Characters: Forgotten Realms

The Forgotten Realms campaign setting and shared fiction universe for Dungeons & Dragons has birthed a legion of popular characters, from Elminster and Drizzt to Arilyn Moonblade and Cadderly. Get the scoop on a whole mess of 'em here.

This is by no means a complete list. As one of the most detailed shared universes (if not the most) in literary history, there are always more characters in the Realms left to explore.

    open/close all folders 

    The Elminster Series 

Elminster Aumar, Sage of Shadowdale

Race: Human
Class: Wizard
Alignment: Chaotic Good

Mirt the Moneylender

Race: Illuskan human
Class: Rogue/Fighter
Alignment: Chaotic Good

Storm Silverhand

Race: Human
Class: Fighter/Bard/Sorcerer
Alignment: Chaotic Good


Race: Malaugrym
Class: Wizard
Alignment: Neutral Evil

  • Cycle of Revenge: He burned down Heldon, which gave one Elminster Aumar the cause for killing him and other Magelords. Which wasn't the end of it — Clan Malaug would be much better off if they considered his death a personal affair, rather than the cause for a blood feud quickly adding all Chosen of Mystra to the list of their enemies, already quite formidable. Thus, while on his own Undarl was but a secondary villain in one book, he was at the root of some very large-scale affairs happening over a great span of time, such as Harpstar War and events described in Shadow of the Avatar.
  • Dragon Rider: He even used this as a gimmick to join the Magelord and was nicknamed "the Dragonrider".
  • Multilayer Fašade: A Malaugrim who pretended to be a Yuan-Ti posing as but yet another aspiring Magelord trying to infiltrate the magical oligarchy of Athalantar.
  • Suicidal Overconfidence: Like most of his kin. When Magelords were brought down, he was nearly killed and got a golden opportunity to pretend he's dead and go take over another place. Instead, he pops up and gives Elminster one more reason to kill him.

    The Dark Elf Series 

Drizzt Do'Urden

Race: Drow
Class: Fighter/Ranger
Alignment: Chaotic Good

  • The Aloner: Spends nearly a decade in the Underdark with Guenhwyvar as his only companion. It almost drives him mad. He eventually surrenders himself to the svirfnebli, mortal enemies of the drow, out of desperation and loneliness.
  • Amplifier Artifact: His anklets (really wrist bands, but he wears them on his legs) give him a massive boost to his running speed.
  • Author Filibuster: Salvatore often uses Drizzt to deliver speeches about various morals, political stances, and viewpoints that are suspiciously relevant to things that happen in our world at the beginning of every part of a book.
  • Back-to-Back Badasses: With Entreri. A few times.
  • Badass
  • Betty and Veronica: Veronica to Wulfgar's Betty.
  • Beware the Nice Ones: He is polite and trusting almost to a fault (even more so in the earlier books), but if you mess with the people he cares about he will end you.
  • Berserk Button: Threatening any of his friends will more than likely end with the ones doing the threatening dying horribly.
  • Black Sheep: He becomes this to House Do'Urden after he flees Menzoberranzan at the end of Homeland.
  • Blue Blood: Was a prince of a noble house before he went rogue.
  • Blue Oni Red Oni: The coolheaded Blue Oni to Wulfgar's fierce Red Oni.
  • Breakout Character: Wulfgar was originally going to be the main character of the series.
  • Chekhov's Skill: This could technically apply to all drow, but in this instance, it specifically applies to the counter of the double-thrust low maneuver.
  • Cool Horse: Andahar.
  • Cool Swords: Twinkle and Icingdeath.
  • Crusading Widower: During most of Gauntlgrym. Disturbingly, instead of drowning his sorrows with alcohol, he did it with blood.
  • Dual Wielding: With scimitars.
  • Fantastic Racism: He was a victim of this during his earliest decades on the surface due to the notoriety of his race. In fact, a major part of the early series deals with his struggle against this trope.
    • Not that he's immune to it himself. When fighting against King Obould and his orcs, he thought it absurd that the orcs didn't "know their place", though he does catch himself on it and reevaluate his position.
  • Flash Step: The "Ghost Step" technique. Half Super Speed, half optical illusion. With perfect timing, Drizzt can step to the side in the split second his opponent's weapon passes through his own line of sight, blocking him from view and causing him to seemingly disappear. Done correctly, by the time the opponent figures out what happened, half of his more important organs will be out of place.
  • Full-Name Basis: Most people call Drizzt by his full name when addressing him.
    • This is lampshaded in Starless Night when Drizzt gets annoyed that Matron Baenre addresses him by his full name at the end of almost every sentence.
  • Hand Signals: The Drow hand cant is not used so much in later novels because he's not usually around any other drow to use it with, but he attempts to teach it to his companions with limited success.
  • Heroic BSOD: After the events at Shallows during the Hunter's Blades trilogy, and a more recent one near the end of The Ghost King.
  • Hero with Bad Publicity: On account of his race. In later novels, however, his reputation is what allows him to be accepted in most places.
  • In-Series Nickname: Due to most people's inability to speak Drow Undercommon properly, most people (usually vermin) who have only heard of Drizzt call him "Drizzit" upon first meeting.
  • Kirk Summation: Attempts to give one to Artemis Entreri in Charon's Claw, suggesting that Artemis pursue good instead of ending his life. Being Artemis Entreri, he tells Drizzt to just get it over with.
  • Like Father, Like Son: Zaknafein absolutely hated everything to do with Menzoberranzan and the ideals instilled into drow from birth by Lolth's clergy. To say Drizzt adopted his mindset is an understatement.
  • Master Swordsman: He was supposed to replace Zaknafein as House Do'Urden's weaponsmaster before he fled from Menzoberranzan. In later books, many drow warriors and even the weaponsmasters of rival households, to their ultimate doom, have sought the chance to fight "Zaknafein's equal".
  • Mind Rape: During Starless Night, involving an illithid
  • My Species Doth Protest Too Much
  • Nay-Theist: Drizzt doesn't so much worship Mielikki as he looks to her as a symbol of the values he holds dear.
  • Non-Human Sidekick: Guenhwyvar.
  • No One Gets Left Behind: Drizzt attempts to outrun a drow raiding party sent to recapture him, avoid Artemis Entreri, who is pursuing him in the tunnels, and tries to find a way back up to his friends while physically dragging the injured Regis along with him in The Legacy.
  • No Pronunciation Guide: Officially, his first name is pronounced "Drist", but a lot of people also say "Driz-et" or other pronunciations.
    • Author R.A. Salvatore seems to pronounce it as "Dritz" in interviews.
    • The Demon Stone video game has it pronounced "Drid-st".
  • Our Elves Are Better
  • Prophetic Name: "Drizzt" can mean both "Dawnfinder" and "Unyielding Hunter" in the drow language.
  • Purple Eyes: Considered his most recognizable feature.
  • Roaring Rampage of Revenge: Against the orcs in the Hunter's Blades trilogy when he thinks all of the other Companions were killed.
  • Superpowered Evil Side: The Hunter.
  • Think Nothing of It
  • Try to Fit THAT on a Business Card!: Drizzt Do'Urden of D'aermon Na'shez'baernon, Ninth House of Menzoberranzan.
  • The Unfettered: Spent most of Gauntlgrym being one until Jarlaxle pinned him against the wall to give him a "Reason You Suck" Speech.
  • Unstoppable Rage: When Drizzt gives himself up to his Hunter personality, there's almost no stopping him.
    • During the almost century-long Time Skip in Gauntlgrym, while he and Bruenor are seeking out the titular Dwarven kingdom, Drizzt constantly goes out of his way for an excuse to kill something. When coming across other travelers in need, he would jump at the chance to clear out a goblin lair or three or hire himself out as a bodyguard escort, ostensibly for needed money but in honesty hoping for a few random encounters.
  • Victorious Childhood Friend: With Cattie-Brie.
  • What Is This Feeling?: Innovindil made him consider the more pleasurable side of life in The Lone Drow.
  • Wide-Eyed Idealist: He's this in the earlier books of the series, with Homeland being one of the most obvious examples. However, as of the current storyline he has lost most of this.
  • Who Wants to Live Forever?: Explored in depth. Drizzt was definitely worried about the idea of outliving his friends for his first few decades on the surface until he struck up a friendship with Innovindil, a surface elf. She advised him to live a series of shorter, segmented lifetimes, taking each as they come, rather than dwelling on the looming centuries. Her advice came into play after the events of Gauntlgrym, when Bruenor, the last of his original friends, died in battle. Drizzt mourned his loss, then picked himself up and began traveling with Dahlia Sin'felle.

