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Characters: Vampires Dawn
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     The Vampire Trio 

The Main Characters

  • Chromatic Arrangement: Red for Valnar, Green for Asgar, Blue for Alaine. This only applies to the first game though, in Ancient Blood Asgar is dressed in black and red like Valnar.
  • Freudian Trio: Since Valnar's nature depends on whether he's played as good or evil, the alignments can be interpreted differently. The Freudian Trio works best with a good Valnar.
    • Reign of Blood:
      • Good Valnar: Asgar is Id, Valnar is Superego and Alaine mediates as Ego.
      • Evil Valnar: Both Valnar and Asgar could be Id, so the trope isn't present.
    • Ancient Blood: Asgar is Id and Alaine is Superego. Valnar mediates as Ego.
  • Love Triangle: In Ancient Blood, Asgar intends to win Alaine back from Valnar.
  • Nice, Mean and In-between: Valnar, Asgar and Alaine.
  • Magic Knight: Vampirism of the first three generations confers both magical powers and increases physical strength, so all three of them are this, in different ways.
    • Valnar is a Fighter-type, having physically oriented stats with supportive magical abilities (though he can still deal a lot of magical damage).
    • Asgar is a balanced type, being equally good at combat and magic.
    • Alaine is a Mage-type, best at magic and worst at combat of the three.
  • Parental Substitute: All three of them are this to Jayna at some point.
  • Same Character, But Different: There's a curious change in characterization between Reign of Blood's canon version and Ancient Blood Valnar and Alaine basically switch roles and characters in between games.
    • In the first game, Valnar is a good-natured warrior who dreads senseless bloodshed, doesn't want to be a monster and hates Asgar with a burning passion, while Alaine is not necessarily evil but quite content with being a vampire and all that comes with it, backing Asgar's world view more often than not. In the end she chooses the good side because of Valnar.
    • Once the second game comes around, Alaine's suddenly a Friendly Neighborhood Vampire who wants a family and despises Asgar, while Valnar turned into an I Did What I Had to Do guy.
  • Teeth-Clenched Teamwork: In Ancient Blood.
  • Two Guys and a Girl

Valnar Darnus

We meet Valnar at the beginning of Reign of Blood. A young warrior living in Klennar and The Hero of the story or Anti-Hero, as he might soon discover.

One night his girlfriend of many years, Aysha, is kidnapped and murdered by a mysterious stranger. Desperate to find her, he's an easy target for the vampire Asgar who turns Valnar into a vampire of the third generation for his own reasons. Now Valnar needs to find out if it's the species or the actions that define whether somebody is a monster or not. And he's still more determined than ever to find Aysha.

