Characters: Forgotten Realms

The Forgotten Realms campaign setting and shared fiction universe for Dungeons & Dragons has birthed a legion of popular characters, from Elminster and Drizzt to Arilyn Moonblade and Cadderly. Get the scoop on a whole mess of 'em here.

This is by no means a complete list. As one of the most detailed shared universes (if not the most) in literary history, there are always more characters in the Realms left to explore.

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    The Elminster Series 

Elminster Aumar, Sage of Shadowdale

Race: Human
Class: Wizard
Alignment: Chaotic Good

Mirt the Moneylender

Race: Illuskan human
Class: Rogue/Fighter
Alignment: Chaotic Good

Storm Silverhand

Race: Human
Class: Fighter/Bard/Sorcerer
Alignment: Chaotic Good


Race: Malaugrym
Class: Wizard
Alignment: Neutral Evil

  • Cycle of Revenge: He burned down Heldon, which gave one Elminster Aumar the cause for killing him and other Magelords. Which wasn't the end of it — Clan Malaug would be much better off if they considered his death a personal affair, rather than the cause for a blood feud quickly adding all Chosen of Mystra to the list of their enemies, already quite formidable. Thus, while on his own Undarl was but a secondary villain in one book, he was at the root of some very large-scale affairs happening over a great span of time, such as Harpstar War and events described in Shadow of the Avatar.
  • Dragon Rider: He even used this as a gimmick to join the Magelord and was nicknamed "the Dragonrider".
  • Multilayer Faēade: A Malaugrim who pretended to be a Yuan-Ti posing as but yet another aspiring Magelord trying to infiltrate the magical oligarchy of Athalantar.
  • Suicidal Overconfidence: Like most of his kin. When Magelords were brought down, he was nearly killed and got a golden opportunity to pretend he's dead and go take over another place. Instead, he pops up and gives Elminster one more reason to kill him.

    The Dark Elf Series 

Drizzt Do'Urden

Race: Drow
Class: Fighter/Ranger
Alignment: Chaotic Good

  • The Aloner: Spends nearly a decade in the Underdark with Guenhwyvar as his only companion. It almost drives him mad. He eventually surrenders himself to the svirfnebli, mortal enemies of the drow, out of desperation and loneliness.
  • Amplifier Artifact: His anklets (really wrist bands, but he wears them on his legs) give him a massive boost to his running speed.
  • Author Filibuster: Salvatore often uses Drizzt to deliver speeches about various morals, political stances, and viewpoints that are suspiciously relevant to things that happen in our world at the beginning of every part of a book.
  • Back-to-Back Badasses: With Entreri. A few times.
  • Badass
  • Betty and Veronica: Veronica to Wulfgar's Betty.
  • Beware the Nice Ones: He is polite and trusting almost to a fault (even more so in the earlier books), but if you mess with the people he cares about he will end you.
  • Berserk Button: Threatening any of his friends will more than likely end with the ones doing the threatening dying horribly.
  • Black Sheep: He becomes this to House Do'Urden after he flees Menzoberranzan at the end of Homeland.
  • Blue Blood: Was a prince of a noble house before he went rogue.
  • Breakout Character: Wulfgar was originally going to be the main character of the series.
  • Chekhov's Skill: This could technically apply to all drow, but in this instance, it specifically applies to the counter of the double-thrust low maneuver.
  • Cool Horse: Andahar.
  • Cool Swords: Twinkle and Icingdeath.
  • Crusading Widower: During most of Gauntlgrym. Disturbingly, instead of drowning his sorrows with alcohol, he did it with blood.
  • Dual Wielding: With scimitars.
  • Fantastic Racism: He was a victim of this during his earliest decades on the surface due to the notoriety of his race. In fact, a major part of the early series deals with his struggle against this trope.
    • Not that he's immune to it himself. When fighting against King Obould and his orcs, he thought it absurd that the orcs didn't "know their place", though he does catch himself on it and reevaluate his position.
  • Flash Step: The "Ghost Step" technique. Half Super Speed, half optical illusion. With perfect timing, Drizzt can step to the side in the split second his opponent's weapon passes through his own line of sight, blocking him from view and causing him to seemingly disappear. Done correctly, by the time the opponent figures out what happened, half of his more important organs will be out of place.
  • Full-Name Basis: Most people call Drizzt by his full name when addressing him.
    • This is lampshaded in Starless Night when Drizzt gets annoyed that Matron Baenre addresses him by his full name at the end of almost every sentence.
  • Hand Signals: The Drow hand cant is not used so much in later novels because he's not usually around any other drow to use it with, but he attempts to teach it to his companions with limited success.
  • Heroic BSOD: After the events at Shallows during the Hunter's Blades trilogy, and a more recent one near the end of The Ghost King.
  • Hero with Bad Publicity: On account of his race. In later novels, however, his reputation is what allows him to be accepted in most places.
  • In-Series Nickname: Due to most people's inability to speak Drow Undercommon properly, most people (usually vermin) who have only heard of Drizzt call him "Drizzit" upon first meeting.
  • Kirk Summation: Attempts to give one to Artemis Entreri in Charon's Claw, suggesting that Artemis pursue good instead of ending his life. Being Artemis Entreri, he tells Drizzt to just get it over with.
  • Like Father, Like Son: Zaknafein absolutely hated everything to do with Menzoberranzan and the ideals instilled into drow from birth by Lolth's clergy. To say Drizzt adopted his mindset is an understatement.
  • Master Swordsman: He was supposed to replace Zaknafein as House Do'Urden's weaponsmaster before he fled from Menzoberranzan. In later books, many drow warriors and even the weaponsmasters of rival households, to their ultimate doom, have sought the chance to fight "Zaknafein's equal".
  • Mind Rape: During Starless Night, involving an illithid
  • My Species Doth Protest Too Much
  • Nay-Theist: Drizzt doesn't so much worship Mielikki as he looks to her as a symbol of the values he holds dear.
  • Non-Human Sidekick: Guenhwyvar.
  • No One Gets Left Behind: Drizzt attempts to outrun a drow raiding party sent to recapture him, avoid Artemis Entreri, who is pursuing him in the tunnels, and tries to find a way back up to his friends while physically dragging the injured Regis along with him in The Legacy.
  • No Pronunciation Guide: Officially, his first name is pronounced "Drist", but a lot of people also say "Driz-et" or other pronunciations.
    • Author R.A. Salvatore seems to pronounce it as "Dritz" in interviews.
    • The Demon Stone video game has it pronounced "Drid-st".
  • Our Elves Are Better
  • Prophetic Name: "Drizzt" can mean both "Dawnfinder" and "Unyielding Hunter" in the drow language.
  • Purple Eyes: Considered his most recognizable feature.
  • Roaring Rampage of Revenge: Against the orcs in the Hunter's Blades trilogy when he thinks all of the other Companions were killed.
  • Superpowered Evil Side: The Hunter.
  • Think Nothing of It
  • Try to Fit THAT on a Business Card!: Drizzt Do'Urden of D'aermon Na'shez'baernon, Ninth House of Menzoberranzan.
  • The Unfettered: Spent most of Gauntlgrym being one until Jarlaxle pinned him against the wall to give him a "Reason You Suck" Speech.
  • Unstoppable Rage: When Drizzt gives himself up to his Hunter personality, there's almost no stopping him.
    • During the almost century-long Time Skip in Gauntlgrym, while he and Bruenor are seeking out the titular Dwarven kingdom, Drizzt constantly goes out of his way for an excuse to kill something. When coming across other travelers in need, he would jump at the chance to clear out a goblin lair or three or hire himself out as a bodyguard escort, ostensibly for needed money but in honesty hoping for a few random encounters.
  • Victorious Childhood Friend: With Cattie-Brie.
  • What Is This Feeling?: Innovindil made him consider the more pleasurable side of life in The Lone Drow.
  • Wide-Eyed Idealist: He's this in the earlier books of the series, with Homeland being one of the most obvious examples. However, as of the current storyline he has lost most of this.
  • Who Wants to Live Forever?: Explored in depth. Drizzt was definitely worried about the idea of outliving his friends for his first few decades on the surface until he struck up a friendship with Innovindil, a surface elf. She advised him to live a series of shorter, segmented lifetimes, taking each as they come, rather than dwelling on the looming centuries. Her advice came into play after the events of Gauntlgrym, when Bruenor, the last of his original friends, died in battle. Drizzt mourned his loss, then picked himself up and began traveling with Dahlia Sin'felle.

Montolio Debrouchee

Race: Human
Class: Ranger
Alignment: Chaotic Good

Roddy McGristle

Race: Human
Class: Fighter
Alignment Chaotic Neutral

  • Butt Monkey: Thanks mostly in part to Drizzt, he never fails to make an ass out of himself.
  • Determinator: Whatever else can be said about the guy, he doesn't quit easily; he chased after Drizzt all across Faerun for years trying to get revenge on him for humiliating him and killing one of his dogs.
  • Disproportionate Retribution: Allied with orcs in an assault on a ranger's grove. Murdered at least two people. Tortured monks. Threatened to rape a seven year old. Why? All because Drizzt killed one of his dogs in self defense.
  • Harmless Villain: Inverted. Roddy initially comes off as somewhat of a joke villain and isn't really much of a threat. But then he murders two characters and threatens to rape the then-seven-year-old Catti-brie.
  • Manipulative Bastard: Has shades of this; when an adventuring party was dispatched to track down Drizzt, thinking he was responsible for the murder of a family, Roddy joined them and egged them on in trying to hunt him down. Later he managed to con an orc chieftain into launching an attack on a forest Drizzt was staying in, using Drizzt's presence there and the threat of usurpation as a means of goading him, and further down the line did his best to try and turn the already suspicious Bruenor Battlehammer against Drizzt despite his having done nothing to warrant it save for being a drow.
  • Never My Fault: Suffers from this big time; everything that has gone wrong in his life since Drizzt showed up has ultimately been of his own doing, including wasting much of his life trying to hunt down and kill Drizzt. But as far as he's concerned it is Drizzt who is ultimately responsible for his sorry excuse for a life rather than his own pigheadedness and bad judgement.