Montolio Debrouchee

Race: Human
Class: Ranger
Alignment: Chaotic Good

Roddy McGristle

Race: Human
Class: Fighter
Alignment Chaotic Neutral

  • Butt Monkey: Thanks mostly in part to Drizzt, he never fails to make an ass out of himself.
  • Determinator: Whatever else can be said about the guy, he doesn't quit easily; he chased after Drizzt all across Faerun for years trying to get revenge on him for humiliating him and killing one of his dogs.
  • Disproportionate Retribution: Allied with orcs in an assault on a ranger's grove. Murdered at least two people. Tortured monks. Threatened to rape a seven year old. Why? All because Drizzt killed one of his dogs in self defense.
  • Harmless Villain: Inverted. Roddy initially comes off as somewhat of a joke villain and isn't really much of a threat. But then he murders two characters and threatens to rape the then-seven-year-old Catti-brie.
  • Manipulative Bastard: Has shades of this; when an adventuring party was dispatched to track down Drizzt, thinking he was responsible for the murder of a family, Roddy joined them and egged them on in trying to hunt him down. Later he managed to con an orc chieftain into launching an attack on a forest Drizzt was staying in, using Drizzt's presence there and the threat of usurpation as a means of goading him, and further down the line did his best to try and turn the already suspicious Bruenor Battlehammer against Drizzt despite his having done nothing to warrant it save for being a drow.
  • Never My Fault: Suffers from this big time; everything that has gone wrong in his life since Drizzt showed up has ultimately been of his own doing, including wasting much of his life trying to hunt down and kill Drizzt. But as far as he's concerned it is Drizzt who is ultimately responsible for his sorry excuse for a life rather than his own pigheadedness and bad judgement.

Artemis Entreri/Barrabus The Gray

Race: Calishite human
Class: Fighter/Rogue/Assassin
Alignment: Lawful Evil

  • Always Someone Better: Artemis gets slapped hard in the face with this after spending time in Menzoberranzan and meeting an entire CITY of betters. Despite all the work he has put into his skills, he is put into a position where he cannot kill anyone to raise his status, and most of the population are killers on an equal level with him.
  • Arch-Nemesis: To Drizzt. Artemis despised Drizzt because, despite their equal abilities in combat, Drizzt devoted his life to, well, his life, gaining friends and actually having a life worth living, whereas Entreri became a soulless killing machine, and he sees in Drizzt the hollow emptiness of his own existence. Drizzt, for his part, hates Entreri both because he's an evil bastard, and because he sees in Entreri what he could have become if things had been different. Entreri later grows out of it. He comes to respect Drizzt for the choices he took in life and the friends he made, rather than despise him for them, and as Entreri becomes a better person, Drizzt hates him less and less.
  • Back-to-Back Badasses: With Drizzt more than a few times over the years, most recently in Neverwinter.
  • Blue Oni: To Jarlaxle's red.
  • Can't Stand Them, Can't Live Without Them: With Jarlaxle until Road of the Patriarch.
  • Close To Home: When attempting to enter Castle Perilous, Athrogate called a stuck gate a "son of a bar whore". Artemis didn't take it well.
  • Combat Pragmatist: Played straight for the most part, he'll pull every dirty trick in the book during a fight. Of course, its kind of subverted in that he lacks pragmatism on a grander scale; he prefers to fight, period, meaning he'll avoid less hazardous ways of dealing with his enemies.
    • At one point, while fighting Drizzt, he held a mouthful of sewer water in his mouth for several pages until the perfect time to spit it in Drizzt's face.
  • The Comically Serious: Road of the Patriarch gives us this glorious exchange:
    Athrogate: Well now, I'd say that's better, but it'd be a lie. Any elf's but a girl making ready to cry.
    Entreri: And if you keep rhyming, you're going to die. [Athrogate laughs] No. There is no joke in my words. And the rhyme was coincidental.
  • Dark and Troubled Past: It is revealed in the short story The Third Level and later in Road of the Patriarch that Entreri was physically and sexually abused as a child and was sold to a pedophile merchant who later intended to sell him into slavery.
  • Deadpan Snarker: In spades in the Sellswords trilogy and in the short stories that are set during that timeline. He also displays these tendencies in the Neverwinter books, particularly in the second after he meets up with Drizzt and Dahlia.
  • Death Glare: Most people on the receiving end on this usually don't end up living too much longer afterwards.
  • Death Seeker: Implied for some time, but confirmed in the Neverwinter trilogy.
  • Dual Wielding: Noteably, Artemis actually does it right, using a sword in his main hand and a dagger in his left.
  • Empathic Weapon: Charon's Claw
    • See also Evil Weapon. Doesn't have a personality aside from vague impulses, but will burn its owner alive from the inside out the minute he drops his guard. Recently, it has been revealed that the weapon has enslaved him and is keeping him alive to torture him.
  • Enemy Mine: Teams up with Drizzt in an early appearance, and a few subsequent ones as well.
  • Even Evil Has Standards: He has a special kind of hate for parents who sell out or abandon their kids in an effort to save themselves.
  • Evil Counterpart: To Drizzt. Drizzt even states himself on more than one occasion that if things had gone differently in Menzoberranzan he had no doubt that they would have turned out the same.
  • Evil Virtues: Determination.
  • First Name Basis: Only with Jarlaxle.
    • Dhawvel also refers to him as Artemis once in Servant of the Shard, but not to him directly.
  • Friendless Background: He considers relationships as a vulnerability and mocks Drizzt's loyalty to his friends on several occasions. Later, however, he comes to reverse this opinion and begin to hate the empty life he's been leading.
  • Full-Name Basis: People sometimes address him as this, even if they're talking directly to him. Jarlaxle is the most frequent offender.
  • Gender-Blender Name
  • Heel Not-Quite-As-Heel Turn
  • In Name Only: Game-stat example. In every appearance, he is universally described as an assassin. But when the Time of Troubles rolled around, R.A. Salvatore got a phone call saying that the writing team planned to have all assassins die as part of a massive ritual. Not wanting to lose a beloved character, Salvatore replied, "He's not really an assassin; just a fighter with a few levels of thief who specializes in killing people."
  • Lack of Empathy: An odd case, in that he's a remorseless killer who will not hesitate to torture anyone who may have information he needs, but if someone is not a target or involved with a job, he's perfectly capable of showing empathy, if in a cynical manner.
  • Last Name Basis: To everyone else.
  • Mangst: In Road of the Patriarch.
  • Master Swordsman: He's a human and one of the most skilled swordsmen alive.
  • Meaningful Rename: Took on the mantle of Barrabus the Gray as of Gauntlgrym.
  • Menacing Stroll: He excels at this.
  • Older Than They Look: Specifically stated to be over 40, but looks like he's in his late-20s to early-30s.
    • Played even straighter as Barrabus the Gray. Due to Entreri/Barrabus being infused with a Shade, he would now be over 100 years old and still looking about 30.
  • Nominal Hero: By the start of The Sellswords. He feels compassion for a few specific people, but on the whole he's still extremely cold-blooded.
    • Unscrupulous Hero: Through Jarlaxle's manipulations and his own insights, Artemis eventually loses much of his callousness. By Gauntlgrym, he actually feels remorse for being forced to kill someone.
  • Perpetual Frowner: And how.
  • Professional Killer: Rose to fame in Calimport as a ruthless assassin.
  • Rape as Backstory
  • Roaring Rampage of Revenge: At the end of Road of the Patriarch.
  • Servile Snarker: To Alegni.
  • Sex Slave: During his time in Menzoberranzan, Artemis was passed around by the priestesses of Lolth as a sex toy.
  • Shut Up, Kirk!: Just before Artemis' (self-anticipated) death, Drizzt starts in on a Kirk Summation, which Artemis cuts off before it really gets going.
    Drizzt: "A man of your skills could contribute..."
    Artemis: "Spare me your idiocy."
  • Son of a Whore: His mother Shanali was a prostitute.
  • Start of Darkness: Road of the Patriarch showed Artemis's childhood via flashback, wherein it was shown that he was molested, beaten, and sold into slavery.
  • Teeth-Clenched Teamwork: Whenever he's forced to fight alongside Drizzt against more immediate enemies.
  • The Only One Allowed to Defeat You: With Drizzt to an extent. He is perfectly willing to let Drizzt become a sacrifice to Lolth, but only if he is allowed the chance to defeat him in a fair battle first.
  • The Stoic: Is known for his cold, emotionless personality until he started partnering with Jarlaxle, and, thanks to Idalia's Flute, he became...
  • That Man Is Dead: Literally said word for word at the end of Road of the Patriarch.
    • A variant by the time of the Neverwinter trilogy: Artemis/Barrabus doesn't care how people address him, and Drizzt spends the latter third of the book calling him Entreri. Herzgo Alegni, however, has a decided opinion on the matter.
      Alegni: He's still mine, you understand, and so his name remains Barrabus.
  • Villain Protagonist: In his later appearances alongside Jarlaxle.
  • Villainous Rescue: Entreri frees and teams up with Catti-Brie in Starless Night to free the captured Drizzt in the hopes that Drizzt will help lead him to the surface and away from Menzoberranzan.
  • Vitriolic Best Buds: Formerly a Type II with Jarlaxle.
  • Who Wants to Live Forever?: Thanks to Charon's Claw, he literally can't die. Not that he likes this at all, especially since said sword makes it a living hell for him.


