Characters / Vampire: The Masquerade Bloodlines

    open/close all folders 

Player Character

     The Player Character 

The Player Character/The Fledgling

Nobody tells me what to do... Actually a lot do, but here's where I get even!

The main protagonist of the game. Originally a random resident of Los Angeles, the Fledgling was embraced by a vampire they were having a date with. Since this was done without permission from the Camarilla, their Sire is executed by Prince LaCroix, and only the intervention of Anarch leader Nines Rodriguez saves them from a similar fate. They then have to adapt to their new vampire existence, all while serving as an errand boy to LaCroix, who keeps sending them on suicide missions. The Fledgling's name, gender and clan are all customizable by the player, though the last one can only be one of the seven Camarilla-affiliated ones (Ventrue, Brujah, Tremere, Gangrel, Nosferatu, Toreador, Malkavian).
  • Action Girl: If female.
  • Anti-Hero: Can definitely be played this way. Especially if played as a Friendly Neighborhood Vampire who never kills innocents but brutally dispatches their enemies.
  • Ax-Crazy: An option if you play a Malkavian or character with low Humanity; the latter can actually make non-Ax-Crazy dialogue options unavailable.
  • Badass Bookworm: If willing to put the points into it, to the extent that you can impress Beckett, a Badass Bookworm with centuries of seniority.
  • Badass in a Nice Suit: Depending on the Clan. Toreador, Tremere, and Ventrue have more upper class clothing than the other four clans. Toreador and Tremere go for more casual suits, while Ventrue are white-collar personified.
  • Badass Longcoat: The male Malkavian's white pimp coat. Female Toreador, Tremere, and Ventrue have some sort of elegant coat. The male Ventrue's heaviest armor is a suit, with a vest and a leather ankle-length trench coat.
  • Bad Powers, Good People: All PCs count as this by virtue of being vampires if you chose to play them as good guys, but the Tremere especially stand out, since their signature ability, Thaumaturgy, involves disturbing blood spells like causing people to vomit blood uncontrollably or causing their blood to boil in order to make them explode.
  • BFS: An option via Console Commands. The player character can wield the Buster Sword-esque Sheriff's sword.
  • Blessed with Suck: They're stuck in a perpetual bloodthirsty nocturnal existence at the bottom of the undead totem pole with countless enemies; and have to sever all ties with their old life for the sake of the Masquerade. On the other hand, see Cursed with Awesome.
  • But Thou Must!: Justified:
    • The game does give you the option to turn down LaCroix's orders and even flat-out insult him in the process, but should you do that, he will just use Dominate to force you into executing them anyway.
    • Ditto for Therese Voerman, who shrugs off your attempt at Dominate if you're playing Ventrue or Tremere.
    • You can declare for the Anarchs as soon as you meet them after Santa Monica. Your first instructions are to pretend you haven't, since a spy the Prince thinks is his personal pawn is invaluable.
  • Bi the Way: The female PC can have the Kindred version of sex with Jeanette Voerman, while the male PC can seduce a restaurant critic and a few male blood dolls.
  • Bunny-Ears Lawyer: As a Malkavian, you're a babbling lunatic in weird clothes, yet disconcertingly competent. This competence extends all the way to the fact that if you can decipher what the PC is saying you will realize they've realized plot points before the truth is revealed. A big one is that the Cab Driver is possibly Biblical Caine himself, so your character is fearful.
  • Celibate Hero: Sort of. The PC is a vampire and can't have sex like a normal person, but can seduce anyone they like with enough points in Seduction (for blood rather than sex, with the seductee left with the impression that something sexy took place).
  • Cloud Cuckoolander: What happens if you play a Malkavian; all your dialogues options are modified to speak entirely in apparently nonsensical metaphors.
  • Chick Magnet: With the right choices and/or a high enough seduction stat, the Fledgling can get the attention of Jeanette, Velvet Velour, Romero, Heather (though in her case this is due to her link as a ghoul), Nadia Milliner and multiple unnamed NCPs. The Clan Quest Mod even gives the opportunity to date a Kuei-Jin lady.
  • Combat Stilettos: Female Toreador and Ventrue wear these, and don't break a sweat swinging swords and axes in heels.
  • The Cuckoolander Was Right: Most of that silliness is in fact the Malkavian knowing exactly what's going on and simply being unable to communicate it properly. Or alternatively having no idea what's going on and still rattling off truths.
  • Cultured Badass: The Toreador and Ventrue characters both present this image, and any character can be played this way with the right investment of experience points.
  • Dark and Troubled Past: No matter how you build your character, they will know something about lockpicking. It's also probably a bad sign that when Sam finds you and wonders where you've been she automatically assumes it has something to do with drugs.
  • Deadpan Snarker: The player gets a lot of options to snark in conversation. This goes double for the Nosferatu PC, whose coping mechanism for dealing with their hideous appearance seems to reside mostly in self-deprecating jokes any time a mortal react with disgust upon seeing them.
  • Death by Origin Story: Your sire. They get one line, and then the Sheriff decapitates them. And in a technical sense, you, since your character appears once and has one spoken "line" (a scream) before being turned into an undead vampire.
  • Defector from Decadence: A Ventrue who goes Independent or Anarch.note 
  • The Dog Bites Back: Unless you choose to side with either of them, both LaCroix and Ming Xiao will be on the receiving end of this after having treated you as a disposable pawn for the entire game.
  • Doom Magnet: Where you go, people die, even if that wasn't what you intended. An example of this you might miss is the Skyline Apartments building, where most PCs establish their second haven. If you bother to complete all the relevant side quests, with the exception of the security guard (who you can kill) and one of your neighbors (who are referenced but never actually appear) you are, in some way, shape, or form, somehow involved in (or become involved in) the untimely demise of every single one of them, leaving you the sole occupant of the entire apartment.
  • The Dragon: The PC has the option of becoming this to Maximilian Strauss, LaCroix (though that doesn't turn out so well) or potentially Nines if you choose to throw in your lot with him and his cause. Andrei as well in the patch.
  • Dreadlock Warrior: The male Gangrel protagonist pairs dreadlocks with some potent combat Disciplines.
  • Dude, Where's My Respect?: The attitude of most of the vampires you meet ranges from polite condescension to outright insults, even as your legend grows. This is however, justified: Your age puts you at the bottom of the social ladder, you serve the blatantly unpopular LaCroix, and being the unsanctioned offspring of a dead sire functionally excludes you from polite society.
  • Eerie Pale-Skinned Brunette: Half of the PC models fit this trope. And Undeathly Pallor affects all of them, even the male Brujah, who's black-turned-ashy-grey.
  • Everyone Calls Him "Barkeep": There are some variant, such as "Neonate", and some character have specific nicknames for you ("Boss" from Gary, "Demon" from Yukie, "Kid" from Nines, "Cupcake" from Bertram if you are female), but you usually are just referred to as "the Fledgling".
  • Eye Scream: One of the histories that could be chosen is "Glass Eye". To summarize, the player character lost an eyeball and now wears a glass eye, resulting in a decreased cap for the perception attribute and a free point in the intimidate skill thanks to the slight Uncanny Valley factor.
  • Fate Worse Than Death: If you betray everyone by siding with Ming-Xiao, she rewards you by sparing your life when she runs the rest of the Kindred out of the city... by chaining you to the Sarcophagus and dumping it into the ocean.'' She doesn't kill you, but you'll sure wish she had.
  • Freaky Fashion, Mild Mind: While many of the protagonists have lots of piercings and dress, at best, like very fashionable grunge-rock fans or goths, and at worst, in straight-up Rainbow Pimp Gear, it is quite possible to roleplay them however you like.
  • Friendly Neighbourhood Vampire: While the PC is frequently put into very unsavory situations, it's quite possible to come off as a decent, reasonable person with a troublesome condition in a harsh, unreasonable world.
  • Funny Schizophrenia: The Malkavian PC is one, arguing with stop signs and being a Deadpan Snarker. The darker aspects of the condition are explored with the Voermans and the Malkavian Primogen.
  • Gameplay and Story Segregation: The Fledgling's abilities and skills progression do not reflect that of the tabletop game's setting. This is somewhat handwaved by several characters remarking how unexpectedly resourceful and potent they appear to be.
    • Mechanically this boils down to simplified character creation and the game providing xp at an accelerated rate. The Fledgeling is also eighth generation instead of the default thirteenth (calculated from blood pool size); this is possible on tabletop, but requires a significant points investment.
  • Gay Option: The latest unofficial patch adds one for the player character.
  • Good Old Fisticuffs: A skill that the player can excel in, especially a Brujah.
  • The Grotesque: Nosferatu protagonists, to the point where ordinary humans flee at your sight. Though plot-important ones will just make shocked (or sometimes oddly appreciative) comments upon meeting you, speculating that you're into extreme body modifications, a burn victim, etc...
  • Guile Hero: If the player character is good at conversational skills, a lot of quests can be completed just by wits alone. This becomes problematic when the last two or three missions of the game are straight combat with limited potential for even stealth in the dungeon crawl and none at all during the boss fights - you can easily move through most of the game, barring one or two stretches, with a non-combat build, and do reasonably well until you hit that wall at the end.
  • Heroic Seductress/The Vamp: Any PC with a high enough seduction level can get his/her way through situations using his/her charms, especially if you are playing a Toreador. Female PCs can also complete a quest by sleeping with Romero.
  • Hidden in Plain Sight: If you play with the mods The Final Nights or Camarilla Edition, there will be a squad of hunters on the Skyline Apartments third floor. The player character's haven is just one level above.
  • Horrifying Hero: Even if you play as the nicest, most kind-hearted vampire ever, the fact will remain you are a blood-drinking undead abomination. Especially true for the Nosferatu and Tremere PCs.
  • Instant Expert: Shows a gradual increase in their skills and Discipline abilities fitting of a video game Player Character, but way too fast for a newly-embraced Fledgling, due to Gameplay and Story Segregation. Wild Mass Guessing includes Gehenna shenanigans or Caine artificially lowering your generation.
  • In the Hood: The male Gangrel's heaviest armor has one, and it's always up.
  • I Know Your True Name: A Malkavian PC will call Velvet by her real name. She's less than pleased.
  • I Was Quite The Looker: What little you can see of the Nosferatu PC before his/her Embrace, male or female, suggests that s/he was quite attractive in life. Seeking out an attractive or vain individual is pretty standard behavior for Nosferatu looking to sire.
  • Interface Spoiler: A Malkavian and Rosa — a thin-blood Malkavian — interacting will spell out the entire game. For example, when Rosa frets about the sarcophagus, the Malk crows about it lighting up the night sky, which is what happens at the end of the game — it explodes because it's full of explosives.
  • Jerk with a Heart of Gold: Can be played like this. At one point you need an Intimidation score of 6 to be able to save a human's life without harming the Masquerade. A high Persuasion will only help you send him to his death and cost you Humanity.
  • Kleptomaniac Hero: A standard of RPGs everywhere. Also, a Justified Trope in universe, as vampires are not intrinsically bound by human moral norms aside from Thou Shalt Not Kill (innocents, anyway), so whatever you have to do to survive is considered fair play.
  • Lightning Bruiser: Celerity lets Toreador and Brujah pull this off; Brujah also get Super Strength for extra Bruiser with their Lightning.
  • Living Legend: The "Lone Wolf" ending. According to the cabbie who may be Caine himself, that path is the path of the legendary hero who walks the land alone.
  • Looks Like Orlok: The Nosferatu PC, obviously.
  • Made of Iron: The PC has this quality, apparently - they just will not die no matter how many suicide missions of decreasing subtlety s/he's sent on. Every vampire in the city starts to get really scared of you by the end.
  • The Mad Hatter: Malkavians are well aware of how insane they are.
  • Mr. Fanservice: The male Malkavian is Walking Shirtless Scene and the male Toreador a borderline Bishōnen,
  • Ms. Fanservice: The female Malkavian and Toreador both start out with rather Stripperiffic outfits. The female Malkavian, in particular, wears a Dangerously Short Skirt with exposed underwear, and can upgrade her armor to a stripperific cop outfit.
  • My Species Doth Protest Too Much: You can chose a specific Clan and then have your PC act in a completely opposite way to how his Clan usually does; for example, play as a Tremere and then be a Friendly Neighbourhood Vampire, join the Anarch with a Ventrue or the Camarilla with a Brujah, and so on. It is, however, impossible to play a Malkavian as non-insane due to the changed dialogues options. At least not in the regular sense...
  • Nice Guy/Gal: A perfectly viable roleplaying choice for a high-humanity character. Forgetting for a moment you're a vampire, it's quite possible to be nicer than a lot of the humans you meet. In the tabletop game, the average human has a humanity stat of seven, whereas the player character is quite capable of having a humanity of ten. Your dialogue options become correspondingly more empathetic and understanding.
  • The Nicknamer: The Malkavian PC, who only calls people by their real names when it would mess with them even more. He'll often give characters precise nicknames before learning their names. For example, he'll call Alexander Knox "golden boy" before he reveals his identity, or Therese and Jeanette Voerman the Light and Dark Faces of Janus.
  • Ninja: One of the Malkavian background options. The only drawback is that it prevents you from using firearms. And ducks. Fortunately, the game hasn't got any ducks.
  • Noble Demon: A roleplaying choice, particularly if the player does anything to uphold the Masquerade.
  • Odd Friendship: You are able to cultivate quite a few of these, if you so choose.
  • Only Sane Man: Amusingly, even if you play a Malkavian, you can be this. A lot of your dialogue options highlight what a messed up place the Kindred world is, and the Malkavian's special awareness only makes it more obvious (to you, at least; nobody else has any idea what the hell you're babbling about).
  • Precision F-Strike: A couple dialogue options for the final conversation with LaCroix in the Camarilla, Anarch, and No Allegiance endings.
  • Primal Stance: The Gangrel PC, if male, or using Protean.
  • Rainbow Pimp Gear: Every clan's armor include actual armor, except the Malks. The male Malkavian's armor starts at shirtless, moves through hazmat suits and ends in a white fur coat and a Cat In The Hat hat, which also has no shirt. The female Malk armor is straight-up fetish gear. All of the Nosferatu outfits are bondage gear; higher levels just add more straps and eventually a gimp mask.
  • Really Gets Around: With a few points in Seduction, they can dole out the Kiss of the Vampire to any number of enthusiastic partners.
  • Rewarded as a Traitor Deserves: Happens in one of the endings. If you betray the Kindred and side with the Kuei-Jin, Ming-Xiao will reward you by chaining you to the Ankaran Sarcophagus and throwing it into the ocean.
  • Roaring Rampage of Revenge: Almost certainly what the final battle against LaCroix will be by the time you get to it.
    • Similarly, the latter half of the mission in the Hallowbrook Hotel, assuming you witnessed the Sabbat killing Heather.
  • Sanity Slippage: A PC who gradually loses his humanity and doesn't get it back will get more and more aggressive and Axe-Crazy.
  • Scary Black Man: If Brujah and male.
  • Self-Deprecation: If the player is a Nosferatu, they'll get a lot of opportunities to wisecrack at their hideous new form.
  • Slowly Slipping Into Evil: As you lose Humanity, some of the dialogue options that would allow you to raise it again become unavailable.
  • Sociopathic Hero: Most of the dialogues have this as an option, but playing it straight is up to the player. Unless you let your Humanity drop too much, in which case you'll have difficulties coming off as anything but this trope.
  • Spanner in the Works: You choose which factions to back and/or destabilize... of course, to survive in the World of Darkness, it's in your best interests to make every faction think you are working for them, which makes you ideally placed to destroy other people's gambits.
  • Sunglasses at Night: The male Malkavian and female Tremere each wear a pair of shades that they never take off.
  • Surprisingly Elite Cannon Fodder: For LaCroix, as you continue to survive his Uriah Gambits against all odds.
  • Unwitting Pawn: Those creepy e-mails you keep getting who refer to a "pawn"? They're talking about you. The amount of people who manipulate or "move" you in this game is staggering. You can count on one hand the major characters who don't, though by the end you get the option to bite back at quite a few of those manipulators. It is also worth remembering what happens if a pawn reaches the end of the board...
  • Vegetarian Vampire: Every clan but the Ventrue can live off of rats alone if they prefer, with the Nosferatu getting as much nourishment from them as from lower-class humans. Even a Ventrue can restrict themselves to blood packs.
  • Yes-Man: Played With if you choose to stick with LaCroix the entire way through. Getting the option to side with the prince during the ending requires you to have acted politely towards him in the past, followed his orders to a T, and be willing to either overlook or rationalise the now rather strong evidence that he's sent you to your death multiple times and set you up for a fall. Through dialogue, you can play it in a number of ways, such as professing genuine loyalty to the man, believing him to be an ultimately good leader whose rule the city will benefit from, or simply sticking with LaCroix because he begins the endgame in the strongest position.
  • You Kill It, You Bought It: The PC gets to be Sheriff of the City in the Camarilla ending. If they side with the Anarchs, it's very likely they will be second in command to Nines Rodriguez in his new order.
  • Villain Protagonist: As with most open-ended RPGs, this is definitely an option. As long as you make a reasonable effort to keep up The Masquerade you can be as depraved as you like. And let's face it, sometimes upholding the Masquerade involves having to Leave No Witnesses.
  • What Do You Mean, It Wasn't Made on Drugs?: In-Universe, some NPCs will sometimes view the speech of a Malkavian PC as if it was some stoner rambling.

The Camarilla

    Prince Sebastian LaCroix
Voiced by: Andy Milder

The folly of leadership is knowing that no matter what you do, behind your back, there's hundreds certain that their own solution is the sounder one and that your decision was the by-product of a whimsical dart toss. I pronounce the blast sentence, and I soak the critical fallout. I make the decisions no-one else will. Leadership... I wear the albatross and a bullseye.