Artemis Entreri/Barrabus The Gray

Race: Calishite human
Class: Fighter/Rogue/Assassin
Alignment: Lawful Evil

  • Always Someone Better: Artemis gets slapped hard in the face with this after spending time in Menzoberranzan and meeting an entire CITY of betters. Despite all the work he has put into his skills, he is put into a position where he cannot kill anyone to raise his status, and most of the population are killers on an equal level with him.
  • Arch-Nemesis: To Drizzt. Artemis despised Drizzt because, despite their equal abilities in combat, Drizzt devoted his life to, well, his life, gaining friends and actually having a life worth living, whereas Entreri became a soulless killing machine, and he sees in Drizzt the hollow emptiness of his own existence. Drizzt, for his part, hates Entreri both because he's an evil bastard, and because he sees in Entreri what he could have become if things had been different. Entreri later grows out of it. He comes to respect Drizzt for the choices he took in life and the friends he made, rather than despise him for them, and as Entreri becomes a better person, Drizzt hates him less and less.
  • Back-to-Back Badasses: With Drizzt more than a few times over the years, most recently in Neverwinter.
  • Blue Oni: To Jarlaxle's red.
  • Can't Stand Them, Can't Live Without Them: With Jarlaxle until Road of the Patriarch.
  • Close To Home: When attempting to enter Castle Perilous, Athrogate called a stuck gate a "son of a bar whore". Artemis didn't take it well.
  • Combat Pragmatist: Played straight for the most part, he'll pull every dirty trick in the book during a fight. Of course, its kind of subverted in that he lacks pragmatism on a grander scale; he prefers to fight, period, meaning he'll avoid less hazardous ways of dealing with his enemies.
    • At one point, while fighting Drizzt, he held a mouthful of sewer water in his mouth for several pages until the perfect time to spit it in Drizzt's face.
  • The Comically Serious: Road of the Patriarch gives us this glorious exchange:
    Athrogate: Well now, I'd say that's better, but it'd be a lie. Any elf's but a girl making ready to cry.
    Entreri: And if you keep rhyming, you're going to die. [Athrogate laughs] No. There is no joke in my words. And the rhyme was coincidental.
  • Dark and Troubled Past: It is revealed in the short story The Third Level and later in Road of the Patriarch that Entreri was physically and sexually abused as a child and was sold to a pedophile merchant who later intended to sell him into slavery.
  • Deadpan Snarker: In spades in the Sellswords trilogy and in the short stories that are set during that timeline. He also displays these tendencies in the Neverwinter books, particularly in the second after he meets up with Drizzt and Dahlia.
  • Death Glare: Most people on the receiving end on this usually don't end up living too much longer afterwards.
  • Death Seeker: Implied for some time, but confirmed in the Neverwinter trilogy.
  • Dual Wielding: Noteably, Artemis actually does it right, using a sword in his main hand and a dagger in his left.
  • Empathic Weapon: Charon's Claw
    • See also Evil Weapon. Doesn't have a personality aside from vague impulses, but will burn its owner alive from the inside out the minute he drops his guard. Recently, it has been revealed that the weapon has enslaved him and is keeping him alive to torture him.
  • Enemy Mine: Teams up with Drizzt in an early appearance, and a few subsequent ones as well.
  • Even Evil Has Standards: He has a special kind of hate for parents who sell out or abandon their kids in an effort to save themselves.
  • Evil Counterpart: To Drizzt. Drizzt even states himself on more than one occasion that if things had gone differently in Menzoberranzan he had no doubt that they would have turned out the same.
  • Evil Virtues: Determination.
  • First Name Basis: Only with Jarlaxle.
    • Dhawvel also refers to him as Artemis once in Servant of the Shard, but not to him directly.
  • Friendless Background: He considers relationships as a vulnerability and mocks Drizzt's loyalty to his friends on several occasions. Later, however, he comes to reverse this opinion and begin to hate the empty life he's been leading.
  • Full-Name Basis: People sometimes address him as this, even if they're talking directly to him. Jarlaxle is the most frequent offender.
  • Gender-Blender Name
  • Heel Not-Quite-As-Heel Turn
  • In Name Only: Game-stat example. In every appearance, he is universally described as an assassin. But when the Time of Troubles rolled around, R.A. Salvatore got a phone call saying that the writing team planned to have all assassins die as part of a massive ritual. Not wanting to lose a beloved character, Salvatore replied, "He's not really an assassin; just a fighter with a few levels of thief who specializes in killing people."
  • Lack of Empathy: An odd case, in that he's a remorseless killer who will not hesitate to torture anyone who may have information he needs, but if someone is not a target or involved with a job, he's perfectly capable of showing empathy, if in a cynical manner.
  • Last Name Basis: To everyone else.
  • Mangst: In Road of the Patriarch.
  • Master Swordsman: He's a human and one of the most skilled swordsmen alive.
  • Meaningful Rename: Took on the mantle of Barrabus the Gray as of Gauntlgrym.
  • Menacing Stroll: He excels at this.
  • Older Than They Look: Specifically stated to be over 40, but looks like he's in his late-20s to early-30s.
    • Played even straighter as Barrabus the Gray. Due to Entreri/Barrabus being infused with a Shade, he would now be over 100 years old and still looking about 30.
  • Nominal Hero: By the start of The Sellswords. He feels compassion for a few specific people, but on the whole he's still extremely cold-blooded.
    • Unscrupulous Hero: Through Jarlaxle's manipulations and his own insights, Artemis loses much of his callousness. By Gauntlgrym, he actually feels remorse for being forced to kill someone.
  • Perpetual Frowner: And how.
  • Professional Killer: Rose to fame in Calimport as a ruthless assassin.
  • Rape as Backstory
  • Roaring Rampage of Revenge: At the end of Road of the Patriarch.
  • Servile Snarker: To Alegni.
  • Sex Slave: During his time in Menzoberranzan, Artemis was passed around by the priestesses of Lolth as a sex toy.
  • Shut Up, Kirk!: Just before Artemis' (self-anticipated) death, Drizzt starts in on a Kirk Summation, which Artemis cuts off before it really gets going.
    Drizzt: "A man of your skills could contribute..."
    Artemis: "Spare me your idiocy."
  • Son of a Whore: His mother Shanali was a prostitute.
  • Start of Darkness: Road of the Patriarch showed Artemis's childhood via flashback, wherein it was shown that he was molested, beaten, and sold into slavery.
  • Teeth-Clenched Teamwork: Whenever he's forced to fight alongside Drizzt against more immediate enemies.
  • The Only One Allowed to Defeat You: With Drizzt to an extent. He is perfectly willing to let Drizzt become a sacrifice to Lolth, but only if he is allowed the chance to defeat him in a fair battle first.
  • The Stoic: Is known for his cold, emotionless personality until he started partnering with Jarlaxle, and, thanks to Idalia's Flute, he became...
  • That Man Is Dead: Literally said word for word at the end of Road of the Patriarch.
    • A variant by the time of the Neverwinter trilogy: Artemis/Barrabus doesn't care how people address him, and Drizzt spends the latter third of the book calling him Entreri. Herzgo Alegni, however, has a decided opinion on the matter.
      Alegni: He's still mine, you understand, and so his name remains Barrabus.
  • Villain Protagonist: In his later appearances alongside Jarlaxle.
  • Villainous Rescue: Entreri frees and teams up with Catti-Brie in Starless Night to free the captured Drizzt in the hopes that Drizzt will help lead him to the surface and away from Menzoberranzan.
  • Vitriolic Best Buds: Formerly a Type II with Jarlaxle.
  • Who Wants to Live Forever?: Thanks to Charon's Claw, he literally can't die. Not that he likes this at all, especially since said sword makes it a living hell for him.


Race: Shield Dwarf
Class: Fighter
Alignment: Chaotic Neutral

  • The Atoner: In Gauntlgrym, he's shown to be deeply remorseful for his part in destroying the legendary dwarven kingdom, and vows to make it right.
  • Bad Ass: He manages to match Drizzt in single combat. He implies that he loses only because he doesn't enact the magic of his weapons.
  • Boisterous Bruiser
  • Blood Knight: It's really hard to get him to not go looking for a fight any time he's bored.
  • Cool Horse: His demonic hell pig.
  • Death Seeker: He does like fighting, but the reason he can charge so fearlessly headlong into battle against impossible odds is that he doesn't fear death, but rather he almost welcomes it, thanks to the death of his family. This is only doubled after he releases the primordial of fire caged in Gauntlgrym Fortress.
  • Drowning My Sorrows: In Gauntlgrym, before becoming the atoner.
  • Epic Flail: Athrogate dual wields morning stars. When activated, one causes anything metallic it hits to rust, the other causes an explosion on impact.note 
  • Evil Virtues: Honor.
  • Genius Bruiser: He is much smarter than he looks. He's not as well-read, clever, or eloquent as Jarlaxle, nor as cunning as Entreri, but he's not dumb and he knows his way around a battlefield.
  • He Cleans Up Nicely: Originally introduced wearing the ale-and-sweat stained furs and leathers that come to dwarves standard issue. By Gauntlgrym, almost a century later, Jarlaxle has him wearing a downright stylish purple-and-black outfit, convinced him to bathe at least twice a year, and has even managed to groom his beard. By Jarlaxle's own reckoning, he's worked miracles.
  • Hidden Depths: On the surface, he's nothing more than an obnoxious Boisterous Bruiser Blood Knight. However, he reveals to Jarlaxle that he's actually outlived even the most generous of dwarven life-expectancies, and that once, centuries ago, he had a family in Citadel Felbarr. When the citadel was invaded by orcs, however, the dwarves were forced to flee and Athrogate's wife and children were slaughtered. His youngest died in his arms. Their deaths essentially destroyed him, and though he's recovered somewhat, he could never bring himself to return to Felbarr, even to aid an army of dwarves in retaking it, because there was too much pain for him there. He is also far more insightful than his appearance would imply, and capable of surprising empathy.
  • Honor Before Reason/Let's Fight Like Gentlemen: While his reasons for fighting are rarely benevolent and are often selfish, when the fight actually gets started, he's as honourable as they come, if more than a bit brutal. He had two golden opportunities to kill Drizzt during their fight, and he passed up both of them because it would have been un-sportsmanlike.
  • I Call It "Vera": He's given his Morning Stars the names Cracker and Whacker (or Rotter and Slaughter, this is Athrogate). While he doesn't talk to them, he is quite attached to them and he considers them true and reliable friends. When they're stolen in Gauntlgrym, he feels truly alone.
  • Large Ham: The rhyming helps a lot.
  • Lightning Bruiser: While not a particularly fast runner, Athrogate is incredibly agile, able to keep pace with Drizzt in hand to hand combat, and casually doing backflips while curb-stomping mooks, for no other reason than to show off. He's also tough enough to shrug off fireballs and falls from considerable heights, and his weapons of choice are a pair of flails that either rust whatever they hit or blow up on impact.
  • The Lost Lenore: He's never gotten over the deaths of his wife Gerthalie or their children, and to a lesser extent, all the members of Clan Felbarr that died with them. He couldn't even bring himself to return home because everywhere he looked, he saw his dead kin.
  • No One Should Survive That: Got completely curbstomped by a pit fiend and fell from a bridge, but (barely) lived to tell the tale.
  • Not-So-Harmless Villain: At first he comes across as a loud, obnoxious dwarf who wouldn't be anything without both his powerful friends and his powerfully enchanted weapons. Except, the thing is, he's actually skilled enough to put both Artemis Entreri and Drizzt Do'Urden on the back foot (not at the same time) and he has decades of combat experience under his belt.
  • Really 700 Years Old: He is this to a race that ages slower than humans (though they still age faster than elves). The most generous life-expectancy for a dwarf is about 350 years, and the few dwarves who reach that age look every year of it. Thibbledorf Pwent's knees had pretty much given out by the time he reached that age, and Bruenor was a shadow of his former self when he hit 340. Athrogate, on the other hand, was alive and still in his prime when he was around 370 years old, in 1372, and ninety years later, in 1462, when he's about 460 years old, he's shown no signs of stopping. Athrogate claims that he pissed off a wizard, who cursed him with a long life, the cruelest punishment possible for the dwarf.
  • Rhymes on a Dime: Much to everyone's annoyance, for obvious reasons. He thinks it's funny as hell.
  • The So-Called Coward: An odd example. Most people would not view him as such, given his Boisterous- and battle-loving nature, but to the dwarves of his old clan, he's a coward because he couldn't bear taking part in the retaking of their citadel and returning to the place where his family died. The warrior has faced down a dracolich, but to his people, he'll always be Athrogate the Coward.
  • Stepford Smiler: Athrogate died with his family when orcs invaded Citadel Felbarr, and what's left is a broken shell of a dwarf. He hides it well behind the mask of an irreverent, violent brawler, and even though he'll insult his old clan for calling him a coward, he believes it as much as they do because he didn't have the guts to face the ghosts of his family.
    • Jarlaxle says it best: "Something had created Athrogate as he was; something had broken the dwarf to that base level, where he had no emotional defense other than a wall of ridicule and self-ridicule, fastened by the occasional rap of a mighty morningstar and hidden by the more-than-occasional drink."
  • Stronger Than He Looks: Despite being a burly dwarf, he is still this thanks to wearing a Girdle of Storm Giant Strength.note 
  • That Man Is Dead: As far as he's concerned, Athrogate died with his family 350 years before Promise of the Witch King.
  • Unskilled, but Strong: While his skills are nothing to really scoff at, Dahlia noted that Athrogate makes up for his lack of precision with brute strength.
  • Warrior Poet: Literally. Generally agreed to not be very good, though.
  • Who Wants to Live Forever?: While not immortal, he was cursed by a wizard to have an unnaturally long life span, even for a dwarf. He is not the least bit happy about this.