Race: Shield Dwarf
Class: Fighter
Alignment: Chaotic Neutral

  • The Atoner: In Gauntlgrym, he's shown to be deeply remorseful for his part in destroying the legendary dwarven kingdom, and vows to make it right.
  • Bad Ass: He manages to match Drizzt in single combat. He implies that he loses only because he doesn't enact the magic of his weapons.
  • Boisterous Bruiser
  • Blood Knight: It's really hard to get him to not go looking for a fight any time he's bored.
  • Cool Horse: His demonic hell pig.
  • Death Seeker: He does like fighting, but the reason he can charge so fearlessly headlong into battle against impossible odds is that he doesn't fear death, but rather he almost welcomes it, thanks to the death of his family. This is only doubled after he releases the primordial of fire caged in Gauntlgrym Fortress.
  • Drowning My Sorrows: In Gauntlgrym, before becoming the atoner.
  • Epic Flail: Athrogate dual wields morning stars. When activated, one causes anything metallic it hits to rust, the other causes an explosion on impact.note 
  • Evil Virtues: Honor.
  • Genius Bruiser: He is much smarter than he looks. He's not as well-read, clever, or eloquent as Jarlaxle, nor as cunning as Entreri, but he's not dumb and he knows his way around a battlefield.
  • He Cleans Up Nicely: Originally introduced wearing the ale-and-sweat stained furs and leathers that come to dwarves standard issue. By Gauntlgrym, almost a century later, Jarlaxle has him wearing a downright stylish purple-and-black outfit, convinced him to bathe at least twice a year, and has even managed to groom his beard. By Jarlaxle's own reckoning, he's worked miracles.
  • Hidden Depths: On the surface, he's nothing more than an obnoxious Boisterous Bruiser Blood Knight. However, he reveals to Jarlaxle that he's actually outlived even the most generous of dwarven life-expectancies, and that once, centuries ago, he had a family in Citadel Felbarr. When the citadel was invaded by orcs, however, the dwarves were forced to flee and Athrogate's wife and children were slaughtered. His youngest died in his arms. Their deaths essentially destroyed him, and though he's recovered somewhat, he could never bring himself to return to Felbarr, even to aid an army of dwarves in retaking it, because there was too much pain for him there. He is also far more insightful than his appearance would imply, and capable of surprising empathy.
  • Honor Before Reason/Let's Fight Like Gentlemen: While his reasons for fighting are rarely benevolent and are often selfish, when the fight actually gets started, he's as honourable as they come, if more than a bit brutal. He had two golden opportunities to kill Drizzt during their fight, and he passed up both of them because it would have been un-sportsmanlike.
  • I Call It "Vera": He's given his Morning Stars the names Cracker and Whacker (or Rotter and Slaughter, this is Athrogate). While he doesn't talk to them, he is quite attached to them and he considers them true and reliable friends. When they're stolen in Gauntlgrym, he feels truly alone.
  • Large Ham: The rhyming helps a lot.
  • Lightning Bruiser: While not a particularly fast runner, Athrogate is incredibly agile, able to keep pace with Drizzt in hand to hand combat, and casually doing backflips while curb-stomping mooks, for no other reason than to show off. He's also tough enough to shrug off fireballs and falls from considerable heights, and his weapons of choice are a pair of flails that either rust whatever they hit or blow up on impact.
  • The Lost Lenore: He's never gotten over the deaths of his wife Gerthalie or their children, and to a lesser extent, all the members of Clan Felbarr that died with them. He couldn't even bring himself to return home because everywhere he looked, he saw his dead kin.
  • No One Should Survive That: Got completely curbstomped by a pit fiend and fell from a bridge, but (barely) lived to tell the tale.
  • Not-So-Harmless Villain: At first he comes across as a loud, obnoxious dwarf who wouldn't be anything without both his powerful friends and his powerfully enchanted weapons. Except, the thing is, he's actually skilled enough to put both Artemis Entreri and Drizzt Do'Urden on the back foot (not at the same time) and he has decades of combat experience under his belt.
  • Really 700 Years Old: He is this to a race that ages slower than humans (though they still age faster than elves). The most generous life-expectancy for a dwarf is about 350 years, and the few dwarves who reach that age look every year of it. Thibbledorf Pwent's knees had pretty much given out by the time he reached that age, and Bruenor was a shadow of his former self when he hit 340. Athrogate, on the other hand, was alive and still in his prime when he was around 370 years old, in 1372, and ninety years later, in 1462, when he's about 460 years old, he's shown no signs of stopping. Athrogate claims that he pissed off a wizard, who cursed him with a long life, the cruelest punishment possible for the dwarf.
  • Rhymes on a Dime: Much to everyone's annoyance, for obvious reasons. He thinks it's funny as hell.
  • The So-Called Coward: An odd example. Most people would not view him as such, given his Boisterous- and battle-loving nature, but to the dwarves of his old clan, he's a coward because he couldn't bear taking part in the retaking of their citadel and returning to the place where his family died. The warrior has faced down a dracolich, but to his people, he'll always be Athrogate the Coward.
  • Stepford Smiler: Athrogate died with his family when orcs invaded Citadel Felbarr, and what's left is a broken shell of a dwarf. He hides it well behind the mask of an irreverent, violent brawler, and even though he'll insult his old clan for calling him a coward, he believes it as much as they do because he didn't have the guts to face the ghosts of his family.
    • Jarlaxle says it best: "Something had created Athrogate as he was; something had broken the dwarf to that base level, where he had no emotional defense other than a wall of ridicule and self-ridicule, fastened by the occasional rap of a mighty morningstar and hidden by the more-than-occasional drink."
  • Stronger Than He Looks: Despite being a burly dwarf, he is still this thanks to wearing a Girdle of Storm Giant Strength.note 
  • That Man Is Dead: As far as he's concerned, Athrogate died with his family 350 years before Promise of the Witch King.
  • Unskilled, but Strong: While his skills are nothing to really scoff at, Dahlia noted that Athrogate makes up for his lack of precision with brute strength.
  • Warrior Poet: Literally. Generally agreed to not be very good, though.
  • Who Wants to Live Forever?: While not immortal, he was cursed by a wizard to have an unnaturally long life span, even for a dwarf. He is not the least bit happy about this.

