History Characters / DungeonsAndDragons

7th Jul '16 8:43:44 AM Morgenthaler
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* TheMentor: Arms the team once they arrive in the Realm and gives advice to help them develop. Described in the series bible as a combination of Obi-Wan and Yoda.



* TheObiWan: Arms the team once they arrive in the Realm and gives advice to help them develop. Described in the series bible as a combination of Obi-Wan and Yoda.
21st Jun '16 8:23:02 AM bweb
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** In "The Girl Who Dreamed Tomorrow", D.M. tells the kids that they will find a portal home, but before they use it, they must destroy it. Eric counters with, "And if we destroy it, we can't use it." He's right.
21st Jun '16 8:21:03 AM bweb
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* CaptainObvious: Eric actually calls Dungeon Master out on this a couple of times, most notably in "Child of the Stargazer", as Dungeon Master was telling the others where Diana and Kosar had been taken, and Eric rebukes him with a "We already figured that part out. How do we get there?"
21st May '16 6:42:44 PM bweb
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* OOCIsSeriousBusiness: In "Dungeon at the Heart of Dawn", Dungeon Master isn't speaking in riddles or cryptic clues. This is a clear indicator to the kids that the situation with The Nameless One is deadly serious.
18th May '16 11:41:22 AM bweb
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* MeaningfulName: Sheila means [[http://babynames.net/names/sheila "blinded"]], apropos for someone who can turn invisible.
25th Apr '16 7:20:33 PM LBHills
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* NeverFoundTheBody: Venger has tendency to survive things that one would think would kill. A few episodes imply he turns into some sort of phantom or teleports away at the last moment which is why when the kids become determined to kill them they bind him to make sure they have a body.

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* NeverFoundTheBody: Venger has shows a strong tendency to survive things that one would think would kill. A few episodes imply he turns into some sort of phantom or teleports away at the last moment - which is why when the kids become determined to kill them him, they bind him to make sure they have a body.



* VoluntaryShapeshifter: Venger can and has taken on many guises to fool the Children, including Merlin, a Halfling, and a handful of others. Quite good at it, in fact, as there are usually no tell-tale signs unless Dungeon Master has provided a cryptic clue beforehand.

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* VoluntaryShapeshifter: Venger can and has taken on many guises to fool the Children, including Merlin, a Halfling, halfling, and a handful of others. Quite He's quite good at it, in fact, as there are usually no tell-tale signs unless Dungeon Master has provided a cryptic clue beforehand. beforehand.
* WouldHurtAChild: The very first thing the kids learn about him, even before his name, is that he shoots to kill. He's not ''always'' out to kill them, but if that's part of his current EvilPlan, he will not hesitate.
10th Apr '16 2:26:26 PM WanderingBrowser
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** Shadow Demons have actually appeared in canonical sourcebooks for the game as well.



Bobby is Sheila's younger brother, and a constant source of worry for her. Given the class of Barbarian by the Dungeon Master, his weapon is a magic club that can strike with incredible force, allowing Bobby to destroy almost anything and even create earthquakes by pounding it against the ground. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Bobby's club Like Hank, Bobby's portrait appears as an EasterEgg in the back of a shop in ''[[VideoGame/BaldursGate Baldur's Gate II]]'', which claims he and his party never made it from the Realm, as they were all eaten by Tiamat.

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Bobby is Sheila's younger brother, and a constant source of worry for her. Given the class of Barbarian by the Dungeon Master, his weapon is a magic club that can strike with incredible force, allowing Bobby to destroy almost anything and even create earthquakes by pounding it against the ground. He resents being seen as weak and helpless due to his age, and strives to prove his capability. In connection to this, his greatest fear is becoming weak and helpless, ending up becoming the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Bobby's club "baby" that everyone seems to see him as. Like Hank, Bobby's portrait appears as an EasterEgg in the back of a shop in ''[[VideoGame/BaldursGate Baldur's Gate II]]'', which claims he and his party never made it from the Realm, as they were all eaten by Tiamat.
10th Apr '16 2:20:14 PM WanderingBrowser
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* GamePlayAndStoryIntegration: One of the last publications for D&D 3.5 was the "Animated Series Handbook", which provides official statistics for the protagonists, Venger, and their weapons.
** Hank's "Energy Bow" is described as a +2 Composite Longbow that can create an infinite supply of force arrows and shed light as per a torch.
** Eric's "Griffon Shield" is described as a +2 Bashing Heavy Steel Shield that can cast the spell Otiluke's Resilient Sphere for five rounds a day.
** Sheila's "Cloak of Invisibility" allows her to become the target of either an Invisibility spell (5 times per day) or a Greater Invisibility spell (twice per day, but only lasts for 1d4 rounds).
** Diana's "Javelin Staff" is described as a unique magical weapon, being a +2 Ki Strike quarterstaff in melee and a +2 Ki Strike Javelin as a ranged weapon, as well as being able to grow to 20ft long or shrink to 1 inch long and giving a bonus to Jump checks.
** Presto's "Hat of Many Spells" acts as a Rod of Wonder, can freely produce any 1000 gold piece or less material component he requires, and can be used to freely Empower a spell or to spontaneously cast a spell that the bearer knows, at the risk of instead getting a Rod of Wonder effect instead of the spell.
** Bobby's "Thunder Club" is treated as a +2 Greatclub that grants +4 Strength and can be used to create an earth tremor that potentially knocks victims prone three times per day.