Ancient Blood cuts off the branches and starts where the first game's canon ending left off. Together with Alaine and their daughter Jayna he lives in Klennar until a World Sundering spell leaves him and the other two vampires power drained in the past.
  • Anti-Hero: Slowly becomes one of the Pragmatic Hero variant, with an added bit of Heroic Neutral. If he's not played as an outright Villain Protagonist.
  • Badass Longcoat
  • Blessed with Suck: He dreads his vampiric existence at first.
  • Casting a Shadow: One of his two Elemental Powers.
  • Conveniently an Orphan: His introduction text informs us that his parents are dead, but died when he was already able to take care of himself. It doesn't affect his character, it's never brought up again, and is really only there to make sure there aren't any close relatives who might miss him.
  • Cool Shades: Valnar needs to wear a pair of sunglasses because is eyes are vulnerable to the bright light in the first game.
  • Deadpan Snarker: In dialogs with NPCs.
  • Evil Costume Switch =/= Good Costume Switch: He goes through one of the two in Reign of Blood's final dungeon, depending on his Karma Meter. A good Valnar will temporarily get an outfit resembling a Knight in Shining Armor, while an evil Valnar will get an even darker costume than he is already wearing.
  • Expository Hairstyle Change
  • Friendly Neighborhood Vampire: Him and Alaine at the beginning of Ancient Blood.
  • Happily Married: To Aysha at the beginning of Reign of Blood. Or are they? In a happy relationship with Alaine at the beginning of Ancient Blood.
  • Hearing Voices: Literally in the "Kill them all!" flavor in Ancient Blood. A ghostly voice tells Valnar to kill "the other two" because "we don't need them".
  • Heroes Prefer Swords: A broadsword.
  • Heroic BSOD: Twice in Reign of Blood. First after Aysha's death, then for a short time after his baptism of fire.
  • I Hate You, Vampire Dad: Towards Asgar.
  • Informed Flaw: He's a vampire of the third generation and should be much weaker than Asgar (second generation) and Alaine (first generation), but his stats are on par with theirs. According to the narrator, this is because he already had the body of a trained warrior when he was transformed and he is magically inferior to them.
  • Jack of All Stats
  • Last of His Kind: Sometimes entirely, sometimes with Asgar and Alaine.
  • Lie Back and Think of England: The trio once again needs the blood of a human who slept with a vampire to resurrect Alaine in Ancient Blood. So they find a brothel and Valnar grudgingly volunteers to do the deed. He insists he didn't enjoy it.
  • Light 'em Up: One of his two Elemental Powers.
  • Mystical White Hair: As a side-effect of his transformation into a vampire. He was originally green-haired.
  • Narrator All Along: According to one of the six endings of Ancient Blood he was the grandfather!
  • Retired Badass: At the beginning of Ancient Blood. For instance, he and Alaine mention several times that they don't need weapons anymore and how their days of fighting are over.
  • Rule of Symbolism: His Elemental Powers are Light and Dark.
  • Sanity Slippage: It starts with having a dream near the beginning of Ancient Blood despite the fact that vampires Cannot Dream. Then he keeps having visions of other peoples' memories, is Hearing Voices that tell him to kill his friends, and gets trapped inside his own mind where he has visions of his worst fears. Even Asgar is afraid that Valnar might snap at some point and kill them all. Eventually the cause of these problems is revealed: Morlon's shadow ghost who possessed Valnar.
  • Stages of Monster Grief:
    • Denial: Believing from the start that human life is innocent and he will be able to uphold his values.
    • Driven to Suicide: He makes it clear that he'd prefer being dead to being an immortal, bloodsucking monster before he learns about the realm of the Blood Wraiths.
    • Defiance: He hates Asgar with a burning passion and channels his anger into his determination to find Aysha.
    • Acceptance:
      • This stage is reached at the end of Reign of Blood. The only exception is the Good/Alone ending for which this trope doesn't apply. It works with the other three endings though.
      • If you want to stretch this trope into Ancient Blood, he spends most of the game in this stage, starting with being a Friendly Neighborhood Vampire with Alaine and generally not whining over the course of the game.
    • Betrayal:
      • The non-canon evil endings to Reign of Blood play this trope straight immediately. He turns against humanity, either with or without Alaine.
      • At least two of the endings to Ancient Blood play it straight.
  • Sunglasses at Night: Valnar, being a relatively weak third generation vampire, permanently wears sunglasses to deal with extreme light. (In the second game he is strong enough not to need them anymore.)
  • Turn Out Like His Father: Valnar can become just as cruel as Asgar over the course of the game. In the beginning he even says that he doesn't want to become a monster or a killer.
  • Unwitting Pawn: Was meant to be used as this by Abraxas in Reign of Blood as a way to lure more vampires out of hiding by creating panic after Aysha's death.
  • Villain Protagonist: If played as evil Valnar.
  • Volleying Insults: With Asgar in Ancient Blood.
  • What Have I Become?: Asks himself this question a lot after becoming a vampire.
  • White Hair, Black Heart: If played as evil Valnar.
  • Who Wants to Live Forever?: In the beginning he'd rather be dead.
  • You Gotta Have Blue Hair: Human Valnar has green hair.

Asgar Serran

Asgar became a vampire of the second generation 400 years ago, near the end of the Holy Crusade. Remaining hidden for a long time, he developed both a disgust for as well as a deep superiority complex towards humans. At some point before the beginning of Reign of Blood he decided to conquer castle Aldaines and settle down.

His fate becomes intertwined with Valnar's when Asgar's love Alaine is killed. In order to resurrect her as a vampire he needs Valnar's blood. Not only does he succeed, he also turns Valnar into a vampire and makes him his servant. When Valnar and Alaine almost fall victim to a murderous vampire called Abraxas, he decides it's personal and joins Valnar on his quest to find both Aysha and Abraxas.

He kicks off the plot of Ancient Blood by casting a World Sundering spell under Demonic Possession. When he finds himself, Alaine and Valnar power drained in the past, a new adventure begins.

Alaine Frynia

The first time we meet Alaine, she's a human and an inmate of Shannar's asylum, found mute, crazy and in constant pain outside of the city. By the time Reign of Blood begins, she has earned both the love of the vampire Asgar as well as the distrust of Shannar's mayor. Being afraid of a potentially contagious disease, the latter decides she's better off dead and beheads her. Not only does her death cause Asgar to kill Shannar's entire population, it's also what eventually leads him to find Valnar and use his blood to resurrect Alaine as a vampire of the first generation.

Left with no memory of her past, she embraces her new existence and helps Valnar getting used to his new life as well.