The Ventrue Prince of Los Angeles' Camarilla kindred, and therefore the leader of the 'new kids in town'. LaCroix is a classic Ventrue: A domineering, manipulative politician with entitlement issues and a taste for Realpolitik. It soon becomes obvious that he is on very sandy ground concerning both the Anarch and his own Camarilla "underlings", with nobody really respecting him at all. After condemning the main character's Sire to death in the opening cutscene for breaking the second tradition, he is forced to leave the PC alive when it's obvious he's got a PR nightmare on his hands. He's also made an alliance with the Kuei-jin in order to eliminate the Anarchs in Los Angeles, and plans to open the Ankaran Sarcophagus to diablerise the Elder sleeping within.
  • 0% Approval Rating: The Sheriff pretty much is the only person to be unquestionably loyal to him; any other vampire in Los Angeles hates him (the Anarch), treats him like a joke (Gary, Jack), questions his motives (Strauss) or just plain doesn't care about him. He knows it, and he hates it.
  • Ain't Too Proud to Beg: After he fails to Dominate you into handing him the key to the sarcophagus, he gets on his knees and downright pleads with you to hand it over.
  • Arch-Enemy: He's Grünfeld's, after having killed the vampire hunter's father and grandfather. It isn't particularly reciprocated; LaCroix views the current Grünfeld as a minor annoyance at most, although he does take great pleasure in his death.
  • Bad Boss: Not quite as horrible as Ming Xiao, but still, he keeps sending you on progressively worse suicide missions in the hope you will die even if you prove useful, and has no scruple against using one of his own men as a suicide bomb during your assault on Venture Tower.
  • Bait the Dog: At first, he comes off as a stern but Reasonable Authority Figure. This doesn't last very long.
  • Benevolent Boss: Despite the above, he does prove himself to be a generous and affable employer. He rewards you well for your service, sets you up in a lovely apartment, and gives praise and credit where it's due, even suggesting you've got what it takes to join the upper crust of the Camarilla. He expects the fledgling to show him a modicum of respect and to follow his orders, but pointedly rants against having just another Yes-Man on the payroll and wants a worthy and competent right hand. Provided you've been respectful to his face and continue to support his agenda up to and following The Reveal, you can side with him in the LaCroix ending. If you do side with him in the ending, he calls off the Blood Hunt on you, gives you a place at his side, and you both open the sarcophagus just in time to die together. Also, his receptionist/"security guard" Chunk thinks he's a pretty decent guy.
  • Big Bad Duumvirate: With Ming Xiao, until they stab each other in the back.
  • Big Bad Wannabe: More so in the grand scheme of things than in the game itself. Throughout the story, La Croix remains a legitimate threat to the PC and the other major characters. With that said, he's still a long way off from being the all-powerful vampire overlord he strives to be.
  • Blue Blood: Was almost certainly of noble birth, since he was sired by a Belgian noble, and Ventrue tend to sire people from aristocratic backgrounds.
  • The Chains of Commanding: As per his quote, he very much believes in this.
  • Chronic Backstabbing Disorder: Oh so very much. To try to consolidate his position, he backstabs the Camarilla, the Anarchs, the Kuei-Jin, and the PC, even when it could be much more advantageous for him not to.
  • Cutscene Boss: Once you get rid of his sheriff, his only defense is an unsuccessful attempt at Dominating you.
  • Deadpan Snarker: Can be surprisingly caustic at times, especially in regards to the Anarchs or a Malkavian PC.
  • Despair Event Horizon: In the Kuei-Jin ending, he stops talking after realizing that Ming-Xiao has won, and gains a Thousand-Yard Stare for the last two minutes of his unlife even while she gloats at him.
  • Evil Brit: He's actually French by birth, but he's long lost that accent and now speaks with an English one.
  • Evil Tower of Ominousness: He resides in the top-floor penthouse of Venture Tower, which looms over Downtown LA and is visible from various distant locations in the game.
  • Fantastic Racism: A subtle example, but he will actually give a bit more money to a Ventrue player.
  • Faux Affably Evil: While he can be quite polite and charming if he wants to, it all goes out the window the moment it looks like he isn't going to get what he wants.
  • French Jerk: LaCroix may have lost the accent, but the stereotype still fits.
  • He Knows Too Much: When you tell him you know about his secret alliance with Ming Xao and he tries again to get rid of you once and for all by having you cross paths with a werewolf and then declaring a Blood Hunt on you. It doesn't work.
  • Hoist by His Own Petard: Any number of ways, in every possible ending. His secret alliance with Ming Xiao to remove their mutual enemies convinces the Camarilla and Anarchs that he needs to go; his obsession with the Ankaran Sarcophagus leads him to unwittingly stow an explosive-rigged Macguffin in his own office; and the player character, the one powerful newcomer in town who could be persuaded to ally with him, is almost certain to have a Mistreatment-Induced Betrayal after LaCroix's repeated attempts to have them killed.
  • Immortal Immaturity: LaCroix is, if anything, even worse than Nines and is over twice his age. Possibly explainable due to being Ventrue.
  • In-Series Nickname:
    • The Malkavian PC has a thing for calling LaCroix "The Jester-Prince" or "The Jester", but never to his face.
    • The non-Malkavian PC calls him "Captain Dramatic" during the dialogue about Grout's death.
    • Gorgeous Gary, The Nosferatu Primogen, refers to him as "Prince Priss" during his introductory dialogue, and later calls him "Little Lord Flauntlacroix."
    • Grünfeld constantly calls him the "Archfiend LaCroix". The inquisitor probably intends it to be a Dehumanizing Insult against a particularly despicable undead monster, but the epithet is quite fearsome.
  • Ironic Name: LaCroix means "the cross" or "the crucifix". Considering his condition, it's deeply ironic.
  • Jerkass: He's snide, petty, vindictive, and childish, even when compared to the other vampires in this game. He also vastly overestimates his own capabilities when playing the game of Kindred politics. He's a decent enough schemer, but his own primogen are running rings around him and his leadership leaves something to be desired even for the Kindred who are obligated to support him, as Strauss points out.
  • Jerkass Has a Point: In the Kuei-Jin ending, he tells the PC that the Kuei-Jin won't let him/her live after destroying the Camarilla in LA. Which is more or less what happens, except the PC isn't technically killed.
  • Jerk With A Heart Of Jerk: He has a few sympathetic moments. But as the game goes on it just becomes more and more apparent how treacherous and out of his depth he is.
  • Just Eat Gilligan: Although it's clear that the guy is bad news, the PC literally can't disobey his orders. If you do antagonise him or tell him where to shove his missions, he'll simply Dominate you into doing his bidding anyway; completing his tasks is also the only way to progress the main story. This changes during the finale, though. The PC is powerful enough by this point to shrug off LaCroix's attempts to Dominate them.
  • Karmic Death: In the Anarch, Independent and his own ending.
  • Laughing Mad: In most endings, when he realizes that he's gambled everything on a Macguffin that's actually an armed bomb.
  • The Mentor: Averted. After calling a Blood Hunt on you he claims to have been this to the ungrateful Fledgling throughout the game, but he's clearly lying to play up his public image.
  • Moving the Goalposts: LaCroix keeps sending the PC out on Suicide Missions, each time under the excuse that it is about repaying him for sparing their life.
  • Nice to the Waiter: His receptionist Chunk, at least, apparently considers him a pretty Nice Guy.
  • Non-Action Big Bad: Though mostly because he dislikes getting his hands dirty. While you never get to see him in action, it's implied he actually is skilled in a fight if he really has to; he did kill Bach's grandfather and father on his own when they were hunting him, and when the Sabbat assaults his Tower, he actually kills two of them with his own hands before letting the Sheriff deal with the others.
  • Offscreen Moment of Awesome: He never fights on-screen, but killed a few Sabbat when they raided his tower and had previously wiped out two generations of an infamous vampire hunter family.
  • People Puppets: Midway through your assault on Venture Tower, Sebastian possesses one of his Elite Mooks using Dominate to taunt you and prime an astrolite suicide bomb. While possessed, the guard's appearance morphs to resemble LaCroix, and speaks using his voice.
  • Really 700 Years Old: Was apparently an officer in Napoleon's army, making him at least 200+ years old.
  • Reassigned to Antarctica: This one requires a bit of knowledge of the setting, but basically he has been sent to retake control of a section of the US the Camarilla hasn't controlled since 1944, without the necessary backing to actually gain any control: His 'princehood' is a hollow title, his own primogen all know it, and his foothold lives on the Anarchs' sufferance. By Camarilla elders' standards, someone is playing a very cruel joke on him, and he's already seen the punch-line. No wonder he's so bitter.
  • Sesquipedalian Loquaciousness: Dude loves to hear himself talk.
  • Sissy Villain: Downplayed, but still present. For a man driven by ambition and greed, he sure hates getting his hands dirty.
  • Surrounded by Idiots: Very much believes himself to be in this position. The Anarchs hate him, the Camarilla primogens treat him like a joke, his position hangs by a thread, and the only person he can actually throw his weight against is, well, you. So he does.
  • Smug Snake: Even in the ending where he wins, he loses, and he only gets that far because the Player chose to help him.
  • The Bad Guy Wins: Subverted, even in the ending where you join his side and help him to win. Jack pulls a fast one on him, and you and LaCroix perish in flames together.
  • Unfortunate Names: LaCroix is a genuine French surname. note  It fits this trope anyway to French audience: the name "La Croix" mostly evokes cleaning products.
  • Ungrateful Bastard: While he does give the player a few useful bits of aid, and can be convinced to provide regular paychecks for successful missions, he also keeps trying to kill them over a matter of pride long after they've proven themselves useful.
  • Uriah Gambit: It becomes eventually obvious that LaCroix is just trying to have the player character die by sending you on increasingly more difficult suicide missions, after being forced to spare your life at the Camarilla meeting. If you die (or fail, giving him an excuse to have you executed), he gets what he wanted in the first place; if you survive, he gets whatever he wanted out of the mission you completed. Though he seems to eventually come around to seeing you as useful enough to be worth keeping around.
  • Vampires Are Rich: Lives in a penthouse at the top of a skyscraper in downtown LA, decorated with quite a lot of gilt. He's certainly not poor. Justified since his sire was a Belgian noble, so he was more than likely an aristocrat in life.
  • Villainous Breakdown: Suffers one of these because of the player character's refusal to die. It comes to a head if he opens the sarcophagus: he sees the bombs and simply laughs madly until he's incinerated. He also have a pretty epic once if the player character tell him they have the key, and he discovers that he can't dominate them into handing it over.
  • Villain by Default: No matter how useful, how polite and understanding the player is to LaCroix, he never stops trying to get them killed.
  • Villain with Good Publicity: He runs the vampire underworld by night but puts up a legitimate business front by day. Averted among his peers; many despise him, and few respect him.
  • We Can Rule Together: Offers you a variation of this if you side with him in the ending.
  • Well-Intentioned Extremist: Up for debate, but this is one of several reasons a PC can offer the taxi driver while determining their ending as to why they're remaining loyal to LaCroix.
  • Why Won't You Die?: His reason for everything he involves you with.

    Maximillian Strauss
Voiced by: Jim Ward

True power lies not in wealth, but in the things it affords you.

The Tremere Primogen and Regent, Strauss is a mysterious, unfailingly polite sorcerer often found in the Tremere chantry Downtown. Unlike many of the other Elders, he actually shows some respect to the Fledgeling. He becomes the new Prince in the Camarilla ending.
  • Affably Evil: While certainly rather amoral, Strauss's villainy is mostly offscreen and in his backstory rather than front and center. And he is quite genuinely polite, well-mannered, and even reasonable in his dealings with his fellow vampires even when they don't work out, in stark contrast to many of his fellow vampires. This is chiefly due to the fact he's among the oldest vamps in Los Angeles. He's lived through the Camerilla getting kicked out of L.A., and still has the respect of the other Primogen.
  • A Lighter Shade of Black: He serves in the game as an alternative for players who dislike LaCroix but still want to support the Camarilla itself. He might be a Mad Scientist Noble Bigot wizard, but he also is genuinely respectful to you, rewards you properly if you complete his quests, and knows better than to open the Sarcophagus. This overall makes him no saint, but still a better person that the petty, power-hungry and manipulative Prince.
  • Bald of Awesome: As part of his striking "modern wizard" look.
  • Benevolent Boss: He frequently helps a PC out with useful items and rewards when they deal with his quests. He will go extra-miles with a Tremere PC by offering them a place in the Clan's pyramid and a new haven in his Chantry after the Gargoyle quest. Finally, he is, along with the Anarch, one of the few people you can side with in the endgame who will not betray you.
  • Bizarrchitecture: The hallways of his house are... unusual, and difficult to navigate.
  • Closet Geek: No, really — if you hack his computer you learn that Strauss and his friends are beginning to play a World of Warcraft-esque MMO. He is, naturally, advised to play an undead warlock.
  • Cool Old Guy: Probably one of the oldest vampires in Los Angeles, as well as one of the most reasonable and affable characters in the game.
  • Cool Shades: A pair of orange-tinted Lennon Specs.
  • The Dreaded: Unnerves all of the other clans, but that's to be expected since no one trusts the Tremere (with good reason).
  • Dude, Where's My Respect?: Resoundingly subverted. Strauss seems aware there's nothing to be gained by being rude to the PC and offers fair pay for hard work. This goes double if the player is a Tremere and complete all of his quests without ratting him out to Isaac: he'll actually let you join the clan's Pyramid by becoming his apprentice, when most sireless Tremere would simply be put to death.
  • Expy: His appearance seems based on Morpheus.
  • Fantastic Racism: His attitudes towards gargoyles are rather dismissive of their intelligence and somewhat reminiscent of old-school arguments for enslaving Africans, though he still seems rather regretful about how his relationship with it ended. There's also a bit of Fantastic Classism in there too; he doesn't hate the Anarchs or disregard their abilities, but he does feel they are too "childish" and impulsive to be relied upon to maintain the Masquerade. Note that in both cases, his feelings are more patronizing than hate-filled desire to exterminate.
  • In-Series Nickname: A very telling one from the Malkavian PC - "Wizard King." When he refers to LaCroix as a "Jester-Prince", Max remains stoic but it's easy to see he's trying to refrain from laughing.
  • Kick the Dog: His reaction to Heather's death. It's akin to an adult being annoyed at a child who's just lost their most beloved toy.
  • Lennon Specs: Wears a small pair perched on the bridge of his nose.
  • Mad Scientist: An irresponsible sorcerer, at least. As a younger vampire, he created the Gargoyle that the PC has to deal with in Hollywood.
  • Man Behind the Man:
    • The Malkavian run more or less says that Strauss is the real "King of the City", noting when he makes hints at ambition, his "iron crown begins to sparkle." Maximilian will be amused and a little proud, but warns them to be careful about their insight.
    • Also, there's someone higher on the Tremere pyramid that he takes orders from.
  • Manipulative Bastard: Played with. While he gets you to do his dirty work on a few separate occasions, he has a legitimate excuse both times: he can't go to Hollywood to deal with his gargoyle himself because, as a Camarilla elder, he could easily touch off a war, and he doesn't kill LaCroix himself because Klingon Promotion is generally bad form. Unlike LaCroix, he also rather generously rewards you for mot of these services.
  • The Mentor: Slightly, especially to a Tremere.
  • Nice Guy: For a vampire, he's ridiculously polite, even refraining from blasting LaCroix's leadership of the Camarilla too harshly despite having good reason to do so.
  • Noble Bigot: While quite classist and prejudiced against other clans and factions, Strauss is more patronizing than hate-mongering in his prejudices, and is never unwilling to admit that he might have misjudged a situation because of them.
  • The Older Immortal: Older than LaCroix and a Tremere elder. His age is probably counted in centuries, and could be anything up to around 900.
  • Pet the Dog: He's willing to adopt the Tremere PC into the Pyramid in exchange for some admittedly pretty weighty favors. That's a show of exceptional generosity for a Tremere, who are huge on organizational security. It also avoids the potentially fatal difficulties that would otherwise lie in wait for a rogue Tremere PC (as befell your sire).
  • Pragmatic Villainy: Why he wants to put an end to the plague raging through the city: dead mortals mean uncomfortable questions.
  • Reasonable Authority Figure: To the point that he doesn't doublecross you or otherwise lead you to your downfall in his ending. In fact, his ending has you extremely well off as second in command of LA's Camarilla.
    • Unlike most characters, he knows that the Malkavian PC isn't talking nonsense. Even he can't fully interpret their meaning, but he implores the PC pay heed and warns them to beware of a Prophecy Twist.
    • Maximilian also desires Nines Rodriguez as an ally, despite their diametrically opposed political allegiances, partly because Nines kept the Kuei-Jin in check.
  • Secret Keeper: The PC can become this regarding the fact Strauss created the Gargoyle. He admits this pretty readily though it could potentially get him killed by his superiors.
  • The Starscream: Implied to be this with LaCroix. There's some in-universe text he's letting him take all the heat until things get better sorted out and he can step up to take LaCroix's place.
  • The Stoic: Even when the PC is being very aggressive and unreasonable, Strauss will rarely change the tone of his voice from a cool, soothing murmur.
  • Tsundere: Investigating his emails will reveal that he has something going on with Velvet Velour, though his replies are also very much defensive about it. In fact, his introduction during the first cutscene has him shrug off Velvet's blown kiss.

    The Sheriff
Oh, the Sheriff, yeah. I love how everyone's talkin' about that big mystery. It's like someone Embraced a doped-up gorilla!

A huge, mute kindred who follows LaCroix everywhere as his bodyguard. Wields a gargantuan sword and apparently comes from Africa. He was the one who beheaded your Sire.
  • Achilles' Heel: In his bat form, he's vulnerable to bright lights - especially the spotlights on the roof of Venture Tower.
  • Badass Longcoat: During the tutorial and when he stands guard over LaCroix in his penthouse. He discards it in the endgame.
  • The Beastmaster: Can use Animalism, used in-game to summon two wraithwolves and a swarm of bugs to slaughter some Sabbat Mooks during the tutorial.
  • BFS: The Sheriff seems to wield Cloud's Buster Sword.
  • Cutscene Power to the Max: He only uses his Animalism powers once, in a tutorial cutscene, to one-shot three Sabbat vampires. If the PC fights him, he sticks to melee.
  • The Dragon: His only role in the game is as LaCroix's enforcer.
  • Dreadlock Warrior: A hulking, terrifying killing machine with dreadlocks, no less.
  • Establishing Character Moment: Did you think Jack's Curb-Stomp Battle of a trio of Sabbat was impressive? The Sheriff barely even moves in taking out three of them even faster.
  • Evil Is Bigger: He's about one and a half times the size of anyone else in the game.
  • Everyone Calls Him "Barkeep": "Sheriff" is his title, but nobody even seems to know any other name he might go by.
  • Foreign Bodyguard: To Lacroix. Like with most other examples of the trope, being a foreigner and having no political skin in the game he's unquestionably loyal to his employer.
  • Flat Character: The Sheriff appears to have no character whatsoever and nobody knows anything about him: He's never seen out of sight of LaCroix and never interacts with anyone in a non-killing-them setting. He makes the other LA kindred a bit nervous as a result.
  • Gonk: Just look at that mug. It's probably a good thing he never leaves Lacroix's side, because that face would probably be a Masquerade violation all on its own.
  • Grievous Harm with a Body: As the Chiropteran Behemoth, he can toss people at you.
  • Made of Iron: Takes a lot of punishment to bring down, in both his forms.
  • One-Winged Angel: He becomes a massive bat-creature when the fight against the PC starts to go against him.
  • Our Vampires Are Different: The Sheriff doesn't fit any of the clans in the Camarilla, and no one seems to have any clue what the hell he actually is - though he is most likely a Nagloper, an obscure Tzimisce bloodline originating from Africa.
  • Red Eyes, Take Warning: Monochromatic, no less.
  • Scary Black Man: Though his Undeathly Pallor, red eyes and inhuman size means he doesn't look much like any actual ethnicity.
  • The Stoic: His expression never changes, whether he's acting as intimidating muscle for LaCroix, acting as the Camarilla's executioner, or going toe-to-toe with the PC in a boss fight.
  • Teleport Spam: Likes to reappear behind the PC after being hit. Think fast.
  • The Voiceless: Unless you count his bestial shrieks of rage and pain in his bat form.
  • You Killed My Father: He kills the PC's sire at the beginning of the game. Although there's never a conversation with him to say it outright, the PC can express anger at this fact to other characters in the game.

    Gary Golden
Voiced by: Neil Ross

By the clack-smack cracking of my thumbs, something wicked this way comes. I don't remember seeing you on the guest list for the dinner party; we're having a wrap party for the Misfits about forty years late. Cast and crew only, boss.