Bruenor Battlehammer

Race: Shield Dwarf
Class: Fighter
Alignment: Neutral Good

Catti-brie Battlehammer

Race: Illuskan human
Class: Fighter
Alignment: Chaotic Good

Dahlia Sin'felle

Race: Elf
Class: Fighter
Alignment: Neutral Evil, later Chaotic Neutral

Ellifain Tuuserail/Le'lorinel Tel'e'brenequiette

Race: Moon Elf
Class: Warrior
Alignment: Chaotic Neutral

Jarlaxle Baenre

Race: Drow
Class: Rogue/Fighter/Duelist (3E); Skirmisher (4E)
Alignment: Neutral Evil, later Chaotic Neutral

  • Abusive Parents: played with. Although his mom tired to murder him as a child, later on he has become too powerful to attack directly, despite her many threats to put him in his place.
  • Affably Evil: to the point where the "evil" part is questionable at times.
  • Always Someone Better: Jarlaxle's always someone better is his older brother, Gromph, whose power structure is superior even to Jarlaxle's, and whose personal skill in the arcane arts blows Jarlaxle's right out of the water. Gauntlgrym shows that Jarlaxle'll go to Gromph for help and advice(reminiscent of Sherlock and Mycroft) and that Gromph has no trouble in seeing through Jarlaxle's bullshit.
  • Badass: although he would much prefer to talk or charm his way out of a tight situation, Jaraxle is an excellent warrior, even leaving aside all of his magical tricks.
  • Badass Crew: Bregan D'aerthe.
  • Badass Grandpa: Although not often mentioned, Jarlaxle is actually quite old.
  • Bald of Awesome: Notably, Jarlaxle's shaved head is actually significant; hairstyle indicates station in drow society. By shaving his head, Jarlaxle removes himself from this system.
  • Bare Your Midriff: Besides his eyepatch, cape, and hat, Jarlaxle's other iconic piece of clothing is a short vest that exposes his stomach muscles.
  • Beware the Nice Ones: it can be hard to make him lose his cool, but if you pitch him you will wind up dead in some exciting way.
  • Bishounen: Has been complemented on his handsomeness by a dragon. She also said looks even more handsome with hair. Not to mention the narration itself, which mentions several times how ridiculously attractive he is.
  • Bunny-Ears Lawyer: Despite his quirks, he has been extremely successful as a houseless drow male for centuries and as the leader of Bregan D'aerthe.
  • Crazy-Prepared: Seriously, the man has a magic item for every situation you could think of.
  • The Casanova: Has loved and left more than his fair share in the past. Including dragons, much to Entreri's horror.
  • The Charmer
  • The Chosen One: He was blessed by Lolth just as he was to be sacrificed to her by his mother.
  • Evil Virtues: Resourcefulness.
  • Eyepatch of Power: Of course.
  • First Name Basis: Most people call him by his first name (since it's the only one he gives), but notably, he's the only person to ever call Entreri by his first name in universe.
  • Hand Signals: The Drow hand cant. He uses it frequently with his lieutenants and sometimes with Entreri, whom he taught it to.
  • Hidden Heart of Gold: he repeatedly aids Drizzt and his friends, even when he could easily defeat them and collect a huge reward.
  • Karma Houdini: Manipulated various parties into starting a war in Luskan so that he could take control of the city and use it as a free port to trade Underdark goods with the surface world. Thousands died in the ensuing conflict, including noncombatants that died due to lack of food and shelter during the harsh winter that followed. Not only does Jarlaxle succeed in becoming the Man Behind the Man in Luskan, but he convinces Drizzt of his relative innocence and suffers no consequences for it.
    • Not to mention that it directly resulted in the death of Drizzt's good friend Deudermont, which happened when Athrogate engaged Drizzt in combat and prevented him from rescuing the poor guy. And yet when Jarlaxle teams up with Drizzt again in the following book, there (astonishingly) don't appear to be any hard feelings.
  • Knife Nut: He has a bracer that produces an unlimited amount of throwing knives. He puts them to good use.
  • Lovable Rogue
  • Meaningful Name: Jarlaxle means "charmed ally" in Deep Drow.
  • Minored in Asskicking
  • Motor Mouth: According to Artemis.
  • Multi-Melee Master
  • Nay-Theist: Jarlaxle knows as a matter of fact that Lady Lolth exists. He refuses to worship her, though. Justified, since she's a misandrist.
  • Nice Hat: Roughly described as a sombrero with a giant peacock feather. Both the hat and the feather are magical.
  • No Honor Among Thieves: Completely abandoned Entreri in the battle against Urshula at the end and made very little apology about it afterward.
  • No One Could Survive That: The amount of times he's pulled this is staggering.
  • One-Man Army: With his wits, weapons, and magic items, Jarlaxle can take on pretty much anyone or anything
  • Red Eyes, Take Warning: Zig-Zagged. While Jarlaxle is certainly morally ambiguous and is usually working with the bad guys, he is never considered an outright villain himself. This is actually averted in The Ghost King and Gauntlgrym, when his role is actually as one of the good guys.
  • Red Oni: To Entreri's blue.
  • Refuge in Audacity: Jarlaxle's flamboyancy tends to either enrage or shock people too much for them to actually try to do anything to him. It was lampshaded after Jarlaxle's "Who I Am" monologue to Queen Christine in Road of the Patriarch.
    • The acceptance in a public tavern that Drizzt labored for decades to earn? Jarlaxle got it in five minutes when he walked in, took a seat at another man's table, got him kicked out for drawing steel, and bought everyone a round.
  • Refusal of the Call: He was chosen by Lolth to be one of her agents and flat-out refused. Then again, Lolth's most favored servants are bringers of chaos, and he certainly is that, almost singlehandedly making things more interesting in Menzoberranzan than they've been in centuries.
  • Self-Proclaimed Liar: To Entreri.
  • Sharp Dressed Drow: He encourages Entreri to be a Sharp-Dressed Man by playing dress-up with him during their adventures.
  • 10-Minute Retirement: Played with. Stepped away from Bregan D'aerthe after the events of Servant of the Shard, but was shown to be back in control as of The Pirate King. Treated in later installments to be more of a sabbatical, putting his mercenaries in Kimmuriel's command so that there'd be an opposing voice of reason and business to counteract Jarlaxle's often-whimsical orders.
  • Those Two Bad Guys: With Entreri, then later with Kimmuriel.
  • Villainous Rescue: The amount of times he's saved The Companions or simply let them escape, on purpose, is staggering.
  • Vitriolic Best Buds: Type II with Entreri.
  • Walking the Earth: 10% for finding new business opportunities for Bregan D'aerthe, 90% just for the hell of it.
  • Wands Akimbo: Has been shown a few times wielding two wands (one that fires lightning and one that shoots globs) in long-range combat.
  • Wasn't That Fun?: This is practically Jarlaxle's catch-phrase during the Sellswords Trilogy and the various short stories featuring him and Entreri. Entreri is never impressed.
  • Wild Card: During his tenure in Menzoberranzan so very, very much.

Kimmuriel Oblodra

Race: Drow
Class: Psionicist
Alignment: Neutral Evil

  • Badass Bookworm
  • Barrier Warrior: The kinetic barrier. Used as a Chekhov's Gun through Entreri on Drizzt in The Silent Blade.
  • Commander Contrarian: His arrangement with Jarlaxle after taking over Bregan D'aerthe while Jarlaxle is Walking the Earth. Jarlaxle is still in nominal command of the group, and occasionally calls in the troops for his latest projects, but Kimmuriel has the power to refuse or modify Jarlaxle's orders if he feels that what Jarlaxle wants isn't in the group's best interests. Despite the possibility of conflict (especially between drow), so far the arrangement has worked out swimmingly for both.
  • Conflicting Loyalty: In Servant of The Shard between Jarlaxle and Rai-guy. He didn't want to betray Jarlaxle, out of loyalty to him for saving his life after the fall of House Oblodra, but he eventually sided with Rai-guy because he believed that Jarlaxle's behaviour would destroy Bregan D'aerthe.
  • Creature of Habit: He would rather serve as lieutenant and focus on improving his abilities than serve as leader of Bregan D'aerthe.
  • Deadpan Snarker: And he doesn't hesistate to use it on anyone, including Jarlaxle.
  • Dragon Ascendant: Kimmuriel is more or less forced into this after Jarlaxle leaves him in charge of Bregan D'aerthe to go travelling on The Surface.
  • Heterosexual Life-Partners: With Rai-guy.
  • Jedi Mind Trick
  • Mind Probe: He is a psionicist, after all.
  • Only in It for the Money
  • Our Elves Are Better
  • Psychic Powers: Easily one of the most powerful character in the series because of this.
  • Politically Incorrect Villain: It doesn't show much due to his nature as the stoic, but it's mentioned a few times that he is especially racist, even for a drow.
  • The Spock: He is calm, stoic, rarely emotes, and takes the time to logically point out the flaws and consequences of Jarlaxle's plans if he needs to.
  • The Stoic: Expresses less and less emotion as the series progresses.
  • Those Two Bad Guys: With Jarlaxle.

Obould Many-Arrows

Race: Mountain Orc
Class: Barbarian/Fighter
Alignment: Chaotic Evil, later Chaotic Neutral

  • Arch-Enemy: After Artemis, Obould is top ringer for Drizzt's arch rival. Obould's war is responsible for the death's of several of Drizzt's friends, the crippling of his love interest, and shaking the very foundations of his reality. Drizzt, on the other hand, is was the single biggest thorn in Obould's side during the war, causing no end of problems for the orc king by killing hundreds of his soldiers and spreading fear through the rest. Obould is one of the few people to force Drizzt to flee from combat, and despite two vicious battles, neither was able to achieve a decisive victory over the other.
  • A Man Is Always Eager: Averted; while he is a sexually active character, he made a habbit of surrounding himself with the most beautiful female orcs in his kingdom, letting them grind against him during feasts and warcouncils, and showing absolutely no interests in them as a way of showing off to his men how much more disciplined and controlled he was compared to them.
  • Anti-Villain: His methods are brutal, but his goal is noble; create a stable orc state and put an end to his people's self-destructive ways.
  • Armour Is Useless: Averted. His armour saves his life again and again.
  • Ascend to a Higher Plane of Existence: After his death, he was made a demigod by the orc deity Gruumsh.
  • Badass: Oh yeah. He manages to fight evenly with Drizzt on two separate occasions, and outmatched Wulfgar in terms of sheer strength.
  • Badass Boast: To Drizzt;
    Obould: Look around you, drow. This is my home now. My kingdom! When you fly on your pet, you see the greatness of Obould. You see the Kingdom of Dark Arrows. Remember that name for the last minutes of your life. You die in Dark Arrows, Drizzt Do'Urden, and will be eaten by birds on a mountain side in the home of King Obould.
  • BFS: And it's on fire.
  • Canon Immigrant: Reversed, depending on whether you consider the novels or gamebooks more canon; Obould was originally featured in a sourcebook for the RPG before making it into the novels.
  • The Chosen One: Blessed and Chosen by Gruumsh to lead the orc people into a new age.
  • Combat Pragmatist: Subtle, as generally speaking he's just plain good enough that he doesn't need to resort to dirty tricks, but he does have one ploy that he uses to deadly effect; when attacking, he wills his Flaming Sword to blink on and off if quick succession to mess with his opponent's vision and present an opening.
  • Cool Horse: Averted; he tried breaking a captured pegasus, but when the horse refused to yield to hem even after he made it clear he could kill the thing with a swift punch, he relented, having a respect for the creature's wild nature.
  • Cool Sword: His flaming BFS.
  • Diagonal Cut: Does it twice.
  • Deity of Orcish Origin: Post Spellplague.
  • Establishing Character Moment: When Obould appears on the battlefield before the protagonists for the first time, he immediately kills a high level wizard, ignores arrows from Cattie-Brie's bow, and defeats Wulfgar-who has been explicitly noted to have extraordinary strength even for a barbarian- in one-on-one combat.
  • Evil Overlord
  • Evil Virtues: Honor.
  • Full-Frontal Assault: During his last fight with Drizzt, a cleric's spell forces him to remove all his armor or get eaten alive by metal spiders. He's even more dangerous naked.
  • Genius Bruiser: Really only compared to other orcs, but is still very intelligent by other race's standards.
  • Heel-Face Turn: Though never truly good, Obould slided into neutrality after he was blessed by Gruumsh.
  • Hero Killer
  • Karma Houdini: A lot of innocent people die in the war he starts. A lot of innocent people die by his hand. In the end, he forces a stalemate, establishes a lasting kingdom, and rules for decades before dying in his sleep of old age.
  • Know When to Fold 'Em
  • Lightning Bruiser: He's stronger than Wulfgar and as fast as Drizzt.
  • Master Swordsman: He's as good with his greatsword as Drizzt is with his scimitars or Artemis is with his saber.
  • My Species Doth Protest Too Much: Though not in the same way as Drizzt. Obould is every bit as evil as you would expect an orc to be, it's just that he's also bright, extremely motivated, capable of diplomacy, and far more civilised than any member of his species has a right to be.
  • No One Could Survive That: Everyone is sure he died of his Disney Villain Death even though Drizzt survived the exact same fall. It is very quickly revealed that he's Not Quite Dead.
  • Offing the Offspring: Obould originally had eight sons. Seven of them plotted against him, three did so openly. By the time he comes into the books, Obould only has one living son, the implication being he killed the others. He would have killed that one too (for incompetence rather than treason), but someone else beat him to it.
  • Oh Crap!: the reaction of everyone on the dwarves battlefield when Obould manages to best Wulfgar in single combat.
  • Orc Bites Drow: He bite's a drow priestess' throat out and spits it back into her face as she bleeds to death; he did this both as insult and to prevent her from casting a spell.
  • Our Orcs Are Different: Are they ever.
  • Pet the Dog: He treats his prisoners fairly well. He threatened death to any of his men who harmed a captured pegasus or a dwarven prisoner, and even had his shamans heal Regis before returning him to the Companions. This is more about the pragmatic villainy than actual sympathy, but still.
  • Pragmatic Villainy
  • Royals Who Actually Do Something
  • Shadow Archetype: To Drizzt. They're both exceptional members of Always Chaotic Evil races who see the obvious flaws in their respective cultures, rejecting said culture in favor of their own moral codes. Where as Drizzt used his martial skill to escape and evade his people, living apart from them, Obould used his cunning and political savvy(backed by martial skill) to force a fundamental change in the way his people lived. It's interesting to note that the parallels between them are never drawn explicitly in the text, and Drizzt never compares himself to Obould. He does, however, compare Obould to Artemis twice, the first time noting that the orc king apparently felt he needed to prove something by insisting on fighting Drizzt one on one, and the second time as a note towards his prowess in combat.
  • Smug Super
  • Spikes of Villainy
  • Super Empowering: He was "blessed" in a public ritual, and became a semidivine being — the Chosen of Gruumsh One-Eye.
  • Tin Tyrant: Something of a plot point was that Drizzt couldn't cut through his armor. Came complete with Spikes of Villainy.
  • Took a Level in Badass: Before being blessed by Gruumsh, he was at best, an Elite Mook. Afterwards he becomes a Hero Killer.
  • Uberorc : Obould rejected the traditions and morals of orcish society, rising above them and forcing a fundamental change in his people and their way of life, and by extension, the way of life for their neighbors.
  • Underestimating Badassery: The very idea that an orc could be as badass as Obould is is utterly incomprehensible to the Companions of the Hall. This both serves him well and bites him in the ass; in battle he has the edge(not that he really needs it) because they think he'll far less formidable than he is. On the other hand, when he seeks to try and force negotiations, that same underestimation leads them to think that fighting him is the better option.
  • Villainous Valor: Sees fit to fight Drizzt in one on one combat not once, but twice. Somewhat subverted in that he's not outmatched; the first time he forces Drizzt to run away, and the second time it's Drizzt who has to pull out all the dirty tricks to stand up to him.
  • You No Take Candle: Has shades of this speech pattern in his early appearances, giving the rogue drow band the impression that he was an easily manipulated pushover. Eventually, after being made into Grummsh's Chosen, he becomes much more articulate.

