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The authors of the following fics rolled natural 20s on their Perform (Fanfiction Writing) checks.
These are recommendations made by Tropers for Fan Fics, all of which have been signed. After a few samples, you will be able to judge whether you might be interested in the 'fic, based on who recommended it. No-name recommendations will be zapped. Nobody would back up the rec. Discussion of the recommendation is welcome on the discussion page. As such discussion is important, do remember to add the discussion page to the watchlist, if need be.
Do warn when a fanfic may head into homosexual or non-canon territory. Some people just don't like it, and as we all know, Shipping is Serious Business.
This author writes fics for the cartoon. The fics don't really have an organized time-line but do seem to have a bit of an overarching stream. Props are due for giving Eric an obvious heart of gold and demonstrating all the relationships between the kids.
Stories focused on the family and the friendly relationships of the cast. Plot-focused stories or light day-in-the-life stories. Pretty much anything that isn't focused on romance.Adventuring for Dummies by Dennis N. Santana
Recommended by FLCNPNCH
Synopsis: Adventuring for Dummies can be summed up as the bastard child of DnD and One Piece. That's the only way to describe it, really.
Comments: It lovingly makes fun of how unbalanced the 3.5 rules are, and everybody frequently breaks the fourth wall and is genre savvy, to the point where the government creates a law enforcement group made up solely of adventurers.
It is/was very good, but the link is broken and the fic is dead.
Synopsis: After a number of terrorist bombings in Sigil, city at centre of the multiverse, Britlin Cavendish, professional artistic hack and Sensate, finds himself part of a multi-Faction investigative team attempting to track down those responsible.
Comments: Set in D&D 2nd Ed's Planescape multiverse, this is a long and spectacularly well-written story with a cast of intriguing characters which uses the setting to great effect.
Synopsis: Solaron is a naive young man who sets out from home to find adventure and excitement and to become a bard. However, Solaron faces difficulties in his quest due to him being a Yuan Ti, a snake person. Too naive to understand the problems this presents, and too enthusiastic to care, Solaron sets off to lands unknown for adventure, encountering danger and excitement, and no small amount of humor.
Recommended by: SAMAS, Psalm of Fire, Silverwind91
Synopsis: A massive fireball crashes to Earth in the northern part of Toril, just before the Time of Troubles begins. But this is no meteor, it's the UNSC frigate Forward Unto Dawn, containing not only the Master Chief, but also the Arbiter, Sergeant Johnson, and Commander Miranda Keyes.
Psalm of Fire: Very bloody, but the approach and ability to portray wonder really snagged me into it.
Comartemis: Seconded. As far as I care, this is Halo 3's canon ending.
kknd2: Third. It sounds like a recipe for a disastrous, short and idiotic fic. Then you read it, and it seems to be edging in that direction, then the Drow take the kid gloves off and sheer awesome ensues.
Summary: The final adventure of Sameo, 7th level Paladin. Worthy. Of everything.
Comments: Really, the bit at the top of the page sums it up real well: "Out of all the articles of this wiki, this one stands alone, comrade. For the month of September 2008 it was chosen by a popular vote to be a shining example of all that is right about /tg/. Ergo, this article is awesome."
Summary: Noh is an adorable young girl with a magical rapier and chainmail shirt. The character originates from a story from a DM about how his players approached a puzzling challenge in a rather unorthodox manner, and found so much resonance with /tg/ that much visual artistry was inspired and many fa/tg/uys include references to or variations on the character in their own games. She is named for one of her catchphrases, which is simply "No."
Comments: Just read the damn thing. You won't regret it. (Warning: One of the images at the bottom is NSFW.)
Summary: There are two finished stories here. Army of Commoners starts with a party of six level 6 characters and a whole bunch of NPCs fighting and winning against two massive armies of eldritch abominations and only gets more awesome from there. Crystal Cantrips is a well-plotted campaign that starts with the equivalent of killing rats in a basement, and eventually leads to a dramatic world-destroying plot based around those same 'rats'.
Comments: The players are highly creative and come up with brilliant tactics against a DM who doesn't pull any punches. The second story becomes best midway through, when the apocalyptic plot is revealed AND goes into motion, making things very desperate very quickly.
Thebazilly - I spent several hours reading the notes of the first campaign in the same thread and was absolutely blown away. I heartily second this recommendation.
Comments: The author and his friends find more and more creative ways to take on ridiculous opposition and roll with their DM's punches on a level that can only be considered professional. And the character roleplaying is damn near suicidal at times. A great read and something like a master class in high level play. Often compared to the above-mentioned SilverClawShift campaign.
Synopsis: Ilneval, patron deity of orcs, is tired of their status as the backward, violent mooks of every story. So he rips the soul out of a random nerd and, after some 'persuading', sticks it in Huruk, tribe leader of the Stonegrinders. There's going to be some changes around here...
Comments: So yeah, this is a self-insert, but it's less 'superior human' and more 'how much of me is orc and how much is human?'. Excellent worldbuilding and original characters.
Synopsis: Set at the end of The Last War, the story follows the crew of two ships from the Cyran navy who survived the destruction of their country. Neana, a half-elf, and Sam, a changeling, are two of these crew members, and are the main characters of the story.
Comments:Grumman: The story has a good mix of traditional D&D adventuring with the relationship between the two main characters.
GM_ace: Seconded. For fans of the Eberron setting in particular The Rising Mists does a fantastic job of showing the immediate effects of the Day of Mourning, and Welcome to the Jungle does I dare say a better job exploring Q'Barra and the religous/mythological aspects of the setting, including some of the racial tensions of the world (warforged have not been emancipated yet, for instance, and Neana's hatred of Valenar elves is a major plot point). If you like Eberron at all, this is a must-read.
Synopsis: "Milo, a genre-savvy D&D Wizard and Adventurer Extraordinaire is forced to attend Hogwarts, and soon finds himself plunged into a new adventure of magic, mad old Wizards, metagaming, misunderstandings, and munchkinry."