The Forgotten Realms setting has over a hundred deities (at least until 4E retconned over half, mostly nonhuman deities, into being aspects of others) that may fill multiple archetypes among the Stock Gods. There are so many gods we gave the setting its own page.
Ruling them all is Ao the Overgod, and his mysterious boss who's only ever been seen once. Ao's role is manager to the other gods, ensuring that they uphold their portfolios and approving any new ascensions. Unlike them he does not require worship to exist, and in fact actively discourages it.
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The human pantheon, also known as the Faerūnian Pantheon, is the most extensive by far so we'll just list the more widely known ones.
God of Evil: Multiple, with Bane the Black Lord, god of tyranny, being the most powerful. Other major ones include Shar the Mistress of the Night, goddess of darkness and nihilism, and Cyric the Prince of Lies, god of murder and deception.
God of Good: The three gods of the Triad: Tyr the Maimed God, god of justice, Ilmater the Crying God, god of endurance and martyrs, and Torm the Loyal Fury, god of loyalty and duty. Lathander/Amaunator, god of the sun, also falls here. The Champions of Valor 3.5E supplement takes pains to point out that the good- and neutral-aligned deities far outnumber the evil ones in this setting and analyzes the implications.
Nature God: Silvanus the Oak Father, god of wild nature. Other major ones include Chauntea the Earth-Mother, goddess of agriculture, and Malar the Beastlord, god of savagery and their Token Evil Teammate.
War God: Tempus the Lord of Battles, god of warfare in all its forms. As practically every soldier or warrior in the Realms offers a prayer to him or one of his aliases before battle, he is one of the most powerful gods in the whole pantheon. He also rules over a quartet of weaker war gods (Uthgar, Garagos, the Red Knight, and Valkur).
Love Goddess: Sune the Firehair, goddess of beauty and romantic love. Her subordinates include Sharess the Dancing Lady, goddess of hedonism, sexuality, and cats.note She used to be the Mulhorandi goddess Bast, an aspect of the one from Egyptian Mythology.
God of Knowledge: Oghma the Lord of Knowledge is the leader. Other majors are Gond the Wonderbringer, god of craftsmen, and Mystra, goddess of magic.
God of Death: Currently Kelemvor the Lord of the Dead, an ascended mortal. Also a poster boy for Don't Fear The Reaper, as he hates necromancy with a passion and works to comfort the living and ensure that the dead rest in peace. The two preceding gods of death, Myrkul and Cyric, were not nearly so well-intentioned.
Great Gazoo: Cyric, a thoroughly insane god hated by literally everyone else in the pantheon. He, with a little help from Shar, murdered Mystra in 1385, causing the Spellplague and allowing for the massive changes to the rules of magic in 4E. Currently imprisoned in his home plane.
Trickster Archetype: Cyric to some extent. Also Tymora and Beshaba, the goddesses of good and bad luck respectively.
God of Evil: The two gods of the gray dwarves, Laduguer the Exile and Deep Duerra the Axe Princess of Conquest. Also, Abbathor the Great Master of Greed.
Nature God: Thard Harr, god of the wild dwarves.
War God: Moradin; as well as Clangeddin Silverbeard, god of bravery and honor; Gorm Gulthyn, god of defenders; and Haela Brightaxe, goddess of joy in battle.
Love Goddess: Sharindlar, goddess of romance and courtship, and Berronar Truesilver, goddess of family and motherhood.
Most of the elven pantheon, or the Seldarine, doubles as Gods of Good. The elves' close ties to nature means most are also nature gods.
Top God: Corellon Larethian the Creator of the Elves, and his queen Angharradh the Triune Goddess.
War God: Corellon is the reason the orc god Gruumsh only has one eye (though orcish mythology disagrees). There's also Shevarash the Black Archer, god of vengeance and hatred of the drow, and Solonor Thelandira, god of archery.
Love Goddess: Hanali Celanil, goddess of love and beauty. 4E retconned her as an aspect of Sune.
God of Knowledge: Labelas Enoreth, god of time and history.
Trickster Archetype: Brandobaris the Irrepressible Scamp, god of thievery, adventuring, and halfling rogues.
Most of the Mulhorandi pantheon doubles as Gods of Good. They all double as nature gods since they have animal aspects. They're also the exact same deities as the Egyptian pantheon, imported to the Realms by Ao after the Imaskari Empire magically kidnapped thousands of Egyptians from Earth for use as slaves. As of 4E Mulhorand was destroyed by the Spellplague and this pantheon died out from the resulting lack of worship.
Top God: Horus-Re the Lord of the Sun, god of rulership and vengeance.
God of Evil: Set the Defiler of the Dead, god of the desert and destruction, and his underling Sebek the Lord of Crocodiles.
Nature God: In particular Isis the Bountiful Lady, goddess of weather, rivers, and agriculture.
War God: Horus-Re, as well as Anhur the General of the Gods, god of war and physical prowess. Unusually for war gods Anhur is canonically Chaotic Good.
God of Knowledge: Thoth the Keeper of Knowledge, god of scribes, magic, and invention.
God of Death: Osiris the Judge of the Dead, god of death and justice.