The beginning of Ancient Blood also sends her back to the past, together with Valnar and Asgar.
  • Amnesiac Hero: She doesn't remember her past at all, or anything that happened before she was put in Shannar's asylum. It doesn't bother her a lot though.
  • Anti-Hero: More in the first game, than in the second. In the latter, she's really closer to an outright heroic character who just goes along with whatever evils the other two deem necessary.
  • Berserk Button: Being a Straw Misogynist, abusing women and calling her a whore.
  • Blood Magic: One of her three Elemental Powers.
  • Curtains Match the Window
  • Cursed with Awesome: At least in the first game, this is her attitude towards being a vampire.
  • Dark Chick: Of our anti-hero trio.
  • Dark Mistress: To Asgar after he resurrects her as a vampire. Not for very long though.
  • Disabled Love Interest: To Asgar at the very beginning of Reign of Blood.
  • Elemental Hair: Fire is one of the types of spells she can learn.
  • Five Stages of Grief: In her position as Only Sane Vampire in Ancient Blood she often can't believe her own eyes when Valnar agrees with one of Asgar's suggestions. The issue of whether or not to create new vampires to fight the Elras depicts the stages quite nicely:
    • Shock and Anger: She's appalled and angry that Asgar and Valnar would even consider creating new vampires.
    • Bargaining and Denial: Arguing how dangerous to humanity they can be and how uncontrollable they can become.
    • Acceptance: Eventually she just throws in the towel and says that she trusts Valnar will make the right decision. However, she refuses to actively contribute to the endeavor since it's easier for them to kill Valnar's fourth-generation vampires than her second-generation vampires if they get out of control.
  • Foil: To Molona in a way. She became a vampire through the actions of her first love interest, has been dead at some point, eventually starts a relationship with Valnar, and both had a period of insanity in the story. Alaine gets a much happier ending.
  • Friendly Neighborhood Vampire: Her and Valnar at the beginning of Ancient Blood.
  • Friend to All Children: She enjoys talking about children with NPCs and refuses to let you turn kids into vampires.
  • Gainaxing: Her battle sprite in Ancient Blood sure has some fascinating shadow movements...
  • Get a Hold of Yourself, Man!: Alaine attempts to help Valnar appreciate his new life after his constant whining.
  • Heroes Want Redheads
  • Heroic Neutral: In Ancient Blood.
  • I Just Want to Be Normal: Her desire to have a family at the beginning of Ancient Blood.
  • Informed Ability: She was revived as a vampire of the first generation. Nothing in her stats implies that she's in any way stronger or better than Asgar or Valnar.
  • In Love with Your Carnage: Early on in Reign of Blood, she admires Asgar's descriptions of his acts of cruelty.
  • Lady of Black Magic
  • Laser-Guided Amnesia: We eventually find out what caused her amnesia. It was a spell cast by Vincent Weynard because she refused to keep helping him in his endeavors.
  • Last Of Her Kind
  • Love Interest: The player can choose to have Alaine be this to Valnar by Relationship Values, which determines part of the ending. Asgar isn't happy about it, especially since this pairing is the canon ending of the first game.
  • The Medic
  • Mistaken For Prostitute: A customer in the brothel near Ghardon assumes Alaine's working there.
  • Morality Pet: To Asgar in Reign of Blood.
    • Morality Chain: In Ancient Blood, again to Asgar. Though he's actually a lot more evil in the first game, oddly enough.
  • Mysterious Waif: That's the way we're introduced to her in the opening narration. She was found mute, mad and was put into Shannar's asylum because of it.
  • Only Sane Man: Often plays this when the other two get out of control or begin fighting each other.
  • Playing with Fire: One of her three Elemental Powers.
  • Quest for Identity: When the vampires visit the ruins of Asran in Ancient Blood and Valnar keeps getting strange visions of Vincent and Alaine 400 years ago, Alaine reveals that not knowing anything about her past or the person she used to be does bother her. Getting answers is so important to her that she'll even let Valnar kill her so that she can demand them from Vincent's blood wraith. At the end of this quest, she discovers nothing in particular. She still has no idea who she used to be besides Vincent's assistant. At least nothing implies that she used to be very different from the way she's now.
  • Really 700 Years Old: One of the last major reveals in Reign of Blood is that Alaine is actually 400 years old and used to be Vincent's assistant.
  • Red-Headed Heroine
  • Retired Badass: At the beginning of Ancient Blood. For instance, she and Valnar mention several times that they don't need weapons anymore and how their days of fighting are over.
  • Screw This, I'm Outta Here!: Her reason for leaving Vincent 400 years ago.
  • She's Got Legs: Her battle sprite in Ancient Blood gives the player a generous view of her lower body.
  • Silk Hiding Steel
  • Squishy Wizard: With a dash of Fragile Speedster.
  • Standard Status Effects: One of her three Elemental Powers.
  • True Blue Femininity
  • Wolverine Claws: Her weapon of choice. Artificial ones, though.

     Major Characters in Reign of Blood 

Abraxas Ethar

This vampire of the first generation who both killed Aysha and once turned Asgar into a vampire is one of the heroes' biggest threats in Reign of Blood. As Valnar and Alaine soon learn the hard way, he systematically hunts vampires and delivers their heads to a Mysterious Employer in exchange for a substantial amount of wealth. And despite the fact that the vampire trio should avoid him at all costs, Abraxas is the only lead they have to possibly find Aysha and find out why he called her Molona.

Aysha Darnus/Ayrene Molana Trevos

Valnar's kind and caring girlfriend of many years doesn't get much time before starting the plot of Reign of Blood by getting brutally killed in the middle of the night. His love for Aysha is Valnar's major character motivation at the beginning of the story.

Both the fact that her murderer called her "Molona" and her character sheet indicate that there's more to her character than the golden-haired Disposable Woman Valnar is determined to rescue.

