Stock Gods: Forgotten Realms
The Forgotten Realms
setting has over a hundred deities (at least until 4E retconned over half, mostly nonhuman deities, into being aspects of others) that may fill multiple archetypes among the Stock Gods
. There are so many gods we gave the setting its own page.
Ruling them all
is Ao the Overgod, and his mysterious boss who's only ever been seen once. Ao's role is manager to the other gods, ensuring that they uphold their portfolios and approving any new ascensions. Unlike them he does not require worship to exist, and in fact actively discourages it.
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The human pantheon, also known as the Faerūnian Pantheon, is the most extensive by far so we'll just list the more widely known ones.
- God of Evil: Multiple, with Bane the Black Lord, god of tyranny, being the most powerful. Other major ones include Shar the Mistress of the Night, goddess of darkness and nihilism, and Cyric the Prince of Lies, god of murder and deception.
- God of Good: The three gods of the Triad: Tyr the Maimed God, god of justice, Ilmater the Crying God, god of endurance and martyrs, and Torm the Loyal Fury, god of loyalty and duty. Lathander/Amaunator, god of the sun, also falls here. The Champions of Valor 3.5E supplement takes pains to point out that the good- and neutral-aligned deities far outnumber the evil ones in this setting and analyzes the implications.
- Nature God: Silvanus the Oak Father, god of wild nature. Other major ones include Chauntea the Earth-Mother, goddess of agriculture, and Malar the Beastlord, god of savagery and their Token Evil Teammate.
- War God: Tempus the Lord of Battles, god of warfare in all its forms. As practically every soldier or warrior in the Realms offers a prayer to him or one of his aliases before battle, he is one of the most powerful gods in the whole pantheon. He also rules over a quartet of weaker war gods (Uthgar, Garagos, the Red Knight, and Valkur).
- Love Goddess: Sune the Firehair, goddess of beauty and romantic love. Her subordinates include Sharess the Dancing Lady, goddess of hedonism, sexuality, and cats.note
- God of Knowledge: Oghma the Lord of Knowledge is the leader. Other majors are Gond the Wonderbringer, god of craftsmen, and Mystra, goddess of magic.
- God of Death: Currently Kelemvor the Lord of the Dead, an ascended mortal. Also a poster boy for Don't Fear the Reaper, as he hates necromancy with a passion and works to comfort the living and ensure that the dead rest in peace. The two preceding gods of death, Myrkul and Cyric, were not nearly so well-intentioned.
- Great Gazoo: Cyric, a thoroughly insane god hated by literally everyone else in the pantheon. He, with a little help from Shar, murdered Mystra in 1385, causing the Spellplague and allowing for the massive changes to the rules of magic in 4E. Currently imprisoned in his home plane.
- Trickster Archetype: Cyric to some extent. Also Tymora and Beshaba, the goddesses of good and bad luck respectively.
The drow pantheon, or Dark Seldarine, was gutted prior to the Spellplague in the War of the Spider Queen
; only Lolth and Ghaunadaur remain. Prior to this, all of them except Eilistraee
doubled as Gods of Evil
- Top God: Lolth the Spider-Queen, who forbids the drow to worship anyone else. They don't all listen, though.
- God of Good: Eilistraee the Lady of the Dance, who voluntarily went into exile with the Dark Seldarine in the hopes of bringing their subjects back to goodness.
- War God: Selvetarm the Champion of Lolth, god of drow warriors.
- God of Death: Kiaransalee the Lady of the Dead, goddess of vengeance and the undead.
Most of the dwarven pantheon, or Morndinsamman, doubles as Gods of Good
. They're also almost all gods of knowledge given the emphasis of dwarven culture on craftsmanship.
- Top God: Moradin the All-Father
- God of Evil: The two gods of the gray dwarves, Laduguer the Exile and Deep Duerra the Axe Princess of Conquest. Also, Abbathor the Great Master of Greed.
- Nature God: Thard Harr, god of the wild dwarves.