The Nosferatu Primogen and former Hollywood star, now the sarcastic king of Hollywood's underworld. One of the most secretive members of the local Camarilla, he masterminds the theft of the Ankaran Sarcophagus and its sale to the Giovanni.
  • Added Alliterative Appeal: "Gorgeous" Gary Golden.
  • An Offer You Can't Refuse: He rewarded Mitnick for discovering a Nosferatu database by turning him and having him joins the clan. Mitnick doesn't seem to mind.
  • At Least I Admit It: His stance towards uppity Toreador PCs; in various lines of dialogue, he rails at them for trying to deny their inherent monstrosity with "Paris Fashions and Pomp."
  • Beauty to Beast: The classic Nosferatu Cleopatra archetype: a former handsome, vain Hollywood star turned into a grotesque undead monster having to survive in complete clandestinity. He in turn did the same to Imalia.
  • The Barnum: Loves playing visitors and customers like puppets, especially in playing both sides of the fence in the search for the Ankaran Sarcophagus. Clan lore suggests that this is actually the preferred position to take when dealing with distasteful non-Nosferatu clients, vis-a-vis providing false information. Thankfully, he seems to like the PC - especially if you're a Nosferatu.
  • Berserk Button: Like most Nosferatu, he loathes Toreador, especially those who play to the clan stereotype.
  • Break the Haughty: As he was once a movie star renowned for his looks and charm, he endured this following his embrace. However, he's had the the time to adjust and eventually reinvent himself.
  • Body Horror: As typical of the Nosferatu. However, he's downright handsome for the standard.
  • Cool Old Guy: While rather creepy, Gary is still the sort of Primogen who looks after his own, and he never goes back on his word with you.
  • Deadpan Snarker: Competes with Beckett for the title of snarkiest NPC in the game.
  • Dark Is Not Evil: He's monstrous-looking, plays house with corpses and is the mastermind of the L.A. Nosferatu's Sinister Surveillance network. But he's also strictly neutral in the power struggle between the vampire factions (except for selling the occasional intel to the highest bidder), protective toward his clan, and relatively straightforward with the player.
  • Evil Phone: Not exactly evil, but certainly startling if you forgot about Gary's promise to call you on a payphone.
  • Glory Days: Zigzagged. Gary never completely got over his Hollywood past, making regular references to it in his introduction and sending the player on a fetch quest to bring back an old tape of one of his movies. But he's still a very effective primogen and seems to enjoy the perks of his position.
  • Green-Eyed Monster: Implied almost to the point of stated. His speech he does when a Toreador, a vampire defined by beauty and culture, enters his lair is dripping with venom. When you consider Nosferatu have a knack targeting beautiful (if vain) people and if you study said lair that is full of old derelict mementos from his Glory Days, it's likely Gary, despite what he said about how a vampire should act and be, never overcame the anger he felt at his transformation and still wish he became a Toreador instead.
  • Guttural Growler: Possibly a side effect of his transformation, as he used to be a famous romantic lead and movie star.
  • Hearing Voices: Introducing himself while Obfuscated, he pretends that he's actually a voice in your head. And when the Malkavian PC remarks that he doesn't sound like the usual voice, Gary counters with "Maybe I killed the voice in your head, boss."
  • Informed Deformity: Gary is a Nosferatu and therefore Looks Like Orlok, but he and the Player Character describe him as horrifying despite him looking almost handsome compared to Bertram Tung and Andrei the Tzimisce.
  • Ironic Nickname: "Gorgeous" Gary Golden. Though he apparently earned it while he was alive.
  • Jerk with a Heart of Gold: While this is far more apparent if the player is a Nosferatu, the game subtly implies that Mr. Golden is a much better person than he comes off as. For starters, he uses you just as much as everyone else in the game, but he is far more candid about it, he keeps his word when he makes a deal with you, he appreciates it if you are straightforward with him (if Mitnick is to be believed), and, if the player is a Nosferatu, he supplies you with your second haven when with every other clan (except the Tremere) it is LaCroix who does so. And his favor is to help out a member of his clan in trouble rather than him personally.
  • Knowledge Broker: As Nosferatu Primogen, this is guaranteed, particularly when the LA Nosferatu decide they don't like LaCroix any more.
  • Large Ham: Gary purposefully overplays his own monstrosity, complete with evil chuckles and theatrics in terms of word choice and voice pitch.
  • Lean and Mean: His body is very emaciated, though the "mean" part depends on the PC's interactions with him.
  • Looks Like Orlok: Though he still looks better than most Nosferatu in-game, since he doesn't have any real skin diseases.
  • The Movie Buff: Peppers his dialogue with references to classical films, including some created after he became a vampire.
  • Mummies at the Dinner Table: When you finally reach him, he's apparently been busy preparing a "dinner party" in his lair for a reunion of the cast and crew of The Misfits. Said reunion includes rats for main course, and the various "guests" have been dead for quite a time.
  • Nothing Is Scarier: He never directly attacks anyone, and can be genuinely friendly to the player character. If anything, this makes him more terrifying.
  • Obfuscating Insanity: Gary's actions and dialogue are very kooky, no doubt about it. He's also one of the most clever and competent characters in the game, being miles ahead of everyone else at any given moment. If he actually is insane, it's not going to hinder him at all.
  • Sharp Dressed Man: Wears a crisp white shirt, black vest and bow-tie.
  • Stealth Expert: Doesn't matter how good your stats are. Gary will get the drop on you.
  • Strange Minds Think Alike: He jokes about being a voice in the player's head, leading the Malkavian PC to note that he doesn't sound like the usual ones.
  • The Spymaster: As befits his clan.
  • Verbal Tic: He ends just about every sentence with "Boss."
  • White-Dwarf Starlet: Played with. He didn't lose his career to age, but to the vampire curse, and he still looks better than most.
  • Younger Than They Look/Wise Beyond Their Years: Gary was embraced during the early sixties. Despite this he's way more cynical and politically savvy than many LA vampires several times his age.

    Alistair Grout
Voiced by: J. Grant Albrecht

I am confident no cure for my condition or that of my beloved wife lies within our figurative minds, waiting to be unlocked by the correct combination of memories recovered from our childhoods. And I am most certain it has nothing to do with the relationship between myself, my parents and my... genitals. Sorry, Sigmund, but I choose to stay my course. In time, too, may your star fade and disappear...

The Malkavian Primogen, a former psychiatrist obsessed with finding a cure for his wife's Malkavian catatonia. Little is known of him until you're asked to inspect his mansion, whereupon you find that he's been killed by Ming Xiao.
  • Apocalyptic Log: His audiotapes.
  • Arbitrary Skepticism: Despite being a vampire, he views himself as the Only Sane Man among his kin that he sees as a superstitious, backstabbing lot. This being the World of Darkness, the superstitious are actually right. For extra irony, he is a Malkavian, so his stubborn attachment to Enlightenment thinking might just have been reinforced by his derangement.
  • Bedlam House: His home, full of mad ghouls in straight jackets and muzzles and loaded with creepy secret passages and the trappings of the very worst of last-century's mental treatments.
  • Deliberate Values Dissonance: Judging by his approach to security and the many audiotapes around his house, he still adheres to his era's ideas of how to treat the mentally ill along with many other extinct forms of medicine, such as phrenology.
  • Einstein Hair: His portrait, though it might be an artistic exaggeration.
  • Even Evil Has Loved Ones: One reason for all the insane ghouls wandering the house is that he is using them to find a cure for his wife's condition.
  • Faking the Dead: Possibly, since he's been a vampire for around fifty years, and a vampire of that age should have turned entirely to ash upon death, and not left behind a skeleton.
  • Got Me Doing It: In one of his logs, he notes with dismissal how some Kindred are prone to flowery, gothic speech patterns... only to catch himself monologuing the same way himself, to his own annoyance.
  • Haunted House: Averted, his house is definitely scary and crawling with insane ghouls, but it is not haunted.
  • Hearing Voices: The audiotapes report that his Malkavian madness eventually appeared in the form of voices echoing from other vampires during conversation, providing him with secret details of their lives; Grout kept his composure until the voices started to speak outside of conversation, warning him about a powerful vampire implied to be LaCroix and "his blackest crimes, both past and future."
  • I Hate You, Vampire Dad: Grout voices frustration that he never had the chance to question his sire (or "my infector" as he calls her). Apparently an asylum inmate, she attacked and successfully Embraced him, only to be set upon by orderlies and locked in the roaming pen; by the time Grout regained consciousness, the sunrise had killed her. In the same entry he mentions this, he bitterly notes that she'd probably be just like the "mewling wretches" that make up his current crop of test subjects.
  • Lack of Empathy: Illustrated beautifully when one of his test subjects gnaws off one of his own arms and escapes into the floorboards; Grout's sole concern is for the atrocious mess the subject must be making in there. In fact, the only resident of his house that seems to draw the slightest bit of sympathy from him is his wife.
  • Mad Scientist: Though quite restrained in his insanity. That is, if you don't count his casual disregard for the life of his "patients", his fetishism for cruel, old school psychiatric treatments, and the weird architecture of his mansion.
  • Outgrown Such Silly Superstitions: Has very little patience for what he views as a bunch of mystical gobbledegook, and is dismissive of many of the more occult traditions of vampire society.
  • Posthumous Character: His murder gets pinned on a couple of different places, but Ming Xiao is eventually revealed to be the culprit.
  • Properly Paranoid: Well, he's Malkavian, he's powerful, and this is the World of Darkness. Someone's gonna be out to get him.
  • Psycho Psychologist: Despite his rather calm demeanor, Grout is not someone you want treating you.
  • Sanity Slippage: As with all Malkavians, he's insane; however, Grout has a very slow-acting version of the Malkavian madness, going from a cold-hearted psychopath to a reclusive paranoid schizophrenic over the course of several decades.
  • Sesquipedalian Loquaciousness: Notes that vampires do it, theorizes as to why, then realizes he's doing it too over the course of one diary recording.
  • Shout-Out: To Coppola's "Bram Stoker's Dracula". The audiotapes he leaves around are similar to the ones used by Dr. Seward and he also operates an asylum of sorts. Furthermore, his basic motivations...
    • His relationship with his wife is reminiscent of Mr. Freeze.
  • Soap Opera Disease: His wife suffers from a mysterious illness, and he's been spending the better part of the twentieth century using his powers to keep her in suspended animation and looking for a cure. Since he's a Malkavian, it's entirely possible that he's delusional and that the disease in question was just aging, or even death.
  • The Spock: By Malkavian standards, to the point that the Ventrue diplomats that persuaded him to become Primogen hand-tailored their arguments to his "obvious infatuation with reason."
  • The Voice: The player never actually meets Grout himself and only hears the various audio logs he leaves in his mansion. By the time you get to his room, he's already dead.

    Bertram Tung
Voiced by: Dee Bradley Baker

News travels down the Kindred grapevine like wildfire, and that courtroom spat between LaCroix and Nines Rodriguez is a juicy little morsel. And you in the middle... how interesting.

A Nosferatu agent of the Camarilla in Santa Monica. Living out of an abandoned fuel tank, he can show you the way to the Sabbat storehouse, but you must first persuade Therese Voerman to call off her feud with him. He also has a ghoul running errands for him in town.
  • Body Horror: It looks like his head is full of huge zits, about to explode. One's bigger than his eyes. He's probably the ugliest Nosferatu you'll meet.
  • The Chessmaster: A minor one, but he has a gambit in place to fool you into killing a local Kuei-Jin spy for him. This also serves as an introduction to the convoluted politics of Jyhad, as Tung himself notes.
    Don't take it too hard, fledgling. I won't be the last Elder to milk you for a favor.
  • Deadpan Snarker: Not afraid to take the piss out of the miserable world he lives in and the various people in it. Including you, by the way.
  • Declining Promotion: He rejects the option of competing for the control of Santa Monica, and holds no special position within the Nosferatu clan despite being possibly older than his own Primogen; as he points out himself, ruling over Santa Monica is of little value anyway, seeing how there are barely more than four vampiresnote  in the whole area.
  • Fantastic Racism: He definitely likes some clans less than others. He's pretty disdainful of the Brujah and Gangrel, and really doesn't like interacting with the Malkavians, even though he admits to finding them amusing and occasionally insightful. He especially doesn't care for or trust the Tremere - if you are playing as one and were able to see through Knox's facade earlier, he'll angrily assume you must have used blood magic.
  • Graceful Loser: If you manage to figure out that he's manipulating you, he reacts with grudging admiration; unless you're a Tremere, in which case he'll respond with utter disgust, dismissing your deduction as the use of blood magic. And if you play as a fellow Nosferatu, he just about gives you a round of applause.
  • Grudging "Thank You": Betram gives the player one if they're playing a Tremere and figure out the attempted manipulation mentioned above, but take care of The Cathayan anyway.
  • In-Series Nickname: The Malkavian calls him "Nasty Dude", which s/he probably picked up from Knox (or "Your Nastiness" or "Your Dudeness").
  • Knowledge Broker: As part of his clan's hat.
  • Mr. Exposition: Will freely give (rather biased) information on the Clans and the important people in the city.
  • My Sect, Right Or Wrong: Bertram isn't all that enthusiastic about LaCroix's leadership, but if you poke him about the Camarilla you'll find out he genuinely believes that the organization provides safety for Kindred as a whole and that the Anarchs are misguided for wanting more freedom.
  • Oh, Crap!: When he realizes the PC is a Malk. Mr. Exposition, meet Mr Foreshadowing.
  • Ugly Guy, Hot Wife: They weren't married, but he apparently had an affair with Jeanette.
    Quite an interesting specimen... but a pain in my dead ass, for sure.

Voiced by: Jay Gordon

I've got no excuse - a Nosferatu getting caught by a bunch of humans... this is a new low.

A Nosferatu agent in Chinatown, he ended up getting kidnapped by the Fu Syndicate and experimented on. In order to receive information on the whereabouts of the Ankaran Sarcophagus from Gary, you're going to have to rescue him.

Voiced by: Jay Gordon

Oh my god, are you kidding me? What are you using for security down there, a Trash-80? Guys, it's called "encryption." This is too easy; I'd let you off the hook, but stupidity always brings out the asshole in me...

A former master hacker, Mitnick's life actually seems to have improved as a result of his transformation into a Nosferatu, unlike Gary and Imalia. However, he still needs your help with setting up a few Schrecknet hubs around the city...

Voiced by: Margaret Tang

Bitch! I can't believe she got the cover of Glamorella this month!

One of Gary's most recent Childer, Imalia used to be a world-famous model; punished for her vanity by a Nosferatu Embrace, she still hasn't gotten over her lost beauty or the fact that her place in the spotlight has been usurped. In fact, she's willing to offer quite a bit of money in exchange for any dirt on her replacement...
  • Alpha Bitch: Quite the prima donna in life, and still has the temper in death.
  • Bald Woman: Her hair fell out as part of her curse.
  • Beauty to Beast: Gary Golden passed upon his own vampiric curse to her, apparently for nothing but his own amusement. Imalia is still very much furious about the whole ordeal.
  • Break the Haughty: As an obvious Cleopatra (a Nosferatu embraced into the clan for being beautiful and too prideful about it), this is a given. Unfortunately, it hasn't quite taken yet.
  • Driven by Envy: What she has ended up as, due to her removal from the modeling scene and new model Tawni Sessions taking her place.
  • Early-Bird Cameo: Long before you ever actually have the opportunity to meet her, the player character can find a poster of her from back when she was still a model (and, you know, not a hideous undead horror) in Carson the bounty hunter's apartment. Her name is also the password for his computer, which you need to hack in order to advance in that particular sidequest, so her presence there is actually a clue.
  • Glasgow Grin: She seems to have one, with her cheeks stapled back together.
  • Guttural Growler: A rare female example.
  • Punished with Ugly: Ending her modelling career in a hurry.
  • They're Called Personal Issues for a Reason: Her quest involves getting some dirt on her replacement, Tawni Sessions, to ruin her career. She's overjoyed when it goes so far that Tawni kills herself. It also serves as a learning experience for her, since she uses the clan's methods to do it.
  • White-Dwarf Starlet: Like Gary, more as a result of being undead than anything else.

The Anarchs

    Nines Rodriguez
Voiced by: Armando Valdes-Kennedy

LA's the school of hard knocks, so keep your friends close and your enemies in a barbecue pit.

Leader of the Anarchs in Los Angeles, Nines is a Brujah freedom fighter and product of the Depression: He loathes the Camarilla and the Kuei-Jin with a passion and believes in the continued existence of the Free State LA, but is forced to tolerate the other factions because he hasn't got the manpower for an all-out war against both sides. Having lost his own Sire at a young age, he opposed your execution in the first place and also helps you out a couple of times during the story; Jack implies he has a soft spot for outcasts like the fledgling. With your unwitting help, LaCroix and Ming Xiao manage to frame him for the murder of Grout and later the Fledgeling him/herself for Nines' (fake) death. In the Anarch ending he takes control of the city.
  • Badass Grandpa: Though he looks pretty young and handsome, he's actually one of the older vampires in the Anarchs.
  • Beauty Equals Goodness: As mentioned, he looks handsome and healthy-looking, if a bit pale. This is possibly the result of a high Humanity score.
  • Berserk Button: Say something bad about the Anarchs, he won't speak to you for quite a long time. Also, do not mention the Camarilla while he's around, that tends to irritate him, though he's a little more forgiving if you're new.
  • Cool Old Guy: He's from the 1920s and thus one of the older (but not oldest) Kindred you'll meet.
  • Combat Pragmatist: Who brings a grenade to a street fight? Nines does, that's who.
  • Expy: Of the late Anarch leader Jeremy McNeil. With elements of his chief lieutenant, Salvador Garcia.
  • Hair-Trigger Temper: Though he's more reasonable than many Anarchs when he's calm, his Brujah blood can flare up in a hurry if you're not careful what you say.
  • Just the First Citizen: Eschews titles as part of his populist rejection of the Camarilla and the old world-style politics it represents, but he's still functionally the head of the Anarchs.
  • Older Than They Look: One of the oldest Anarchs in the city, despite his youthful good looks.
  • Meaningful Name:
    • Since Nines is a self-proclaimed gunfighter, he probably has his name from the Anarch game 9mm Tag, which is also commonly known as Nines.
    • A Malkavian player will ask him "what happened to numbers one to eight". Nines responds in a manner that implies someone like that actually existed but died, implying he's the ninth leader of the Anarch Free State. He might just be playing along though.
  • The Mentor: Nines can teach basic brawling or melee skill at two points in the game if you aren't good enough at them. He'll also give you pretty solid advice for getting started.
  • Nice Guy: Unless you manage to piss him off, he usually acts in a calm, nice and helpful manner. This stands in direct contrast to the other Anarchs in the game, most of them who are notably more hot-headed.
  • Not So Different: From LaCroix, in a lot of ways. Just don't imply it while he's nearby.
  • Rebellious Spirit: A much more controlled and mature version of the ones Damsel and Skelter have. According to some characters, Nines was disillusioned by how the rich screwed over the poor in the 20's and 30's, especially after the Depression hit, and still carries a grudge.
  • Worthy Opponent: Bertram Tung, Mercurio and Maximillian Strauss, all supporters of the Camarilla, can express respect for him and state that he'd make a valuable ally if vampire politics didn't get in the way.

Voiced by: Courtney Taylor

You wanna know what my problem is? Alright, I'll tell you what my problem is, you ready? You are my goddamn problem! Anyone who would lay it down for some cape in an ivory tower deserves what they get!

A bad tempered, hot-blooded Brujah girl and one of Nines' henchmen. Is quite rude, but turns out to have a nicer persona after all, under the right circumstances.
  • Berserk Button: Anything and everything to do with the Camarilla.
  • Cut His Heart Out with a Spoon: Her reaction to Ming Xiao's betrayal, should you take that route, is a sight to behold.
  • Fiery Redhead: Fitting for the hot-blooded Brujah clan.
  • Granola Girl: Given her cap and some comments you can get out of her with the right dialogue options, she appears to be an anarcho-communist politically. Skelter compares her to an anti-Vietnam flower child, raging against the Camarilla without really understanding what it is, though he admits that she's rather tough and fierce for a hippie.
  • Hair-Trigger Temper: Like many Brujah, it doesn't take her much to fly into rage.
  • Nice Hat: Her beret, possibly a Shout-Out to communist figures such as the Che.
  • Old Shame: invokedIf you befriend Gary, he'll pay you for a copy of one of his old films with some tasteful nudes she did in college. He also implies she won't be happy to find out someone found them.
  • Soap Box Sadie : Even she admits that she takes time to get down from her soap box. If you ever ask about what she thinks, she warns you about it before starting her rant.
  • Team Mom: She's the "Den Mother" of the local Anarchs.
  • Tsundere: Against the PC, especially if you keep helping the Anarchs while maintaining Camarilla loyalty. The Malkavian describes her as a "candy heart with a 'fuck you' on it" (the non-crazies describe her as "a bitch, but in a good way").

Voiced by: Phil LaMarr

Whatever, man. I choose not to submit: I signed away my rights once, and it landed my ass in a southeast Asian jungle with nothin' but an M16 and a shitload of questions. Now I'm dead, and the real hell starts. I'll be dust before I roll over and take it again.

A Gangrel and another of Nines' men. Conversation with him reveals him to be a Vietnam veteran.
  • Bald of Awesome: As a war vet with lots of experience fighting a secret war against frightening foes.
    • Bald Black Leader Guy: Though he's second to Nines, he's still a leader of the Anarchs and of obvious African descent.
  • The Dragon: To Nines.
  • Fantastic Racism: Toward Ghouls, judging by his comment after your took care of Patty. According to him, they are nothing but a weakness for vampires.
  • Informed Attribute: Him being a Gangrel is an All There in the Manual information; in-game, he is never seen using any Gangrel Discipline, nor does he ever mention it. In fact, many fans wrongly assumed he was a Brujah.
  • Jerk with a Heart of Gold: His introduction to you is nothing but insults for being LaCroix's lackey, but he's rather helpful and informative about vampire lore once you get past them.
  • Religious Bruiser: Sort of. He's somewhat versed in biblical-vampirical lore and seems to believe in the existence of Caine and the Antediluvians to the point where he'll tell you to keep your voice down when saying Caine's name.
  • Scary Black Man: While he isn't a full-on Angry Black Man because of the lack of racial overtones in his ideology, he is from the Gangrel clan and initially has a very low opinion of you as a Camarilla errand boy that he isn't shy about being aggressive and intimidating with.
  • Shell-Shocked Veteran: Claims explicitly to have served in Vietnam.
  • Warrior Poet: Once he calms down, he's capable of speaking quite eloquently about the Blood Bond and the Masquerade.

    "Smiling" Jack
Voiced by: John DiMaggio

Now you an' I maybe ain't seen eye to eye on everything - to be honest, I've made vampires deepthroat dynamite for less aggravation - but I think we understand each other, and hey! Our unlives are ours to do with as we will.