The prequel Deceit of Heretics provides more information on her character and her life.
  • Ax-Crazy: After the failed resurrection spell.
  • Beneath the Mask: Beneath it doesn't lie an innocent lady. Not at all.
  • Came Back Wrong: Valnar demands Asgar use the same spell he used to resurrect Alaine on Aysha. The only problem: Aysha is neither dead nor human and Valnar's blood isn't the blood of a human who slept with a vampire anymore. It goes about as well as you'd expect.
  • Dark Secret: Her introduction text mentions that something seems to bother her lately. She's been hiding her identity as a vampire from Valnar.
  • Disposable Woman: Poor Aysha. She gets better... sort of.
  • Everyone Loves Blondes
  • Happily Married: To Valnar at the beginning of Reign of Blood. Or are they?
  • Heel-Face Brainwashing: If one supports the theory that her relationship with Valnar was genuine and in fact wasn't all a lie, this trope applies. In the cell phone game, it's revealed that as a human she already was The Starscream to Vincent Weynard and a Manipulative Bitch who had no problems with brainwashing vampires into Meat Puppets and using them for her own plans. Since the game ends when she becomes a vampire, what exactly turned her into the character you meet in Reign of Blood is left unclear.
  • Innocent Blue Eyes
  • Manipulative Bitch: If her comments about her and Valnar's relationship are to be trusted.
  • One-Winged Angel: Twice.
  • Pink Means Feminine: She's sporting a pink dress.
  • Proper Lady: The townspeople in Klennar describe her as very polite and inconspicuous.
  • Red Eyes, Take Warning: Her sprite changes after the failed resurrection spell.
  • Secret Identity: Within the first few minutes of the game, Abraxas calls her "Molona". It's her real name. "Aysha" is her secret identity as a human.
  • Slashers Prefer Blondes: Part of her fate as the Disposable Woman.
  • Sex Slave: Heavily implied to have been this to Abraxas.
  • Walking Spoiler
  • Was It All a Lie?: According to her claims when you fight her in the Magma Caverns: Yes, it was all a lie and she only pretended to care about Valnar in order to remain hidden. It's never revealed whether this was the truth or only just something the said after turning into an Ax-Crazy monster.

Vincent Weynard

Four hundred years ago, Vincent Weynard was a simple village priest. However, he quickly escaped obscurity once the first vampires appeared, giving a famous prophecy under a Rain of Blood. Vincent took up arms against the vampiric threat for mankind and soon became the central figure of the Holy Crusade, being instrumental for their eventual defeat. As a reward for his services, the church made him a High Priest.

In truth, the Holy Crusade was a staged event brought forth by Vincent himself. After finding a Tome of Eldritch Lore that once belonged to the Elras, he quickly realized its potential and turned himself into the first vampire, creating many others in order to create a threat only he could combat, paving a way to power and glory for himself. What he did not know, however, was that his actions were not entirely his own...

The Children of the Apocalypse

A dark sect organized in a secret headquarter under the city of Asdion. They are most notable for their dealings with vampires, organizing hidden shops in several cities where bloodsuckers may purchase various types of blood and other magical objects. While the World Sundering ritual causes their destruction, a few of their leaders survive into Ancient Blood and, if found, will supply the vampires with blood-related services and arcane objects.
  • Ascended Extra: They were only generically named in Reign of Blood, but in the next game, they got a bit more characterization, getting four named leaders who can be recruited.
  • Cult: Which does business with vampires.
  • Black Cloak
  • Evil Wears Black
  • The Faceless: Played straight in Reign of Blood, averted in Ancient Blood.
  • Gotta Catch 'Em All: Finding all four leaders is optional, but highly beneficial, as they provide better blood potions and handy magical devices that can do things nothing else in the game can.
  • Human Sacrifice: Practiced by them.
  • In the Hood
  • Only in It for the Money: Their leader is only interested in the survival and spreading of vampires because they're the best customers for the cult's blood potions.
  • Religion of Evil
  • Remember the New Guy: The Vampire Trio will recognize Lord Mandrake as one of the cult's blood dealers when they meet him in Ancient Blood. The player has never heard of him before.

King Gerald

The current king of this world. While he has loyal followers, he does not appear to be a particularly capable ruler.

     Major Characters in Ancient Blood 

The Erys Sisters

Nyria Erys, the older sister, and Jayna Erys, the younger sister. Though growing up in the simple village of Thyrik, their life has been a fountain of strange encounters and misfortunes ever since Nyria's mother was abducted and almost killed by a vampire.
  • Cain and Abel: Unusually for the trope, Jayna as the younger sibling is the "evil" one of the two, Nyria als the older sibling is the "good" one. Nyria blames Jayna for the death of her best friend and hates her for it. Comes in somewhat handy when Jayna ends up being an Elras leader's host, allowing for open hostilities. In the end, it is never properly resolved though, since Jayna is killed by the vampire trio, not by Nyria.
  • Disappeared Dad: It's a minor plot point. The game sets up a Red Herring by making us believe that it's actually Raron, the current host of one of the Elras leaders. As it turns out later, Raron was actually the secret lover of their mother, who ended up killing her father in self-defence and then went into exile to atone for it.
  • Foolish Sibling, Responsible Sibling: Jayna and Nyria.