Regis Rumblebelly

Race: Lightfoot halfling
Class: Rogue
Alignment: Chaotic Neutral

Thibbledorf Pwent

Race: Shield Dwarf
Class: Barbarian/Battlerager
Alignment: Chaotic Good
  • Always Someone Better: Despite being a formidable fighter and badass, Pwent is very nearly killed when he and the brigade pick a fight with the drow Weapons Master of the Second House
  • Badass Beard
  • The Berserker
  • A Good Way to Die: His final act was placing Bruenor on the crankshaft that would let the king reseal the primordial that powers Gauntlgrym.
    • Back from the Dead : Charon's Claw shows him rising from his grave as a vampire, rather unhappy about the whole situation.
  • The Last Dance: Helping Bruenor fight the pit fiend in Gauntlgrym proved to be his.
  • The Pig Pen: Covered in dirt and grim. Hair's greasy as all hell. Was actually forced to take a bath in The Orc King, for the first time in years, and likely tried to kill the person who forced it on him.
  • Power Fist: Uses his armored gauntlets to punch the hell out of enemies. Some art depicts them with wolverine...spikes.
  • Rule of Cool: The only reason his fighting style actually works.
  • Spikes of Villainy: Averted; his armor is covered with spikes, but he's very much a good guy.
  • Undying Loyalty: Would follow Bruenor to hell and back.
  • Use Your Head: Primary mode of attack. It helps that he has a ridiculously large spike on his helmet.
  • Wild Hair: All. Over. His. Body.


Race: Illuskan human
Class: Barbarian
Alignment: Chaotic Good

  • Back from the Dead: In Passage to Dawn.
  • Barbarian Hero
  • Defeat Means Friendship: When Wulfgar was young, Bruenor defeated him in battle, then took him on as a slave. He eventually grew into the adopted son and apprentice roles over the period of five years.
  • Drop the Hammer: His signature weapon is Aegis-fang, a massive warhammer that returns when he throws it.
  • Drowning My Sorrows: Fell deep into the bottle to try and deal with his post-traumatic stress from being trapped in the Abyss.
  • Executive Meddling: Wulfgar was supposed to stay dead, but a combination of fan request and editor input brought him back in Passage to Dawn.
  • Fire-Forged Friends: With Drizzt and Guenhwyvar. When he first meets Drizzt, Wulfgar calls him a sorcerous dog and believes Drizzt can teach him nothing worth learning. Drizzt then (With Bruenor's permission) beats him in the span of a couple of seconds and over the span of several tendays, Wulfgar learns a great deal from Drizzt and respects him. The trio then work together to take out twelve giants together and then Icingdeath and their friendship is forever solidified.
  • Forging Scene: Gets one after the Time Skip in the first book as something of an Establishing Character Moment for how the years of service have changed him.
  • Jumping Off the Slippery Slope: To a mild degree. While in Luskan, he was recruited by Morik the Rogue to be the muscle for his extortion racket for the promise of good money, a few laughs, and the chance to beat up unscrupulous smugglers and the like. Looked at through the bottom of a whiskey bottle, it didn't seem like that bad an idea.
  • He's Back: Finally managed to break out of his alcoholism in The Spine of the World.
  • Heroic BSOD: Somewhere during his time in the Abyss.
  • I Am Wulfgar, Son of Beornegar
  • Made of Iron: Something of a Charles Atlas Superpower, Wulfgar's amazing durability is the result of long hours of working alongside dwarves every day for five years straight.
  • Put on a Bus: Got in a fight with a yochlol and nearly won...only to be crushed to death, then got taken to the Abyss to be a balor's plaything for seven years. While the effects were felt by the other characters, the manner in which Wulfgar was removed was abrupt, to say the least.
    • Was Put on a Bus in The Orc King after the events of The Two Swords, and made a brief appearance in The Pirate King before disappearing from the main narrative completely. He gets a send off in a short story in an anthology book later on, though.
  • Shell-Shocked Veteran: Played with, since he didn't fight in a war, so much as survive being tortured by a demon for seven years.
  • The First Cut Is the Deepest: Before he was killed at Mithril Hall, he and Catti-Brie were set to be married. But after being recovered from the Abyss and all the torture he was made to endure, they couldn't quite make it work anymore.
  • Unlucky Childhood Friend: To Catti-brie, who ended up with Drizzt.

Yvonnel Baenre

Race: Drow
Class: Cleric
Alignment: Chaotic Evil

Rai-guy Bondalek

Race: Drow
Class: Cleric/Wizard
Alignment: Chaotic Evil

  • Heterosexual Life-Partners: With Kimmuriel
  • Kill It with Fire: How he dies is Servant of the Shard.
  • Oh Crap!: In Servant of the Shard.
  • Our Elves Are Better
  • Red Eyes, Take Warning
  • Spell My Name with an "S": Has been spelled both "Rai'gy" and "Rai-guy."
  • The Starscream: When Jarlaxle is swayed by the Crystal Shard's personality, he convinces Kimmuriel to join him in a coup, deliberately sabotaging Bregan D'aerthe's surface operations before moving against Jarlaxle himself. Note that he only did so out of fear that Jarlaxle's greed had gotten the best of him and put the group at risk, but being a drow, it's not as though he needed much of an excuse.
    • When he got his hands on Crenshinibon, he realized that he could take the artifact back underground and still power it by leaving a tower on the surface to absorb sunlight. He contemplates using Crenshinibon to carve out a power base in the Underdark, usurping some of the power of Lolth's priestesses, only to have a yochlol (one of Lolth's demonic attendants) give him a very blunt warning about what will happen if he tries it.

Zaknafein Do'Urden

Race: Drow
Class: Fighter
Alignment: Neutral Good

Dinin Do'Urden

Race: Drow
Class: Fighter
Alignment: Chaotic Evil

  • Back Stab: Pulled this on Nalfein near the beginning of Homeland, which allowed Drizzt to not be sacrificed on the day of his birth. By drow law, every third male child is sacrificed to Lolth. With Nalfein's death, Drizzt was no longer the third son and was spared.
    • Unfriendly Fire: The above backstab is pulled during a war with another house.
  • Body Horror: What happens to him in The Legacy.
  • Pragmatic Villainy: At the end of Exile, he flat-out refuses to participate in any more plans to chase down Drizzt because he knows people who do it tend to die. He even manages to curb Jarlaxle's enthusiasm for the idea. Sadly for him, his sister isn't so pragmatic.
  • Sibling Rivalry: One-sided with Drizzt. Drizzt seems to be more or less oblivious to it throughout Homeland.
    • Also with Nalfein to the point where he assassinated him in the aftermath of a war.
  • Dropped a Bridge on Him
  • Jerk Ass
  • Our Elves Are Better
  • Red Eyes, Take Warning


Race: Balor (demon)
Alignment: Chaotic Evil


Race: Moon elf
Class: Warrior
Alignment: Neutral Good

  • Death of the Hypotenuse
  • Love Triangle: Drizzt and Innovindil seem to express some amount of feelings for each other, while Drizzt also has strong feelings for Catti-brie. However, Innovindil seems happy to encourage Drizzt to find love with Catti-brie.

Herzgo Alegni

Race: Tiefling
Class: Fighter
Alignment: Lawful Evil

Sylora Salm

Race: Human
Class: Red Wizard
Alignment: Lawful Evil

Effron the Twisted

Race: Tiefling
Class: Warlock
Alignment: Lawful Evil

  • Antagonistic Offspring: Barrabus thinks that Effron hates Alegni, but Effron has been loyal to Alegni thus far. His attitude towards Dahlia is more ambiguous.
  • Bastard Bastard: Implied to be the result of Alegni raping Dahlia.
  • Horned Humanoid: Ram-like horns that are said to be "like Algeni's."
  • Lean and Mean: To the point where he's practically skeletal.
  • The Load: Considered this, particularly by Barrabus, though Effron proves adept in combat magic.
  • The Magnificent: Though "the Twisted" isn't quite as impressive.
  • Mommy Issues: Seems focused on finding Dahlia, probably thanks to her attempt at Offing the Offspring.
  • Multicolored Hair: Black with purple streaks.
  • Obviously Evil: Prominent horns? Mismatched eyes? Unnatural thinness highlighting a permanently-dislocated left shoulder whose withered arm hangs behind him? Not exactly standard hero material.
  • Older Than They Look: A minor example, in that while Effron is in his twenties, he's described as looking like "a young teenager."
  • Psychopathic Manchild: A powerful twenty-something warlock who likes annoying the Netherese, Barrabus in particular; 'clapping' with his useless arm when something amuses him; and asking brightly to borrow Charon's Claw, once he sees Alegni torture Barrabus with it, so he can 'play.' It may be just a facade.
  • Red Right Hand: More "practically-boneless left arm," but yes.
  • Squishy Wizard: Moreso due to his deformities.
  • Stepford Snarker: Implied to be hiding some 'great pain' beneath his mask.
  • "Well Done, Son!" Guy: Towards Alegni.
  • Why Couldn't You Be Different?: Alegni brought him along hoping that Effron would become a warrior, but that didn't pan out and now Alegni can't stand him. Effron is keenly aware of this.

Ambergris O'Maul

Race: Dwarf
Class: Cleric
Alignment: Chaotic Neutral

  • Carry a Big Stick
  • Healing Hands
  • Heel-Face Turn: Came to Drizzt's rescue (and informally joined the team for good) when she threw Glorfathel into the primordial pit, and came close to killing both Effron and another of her former allies.