A jovial Brujah Elder who teaches you the basics of Vampire lore and the mechanics of the World of Darkness. He's actually the man behind the Ankharan Sarcophagus' arrival and its eventual fate.
  • Badass Beard: A holdover from his pirate days.
  • Badass Biker: He dresses and looks like one, even if there's little indication he is one.
  • Beware the Silly Ones: Jack is more playful and seemingly carefree than any other Kindred you'll meet in the game. He's also positively ancient by the city's standards and has the Disciplines, the amorality and especially the cunning that you'd expect from any vampire Elder.
  • Big Brother Mentor: He's there to show you the ropes of being a vampire and act as the game's tutorial.
  • Boisterous Bruiser: Always laughing, joking, and having the time of his life even when he's crushing the skulls of incompetent Sabbat.
  • The Cameo: Smiling Jack is, like Beckett, actually a member of the wider World of Darkness tabletop game.
  • Chekhov's Skill: His quote about having made someone deep-throat dynamite implies that he knows a thing or two about explosives...
    • Also the fact that he was a pirate.
  • The Chessmaster: Quite possibly the biggest one in the entire game. By sending in an artifact rumored to contain a slumbering Antediluvian and setting everyone in L.A. against one another, he's responsible for setting the whole plot in motion.
  • Cigar Chomper: During the intro and the ending. Note that as a vampire, he should be unable to enjoy smoking them, so he probably just does it to look cool or more human. Fitting, since he shares a voice actor with Bender.
  • Cool Old Guy: Despite his bloodthirsty streak, he takes you under his wing and helps ease you into the weird world you've fallen into, which makes a hell of a contrast to LaCroix decapitating your sire and dumping you in the street.
  • Deadpan Snarker: A lot of his dialogue consist of colorful jokes directed at the current situation and his enemies.
  • Does Not Like Guns: He mentions early on that he doesn't like using guns because they're loud and ineffective at killing vampires. Explosives, on the other hand, he has no problems with.
    Jack: But this is L.A., and that means you better be strapped.
  • Genius Bruiser: Extremely clever and well-informed under his wild exterior.
  • He Knows Too Much: Once played straight, once narrowly averted.
    • In the tutorial, he sends you to kill a couple of gangbangers who stumbled into the middle of the Sabbat raid because they've seen too much.
    • If you play a Malkavian and chat with him at the Last Round often enough, he'll express some alarm at just how much of his plan you seem to be clued into, and make it clear that if he thought you actually understood some of the things you're babbling about, he'd be "talking to a pile of ash right now."
  • Historical-Domain Character: Canonically, he's Calico Jack.
  • Moral Myopia: Claims to think about ordinary humans the way humans think about cattle: he wouldn't go out of his way to kill them for no reason, but he also doesn't particularly care one way or another if they die. This is largely in line with his in-game Humanity stat.
  • Mr. Exposition: He's the tutorial of the game, showing you the basics of being a vampire.
  • No-Sell: Attacking him during the tutorial yields no results.
    Jack: I'd be pissed if this wasn't so cute. Look at you, trying so hard!
  • Obfuscating Stupidity: Oh, he has the homeless Brujah thug look down alright, but a single conversation with him displays he's actually quite intelligent. In the end we discover he's been playing most everybody in the game for fools.
  • The Older Immortal: Canonically 400 years old. Unlike Strauss and Beckett you never get that vibe off of him and the other anarchs treat him as "one of them" despite his fame and age.
  • Pals with Jesus: If the cab driver Jack's chummy with isn't Caine himself, then he's still a very powerful vampire.
  • The Pig Pen:
    Jack: Running water? Ah, that's no problem. I bathe... occasionally.
  • Pirate: What he used to be.
  • Red Baron: Known as "Smilin' Jack", although he never uses it himself.
  • What the Hell, Player?: Jack will call you out on editing your stats if you do it before you meet him. A Malkavian character will claim either Caine boosted his stats, or he just wants to make the game easier.
  • Your Vampires Suck: Since he takes it upon himself to teach you the basics of being a Kindred, he also informs you of which weaknesses do or don't apply to your new condition, along with informing you that no, a mortal you feed from won't turn into another vampire.
    Jack: Forget that comic book crap, kid. It don't work that way.

    The Voerman Twins
Voiced by: Grey Delisle

Therese Voerman, yes. I'm the proprietor of this club, and the only person in this city whose good side it's in your best interest to stay on.

Oooh, what do we have here? Another scrumptious young plaything straight out of life and into my club? Mmm... you smell new, little boy/girl, like fabric softener dew on freshly mowed Astroturf. Oh, I'm not frightening you, am I, duckling?

The Voerman Twins make up Therese Voerman, Anarch Baroness of Santa Monica, and her sister/nemesis Jeanette, a Malkavian and owner of the Asylum nightclub. The two almost never operate alone, and fill the same character sheet. Mainly because 'they' is actually a 'she' — Voerman is a single Malkavian with Disassociative Identity Disorder.
  • Abusive Parents: A very dark example in their past with Therese' father often sexually assaulting her as a child and keeping her confined in the house, so she "wouldn't get hurt" outside. It's implied this may be the reason she developed a split personality in the form of Jeanette.
  • Advertised Extra: Jeanette may be on the cover, but she really only has plot relevance at the beginning of the game.
  • Anything That Moves: Jeanette will flirt even with the hideous Nosferatu characters.
    Nosferatu PC: Uh, don't you find me a bit... ugly?
    Jeanette: On the inside, we're all dead meat, kitten.
  • Bitch in Sheep's Clothing: Jeanette seems like a very nice and friendly girl, for the most part. That doesn't mean, however, that she won't manipulate you into getting back at her sister by unknowingly making you destroy Therese' gallery and persuading you to give her the amulet from the haunted hotel, which Therese needed to exorcise the ghosts from said hotel. Jeanette then proceeds to throw the amulet in the ocean, thus dooming the ghosts to be trapped in the building. All of this makes Therese very pissed at both of you.
  • Creepy Twins: And they're the same person, to boot.
  • Defrosting Ice Queen: Therese, especially if you manage to save them both.
  • Ethical Slut: Jeanette, surprisingly for a vampire, somehow manages to be able to enjoy sex and apparently does so with many people, both humans and vampires. It's one of the ways she tries to amuse herself, and also a convenient way to piss off her prudish sister.
  • Hidden Depths: Jeanette certainly has her issues, but she's still very friendly, outgoing and surprisingly sensitive (she comes close to tears when Therese called her a pig, for example). Furthermore, despite their estranged relationship, she still loves her sister (see her reaction to Therese's optional death), in spite of Therese's open contempt for her. Therese also acts quite harsh and cold to both her sister and the player character initially, but subsequent interactions reveal that she does care about them, in her own way, and her traumatic past has given her an intense need for control.
  • Holier Than Thou: While arguing with Jeanette about her lifestyle, Therese's criticisms take on such an edge.
  • Mascot: Jeanette is the game's main poster girl.
  • Meaningful Rename: If you successfully reconcile the sisters, the game files will refer to the united twins as 'Tourette'. Tourettes is a neurological disorder and sounds like a portmanteau of 'Therese' and 'Jeanette'.
  • Mismatched Eyes: Jeanette has them; Therese's eyes are both blue but only when Jeanette has no control over their body. Presumably, she's wearing a colored contact.
  • Ms. Fanservice: Jeanette.
  • Multiple-Choice Past: Just what the "twins" were like prior to their Embrace, which one was the original and whether the other one was a real sibling or just an Imaginary Friend is kept ambiguous.
  • Neutral No Longer: Therese curries favor with the Camarilla and is quite overt about having ambitions to leave the Anarch fold. If she remains alive or they merge, she eventually does. If only Jeanette is alive, she stays Anarch.
  • Obfuscating Insanity: Therese and Jeanette are actually a dis-associative Malkavian, so it's played straight. The subversion is that the Therese side is quite competent at acting normal - fitting in so well, rubbing shoulders with the Camarilla and acting so upper class, you'd mistake her for a Ventrue. Jeanette, on the other hand is her exact opposite, but even she is very clever in a Street Smart way and most of her Cloud Cuckoo Lander antics will cease whenever she's being dead serious; one might assume she were a Toreador. If they learn to get along, their combined smarts make them a political force to be reckoned with, and a contender for the new Malkavian primogen.
  • Noble Demon: Therese prides herself to be this; unlike most of her "megalomaniac" pairs, she always keeps her part of a bargain, unless the one she made a bargain with betrayed her first.
  • Optional Sexual Encounter: With Jeanette. It requires staying on her good side and having her "kill" her sister.
  • Perky Goth: Jeanette.
  • Pet the Dog: Read what Jeanette says to a Nosferatu PC on Anything That Moves. That's the nicest thing she's ever said to anyone.
    • If you choose her over Therese, Jeanette is genuinely disturbed at having to kill her sister. She comes really close to crying, too.
    • If you consistently support Therese, she will be similarly devastated (though much more low-key) about having to kill Jeanette.
  • Polar Opposite Twins: Therese is cold, reserved and professional, while Jeanette is teasy and quite emotive.
  • Red Oni, Blue Oni: Jeanette is the red to Therese's blue.
  • Self-Made Orphan: Therese blew her dad's mind out "all over the silly clown wallpaper" with his shotgun.
  • Split Personality: Therese implies she was the "original" personality who created Jeanette to deal with her father's abuse and her sheltered lifestyle. Becoming Embraced by a Malkavian may explain why it's played so extremely.
  • Sugar and Ice Personality: If you manage to save both of her personalities, she becomes quite fond of you. It doesn't mean she won't hunt you down if you reveal her secret.
  • The Tease: Jeanette shamelessly flirts with the player character in their first meeting, only to leave to take care of business before things go any further than that.
  • Unknown Rival: More a one-sided one. Therese is waging a bitter struggle with Bertram Tung for control of Santa Monica. When you talk to him he has no idea why she thinks he's a rival; he has no interest in kindred politics and the area only has four or five vampires anyway so he's fine with her declaring herself in charge.
  • Vampires Own Night Clubs: The Asylum.
  • What the Hell, Hero?: If you consistently work against one of the sisters and then makes her the surviving personality after the takeover, whoever you picked will chew you out afterwards. Therese claims the only reason she doesn't kill you on the spot is because she's had enough death for one day.

    Isaac Abrams
Voiced by: Jim Ward

I don't fear LaCroix, nor do I give a damn about his jackboot sycophants and court jesters. Let them all come to Hollywood! It would be a battle sequence worthy of Kurosawa!

The Toreador Baron of Hollywood, and the financier of just about every single major American film made in the last few decades. He helps you in your quest to find the Nosferatu. Additionally, he's the sire of two other characters you meet in L.A.: Ash Rivers (whom he sired), and Velvet Velour (who he adopted).
  • All Love Is Unrequited: Was and is still attracted to Ash, who is no longer interested in Isaac.
  • Ambiguously Jewish: Aside from his name, he both owns a jewelry store and is in involved in the film industry (see below). And his possible henchman is a Golem-like gargoyle.
  • Badass Boast: When threatened with coercion from the Camarilla, he gives the quote above.
  • Been There, Shaped History: As a vampire with considerable ties to the inner workings of Hollywood, this is pretty much expected of him. He also has a very long list of famous directors and actors he's befriended and financed over the years, and still laughs at the fact that "some studio suit lost in time" once told him that the only thing that Humphrey Bogart could be used for was moving furniture.
  • Beethoven Was an Alien Spy: Isaac claims to be behind most of the top grossing pictures in Hollywood.
  • Cool Old Guy: And, unlike many examples in this game, he looks rather elderly.
  • Foil: To Gary Golden. Both are or were heavily involved with the film industry. One is Camarilla and the other is Anarch. Despite being a Toreador, Isaac respects Gary, though partly because he knows never to fuck with a Nosferatu primogen. Ever.
  • Friendly Neighborhood Vampire: He keeps Hollywood largely safe and clean for Kindred and mortal alike.
  • Good Is Old-Fashioned: He's rather disapproving of his childers' vulgar lifestyle, and of the Hollywood pornographic industry in general.
  • I Love You, Vampire Son: Implied toward Ash.
  • Jerk with a Heart of Gold: He's a little too dismissive, but otherwise is a pretty chill guy and one of the only vampires in the game who seems to function like a relatively normal person.
  • Nobody Over 50 Is Gay: Averted, and not just because he's a long-lived vamp.
  • Parental Substitute: As VV's adopted father. They seem to have a much better relationship than the one he shares with Ash, his actual Childe.
  • Reasonable Authority Figure: He has no love for the Camarilla, but he also has no problem helping you repeatedly during your quest, and supports a peaceful solution with the gargoyle problem.
  • Sugar and Ice Personality: Can switch from "shrewish Camarilla-hating tycoon" mode to "warm-hearted father figure" in a matter of seconds. And back. It all depends on how polite you are with him, and how often you press the button.
  • Vampires Are Rich: One of the top men in Hollywood. Ash compares him to an old tree with roots in everything.

    Ash Rivers
Voiced by: Jay Gordon

I didnt ask for this. I didnt ask for Issac to save my life. Maybe I wanted to die. I was having fun, dammit! I was alive! Who the hell gave him the right to deny me that? I cant act any more. I cant love any more. All I can do now is fade into obscurity.

A former Hollywood star and Isaac's Childe, having been Embraced to save him from dying of a drug overdose. By the time you meet him, he's deeply tired of his vampiric unlife, and surrounded by vampire hunters, so it's up to you to save his life. No matter what you do, he gets captured by the Society of Leopold later.
  • Break the Cutie: When you meet him in the dungeons of the Society of Leopold's base, he's been tortured with fire several times.
  • Clothing Switch: A way to save his life from the vampire hunters is to convince an Asp Hole customer which looks like him to swap clothes with Ash. Although Ash states that only a fool would be fooled by this, it actually works.
  • Death Seeker: When the player character meets him, Ash noticed that his club is surrounded by Society of Leopold hunters and is planning to run into them to his final death.
  • Distressed Dude: Later on, in the Society's headquarters.
  • Escort Mission: His sidequest can be one of those depending of your choicenote . This escort mission requires to escort him out of the Asp Hole through sewers and hunter ambushes. He'll follow the PC and run to attack the hunters with his puny punches.
    • Camarilla Edition and Final Nights make this quest a bit less frustrating than in the original game, as Ash can now be ordered to wait behind, which he will do without moving if he is far enough from a fight. He also can defend himelf, but he is armed with the weakest gun of the game.
  • Gameplay and Story Segregation: Despite his dialogs implying that he carries a gun, he fights with his fists during his Escort Mission. This is averted in mods (see Escort Mission above).
  • The Hermit: What he decides to become after he's tortured and scarred by the Society of Leopold.
  • I Hate You, Vampire Dad: He resents Isaac for Embracing him and taking away the spotlight he loved, but their relationship is still rather complicated.
  • In-Series Nickname: "Dead Phoenix."
  • Large Ham: Ash is quietly overdramatic, as fitting for an angsty, Toreador-embraced actor, and when you meet him he's fantasizing about a spectacular, Masquerade-breaking suicide. He'll also Title Drop his own Negative Zero movie if you manage to defeat the hunters in the sewers.
  • Perma-Stubble: As part of his old "rebellious youth" image.
  • Shout-Out: To River Phoenix, and to the "live fast, die young" bad boy archetype in general.
  • Suicide by Cop: By vampire hunters. He would have done this if the player character hadn't saved his life in Hollywood.
  • Vampires Own Night Clubs: The Asp Hole, a gift from his sire.

    Velvet Velour
Voiced by: Nika Futterman

Sweet Kindred, Thank you again for all you did for me. I want you to know that I meant it when I said I adored you. You made me feel that the world was not nearly as dark and desperate. I hope to see you again in my club... And in my dreams. All my love, VV.

Toreador Vampiress, Isaac's adopted Childe and owner of the Vesuvius club in Hollywood. She's not very interested in playing Jyhad, but provides a number of quests about maintaining the Masquerade.
  • All Girls Want Bad Boys: If you hack Strauss' computer, you see she sent him a rather flirty email. She also blows a kiss at him in the beginning of the game, to which he reacts with long-suffering stoicism. Although she may just be messing with him. Certainly she seems to prefer kind player characters to mean ones.
  • Dark and Troubled Past: Heavily implied as a Malkavian, but she refuses to talk about it.
    Malkavian: What is your fable, doll?
    Velvet: Mmm-hmm...
    Malkavian: How come you hide your true name behind a fabric, Susan?
    Velvet: There's only one part of my body I don't want anyone entering and that's my head. That other name...never say it again. It belongs to a dead girl.
    Malkavian: Why are you hiding your past from me, doll?
    Velvet: I'm not hiding. I'm not that girl. She was flawed. She was naive. She was nobody. And now she's dead. Let the dead rest in peace. My name is VV. Show yourself out. I'd like to say a prayer for someone I used to know.
  • Femme Fatale: Not above using her charms and her meek persona to get the PC to solve her problems. How much of it is genuine is difficult to tell.
  • Friendly Neighborhood Vampire: Even more than Isaac, given how soft-hearted she is toward mortal and vampire alike. Probably the nicest vampire you meet in the game (or at least acts the part), unless you manage to piss her off by not being one yourself. Heck, she even feels bad about killing the vampire hunter in one of her quests.
  • Gainaxing: Her character model moves around a lot and has a great deal of... bounce.
  • Hooker with a Heart of Gold: Has the personality of an extremely affable prostitute, and since she is a stripper, she's almost identical to the job description of the trope. The Heart Of Gold stems from her being genuinely very nice, not wanting kine or kindred to suffer on her account, and she even begs you in her intro quest not to get innocents involved and to use only as much force as absolutely necessary.
  • Insistent Terminology:
    Player character: So, you're a stripper, huh?
    Velvet: I'm a dancer.
  • Lady in Red
  • Ms. Fanservice: Shares the role with Jeanette, particularly in the opening titles of the game. She also has the largest breasts in the game.
  • My Clan Doth Protest Too Much: Toreador usually are well-known to particularly dislike Nosferatu (and vice-versa). Despite this, she is just as nice toward a Nosferatu PC as she is to one of any other clan; in fact, she even expresses compassion toward them, stating it must be hard for them to live hidden from the public. Though she's still a bit grumpy about it if you charge into her club and cause a big scene.
  • Purple Prose: Her love emails and poems are more than a little overdramatic. Possibly an indication of a Toreador's Creative Sterility.
  • Proud Beauty: To the point of being offended if a player doesn't fall for her act.
    Velvet: If you can't appreciate just how generous the gift of my presence is, maybe you should spend your time indulging in something more suited to your tastes... like a carnival, or perhaps a rodeo or something.
  • Shaped Like Itself: Her name. "Velour" is just French for "Velvet".
  • Stripperific: Goes with the job.
  • That Man Is Dead: Her response to the Malkavian inspecting her past self:
    There's only one part of my body that I don't want anybody entering, and that's my head. That other name... never say it again. It belongs to a dead girl.
  • They Call Me Mister Tibbs: Depending on how well you get along she will ask you to call her either "Ms Velour", "Velvet", or "V.V." (in increasing order of affection). A very good first impression (requiring high levels of seduction and not being Nosferatu) makes you start out at the "V.V." level, which she notes she doesn't let many people do.
  • Tranquil Fury: A minor version if you're consistently rude to her but still do her quests. In your final conversation she'll, in polite terms, tell you to go fuck yourself.
  • Vampires Own Night Clubs: Vesuvius, with a volcano theme.

The Sabbat

Voiced by: Steve Blum

Tell me, child, is my appearance that frightening or is it my knowledge of you that is so unnerving?