Nyria Erys

A young woman from Thyrik and arguably the game's fourth protagonist, who we meet as a small girl in the prolog to Ancient Blood. When she was a child, Nyria's father supposedly died in a hunting accident, leaving behind her mother and her soon-to-be-born younger sister. Feeling the need to protect them, young Nyria practiced the art of knife-throwing. This proved to be a very valuable skill when her mother was abducted by a vampire, as Nyria managed to save her despite her tender age. When she became a teen, Nyria was the dream of all the village boys, but showed little interest in romance, instead living out her fascination for fighting along with her best friend, a girl named Jona, by practicing their swordplay in battles with monsters and dangerous wildlife outside town. Unfortunately, one day, her younger sister Jayna came along to watch such a battle and made a critical mistake that resulted in Jona's death.

Overcome by the feeling of powerlessness, Nyria soon left home to join King Gerald's army, vowing to become strong enough to be able to always protect the people she loves. She proved to be a very successful soldier, soon ascending to knighthood and even becoming a general.

Nyria is lucky to survive the World Sundering and is found by the Holy Warrior Clan, which took her in. Suffering from mild amnesia, she then begins trying to figure out her situation.
  • Action Girl
  • Badass Adorable: Even as a kid, Nyria was capable enough to kill a vampire. Well, not quite.
  • Badass Cape
  • Badass Normal
  • Bare Your Midriff
  • Blood Knight: Downplayed, but fighting was one of Nyria's major passions. It goes away almost entirely after she first encounters the Elras, as nobody would relish having to go into battle with them again.
  • Boobs of Steel
  • Can't Catch Up: The last time she's playable she's around level 23. You meet her again when the vampire trio is around level 90.
  • Cool Big Sis: She used to be this to Jayna before Jona's death, and Jayna still seemed to regard her this way when she joined the royal army.
  • Decoy Protagonist: Nyria really only exists to give the point of view of the Holy Warrior Clan and to get some exposition out. She ends up being largely irrelevant to the plot.
  • Driven to Suicide: If she's still alive at the Evil/Easy ending, she'll play this trope straight.
  • Easy Amnesia: She wakes up in one of the Holy Warrior Clan's castles and can't remember what happened. It only takes a short walk for her to remember that she was on a ship when the world suddenly changed.
    • Some little inconsistencies in what she remembers hint that the amnesia may be worse than she herself realizes.
  • Everyone Loves Blondes: Literally in Thyrik. Many citizens talk about how she used to be the most beautiful, most beloved girl in town.
  • Foil: To Valnar. It's even invoked in the prolog when the narrator mentions that Nyria's first encounter with a vampire was very similar to Valnar's and that she handled it much better, despite being a little girl.
  • Four-Star Badass: Technically, she's one of King Gerald's generals. However, this mostly comes down to an Informed Attribute.
  • Hair of Gold, Heart of Gold: One of the few characters with a good alignment.
  • Hell-Bent for Leather
  • Hello, Nurse!: She has this effect on both the village boys in Thyrik and the Holy Warrior Clan. The fact that Asmos abstains from drooling over her might be one of the reasons she seems more sympathetic towards him.
  • Heroes Prefer Swords: This and knives.
  • Informed Ability: Despite being technically a general, she displays no particular skill or inclination towards strategy or leading men into battle. It might just be due to having to deal with an entirely unfamiliar environment, however. There certainly was no organized warband of deadly spellcasters to battle in her time.
  • Knife Nut: Her first Weapon of Choice.
  • Knight in Sour Armor
    • Knight in Shining Armor: Only briefly mentioned, but she's technically one of the royal knights. That's Lady Nyria to you.
  • Lightning Bruiser
  • My Greatest Failure: Being unable to help Jona.
  • Never Be Hurt Again: She joined the royal army on order to become strong enough to never be incapable of helping the people she loves again.
  • Orphan's Plot Trinket / Memento MacGuffin: Part of an amulet she got from her Disappeared Dad.
  • Overshadowed by Awesome: By the Vampire Trio, unfortunately.
  • Thigh-High Boots
  • Unexpected Successor: If she's still alive at the Good/Normal ending, she'll become the Reasonable Authority Figure of the Holy Warrior Clan because Sir Aaron is either dead or in hiding.

Jayna Erys

The Elras Mages

An order of mages from ages long past that has now found a way to resurrect themselves. The order is composed of many novices and low-ranked wizards, who serve as apprentices, henchmen and soldiers to a triumvirate of leaders. When they were founded, the Elras Mages vowed to create the ultimate spell and gain control over the entire world, a goal they very nearly achieved with the Stone Tablet, had they not been stopped in the last minute. However, with the world having been changed to a state from 400 years ago, the Elras have gained another chance to realize their ambitions...
  • The Ageless: According to a flashback, they turned into their hooded appearances by using a machine that was intended to not let them age anymore. The flashback only shows it happening to Ghadar and the new appearance clearly wasn't the intended outcome. But since all Elras mages we ever see are darkly dressed, hooded people, we can assume it worked.
  • Ambition Is Evil: Their whole situation ultimately comes from having tried to perfect the magical arts.
  • Ascended Extra: We learn very little about them in the first game. The red chests which can only be opened when Valnar's intelligence stat is high enough and the Bonus Boss Pharaoh Ustra are the only instances when they are mentioned. They're the main antagonists of Ancient Blood.
  • Black Cloak
  • Evil Genius: Their intelligence defined them so much that they felt save by putting spells on their treasure chests which killed every intellectually weaker person who tried to open them.
  • Evil Sorcerer: All of them.
  • Evil Wears Black
  • The Faceless
  • For Science!: A magical version is ultimately their motivation, trying to perfect the art and turning the world into a lab where they can experiment freely on the population.
  • In the Hood
  • Life Drinker: A shadow ghost drinks its current host's Life Energy in order to perform spells.
  • Magitek: At least the method to extract blood wraiths from their realm relies on a machine.
  • Red Eyes, Take Warning
  • Take Over the World
  • Transhuman: An Elras mage you can torture after conquering castle Zharas tells you that the Elras used to be humans. However, their magic allowed them to become more than that.
  • Your Soul Is Mine: Their magic is based on using souls as power sources.

