being unnaturally tall. He is a Tzimisce, after all.
  • I Lied: He'll force you to kill Anezka and subject you to a Fate Worse than Death if you accept his offer to serve him in return for her. Well, what did you expect, really?
  • Meaningful Name: His name "Vukodlak" literally means "werewolf" in Croatian. Funnily enough, one of the feats he's famous for is slaying werewolves.
  • Not-So-Well-Intentioned Extremist: The Antediluvians rising and consuming the entire Kindred race (and likely humanity as well once they were finished) is the prophesied end of the world called Gehenna, and Vukodlak sought to prevent it by diablerizing them first. If he wasn't such a total bastard, it'd be hard to argue with his goals- his plan would leave him the ultimate evil power in the world instead of them, so he's not much better.
  • One-Winged Angel: After his first defeat he reappears on the first floor of the Cathedral of Flesh and transform into a large, powerful dragon-like monster named Zulo
  • Sealed Evil in a Can: By the other Voivodes of the Tzimisce. Yeah, he was so monstrous that even the resident race of complete monsters thought he was too dangerous.
  • Stupid Evil: He draws pleasure as well as power from corruption of the pure and innocent, but this leads him to trust Anezka after corrupting her, leading her to play on his paranoia and ignore or even kill every one of his servants who might truly help him. He could have been resurrected centuries ago, but he was so proud of defiling Anezka that he failed to realise her obvious sabotaging.
  • The End of the World as We Know It: He intends to bring this by disposing of the Antediluvians.
  • To Create a Playground for Evil: After disposing of the Antidiluvians, he seeks to rule over the cattle of humanity forever. Some of his allies are convinced this will be the happy result.
  • Too Spicy for Yog-Sothoth: His peers on the Tzimisce Council of Voivodes forbade his "mad scheme" to diablerize the antediluvians, knowing this would provoke the wrath of not only the other vampire clans, but "powerful and jealous forces" in the wider Old World of Darkness upon Clan Tzimisce.
  • You Have Failed Me: An unusual, non-lethal example. He felt this way towards Libussa, but he did not kill her for it.

Others

    Anezka 
Played by: Maggie Baird

A young nun and Christof's love interest, she is kidnapped by the Cainites while trying to find out about Christof's location, eventually falling into Tzimisce hands and transformed into a ghoul. Right before the final battle, the coterie finds out that Anezka actually did everything possible to slow down Vukodlak's revival and endured a lot of dire sacrifices to stop him. In the both the good ending (and possibly the other two, depending upon interpretation), she is Embraced by Christof, becoming a vampire.


  • Action Survivor: Brushes up against the darkest of kindred and lives to tell the tale.
  • Beware of the Nice Ones: She's a sweet nun, very polite and quiet. But once given a reason to, she'll show amazing willpower and cunning.
  • Break the Cutie: What she endured under Libussa and Vukodlak is unspeakable at least.
  • Determinator: When looking for Christof and a way to redeem him, which includes visiting the lairs of the Brujah, Tremere and Tzimisce. Both Ecaterina and Ardan were impressed.
  • Evil Makeover: When encountered as a Ghoul.
  • Face–Heel Turn: After being turned into a Tzimisce Ghoul. Subverted near the end of the game, when it turns out that she always remained pure and righteous, only feigning loyalty towards Vukodlak in order to gain his trust and repeatedly sabotage his plans.
  • Fate Worse than Death: Living as a slave for the Tzimisce must have been dire.
  • Guile Hero: She managed to keep Vukodlak sealed for 600 years and managed to destroy Libussa's spirit somehow. And all of this without fighting.
  • Holy Hand Grenade: She has (had) true faith, and so the Premysl Revenants couldn't even approach her.
  • Incorruptible Pure Pureness: Much to the delight of a fiend infamous for defiling purity. While she did compromise her morals in the end — Vukodlak demanded she commit evil acts of her own volition, defile others, and bind innocents into the Cathedral of Flesh — it was all to bring about Vukodlak's downfall.
  • Ms. Fanservice: Though this come mostly from Ardan, who's enthralled by her beauty.
    Ardan: And she was quite beautiful Didst thou know? Couldst thou see that behind her wimple, that her hair was long and auburn? Couldst thou see that beneath the shapeless folds of her robe that she possessed a body as achingly beautiful as any odalisque? Truly she chose the wrong profession to make the best use of the gifts God had bestowed upon her. In defiance of Heaven, she had buried her talents in the field of the Holy Orders. Her beauty transfixed me, just as her courage thrilled me. I never met a woman like her, and I shall never again.
  • Spanner in the Works: Apart from deliberately sabotaging Vukodlak's plans and postponing his awakening for few more centuries, it is implied that it was she who called out to Christof and awoke him from torpor in Modern Age.
  • Treacherous Advisor: Heroic version, although she had to stain herself deeply with evil to position herself as such.

    Ecaterina the Wise 

Elder of the Brujah clan in Prague, she is a noble and ancient Cainite from Carthage, and the one who Embraced Christof in the first place. After the time-skip it is revealed that she joined the Sabbat, but she secretly works against Vukodlak.