    War of the Spider Queen Series 

Pharaun Mizzrym

Race: Drow
Class: Wizard
Alignment: Neutral Evil

Ryld Argith

Race: Drow
Class: Fighter
Alignment: Lawful Evil

Quenthel Baenre

Race: Drow
Class: Cleric
Alignment: Neutral Evil

Jeggred Baenre

Race: Draegloth
Alignment: Chaotic Evil

Valas Hune

Race: Drow
Class: Rogue/Scout
Alignment: Chaotic Neutral

Faeryl Zauvirr

Race: Drow
Class: Cleric
Alignment: Neutral Evil

Halisstra Melarn

Race: Drow
Class: Cleric/Bard/Seeker of the Song
Alignment: Neutral Evil

Danifae Yauntyrr

Race: Drow
Class: Cleric
Alignment: Chaotic Evil

Gromph Baenre

Race: Drow
Class: Wizard/Archmage
Alignment: Neutral Evil


Race: Alu-fiend
Class: Sorcerer
Alignment: Chaotic Neutral

Kaanyr Vhok

Race: Cambion
Class: Fighter/Rogue/Sorcerer
Alignment: Chaotic Evil

Nimor Imphraezl

Race: Drow/Shadow Dragon
Class: Rogue/Fighter/Assassin
Alignment: Chaotic Evil

    The Empyrean Odyssey 


Race: Half-drow/half-fiend
Class: Paladin
Alignment: Lawful Good

  • Hot-Blooded
  • Grand Theft Me: Aliisza took over his body (thanks to a spell from Zasian) as soon as she met him for the first time, though not entirely by choice.
  • Military Maverick
  • Orphan's Ordeal: Had to come to grips with the fact of who his parents were and their differences in morality over the course of the Empyrean Odyssey trilogy.
  • The Paladin
  • Plot-Relevant Age-Up: Wasn't even born when the series started. He was born while Aliisza was in stasis placed on her by the Triad and was raised by Tauran. The next time we (and Aliisza) see him, he's already fully grown.
  • Screw the Rules, I'm Doing What's Right: Followed in Tauran's footsteps at the end of the The Crystal Mountain and went to stop Kaanyr from reaching the Lifespring instead of marching off to war against the Abyss.
  • Red Eyes, Take Warning: Subverted. While he is a half-drow, he's actually a good guy. Doesn't mean he's not dangerous to his enemies, though.
  • Tricked-Out Shoes


Race: Astral deva
Class: Cleric
Alignment: Lawful Good, later Neutral Good

  • Break the Cutie: The fall of Helm and Tyr's disgrace nearly forced him into Heroic BSOD territory.
    • Happened again after the death of Mystra, since the group ultimately failed and he thought he had been completely betrayed by Aliisza.
  • Carry a Big Stick: Wielded an enchanted mace in combat.
  • Fallen Angel: Was stripped of his divinity and immortality as punishment for his crimes against the House of the Triad.
  • Good Wings
  • Guardian Angel: Both in normal and literal sense for Kael.
  • Guile Hero
  • Half Truth: His mastery of this and lying by withholding information would make many a devil proud.
  • Screw the Rules, I'm Doing What's Right: Had a feeling something was amiss with the gods and went rogue when no one would listen to him.
  • Ship Tease: Had a scene where he was feeling particularly heart-broken about what was happening with the gods and got head-on-lap action with Aliisza...
    • Ship Sinking: ...and then they both died at the end of The Crystal Mountain.

Zasian Menz

Race: Human
Class: Cleric
Alignment: Lawful Evil

    Other Characters 

Arilyn Moonblade

Race: Half-elf (Moon)
Class: Fighter
Alignment: Neutral Good

Cadderly Bonaduce

Race: Human
Class: Cleric
Alignment: Neutral Good

  • Badass Preacher
    • Badass Bookworm: Spent the better part of his life building a Cathedral/Library, Spirit Soaring.
  • The Chosen One: Chosen of Deneir
  • Flat Earth Agnostic: For a long time he questioned whether or not the gods actually existed, even though he was a priest and recieved magic from one; somewhat justified in that Deneir actually encourages his followers to question dogma and think for themselves.
  • Heroic Sacrifice: In The Ghost King, against the title monster.
  • Killer Yoyo: His weapons of choice
  • Older Than They Look: Over sixty, but looks to be in his mid twenties due to reverse aging for a few years; he actually looks younger than his own son.
  • Sealed Evil in a Duel: See Heroic Sacrifice above.

Danica Bonaduce

Race: Human
Class: Monk
Alignment: Lawful Good

Danilo Thann

Race: Human
Class: Bard or Aristocrat/Wizard/Spellsinger
Alignment: Chaotic Good

Elaith Craulnober

Race: Elf (Moon)
Class: Fighter/Wizard
Alignment: Neutral Evil

  • Anti-Hero / Anti-Villain: Mostly. He tried to be a full-on hero, then full-on villain, but failed at both.
  • Broken Bird: The haughty, though back then innocent, variant. From the prince, Captain of the King's guard, betrothed to a princess and heir to an almost sacred artifact to self-exile and soon enough grave robber.
  • Evil Parents Want Good Kids: He knows he's badly messed up and wants his daughter to be a proper elf.
  • I Am Not Left-Handed: He doesn't advertise his wizardry expertise and it frequently makes a nasty surprise.
  • Knife Nut: He's a skilled fencer and more, but daggers tend to jump into his hand first unless he's against something big.
  • Last of His Kind: He was the last in his clan, which is why the moonblade he expected to take for granted didn't kill an unworthy claimant.
  • Magic Feather: Once accidentally did a darkly humorous version of this to himself.
  • Noble Demon: As a crimelord, he's obviously ruthless and indiscriminate, but still retains some elven ideals.
  • Vitriolic Best Buds: With Danilo Thann, eventually.

Ivan Bouldershoulder

Race: Dwarf
Class: Fighter
Alignment: Neutral Good

Pikel Bouldershoulder

Race: Dwarf
Class: Druid
Alignment: Neutral Good

  • Badass Beard: It's very long, dyed green, and he wears it by parting it into two branches and wearing one branch over each ear, so it merges with his long shoulders.
  • Bash Brothers: With Ivan
  • Carry a Big Stick: His shillelagh, or as he calls it, his "sha-la-la". Or as his brother calls it, "his tree".
  • Catch Phrase: "Oo Oi".
  • Cloud Cuckoo Lander: Pikel thinks and acts in a very odd manner. There's a fairly strong implication that he has, in Dungeons & Dragons terms, High Wisdom and Low Intelligence. In other words, he's legitimately mentally retarded.
  • Crouching Moron, Hidden Badass: Most people who spend five minutes around Pikel assume he's either insane or stupid. Once they see him fight, his badassery can't be denied.
  • Genius Ditz: Often comes up with clever plans, and has saved the day more than once with a Big Damned Heroes moment. But still, he's a bit of a ditz.
    • Furthermore, he managed to become a druid at a time when, by the background rules of the setting, only humans, elves and half-elves could do that.
  • Handicapped Badass: Missing an arm by the time of The Lone Drow. If you believe that his weirdness is due to being mentally handicapped, he still counts as this even before then.
  • Nature Hero: Can talk to animals, grow trees, control roots... This is very notable because, at the time Pikel was introduced, a Dwarven Druid was impossible by the game rules.
  • Scars Are Forever: Lost his arm while helping to defend Mithral Hall against Obould Many-Arrows, Gerti Orelsdottr, and their respective forces. Thirteen years later, he still hasn't got it back.
  • You Gotta Have Green Hair: His hair is actually dyed green.

Szass Tam

Race: Mulan human lich
Class: Wizard
Alignment: Neutral Evil

Yamun Khahan

Race: Tuigan human
Class: Fighter
Alignment: Lawful Evil

    The Gods 

Good Deities

Amaunator, God of the Sun

  • Back from the Dead: Died after the fall fo Netheril, when his worshippers either died or abandoned him. Was reborn as Lathander, and reborn again after the Spellplague.
  • Badass Beard
  • Lawful Stupid: Allowed most of his followers to die in the fall of Netheril as he was contractually prohibited from interfering in matters of magic, which were Mystryl's domain.
  • Light Is Good: Currently straight: Lathander was Neutral Good and Amaunator is Lawful Good. In Netherese times however, he was Lawful Neutral.
  • Solar and Lunar: Oddly doesn't have a strong connection to the moon diety.

Angharradh, Queen of Arvandor

Bahamut, The Platinum Dragon

Berronar Truesilver, The Mother of Safety

Chauntea, the Great Mother

  • Distaff Counterpart: To Silvanus; he represents the wild untamed nature, while Chauntea is the more humanity friendly agricultural farmland that feeds and sustains people.
  • Has Two Mommies: Firstborn child of Shar and Selūne, before the two became enemies.
  • Sinister Scythe: Averted; she is depicted with a scythe, but uses it for its intended purpose: agriculture.

Corellon Larethian, The Creator of the Elves

Eilistraee, the Dark Maiden.

  • Anti-Mutiny: An odd case in that she was tricked by her mother Aurushnee / Lloth into helping with the coup, then turned back, atoned and began to convert the dark elves (now turned into drow) back to the old path as she saw it. And succeed with a lot of them.
  • Back from the Dead: Restored to life in the 5th edition version of the setting, alongside her brother Vhaeraun, after the event known as The Sundering -not the elven one, but the one happened during the 1480s DR- (Questions for Ed Greenwood (2015)). She is also mentioned in Ed Greenwood's novel Spellstorm as one of the deities with whom Mystra is sharing the Weave post-Sundering.
  • Dance Battler
  • Dark Is Not Evil
  • Godiva Hair: She's usually depicted tall and dancing naked, with ankle-long silver hair flowing around. Because she tend to appear like this.
  • Only Mostly Dead: Supposedly slain by Lolth's Brainwashed and Crazy The Dragon during the War of the Spider Queen. The novels never show the goddess' dying to the reader or to one of the characters, leaving uncertainty and room for fates different from death. Instead Qilué Veladorn -Eilistraee's and Mystra's shared chosen- is killed while used by the Dark Maiden as an Avatar (a physical manifestation on the material plane). However, since in the Forgotten Realms deities can only be actually killed while on their Divine Realm (the only exception being the Time of Troubles, when deities were forced to walk on Toril and could be slain there), Eilistraee may have very well survived, even if taking quite a blow/being reduced to a poweress status/etc... (and her return not only is a possibility, but has happened).
  • Nude Nature Dance: The main veneration ritual and one of manifestations.
  • Solar and Lunar: Again, no clean-cut counterparts.

Eldath, Goddess of Singing Waters.

  • Actual Pacifist: She's also the goddess of peace. And gives a sanctuary to those who think they fed up with violence, such as a certain Gold Elf vampire, and collected the whole colony of disillusioned Malenti.
    • This doesn't mean she's not decisive or strategically savvy. At least two novels did show her at active and well-timed work on expansion and conversion — Eldath is non-violent, and smoothly subversive, so her acquisitions go quietly.
  • Ghibli Hills: The terrain of preference is quiet glades, pools, springs and waterfalls.
  • Red Oni, Blue Oni / Tomboy and Girly Girl: She's in almost sisterly relationship with Mielikki — they generally divide jobs at "nurturing" vs. "protection".

Garl Glittergold, The Watchful Protector

Ilmater, The One Who Endures

Good god of martyrdom, endurance, and suffering.

  • All-Loving Hero: It doesn't matter who you are or what you have done; Ilmater doesn't forsake anyone who suffers. Except for the Faithless.
  • Crystal Dragon Jesus: He is essentially Jesus on the cross turned into a god. Just to hammer it home he was part of the Triad, a tree-as-one arrangement with the gods Tyr and Torm (Tyr was the father, Ilmater the son and Torm the holy ghost).
  • Inspirational Martyr: The god of martyrs.
  • Iron Woobie: His avatar is a short man who shows signs of extreme torture, with scars, burns, broken bones, and more, and even moving caused him pain. But he take it in strides, for he is the god of endurance and martyrdom, and he encourages his followers to ease others' sufferings and if necessary, take it on themselves.
  • Made of Iron: Given he's the god of endurance, suffering and martyrdom, he's very experienced in taking on the hurt. Even his avatar form reflects this, what with its extreme wounds.

Lathander, The Morninglord

Good god of the sun, mornings strength, renewal, optimism, creativity and self-perfection. Claimed by some to be the reincarnation of the Netherese sun god Amanuator, a viewpoint generally met with disapproval by his clergy until it was made canon in the fourth edition.

  • Ambition Is Evil: Averted, Lathander was the god of self-improvement but always in a non-destructive fashion.
  • Hope Bringer: Hope was one of Lathander's prime spheres of influence in addition to the sun.
  • Humble Hero: His dogma specifically disapproves of Pride.
  • Light Is Good: The Realms' crown example of this trope for the first three editions.
  • Noodle Incident: The Dawn Cataclysm, an attempt by Lathander to improve the gods themselves, which caused at least one divine casualty and led to long-standing resentment between Lathander and Helm.
  • Put on a Bus: Lathander disappeared in the fourth edition and was 'replaced' by Amanuator, the Netherese sun god, with the understanding that the new Amanuator was both gods united.
    • The Bus Came Back: The Lathander persona has become the dominant one as of the fifth edition.

Mielikki, The Forest Queen

Moradin, The Soul Forger

Selūne, The Moonmaiden

  • Arch-Enemy: See below.
  • Cain and Abel: With her twin, Shar.
  • Homosexual Reproduction: Created the first Goddess of Magic, Mystryl, by hurling a chunk of her body through the body of her twin sister, Shar. And earler, before Shar and Selūne were enemies, they created together Chauntea.
  • The Obi-Wan: Tried to be this to Mystryl, who resented it.
  • The Older Immortal: The Oldest, next to her twin sister Shar.
  • Solar and Lunar: Oddly doesn't have strong ties to the sun god.

Sune, Lady Firehair

Torm, The Loyal Fury

  • Arch-Enemy: With Bane and Cyric.
  • Heroes Prefer Swords: The greatsword is the favored weapon of his clergy.
  • The End of the World as We Know It: Supposed to "end and rebirth" Toril after a battle to the death with Cyric, god of various nasty things. His worshipers seem to think this is a GREAT goal, however. Apparently, Cyric's death is worth ending the world as we know it.
  • The Paladin: Actually the god of paladins.
  • Take Up My Sword: After Tyr was manipulated by Cyric into murdering Helm, he retired from the pantheon in disgrace, and Torm took up the mantle as god of justice.
  • Took a Level in Badass: Twice; was originally a fairly minor demigod who managed to take out Bane during the Time of Troubles; this got him upped to intermediate god. When Tyr decided he was no longer cut out for the job, he passed his power and duties onto Torm, promoting him to greater god.