The Elras Leaders: Ghadar, Gorgoth and Morlon

The main antagonists of Ancient Blood. This triumvirate of master spellcasters leads the Elras order in battle and in their mad schemes. Ruthless, brutal and smart, they are a force to be reckoned with and are responsible for a great many evils. They will not stop until they have turned the entire world into a mad laboratory for their magics.

Ghadar is their primary leader, a brilliant spellcaster and schemer, the evil mastermind, the brains behind the order's plans. Sadistic and utterly psychotic, he lives for only two things, the magical sciences and his own personal amusement, exclusively at the expense of others. He initially possesses Asgar, but later takes control of Jayna due to having drained all the former's power; and having an attraction towards women with red hair.

Gorgoth is the secondary leader and hatchet man. He has a more straightforward and brutish personality, often being mocked by Ghadar, but his mind should not be underestimated, he is a powerful mage after all and can display both cunning and sadism to match up with his colleague. His host body is a man named Raron, whom he picked for his trained warrior's physique.

Morlon is the third Elras leader, also the one the least seen or spoken of. His domains are unclear, though it appears he excels in subtlety and manipulation. He is also the weakest of the three as far as combat prowess is concerned. His host is Valnar.
  • Ambiguously Brown: Ghadar in his original human form.
  • And Your Little Dog Too: They have a strange grudge against the Clan's cooks.
  • The Archmage: A villainous example. They certainly didn't gain the top spot via charisma.
  • Author Appeal: In-universe. More like creator appeal. Female readheads turning into vampires do not suffer from Disease Bleach simply because Ghadar finds the color hot.
  • Big Bad: The three of them, but most prominently Ghadar. Interestingly, they're also the retroactive Big Bad behind Vincent's schemes from the first game.
  • Big, Thin, Short Trio: Their current host bodies Raron, Valnar and Jayna.
  • Blade on a Stick: Ghadar's weapon while in Jayna's body. Also qualifies as a double-bladed Sinister Scythe.
  • Blood Knight: Ghadar expresses annoyance at missing out on participating in the first battle against the Clan. Gorgoth seems to have a thing for physical brutality as well, given his stated preference for hosts with strong bodies. It is unclear whether Morlon qualifies.
  • Body Snatcher: See Demonic Possession below.
  • Body Surf: When their host is a vampire they can change bodies whenever they please.
  • The Brute: Gorgoth.
  • Catch Phrase: Ghadar always greets Gorgoth by telling him he's late.
  • The Dark Chick: Morlon, given his preference for subtlety.
  • The Dragon: Gorgoth.
  • Demonic Possession: The three magically modified their souls to become "Shadow Ghosts" so they could travel freely and possess new bodies. They can only leave their host when it dies, though. Which makes vampires ideal hosts, since their bodies already are dead, so they can Body Surf at any time.
  • The Evil Genius: All three of them, really, but Ghadar in particular.
  • Evil Is Hammy
  • Fighter, Mage, Thief: Although they're all mages and steal bodies as Shadow Ghosts, the trope still applies during the plot of Ancient Blood. Gorgoth possesses the body of a strong fighter, Ghadar is the strongest mage because he can draw upon the powers of Jayna's vampire body, and Morlon's biggest impact on the story is quietly possessing (stealing) Valnar's body and waiting for the time to strike.
  • Humanoid Abomination: See Trans Human above. The leaders are a step even beyong the regular mages that way.
  • Large Ham: Ghadar manages to make Asgar look subtle by comparison.
  • Loophole Abuse: The reason they created vampires. A shadow ghost can only leave a living host when it dies, but as vampires are already dead, the ghost can Body Surf all it wants between vampires.
  • Luke, I Am Your Father: Ladies and gentlemen, meet the true collective fathers of vampirekind! Their manipulations are the direct reason for many of the special traits of vampirism. For instance, the realm of Blood Wraiths is just a glorified battery to them, and female red-headed vampires always keep their hair color because it's Fetish Fuel for Ghadar.
  • Magic Knight: Both Ghadar and Gorgoth use combat skills and enchanted weapons alongside their spells.
  • Play-Along Prisoner: Gorgoth, unfortunately.
  • Pretty Boy: Ghadar in his original human form.
  • Pre-Mortem One-Liner: Ghadar sends his regards...
  • The Man Behind the Man: Before Valnar, Morlon manipulated Vincent into creating vampires and killing them, filling the realm of Blood Wraiths so that the Elras could use it as a magical battery much later.
  • Sealed Evil in a Can: In their own spellbook, no less.
  • Sorcerous Overlord: As the Elras leaders, becoming this is their shared goal.
  • You Gotta Have Blue Hair: Ghadar in his original human form.
  • You Have Outlived Your Usefulness: Ghadar quickly changes host bodies when Asgar becomes too weak.

