Eric is the group's complainer, and given the class of Cavalier by the Dungeon Master. His weapon is a magic shield.
Butt Monkey: If something bad is going to happen that is humiliating or embarrassing, count on Eric to be the recipient.
The Complainer Is Always Wrong: The reason for Eric's personality, as prompted by Executive Meddling. Often subtly subverted, however, as, if you pay attention, Eric's complaints and warnings of dire consequences often prove to be correct. It's never usually pointed out in-show, though, so it falls to an observant viewer to make the realization.
Jerk with a Heart of Gold: Eric complains the loudest and most frequently. But he's quick to get the others behind his shield when there's danger, and is one of the most vocal when it comes to rescuing Bobby in "City on the Edge of Midnight."
Screw the Rules, I Have Money!: Many of Eric's tales about his life in the regular world involve him using his family's wealth to get out of trouble situations.
The So-Called Coward: Eric will often be the first to panic, scream, or suggest fleeing, but he often runs into danger to protect the others, such as in "The Girl Who Dreamed Tomorrow", or pulls up the rear to cover their escape as in "The Treasure of Tardos".
When You Coming Home, Dad?: Implied in "City on the Edge of Midnight" when Eric notes that Ramoud is a better father than his ever was.
Sheila is Bobby's older sister, and is given the class of Thief by the Dungeon Master. Her weapon is an Invisibility Cloak. Voiced by Katie Leigh.
Deadpan Snarker: Shows up from time to time. She's quick to snark off to Bullywogs and Lizard Men when she's running circles around them while invisible. She also had this gem for the Bog Beasts:
Sheila: I think these guys are about as smart as they are handsome.
Leeroy Jenkins: His proclivity towards this is but one of many reasons that Sheila is actively worried about him in The Realm.
Vitriolic Best Buds: He and Eric frequently get into verbal jousts. But when Bobby is kidnapped, Eric is one of the first to propose a rescue mission.
An infant unicorn the team encounters when they arrive, she is essentially the Team Pet, and closest to Bobby. Voiced by Frank Welker.
The Dungeon Master
A mysterious figure in The Realm, the Dungeon Master serves as mentor and adviser to the children, as well as the one who provided their magical weapons. He often gives them clues in the form of riddles, but seldom if ever intercedes directly on their behalf.
The force for Evil in The Realm, Venger is constantly trying to steal the childrens' weapons and do them harm. He is capable of changing appearance at will, and seems nearly indestructible. Voiced by Peter Cullen.
Enemy Mine: Works with the children on a couple of occasions.
Voluntary Shapeshifter: Venger can and has taken on many guises to fool the Children, including Merlin, a Halfling, and a handful of others. Quite good at it, in fact, as there are usually no tell-tale signs unless Dungeon Master has provided a cryptic clue beforehand.
Venger's sister, whom he imprisoned. Initially evil, she is befriended by Sheila, and undergoes a Heel-Face Turn. Seen in only one episode.
A five headed dragon, each head with a different power. Tiamat is a mortal enemy of Venger, but also none too fond of the Children. Voiced by Frank Welker.
Games and Guidebooks
3.0 / 3.5 Iconic Characters
For the 3.0 and 3.5 editions of Dungeons & Dragons, Wizards of the Coast created a set of iconic characters for each base and prestige class to provide examples for illustrations and flavor text. Some of the iconics also featured in official fiction, the "Iconic Characters of Power" novels by T.H. Lain, the "Creature Feature" short stories in the Knowledge Arcana web magazine, and the occasional article on the Wizards D&D website. The core class iconics also received stats in the Enemies and Allies splatbook.
Clueless Dude Magnet: Kind of. She knows she's considered attractive as a general thing, but whenever anyone actually has an attracted reaction to her, she doesn't seem to really notice.
Deliberate Values Dissonance: So. Apparently she was engaged to be married, and at one point when her and her fiancÚ were alone away from civilization he tried to talk her into having sex with him ahead of time. She refused, wanting to wait until their wedding day, so he indirectly lied that they did it anyway by not countering the resulting gossip and rumors, which resulted in her reputation being ruined and the marriage being broken off. She then joined up as a paladin as a response to feeling jilted. ...OK, then.
Disguised in Drag: At one point he dresses up as the lady-in-waiting of a Lord's wife to try to sneak into her knickers. It works a bit too well, and Hilarity Ensues.
Homoerotic Subtext: Tordek mistakes Devis as actually being a woman during the incident described above, and tries kissing him. Even after he finds out the truth, he still says Devis "has such a pretty mouth" and that the dress fit him nicely.
All-Loving Hero: He's pretty consistently portrayed at least on the surface as seeing the good in everyone and wanting to be good to everyone. Though whether underneath the surface it's being played straight, exaggerated, lampshaded, subverted, or deconstructed depends on which story you happen to be reading (and sometimes which chapter of said story).
Amazon Chaser: While he notices Alhandra's pretty, he seems more captivated/enamored by the fact that she's tall, built, devout, self-confident, and can kick people's backsides six ways from Sunday.
Berserk Button: Any time he feels like he or Pelor is being mocked or even jokingly teased, he'll go off on a Tranquilly Furious lecture. Or maybe it's just Lidda who drives him insane.
Dork Knight: He's a complete doof around women in the novels, especially Alhandra. And in the "Creature Feature" stories he's a "Good Little Christian Boy" to the point of even other characters (usually Lidda) complaining that he Tastes Like Diabetes.
The Face: He's pretty good at coming up with some decidedly flowery diplomacy when the situation calls for it. And in the "Creature Feature" stories he seems to be literally the only one with anything approaching social skills.
Gentleman Snarker: Comes out with some surprisingly good zingers on occasion. Also, whenever he has the story's POV he turns out to be a major First-Person Smartass, albeit still a mostly sugary one.
Disney Death: When she gets sucked into the City of Fire in the eponymously titled novel.
Disposable Woman: She spends almost all of her appearances needing saving in some way, and seems to mostly exist solely to torment Regdar with worrying about her or needing to rescue her. She even gets killed twice.
Betty and Veronica: Thanks to being on the wrong end of a heavily-suggested attempt at an Arranged Marriage on the part of his Duke, he ends up stuck in a Love Triangle with Naull as the Betty and the Duke's daughter as the Veronica. Naull is not amused.
The Captain: Serves as one in Duke Ramas' army in New Koratia.
The Chew Toy: He's portrayed as getting his backside thoroughly handed to him at least once a splatbook, due to an Artist Revolt from having him be a white guy and forced to be pimped all over the place. The Running Gag even outlives 3.0/3.5 and into the 4e books.
Executive Meddling: According to Monte Cook—Originally, Tordek was intended to be the iconic fighter and general mascot for D&D 3E. However, the marketing department at Wizards of the Coast believed only a white male human would draw more customers and commissioned art for Regdar behind the developers' backs. Hence why the developers made Regdar The Chew Toy.
Girl on Girl Is Hot: Admits to thinking so in one of the novels, though the fact that one girl is his girlfriend and the other is the blackguard that kidnapped her ruins things a bit.
Hurting Hero: He behaves this way during the time he thinks Naull is dead, and becomes one again after she actually does die for real a second time.