  • Benevolent Boss: Protective of her brood and willing to make amends if this coddling leads her to wrong her childer. Though stern in the face of insolence, she is remarkably forgiving of Christof's rebelliousness and ultimately gives him leave to pursue his foolhardy endeavour.
  • Blue-and-Orange Morality: An amoral, goal-oriented vampire elder.
  • The Chessmaster: To a point. She's in alliance with the local Ventrue princedom, which has also struck up alliance with the Tremere as well, but she seeks the downfall of both these factions in addition to the Tzimisce. Notably, she considers the overall result of the siege of Prague to be a victory, as her rivals have been destroyed in the chaos and the Tzimisce have provoked the fall of their own castle by having been revealed to the very angry townspeople.
  • Demoted to Extra: Your sire and main quest giver for the Dark Ages, and while still active in the modern nights, she is never encountered in person after the time-skip.
  • Face–Heel Turn: She'll go on to reject the modern Camarilla and join up with the Sabbat instead.
  • Facial Horror: Ever wondered why she's wearing that scarf?
  • Femme Fatale: Briefly seduces and undermines Christof before Embracing him. As she notes, his strength as a mortal came from his Faith, and without it, would he be any good as a vampire?
  • Gone Horribly Right: Her alliance with the townsfolk of Prague against Clan Tzimisce resulted in the first recorded victory of mortals over vampires. Ecaterina's emboldened human allies, who the Society of Leopold credit as the forefathers of their Inquisition, would go on declare war on all Kindred.
    • Her Embrace of Christof could be seen as an inversion. The recalcitrant childe she sired ended up breaking away from her influence and seemingly perished in pursuit of a foolhardy agenda she'd washed her hands of, but the end result of his quest was their ancient foe's downfall and victory for her faction of Sabbat. And she wasn't even the one who woke him from torpor, having given him up for dead.
  • A Lighter Shade of Black: In the modern nights, she's a Sabbat bishop, but opposes her fellow Vukodlak's radical sect.
  • Nightmare Face: She hides lower half of her face beneath a scarf. She removes it before Embracing Christof, revealing black, rotten flesh around her mouth, with no visible lips. Christof is understandably terrified at this sight.
  • Wicked Cultured: Exemplifies the old-school ideals of the Brujah as philosophers and scholars.

    Cosmas 
Played by: John Vickery

Elder of the Brujah clan along with Ecaterina, he is a tall, proud warrior. Apparently he died during the time-skip.


    Garinol 
Played by: Tom Wyner

Large and wise leader of the Cappadocian vampires in Petrin Hill monastery. The Sire of Serena.


    Prince Rudolf Brandl 
Played by: John Rafter Lee

The Ventrue Prince of Prague during the story. In keeping with vampire tradition, Ecaterina sought his approval before Embracing Christof.


  • Adaptational Badass: Per the sourcebooks, Brandl was an ineffectual puppet of a prince whose reign was undermined by the dual headaches of the Premysl family's ascendancy and an uncooperative Kindred court. This is not at all apparent in his interactions with the Brujah, towards whom he is arrogant and imperious, and he's secure enough in his position to sanction Clan Tremere with violence for breaking his city's rules. Ecaterina's vague confirmation of his death also doesn't allude to its undignified circumstances.
  • Aristocrats Are Evil: Downplayed. He takes the Ventrue archetype up to eleven, but he deals with you pretty fairly.
  • Bling of War: He wears a suit of golden armour.
  • Do Not Taunt Cthulhu: He's clearly a bigger fish than the fledgling Christof and he'll punish you without reprisal if you interrupt or talk back to him.
  • Even Evil Has Standards: He has some contempt for Clan Tremere due to the circumstances behind their origins, and gives Christof his blessing to raid their chantry and liberate any abducted vampires. He extends this to the abducted mortals too, if you have Christof bluntly ask the prince whether or not he cares about those whose blood sustains them, although not before disciplining you for not minding your manners.
  • Killed Offscreen: Despite his high position, he's somewhat abruptly killed during the Tzimisce's siege of his city.
  • Pimped-Out Cape: The classic kingly apparel.
  • Royal "We": Frequently.
  • Vampire Monarch: He looks the part, too. The perks of being prince in the Dark Ages.
  • What Happened to the Mouse?: Ecaterina confirms his death, but the details are only found in supplementary material.

    Josef 
Played by: Curtis Armstrong

A really old and ugly Nosferatu, he is the keeper of the secret Tunnels of Prague, a veritable labyrinth infested by Nosferatu, Giant Rats and ghosts. The coterie must give him a chalice of Elder Vitae from Ecaterina so that he will open the gates.


  • All There in the Manual: Most of his history is outlined in the sourcebooks. Notably, Josef is the one who killed Rudolf Brandl in his daytime sleep (an event only vaguely alluded to in-game) and went on to usurp him as prince of Prague with the support of Ecaterina and Garinol.
  • But Thou Must!: He will open the gates only after drinking some precious Elder Blood.
  • The Grotesque: He is a Nosferatu, so that pretty much comes with the job description.
  • Noble Demon: Expresses compassion for the mortals suffering for Mercurio's treachery, and laments that neither he nor Ecaterina were wise enough to protect them from it. That said, he holds very strongly to Nosferatu customs, and freely admits to trawling the local cathedral for "intoxicating Christian blood".

    Tetha, Kazi and Zheel 
Three beautiful vampire sisters Embraced by Orsi. Tetha and Zeel are mute, so you can speak only with Kazi.
  • Because You Were Nice to Me: Towards the end of the game, if you express your pity for them, Kazi decides to reveal the wherabouts of Vukodlak to Christof.
  • Flat Character: They don't add much to the plot.
  • Ms. Fanservice: Including hourglass figure and cleavage-baring outfit.

    Dev/Null 
Played by: Jason Spisak

A Malkavian hacker and friend of Samuel. He gives indications to the coterie concerning the location of Vukodlak's sarcophagus.


    Alexandra 
Played by: Melodee Spevack

A Toreador vampiress and Lily's sire. She was imprisoned by Orsi and forced to paint beautiful works for him. She's eventually set free by Christof.


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