The Holy Warrior Clan

An organisation of knight-like fighters that prides itself on having defeated the Elras Mages. They are composed of simple human swordsmen, though the Clan is supported by a few mages, mostly healers and summoners. The Holy Warrior Clan belives itself to be a force of justice and goodness, building castles next to prominent human settlements and acting as guards and law enforcement for the population. These castles hold the pieces of the Elras Stone Tablet in their dungeons, having been split into fragments long ago to prevent the full spell from ever being used. The Clan does not usually allow women to join, finding them to be a dangerous distraction from duty, but cannot exactly afford to be picky when it comes to having Nyria join them. Despite being unable to seriously match them in power, the Clan outlived the Elras. While they had disappeared by the time Valnar was born, it is implied that the power structures they had established became the foundation for the ensuing monarchy and its royal knights.
  • Badass Normal: They consider themselves an army of this. In truth, however, the trope is played with and ultimately averted. The Clan can fight back against Elras assaults, but always suffers horrific casualties when doing so. While a regular Clan soldier can kill a low-ranking Elras mage in a single blow as long as he manages to get the first strike, they have absolutely no counter against their overpowering magics, much less their leaders. What truly kills their chances, however, is that they have no clue how to defend against some of the Elras's more tricky spells. For instance, setting up guard posts has little use when the enemy can just teleport their army in for a surprise attack.
  • Good Is Impotent
  • Hero Antagonist
  • Knight in Shining Armor: The reputation they try to cultivate, and what they see themselves as. Unfortunately, swords and morals aren't enough to win a war against the Elras. Or against vampires.
  • Precursor Heroes: They did, however, contribute to making sure the future wasn't dominated by Elras and considering that the armor of King Gerald's generals bears the Clan's insignia, it seems their tradition eventually carried on to the royal knights.
  • Redshirt Army: What they actually are, especially from Nyria's perspective.

Asmos Kleyr

A Captain of the Holy Warrior Clan. His father, also a Holy Warrior, was a close friend of Sir Aaron's who perished in the final battle for the Stone Tablet. Since then, Asmos has been raised by Sir Aaron as a fighter, hoping to honor the memory of his father. He finds Nyria and takes her in, also showing her around and explaining about the Clan, thus becoming perhaps her closest friend in the order. While Asmos has a good and noble heart, he is naive and still inexperienced.

Sir Aaron

The highest-ranking commander of the Holy Warrior Clan. Sir Aaron is an aging fighter who led the Clan in battle against the Elras, succeeding in obtaining the Stone Tablet. He also raised Asmos. In truth, he himself killed Asmos's father when he attempted to stop him from trying to use the Stone Tablet to destroy the Elras. However, as Aaron was not suited towards using the spell, it split into nine parts on its own as a safety measure. Then he just rolled with it and pretended to have split it up on purpose, being hailed as a hero by the rest of the Clan.

Other Characters

Jinnai

  • Ambiguously Evil
  • Big Good: Tries to pass himself off as this, nobody believes him.
  • Foreshadowing: His headgear is very similar to that of Pharaoh Ustra.
  • Helping Would Be Kill Stealing: Jinnai makes it clear that he's able to kill some of the Elras mages himself, at least the weaker ones. Yet he doesn't join the vampires' party when they reconquer their castle.
  • Icy Blue Eyes
  • Manipulative Bastard: He's particularly obvious about it. Asgar does not trust him. As it turns out, he's completely right.
  • Mr. Exposition
  • Mysterious Backer
  • Mysterious Informant
  • Single Specimen Species: He explicitly points out that even he has no clue what race he's from and as far as he can tell, he's the only one.
  • Squishy Wizard: Jinnai has tons of powerful spells, but completely lacks melee attacks. Meaning the Mirror spell will utterly destroy him when you fight him.
  • The Svengali: He saves the vampires from certain death, teaches them about runes, the castles, mercenaries and more. But behind their backs he without a doubt has his own agenda.
  • Time Abyss: Jinnai claims to be so old he can't even remember his own past. Of course, this could simply be Ustra lying about the fact that he could not assimilate Jinnai's memories.
  • Undeathly Pallor: Though we know nearly nothing about him, including whether he's alive or undead. By the end of the game, the only thing that's for sure is that he's not a vampire.
  • Villainous Harlequin: At least in appearance. Or more than that.
  • You Gotta Have Purple Hair
  • The Unreveal: What exactly is the creature Jinnai?