Bruenor Battlehammer

Race: Shield Dwarf
Class: Fighter
Alignment: Neutral Good

Catti-brie Battlehammer

Race: Illuskan human
Class: Fighter
Alignment: Chaotic Good

Dahlia Sin'felle

Race: Elf
Class: Fighter
Alignment: Neutral Evil, later Chaotic Neutral

Ellifain Tuuserail/Le'lorinel Tel'e'brenequiette

Race: Moon Elf
Class: Warrior
Alignment: Chaotic Neutral

Jarlaxle Baenre

Race: Drow
Class: Rogue/Fighter/Duelist (3E); Skirmisher (4E)
Alignment: Neutral Evil, later Chaotic Neutral

  • Abusive Parents: played with. Although his mom tired to murder him as a child, later on he has become too powerful to attack directly, despite her many threats to put him in his place.
  • Affably Evil: to the point where the "evil" part is questionable at times.
  • Always Someone Better: Jarlaxle's always someone better is his older brother, Gromph, whose power structure is superior even to Jarlaxle's, and whose personal skill in the arcane arts blows Jarlaxle's right out of the water. Gauntlgrym shows that Jarlaxle'll go to Gromph for help and advice(reminiscent of Sherlock and Mycroft) and that Gromph has no trouble in seeing through Jarlaxle's bullshit.
  • Badass: although he would much prefer to talk or charm his way out of a tight situation, Jaraxle is an excellent warrior, even leaving aside all of his magical tricks.
  • Badass Crew: Bregan D'aerthe.
  • Badass Grandpa: Although not often mentioned, Jarlaxle is actually quite old.
  • Bald of Awesome: Notably, Jarlaxle's shaved head is actually significant; hairstyle indicates station in drow society. By shaving his head, Jarlaxle removes himself from this system.
  • Bare Your Midriff: Besides his eyepatch, cape, and hat, Jarlaxle's other iconic piece of clothing is a short vest that exposes his stomach muscles.
  • Beware the Nice Ones: it can be hard to make him lose his cool, but if you pitch him you will wind up dead in some exciting way.
  • Bishounen: Has been complemented on his handsomeness by a dragon. She also said looks even more handsome with hair. Not to mention the narration itself, which mentions several times how ridiculously attractive he is.
  • Bunny-Ears Lawyer: Despite his quirks, he has been extremely successful as a houseless drow male for centuries and as the leader of Bregan D'aerthe.
  • Crazy-Prepared: Seriously, the man has a magic item for every situation you could think of.
  • The Casanova: Has loved and left more than his fair share in the past. Including dragons, much to Entreri's horror.
  • The Charmer
  • The Chosen One: He was blessed by Lolth just as he was to be sacrificed to her by his mother.
  • Evil Virtues: Resourcefulness.
  • Eyepatch of Power: Of course.
  • First Name Basis: Most people call him by his first name (since it's the only one he gives), but notably, he's the only person to ever call Entreri by his first name in universe.
  • Hand Signals: The Drow hand cant. He uses it frequently with his lieutenants and sometimes with Entreri, whom he taught it to.
  • Hidden Heart of Gold: he repeatedly aids Drizzt and his friends, even when he could easily defeat them and collect a huge reward.
  • Karma Houdini: Manipulated various parties into starting a war in Luskan so that he could take control of the city and use it as a free port to trade Underdark goods with the surface world. Thousands died in the ensuing conflict, including noncombatants that died due to lack of food and shelter during the harsh winter that followed. Not only does Jarlaxle succeed in becoming the Man Behind the Man in Luskan, but he convinces Drizzt of his relative innocence and suffers no consequences for it.
    • Not to mention that it directly resulted in the death of Drizzt's good friend Deudermont, which happened when Athrogate engaged Drizzt in combat and prevented him from rescuing the poor guy. And yet when Jarlaxle teams up with Drizzt again in the following book, there (astonishingly) don't appear to be any hard feelings.
  • Knife Nut: He has a bracer that produces an unlimited amount of throwing knives. He puts them to good use.
  • Lovable Rogue
  • Meaningful Name: Jarlaxle means "charmed ally" in Deep Drow.
  • Minored in Asskicking
  • Motor Mouth: According to Artemis.
  • Multi-Melee Master
  • Nay-Theist: Jarlaxle knows as a matter of fact that Lady Lolth exists. He refuses to worship her, though. Justified, since she's a misandrist.
  • Nice Hat: Roughly described as a sombrero with a giant peacock feather. Both the hat and the feather are magical.
  • No Honor Among Thieves: Completely abandoned Entreri in the battle against Urshula at the end and made very little apology about it afterward.
  • No One Could Survive That: The amount of times he's pulled this is staggering.
  • One-Man Army: With his wits, weapons, and magic items, Jarlaxle can take on pretty much anyone or anything
  • Red Eyes, Take Warning: Zig-Zagged. While Jarlaxle is certainly morally ambiguous and is usually working with the bad guys, he is never considered an outright villain himself. This is actually averted in The Ghost King and Gauntlgrym, when his role is actually as one of the good guys.
  • Red Oni: To Entreri's blue.
  • Refuge in Audacity: Jarlaxle's flamboyancy tends to either enrage or shock people too much for them to actually try to do anything to him. It was lampshaded after Jarlaxle's "Who I Am" monologue to Queen Christine in Road of the Patriarch.
    • The acceptance in a public tavern that Drizzt labored for decades to earn? Jarlaxle got it in five minutes when he walked in, took a seat at another man's table, got him kicked out for drawing steel, and bought everyone a round.
  • Refusal of the Call: He was chosen by Lolth to be one of her agents and flat-out refused. Then again, Lolth's most favored servants are bringers of chaos, and he certainly is that, almost singlehandedly making things more interesting in Menzoberranzan than they've been in centuries.
  • Self-Proclaimed Liar: To Entreri.
  • Sharp Dressed Drow: He encourages Entreri to be a Sharp-Dressed Man by playing dress-up with him during their adventures.
  • 10-Minute Retirement: Played with. Stepped away from Bregan D'aerthe after the events of Servant of the Shard, but was shown to be back in control as of The Pirate King. Treated in later installments to be more of a sabbatical, putting his mercenaries in Kimmuriel's command so that there'd be an opposing voice of reason and business to counteract Jarlaxle's often-whimsical orders.
  • Those Two Bad Guys: With Entreri, then later with Kimmuriel.
  • Villainous Rescue: The amount of times he's saved The Companions or simply let them escape, on purpose, is staggering.
  • Vitriolic Best Buds: Type II with Entreri.
  • Walking the Earth: 10% for finding new business opportunities for Bregan D'aerthe, 90% just for the hell of it.
  • Wands Akimbo: Has been shown a few times wielding two wands (one that fires lightning and one that shoots globs) in long-range combat.
  • Wasn't That Fun?: This is practically Jarlaxle's catch-phrase during the Sellswords Trilogy and the various short stories featuring him and Entreri. Entreri is never impressed.
  • Wild Card: During his tenure in Menzoberranzan so very, very much.