A Tzimisce vampire and one of the highest-ranking members of the Sabbat. He lurks in a dilapidated mansion in the Hollywood Hills, where he crafts monsters out of junkies, runaways, illegal immigrants, thin-bloods, anyone who won't be missed, before unleashing them on the Nosferatu in order to "blind" the Camarilla.
  • Affably Evil: The first time you meet, he holds to Sacred Hospitality very seriously, and offers you power and "improvements" if you defect. Unless you're Tremere.
  • Berserk Button: As with most Tzimisce, Andrei loathes Tremere PCs.
  • Big Bad: Considering that he's the boss of the Sabbat in Los Angeles, he may qualify. Played with. Foiling his plans is an important plot of the endgame, but the main antagonists prove to be the Big Bad Duumvirate of LaCroix and Ming Xiao.
  • Blue and Orange Morality: Obvious from his speech on metamorphosis that he doesn't follow human notions of morality (or, for the matter, aesthetics). He is a most likely follower of the Path of Metamorphasis, which is a part of the Tzimisce stereotype.
  • Body Horror: His soldiers are hideously mutated humans, his wallpaper is made of living flesh, and quite a few of the chairs and beds seem to have faces. It all comes with being part of the Tzimisce clan. He's certainly not too good-looking himself either, being almost reptilian in appearance.
  • Card-Carrying Villain: He's Sabbat. Denying their humanity and reveling in how 'evil'/inhuman they are practically goes with the territory.
  • Even Evil Has Standards: Blue and Orange Morality aside, part of what causes Andrei's Villainous Breakdown is his utter horror at the concept LaCroix has his hands on the Ankaran Sarcophagus and is going to open it to diablerize whatever's inside, essentially (in some way, shape, or form) unleashing an Eldritch Abomination of unimaginable power on the rest of the world. He freaks out when you confront him a second time, largely because you're the one who delivered it to him!
    • He will dump the Ankaran Sarcophagus into the ocean in the Sabbat ending, showing that he's unwilling to try diablerizing its occupant when Sabbat vampires are largely infamous for the act.
    • He also doesn't betray you, if you do choose to side with him.
  • Evil Is Petty: When he's not doing things that involve murder, intrigue, or Body Horror, he favorite activity seems to involve trolling late night radio shows.
  • Evil Overlord: Though his "castle" is more of a condo. He says its merely a base, and that his ancestral home is much more grand.
  • Evil Sounds Deep: Steve Blum doing what Steve Blum does best.
  • Evil Versus Evil: His ultimate goal is to prevent the Ankaran Sarcophagus from being opened, as the Sabbat are openly opposed to the Antediluvians and seek to prevent Gehenna. However, like the majority of Sabbat vampires, Andrei does so less to save the world and more to ensure a dark future where vampire-kind will openly rule over humanity.
  • Expy: Andrei is basically Sascha Vykos, the Tzimisce Signature NPC. The only differences are that Andrei is unambiguously a guy rather than a Lady Gaga-creature, he's far less competent than Vykos, and you can kill him.
  • Fantastic Racism: Like many Tzimisce, he absolutely despises Tremere. The original Tremere hunted down and killed numerous vampires to collect their blood, many of whom were Tzimisce, and used their dark magic to turn themselves into vampires without being directly Embraced - hence why he calls a Tremere PC a "cursed child of the wretched brood who stole their immortality".
  • Flunky Boss: See "Get Back Here!" Boss below.
  • "Get Back Here!" Boss: When you confront him on 609 King's Way, the entire fight consists of you running around the room trying to hit him as he teleports and summons his monsters to kill you.
  • Guttural Growler: Comes with being voiced by Steve Blum.
  • Mad Scientist: A Tzimisce fleshcrafter. It goes with the territory.
  • Nightmare Fetishist: Just in case him decorating his home with human tissues and reshaping himself into a monstrous form wasn't a hint already, one of the dialogue options involve him implying he considers the Nosferatu player "magnificent".
  • One-Winged Angel: He uses his Zulo Form for the second battle.
  • Red Eyes, Take Warning: Played completely straight.
  • Snuff Film: He records his killings on tape, which was somehow found and distributed by Death Mask Productions.
  • Vampire Vords: The only one who speaks like this in the entire game. Justified, in that he's an elder Tzimisce, and thus is likely to actually be from Eastern Europe.
  • Villainous Breakdown: Suffers an impressive one when you meet him for the second time and you don't join him.
  • Villains Out Shopping: He calls the Deb of Night at some point in the game, apparently just to taunt a mortal about their ignorance of the coming Gehenna. Deb doesn't miss a beat and quickly shut him down.
  • Wicked Cultured: His aristocratic demeanor stands in marked contrast to the other Sabbat the player meets over the course of the game.
  • Xanatos Gambit: His motive for creating the snuff film, apparently - he wanted to draw potential antitribu out. It wasn't intended to fall into mortal hands, however.

    The Lasombra 

A Lasombra vampire in service to the Sabbat, performing rituals underneath the Downtown Library. While not part of the original game, he and his quest are included in some fan mods.

    Sabbat Minions

Composed of antitribu note  vampires, human thugs, ghouls and Tzimisce-created monsters, the minions of the Sabbat rely on a quantity-over-quality approach. Members of the Sabbat embrace their monstrous natures, and think nothing of breaking the Masquerade or randomly Embracing humans to pad out their numbers.
  • Always Chaotic Evil: None of the Sabbat minions you get to meet are depicted as remotely sympathetic, even by vampire standards.
  • Axe-Crazy: As expected from vampires who embrace the Beast. During the brief part where they kidnap you as revenge for the destruction of their warehouse, you can hear them talk with glee about how they intend to torture you and rip your body apart.
  • Being Watched: Some versions of the game includes a Sabbat mook watching you from a dark alley in Santa Monica. Though apparently they learn your involvement in their warehouse's explosion through LaCroix.
  • Dumb Muscle: They aren't particularly smart, and according to Smiling Jack some of them don't even know they are vampires, since the Sabbat sometimes embrace people randomly after tapping them on the head to then use them as cannon fodder.
  • Evil Makes You Monstrous: The L.A. Sabbat's vampire Mooks seem mostly comprised of Gangrel antiribu. Gangrel gain animal features when they give in to the Beast. The Sabbat MO is to basically let the Beast have its way with you any way it wants. You do the math.
  • Fantastic Slur: Sabbat vampires are typically referred to as "shovelheads", after a common initiation ritual that involves burying a newly-Embraced vampire under the ground before they completely revive, forcing them to literally rise from the grave.
  • Leaning on the Fourth Wall: During a cutscene, one of them turns toward the camera with a "Those of you in the first few rows will get wet."
  • Mooks: To the Sabbat, in that they are unintelligent, numerous and easily disposable. They still are vampires, though, so they can cause you more troubles than human thugs if they have the right Disciplines.
  • Super Speed: The Brujah antitribu have Celerity, and will use it to keep their distance from you while they blast away with guns.
  • Teleport Spam: A trio of Elite Mooks in the Hallowbrook Hotel (implied to be Lasombra) will teleport around a room while shooting at you.


    Ming Xiao
Voiced by: Edita Brychta

Leader of the Kuei-jin vampires in Chinatown. Despite being strongly disdainful toward Kindred, she keeps an uneasy truce with the Camarilla, though clues suggest she is planning a new conflict and an invasion of the city. She's plotting with LaCroix against the Anarchs, but clearly has her own agenda...
  • Asteroids Monster: Clones of her grow from amputated pieces if the player isn't careful during the boss fight.
  • Bad Boss: So bad, apparently, that the Mandarin prefers to make a suicidal last stand against the Fledgling rather than running away and having to suffer whatever horrible punishment she will inflict him for his failure. Looking back, this is one more reason you should know right away siding with her is a bad idea
  • The Baroness: She enjoys tormenting people and lording her superiority, real or imagined, over them.
  • Beware the Nice Ones: Comes off as very wise and eloquent, at least at first, but don't be fooled for a moment.
  • Big Bad Duumvirate: With LaCroix.
  • Blob Monster: Shapeshifts into one. Foreshadowed when a piece of her washes ashore in a news report earlier in the game.
  • Chronic Backstabbing Disorder: To a lesser extent than LaCroix, but only just. She disposes of all of her allies the second they are no longer useful to her. Including you if you side with her.
  • Combat Tentacles: In her battle form.
  • Cultural Posturing: And how. It's to the point where she flat-out lies about certain things Kindred and Kuei-jin actually have in common (like being burdened with an ancient guilt), just to insult the PC and their race.
  • Dragon Lady: While she speaks perfect, unaccented English, she otherwise fits the bill quite accurately. With some Cultural Posturing thrown in for good measure. Unusually for this character type, she's the head of her own organization in LA, rather than serving someone else.
  • Evil Brit: Although her exact place of birth is never specified, she has a sophisticated English accent.
  • Femme Fatale: Sultry, elegant and seductive to the PC, but also extremely dangerous and totally untrustworthy.
  • Fantastic Racism: Ming Xiao considers Cainites to be horrible disgusting monsters. Which they admittedly are, but the Kindred of the East aren't any better.
  • Faux Affably Evil: Like LaCroix, she acts quite charming until it looks like she isn't going to get what she wants, at which point all decency goes out the window. Must be why they get on so well. Notably, her "polite" greeting to the PC is actually loaded with racist slurs and Stealth Insults.
  • In-Series Nickname: "Mistress of Mirrors" by the Malkavian.
  • Not So Stoic: A Malkavian can really get under her skin with her own superstitions.
  • One-Winged Angel: She'll turn into a slimy, tentacled slug monster for her boss fight.
  • Rewarded as a Traitor Deserves: She definitely believes in this if the PC sides with the Kuei-Jin.
  • Villainous Breakdown: A minor one, but converse with her as a Malkavian and her true self starts shining through when you nickname her and when you namedrop the Yama Kings in response to her posture about "silly Cainite superstitions".
  • Villain with Good Publicity: She has convinced the people of Chinatown that she is a force for good, even as she bankrolls the street gangs terrorizing the populace and moves to ruin or kill a good, honest man and a prominent member of the local community.
  • Voluntary Shapeshifting: Hence her nickname above. She uses this power to frame Nines for the murder of Groat, then again to go One-Winged Angel if you come to kill her.
  • You Have Outlived Your Usefulness: If the PC sides with the Kuei-Jin, she betrays them as soon as they do her dirty work.

    The Chang Brothers
Voiced by: Michael Yama

We Chang Brothers accept your life graciously.

Blade and Claw, twin Kuei-jin dispatched by Ming-Xiao to retrieve the Sarcophagus. You must fight them in the Giovanni crypt.
  • Affably Evil: Downplayed, but they offer you several chances to leave without a fight and are just as confused as you are that you've been sent to cause one. As far as they know, you're meant to be on the same side.
  • Anti-Villain: See above. They don't seem like particularly bad people and don't understand why you've come to fight them, since their boss and your boss are supposedly allies. Interestingly, it's the PC who forces the fight in every scenario.
  • Co-Dragons: To Ming Xiao, if only by virtue of being the only named Kuei-Jin you get to face besides her.
  • Combination Attack: If both are still alive, they can join their chi to fill the crypt with a Sphere of Destruction that deals massive amounts of damage if the player can't find cover.
  • Contractual Boss Immunity: Able to No-Sell powers from most of the "spellcasting" disciplines, like Dementation and Thaumaturgy.
  • Dual Boss: They attack you two-on-one, and separating them is part of the challenge.
  • Katanas Are Just Better: Blade Brother.
  • Sibling Team: Assuming they're blood brothers.
  • Teleport Spam: Unlike Andre, they use it to aggressively flank you rather than purely for escape.
  • Wolverine Claws: Claw Brother.

    The Cathayan

An agent of Ming Xiao met during an early Side Quest (during the Santa Monica part of the game). Knox and Tung asks for the Fledgling's help to take care of him.
  • Foreshadowing: The reports in his computer are clues about Ming Xiao's plan for taking control of LA, and the first mention of the Kuei-Jin's influence on the story for some time.
  • Katanas Are Just Better: Notably, it can't be picked up after he dies.
  • No Name Given: Only known as "the Cathayan" (or nicknamed "the Asian vampire" by Knox), which is synonymous with "the Kuei-Jin" (note that this word is used by Western Kindred but perceived as offensive by Kuei-Jin themselves). The character is never named in-story, but this title appears on top of his life bar during his Boss Fight.
  • Underestimating Badassery: His reports talk of Kindred in rather condescending terms, describing them as capricious and wasting their abilities on pointless schemes and conspirations against each other, leading him to the conclusion they should be easy to take down. Bertram has you find his hideout and kill him precisely by using one of these schemes he criticized.
  • Unusable Enemy Equipment: It is impossible to loot his weapons after his death in the unmodded game.
  • Wake-Up Call Boss: To a non mêlée-oriented player character. While Gimble and Dennis' gang are both fairly easy to take down, the Cathayan uses better weapons, is more resilient and actively exploits the environment against you, making him potentially dangerous if you didn't invest some experience in combat.


Voiced by: Michael Gough

I consider myself a seeker of reluctant information; "scholar" sounds like academia - ugh!

A legendary Gangrel scholar Shrouded in Myth, visiting Los Angeles to inspect the Ankaran Sarcophagus.
  • Adventurer Archaeologist: Complete with refined accent and outfit.
  • Animorphism: He first shows up in his wolf form.
  • Badass Bookworm: Again, it's part of his back-story.
  • The Cameo: A famous and popular character in the tabletop World of Darkness games.
  • Cool Old Guy: Always willing to shoot the breeze with a player, particularly a very scholarly one.
  • Cassandra Truth: While the game has been rife with hints by this point (if you've been paying close enough attention,) Beckett gives you the most (and only) straightforward hint that you should not open the Ankaran sarcophagus. The player can choose to ignore his warning, but it doesn't end well.
  • Deadpan Snarker: He can snark with the best of them. It doesn't help that even when he's being serious, he still sounds like he's being sarcastic.
  • Flat-Earth Atheist: He refuses to believe in Cain and the Antedeluvians.
  • Genius Bruiser: Many Gangrel are Dumb Muscle. Beckett isn't.
  • Gentleman and a Scholar
  • Hero of Another Story: Every time he crops up, it becomes increasingly obvious that he's pursuing the same information as you using his own means, and is just a step or two ahead of you at every turn.
  • Mr. Exposition: He gives out lots to the player as the story goes on.
  • Nice Guy: He's sarcastic in personality, and he doesn't look the part, but believe it or not, Beckett is this. Rosa tells you early in the game that the only two people you can trust for certain are "the man on the couch" and the "lone wolf". Beckett's the "lone wolf".
  • O.O.C. Is Serious Business: When Beckett seems scared and begs you not to open the sarcophagus, it's an Oh, Crap! moment.
  • Sarcasm Failure: Both types. If a Malkavian main character shares their 'theories' on Kindred origins with him, his only response is a slightly off-balance "Can't say I've heard that one before..." His last conversation with you, after Beckett has had a chance to study the Sarcophagus, is a serious version.
  • Sunglasses at Night: Beckett always wears sunglasses to cover up his bestial eyes, which are a permanent mark left on him from the Beast taking over once in his past.
  • Totally Not a Werewolf: He's not, but you can ask if he is one (provided you're not a Gangrel) after seeing him use the Protean discipline early on.
  • Unusually Uninteresting Sight: He looks like a werewolf in his normal human form, and no humans appear to notice this.
    • Doubly so in the fact he can turn from a wolf into a human in front of a nearby bum who just ignores him.
  • Wolverine Publicity: Probably why he's in the game, despite having very little impact on the events of the plot.

    The Gargoyle
Voiced by: Fred Tatasciore

A massive stone monster created by Strauss and used as a bodyguard - up until he went rogue and hid himself inside the old Chinese theatre in Hollywood. You can be sent here by Strauss or Isaac (or both) to kill him, or convince him to work for the Anarchs.
  • All There in the Manual: It's only vaguely alluded to with a single line of dialogue, when it refers to Strauss as "the demon who made me, turned my flesh to stone" - in the tabletop lore, Gargoyles are, in fact, made from the dismembered body parts of other Kindred, which Tremere then remake into a being of stone through a long and complex blood ritual.
  • Berserk Button: The Gargoyle, already hostile towards Kindred, is most especially infuriated by members of the Tremere clan or the slightest mention of Strauss. You can still reason with it as a Tremere, but tell it you are one, and it will immediatly attack you.
  • Boomerang Bigot: It's only talked about in the tabletop game, but Gargoyles are a bloodline of vampires created by the Tremere.
  • The Brute: Kinda goes without saying.
  • Damage-Sponge Boss: Blades and bullets won't help you against him. Even armed with a blunt weapon and the Rune, you need time to beat him down.
  • Enemy Mine: It's possible, if difficult, to use the gargoyle's and Isaac's shared hatred of the Camarilla to convince it to ally with the Anarchs. It still despises vampires.
  • Foreshadowing: Strauss's manor contains a library with a book on the creation of gargoyles.
  • Hair-Trigger Temper: It's very easy to piss the Gargoyle off, resulting in a boss battle.
  • Mighty Glacier: He's awfully strong, but quite slow and predictable if you stay close enough. He can sometimes dash at you if you try to take distance from him.
  • Talking Your Way Out: You can try and persuade him to work for Isaac, but it's very difficult.
  • Turned Against Their Masters: He wanted to be free, but Strauss is too old-fashioned to think of a gargoyle as able to take care of itself.
  • Weaksauce Weakness: To bludgeoning damage and the rune.

Voiced by: Mary Elizabeth McGlynn

Real terror is not the sight of death: it is the fear of death. What is the fear of death? Terror of the unknown. Is it these eyes you peer into? No, I am not the unknown. You and I are closer kin than you and it were.

A Nagaraja occultist found lurking in the basement of an abandoned hospital, she will trade you a number of useful items in return for rare magical artifacts. Unfortunately, if you want to gain her trust, you've got to help recapture her next victim.
  • All There in the Manual: Never actually states the name of her bloodline, but anyone familiar with the setting's lore will immediately know that she is a Nagaraja.
  • Affably Evil: Unlike most Kindred, she eats live human flesh instead of drinking blood. (And, no, she doesn't need to kill living people for it, especially when she lives a short drive from a morgue.) Assuming, however, that you don't try to kill her, she's perfectly willing to cut a deal with you for artifacts, and she never goes back on her word.
  • Badass Bookworm: While a very scholarly woman, she's a tough and dangerous foe in a fight, especially early on.
  • Blue and Orange Morality: She does not subscribe to the normal spectrum of morality, fitting more into one of The Paths. You can develop a rapport with her no matter your place on the humanity meter.
  • Cute Monster Girl: Unlike most lady vampires in the game, her inhumanity is obvious and heavily emphasized.
  • Evil Sounds Deep: Deep but still feminine and, outside of Ming Xiao, she's probably the most outright sinister female character in the game.
  • Flunky Boss: If you fight her, she summons endless zombies at you.
  • I'm a Humanitarian: As a Nagaraja vampire, she has to eat fresh flesh on top of drinking blood or suffer physical degeneration. Unlike many Nagaraja, she does it to living people.
  • Lesbian Vampire: Implied, given the name she gives you came from her lover while she was alive. She doesn't obey the trope in any other way, and gives no other indication of her sexuality or indeed if she even has one at this stage.
  • Meaningful Rename: After her lover.
  • Necromancer: It's the Nagaraja's hat, and she uses her powers to create zombies if you fight her.
  • No Name Given: Pisha isn't her real name, and she says outright she never uses the real one anymore.
  • Our Vampires Are Different: She is a Nagaraja, a very rare and exotic bloodline of vampires originating from India. They're seen as bizarre and repulsive by other vampires.
  • Skippable Boss: It is possible to fight her as a boss, but not necessary. Notably, she is a rare occurrence where not fighting her actually is a more profitable option, since she then becomes a quest giver and rewards you with very useful items.
  • The Spock: Calm, cool, and fiercely intelligent. So calmly analytical, she's one of the few characters in the entire game who isn't startled or confused by the Malkavian PC's dialogue; in fact, after being called "Black Widow," she goes so far as to state the inaccuracies of the nickname, stating that "Mantis" would work better.
  • Wrong Insult Offence: Pisha is a rare vampire who has to consume human flesh, which makes her pretty off-putting even to a regular vampire. A Malkavian player character might nickname her "Black Widow", in which case she takes no offense but explains how "Mantis" would be a better pejorative. As a Fully-Embraced Fiend well into her third century of unlife, she's worked out the existential angst long ago.