Raron

A strange swordfighter who lived in a small cabin in the woods far away from civilization. It was there that he was found by Gorgoth and taken as his host, a state he spends the rest of the game in. He holds the other half of Nyria's father's amulet, much to her shock and confusion. Aside from that, Raron is a mystery. Could he really be Nyria's father?

Note: This section is just for tropes specific to Raron. Tropes about the one controlling him, Gorgoth, should go in the Elras Leaders section.

Raron actually hails from the village of Thyrik. He was a fine hunter and great swordsman, being close friends with Nyria's father Kerilian, with whom he had many adventures. However, he eventually fell in love with Nyria's mother and they had an affair behind Kerilian's back. One day, Raron confronted him on being too neglectful of his family, having decided to leave Thyrik together with Nyria's mother and Nyria. This enraged Kerilian so much that he attempted to kill Raron, who sorrowfully, but effortlessly slew his friend in self-defense. Wishing to atone for this sin, he left Thyrik behind, becoming the hermit Gorgoth met him as.
  • The Atoner: Several years before the beginning of the story he killed Nyria's father and went to live alone to atone for it.
  • Badass Back: Played for drama. Raron turns his back on Kerilian when he realizes he has to kill him, being unable to look him in the eyes when doing so, which only enrages Kerilian more. When he attacks, Raron takes his head clean off in a single half-turn, while keeping his eyes closed, no less.
  • Badass Long Coat
  • Badass Normal: Implied, after all Gorgoth considered him an adequate host body, despite the fact that he's not a vampire.
  • Good Adultery, Bad Adultery: His diary strongly implies the good variant. He genuinely loved his best friend's wife and intended to tell him about the affair before moving away with his love and her daughter.
  • Kill the Ones You Love
  • Luke, I Might Be Your Father: It's never brough up in the game, but he might be Jayna's actual father.
  • Master Swordsman
  • My God, What Have I Done?: He deeply regrets killing Nyria's father.
  • Red Herring: His amulet hints at him being Nyria's and Jayna's Disappeared Dad. He isn't.
  • Tall, Dark and Handsome

Pharaoh Ustra

  • Ascended Extra: He was just the boss of a Bonus Dungeon in the first game, but is a major figure in the second.
  • The Archmage: He was an incredibly powerful user of magic, perhaps the most powerful one in the entire VD-verse, given that he could take on several of the Elras Leaders at the same time and win.
  • Big Good: According to Jinnai. Subverted in that he really was as much of a selfish jerk as anyone else in this world.
  • Bonus Boss: In Reign of Blood.
  • God Emperor: The descendants of his former citizens still worship him centuries after his death.
  • Hoist by His Own Petard: It's a smart move to carry a stone that can capture shadow ghosts in case one needs to kill the Elras leaders. It's not smart to have it on your person when you're a shadow ghost and get yourself into a situation where you might be killed.
  • Making a Splash: He seems to specialize in water-based magics. As a desert ruler, this makes sense to further his God Emperor image with the citizens of his nation.
  • Nepharious Pharaoh: Or was he? Yes. Yes he was.
  • One-Man Army: He single-handedly killed all the Elras mages.
  • Posthumous Character: Played straight in that everything we learn about him is conveyed via narration, Apocalyptic Log or flashback. Averted in that he's actively influencing the plot as Jinnai.
  • Sealed Inside a Person-Shaped Can: His shadow ghost possessed the ageless creature Jinnai. Unless a possessed body in undead, a shadow ghost is trapped in there until it dies.
  • Take Over the World: What's eventually revealed to be his motive.

     Recurring Characters 

The Grandfather

  • The Munchausen: If his grandson is to be believed, he is notorious for making up crazy stories.
  • Narrator All Along: According to one of the six endings of Ancient Blood.
  • Retired Badass
    • Retired Monster: Given that this ending only occurs on an evil Valnar playthrough. The grandfather never shows any signs of being evil, though.
  • The Storyteller
  • Squick: Invoked. His grandson finds the explanations of decapitations, filling mouths with garlic, rains of blood and vampire sex rather disturbing.
  • Wizard Beard

Simon Rage

  • Genre Savvy: He figures out several plot twists of the story before his grandfather can explain them and basically points out a Chekhov's Gun whenever he spots one.
  • Raised by Grandparents: Averted despite the framing device giving every opportunity for such a scenario. His father is just busy being a soldier, so he spends more time with his grandfather.
  • You Gotta Have Blue Hair

Ronak the Minotaur

  • Butt Monkey: Part of his role as Asgar's comically incompetent servant.
  • The Ditz: When asked if he knows a place where men went to "enjoy themselves" he thinks of a pub instead of a brothel.
  • Happiness in Slavery
  • A Load of Bull: Well, he's a minotaur.
  • No Sense of Direction: At the beginning of Reign of Blood, he doesn't even know how to find Asgar's coffin in his own castle.
  • Not-So-Harmless Villain: Ronak may seem like pure Plucky Comic Relief who can only sweep floors and such, but he's still a friggin' minotaur. Whenever enemies invade the castle, he serves as the last line of defense, tearing them apart or at least making them flee several times throughout the setting.
  • Plucky Comic Relief
  • Team Pet: Seemingly one of the only creatures in the world Asgar has a soft spot for.
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