Tymora, The Lady Who Smiles

  • Alternate Character Interpretation: In-Universe Halflings consider her a halfling Goddess who has tricked other races into worshipping her too.
  • Badass Boast: "Fortune Favors the Bold!!" used to encourage worshippers and others to trust in Tymora's luck and take high risks in return for high rewards in the pursuit of what they want.
  • Cool, but Inefficient: Her favored weapon is the shuriken, one of the weakest weapons that exists.
  • Split at Birth: Tymora and Beshaba were both literally formed when Tyche the Goddess of Luck, was split in half by Selūne after being corrupted by Moander. The myth goes that Beshaba got all of Tyche's beauty and frivolousness, while Tymora got all of the heart and kindness.

Tyr, The Maimed God

Yondalla, The Protector and Provider

Neutral Deities

Gond, The Wonderbringer

Helm, the Vigilant One, the Watcher

Patron god of guardians, watchmen and lawkeepers. Dead in 4e.

  • Expy: To Heimdall, both being watchers. Helm even guards the Celestial Stairway, which is even sometimes called the "Rainbow Bridge", just like Bifrost, the Rainbow Bridge Heimdall guards. Bifrost and the Celestial Stairway also serve the same function.
  • Never Live It Down: Nobody will ever forget Helm's famous moments of Lawful Stupid — and this is in-universe.
  • Nice Job Breaking It, Hero: Slew Mystara, causing incredible devastation and unleashing the phenomena of Anti-Magic and Wild Magic onto Faerun. This is one of the moments he can't live down.

Jergal, Lord of the End of Everything

Former god of Strife, Fear, Fate, Death and the Dead. He gave away his domains willingly to the Dead Tree, becoming seneschal of the realm of the dead instead. Jergal currently serves Kelemvor as he once served Cyric and Myrkul.

  • Expy: Somewhat to the nearly identically named Nergal.
  • Heel-Face Turn: Used to be Lawful Evil. Turned Lawful Neutral as he gave away his old role.
  • The Older Immortal: Nergal was ancient even to the Netherese; nobody knows exactly how old. Only Ao, Shar and Selune might know.
  • Straw Nihilist: During his time as god of the dead.
  • You Can't Fight Fate: Still the god of this, in a way.

Kelemvor (Lyonsbane), Lord of the Dead

  • Alternate Character Interpretation: A large part of the plot of the first expansion for Neverwinter Nights 2 is a war against him because he is holding mortals souls hostage for power.
  • Arch-Enemy: With Cyric
  • Dark Is Not Evil: He is not evil, but neutral.
  • Deity of Human Origin
  • Don't Fear the Reaper: While not nice or friendly, Kelemvor goes a long way to minimize fear of death.
  • God's Hands Are Tied: Kelemvor isn't very fond of several things his predecessors did for judgement and the afterlife, but he is loath to reverse too many of them because reversing gods' decrees sets down bad precedents, especially in a place where divinity is as fluid as in the Forgotten Realms.
  • Jerkass Faēade / Jerk with a Heart of Gold: As a mortal, Kelemvor wanted to be a hero and wanted to help people. However, he had a curse that turned him into a panther and forced him to kill someone if he ever did anything for reasons other than personal gain.
  • Necessary Evil: He maintains the Wall of the Faithless, an And I Must Scream punishment for the Realms' atheists and agnostics. This is a motivation for one of the party members in Mask of The Betrayer renouncing her faith in him. However, what most who bring this up fail to mention is that he actually tried taking it down soon after becoming a god, and, well... Let's just say it didn't work out.
  • Nice Job Breaking It, Hero: In his first years after becoming God of the Dead, he took the moral judgment of souls upon himself, whereas previous death gods only judged on whether a soul has been true to his patron god. He constructed places of reward and punishment for the faithless souls in his realm. As a result, good and heroic mortals stopped worshiping their own gods because they could count on Kelemvor's judgment, while more evil types were terrified of dying for fear of being condemned (you know, even more so). This screwed with the Balance Between Good and Evil on Faerun and resulted in a pantheon of seriously disgruntled deities on both sides.
  • Odd Friendship: Maintained an alliance with Lathander, God of the Sun. Despite the two deities controlling very different portfolios, Lathander shared Kelemvor's desire to destroy the undead.

Oghma, The Lord of Knowledge

Red Knight, The Lady of Strategy

Silvanus, The Forest Father

Tempus, Lord of Battles

Supreme god of war in the Faerūnian Pantheon.

  • An Axe to Grind: His church's favored weapon is the battle axe; odd, considering one of his titles is the Foehammer and his holy symbol is a sword on a shield. Of course, Being the god of war, it would make sense for him to be a Multi-Melee Master.
  • Arch-Enemy: Tempus shares the portfolio of War with Garagos, who embodies the destructive aspects of war in contrast to Tempus embodying its glorious, honorable aspects. The two mutually loathe each other, but Garagos is the weaker of the two deities, and Tempus refuses to completely destroy Garagos because it would mean being forced to take control of his portfolio.
  • Asskicking Equals Authority: Tempus became and maintains his position as god of war by defeating all others who would claim the title.
  • Blood Knight: About halfway. Tempus does enjoy fights the most, but the warfare should be about honour and glory — he opposes meaningless carnage and destruction, or endless blood feuds. Conversely, cowardice and other dishonorable behaviour is punished, as are attacks on what belongs to Eldath: his followers are supposed to search for a tough opponent, not push pacifists around.
  • Boisterous Bruiser: His style — honest, feasting, active, not holding grudges, but eager for the next fight. He even gave the Strategy part of the portfolio to Red Knight and left Destruction to Garagos.
  • Dating Catwoman: Has romantic ties to Beshaba, evil goddess of bad luck. While Tempus is a neutral god, he's one of the only non-evil gods to have an affair with a blatantly evil one.
  • Due to the Dead: Those who fought well are praised and remembered. Indeed, followers of Tempus frequently hang all around the worship site collected shields of fallen warriors, whether allies or foes.
  • Gods Need Prayer Badly: The fact that gods in the Forgotten Realms are empowered by worship means that Tempus, to whom practically every combatant on the planet says a prayer on the eve of battle, is one of the most powerful deities in the entire pantheon.
  • War God: His dogma (as illustrated by "object lessons" of The Trail of Tears): "War is fair in that it oppresses all sides equally and in any given battle a mortal may be slain or become a great leader among his or her companions."; "Acquit yourself honorably and tirelessly in battle, but do not fear to retreat from hopeless fights.", "War should not be feared, but be seen as a natural force that civilization brings by its very existence. Pestilence and famine are the true scourges of civilization, for they too afflict all equally yet without the opportunity for valor.", "Defend what you believe in, lest it be swept away, and remember the dead who fell fighting before. Disparage no foe and respect all, for valor blazes in all, regardless of age, gender, or race."

Evil Deities

Asmodeus, Supreme of the Nine Hells

  • Affably Evil: Is generally calm and polite. Just don't piss him off.
  • Ambition Is Evil: The path of Asmodeus is the way to great and unatainable power, so clerics of Asmodeus are often men and women of great influence and charisma and end up in positions of leadership. His own ambition is nothing short of conquering and corrupting every single plane of existence- and he seems more than capable of pulling it off.
  • Arch-Enemy: He seems to have made a hobby out of this; every single archdevil, while nominally his subordinate, hates his guts and dreams of overthrowing him; the Chaotic Evil demons of the Abyss consider him their long-term enemy (insofar as they think "long-term", anyway), and his is directly opposed to every Good-aligned deity and the entirety of the Celestial realms, working long and hard to corrupt them all.
  • Asskicking Equals Authority: As with most evil deities, he maintains power mainly by being smart enough and strong enough to stop anyone from taking it from him. He is far more powerful than any of his closest rivals and has more worshippers than every other archdevil combined, and those devils have to share their worshippers with him anyway. And now he is a full-blown god, as strong or stronger than he has ever been.
  • Big Bad: Possibly the Biggest Bad of the whole setting. Apparently he views the entirety of the forces of Evil, including rivals and enemies, to be nothing but pawns on a cosmic chessboard with himself as the player against the forces of Good, who are barely aware that they are playing. And given what an utterly brilliant chessmaster he is, he may well be right. His recent ascension to godhood has certainly put him up there, at the very least.
  • Carry a Big Stick: The Ruby Rod of Asmodeus, besides having a very...unfortunate name, is one of the most powerful weapons in the realms, able to perform a wide range of magical spells. His church favors great clubs and maces crafted in the Rod's image.
  • The Chessmaster: Possibly the best chessmaster of all greater deities; probably the best of all evil deities and definitely the best throughout the Nine Hells. He has spies and assasins on every plane of existence and in every court of power, and his plans are intricately detailed and may take centuries if not millenia to come to fruition, but almost always manage to benefit him in some way once they do.
  • The Corrupter: Par excellence.
  • Deadly Decadent Court: Baator as a whole is run on this premise. Asmodeus always comes out on top.
  • Deal with the Devil: His modus operandi; and of all the evil deities, he is the one most likely to play this trope literally, with a contract and everything, or at least to hold onto his side of the bargain (From a Certain Point of View, of course).
  • Demon Lords and Archdevils: One of the classic modern examples and possibly the most influential after actual demonology.
  • Even Evil Has Loved Ones: Suggested to have genuinly cared for his (deceased) wife and (still living) daughter. Granted, both were/are evil themselves, but still.
  • Exact Words: He is the undistupted master of the carefully worded diabolical contract and will always take care to carefully word any agreement so that it ultimately benefits him. However, he will never, ever tell a flat-out lie, and his dogma explicitly forbids his followers from doing so- not out of standards, or course, but because having people know they can at least technically trust you is efficient Pragmatic Villainy.
  • Evil vs. Evil: The Blood War between Devils and Demons which has raged on for tens of thousands of years at the very least. Until now- Asmodeus has won.
    • Although, it's really more of a successful Enforced Cold War. Preventing relatively easy access between between the two race of fiends put a damper on it, but didn't really stop it.
  • Evil Genius
  • Evil Virtues: Ambition, patience, resourcefulness, and valor.
  • God of Evil: His offical position within the pantheon is God of Sin.
  • The Legions of Hell: His to command.
  • Magic Knight: Most gods are like this, really, but descriptions of Asmodeus go out of their way to cite both his skill with magic and as a warrior.
  • The Man Behind the Man: He has innumerable mortal followers including countless who end up in positions of leadership, almost certainly including many kings and other monarchs as well as members and perhaps even heads of various rival religions, including Good-aligned ones. Every single time a mortal worships an archdevil, their worship actually goes all to Asmodeus, whether this know or wish it or not. And he is said to be the secret master of the Chaotic Evil demon lord Grazzt...and maybe even his father.
  • Manipulative Bastard
  • Multiple-Choice Past: Different versions name him as either a Fallen Angel or a fallen god, and the details of his fall are given conflicting accounts- in the main, this is just clumsy writing and Retcon-itis at work, and was not intentional. One that can probably be dismissed is the idea that he became ruler of Hell by signing a contract with the gods to take the souls of the damned, only for the gods to find out the carefully-worded contract allowed for Asmodeus to actively corrupt mortals to damn them in the first place; this contradicts the fact that he explicitly was kicked out of the heavens before taking over Hell, and has the still-bleeding scars to prove it.
  • The Omniscient: Possibly. Apparently he is at least aware of every single plot that is ever hatched against him- which is one of many reasons why none of them ever succeed. In addition, his godly domain includes the realm of Knowledge. He is probably not literally omniscient, but may be within the realms of Baator and possibly in some wider sense as well, and this would go a long way to explaining why he is so successful.
  • Satan: While not as straight forward an analogue as in Nentir Vale, he's still the closest thing.
    • Not quite. Satan himself actually does exist in the cosmology in some accounts of Asmo's backstory, but he is the deposed ruler of Hell and a Sealed Evil in a Can that nobody is in any hurry to let out, and might be weaker and less dangerous than Asmodeus anyway.
      • While Satan and Lucifer(specifically mentioned as separate entities) are mentioned in previous editions, and Satan himself was even statted at one point, their current status as canon is highly questionable. Moreover, Asmodeus has the classic characterization of Satan as made popular in Christian fiction such as Paradise Lost- which is significantly different from the mythological Asmodeus/Asmodai's characterization as a lustful Trickster Archetype, which for all his cunning, Asmodeus certainly is not.
  • Sorcerous Overlord
  • Torture Technician: Well, he is a devil, after all- torturing mortal sinners for eternity is part of the whole deal. In fact, one (probably false) version of his backstory has him actually creating Hell for this exact purpose, meaning he invented the very concept of punishment (in reality, he seems to have been one of the first being to be punished via being cast out of the Heavens for some unknown crime). Torment is actually listed as one of his domains.
  • Took a Level in Badass: Went from the most powerfulArchdevil for the first 3 (and a half) editions of D & D to a full-blown Greater God by the time the 4th came about. It is implied that he has basically done nothing but become more and more powerful ever since he took up ownership of Hell all those millenia ago. Yes, even that one time he was overthrown was just part of an elaborate Evil Plan on his part to root out traitors.
  • Villains Never Lie: Half-truths, Exact Words, From a Certain Point of View etc. etc. are all fair game though.
  • We Are Everywhere: His cultists are rarely if ever out in the open, but they infest every sector of society from the highest to the lowest. He even has followers in the Good-aligned religions, working to subvert them from within. He also has agents in the Celestial realms, the demon planes of the Abyss, and within the ranks of his own archdevils, all secretly answering to him.
  • Wicked Cultured: Amongst other things, his clothes alone are said to cost more than a country spends on food in an entire year.