    The Brotherhood of the Ninth Circle
Brother Kanker
Jezebel Locke
Bishop Vick
Voiced by: Debi Mae West (Jezebel Locke), Robin Atkin Downes (Brother Kanker) and J. Grant Albrecht (Bishop Vick)

The doors have been opened! The seals broken! And the final steps into the abyss... the terrible mysteries of the Ninth Circle...
Brother Kanker

A cult of vampires spreading a lethal disease among the prostitutes and beggars of downtown Los Angeles, they're also known as the Plaguebearers. They're dealt with in the secondary quests "Fun with Pestilence" and "More Fun with Pestilence", and though the Anarchs apparently kill off most of the cult between the quests, you meet three leading members yourself: Jezebel Locke (a Toreador seductress infecting prostitutes), Brother Kanker (a Nosferatu infecting homeless people) and Bishop Vick (a Toreador, who runs the cult and "cares" for several dozen infected).
  • Bonus Boss: Infamous for being very tough for sidequest bosses.
  • Brotherhood of Evil: Despite having female members, they act like characters out of a pulp novel.
  • Depraved Bisexual: Jezebel is one of the most disturbing cases of this trope. See Fandisservice for further details.
  • Face of a Thug: Vick looks rather sinister. Kanker does too, but he's a Nosferatu, so this is a given. Vick, on the other hand, is supposed to be a Toreador, but his appearance has caused some fans to mistake him for a Brujah.
  • Fan Disservice: Jezebel is rather good-looking, and tries to seduce the Fledgling with a seductive, vamp-like tone. However, her dialogues while doing so are those of a Nightmare Fetishist, and way too disturbing to qualify as pleasing.
  • Freudian Excuse: Bishop Vick is unique in the sense that at least he gives a reason as to why he spreads his diseases; he seems to have genuinely lost his faith in humanity and God due to his Embrace, and the only thing left to him is to hasten the end of the world.
  • Flunky Boss: Bishop Vick is surrounded by a large number of people who have been infected by the disease and now seem very much like zombies.
  • "Get Back Here!" Boss: Bishop Vick also has the Celerity discipline, letting him whisk across the room before you can land a hit on him.
  • Incurable Cough of Death: The disease the Brotherhood is infecting people with is this trope.
  • Knife Nut: Once her seducing act fails to work, Jezebel proceeds to just assault you with a knife.
  • Large Ham: All of them, to varying extents.
  • Lightning Bruiser: Vick combines the speed and agility of the Celerity discipline with the brutal firepower of a shotgun.
  • My Species Doth Protest Too Much: Vick is a Toreador, a clan typically associated with culture and beauty - yet he's obsessed with spreading disease and misery, and is living in a filthy, dilapidated crackhouse.
  • Nietzsche Wannabe: All of them are dedicated to the downfall of society through the plague they spread, and rant about the end of the world and the pointlessness of existence.
  • Occult Blue Eyes: Vick.
  • Plague Master: The entire cult.
  • Religion of Evil: Obviously.
  • Supernatural Gold Eyes: Jezebel and Kanker. The later's especially, which are described as "piss yellow" by one of his victims.
  • The Unfought: A fourth member is briefly mentioned by Damsel, when she informs you the Anarch have killed him offscreen.
  • The Vamp: Jezebel, who specifically targets prostitutes and attempts to seduce the Fledgling upon him/her entering her room.
  • Wake-Up Call Boss: Characters who have neglected their combat skills will be hurting badly by the end of this quest series.
  • What Happened to the Mouse?: The doorkeeper of the crackhouse, Jumbles, who mysteriously vanishes after you complete the quest.
  • Wolverine Claws: Brother Kanker, using his Protean discipline.
  • Zombie Apocalypse: A small-scale one in the ruined crackhouse - there's no point trying to kill all the zombies, because the game will just keep infinitely spawning more and more of them. The only way to get rid of them is to kill Vick. Afterward, it's said the place had to be quarantined.

    The Southland Slasher

A Gangrel neonate who's been murdering ex-convicts up and down Los Angeles.

    The Thin-Bloods 
Voiced by: Margaret Tang (Lily), Greg Ellis (E.), Courtney Taylor (Rosa), Robin Atkin Downes (Copper) and James Arnold Taylor (Julius)

We all seem to have come down with the same disease - ah, hell, who am I kiddin', we're a bad horror show alright. And we seem to be the runts - the mistakes. You types call us thin-bloods... I say we're all equally screwed.

A group of young, high-generation vampires living under the Santa Monica Pier, all of them are outcast from mainstream vampire society and on the run from the Sabbat; as such, most of them are in need of your help - with the exception of Rosa, who seems to be expecting you.
  • Beware the Nice Ones: Lily might be weak by vampiric standards and more than a little bit shy, but that just makes her Beast-induced violence all the more startling.
  • The Cuckoolander Was Right: As the game continues, Rosa's predictions start making a disturbing amount of sense, particularly if it's not your first playthrough.
  • Distressed Damsel: Lily, after being captured by Vandal.
  • Find the Cure: What Copper wants.
  • "Get Back Here!" Boss: If you choose to kill Julius instead of sparing him, the fight which ensues is technically a boss fight (Julius has his own life bar), but he'll just run in circles while trying to dodge your attacks.
  • Happily Ever After: With your help, Lily and E can successfully reconcile and escape from Santa Monica alive.
  • I Hate You, Vampire Dad: E initially hates Lily for Embracing him, but they reconcile following Lily's rescue.
    • Lily isn't too fond of her sire, Rolf, partly for Embracing her but mostly for abandoning her in Santa Monica, though she's still not happy when he ends up dead.
  • Kick the Dog: If you're feeling in the mood for easy money and schadenfreude, you can trick Copper into paying for a "unicorn blood transfusion" to cure his vampirism, or a "Holy Stake" (part of a table leg) to use on the "Head Vampire." He'll ask you who the head vampire is, and any of the three possible responses all result in a Humanity loss. Telling him it's the president additionally counts as a masquerade violation.
  • Mad Oracle: Rosa, who isn't sure of what she's talking about at the best of times, let alone her babbled prophecies.
  • The Mole: Julius is actually revealing Kindred's secrets to a screenwriter. When you deal with him, you can decide whether to kill or spare him.
  • One-Letter Name: E.
  • Rich in Dollars, Poor in Sense: Copper will believe any lie you tell him about curing vampirism, and will pay you for it.
  • Speech Impediment: Julius has a terrible stutter, though David's dialogue suggests it flares up because he's terrified of you.
  • Surfer Dude: E, in personality. He speaks with an Australian accent rather than a Californian one.
  • Vampire Refugee: Copper, who desperately wants to find a cure for his vampirism - even if it means killing "the Head Vampire."
  • Waif Prophet: Rosa.
  • Walking Shirtless Scene: E. Julius even refers to him as "the guy without a shirt."

    The Giovanni 
Voiced by: Andre Sogliuzzo (Bruno)

"Spaghetti and corpses, boss."
Gary Golden

The American branch of the infamous family of necromancers, the Giovanni are comprised of humans, ghouls, and the rare few chosen to be Embraced and made into full-fledged vampires. Decadent, opulent and messed up beyond measure, the necromancers are a force to be reckoned with - especially when you're saddled with the task of crashing their reunion party.
  • Affably Evil: From the snippets of conversation you catch, "Uncle" Bruno Giovanni seems fairly cordial, planning to Embrace and Ghoul a few of his family members to celebrate their recent success. Note that he does this while openly discussing their plans to bring about the Eternal Night.
  • Ambiguously Bi: Regardless of gender, having a high enough seduction results in Nadia being flustered and stammering when you first talk to her. Just don't try your luck with her if your PC is female.
  • Badass in a Nice Suit: Bruno, the Giovanni Elder presiding over the festivities.
  • Big, Screwed-Up Family: One you can mess with rather hilariously. With a high persuasion score, you can get each human member of the family to reveal their secrets. You can then betray them to each other and watch the chaos ensue.
  • Bonus Boss: If you choose the violent way to enter the manor, you'll eventually have to fight Bruno in a boss battle. If you choose the social or the stealthy way, you won't even meet him.
  • Dark Secret: Three of the most promising members of the family have secrets that would jeopardize their chances of being Embraced; Mira is HIV-positive as a result of sharing needles, Adam's business has just gone bankrupt, and Christopher's mother had an affair that might put his parentage into question. All three are prepared to pay handsomely for unveiling the secrets of the other two.
  • Driven to Suicide: Reveal Adam's secret to the family, and he'll brokenly say he might as well hang himself now.
  • Foreign-Language Tirade: Piss off Mira (either by hitting on her as a female PC or revealing her Dark Secret to the others) and she'll curse you out in Italian.
  • "Get Back Here!" Boss: Bruno has Celerity, and makes good use of it to attack you from a distance.
  • I Love the Dead: Nadia admits to being turned on by the the mansion's catacombs. Should you seduce her as a male PC, she'll try and talk you into having sex on the mortician's slab.
  • Mook Maker: Bruno will summon guards as he fights and then resurrect them as zombies when they fall.
  • Necromancer: Most of the high-ranking Giovanni are Necromancers by trade, as per the clan's unique discipline. Nadia Miliner is an apprentice necromancer, and if you're taking the persuasion route, she can be talked into taking you downstairs to tour the preparations room.
  • New Era Speech: Bruno gives one of these monologues at the party, though you can't hear all of it.
  • Politically Incorrect Villain: Corruption, slavery, incest, and necromancy is A-OK by Giovanni standards, but homosexuality and atheism could get you excommunicated.
  • Time Dissonance: During his speech, Bruno refers to the many years since he last saw his extended family as a brief period of time. That "brief period of time" included The Great Depression.
  • Token Good Teammate: Nadia is a shy, gentle girl that tries to keep you safe in the crypt and whose only real fault is being a Nightmare Fetishist. Compared to the rest of the Big, Screwed-Up Family she's studying with, she's practically a saint.
  • Tome of Eldritch Lore: It's possible to steal one of these (The Voce Del Morte) from the mansion's library and give it to Pisha.
  • Torture Cellar: The preparations room, though it might not necessarily be used on living people all the time. It also leads to a massive system of catacombs filled with zombies.

    The Cab Driver
Voiced by: Andre Sogliuzzo

Where to?

A mysterious Kindred who drives the yellow taxi that transports player character from place to place.
  • Almighty Janitor: If he really is Caine.
  • Chekhov's Gunman: Using Auspex can show you that your inconspicuous taxi driver is a Kindred. Come the endgame, and he's the guy who Jack sent to pull you out of Santa Monica before the blood hunt kills you.
  • Cryptic Conversation/Ambiguous Situation: The heart-to-heart the player character has with him just before the endgame.
  • The Driver: He ferries your character between the different areas on the map.
  • God Was My Copilot: It is a bit ambiguous if he really is Caine, progenitor of all vampires, but the player character certainly strongly suspects that he is, while the Malkavian player character believes wholeheartedly and feels the appropriate terror. Another possibility is Lucifer, who was canonically hanging around LA at the time (although it would be thematically odd since demons are never mentioned in the game).
  • Mysterious Past: White Wolf refuses to confirm whether the cabbie was actually Caine, saying he could have been a delusional Malkavian.
  • Sunglasses at Night: They certainly complete his appearance.
  • Vampire Vords: Only one of two vampires to speak with the classic Dracula accent.


    Heather Poe
Voiced by: Courtney Taylor

Anything for you.

A young woman found dying in an understaffed clinic. The only way to save her life is to feed her your blood- guaranteeing your own ghoul servant. If she stays with you to the very end she's kidnapped and brutally murdered by the Sabbat. There are patches that avoid this, but they vary by version and methods.
  • All Just a Dream/Laser-Guided Amnesia: A Malkavian can send her off by Dementing her into thinking that the time with you was all a dream. Doing so nets you both a masquerade redemption and a point of humanity.
  • Ambiguously Bi: Heather is sexually available (at least through the bite) to both male and female PCs. But as your ghoul, her attraction to you has nothing to do with your gender or hers - just that it's you.
  • Buxom Is Better: Has the second largest breasts in the game, second only to V.V.
  • Cloud Cuckoolander: What she eventually becomes under your influence. This is especially apparent if you play as a Malkavian.
  • The Cutie: Causing her to stand out a mile in the World of Darkness.
  • Destructive Romance: Her ghoul-based obsession with you drives her to give you all her money, drop out of school to spend more time with you, and may end in her gruesome death.
  • Happiness in Slavery: Pretty much her entire existence revolves around this once she becomes your ghoul.
  • Ill Girl: How you meet her.
  • Kill the Cutie: If you decide not to help her at the hospital or fail to send her away before the endgame. The Plus mod allows the player to avoid this by ordering her to stay indoors, though doing so causes them to miss out on the best armor in the game.
  • Jumping Off the Slippery Slope: Gives you her college money then graduates to bringing you home victims to kill and disposing of their bodies (even if they're not dead).
  • Meaningful Name: It's hard not to her that surname and associate her with Edgar Allan Poe, and it's probably not a coincidence that Poe's self-confessed favourite topic for his stories and poems was beautiful yet frail young women who die tragically young.
  • Meganekko: How she starts.
  • Morality Pet: Heather is worth a Humanity Point for saving, and another one for letting her go later. Humanity gain is very easy in this game, but it's basically one (or two) points for doing practically nothing.
  • More Than Mind Control: The Blood Bond is not to be ignored, but Heather also is grateful to you for saving her life.
  • Ms. Fanservice: Attempts to become this for you.
  • Perky Goth: One of her clothing options.
  • Rescue Romance: Reinforced by the Blood Bond, but Heather's life has been very lonely, and she seems at times genuinely enamored with you for saving her life.
  • Sanity Slippage: She starts calling you 'master' unironically and brings someone back home for you to kill.
    • More so if you're a Malkavian, in which case she'll eventually pick up a bit of your crazy, on top of her usual behavior.
  • Satellite Character: Invoked. The Blood Bond makes her life revolve around you. This is not a good thing for her.
  • Sex Slave: Has shades of this given her attire and her willingness to let you feed on her at any point.
  • Stuffed into the Fridge: If she stays with you long enough - the alternative is to chase her off (and break her heart) before she gives you the final armor.
  • Stripperiffic: One of her outfits.
  • Too Good for This Sinful Earth: By real world standards some of her later actions are a little shady, though mostly not through her own fault. By Old World of Darkness standards, she's this trope and then some.
  • Trauma Conga Line: Orphaned as a teenager, near-fatally hit by a car... and that's before she meets the player. Having her mortal injuries healed by a vampire and then put under said vampire's protection might seem like a reprieve, but ultimately, the player has to choose between dismissing her from your service, breaking her heart and sending her to meet an unknown fate or keeping her close, only to have her Stuffed into the Fridge by the Sabbat as a result.
  • Video Game Caring Potential: How she's introduced. The PC also has the option to send her off to live a normal life, and a Malkavian can modify her memory so their time together seems like a pleasant dream. It is also possible to treat her well and show her genuine affection.
  • Video Game Cruelty Potential: A lot of player characters are appalled by what they can do to Heather, and what Heather tries to do for them, after turning her into their ghoul.

Voiced by: Andre Sogliuzzo

I can get anything anyone wants at any time. You could say it's my calling. 'Til the Astrolite, there wasn't anything I couldn't handle... well, back east, some shit went down, Big Apple, can't go back. I hate L.A., but whaddaya gonna do?

LaCroix's ghoul in Santa Monica, he prides himself on being able to find just about anything for anyone, from boats to military-grade firearms. Unlike his master, he's a nice guy. Voiced by André Sogliuzzo.
  • Beware the Nice Ones: Explicitly stated to be one of the two people you can put your trust in. However, if you decided to retrieve the astrolite from the drug dealers without killing them, you'll later find out that they suffered the full penalty for crossing him: overdosing is a painful way to go. Especially if your kneecaps are on the floor next to you.
  • Chivalrous Pervert: When asking him about Jeanette, he will comment on how "she's got a body built for bedrooms" to a male character. When a female character asks him, however, he hesitates before saying "Call me old-fashioned, but I don't feel right talking about this in front of a lady."
  • Cluster F-Bomb: Uses a lot of these when injured.
  • Cool Old Guy: He may not look like it, but he's nearly sixty. He's also one of the only few people you can put your complete trust in.
  • The Fixer: You could say he has a talent for it. Need a weapon? Mercurio can get it for you, given some time.
  • In-Series Nickname: The Malkavian PC calls him "Mercury" and, in the same vein, "Fleet-Footed God". He seems okay with it.
  • Mistreatment-Induced Betrayal: He knows his life is forfeit if LaCroix finds out about his screw-up with the Astrolite, so if the player tells him to his face that they're going to tell on him in spite of all his begging, Mercurio decides he'd rather kill them to save his own skin.
  • My Master, Right or Wrong: For all that he has to be a fully bound ghoul, he's remarkably clear-headed about his situation. Contrast with Knox and Heather.
    [(On LaCroix)] "Just so you understand, my loyalties are all but written in blood, so my opinion of the guy is moot."
  • What the Hell, Hero?: He delivers one at the end if the PC comes see him after siding with the Kuei-Jin and tells that he'll still sell you guns this time but after you'll leave he doesn't want to have anything to do with you again. He'll remain nice if you sided with Strauss or the Anarchs, though he's still incredulous at your betrayal of the Camarilla in the latter ending.

Voiced by: Debi Mae West

A ghoul whose vampire master (a Toreador named Kent Alan Ryan) has recently died, leaving her essentially reduced to a vitae-addict loudmouth who can't seem to grab he is gone and blatantly disregard the Masquerade. Skelter asks the Fledgling to deal with her before she attracts unwanted attention from vampire hunters.
  • Attention Whore: Apparently only cares about this and vampire blood, which is the reason she is becoming dangerous. Her quest even is named after the trope.
  • Hate Sink: Patty is designed to be extremely annoying to the player. Her Valley Girl drawl, her self centered attitude, her inability to comprehend the fact that you've never even met her vampiric Sugar Daddy, and her habit of insulting you if you deny her anything are enough to make players want her dead, and fast. Then, you find that killing her yourself while not being seen is a pain in the ass due to how painfully slow she walks. Then, you learn that doing this or sending her Pisha or Vandal will net you a loss of Humanity, You Bastard.
  • Killed to Uphold the Masquerade: Skelter wants you to do this to her. Whether this actually ends up happening is up to you.
  • Selective Obliviousness: Skelter mentions that upon being told that Kent is dead, she merely asked again louder.
  • Shoot the Dog: You are forced to do a more or less extreme version of this trope to her in order to complete her quest; at worse, you end up killing her or sending her to Pisha or Vandal. At best, you can convince her to leave the town by pretending you saw her master in a different city, thus sending her on a wild goose chase.
  • Valley Girl: She's, like, so totally it.
  • Video Game Caring Potential: If you have enough persuasion, it's possible to complete her quest without killing her by convincing her Kent Alan Ryan left the city.
  • Video Game Cruelty Potential: Conversely, it's possible to complete the quest by tricking her into going to the abandoned hospital to be killed and eaten by Pisha, rather than killing her yourself.

    Paul Anderson 
A Ghoul affiliated to the Anarch living in the Skylines appartment. In the "Fun with Pestilence" sidequest, Damsel asks the Fledgling to go ask him for informations about the mysterious plague. Unfortunately, by the time they arrive, he has already died from the plague, having fallen sick from intercourse with his prostitute girlfriend Hannah.
  • Death by Sex: A surprisingly tragic case. he died from a plague he caught having sex with his prostitute girlfriend, who had been infected by Jezebel Locke.
  • Nice Guy: According to Hannah, he apparently was the first guy to be nice to her.
  • Posthumous Character: Already dead from the plague by the time you reach his appartment.
  • Too Dumb to Live: He might have actually survived the sickness if he had followed the Anarch's advice and gone to the hospital to burn off his infected blood, but didn't take the sickness seriously enough to actually treat it.
  • We Hardly Knew You: You don't even get to interact with him before he dies; all you get about him is informations from other NPCs

Voiced by: Brian Mitsoda

Far as I know, I'm the only person around Hollywood who considers marksmanship an art.

Isaac's ghoul in Hollywood, he guards the local graveyard, preventing any of the residents from leaving. You can learn a few tips about using firearms if you help him (by finding him a prostitute or by fighting the zombies back for 5 minutes).
  • Deadpan Snarker: He keeps up his good humor despite his morbid situation.
  • Friendly Sniper: Takes pride in his ability to shoot down anyone, and is a hospitable host for the player.
  • The Gunslinger: He loves killing zombies, even though he admits that he wishes he could do something else with his nights sometimes.
  • Hold the Line: Well, the gates of his cemetery. Defending them for him of the cemetery is probably the hardest mission of the whole game bar none. Characters without Celerity, a powerful gun and a lot of practice, or Protean need not apply.
  • I Call It "Vera": Jaime Sue, his rifle that he'll give you if you help him out.
  • Need a Hand, or a Handjob?: Literally. You can help him defending the graveyard from the zombies or you can bring him a prostitute. A non-Nosferatu female character can skip the "finding a prostitute" part and just perform the, ahem, service herself. It's actually the quickest and easiest way to complete the mission, too.
  • Optional Sexual Encounter: See Need a Hand, or a Handjob? above. The offer surprises him, though whether it's because of the attention or because you're undead is up in the air.
    "Just don't bite it, alright? —What? I mean my neck..."
  • Shout-Out: His name and interest in zombie outbreaks homage George A. Romero, while the job of keeping the zombies from leaving the cemetery mirrors the plot of of Cemetery Man.