Hank is the defacto Leader of the team, and was given the class Ranger by the Dungeon Master. His weapon is an energy bow, the arrows of which can achieve various effects, including becoming entangling ropes, fusing metal or creating non-lethal explosions of light and sound. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Hank's bow is described as a +2 Composite Longbow that can create an infinite supply of force arrows and shed light as per a torch. Hank's greatest fear is that he will lose the respect, and thus the friendship, of his party. As an EasterEgg, Hank's portrait appears in the back of a shop in ''VideoGame/BaldursGateII'', which claims he and his party never made it from the Realm, as they were all eaten by Tiamat.

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Hank is the defacto Leader of the team, and was given the class Ranger by the Dungeon Master. His weapon is an energy bow, the arrows of which can achieve various effects, including becoming entangling ropes, fusing metal or creating non-lethal explosions of light and sound. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Hank's bow is described as a +2 Composite Longbow that can create an infinite supply of force arrows and shed light as per a torch. Hank's greatest fear is that he will lose the respect, and thus the friendship, of his party. As an EasterEgg, Hank's portrait appears in the back of a shop in ''VideoGame/BaldursGateII'', which claims he and his party never made it from the Realm, as they were all eaten by Tiamat.



Eric is the group's complainer, and given the class of Cavalier by the Dungeon Master. His weapon is a magic shield, which is indestructible and can create a protective forcefield large enough to shield the wielder and various allies. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Eric's shield is described as a +2 Bashing Heavy Steel Shield that can cast the spell Otiluke's Resilient Sphere for five rounds a day.

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Eric is the group's complainer, and given the class of Cavalier by the Dungeon Master. His weapon is a magic shield, which is indestructible and can create a protective forcefield large enough to shield the wielder and various allies. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats His greatest fear is being laughed at and mocked, especially for the characters and their iconic gear, Eric's shield is described as a +2 Bashing Heavy Steel Shield that can cast the spell Otiluke's Resilient Sphere for five rounds a day.
his appearance.



Sheila is Bobby's older sister, and is given the class of Thief by the Dungeon Master. Her weapon is an Invisibility Cloak that, surprise-surprise, makes her invisible when she raises her hood. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Sheila's cloak allows her to become the target of either an Invisibility spell (5 times per day) or a Greater Invisibility spell (twice per day, but only lasts for 1d4 rounds).

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Sheila is Bobby's older sister, and is given the class of Thief by the Dungeon Master. Her weapon is an Invisibility Cloak that, surprise-surprise, makes her invisible when she raises her hood. In Ironically, despite being the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters shy and their iconic gear, Sheila's cloak allows stealthy one, her to become the target of either an Invisibility spell (5 times per day) or a Greater Invisibility spell (twice per day, but only lasts for 1d4 rounds).
greatest fear is being alone.



Diana was already an acrobat, and in the Realm is given the same as a class by the Dungeon Master. Her weapon is a nigh-indestructible magic staff, which can shrink down and be stowed on her hip, extended to great lengths, or even thrown. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Diana's staff is described as a unique magical weapon, being a +2 Ki Strike quarterstaff in melee and a +2 Ki Strike Javelin as a ranged weapon, as well as being able to grow to 20ft long or shrink to 1 inch long and giving a bonus to Jump checks. Her greatest fear is of growing old and weak.

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Diana was already an acrobat, and in the Realm is given the same as a class by the Dungeon Master. Her weapon is a nigh-indestructible magic staff, which can shrink down and be stowed on her hip, extended to great lengths, or even thrown. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Diana's staff is described as a unique magical weapon, being a +2 Ki Strike quarterstaff in melee and a +2 Ki Strike Javelin as a ranged weapon, as well as being able to grow to 20ft long or shrink to 1 inch long and giving a bonus to Jump checks. Her greatest fear is of growing old and weak.



Presto is a bespectacled young man, given the class of Magician by the Dungeon Master. His weapon is a magic hat, which is capable of various incredible feats; its primary use is to summon things that can be helpful to the situation, but it has also teleported things on a number of occasions. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Presto's hat is a unique magical item called "The Hat of Many Spells", which acts as a Rod of Wonder, can freely produce any 1000 gold piece or less material component he requires, and can be used to freely Empower a spell or to spontaneously cast a spell that the bearer knows, at the risk of instead getting a Rod of Wonder effect instead of the spell. Presto would later appear in an EasterEgg [[TheCameo cameo]] in a ''Forgotten Realms'' tie-in comic, applying to be Elminster's new apprentice.