- War God: Moradin; as well as Clangeddin Silverbeard, god of bravery and honor; Gorm Gulthyn, god of defenders; and Haela Brightaxe, goddess of joy in battle.
- Love Goddess: Sharindlar, goddess of romance and courtship, and Berronar Truesilver, goddess of family and motherhood.
Most of the elven pantheon, or the Seldarine, doubles as Gods of Good
. The elves' close ties to nature means most are also nature gods.
- Top God: Corellon Larethian the Creator of the Elves, and his queen Angharradh the Triune Goddess.
- War God: Corellon is the reason the orc god Gruumsh only has one eye (though orcish mythology disagrees). There's also Shevarash the Black Archer, god of vengeance and hatred of the drow, and Solonor Thelandira, god of archery.
- Love Goddess: Hanali Celanil, goddess of love and beauty. 4E retconned her as an aspect of Sune.
- God of Knowledge: Labelas Enoreth, god of time and history.
- Trickster Archetype: Erevan Ilesere, god of mischief and change.
Most of the gnome pantheon doubles as Gods of Good.
- Top God: Garl Glittergold, god of protection and humor.
- God of Evil: Urdlen, god of greed and hatred.
- Nature God: Baervan Wildwanderer and Segojan Earthcaller.
- War God: Gaerdal Ironhand, god of vigilance and martial defense.
- God of Knowledge: Callarduran Smoothhands, patron of the deep gnomes and god of gemcutters and jewelers, and Flandal Steelskin, god of mining and metalwork.
- God of Death: Segojan doubles as this, and is of the Don't Fear the Reaper variety.
Most of the halfling pantheon doubles as Gods of Good.
- Top God: Yondalla the Nurturing Matriarch, goddess of leadership, family, and tradition.
- Nature Goddess: Sheela Peryroyl the Green Sister, goddess of nature and agriculture.
- War God: Arvoreen the Defender, god of vigilance and duty.
- Love Goddess: Yondalla and Sheela Peryroyl (the one is a goddess of family, the other handles romantic love), as well as Cyrollalee the Hearthkeeper, goddess of friendship.
- God of Knowledge: Cyrollalee also does artisans and cooking.
- God of Death: Urogalan the Lord of the Earth, also of the Don't Fear the Reaper variety.
- Trickster Archetype: Brandobaris the Irrepressible Scamp, god of thievery, adventuring, and halfling rogues.
Most of the Mulhorandi pantheon doubles as Gods of Good.
They all double as nature gods since they have animal aspects. They're also the exact same deities as the Egyptian pantheon, imported to the Realms by Ao after the Imaskari Empire magically kidnapped thousands of Egyptians from Earth for use as slaves. As of 4E Mulhorand was destroyed by the Spellplague and this pantheon died out from the resulting lack of worship.
- Top God: Horus-Re the Lord of the Sun, god of rulership and vengeance.
- God of Evil: Set the Defiler of the Dead, god of the desert and destruction, and his underling Sebek the Lord of Crocodiles.
- Nature God: In particular Isis the Bountiful Lady, goddess of weather, rivers, and agriculture.
- War God: Horus-Re, as well as Anhur the General of the Gods, god of war and physical prowess. Unusually for war gods Anhur is canonically Chaotic Good.
- God of Knowledge: Thoth the Keeper of Knowledge, god of scribes, magic, and invention.
- God of Death: Osiris the Judge of the Dead, god of death and justice.
The orcs have nothing but Gods of Evil
, and most double as gods of warfare as well since FR
orcs are halfway between the Blizzard and Tolkien models
- Top God: Gruumsh the One-Eyed God, god of conquest, strength, and survival.
- Love Goddess: Closest thing is Luthic the Cave Mother, patron of orc females, the home, and fertility.
- God of Knowledge: Closest they come is Ilneval the Horde Leader, who has military strategy in his portfolio.
- God of Death: Yurtrus the Rotting One, god of death and disease.