    Knox Harrington
Voiced by: Greg Ellis

Bertram Tung's ghoul, Knox enjoys his status as a blood-bound slave a little too much for his own good, and seems to mainly function as a smokescreen for his master's more obvious plans.
  • Keet: Knox is bouncing off the walls in just about every single scene you can meet him in.
  • Motor Mouth: Maybe ten minutes after you receive a lecture about hiding your vampirism from humanity, talking to Knox sees him realizing what you are and refusing to shut the hell up until you remind him it's supposed to be a secret.
  • Not-So-Harmless Villain: It turns out he actually used to be a Bounty Hunter for Arthur Kilpatrick, which is one of the reasons Bertram hired him in the first place, and he's quite clever and manipulative with the player if you don't have the points to see through his scheme.
  • Obfuscating Stupidity: He actually plays up his incompetence in order to get people to drop their guard. His surprising level of talent is why Bertram Tung chose him as a ghoul:
    Tung: Sharp kid, can track like a bloodhound.
  • Sycophantic Servant: Worships the ground Tung walks on.
  • Verbal Tic: "Oh man! Hey, man!"

    Vandal Cleaver
Voiced by: James Arnold Taylor

Here again? What's the matter? Can't bring yourself to tear into the neck of some quote-unquote "innocent?" All that blood out there and you have to buy the prepackaged stuff!

Therese Voerman's ghoul, Vandal runs the bloodbank in the basement of the local clinic, using his position to secure choice bloodpacks for his demanding mistress. Unfortunately, as altruism appears to be running low these days, "donations" of blood come from the clubbers, vagrants, and Thin-Bloods that Vandal kidnaps.
  • Ax-Crazy: Apart from the techniques he uses to supply his mistress with blood, he also lets slip that he was planning to kill his coworker Phil before Lily tore his throat out.
  • Cloud Cuckoolander: A really dark version. Also a hint to Therese's true status as a Malkavian.
  • Deadpan Snarker: Mocks everything he can think of, including his own miserable situation if you Dement him.
  • Evil Redhead: A borderline-serial killer.
  • Knife Nut
    "Guns make people cocky; they never appreciate what a skilled hand married to a knife can do. All you have to do is get close enough to cut off the trigger finger... or their face."
  • Names to Run Away from Really Fast: A barbarian tribe and a great big knife. Sounds about right.
  • Nightmare Fetishist: In the event that you manage to help one of his captives escape, one of the options for getting him to sell you blood again is to tell him a story of ultraviolence from your Multiple-Choice Past - resulting in a very excited Vandal.
  • Noodle Implements: Hannah's logbook notes that she requires pliers and a blowtorch when "servicing" him.
  • Psycho for Hire: Therese keeps him on a very tight leash.
  • Sycophantic Servant: Unlike most, however, he's bitter, cynical, and very much aware that he's a slave. As a result, he hates Therese with a passion, calling her by the derogatory nickname "the Queen Bitch". Also, though he's too cowed to dare attack a vampire, he's very dangerous to humans.
  • Sarcastic Devotee: He hates Therese, but cannot disobey her.
  • The Social Darwinist: He has great respect for vampires who embrace the Beast and "feed upon the weak."
  • Soft-Spoken Sadist: Played with. His voice is very high and soft, and he rarely yells, but most of his dialogue seethes with barely-constrained rage.
  • Villainous Crossdresser: Though it's hard to tell just by going on scrubs, Vandal has a male NPC model and voice actor, though his (her?) hair and lipstick and Therese referring to Vandal as "Miss" in an e-mail throws some shade on this detail.

    Grout's Ghouls 

The aggressive mooks living inside Grout Mansion, it is strongly implied they are the "patients" of his little asylum. They are totally insane.
  • Bald of Evil: The male version.
  • Knife Nut: The female version is armed with a knife.
  • Laughing Mad: The male ghouls chuckle endlessly, while the females do this or sob hysterically.
  • Malevolent Masked Men: All of them are wearing muzzles to keep them from biting, after one of them once broke his restraints by chewing off an arm.
  • Man on Fire: At the end of the Grout Mansion quest, when Grünfeld Bach lights the place on fire, several hostile flaming ghouls turn up. They attack you as readily as before, but now their attacks spread the flames.
  • Put the "Laughter" in "Slaughter": They are insane aggressive enemies armed with edged weapons and regularly Laughing Mad.
  • Wolverine Claws: The male ghouls attack with long claws protruding from their fingers.

Neutral and Friendly Humans

    Venus Dare
Voiced by: Kat Cressida

Everybody comes in here's got to have to a shot - house rules: inhibition's the first thing to go. Two more of these, and you'll be telling me your nastiest, dirtiest stories; I am your Beat Priestess and it's time to confess.

The beautiful owner and bartender of the Confession Nightclub. Having started her club with the aid of a local Russian Mafia boss, she's gotten sick and tired of paying her benefactor with sexual favors, and needs an assassin - you.
  • Cute, but Cacophonic: Shouts to be heard over the loud music in her club.
  • Dude, Where's My Reward?: Only the first time. After her second quest you can become co-owner of her club (and gain a constant flow of money).
  • Fake Brit: Boris calls her "the American bitch" several times, and she sometimes drops the accent when she gets mad.
  • Gainaxing: Her model bounces a lot.
  • I Am Very British: Possesses one of the few non-American accent in the game, and it's incredibly plummy. Invoked, since she drops it when she's serious.
  • In-Series Nickname: The Malkavian PC calls her "Love Goddess".
  • Ms. Fanservice: Flirts with her customers to sell drinks.
  • Precision F-Strike: She drops one regarding Boris.
  • Sophisticated as Hell: She's good at weaving together profanity and clever wordplay.
  • Stripperific: As part of her persona, she wears a tight t-shirt with a Cleavage Window and tight cutoff jeans.
  • Vampires Own Night Clubs: Subverted in Camarilla Edition and Final Nights. In the new content, you find a computer belonging to some vampire hunters, which contains data stating that they suspected her to be a vampire until they spotted her walking outside during the day with Fat Larry. However, she was supposed to be the ghoul of an unnamed vampire during early development. Played straight in that when you complete her quests, you become her silent partner and she keeps a cut of the profits for you to pick up.

    Yukie Ogami

A Japanese demon hunter who works in a noodle shop in Chinatown, currently searching for the demon who murdered her sensei.
  • 11th-Hour Ranger: In the patch, she'll show up to help you storm Ming-Xiao's sanctuary at the very end of the game.
  • Action Girl: She is a hunter, and actively takes part in the fight against Zygaena.
  • Bare Your Midriff: As part of her "Anime Schoolgirl" image.
  • Demon Slaying: What she believes to be her profession. Technically, they're something else.
  • Fashionable Asymmetry: She wears armor on her left arm, the arm she doesn't hold her sword with.
  • Foreshadowing: A random computer in Hollywood contains e-mails from a classmate who wonders what she's up to in America.
  • Gratuitous Japanese: She randomly inserts Japanese words into her dialogue, such as "Arigatou gozaimasu" ("Thank you very much"). She also pronounces Los Angeles as "Rosu Angeresu", despite not having any trouble differentiating between L and R at any other point. Her pronunciation of "Los Angeles" is also completely different from how Japanese normally pronounce it (Rosanzerusu).
  • It's Personal: She's come to America to hunt the Hengeyokai Zygaena, who devoured her master.
  • Katanas Are Just Better: Wields one in combat.
  • Odd Friendship: Downplayed in that you don't have quite enough interaction with her to form a particularly strong form of bond, but if you help her in her quest to find Zygaena, she comes to respect you enough that she will wish you well. When you first meet her, this actually gets lampshaded by her pointing out how strange it is for a hunter like her to casually chat with one of the very beings she is supposed to slay. With the patch installed, she shows up again at the end of the game to help you attack Ming-Xiao's stronghold.
  • Panty Shot: As a consequence of wearing a skirt and fighting with an acrobatic martial arts style.
  • Shout-Out: To the "teenage girl hunting monsters" genre of anime.
  • Van Helsing Hate Crimes: Strongly averted. Aside from being the only hunter to not attack you on sight, Yukie says that her culture differentiates between good and bad demons, and if you prove to be the former she wishes you well after you help her kill Zygaena.
    "May you find your path, demon."

    Wong Ho
Voiced by: Michael Yama

A Chinese immigrant/businessman and pillar of the local community in Chinatown. His honest nature and desire for a safe, crime-free environment put him afoul of a local gang and Ming Xiao.
  • Actual Pacifist: Despises violence, and tries to ask you not to use it on his behalf during his quests.
  • Asian Speekee Engrish: Averted. Wong Ho has an accent, but it makes him sound like a real immigrant rather than a caricature. Notably, his diction is fine.
  • Broken Pedestal: Respects and trusts Ming Xiao immensely, and at first, he will angrily refuse to listen to the player speak ill of her. Later on, with a little bit of persuasion and irrefutable evidence that she is trying to kill him, you can finally convince him that Ming Xiao is, in fact, a dangerous and evil person. He flees Chinatown with his daughter and goes into hiding.
  • Honest Corporate Executive: Owns a lot of real-estate in Chinatown, but he's very clearly on the side of law and order.
  • Horrible Judge of Character: Believes Ming Xiao to be a holy woman, and won't hear a word against her. This is a shame, as she is behind the various attacks on him and is plotting his death. Finding out and warning him can save his life, though he still has trouble believing the truth.
  • I Have Your Daughter: His daughter, Kiki, is kidnapped by a local street gang during the Chinatown quests, and he agrees to help you in return for her rescue.
  • Nice Guy: Wong Ho is one of the small pool of genuinely moral people in the game, and, assuming you aren't a monster yourself, he never fails to give you thanks and respect for your actions.
  • Non-Action Guy: Well, he's a mild-mannered middle-aged business man and his enemies are a gun-toting street gang, an army of corporate mercenaries, and a Kuei-jin and her violent cult of killers.
  • Spoiled Brat: He loves his daughter very much, but she's got a rotten personality.

Voiced by: Daran Norris

A fat security guard initially assigned to guard a Santa Monica art gallery - up until you break in and vandalize the paintings. He's then reassigned to guarding the Venture building for Prince LaCroix.
  • Abhorrent Admirer: If a female PC seduces him during their first encounter, he'll spend the rest of the game with a hopeless crush on her. She can either play along or act indifferent, and play this trope completely straight by finally snapping and verbally ripping into him towards the end of the game.
  • Backup Twin: Kill him during your first encounter, and his identical twin will be manning the desk at the entrance to the LaCroix building.
  • Big Fun: Very jovial, as a PC with Dominate can show by sending him off to the Asylum to show off his dance moves.
  • By-the-Book Cop: Blocks the PC's way while spouting very specific regulations. Can backfire on him if the PC has a high enough persuasion rating. By persuading him, it becomes obvious Chunk has no idea what he's talking about and is just pulling out random regulations to sound smart.
  • Cloud Cuckoolander: He is a very silly man, in a lot of ways, and likes a lot of very strange things.
  • Donut Mess with a Cop: Shockingly.
  • Fat Idiot: Bless him, Chunk is just not very bright.
  • Good Is Impotent: Chunk is a sweet guy, but he's brainless, powerless and helpless in the World of Darkness.
  • Horrible Judge of Character: He can tell his new boss LaCroix is a bit of a weirdo, but pursues the line of thought no further and considers him a perfectly Nice Guy. Similarly, he never catches on that the Player Character isn't human, nor that they are anything more than an ordinary working class professional like himself.
  • Inappropriate Hunger: When you speak to him when going back to meet LaCroix after escaping Grout's Mansion in flames, he'll notice the smell of charred flesh and express a sudden desire for some hamburgers.
  • Nice Guy: There's no real malice in the guy at all. If he meets a Malkavian player for the first time, he gives them some money and tries to help them find a homeless shelter.
  • Plucky Comic Relief: The man uses his security system to spy on people eating doughnuts.
  • Potty Emergency: One of the times you meet him, he tells you that he couldn't go to work the previous night because he suffered from a bad case of diarrhoea after eating some tainted junk food bought in the street. It saved his life: it was the night when some Sabbat mooks made a raid inside Venture tower.
  • Shoo Out the Clowns: He definitively leaves the game when the player characters enters LaCroix building for the final fight, either killed or persuaded/hypnotized to leave the place.

Voiced by: Robin Atkin Downes

Owner of the pawn shop below the Fledgling's Santa Monica haven. He sells weapons to you on either Mercurio's, Kilpatrick's, or Knox's word.
  • Friend in the Black Market: Yours, if someone vouches for you or you make it worth his while. He's annoyed with Knox's indiscretion on the subject.
  • The Stoner: Implied. He's got the typical stoner drawl.
  • Nice Guy: Trip is actually a pretty cool guy. (See below)
  • Nightmare Fetishist: A Nosferatu player character's appearance usually causes anything from violent revulsion to heart attacks. Trip, meanwhile, has nothing but compliments for what he thinks are some awesome body modifications.
  • Safety in Indifference: He has a working relationship with Anarch and Camarilla ghouls, and works the night shift in a vampire-infested city. There are hints that he's at least somewhat aware of what's dragging LA down the tubes, but chooses to remain an Apathetic Citizen.

    Fat Larry
Voiced by: Phil LaMarr

You can call me Fat Larry with an F-A-T, cuz I know I got a weight problem an' I just don't give a fuck!

An enthusiastic black-market salesman, he operates out of the back of his truck, selling just about anything to anyone - though getting to his special stock may take a few favors. He's a friend of Venus Dare's, and will put in a good word for you with her if you help him out.
  • Affably Evil: He's a black market salesman, but he's generally friendly.
  • Big Fun: Once the player character gets on his good side, he'll happily invite them out to dinner.
  • Fat and Proud: The Malkavian will even call him "Fatman" without Larry so much as reacting.
  • Friend in the Black Market: He sells guns and armor out of the back of a truck.
  • Funny Afro: He has one.
  • Honest John's Dealership: Subverted - Larry may seem like this at first, but his wares are perfectly serviceable. Plus, he gets very irritated when you suggest it.
  • The Nicknamer: He's got some imaginative ones. Memorably, he refers a Nosferatu PC to Venus as the "Halloween-looking S&M gremlin"
  • Shout-Out: In order to gain access to his special stock, you have to retrieve a mysterious briefcase - the contents of which Larry only describes as "beautiful." Doubles as an Actor Allusion to his voice actor.
  • Soul Brotha: Just barely avoids being a Jive Turkey too.
  • Sunglasses at Night

Voiced by: Keone Young

The merchant in the Chinatown area, Tseng inherited his family's herbal medicine store and is more than happy to help you with good herbal remedies for all your Tong-related problems. He has most definitely never been involved with the Chinese Army.

    Ji Wen Ja and Lu Feng
Ji Wen Ja
Lu Fang
Voiced by: Keone Young (Lu Fang)

Two NPCs involved in a Chinatown Sidequest. They are former friends and retired Tong hitmen, who hid a pretty amount of cash (the bounty of a difficult contract they executed together), stored in a box with two keys (each being held by one of them). Each of them tries to hire the player character in order to kill the other and steals his key, then share the treasure with the player character.
  • The Alcoholic: Lu Fang. He spends his time walking between the Red Dragon bar and the toilets.
  • Artificial Atmospheric Actions: Lu Fang's action solely consists in looping between the bar and the toilets. From a gameplay perspective, it serves to provide a safe spot in which the player character can stealthly attack him without turning the whole bar hostile.
  • Contract on the Hitman: They both try this against the other one.
  • Con Man: Ji Wen Ja makes a living by giving out fortune-cookie-like gibberish while pretending to be a fortune teller.
  • Deadpan Snarker: When Ji Wen Ja begins to explain he wants someone to disappear, you'll have the option to ask him if he is talking about committing a murder. His answer:
    Why don't you say it a little louder, so people on next block can hear? Yeah, that's what I mean.
  • Even Evil Has Standards: Each of them will give you some dirt on the other. Ji Wen Ja tells you that Lu Fang used to kill women, children, and puppies, whereas Lu Fang will claim that Ji Wen Ja is a child molester. It's never made clear if either of them is telling the truth, but they both use these accusations to motivate you to kill the other.
  • Flipping the Bird: The only time they spoke in 25 years was when Ji Wen Ja insulted Lu Fang while giving him the middle finger two weeks before their quest happened.
  • Fortune Teller: Ji Wen Ja.
  • Hypocritical Humor: Each one insists he couldn't trust the other to keep up his word - after all, that guy kills people for a living!
  • Names to Run Away from Really Fast/Red Baron: According to him, Ji Wen Ja is Chinese for "underworld travel agent"; vaguely equivalent to "Charon" in the West.
  • Retired Badass: They both assure the player that they were quite apt at their jobs.
  • Retired Monster: Neither of them seem all that broken up about the people they assassinated.
  • Shout-Out: Lu Fang's name may be a reference to Fu Leng, though the two characters have little else in common.
  • Take a Third Option: You are supposed to kill one of them and bring his key to the other, who then shares the treasure with you. With a high enough level in persuasion, it is instead possible to convince then to become friends again and share the money. Killing one of then grants 4 XP, a (variable - it is possible to increase your part by talking with both) share of the treasure, and a Humanity loss. Allowing them to reconcile grants 6 XP and two Humanity gain (one for each of them), but no money, of course (which shouldn't matter all that much unless you've been really trigger happy with the flamethrower).
    • There is a Good Bad Bug which allows to convince both of them to increase your share to the maximum (80% of the treasure), then convince Ji Wen Ja to become friend again with Lu Feng (which closes the quest with the good ending), then kill Ji Wen Ja and bring his key to Lu Fang. You'll then gain 6 XP, money and no effect on your Humanity.note 
  • The Triads and the Tongs: Retired members.
  • We Used to Be Friends: Before greed and paranoia got in the way.
  • You No Take Candle: The both speak like this, to varying extents.

Human Antagonists

    The Society of Leopold 

A group of catholic vampire hunters. They are the successors of the Inquisition.
  • Badass Longcoat: The katana-wielding elite hunters wear armored trenchcoats.
  • Badass Normal: They go toe-to-toe with actual vampires who have terrifying superpowers, and they win often enough that the vampires are afraid of them.
  • Bald of Evil/Beard of Evil: Low members of the Society have both shaved heads and goatees, though how evil they are is debatable.
  • Christianity Is Catholic: They are the only explicitly Christian characters in the game. The Society is openly called the successor of the Inquisition and a loading screen says they take their orders from the Vatican.
  • Church Militant: Well, they are successors of the Inquisition.
  • The Dreaded: Most vampires typically avoid attracting their attention as much as possible, and only confront them as a last resort. When finding out some of them are waiting for him at the entry of the Asp Hole, Ash genuinely seems convinced he has no chance of getting out alive until your offer him your help.
  • Fiery Redhead: The female generic model is a redhead woman carrying a lit torch.
  • Flunky Boss: The mods Camarilla Edition and Final Nights add the hunter Edgar Hirst, which is accompanied by standard hunters. Final Nights alters the Chastity and Grünfeld Bach boss fights to give them backup.
  • Hyperspace Arsenal: During her boss fight, Chastity manages to pull a sword and a crossbow from... somewhere. She is an undercover hunter posing as a stripper and is fought on the floor of a peep-show while only wearing sexy underwear.
  • Katanas Are Just Better: Most expert vampire hunters from the Society wield one.
  • Kill It with Fire: The female members are armed with a lit torch, which inflicts aggravated damage against you.
  • King Mook: Edgar Hirst from the Camarilla Edition mod. He looks exactly like the standard longcoat wearing, katana-wielding elite hunters, but he has better damage and more health.
  • Knight Templar: Some of them are rather... overenthusiastic about killing.
  • Vampire Hunter: Their usual role in gameplay is to periodically jump players who have been too cavalier about breaking the Masquerade.
  • Van Helsing Hate Crimes: While the game in no way minimizes the largely negative impact on the setting, the Society always seems to target the least threatening, dangerous vampires for extermination.
  • Warrior Monk: Most of them are fairly religious on top of being skilled fighters.

    Grünfeld Bach
Voiced by: Jim Ward

As you burn, tell them it was Grünfeld Bach who sent your damned soul to that lake of fire! All agents of Satan shall return to whence they came!