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Presto is a bespectacled young man, given the class of Magician by the Dungeon Master. His weapon is a magic hat, which is capable of various incredible feats; its primary use is to summon things that can be helpful to the situation, but it has also teleported things on a number of occasions. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Presto's hat is a unique magical item called "The Hat of Many Spells", which acts as a Rod of Wonder, can freely produce any 1000 gold piece or less material component he requires, and can be used to freely Empower a spell or to spontaneously cast a spell that the bearer knows, at the risk of instead getting a Rod of Wonder effect instead of the spell. Presto would later appear in an EasterEgg [[TheCameo cameo]] in a ''Forgotten Realms'' tie-in comic, applying to be Elminster's new apprentice.



* BlindWithoutEm: In fact, his deepest fear was losing his glasses and being rendered effectively blind.

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* BlindWithoutEm: In fact, his deepest fear was is losing his glasses and being rendered effectively blind.



* MagiciansAreWizards: He's clearly supposed to be the party's mage, even dressing up in the classic wizard's robe and pointy hat, but he's called the group's Magician.

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* MagiciansAreWizards: He's clearly supposed to be the party's mage, even dressing up in the classic wizard's robe and pointy hat, but he's called the group's Magician. This is probably due to the terminology used in 1st edition D&D, which the show was based on.



Bobby is Sheila's younger brother, and a constant source of worry for her. Given the class of Barbarian by the Dungeon Master, his weapon is a magic club that can strike with incredible force, allowing Bobby to destroy almost anything and even create earthquakes by pounding it against the ground. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Bobby's club is treated as a +2 Greatclub that grants +4 Strength and can be used to create an earth tremor that potentially knocks victims prone three times per day. Like Hank, Bobby's portrait appears as an EasterEgg in the back of a shop in ''[[VideoGame/BaldursGate Baldur's Gate II]]'', which claims he and his party never made it from the Realm, as they were all eaten by Tiamat.

to:

Bobby is Sheila's younger brother, and a constant source of worry for her. Given the class of Barbarian by the Dungeon Master, his weapon is a magic club that can strike with incredible force, allowing Bobby to destroy almost anything and even create earthquakes by pounding it against the ground. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Bobby's club is treated as a +2 Greatclub that grants +4 Strength and can be used to create an earth tremor that potentially knocks victims prone three times per day. club Like Hank, Bobby's portrait appears as an EasterEgg in the back of a shop in ''[[VideoGame/BaldursGate Baldur's Gate II]]'', which claims he and his party never made it from the Realm, as they were all eaten by Tiamat.



An infant unicorn the team encounters when they arrive, she is essentially the TeamPet, and closest to Bobby.

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An infant unicorn the team encounters when they arrive, arrive in the Realm, she is essentially the TeamPet, and closest to Bobby.Bobby.



Venger's right-hand man- er, demon.

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Venger's right-hand man- er, demon. \n Appears as a translucent winged humanoid who trails off into a ghost-like tail, all made of translucent darkness.

* TheBlank: He has eyes, but that's it; otherwise, his face is a pure void.
* {{Invisibility}}: He can physically meld with shadows to become invisible, and pass through solid objects like a ghost.
* NonActionGuy: He doesn't fight, he just wanders the Realms spying on things for Venger.


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* HeroKiller: As stated above, the D&DTAS EasterEgg in Baldur's Gate II claims she ate the Children.


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7th Apr '16 11:05:14 PM LBHills
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* StealthHiBye: One of Dungeon Master's favorite ploys
* TricksterMentor: The riddle aspect of Dungeon Master's help

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* StealthHiBye: One He seems to spend a lot of Dungeon Master's favorite ploys
time BehindTheBlack, probably thinking up new riddles.
* TricksterMentor: The riddle aspect of Dungeon Master's helpHe's always helpful but hardly ever straightforward.
7th Apr '16 10:53:44 PM LBHills
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Presto is a bespectacled young man, given the class of Magician by the Dungeon Master. His weapon is a magic hat, which is capable of various incredible feats; its primary use is to summon things that can be helpful to the situation, but it has also teleported things on a number of occasions. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Presto's hat is a unique magical item called "The Hat of Many Spells", which acts as a Rod of Wonder, can freely produce any 1000 gold piece or less material component he requires, and can be used to freely Empower a spell or to spontaneously cast a spell that the bearer knows, at the risk of instead getting a Rod of Wonder effect instead of the spell. Presto appears in an EasterEgg [[TheCameo cameo]] in a ''Forgotten Realms'' tie-in, applying to be Elminster's new apprentice.

to:

Presto is a bespectacled young man, given the class of Magician by the Dungeon Master. His weapon is a magic hat, which is capable of various incredible feats; its primary use is to summon things that can be helpful to the situation, but it has also teleported things on a number of occasions. In the Animated Series Handbook, a miniature handbook containing official 3.5 stats for the characters and their iconic gear, Presto's hat is a unique magical item called "The Hat of Many Spells", which acts as a Rod of Wonder, can freely produce any 1000 gold piece or less material component he requires, and can be used to freely Empower a spell or to spontaneously cast a spell that the bearer knows, at the risk of instead getting a Rod of Wonder effect instead of the spell. Presto appears would later appear in an EasterEgg [[TheCameo cameo]] in a ''Forgotten Realms'' tie-in, tie-in comic, applying to be Elminster's new apprentice.
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