Kimmuriel Oblodra

Race: Drow
Class: Psionicist
Alignment: Neutral Evil

  • Badass Bookworm
  • Barrier Warrior: The kinetic barrier. Used as a Chekhov's Gun through Entreri on Drizzt in The Silent Blade.
  • Commander Contrarian: His arrangement with Jarlaxle after taking over Bregan D'aerthe while Jarlaxle is Walking the Earth. Jarlaxle is still in nominal command of the group, and occasionally calls in the troops for his latest projects, but Kimmuriel has the power to refuse or modify Jarlaxle's orders if he feels that what Jarlaxle wants isn't in the group's best interests. Despite the possibility of conflict (especially between drow), so far the arrangement has worked out swimmingly for both.
  • Conflicting Loyalty: In Servant of The Shard between Jarlaxle and Rai-guy. He didn't want to betray Jarlaxle, out of loyalty to him for saving his life after the fall of House Oblodra, but he eventually sided with Rai-guy because he believed that Jarlaxle's behaviour would destroy Bregan D'aerthe.
  • Creature of Habit: He would rather serve as lieutenant and focus on improving his abilities than serve as leader of Bregan D'aerthe.
  • Deadpan Snarker: And he doesn't hesistate to use it on anyone, including Jarlaxle.
  • Dragon Ascendant: Kimmuriel is more or less forced into this after Jarlaxle leaves him in charge of Bregan D'aerthe to go travelling on The Surface.
  • Heterosexual Life-Partners: With Rai-guy.
  • Jedi Mind Trick
  • Mind Probe: He is a psionicist, after all.
  • Only in It for the Money
  • Our Elves Are Better
  • Psychic Powers: Easily one of the most powerful character in the series because of this.
  • Politically Incorrect Villain: It doesn't show much due to his nature as the stoic, but it's mentioned a few times that he is especially racist, even for a drow.
  • The Spock: He is calm, stoic, rarely emotes, and takes the time to logically point out the flaws and consequences of Jarlaxle's plans if he needs to.
  • The Stoic: Expresses less and less emotion as the series progresses.
  • Those Two Bad Guys: With Jarlaxle.

Obould Many-Arrows

Race: Mountain Orc
Class: Barbarian/Fighter
Alignment: Chaotic Evil, later Chaotic Neutral