Auril, The Cold Goddess

Bane, The Black Hand

Greater God of Tyranny, Fear and Hatred, first and greatest member of the Dead Three. Bane is perhaps the single most powerful force of evil in the Forgotten Realms (at least since Cyric started leaking portfolios). The Dead Three caused the Time of Troubles by stealing Ao's tablets of fate, a caper that saw all three of them slain by the end. Bane's domains were passed to his half-demonic son Iyachtu Xvim, who turned out to be Bane's Soul Jar and allowed his return a few decades later.

  • Ambition Is Evil
  • Arch-Enemy: With Torm.
  • Back from the Dead: Was slain during the Time of Troubles, but has since returned.
  • Big Bad: Top contender for Big Bad of the Realms. Word of God is that, at the very least, he was designed to be this. Other evil gods that have shown up since probably would give him a run for his money; that said, he is never one to be underestimated.
  • The Chessmaster
  • Dark Is Evil
  • Deity of Human Origin: Is one of the earliest examples in the Forgotten Realms mythos, having been part of an adventuring trio known as the Dead Three, along with Bhaal and Myrkul. The three sought out Jergal, Lord of the End of Everything, hoping to kill him and divide his power. Luckily for them, Jergal was bored with his power, and gave it up willingly, making Bane the god of strife, Bhaal the god of death, and Myrkul the god of the dead.
  • Despotism Justifies the Means: The only thing Bane is interested in is power- pure power. And he will kill anyone and everyone to attain it.
  • Evil vs. Evil: Though Torm is his Arch-Enemy, he is currently focusing his forces on Cyric.
  • Genius Bruiser
  • God of Evil: Specifically, he is the God of Strife.
  • Magic Knight
  • Manipulative Bastard
  • Names to Run Away From Really Fast
  • Pragmatic Villainy: Bane commands order in his church, and his followers are as likely to solve disputes through reasonable debate as through show of force. This is a relatively new development since his return from the dead- before, the church was marked by infighting and sectarian violence, but eventually Bane came to realise this was only harming his long-term interests.
  • Power Fist: His church favors the use of spiked gauntlets called The Black Hands of Bane as their Weapon of Choice.
  • The Power of Hate: He's currently the god of it.
  • Rage Against the Heavens: He and the Dead Three made a pact to conquer not just the world, but the Heavens themselves and to slay all the other gods. Though Bane is more than willing to make alliances for his own long-term benefit, he regards every other god as his enemy (including the other members of the Dead Three) as he cannot stand to be subservient to another or to share power with anyone, even in theory. Given the chance he would likely kill the lot of them.
  • Soul Jar / Offing the Offspring: The bastard made a soul jar out of his own son (who was evil, but still); his Back from the Dead gambit ended up killing the latter.
  • Villain Team-Up: For such a vain, paranoid and selfishly power-hungry son of a bitch, its surprising just how many times he has teamed up with other evil deities, and sometimes even non-evil ones.
  • War God: Both he and Asmodeus are gods of tyranny, but while Asmodeus is all about politics and subtle manipulations, Bane, a former adventurer and warlord, is the god who tries to achive World Domination through strength of arms, and his portfolio explicitly includes war and destruction. He is still principally a schemer, though- he is a war god of The Strategist school of thought, and his modus operandi is not just waging war on his enemies, but manipulating his enemies into waging war on each other (or themselves), creating chaos from which HIS ordercan be imposed.
  • What Is This Feeling?: In Shadowdale, a loyal follower who'd rescued him earlier dies in one of the Time of Troubles's magical backlashes. Much to his own shock, he finds himself screaming with grief.
  • When the Clock Strikes Twelve: Priests of Bane pray for their spells at midnight, pledging their eternal loyalty and service to the Black Hand.
  • You Have Failed Me: The punishment for treason or failure for any of his followers is death.

Beshaba, Lady Doom

Bhaal, Lord of Murder

God of Death/Murder and Assassins and second member of the Dead Three. Bhaal was slain and replaced by Cyric after the Time of Troubles. He re-emerged with his old domain a hundred years later, having used his children the Bhaalspawn as a blood sacrifice to fuel his return.

  • Archnemesis Dad: To the Bhaalspawn, having intended for them to all slaughter each other in his name.
  • Back from the Dead: Slain in the Time of Troubles, returned as one of the opening shows of the 5th edition.
  • Bigger Bad: Of the Baldur's Gate series.
  • Dark Is Evil: Bhaal is technically the god of death, the threshold between the living and the dead. He chose to reinterpret it as Murder.
  • Deity of Human Origin: One of the Dead Three, along with Bane and Myrkul.
  • Human Sacrifice: To kill is to sanctify in Bhaal's dogma. His most faithful followers had to kill something in his name at least once a tenday.
  • Mad Artist: Bhaal commanded his followers to not just kill to strengthen him, but to kill in particularly gruesome, public and inventive ways.
  • Names to Run Away From Really Fast: Both Bhaal, his avatar the Slayer, and his favourite minions the Deathstalkers.
  • Religion of Evil: Unlike his comrades Bane and Myrkul, there really was no "legitimate" aspect to Bhaal's worship. Just murder.
  • Soul Jar: He sired the Bhaalspawn, mortals imbued with some of his essence and driven to kill each other in his name. Eventually only one of them was left with all his essence and Bhaal was resurrected.
  • Villain Team-Up: With Bane and Myrkul, both while they all were alive and when they stole Ao's Tablets of Fate in an attempt to gain even more power.

Cyric, The Prince of Lies

Evil god of Combo Platter Powers supreme, Cyric was a mortal who ascended after the Time of Troubles after having taken the combined portfolios of the Dead Three as well as illusions and trickery from Leira and several aspects of Mask. The second, third and fourth editions would see his fortunes (and threat level) wax and wane. He is currently the imprisoned god of madness, strife and trickery, having lost several of his old domains.

  • Adaptational Attractiveness: Depending on the Writer really. In some books, he is described as classically handsome and extremely charismatic, such as by the Succubus in The Fractured Sky and throughout most of James Lowder's works, and as hideous and twisted in most other works. Wo TC Canon has him pictured mostly as a normal-looking guy. Cyric has more appearances than perhaps any god/goddess except Mystra, who seems to change appearance after each "death/reincarnation" cycle.
  • Arch-Enemy: Formerly with Mystra; currently with Kelemvor and Bane.
  • A God Am I: Even when human, this was all he could think of.
  • At Least I Admit It: Admits his lies and murders very easily, since he is the god of such things and he is not at all going against his specific "code of honor" if he has one. Even the Overgod agreed with Cyric on the case of murdering other gods. Except, it seems, when he murdered Mystra, Azuth, Helm, and Tyr. That seemed to be even more than Ao could handle (if Ao exists in 4E anyway).
  • Axe Crazy: Most of the time, though his lucid moments are far scarier than his crazy moments.
  • Believing Their Own Lies: Cyrinishad. Nuff said.
  • Blessed with Suck: During his trial, a mortal worshiper managed to steal a reversed copy of the Cyrinishad away from the middle of Candlekeep and a pair of guardians a hell of a lot more skilled and violent than he was. While under Mystra's (lifelong, as it turns out) enchantment to speak the truth, the full truth, and nothing but the truth, he read the book aloud at Cyric's trial, curing him of the original Cyrinishad's curse and restoring him to sanity. As a reward, Cyric promoted him to be his Seraph of Lies. When the man protested that he couldn't lie, Cyric told him that made him perfect for the job.
  • Chronic Backstabbing Disorder: All the time.
  • Consummate Liar: Note title, of course, even though he doesn't HAVE to lie most of the time.
  • Dark Is Evil: One of his titles is the Black Sun.
  • Deity of Human Origin
  • Depending on the Writer: His sanity, appearance, and relationships with the other gods. In the Avatar series, he seems to have unrequited love for Mystra and seems to resent brawny, handsome Kelemvor for winning her heart. In Denning's works, he is just a megalomaniac who wants everyone to worship him. In WOTC timeline, he's actually a brilliant Trickster and ends up proving himself not so harmless after all, and NOT too insane to be effective. He causes Shar to lose a massive amount of power, her own Weave AND Mystra's Weave, the deaths of Helm, Tyr and Azuth, and the Spellplague. Sure he gets locked up for a thousand years, but that's a small price to pay for causing all that chaos that Cyric loves so much. Besides, as master of lies and illusion it's only a matter of time before he's out of his prison.
  • Dirty Coward: Runs away when he knows he can't win at all, turns to stealing and lying instead of fighting to get what he wants.
  • Eldritch Abomination: Binds one of these to him after freeing it from its fetters. Kezef the Chaos Hound still seems loyal to Cyric even while being imprisoned again by Mask.
  • Evil vs. Evil: Is commanding his church into a holy war against the church of Bane. Was also commanding his church to war against EACH OTHER when he was "insane".
  • Fate Worse Than Death: His punishment for the deaths of Helm and Mystra and the Spellplague? Eternal banishment to a pocket plane, doomed to forever be trapped and hated and feared by all.
    • Not quite so. He can still grant spells to his worshippers and such, just not communicate with anyone or anything. Cyric is already insane. Imagine when he gets out of his little prison. He is already hated and feared by all, also. That isn't something new to Cyric and that seems to almost be his entire goal.
  • It's All About Me: Had his followers create a tome that convinced anyone who read it that Cyric was the only true god. Then he read it himself.
  • Mad God: As Dragon Magazine put it, "When it comes to madness, Cyric leads by example."
  • Not-So-Harmless Villain: For a while, he was considered something of a harmless villain because he was too crazy to be effective. Then he killed Mystra and set off the Spellplague.
    • Don't forget how he orchestrated the death of Helm, and subsequently Tyr's fall from grace.
    • And Shar's loss of BOTH her own Shadow Weave and Mystra's Weave. A massive loss of power for the Lady of Loss. Oh, he also indirectly killed Azuth, which most people forget. Making his total of murdered gods (directly or indirectly) in 4E...well...four.
  • Professional Killer: A major part of his worship comes from this profession.
  • Sealed Evil in a Can: Was banished to his realm The Supreme Throne(he's a very humble god ) for the aformentioned killing of Mystra.
  • Self-Made Orphan: Murders both his adoptive and biological fathers. In the original story (possibly a lie, possibly just different writers not getting the story straight) he simply ran away from his adoptive parents and then murdered his biological father. In Prince of Lies, its made clear by Oghma, God of Knowledge, that he murdered BOTH sets of parents. Self-Made Orphan indeed.
  • Self-Proclaimed Liar: Note his title.
  • Start of Darkness: In Shadowdale (the book), its made clear that he absolutely LOVES watching gods kill each other. This is possibly the start of his future God of Murder status. Then he gets rejected by Midnight in favor of Kelemvor and that is what really pushes him over the edge toward evil.
  • That Liar Lies: Pretty much called by Torm "nothing but lies" when he claims he didn't kill the former goddess of Illusion. (He was technically NOT lying, since it was MASK who killed her, in the guise of Cyric's sword, Godsbane.)
  • "The Reason You Suck" Speech: Gives one to an entire council of murderous greater gods in the Trial of Cyric...and gets away with it. He also gives Mystra and Kelemvor various speeches throughout the book. Cyric is also on the receiving end of such a speech in the same book, but it isn't near as epic as his chewing out an entire pantheon of angry battle gods, some who absolutely HATE him, such as Kelemvor and Tempus.
  • Trickster Archetype: Sort of. He makes it very clear that he prefers trickery and lies over such petty things as judging the dead, but he isn't a funny jokester at all. More like an Evil!Trickster.
  • Villains Never Lie: Despite his title, he doesn't have to, most of the time. Like with Malik, the best lie is the most unbelievable truth.
  • Vitriolic Best Buds: With Kelemvor (and Midnight/Mystra), as a mortal. He was brains to Kel's brawn. After Kel slept with Midnight...their relationship went out the window. After he crossed the Moral Event Horizon by killing one of Midnight's friends, that relationship also went down the drain. He really has No Social Skills.
  • Xanatos Speed Chess: Cyric is a master of this. Just read the novels he's in and see how he turns every situation to his advantage, even if it looks like its going to pot. The Trial for example. His plot to have the Cyrinishad read at the Trial gets squashed quite quickly, but Cyric had another way to win the Trial. He had planned for the eventuality of the trial failing, even though he is about as arrogant as it gets and doesn't believe he could possibly fail. Of course, in the end, we realize the trial was ALL CYRIC'S DOING IN THE FIRST PLACE! At the start, he had planned it to expose the other gods to the Cyrinishad, but when that failed, immediately decided ending Mystra and Kelemvor's love would also serve his evil just as well.