An elite vampire hunter and Inquisitor of the Society of Leopold. He's after LaCroix, who killed his grandfather and father.
  • All There in the Manual: Players unfamiliar with the old World of Darkness might be wondering why this puny human has the ability to blind you with holy light and take superhuman amounts of punishment after Smiling Jack told you that religious symbols were useless against you. This is actually an application of True Faith, an extremely rare and powerful trait among the most fanatical hunters that allows their holy symbols to hold genuine power.
  • Bad Boss: Some of his followers will comment privately that he seems too extreme and obsessed with hunting vampires (especially LaCroix), to the point that he's been known to kill those who refuse to follow his orders.
  • Badass Longcoat: Wears the same one as his comrades.
  • Battle Cry: "FAITH SHIELDS ME!"
  • Clap Your Hands If You Believe: As mentioned, he has True Faith and uses it to blind you. His faith does, in fact, shield him.
  • Cold Sniper: His Boss Fight begins as a Sniper Duel.
  • Determinator: Has apparently hunted LaCroix for decades, across a continent no less, refusing to accept that he might share his ancestors' fate.
  • Empowered Badass Normal: Faith really does shield him.
  • Generation Xerox: Both his grandfather and his father were vampire hunters devoted to bringing down LaCroix, and one dialogue with the Prince implies Bach may have a son who will follow in his father's footsteps.
  • "Get Back Here!" Boss: During his Boss Fight, he blinds you and runs away each time he is hit.
  • Good Cannot Comprehend Evil: Bach kidnaps an archaeologist with knowledge of the sarcophagus, hoping this will lure out LaCroix himself. The PC is somewhat bewildered at this, and can ask Grünfeld what the hell made him think LaCroix - by Grünfeld's own account, an Evil Overlord, and by every Los Angeles vampire's judgment, a Dirty Coward - would personally ever attend to a matter like this. Bach isn't too fazed by the admonition, stating that in such a case he'll just have to keep killing the prince's minions until LaCroix has no choice but to show his face.
  • Good Scars, Evil Scars: He has a single vertical scar across his right cheek.
  • Hero Antagonist: For a given value of "hero", at least. He's the holy warrior, and you're the blood-sucking monster. And seriously, would you be rooting for LaCroix if you weren't obligated to?
  • Katanas Are Just Better: He uses one once you get him in hand-to-hand, like his fellow vampire hunters.
  • Kick the Dog: According to Enemy Chatter, he once killed a fellow hunter for refusing to follow orders. He also has no problem kidnapping a completely innocent archeologist who knows nothing about the Masquerade and keeping him prisonner in bad conditions just so he can use him as a bait to lure LaCroix.
  • Kill It with Fire: Sets fire to the whole Grout Mansion with you still inside, forcing you to flee for your unlife.
  • Knight Templar: Positively ruthless in his quest for vengeance against LaCroix and the extermination of vampires, regardless of whether they're good or evil. Also see Kick the Dog above.
  • Large Ham: All the time.
  • Light 'em Up: Can use his faith to create a burst of pure light to blind you.
  • Load-Bearing Boss/Taking You with Me: After being vanquished by the player character, he detonates some explosives in the underground, causing the cave of the Society of Leopold to begin to collapse.
  • Not Quite Dead: After his apparent demise, he stands up one more time and pull a Taking You with Me/Load-Bearing Boss on you.
  • Vampire Hunter: His role.
  • Wrong Genre Savvy: He holds to somewhat archaic beliefs about vampires and as such has a rather poor grasp of how his enemy really operates in this day and age. For instance, he speaks of "the Archfiend" LaCroix as if he were some kind of heinous, bloodthirsty monster from the hottest pit of hell, and sets a trap fully expecting the evil prince to leap in and butcher his way through legions of vampire hunters. In truth, his hated Arch-Enemy is a very human character - a self-centered, petty schemer with an inflated ego, who sends you to deal with the nuisance Bach presents instead.
  • You Killed My Father: Apparently, LaCroix murdered both his father and his grandfather.

    Dennis and his gang
Voiced by: Phil LaMarr

A drug dealer, and the leader of a small group of thugs that can be found above Santa Monica's beach. Mercurio tried to buy explosives from him to destroy a Sabbat warehouse, but Dennis double-crossed him. No matter how the quest of retrieving the explosives is completed by the PC, Dennis and his gang will eventually meet a sticky end.
  • And Your Little Dog, Too!:
    Dennis: Before we do business, before anything changes hands, I want you to hear this: if you try to cross me, I will fuck you. If you tell the cops about me, I will find you, then I will fuck you. And if you are a cop... I will fuck you and your whole family, includin' that squirrel in your front yard!
  • Asshole Victim: He and his gang end up slaughtered not matter the outcome, either by the PC or by Mercurio. Considering his actions include insulting you and double-crossing Mercurio, almost killing him in the process, it's hard to feel sorry for them.
  • Batter Up!: A couple of those thugs wield baseball bats.
  • Berserk Button: Dennis immediately becomes hostile if you tell him that Mercurio sent you.
  • Cluster F-Bomb: He seems incapable of carrying on a conversation without at least one.
  • Karmic Death: If the PC completes the quest without bloodshed (it is possible with persuasion, stealth, or, if female, with seduction), Mercurio himself massacres the whole gang via forced overdose.
  • Mugging the Monster: Beating Mercurio and stealing his money instead of selling him the requested explosives drew the attention of a more dangerous character... and if the PC didn't kill the whole gang, Mercurio himself will once he has recovered.
  • Starter Villain: Dennis is the first specific person who ends up on your shit-list. His threat level is on the level of the rest of his mooks; even Tremere or Ventrue should have no problem feeding him his own intestines.
  • Would Hit a Girl: If the PC is female, Dennis will explicitly states that no matter if you're a girl, he'll still kill you if you "fuck him". Unless you have a high seduction level, then he will try to flirt with you instead.

    Stanley Gimble
Voiced by: Michael Gough

A dealer of prosthetics and medical supplies living out of a basement studio in Santa Monica. He's actually a serial killer, who has a sinister habit of kidnapping people (apparently luring them by offering payment in exchange for modelling) and cutting them up piece by piece to have a better understanding of human anatomy.
  • Artificial Limbs: His left arm.
  • Asshole Victim: If the "Replanting a Lily" quest is active, the unofficial patch adds the option of dealing with him (and resolving said quest) by persuading him to go see Vandal, who succeeds in killing him and harvesting his blood.
  • Early-Bird Boss: His sidequest is pretty early in the game, and he'll give you a run for your money if you haven't gotten settled yet.
  • Evil Brit: His accent and some mannerisms, like dropping a "bloody" during dialogue, implies he is British.
  • Faux Affably Evil: He is a genuinely bright and cheery man, right up until he's lured you into his kill room.
  • Grievous Harm with a Body: He fights you with a mutilated arm, which was quite possibly taken off of the bounty that Carson was after.
  • Handicapped Badass: To be able to fully understand what having a prosthetic limb involves, he cut his left arm and replaced it by a prosthetic one. It doesn't really make him weaker during his boss fight.
  • Mugging the Monster: Luring you into his lair wasn't his brightest move, though he was hardly to know what he was dealing with.
  • Nightmare Fetishist: Along with his love of prosthetics and amputation, Gimble actually finds the Malkavian speech patterns quite charming.
  • Serial Killer: Likes to cut off limbs.
  • Skippable Boss: With the unofficial patch, you can trick him into walking straight into Vandal's trap, bypassing the fight with him entirely.
  • Stepford Smiler: Under that cheerful, smiling exterior is a merciless serial killer.

    Boris Chekov
Voiced by: Robin Atkin Downes

A Russian mobster. He lent money to Venus for the Confession Club and is awaiting her to pay him back. Venus gives the player character the task to kill him.
  • Asshole Victim: Let's just say even players who prefer to play as nice vampires are unlikely to feel sorry for having to kill him.
  • First-Name Basis: Always designed as "Boris" in the conversations. The only way to discover his surname is to hack the computers in his hostel.
  • Gratuitous Russian: When he yells at his underlings.
  • Jerk Ass: Venus describes him in less-than-flattering terms, and when you actually meet him he wastes no time backing up her claim.
  • Informed Attribute: Venus refers to him as fat when insulting him, however his character model is built roughly the same as any other average male character in the game.
  • Loan Shark: Venus borrowed his money to fund her night club. He has been harassing her with the debt ever since, occasionally forcing her to pay him with sex.
  • The Mafiya: A high-up boss in it.
  • Overshadowed by Awesome: Being a high-ranking Mafiya member, he probably would have been a genuine threat in a regular crime story. Unfortunately for him, he lives in The World of Darkness, and the protagonist he opposes is a ridiculously powerful vampire, so he ends up little more than a thug. This can get lampshaded in the dialogues options with Venus:
    Fledgling: What's the catch?
    Venus: Boris is high-ranked in the Russian Mafia. Is that a problem?
    Fledgling: I didn't think it would be that easy/I have killed worse.
  • Vodka Drunkenski: When she sends you to kill him, Venus mentions that he probably spent the whole afternoon drinking alcohol.

    The Mandarin
Voiced by: Keone Young

You and your kind may play mortals for weaklings and fools, and that may be fitting for some, but you underestimate me.

The apparent CEO of the Fu Syndicate, he's been manipulating the Chinatown Tong for his own dark purposes.
  • Bad Boss/We Have Reserves: Quite happy to let the PC kill his underlings if they displease him, and even happier to use his security guards and mercenary soldiers as experimental guinea pigs. His Establishing Character Moment also involves him tricking his criminal associate Johnny into discovering your vampiric nature, just to test if you will have him Killed to Uphold the Masquerade.
  • Baddie Flattery: Begins complimenting the PC in a very condescending way in the latter stages of the experiment.
    You have shown considerable mental and physical acumen... and I'm quite perplexed as to how something that should be dead can possess such strong survival skills.
  • Bullying a Dragon: Makes the mistake of experimenting on Kindred at least twice, with disastrous effects. In the first case, the test subject is Barabus - which gets Gary's attention; the second case, you're the test subject, and it costs him his life.
  • The Chessmaster: Lays a clever trap in Chinatown.
  • Corrupt Corporate Executive: His company is in the pocket of the Kuei-jin.
  • The Dragon: To Ming Xiao
  • Evil Old Folks: From what little you can see of him, he clearly has white hair and is at least middle aged.
  • Faux Affably Evil: He compliments you regularly while trying to kill you, but once it becomes apparent that his experiment has gone awry, it all goes out the window.
  • Mad Scientist: He's studying vampires and their rumoured weaknesses at Ming-Xiao's request.
  • Only Known by Their Nickname: Only refers to himself as the Mandarin, and you never get to learn his real name.
  • The Man Behind the Curtain: Spends most of his interactions with you behind screens or glass. Once you fight him in person, he goes down like a chump.
  • Shout-Out: To Fu Manchu.
    • And possibly another character inspired by Fu Manchu, The Marvel Comics character also named Mandarin. Who much like this character had adopted a businessman persona, while still attempting illegal and illicit things behind the scenes. His real name is also kept a secret.
  • Sinister Shades: That double as Sunglasses at Night and indoors.
  • Smug Snake: His arrogance, to put it bluntly, is not well-founded.
  • Suicide by Cop: When it becomes obvious his attempt to experiment on you has gone awry, he choses to face you in a last stand despite knowing very well he doesn't stand chance, arguing that you killing him will be mercy compared to whatever Ming-Xiao has in store for him.


    The Deb of Night 
Voiced By: Karis Campbell

If you're new to town or just new to this whole radio thing, you're listening to The Deb of Night, the only girl who will spend the night with you and leave first thing in the morning, guaranteed.

The host of a late night radio call-in program on K.T.R.K., heard on all radios in your havens and around Los Angeles. Almost all of her callers are not quite right in the head, but sometimes Deb gets a caller whose theories are alarmingly accurate.
  • The Cuckoolander Was Right: During the last part of the game, one of her caller happens to be a Conspiracy Theorist who proceeds to blame everything happening in the city on a hidden vampire society, basically spelling out the main events of the story.
  • Deadpan Snarker: Responds to all of her caller's crazy ideas with sarcasm.
  • Hidden Depths: Deb can apparently speak fluent Italian and used to go yachting.
  • Maybe Magic, Maybe Mundane: Since you never actually meet her, fan speculations abound about whether she's an ordinary human, a ghoul, or even a vampire. She at the very least seems suspiciously quick to shut down Andrei's ramblings about the coming apocalypse.
  • Only Sane Man: Deb is very down-to-earth and quick witted, while most of her callers are blatantly lying, deranged, creepy, or any combination of the above.
  • Parody Commercial: The commercials playing during the intermission are especially absurd and over-the-top.
  • Punny Name: On "the dead of night."
  • "The Reason You Suck" Speech: Deb delivers one to a "writer":
    Deb: So if you haven't really written anything, how can you call yourself a writer? Because I once fixed my toilet doesn't make me a plumber, right?
    Roger: Well, you see...
    Deb: Is there anyone in this city that doesn't call themselves a writer or actor or a director? Don't you think you're doing a disservice to those who actually make their living in those art forms by deeming yourself something you're not, or not even trained to do?
  • The Tease: Debs likes to flirt and most of her lines are innuendo filled.
  • The Voice: The player only hears her voice, never sees her.

    A Friend 

The game begins. A pawn is moved.

The Fledgling's most mysterious ally, they periodically send you emails filled with cryptic chess metaphors and various warnings.
  • Chess Motifs: Most of the emails use chess moves to describe the political game being played over the Fledgling's fate.
  • The Ghost: Similarly to Deb, you never get the chance to interact with the Friend nor discover more about them. It's implied that he's either the Taxi Driver or Smiling Jack, but there's nothing concrete.
  • The Omniscient: The Friend seems disturbingly knowledgeable about everything related to the main plot.
  • Riddle for the Ages: Their identity is never established.
  • Schmuck Bait: The final email simply repeats the game's Arc Words: "Don't open it."

    The Ocean House Hotel ghosts 
The ghosts of an aggressive serial killer who haunts the old abandoned Ocean House Hotel, and the ghost of his wife (one of his victims).
  • Apocalyptic Log: In the kitchen, you find a diary leading to the final seconds of the wife's life. Here is where you can learn the killer's name, Ed, and motivation.
  • An Axe to Grind/Ax-Crazy: The killer committed several murders with an axe in the hotel, including his family. When the PC explores the haunted hotel, the killer's ghost can be spotted several times - and he still has the axe.
  • Driven to Suicide: While not out right stated, The Killer had kiled his kids then wife, believing the wife is cheating on him with someone else. The last moments recorded in the diary have her hiding in fear in a bathroom after seeing him soaked in blood, but nothing is mentioned about the fire and the diary is found in the kitchen. He may have read it after killing her, found out he killed his family and others over a misunderstanding and set flame to the place choosing to die with his family.
  • Expy: Of Jack and Wendy Torrance.
  • Green-Eyed Monster: The whole killer's motivations seeming come from him believing his wife is cheating on him and the amulet she is wearing is a gift from her lover. In actuality it's from her mother, which he doesn't believe, leading to him snapping with the results shown.
  • Nothing Is Scarier: Their entire level runs on this. The serial killer's ghost stalks you, but never directly fight you, only harming you through poltergeist-like activities such as falling elevators or flying objects, and doesn't even show up as a final boss at the end. If anything, it makes the level all the creepier.
  • Our Ghosts Are Different: They both seem to be immaterial and can teleport or become invisible. The woman tries to help the PC (by showing the way), and the man tries to frighten and kill the PC.
  • The Unfought: The whole haunted hotel sequence seems to build up tension which would culminate in a boss fight against the spectral axe killer... and then you find the top room, take the amulet, and leave. The end. You don't even get to see how the Voreman sisters get rid of the violent ghost if you give the amulet to Theresa, only a quick line regarding exorcism.
  • Woman in White: The wife of the serial killer, which is your guide at several places during the level.

    Zygaena the Hengeyokai 
Voiced by: Armando Valdes-Kennedy
Click here to see his human form 

Click here to see his Warform 

A fiendish were-shark monster who preys upon the humans in Chinatown. Apparently works for the Kuei-jin, and killed Yukie's master at some point in the past.
  • All There in the Manual: Although not stated in game, he's a Rokea (were-shark), more correctly a Same-Bito, the eastern version of the race, though he displays some traits usual to his kind.
  • Bonus Boss: One of the tougher examples in the game.
  • Bullfight Boss: While he's much faster and more agile than most examples, the best way to deal with him is to trick him into charging over to the liquid nitrogen tanks in the fish warehouse, then shooting them up to freeze him in place for a while, opening him up to be whaled on.
  • Damage-Sponge Boss: Has the greatest number of health points, right after Ming Xiao's battle form. Unlike many examples, he hits like a truck.
  • Everything's Even Worse with Sharks: Especially weresharks.
  • Improbable Weapon User: He'll throw frozen fish at you if you're not in the range of his claws.
  • Laughing Mad: Once he confronts you in the warehouse, he laughs a lot.
  • Meaningful Name: His name comes from the Smooth Hammerhead Shark (Sphyrna Zygaena).
  • Motor Mouth: When you talk to him in the restaurant, he'll talk like a salesman, because he thinks or wants you to assume that he thinks that you want to hire him.
  • No-Sell: Trying to use Dementation or Dominate on him during conversation; using the former just confuses him, using the latter makes him think you're trying to intimidate him.
  • One-Winged Angel: As soon as the battle begins he sheds his puny human form and takes his Warform. This also is very typical for Rokea, who prefer their Warforms outside of absolute necessity. In fact, given that he's first encountered in a Masquerade zone, as opposed to Elysium, it's very possible to just knife him in his puny human form if you figure out who he is early enough.
  • Psycho for Hire: He kills people for money, and pretending you want to hire him is part of how you lure him out. His dialogues imply he actually took a contract on you, and that he was luring you out.
  • Shark Man/Youkai: He's modeled after the Samebito, a shark demon.

    Mr. Ox
Voiced by: Dana Lee

There's something in this store for everyone. Everyone gets what they deserve.

A mysterious shopkeeper in Chinatown, peddling curiosities and trinkets- most of which seem to have very morbid origins and purposes in mind. He enlists your help - first in retrieving a pair of "envious eyes" from the corpse of a thief, then in delivering a Bad Luck Charm to a target's locker.

    The Griffith Park Werewolf 
Click here to see it (spoiler) 

A werewolf inhabiting Griffith Park, of indeterminate age and gender, and the last 'boss' you encounter before the endgame. When its habitat is set on fire during a peace summit with Nines, it gets somewhat cross, and you just so happen to be the closest available outlet for its rage. Lucky you.
  • Advancing Boss of Doom: Fortunately for you, the Griffith Park observatory is right next by and it can't fit through the doors.
  • Barrier-Busting Blow: Unfortunately for you, it doesn't need doors. Hope you weren't hiding in the bathroom.
  • The Dreaded: Nines is terrified of the prospect of facing one. Although, as later events show, he handled the other werewolf that came after him well enough.
  • Fur Against Fang: An individual battle, though as Nines reveals it's endemic to the setting. Staying in its territory was crazy, which was why nobody expected him to be hiding there.
  • Guide Dang It!: It is actually possible to defeat it, though it requires activating a series of switches you probably won't be looking for in your mad dash to escape and then using yourself as bait to catch it between the observatory's shutters.
  • Hold the Line: Well, not so much 'hold the line' as 'run away from the big bad line that wants to tear you to pieces', but you have four minutes in which you need to stay alive before the tram returns.
  • Implacable Man: Oh yes. It even shrugs off the game's console commands.
  • "Instant Death" Radius: Even a Fortitude-equipped clan like Gangrel or Ventrue won't take much more than four to five blows before they're dust.
  • Lightning Bruiser: It runs faster than you do (unless you have Celerity), it takes no damage from any of your attacks, and it sure as hell hits harder than you. Any attempt to fight head-on is futile.
  • Nigh Invulnerable: The game is coded so you can't hurt it. Though Nines certainly could, and you can inflict an instant kill on it yourself by figuring out a puzzle.
  • No-Sell: Melee attacks are suicide, guns are worthless, Obfuscate is pointless, and offensive disciplines like Dementation, Animalism, and Thaumaturgy can only make it pause, briefly.
  • Puzzle Boss: The point isn't to fight it so much as to figure out how to keep yourself alive until the time runs out. Or how to trap it and crush it.
  • Talking the Monster to Death: Defied; you have the option to suggest simply telling the Werewolves you aren't responsible for lighting a fire on their territory to Nines, but he immediately clarifies that this won't work; Werewolves hate vampires way too much to care about such details, let alone listen about any explanation you might have.
  • The Voiceless: It has no voiced lines at all, unless you count the blood-curdling howl. Diplomacy probably wouldn't work on it anyway.
  • Our Werewolves Are Different: Classic Werewolf: The Apocalypse Garou in Crinos, acting like they typically do against vampires.