  • Arch-Enemy: After Artemis, Obould is top ringer for Drizzt's arch rival. Obould's war is responsible for the death's of several of Drizzt's friends, the crippling of his love interest, and shaking the very foundations of his reality. Drizzt, on the other hand, is was the single biggest thorn in Obould's side during the war, causing no end of problems for the orc king by killing hundreds of his soldiers and spreading fear through the rest. Obould is one of the few people to force Drizzt to flee from combat, and despite two vicious battles, neither was able to achieve a decisive victory over the other.
  • A Man Is Always Eager: Averted; while he is a sexually active character, he made a habbit of surrounding himself with the most beautiful female orcs in his kingdom, letting them grind against him during feasts and warcouncils, and showing absolutely no interests in them as a way of showing off to his men how much more disciplined and controlled he was compared to them.
  • Anti-Villain: His methods are brutal, but his goal is noble; create a stable orc state and put an end to his people's self-destructive ways.
  • Armour Is Useless: Averted. His armour saves his life again and again.
  • Ascend to a Higher Plane of Existence: After his death, he was made a demigod by the orc deity Gruumsh.
  • Badass: Oh yeah. He manages to fight evenly with Drizzt on two separate occasions, and outmatched Wulfgar in terms of sheer strength.
  • Badass Boast: To Drizzt;
    Obould: Look around you, drow. This is my home now. My kingdom! When you fly on your pet, you see the greatness of Obould. You see the Kingdom of Dark Arrows. Remember that name for the last minutes of your life. You die in Dark Arrows, Drizzt Do'Urden, and will be eaten by birds on a mountain side in the home of King Obould.
  • BFS: And it's on fire.
  • Canon Immigrant: Reversed, depending on whether you consider the novels or gamebooks more canon; Obould was originally featured in a sourcebook for the RPG before making it into the novels.
  • The Chosen One: Blessed and Chosen by Gruumsh to lead the orc people into a new age.
  • Combat Pragmatist: Subtle, as generally speaking he's just plain good enough that he doesn't need to resort to dirty tricks, but he does have one ploy that he uses to deadly effect; when attacking, he wills his Flaming Sword to blink on and off if quick succession to mess with his opponent's vision and present an opening.
  • Cool Horse: Averted; he tried breaking a captured pegasus, but when the horse refused to yield to hem even after he made it clear he could kill the thing with a swift punch, he relented, having a respect for the creature's wild nature.
  • Cool Sword: His flaming BFS.
  • Diagonal Cut: Does it twice.
  • Deity of Orcish Origin: Post Spellplague.
  • Establishing Character Moment: When Obould appears on the battlefield before the protagonists for the first time, he immediately kills a high level wizard, ignores arrows from Cattie-Brie's bow, and defeats Wulfgar-who has been explicitly noted to have extraordinary strength even for a barbarian- in one-on-one combat.
  • Evil Overlord
  • Evil Virtues: Honor.
  • Full-Frontal Assault: During his last fight with Drizzt, a cleric's spell forces him to remove all his armor or get eaten alive by metal spiders. He's even more dangerous naked.
  • Genius Bruiser: Really only compared to other orcs, but is still very intelligent by other race's standards.
  • Heel-Face Turn: Though never truly good, Obould slided into neutrality after he was blessed by Gruumsh.
  • Hero Killer
  • Karma Houdini: A lot of innocent people die in the war he starts. A lot of innocent people die by his hand. In the end, he forces a stalemate, establishes a lasting kingdom, and rules for decades before dying in his sleep of old age.
  • Know When to Fold 'Em
  • Lightning Bruiser: He's stronger than Wulfgar and as fast as Drizzt.
  • Master Swordsman: He's as good with his greatsword as Drizzt is with his scimitars or Artemis is with his saber.
  • My Species Doth Protest Too Much: Though not in the same way as Drizzt. Obould is every bit as evil as you would expect an orc to be, it's just that he's also bright, extremely motivated, capable of diplomacy, and far more civilised than any member of his species has a right to be.
  • No One Could Survive That: Everyone is sure he died of his Disney Villain Death even though Drizzt survived the exact same fall. It is very quickly revealed that he's Not Quite Dead.
  • Offing the Offspring: Obould originally had eight sons. Seven of them plotted against him, three did so openly. By the time he comes into the books, Obould only has one living son, the implication being he killed the others. He would have killed that one too (for incompetence rather than treason), but someone else beat him to it.
  • Oh Crap!: the reaction of everyone on the dwarves battlefield when Obould manages to best Wulfgar in single combat.
  • Orc Bites Drow: He bite's a drow priestess' throat out and spits it back into her face as she bleeds to death; he did this both as insult and to prevent her from casting a spell.
  • Our Orcs Are Different: Are they ever.
  • Pet the Dog: He treats his prisoners fairly well. He threatened death to any of his men who harmed a captured pegasus or a dwarven prisoner, and even had his shamans heal Regis before returning him to the Companions. This is more about the pragmatic villainy than actual sympathy, but still.
  • Pragmatic Villainy
  • Royals Who Actually Do Something
  • Shadow Archetype: To Drizzt. They're both exceptional members of Always Chaotic Evil races who see the obvious flaws in their respective cultures, rejecting said culture in favor of their own moral codes. Where as Drizzt used his martial skill to escape and evade his people, living apart from them, Obould used his cunning and political savvy(backed by martial skill) to force a fundamental change in the way his people lived. It's interesting to note that the parallels between them are never drawn explicitly in the text, and Drizzt never compares himself to Obould. He does, however, compare Obould to Artemis twice, the first time noting that the orc king apparently felt he needed to prove something by insisting on fighting Drizzt one on one, and the second time as a note towards his prowess in combat.
  • Smug Super
  • Spikes of Villainy
  • Super Empowering: He was "blessed" in a public ritual, and became a semidivine being — the Chosen of Gruumsh One-Eye.
  • Tin Tyrant: Something of a plot point was that Drizzt couldn't cut through his armor. Came complete with Spikes of Villainy.
  • Took a Level in Badass: Before being blessed by Gruumsh, he was at best, an Elite Mook. Afterwards he becomes a Hero Killer.
  • Uberorc : Obould rejected the traditions and morals of orcish society, rising above them and forcing a fundamental change in his people and their way of life, and by extension, the way of life for their neighbors.
  • Underestimating Badassery: The very idea that an orc could be as badass as Obould is is utterly incomprehensible to the Companions of the Hall. This both serves him well and bites him in the ass; in battle he has the edge(not that he really needs it) because they think he'll far less formidable than he is. On the other hand, when he seeks to try and force negotiations, that same underestimation leads them to think that fighting him is the better option.
  • Villainous Valor: Sees fit to fight Drizzt in one on one combat not once, but twice. Somewhat subverted in that he's not outmatched; the first time he forces Drizzt to run away, and the second time it's Drizzt who has to pull out all the dirty tricks to stand up to him.
  • You No Take Candle: Has shades of this speech pattern in his early appearances, giving the rogue drow band the impression that he was an easily manipulated pushover. Eventually, after being made into Grummsh's Chosen, he becomes much more articulate.

Regis Rumblebelly

Race: Lightfoot halfling
Class: Rogue
Alignment: Chaotic Neutral

Thibbledorf Pwent

Race: Shield Dwarf
Class: Barbarian/Battlerager
Alignment: Chaotic Good
  • Always Someone Better: Despite being a formidable fighter and badass, Pwent is very nearly killed when he and the brigade pick a fight with the drow Weapons Master of the Second House
  • Badass Beard
  • The Berserker
  • A Good Way to Die: His final act was placing Bruenor on the crankshaft that would let the king reseal the primordial that powers Gauntlgrym.
    • Back from the Dead : Charon's Claw shows him rising from his grave as a vampire, rather unhappy about the whole situation.
  • The Last Dance: Helping Bruenor fight the pit fiend in Gauntlgrym proved to be his.
  • The Pig Pen: Covered in dirt and grim. Hair's greasy as all hell. Was actually forced to take a bath in The Orc King, for the first time in years, and likely tried to kill the person who forced it on him.
  • Power Fist: Uses his armored gauntlets to punch the hell out of enemies. Some art depicts them with wolverine...spikes.
  • Rule of Cool: The only reason his fighting style actually works.
  • Spikes of Villainy: Averted; his armor is covered with spikes, but he's very much a good guy.
  • Undying Loyalty: Would follow Bruenor to hell and back.
  • Use Your Head: Primary mode of attack. It helps that he has a ridiculously large spike on his helmet.
  • Wild Hair: All. Over. His. Body.


Race: Illuskan human
Class: Barbarian
Alignment: Chaotic Good

  • Back from the Dead: In Passage to Dawn.
  • Barbarian Hero
  • Charles Atlas Superpower: His years of work along the dwarves in mines and forges, made him far stronger than any human.
  • Defeat Means Friendship: When Wulfgar was young, Bruenor defeated him in battle, then took him on as a slave. He eventually grew into the adopted son and apprentice roles over the period of five years.
  • Drop the Hammer: His signature weapon is Aegis-fang, a massive warhammer that returns when he throws it.
  • Drowning My Sorrows: Fell deep into the bottle to try and deal with his post-traumatic stress from being trapped in the Abyss.
  • Executive Meddling: Wulfgar was supposed to stay dead, but a combination of fan request and editor input brought him back in Passage to Dawn.
  • Fire-Forged Friends: With Drizzt and Guenhwyvar. When he first meets Drizzt, Wulfgar calls him a sorcerous dog and believes Drizzt can teach him nothing worth learning. Drizzt then (With Bruenor's permission) beats him in the span of a couple of seconds and over the span of several tendays, Wulfgar learns a great deal from Drizzt and respects him. The trio then work together to take out twelve giants together and then Icingdeath and their friendship is forever solidified.
  • Forging Scene: Gets one after the Time Skip in the first book as something of an Establishing Character Moment for how the years of service have changed him.
  • The Giant: He is 7 feet tall and 350 pounds heavy, all of it muscle.
  • Jumping Off the Slippery Slope: To a mild degree. While in Luskan, he was recruited by Morik the Rogue to be the muscle for his extortion racket for the promise of good money, a few laughs, and the chance to beat up unscrupulous smugglers and the like. Looked at through the bottom of a whiskey bottle, it didn't seem like that bad an idea.
  • He's Back: Finally managed to break out of his alcoholism in The Spine of the World.
  • Heroic BSOD: Somewhere during his time in the Abyss.
  • Heroic Build: He has broad shoulders, a massive chest, a small waist and arms thicker than a fat dwarf's thighs.
  • I Am Wulfgar, Son of Beornegar
  • Made of Iron: Something of a Charles Atlas Superpower, Wulfgar's amazing durability is the result of long hours of working alongside dwarves every day for five years straight.
  • Neck Lift: His signature move while working as a bouncer was to lift troublemakers like this and hurl them to the street.
  • Put on a Bus: Got in a fight with a yochlol and nearly won...only to be crushed to death, then got taken to the Abyss to be a balor's plaything for seven years. While the effects were felt by the other characters, the manner in which Wulfgar was removed was abrupt, to say the least.
    • Was Put on a Bus in The Orc King after the events of The Two Swords, and made a brief appearance in The Pirate King before disappearing from the main narrative completely. He gets a send off in a short story in an anthology book later on, though.
  • Red Oni, Blue Oni: The proud Red to Drizzt's Blue Oni.
  • Shell-Shocked Veteran: Played with, since he didn't fight in a war, so much as survive being tortured by a demon for seven years.
  • Super Strength: Several of Wulfgar's feats of strength are beyond what even a strong man could accomplish.
  • The First Cut Is the Deepest: Before he was killed at Mithril Hall, he and Catti-Brie were set to be married. But after being recovered from the Abyss and all the torture he was made to endure, they couldn't quite make it work anymore.
  • Unlucky Childhood Friend: To Catti-brie, who ended up with Drizzt.
  • World's Strongest Man: No mere human or orc comes even close to Wulfgar's strength.