Ghaunadaur, That Which Lurks

Drow god of slimes and oozes.

Gruumsh, The One-Eyed God

Top God of the orc pantheon.

  • Arch-Enemy: With Corellon.
  • Ax-Crazy
  • Badass: Multiple counts of deicide under his belt, most notably the death of Re, Top God of the Mulhorand pantheon.
  • Blade on a Stick: Carries an iron spear, though some art shows him with a spiked mace instead.
  • Blood Knight
  • Dragon-in-Chief / The Heavy: Was this when part of Lolth's Legion of Doom. While she was the mastermind behind it, Gruumsh was by far the most powerful deity in the group, and the only one who could hold his own against Corellon.
  • Evil Counterpart: To Tempus. While the two have little in the way of interaction, Gruumsh's realm is described as a dark reflection of Tempus' Warrior's Rest.
  • Evil Virtues: Determination and valor; Gruumsh doesn't quit.
  • Eye Scream: On Lolth's advice, Gruumsh ambushed Corellon, who cut out one of his eyes. Gruumsh now despises both deities.
  • Our Orcs Are Different: Gruumsh himself is the epitome of the older, more savage orcs, though lately has been guiding his people to a more neutral stance, if only because getting them out of caves will make them stronger as a whole.
  • The Man Behind the Man / Hijacked by Ganon: Was revealed that Talos, a more human-centric deity of storms, natural disasters, rebellion, and destruction, and the leader of a group of evil gods known as the Deities of Fury, was in fact Gruumsh in disguise, getting some non-orc worshipers.
    • Retcon: Reversed as of 5e, in which Talos is back in his former role.
  • The Social Darwinist

Lolth, (Demon) Queen of Spiders

Patron goddess of the drows, also associated with spiders and deceit. Lolth spent a long time as a demon princess/queen before ascending to godhood.

Loviatar, The Maiden of Pain

  • Bondage Is Bad: Loviatar's holy rituals resemble BDSM rites to the extreme - her clergy often making livings as professional dominaxtrixes or the masters of brothels catering to that fetish - but she and her followers are all evil by Character Alignment.
  • The Dragon: To Bane
  • Even Evil Has Loved Ones: Seems to have genouily loved her sister Kiputytto.
  • Whip It Good: Whips are the favored weapon of her clergy, and her associated weapon is the scourge (multi-lashed whip).

Luthic, The Blood Moon Witch

One of the most important orc gods besides Gruumsh, Luthic is his consort and the patron goddess of orc females and "caves", which translates to not only caves themselves, but also to home, wisdom, fertility, healing and serviture. In 4th edition, she became an exarch rather than a full-fledged deity, and is associated with cunning, viciousness and havoc.

  • Dark Chick: She's the only female and the least evil among the original orc gods.
  • Evil Matriarch: It's pretty much her job and she encourages this mindset to her followers.
  • Femme Fatalons: She's depicted for having really huge fangs. See p. 149 here.
  • Genius Bruiser: She's an orc goddess, so she's definitely strong. She's also one of the cleverer deities in the orc panteon.
  • A Lighter Shade of Black: Given her domains, incl. Fertility, Wisdom and even healing. She's one of the few evil gods with that domain.
  • Our Orcs Are Different: While still brutal, her domains differ greatly from the other orc gods.

Malar, The Beastlord

  • Axe Crazy
  • Beast Man
  • Hunting the Most Dangerous Game: The most important religious festival amongst Malar's worshippers is the High Hunt, where they kidnap sentient beings and hunt them for sport.
  • Pet the Dog: The Feast of Stags, a practise in which Malar's worshippers travel to Faerun's remote villages during harsh winters and make sure they have enough food to survive.
  • Social Darwinist

Myrkul, Lord of Bones

Last member of the Dead Tree, Myrkul was the god of the dead until he was slain in the Time of Troubles. Like his fellow members of the Dead Tree Myrkul had contingencies in place to keep himself 'alive', and the 5E Player's Handbook hints that he may be returning as well.

  • And I Must Scream: The Wall of the Faithless was Myrkul's creation. Given the size of the realms, millions have probably suffered in it by now.
  • Artifact of Doom: The Crown of Horns, reportedly the headband he wore while alive, is now a powerful artifact infused with some of Myrkul's consciousness. It has been sundered several times and yet is never truly lost.
  • Evil Has a Bad Sense of Humor: Myrkul took great glee in ironies and paradoxes. Needless to say, what Myrkul found "ironic" most people probably just found horrible.
  • Evil Is Petty: Thought nothing of appearing in person on Faerun just to crash people's funerals and remind the mourners that they'd eventually die too.
  • Evil Virtues: Patience.
  • A Fate Worse Than Death: Needless to say, as the one in charge of the dead, he was very fond of this.
  • God of Evil: By far one of the most evil gods in the setting. He architected The Wall of the Faithless and was said to take pleasure in the suffering the wall caused and turned his rebellious high priest into the Spirit Eater and released it upon Faerun, knowing how much destrution and misery it would bring.
  • The Grim Reaper: He took this form post-apotheosis.
  • It's All About Me: He has no problem in creating a curse that has erased countless beings from existence in order to prolong his own.
  • Jerkass Gods: Jergal was cold and nihilistic, ruling his realm as an all-powerful and uncaring tyrant. Myrkul was actively malevolent, taking great glee in the pain he inflicted on the living by reminding them of the inevitability of death.
  • Long Game: Both while he was God of the Dead, and in death as well.
  • Not Quite Dead: While the Crown of Horns and the Spirit Eater still stalk Faerun, Myrkul isn't truly dead.
  • Sinister Scythe: His favoured weapon, suitably enough.
  • Undeath Always Ends: Myrkul had no problems with employing undead. In his view, they were simply taking a slightly longer route to his domain.

Shar, Mistress of the Night

Twin sister of Selūne, one of the first goddesses to come into existence at the dawn of creation. Despises her sister for introducing life to the universe that they helped make.

  • Ambition Is Evil: Oddly literal example- hope and ambition are explicitly forbidden in the dogma of Shar, and you are only allowed to question your superiors if you forfeit your life to do it. Trying to improve your lot in life in any way is sinful. Since Shar is a God of Evil, this is both played straight and an inversion.
  • Arch-Enemy: With Selūne, her twin sister. By extension-
  • Authority Equals Asskicking: One of the oldest and original Greater Deities and one of the most powerful; her realm, the Shadowfell, is the largest of any in the Astral Sea despite several other deities creating their own planes of existence there, including several that are infinite.
  • Big Bad: Cosmically speaking she is, being the first evil.
  • The Evils of Free Will: She traps those who enjoy their freedom in a place called the Tower of Loss, a place with no obvious entrances or exits, in order to savour their despair. In general, she detests freedom- at least, the freedom of everyone who is not her.
  • Evil Matriarch
  • God of Evil / God IS Evil: The Goddess of Darkness, and one of the creator deities of the mythology.
  • Homosexual Reproduction: Kind of; Mystryl, the first Goddess of Magic, was born when Selūne hurled a piece of her own body through Shar's body. Also earlier, Shar together with Selūne, created Chauntea.
  • Living Shadow
  • The Maker: One of the oldest deities in the mythos and one of the co-creators of the entire universe; her beef with the others, such as her sister, was when they wanted to add that annoying thing called "life" to the once-perfect bleak, dead infinity.
  • Misanthrope Supreme
  • The Older Immortal: The Oldest, next to her twin sister Selune.
  • Omnicidal Maniac: Shar is the goddess of entropy and loss. She wishes to reduce all the world to nothingness.
  • The Omniscient: In a limited sense; she can see anything and everything that happens or lies in the dark.
  • The Power of Hate
  • Put Them All Out of My Misery
  • Villain Team-Up: Worked together with Cyric to orchestrate the Spellplague. However, once the Spellplague began, Cyric promptly stabbed her in the back and stole her Shadow Weave.

Talos, the Storm Lord

Evil god of destruction, storms and natural disasters. Worshipped by the Netherese as 'Kozath' and said to be the third deity to exist, formed by the first battle between Selune and Shar.

  • As Long as It Sounds Foreign: His followers are known as "Thalassans", which means "seas" in Greek.
  • Bolt of Divine Retribution: Talos' displeasure is as unsubtle as you'd expect from the god of lightning.
  • Expy: He looks like Odin (including favouring the spear) and acts like the more destructive aspects of Zeus.
  • Hijacked by Ganon: Talos was turned into an aspect of Gruumsh in the 4th edition.
    • Retcon: And returned to his old form as of the 5th.
  • Rape, Pillage, and Burn: The god of it. His priests are essentially a bunch of self-serving, destructive hedonists.
  • Right Makes Might: Talos has absolutely no church hierarchy at all: If you're strong enough to take a position, you deserved it.
  • Slap-Slap-Kiss: His relationship to Umberlee, their relationship being described as "flirtatious rivalry".

Umberlee, the Bitch Queen

Evil goddess of sea and the depths. Patron both of people who travel atop the sea, like sailors and fishermen, and a lot of sentient evil sea-creatures that kill them.

  • Card-Carrying Villain: That title is her official title. Not a very pleasant goddess all around.
  • Cut Lex Luthor a Check: Umberlee's church derives much of its power and wealth from legitimate businesses seeking to placate their mistress. The church hires out its own acolytes as insurance policies for ships, as ships with a cleric of Umberlee aboard is safe from being sunk.
  • Sea Monster: Patron goddess of most of them.

Vhaeraun, the Masked Lord

Chaotic Evil patron of drow rogues, thieves and assasins, males (and any females who are disillusioned with Lolth). Interested in getting rid of Lolth (his mother), returning the drow to the surface world (whether the surfacers like it or not) and being a badass but ruthless revolutionary leader.

  • Back from the Dead: Restored to life alongside his sister, Eilistraee, after the event known as The Sundering (Questions for Ed Greenwood (2015)).
  • Badass Cape: That absorbs magic.
  • Jerk with a Heart of Jerk: One would think somebody whose goal is to liberate a whole race from a crazy tyrannical goddess would have more redeeming qualities. But no, he`s quite a bastard. Still, he isn't as bad as Lolth.
  • Kaleidoscope Eyes: His eyes change color according to his mood. So does his hair. He gets a double dose of Red Eyes, Take Warning; while most drow have red eyes, his turn red when he's angry.
  • Moral Myopia: He gets outraged over crimes committed against him and his followers but sees no problem with doing the same to other people.
  • Never Found the Body: When Vhaeraun attempted to murder Eilistraee in the Lady Penitent series, their battle was witnessed by neither the reader nor the viewpoint characters. In the second book one of the characters cites the fact that no one saw it to argue that Vhaeraun is still alive. By that point, however, Lolth shows to the reader his mangled corpse floating in the Astral Plane, even if it may only be her illusion.
  • Professional Killer
  • Rebellious Spirit: Does not play well with any kind of authority.
  • The Revolution Will Not Be Civilized: He and his followers might be somewhat better than Lolth... but that`s not saying much, is it?
  • Take a Third Option: Lolth is outright crazy. Eilistraee is good, but very demanding, and not to everyone`s taste. Enter Vhaeraun.
  • Tall, Dark and Handsome: Described as this.
  • The Trickster: Sneaky, snarky, underestimate him at your peril.
  • The Unfettered: Does what needs to be done in order to achieve his goals. Or just to amuse himself, really. Has no problem with breaking a LOT of eggs.
  • Villain Has a Point: Women make up less than one percent of his clergy but it's still less gender-exclusive than his Chaotic Good sister's. It's not surprising he has more appeal to the disgruntled male drow seeking escape from Lady Land.
    • Although this is minor case of Depending on the Writer, as some sources describe Eilistraee clergy as not so gender-exclusive.