Yvonnel Baenre

Race: Drow
Class: Cleric
Alignment: Chaotic Evil

Rai-guy Bondalek

Race: Drow
Class: Cleric/Wizard
Alignment: Chaotic Evil

  • Heterosexual Life-Partners: With Kimmuriel
  • Kill It with Fire: How he dies is Servant of the Shard.
  • Oh Crap!: In Servant of the Shard.
  • Our Elves Are Better
  • Red Eyes, Take Warning
  • Spell My Name with an "S": Has been spelled both "Rai'gy" and "Rai-guy."
  • The Starscream: When Jarlaxle is swayed by the Crystal Shard's personality, he convinces Kimmuriel to join him in a coup, deliberately sabotaging Bregan D'aerthe's surface operations before moving against Jarlaxle himself. Note that he only did so out of fear that Jarlaxle's greed had gotten the best of him and put the group at risk, but being a drow, it's not as though he needed much of an excuse.
    • When he got his hands on Crenshinibon, he realized that he could take the artifact back underground and still power it by leaving a tower on the surface to absorb sunlight. He contemplates using Crenshinibon to carve out a power base in the Underdark, usurping some of the power of Lolth's priestesses, only to have a yochlol (one of Lolth's demonic attendants) give him a very blunt warning about what will happen if he tries it.

Zaknafein Do'Urden

Race: Drow
Class: Fighter
Alignment: Neutral Good

Dinin Do'Urden

Race: Drow
Class: Fighter
Alignment: Chaotic Evil

  • Back Stab: Pulled this on Nalfein near the beginning of Homeland, which allowed Drizzt to not be sacrificed on the day of his birth. By drow law, every third male child is sacrificed to Lolth. With Nalfein's death, Drizzt was no longer the third son and was spared.
    • Unfriendly Fire: The above backstab is pulled during a war with another house.
  • Body Horror: What happens to him in The Legacy.
  • Pragmatic Villainy: At the end of Exile, he flat-out refuses to participate in any more plans to chase down Drizzt because he knows people who do it tend to die. He even manages to curb Jarlaxle's enthusiasm for the idea. Sadly for him, his sister isn't so pragmatic.
  • Sibling Rivalry: One-sided with Drizzt. Drizzt seems to be more or less oblivious to it throughout Homeland.
    • Also with Nalfein to the point where he assassinated him in the aftermath of a war.
  • Dropped a Bridge on Him
  • Jerk Ass
  • Our Elves Are Better
  • Red Eyes, Take Warning


Race: Balor (demon)
Alignment: Chaotic Evil


Race: Moon elf
Class: Warrior
Alignment: Neutral Good

  • Death of the Hypotenuse
  • Love Triangle: Drizzt and Innovindil seem to express some amount of feelings for each other, while Drizzt also has strong feelings for Catti-brie. However, Innovindil seems happy to encourage Drizzt to find love with Catti-brie.

Herzgo Alegni

Race: Tiefling
Class: Fighter
Alignment: Lawful Evil

Sylora Salm

Race: Human
Class: Red Wizard
Alignment: Lawful Evil

Effron the Twisted

Race: Tiefling
Class: Warlock
Alignment: Lawful Evil

  • Antagonistic Offspring: Barrabus thinks that Effron hates Alegni, but Effron has been loyal to Alegni thus far. His attitude towards Dahlia is more ambiguous.
  • Bastard Bastard: Implied to be the result of Alegni raping Dahlia.
  • Horned Humanoid: Ram-like horns that are said to be "like Algeni's."
  • Lean and Mean: To the point where he's practically skeletal.
  • The Load: Considered this, particularly by Barrabus, though Effron proves adept in combat magic.
  • The Magnificent: Though "the Twisted" isn't quite as impressive.
  • Mommy Issues: Seems focused on finding Dahlia, probably thanks to her attempt at Offing the Offspring.
  • Multicolored Hair: Black with purple streaks.
  • Obviously Evil: Prominent horns? Mismatched eyes? Unnatural thinness highlighting a permanently-dislocated left shoulder whose withered arm hangs behind him? Not exactly standard hero material.
  • Older Than They Look: A minor example, in that while Effron is in his twenties, he's described as looking like "a young teenager."
  • Psychopathic Manchild: A powerful twenty-something warlock who likes annoying the Netherese, Barrabus in particular; 'clapping' with his useless arm when something amuses him; and asking brightly to borrow Charon's Claw, once he sees Alegni torture Barrabus with it, so he can 'play.' It may be just a facade.
  • Red Right Hand: More "practically-boneless left arm," but yes.
  • Squishy Wizard: Moreso due to his deformities.
  • Stepford Snarker: Implied to be hiding some 'great pain' beneath his mask.
  • "Well Done, Son!" Guy: Towards Alegni.
  • Why Couldn't You Be Different?: Alegni brought him along hoping that Effron would become a warrior, but that didn't pan out and now Alegni can't stand him. Effron is keenly aware of this.

Ambergris O'Maul

Race: Dwarf
Class: Cleric
Alignment: Chaotic Neutral

  • Carry a Big Stick
  • Healing Hands
  • Heel-Face Turn: Came to Drizzt's rescue (and informally joined the team for good) when she threw Glorfathel into the primordial pit, and came close to killing both Effron and another of her former allies.

    War of the Spider Queen Series 

Pharaun Mizzrym

Race: Drow
Class: Wizard
Alignment: Neutral Evil

Ryld Argith

Race: Drow
Class: Fighter
Alignment: Lawful Evil

Quenthel Baenre

Race: Drow
Class: Cleric
Alignment: Neutral Evil

Jeggred Baenre

Race: Draegloth
Alignment: Chaotic Evil

Valas Hune

Race: Drow
Class: Rogue/Scout
Alignment: Chaotic Neutral

Faeryl Zauvirr

Race: Drow
Class: Cleric
Alignment: Neutral Evil

Halisstra Melarn

Race: Drow
Class: Cleric/Bard/Seeker of the Song
Alignment: Neutral Evil

Danifae Yauntyrr

Race: Drow
Class: Cleric
Alignment: Chaotic Evil

Gromph Baenre

Race: Drow
Class: Wizard/Archmage
Alignment: Neutral Evil


Race: Alu-fiend
Class: Sorcerer
Alignment: Chaotic Neutral

Kaanyr Vhok

Race: Cambion
Class: Fighter/Rogue/Sorcerer
Alignment: Chaotic Evil

Nimor Imphraezl

Race: Drow/Shadow Dragon
Class: Rogue/Fighter/Assassin
Alignment: Chaotic Evil

    The Empyrean Odyssey 


Race: Half-drow/half-fiend
Class: Paladin
Alignment: Lawful Good

  • Hot-Blooded
  • Grand Theft Me: Aliisza took over his body (thanks to a spell from Zasian) as soon as she met him for the first time, though not entirely by choice.
  • Military Maverick
  • Orphan's Ordeal: Had to come to grips with the fact of who his parents were and their differences in morality over the course of the Empyrean Odyssey trilogy.
  • The Paladin
  • Plot-Relevant Age-Up: Wasn't even born when the series started. He was born while Aliisza was in stasis placed on her by the Triad and was raised by Tauran. The next time we (and Aliisza) see him, he's already fully grown.
  • Screw the Rules, I'm Doing What's Right: Followed in Tauran's footsteps at the end of the The Crystal Mountain and went to stop Kaanyr from reaching the Lifespring instead of marching off to war against the Abyss.
  • Red Eyes, Take Warning: Subverted. While he is a half-drow, he's actually a good guy. Doesn't mean he's not dangerous to his enemies, though.
  • Tricked-Out Shoes


Race: Astral deva
Class: Cleric
Alignment: Lawful Good, later Neutral Good

  • Break the Cutie: The fall of Helm and Tyr's disgrace nearly forced him into Heroic BSOD territory.
    • Happened again after the death of Mystra, since the group ultimately failed and he thought he had been completely betrayed by Aliisza.
  • Carry a Big Stick: Wielded an enchanted mace in combat.
  • Fallen Angel: Was stripped of his divinity and immortality as punishment for his crimes against the House of the Triad.
  • Good Wings
  • Guardian Angel: Both in normal and literal sense for Kael.
  • Guile Hero
  • Half Truth: His mastery of this and lying by withholding information would make many a devil proud.
  • Screw the Rules, I'm Doing What's Right: Had a feeling something was amiss with the gods and went rogue when no one would listen to him.
  • Ship Tease: Had a scene where he was feeling particularly heart-broken about what was happening with the gods and got head-on-lap action with Aliisza...
    • Ship Sinking: ...and then they both died at the end of The Crystal Mountain.

Zasian Menz

Race: Human
Class: Cleric
Alignment: Lawful Evil

    Other Characters 

Arilyn Moonblade

Race: Half-elf (Moon)
Class: Fighter
Alignment: Neutral Good

Cadderly Bonaduce

Race: Human
Class: Cleric
Alignment: Neutral Good

  • Badass Preacher
    • Badass Bookworm: Spent the better part of his life building a Cathedral/Library, Spirit Soaring.
  • The Chosen One: Chosen of Deneir
  • Flat Earth Agnostic: For a long time he questioned whether or not the gods actually existed, even though he was a priest and recieved magic from one; somewhat justified in that Deneir actually encourages his followers to question dogma and think for themselves.
  • Heroic Sacrifice: In The Ghost King, against the title monster.
  • Killer Yoyo: His weapons of choice
  • Older Than They Look: Over sixty, but looks to be in his mid twenties due to reverse aging for a few years; he actually looks younger than his own son.
  • Sealed Evil in a Duel: See Heroic Sacrifice above.

Danica Bonaduce

Race: Human
Class: Monk
Alignment: Lawful Good

Danilo Thann

Race: Human
Class: Bard or Aristocrat/Wizard/Spellsinger
Alignment: Chaotic Good

Elaith Craulnober

Race: Elf (Moon)
Class: Fighter/Wizard
Alignment: Neutral Evil

  • Anti-Hero / Anti-Villain: Mostly. He tried to be a full-on hero, then full-on villain, but failed at both.
  • Broken Bird: The haughty, though back then innocent, variant. From the prince, Captain of the King's guard, betrothed to a princess and heir to an almost sacred artifact to self-exile and soon enough grave robber.
  • Evil Parents Want Good Kids: He knows he's badly messed up and wants his daughter to be a proper elf.
  • I Am Not Left-Handed: He doesn't advertise his wizardry expertise and it frequently makes a nasty surprise.
  • Knife Nut: He's a skilled fencer and more, but daggers tend to jump into his hand first unless he's against something big.
  • Last of His Kind: He was the last in his clan, which is why the moonblade he expected to take for granted didn't kill an unworthy claimant.
  • Magic Feather: Once accidentally did a darkly humorous version of this to himself.
  • Noble Demon: As a crimelord, he's obviously ruthless and indiscriminate, but still retains some elven ideals.
  • Vitriolic Best Buds: With Danilo Thann, eventually.

Ivan Bouldershoulder

Race: Dwarf
Class: Fighter
Alignment: Neutral Good

Pikel Bouldershoulder

Race: Dwarf
Class: Druid
Alignment: Neutral Good

  • Badass Beard: It's very long, dyed green, and he wears it by parting it into two branches and wearing one branch over each ear, so it merges with his long shoulders.
  • Bash Brothers: With Ivan
  • Carry a Big Stick: His shillelagh, or as he calls it, his "sha-la-la". Or as his brother calls it, "his tree".
  • Catch Phrase: "Oo Oi".
  • Cloud Cuckoo Lander: Pikel thinks and acts in a very odd manner. There's a fairly strong implication that he has, in Dungeons & Dragons terms, High Wisdom and Low Intelligence. In other words, he's legitimately mentally retarded.
  • Crouching Moron, Hidden Badass: Most people who spend five minutes around Pikel assume he's either insane or stupid. Once they see him fight, his badassery can't be denied.
  • Genius Ditz: Often comes up with clever plans, and has saved the day more than once with a Big Damned Heroes moment. But still, he's a bit of a ditz.
    • Furthermore, he managed to become a druid at a time when, by the background rules of the setting, only humans, elves and half-elves could do that.
  • Handicapped Badass: Missing an arm by the time of The Lone Drow. If you believe that his weirdness is due to being mentally handicapped, he still counts as this even before then.
  • Nature Hero: Can talk to animals, grow trees, control roots... This is very notable because, at the time Pikel was introduced, a Dwarven Druid was impossible by the game rules.
  • Scars Are Forever: Lost his arm while helping to defend Mithral Hall against Obould Many-Arrows, Gerti Orelsdottr, and their respective forces. Thirteen years later, he still hasn't got it back.
  • You Gotta Have Green Hair: His hair is actually dyed green.

Szass Tam

Race: Mulan human lich
Class: Wizard
Alignment: Neutral Evil

Yamun Khahan

Race: Tuigan human
Class: Fighter
Alignment: Lawful Evil

    The Gods 

See here.